Travel Times/ Speed?

Persell

Ten Thousand Club
Can anyone point me to a good resource for speed and travel via foot/ship/horse/airship etc?


Creation is huge and I've been making grossly variable guesses.


Danke!
 
I think Savage Seas talks about ship velocity.  Walking is... well, walking.  How long does it take you to walk a mile?  Double that if you're in the desert or some other tough terrain, and even more if you're under heavy weather conditions.  Riding... hell, I think horses can gallop pretty damn fast, they just can't do it for very long.  Say... 15-20mph?  I'm probably way off.  As for airships... I would either make it like normal ships, or maybe a bit faster (depending on what you want airships to be like in your Exalted world).
 
Seiraryu said:
How long does it take you to walk a mile?
And how fast do you think you'll be walking on your 10th mile? How many miles can you walk in a day before you drop from exhaustion and wake up the next day too stiff to move?


-S
 
Stillborn said:
Seiraryu said:
How long does it take you to walk a mile?
And how fast do you think you'll be walking on your 10th mile? How many miles can you walk in a day before you drop from exhaustion and wake up the next day too stiff to move?
All valid points.  Get to walking.   :P
 
When looking at walking times, I generally say that an entire days worth (including breaks and sleep) lasts for 12 hours, which, if we say the base 5 yards per turn, is equal to 40.9 miles per day.  Obviously, that doesn't include any rolls for fatigue, etc.


I think this is right  :?


~FC.
 
I was watching a show on the Discovery Channel where they had to hike through the jungle in the Congo. I think it was something like 15 miles away. It took them 3 days.


-S
 
When looking at walking times, I generally say that an entire days worth (including breaks and sleep) lasts for 12 hours, which, if we say the base 5 yards per turn, is equal to 40.9 miles per day.  Obviously, that doesn't include any rolls for fatigue, etc.
I read somewhere that experienced backpackers are happy if they hike 20 miles/day.  I don't remember where, but it's something I use as a guide.
 
I think carrying a load does make a huge difference. You can obviously walk a lot faster, and tire slower, if you're not carrying supplies.


Also uneven, muddy, or snowy ground, hills, moutains, rivers, high/low temperatures, humidity, winds, storms, etc. will vary your ability to cover distance quite significantly.


Also, IIRC, riding isn't really much faster than walking. You can't make a horse run for long distances without hurting it, so most horseback travel is done at a pace not much fater than a man on foot could manage. The advantage to horseback is that you can carry a lot more stuff, and it's much easier on the feet :)


-S
 
The few marches I did in the army, a 20 mile march took most of the day with a full pack and a few simulated attacks.  And that was on a road or good path, not cross-contry or through a forest.


We use that a base in our games.  Horses double that, unless you want to push and risk them getting lame.  


Ships are a lot harder since skill, currents and the weather come into play, and your direction of travel relative to wind direction is the key factor.  Also, the type of ship determins speed.  There are just too many factors to give a good base for.


The ST made a map with currents and prevaling winds and made up some numbers on how fast a cargo ship would take to tavle and a racing yaht, and then desides on where the boat we are on fits between them.
 
Stillborn said:
I think carrying a load does make a huge difference. You can obviously walk a lot faster, and tire slower, if you're not carrying supplies.
Also uneven, muddy, or snowy ground, hills, moutains, rivers, high/low temperatures, humidity, winds, storms, etc. will vary your ability to cover distance quite significantly.


Also, IIRC, riding isn't really much faster than walking. You can't make a horse run for long distances without hurting it, so most horseback travel is done at a pace not much fater than a man on foot could manage. The advantage to horseback is that you can carry a lot more stuff, and it's much easier on the feet :)


-S
Agreed on all counts.


~FC.
 
Stillborn said:
uteck said:
The ST made a map with currents and prevaling winds
Any chance you can get that posted here?


-S
Not really, since we are not playing with the map from the book.  The ST did not like it and made his own world map composed of lots of islands (he has a thing for the Earth Sea books).  And for the map of currents and winds, he only mapped that out for the island chain were our base is.  We now have some artifact teleport  circles around the world for traveling, or we use the sorcery teleport spell.
 
uteck said:
The few marches I did in the army, a 20 mile march took most of the day with a full pack and a few simulated attacks.  And that was on a road or good path, not cross-contry or through a forest.
Military marches are a good model.  Troops carry weapons, tents, etc. and take precautions similar to what PCs should when traveling through unfamiliar territory.
 
The foot calvary of the South was well known for making forty miles a day and Caeser continously surprised his enemies by making equivalent time.  In depends on the condition of the troops and the conditions of the terrain/road.  A good march is jogging speed (Dexterity+12 yards a turn) which, for an athletic man (Dexterity 3), will be 5 yards per second or 10 mph on a good road.  Now most people cannot do this for long (Stamina+Endurance roll every hour [difficulty 3] or suffer one level of unsoakable bashing damage would be a good approximation) but a decently fit man could make 7 yards per turn (2.3 yards per second or 4.6 mph) without much trouble on a good road (Stamina+Endurance roll every hour [difficulty 1] or suffer one level of unsoakable bashing damage).  Halve this if the person is carrying a full pack (between 20% to 50% of lift) and halve it again if the person is going through bad terrain (forest) or quarter it if going through very bad terrain (swamp).  Thus, on a good march, a trooper marching 10 hours could make 50 miles if going on a good road with a full pack, 25 miles if going through forest with a full pack or 12.5 miles if going through swamp with a full pack.  


Horses travel twice as fast on a good road but, since they count as having a good load (rider or supplies) they will make, at best, 50 miles.  The real advantage for an experienced rider is that the horse is the one who gets tired, not them.  A party will travel only as fast as their slowest member.


A ship will make about 50% of wind+current speed per hour (an average wind speed would be 7 mph and an average current speed would be about 1 mph, so a ship going in the right direction will make 4 mph).  The advantage of a ship is that it can travel all day and night, making around 100 miles in the Exalted 25-hour day, assuming that local conditions favor them (50% is assuming that they are carrying a reasonable load [about 20% to 50% of maximum cargo capacity] a lightly loaded ship [below 20 %] could make 60% of wind+current speed while a heavily loaded ship [above 50%] could only make 40% of wind+current at best).  Remember, very few currents will exceed 5 mph and winds in excess of 25 mph are dangerous to sailing vessels.
 

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