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And how fast do you think you'll be walking on your 10th mile? How many miles can you walk in a day before you drop from exhaustion and wake up the next day too stiff to move?Seiraryu said:How long does it take you to walk a mile?
All valid points. Â Get to walking. ÂStillborn said:And how fast do you think you'll be walking on your 10th mile? How many miles can you walk in a day before you drop from exhaustion and wake up the next day too stiff to move?Seiraryu said:How long does it take you to walk a mile?
I read somewhere that experienced backpackers are happy if they hike 20 miles/day.  I don't remember where, but it's something I use as a guide.When looking at walking times, I generally say that an entire days worth (including breaks and sleep) lasts for 12 hours, which, if we say the base 5 yards per turn, is equal to 40.9 miles per day.  Obviously, that doesn't include any rolls for fatigue, etc.
Any chance you can get that posted here?uteck said:The ST made a map with currents and prevaling winds
Agreed on all counts.Stillborn said:I think carrying a load does make a huge difference. You can obviously walk a lot faster, and tire slower, if you're not carrying supplies.
Also uneven, muddy, or snowy ground, hills, moutains, rivers, high/low temperatures, humidity, winds, storms, etc. will vary your ability to cover distance quite significantly.
Also, IIRC, riding isn't really much faster than walking. You can't make a horse run for long distances without hurting it, so most horseback travel is done at a pace not much fater than a man on foot could manage. The advantage to horseback is that you can carry a lot more stuff, and it's much easier on the feet
-S
Not really, since we are not playing with the map from the book.  The ST did not like it and made his own world map composed of lots of islands (he has a thing for the Earth Sea books).  And for the map of currents and winds, he only mapped that out for the island chain were our base is.  We now have some artifact teleport  circles around the world for traveling, or we use the sorcery teleport spell.Stillborn said:Any chance you can get that posted here?uteck said:The ST made a map with currents and prevaling winds
-S
Military marches are a good model.  Troops carry weapons, tents, etc. and take precautions similar to what PCs should when traveling through unfamiliar territory.uteck said:The few marches I did in the army, a 20 mile march took most of the day with a full pack and a few simulated attacks.  And that was on a road or good path, not cross-contry or through a forest.