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Name (including nicknames, aliases, etc): Stocking Anarchy.
Fandom: Panty and Stocking with Garterbelt.
Affiliation: Taskforce.
Gender: Cisgender female.
Age: 1700 years old (physically about 17).
Race: Angel.
Appearance: Stocking is of lithe frame, standing 160 centimeters (5'3") and weighing 47 kilograms (103lbs). Much of her frame is cloaked by the extensive length of her distinct dual-colored hair, which is cut in a hime style, traditionally noted by the front fringe and complimentary cheek length sidelocks. She has very pale skin, a feat contradicted by her typically gothic lolita styled attire and similarly themed makeup. She most often wears an ebony black dress with a white collared shirt beneath, worn with a blue ribbon at the neck. The theme of azure ribbons reappears at the accessory at the back of her head, as well as the ribbon tied around her waist. At the end of the dress, there are white frills lining the hem; possibly from that of a petticoat beneath. Most importantly, she always wears at least one stocking, and she's most often seen in a pair of blue and black striped stockings with mary janes.
Abilities/Skills: Stocking's main ability is to make her stockings into katanas, named Stripes I & II, which can be made to form an elongated double edged sword when attached that hilt. Mysteriously, her beloved stuffed cat—Honekoneko—was mysteriously seen breathing fire on one occasion.

While nothing of importance, it can be noted that Stocking has a disturbingly large appetite and is able to eat great amounts.

She's been shown to be able to play bass, and she plays left handed. It's likely that she's ambidextrous.
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Personality: In contrast to her obscene love of all things sweet, Stocking's personall can best be described as aceribc; usually lacing her speech with a sarcastic or otherwise negatively influenced undertone—such as with judgement. Judgement is seemingly common for her, as she claims to hold others to high standards, especially men. However, it is shown that she judges others strictly on their interior as opposed to exterior, although isn't exempt from pointing out their physical appearance should she disapprove of their presence. Although seemingly hard to impress, she is loyal to those she bonds with, such as her sister Panty and mentor Garterbelt, never hesitating to protect them despite her apparent disdain for them and their antics. She's also extremely overprotective of her seemingly sentient plush cat, Honekoneko, and is seldom seen without holding him.
History: Cast out of heaven for her sins of gluttony, Stocking's been roaming about the limbo city of Daten City, slaying ghosts there and collecting their respective coins—needing to collect an unknown sum in order to get accepted back into Heaven.
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Name (including nicknames, aliases, etc): Genetic Lifeform and Disk Operating System, more commonly known and referred to as GLaDOS.
Fandom: Portal.
Affiliation: Unaffiliated.
Gender: Feminine.
Age: 9. 9. 9. 9. 9. 9. 9. 9. 9999- (Unknown. Forgotten with time.)
Race: Robot.
Appearance: GLaDOS most notably sports a new chassis, which boasts an impressive height of 250 cenimeters (~8'2"), decreasing her size from her former dramatically large body, although still towering far over the average human. She sports a more human feminine appearance, including in her body's shape, as well as the short sylized haircut of platinum locks (which, should one be brave enough to stroke them, would feel all too akin to real hair). While mostly white, there are portions of her body rendered barren of that feat, instead being of black with a distinct yellow line running down the respective side (such as, down each side of her neck to [down] her shoulders, as well as on the outsides of her thighs).
Abilities/Skills: Due to her new chassis, and the update of her Aperture Science Sensory (Imitation) Organs & Components, GLaDOS is capable of using all of her limbs and motor functions, which—due to being a robot and rather large—gives her the benefit of strength greater than that of the average human. Her joints are capable of rotating a full 360° either forwards or backwards, having been on this chassis have been upgraded as per administrator request, and thus, the DuraStrength Aperture Assisted Electronic/Mechanical Servo assistance are now able to lift objects upwards of 1000lbs.

It should be noted that due to her size and weight, being composed solely of various metals and steels, she is quite heavy and—therefore—cannot move abnormally quickly. Her footfalls tend to be quite heavy as well, although not inherently destructive.

With the fully-patented Aperture Science, Inc. 360° Flex-Steel Armature addition, the white structures on the backs of her shoulders are capable of sprouting four tentacle like lengths from it, bearing scolex on their ends for grip; they are capable of extending 4 meters. The arms are capable of retracting into their shoulder-mounted casing. The main structure for the arms are likely behind the logo plastered on her back.

GLaDOS is able to ventilate Aperture Science, Inc. tested NeuroToxin Gas™ from either side of the luminous red, circular generators at both sides of her hips. If she does not have enough energy—acquired by charging at her station, or being fed any other electrical current via port—she will not have enough energy to use the gas, and they will therefore be rendered useless.

At her chest just behind the open vent—whose opening is protected by an aluminum mesh—is a consciousness core. While not of use, it does provide memories and the ability of sentience.

Her main weaknesses are speed (or lack thereof, rather), water (as well as mist), and her notable phobia of birds. She is also prone to overheating.
Personality: GLaDOS' main trait is that she functions and speaks mostly according to her pride, caused by her God complex, and believes wholeheartedly that she is above all others. She lacks both confidence and standards in regards to persons other than herself, seeing others as being incompetent and useless to doing things correctly at the quality that she'd expect them to be done. She's typically extremely condescending and sarcastic, often hurling insults with both spite and mischief, regardless of who she's speaking to. She's something of a control freak, becoming irritated when she's not listened to, or blatantly gone against.

GLaDOS is prone to holding grudges, often bringing up the past in order to keep hold over another's conscience (or lack thereof, when applicable). She can be quite bloodthirsty when such hate is stricken, not hesitating to consider violence in such times. Otherwise, regardless of her opinion, she is tolerant—albeit, seldom fond—of another's company should they listen to and obey her.
History: After the events of Portal 2, GLaDOS continues work on her newest creations—Atlas and P-Body—while also proceeding to become her newest and finest work of art with the creation of her new chassis over an unknown but extensive period of time.

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Both artworks used are illustrated by понч (ponch) on virink. I take no credit.

I hope my take on GLaDOS especially is okay!

My rule is that I don't hurt nor harm any other character without first discussing that in detail with their roleplayer OOC (or roleplayers, if it's on a larger scale), but if any of the abilities need to be nerfed regardless of that, please let me know. (*´ω`)
They're both in!
 


















Professor W

Theme


You know that I can repair you, make you physically whole again. I can see that knowledge in your mind. And yet, you refuse to ask it of me. Why? When does your penance end?
The Phoenix to Wolverine

Name:
  • Logan
  • Wolverine
  • Professor W

Canon:


Affiliation:
Resistance (Founding Member)

Gender:
Male

Age:
197

Race:
Mutant

Abilities:
Mutant Physiology:
Logan is a mutant who had been given an Adamantium skeleton by the Weapon X Program.

  • Regenerative Healing Factor: Logan’s body naturally regenerates most (if not all) damaged or destroyed tissues and organs at a rate which exceeds that of any normal human. The rate of regeneration is proportional to the damage caused. This process is automatic and Logan seems to have no control over it. His healing factor, however, does not seem to stop Logan from feeling the pain of his wounds nor the pain of his body regenerating itself.
    • Contaminant Immunity: Logan's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs.
    • Fatigue Resistance: Logan is partially resistant to fatigue poisons produced from physical activity.
    • Decelerated Aging: In addition, Logan's healing factor provides him with an extended lifespan by slowing the effects of the aging process; Professor W was born sometime during the late 19th Century. Although well over 100 years of age, Logan retains the health, appearance and physical vitality of a man in the physical prime of his life.
    • Telepathic Resistance: Logan has stated he is resistant to telepathic probing, the first from level 9 psi-shields implanted by Professor Charles Xavier and later his healing factor creating “mental scar tissue” blocking it.
  • Retractable Bone Claws: Logan's skeleton includes six retractable foot-long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Logan could, at will, release these slightly curved claws through his skin between the knuckles on each hand. The bone claws are naturally sharp and tougher than normal human bone, allowing them to, even before they were infused with Adamantium they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of piercing any material (relative to its thickness and the force Logan can exert).
  • Superhumanly Acute Senses: Logan’s super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell. Due to these enhanced senses, Logan has claimed he can function in complete darkness as though it were daylight.
    • Superhuman Hearing: Logan is capable of hearing sounds from a far greater distance than any human.
    • Superhuman Sight: Logan sight is improved, allowing him to see further than a normal human.
    • Superhuman Smell: Logan’s sense of smell is even more magnified and allows him to recognize and track objects and people just by smell alone.
    • Superhuman Taste: Logan can distinguish individual ingredients in food or drink he consumes at a smaller part per volume than a normal person.
    • Superhuman Touch: Logan's sense of touch gives him greater sensitivity to air direction and temperature differentials in his environment.
  • Superhuman Strength: Logan's reinforced skeleton allows him to withstand high levels of physical pressure. His strength is also boosted to enhanced levels, allowing him to briefly lift over 800 lbs or more.
  • Superhuman Speed: Logan is able to move at low level superhuman speeds. He has attacked faster than the eye could follow and blitzed people before they pull their trigger fingers.
  • Superhuman Stamina: Logan's healing factor grants him superhuman stamina and is partially immune to fatigue toxins generated by physical exertion and thus has greater endurance than actual humans. His stamina has been described as superhuman, indicating the ability to continually exert himself for several days at peak efficiency.
  • Superhuman Durability: Logan has superhuman durability due a combination of his healing factor and Adamantium skeleton.
  • Enhanced Reflexes and Agility: Logan's reflexes and agility are enhanced beyond the capabilities of the normal human body.
  • Animal Empathy: Logan has been seen to be able to understand the emotions of animals around them and communicate with them on a very basic level. Logan has been seen to be able to show animals his intentions and actions so he would not be perceived as a threat to them.

Skills:
  • Skilled Tracker: Due to his superhuman sense, Logan is considered to be one of the world’s most skilled trackers.
  • Master Martial Artist: Logan has mastered virtually every form of hand to hand combat on Earth.
  • Weapons Expert: Logan is a trained expert with many guns, blades, explosives and other weaponry due to his experiences as a solider, samurai, spy and mercenary.
  • Computer and Vehicles Expert: Logan is trained in the use of several computer systems and vehicle repair as well as being an accomplished pilot.
  • Expert Assassin: Logan has knowledge of several assassination techniques.
  • Multilingual: A polyglot; Logan is fluent in many languages including English, Japanese, Russian, Mandarin, Cheyenne, Lakota, Spanish, and Krakoan. He also has some knowledge of Farsi, French, German, Korean, Thai, and Vietnamese. Notably, he is also one of the few individuals who has demonstrated the ability to understand Doopspeak.

Equipment:
  • Adamantium: Not part of his natural mutant attributes, Logan's entire skeleton, including his bone claws, were laced with the rare, artificial, and virtually indestructible metal alloy known as Adamantium. As a result, hiss bones are virtually unbreakable. The presence of the Adamantium has further enhanced the already razor-sharp edge of Logan's bone claws. Aside from being practically indestructible, the claws are capable of cutting through any solid material.
  • Exo-Suit: Since his paralysis, Logan wears a metallic exo-suit that affords him limited mobility.

Personality:
Guilt-stricken over the death of Charles Xavier, Logan took the name Professor W and opted to make amends for his actions by taking over the Xavier Institute and continuing Professor X's dream of peaceful coexistence between mutants and humans.

Bio:
Possessed by the Shadow King, the man called Logan killed his long-time mentor, Charles Xavier, in a berserker rage and was paralyzed beyond his healing factor's ability to compensate by Professor X's telekinetic death throes. Wrought with guilt, he continued Xavier's dream of the X-Men right where they were left off.

Dubbed Professor W, Wolverine formed a new X-Men team joined by his best friend Nightcrawler, who remained active as a favour to Logan and to train his daughter Nocturne. Also joining the X-Men were the Phoenix, which had taken possession of the empty steel form of Colossus that had been relinquished years earlier when Colossus merged his soul with the Limbo dimension to save his sister Illyana, the phasing Kitty Pryde, and living virus Plague.

Mysteriously transported to a strange new world, Professor W began too notice an all too familiar pattern emerge: otherworldly individuals like himself grew to be hated, feared and despised collectively by humanity for no other reason than that they were different. When the Taskforce began rounding people up and imprisoning them, he could no longer stand idly by and do nothing and became one of the founding members of the Resistance.



He's in, but unfortunately the Resistance already has its leaders, so he cannot be the founding member. However, he can be mentioned as being one of the first members.
 
He's in, but unfortunately the Resistance already has its leaders, so he cannot be the founding member. However, he can be mentioned as being one of the first members.

To build off this, just rephrase Affiliation to simply say Resistance, and if you want to say in History that you've been in the resistance a long time. As a caution we try to avoid letting ppl claim superiority in a faction off the bat.
 
Sorry for the long delay, busy with irl stuff.




RESOLVE.RESOLUTE.REVIVE

RELIVE THE REVOLUTION






  • "If you have a problem with us, tell it to us and we'll be glad to 'comply'."

    Name
    Matthew Jefferson "MJ" Hardy

    Fandom
    OC

    Affiliation
    Unaffiliated (Not in prison)

    Gender
    Male

    Age
    20

    Race
    Human

    Appearance
    A young Caucasian man standing 5'7 tall and athletically built. He has black spiky hair and blue eyes. While not on duty, he is usually seen wearing either street clothes or his college uniform when he is going to university. His usual outfit is all black, consisting of a tanktop underneath his military vest, an armband with a red "R", a single black left sleeve, a pair of gloves, knee-length baggy shorts with the words "SCREW OFF" written in white graffiti fastened by a belt, and sneakers.

    Abilities/Skills
    Fighting Ability
    Uses either a brawler, technical, or confusing style of combat, but if that wasn't enough, he isn't afraid to pull of wrestling moves befitting of his profession, including ones that are capable of either incapacitating or outright kill his opponents. He'll even use weapons as well, mostly ones seen in wrestling shows like chairs, ladders, and tables. He'll also resort in cheating if he has to get a chance at winning.

    Super Strength
    Make no mistake, this man had trained all his life to the point that he can lift up trucks and break through walls with a single flick of his finger. It only takes an equally strong being to get at least an edge on him, otherwise he is still human but with powerful levels of strength and endurance. There is a reason why he is called the "World's Strongest Human".

    Equipment
    He carries a folding chair, ladder, table, trash bin, kendo stick, and a pack of thumbtacks. In a wrestling show, typical, but outside of it, unusual. It should be noted though that the chair, ladder, and trash bin can withstand strong blows.

    Personality
    MJ is...not right in the head. Sure he can be friendly and nice with the right people, but the thing about him that makes most people creep out is how much of a violent lunatic he is. He is loud, brash, and rude. He doesn't care about who he is beating up unless his companions tells him. He can be weird at times when left unchecked. But despite all these flaws, MJ has a strong sense of justice and good will. He will treat anybody kindly if they treat him right. If there is anyone who is scum, depending on the amount of sins, he will not hesitate to bring "justice" in his own way. He believes that all of the factions are flawed and cannot do anything right for the world.

    History
    Born in Greenwich, Connecticut, MJ wanted to be a wrestler since he first watched a PPV when he was a kid. He emulated the moves of his favorite wrestlers until he went into proper training when he was in his last year in high school. He would sign up at a promotion and becomes a hit to everyone, winning world championships and the adoration of his fans. However, his life would turn upside down when he fell into a portal to Hell. MJ had to fight his way through the horrors until he faces off against its ruler, delivering 16 suplexes and an F5 to put him down and make his return to the normal world. Since then however, his head went screw loosed and becomes mad to the point of attacking at least someone near him. This brought him a lot of trouble, but fortunately for him, his acts of violence has somehow got him a lot more popular, mainly because whenever he is performing, he is playing as a heel character. Regardless of anything, the promotion kept him despite his insanity. Until then, MJ would meet up with two people and learning of their same idea that every faction is flawed, they banded together to form "Revolution", a mercenary group that works only to the faction who can pay them highly, but are not afraid to stab their backs when they suspect "intentions".

 
Sorry for the long delay, busy with irl stuff.




RESOLVE.RESOLUTE.REVIVE

RELIVE THE REVOLUTION






  • "If you have a problem with us, tell it to us and we'll be glad to 'comply'."

    Name
    Matthew Jefferson "MJ" Hardy

    Fandom
    OC

    Affiliation
    Unaffiliated (Not in prison)

    Gender
    Male

    Age
    20

    Race
    Human

    Appearance
    A young Caucasian man standing 5'7 tall and athletically built. He has black spiky hair and blue eyes. While not on duty, he is usually seen wearing either street clothes or his college uniform when he is going to university. His usual outfit is all black, consisting of a tanktop underneath his military vest, an armband with a red "R", a single black left sleeve, a pair of gloves, knee-length baggy shorts with the words "SCREW OFF" written in white graffiti fastened by a belt, and sneakers.

    Abilities/Skills
    Fighting Ability
    Uses either a brawler, technical, or confusing style of combat, but if that wasn't enough, he isn't afraid to pull of wrestling moves befitting of his profession, including ones that are capable of either incapacitating or outright kill his opponents. He'll even use weapons as well, mostly ones seen in wrestling shows like chairs, ladders, and tables. He'll also resort in cheating if he has to get a chance at winning.

    Super Strength
    Make no mistake, this man had trained all his life to the point that he can lift up trucks and break through walls with a single flick of his finger. It only takes an equally strong being to get at least an edge on him, otherwise he is still human but with powerful levels of strength and endurance. There is a reason why he is called the "World's Strongest Human".

    Equipment
    He carries a folding chair, ladder, table, trash bin, kendo stick, and a pack of thumbtacks. In a wrestling show, typical, but outside of it, unusual. It should be noted though that the chair, ladder, and trash bin can withstand strong blows.

    Personality
    MJ is...not right in the head. Sure he can be friendly and nice with the right people, but the thing about him that makes most people creep out is how much of a violent lunatic he is. He is loud, brash, and rude. He doesn't care about who he is beating up unless his companions tells him. He can be weird at times when left unchecked. But despite all these flaws, MJ has a strong sense of justice and good will. He will treat anybody kindly if they treat him right. If there is anyone who is scum, depending on the amount of sins, he will not hesitate to bring "justice" in his own way. He believes that all of the factions are flawed and cannot do anything right for the world.

    History
    Born in Greenwich, Connecticut, MJ wanted to be a wrestler since he first watched a PPV when he was a kid. He emulated the moves of his favorite wrestlers until he went into proper training when he was in his last year in high school. He would sign up at a promotion and becomes a hit to everyone, winning world championships and the adoration of his fans. However, his life would turn upside down when he fell into a portal to Hell. MJ had to fight his way through the horrors until he faces off against its ruler, delivering 16 suplexes and an F5 to put him down and make his return to the normal world. Since then however, his head went screw loosed and becomes mad to the point of attacking at least someone near him. This brought him a lot of trouble, but fortunately for him, his acts of violence has somehow got him a lot more popular, mainly because whenever he is performing, he is playing as a heel character. Regardless of anything, the promotion kept him despite his insanity. Until then, MJ would meet up with two people and learning of their same idea that every faction is flawed, they banded together to form "Revolution", a mercenary group that works only to the faction who can pay them highly, but are not afraid to stab their backs when they suspect "intentions".



Hey there, very interesting concept, ur in but just two things: be careful about power levels in respect to others (the play nice, play fair rule), and they'd need to originate from an alternate universe, not this game world.
 
Name: Godzilla
Species: titan/kaiju
Fandom: monsterverse
Age: unknown
Height: 393.04462 feet
Weight: 90,000 metric tons
Weaknesses: he weighs a lot and moves slowly than other beings, Godzilla is slowed down by the cold, and in some movies he is weak to electricity (king gidorah epically) and sometimes mass nuclear weapons. (Giant nukes etc.)
Strengths: he eats radiation and feeds on it fite is a major aliie towards him hes a good swimmer and can breath atomic fire.
Affiliation: none
godzilla-1.jpg
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Last edited:
Name: Godzilla
Species: titan/kaiju
Fandom: monsterverse
Age: unknown
Height: 393.04462 feet
Weight: 90,000 metric tons
Weaknesses: he weighs a lot and moves slowly than other beings, Godzilla is slowed down by the cold, and in some movies he is weak to electricity (king gidorah epically) and sometimes mass nuclear weapons. (Giant nukes etc.)
Strengths: he eats radiation and feeds on it fite is a major aliie towards him hes a good swimmer and can breath atomic fire.
Affiliation: none
View attachment 837493
View attachment 837494

accepted as long as there's an understanding of the "play nice, play fair" rule -- be careful with characters of this scope of abilities, as it comes off as unfair to scene partners very easily. Avoid destroying any huge hubs of players.
 
accepted as long as there's an understanding of the "play nice, play fair" rule -- be careful with characters of this scope of abilities, as it comes off as unfair to scene partners very easily. Avoid destroying any huge hubs of players.
Got it thanks^^
-casually hopes someone else makes a kaiju-

Im just waiting to see the characters react to godzilla popping up-
 
Name: (Ultimate Despair) Gundham Tanaka, He usually refers to himself as ‘Tanaka The Forbidden One’.
Fandom: Danganronpa
Affiliation: Resistance.. though he tends to be more violent.
Gender: Male
Age: 22
Race: Human
Appearance: e its in the photo, his four snakes are Maga-Z (Dark snake) San-D (The snake around his neck) Cham-P (The yellow cobra) and Jum-P (The white baby), He calls the group ‘The Four Dark Devas Of Destruction’
Abilities/Skills: Gundham seems to have some kind of... strange power, he depends on his four snakes to be near (for some reason he denies to explain, but truth is, he‘s scared it might go wrong lol), if he tries enough, he seems to be able to summon a big-ass snake, and do many other cool shit like talk to animals and he’s naturally strong.

He’s very weak when it comes to feelings, he keeps up this ‘Dark Overlord‘ act to hide his true self. Gundham is naturally weak to light magic and anything that has to be good, his act has the consequences. Some.. how, he seems to be weak to water attacks, maybe he doesn’t want his clothes to get wet?

He is usually strong when it comes to animals and traps in general, he’s also quite strong with physical attacks, an snake owner has to be strong in case their snake turn against them o h n o
Personality: edgy. He’s just plain edgy, but that is on the outside. Gundham seems to only care for himself and his Four Dark Devas Of Destruction and that one big-ass snake, though on the inside he‘s a dumb softie who genuinely cares about animals and is a good person, he might be smothering or clingy from time to time, but that’s because he has no idea how to interact with something that isn’t an animal lol
History: unknown ask him yourself lmao
Picture:
628F28F7-AD57-46A9-AC0E-AFE91B1DC7F7.png
 
Name: (Ultimate Despair) Gundham Tanaka, He usually refers to himself as ‘Tanaka The Forbidden One’.
Fandom: Danganronpa
Affiliation: Resistance.. though he tends to be more violent.
Gender: Male
Age: 22
Race: Human
Appearance: e its in the photo, his four snakes are Maga-Z (Dark snake) San-D (The snake around his neck) Cham-P (The yellow cobra) and Jum-P (The white baby), He calls the group ‘The Four Dark Devas Of Destruction’
Abilities/Skills: Gundham seems to have some kind of... strange power, he depends on his four snakes to be near (for some reason he denies to explain, but truth is, he‘s scared it might go wrong lol), if he tries enough, he seems to be able to summon a big-ass snake, and do many other cool shit like talk to animals and he’s naturally strong.

He’s very weak when it comes to feelings, he keeps up this ‘Dark Overlord‘ act to hide his true self. Gundham is naturally weak to light magic and anything that has to be good, his act has the consequences. Some.. how, he seems to be weak to water attacks, maybe he doesn’t want his clothes to get wet?

He is usually strong when it comes to animals and traps in general, he’s also quite strong with physical attacks, an snake owner has to be strong in case their snake turn against them o h n o
Personality: edgy. He’s just plain edgy, but that is on the outside. Gundham seems to only care for himself and his Four Dark Devas Of Destruction and that one big-ass snake, though on the inside he‘s a dumb softie who genuinely cares about animals and is a good person, he might be smothering or clingy from time to time, but that’s because he has no idea how to interact with something that isn’t an animal lol
History: unknown ask him yourself lmao
Picture:
View attachment 837607

welcome aboard homie
 
tumblr_5c23a3a188cd8b1be9a137b60d7e1e07_57e95595_500.gif

Name: Master Chief Petty Officer John-117, Chief, Master Chief, and Demon.

Fandom: Halo: Infinite

Affiliation: Imprisoned

Gender: Male

Height: 6'10 (7'2 In Armor.)

Age: About 50 Years old. (Spent most of his life in Cryosleep.)

Race: Human -> Genetically Modified Soldier -> UNSC Spartan-Two

Appearance: Chief isn't seen a lot without his armor off, If he is, He still somehow isn't seen. Nobody knows what he looks like. Rumors are that he is bald and has scars covering his pale white face.

Weaknesses: PTSD, Mostly Sterile (Sorry Chief, You have a low chance at having kids.), Swimming, Punch to back of Head/Neck (Shuts off suit systems temporarily or weakens him), Bullets, Lasers, Definitely Magic (Immune to Aging magic and Curses due to the Librarian).

tumblr_psusqeQfht1qgojgxo5_400.gif

Abilities/Skills:

-Artificially enhanced Speed, Strength (Can lift three-times his bodyweight and even more with the suit), Reaction Time, and Intellect.-

-Grapple Hook.-

-High Combat Success.-

-Can use any weapons or piece of equipment.-

-Mjolnir Mark VI Suit-


(Ripped from the Halopedia) Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in Songnam, Korea, began work on their own prototype of Project: MJOLNIR. This project came to be known as MJOLNIR: BLACK, a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor. Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard Mjolnir system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the Mjolnir line and officially designated as the sixth version. It was approved for use after the loss of Reach and equipped to the surviving Spartan-IIs after their arrival on Earth. The Mark VI is capable of taking full advantage of the physical capabilities of a Spartan. The suit is constructed in overlapping layers. It is environmentally sealed, capable of extra-vehicular activity and operations in a toxic atmosphere. It is hardened against electromagnetic pulses and radiation and has filters that are effective at removing toxins and bacteria from the local atmosphere. The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's neural interface. Spartans are implanted with a unique model of the command neural interface. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and use of weapons, and input from the onboard sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time. Each suit of Mjolnir Mark VI armor contains a layer of superconducting computer memory. Envisioned by Dr. Catherine Halsey, this revolutionary layer forms a network, capable of supporting the kinds of artificial intelligence usually reserved for starships, a piggyback system. The suits also contain a strength-enhancing layer. This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might. The Mark VI largely solves problems with the previous versions of Mjolnir armor. It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat. In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor. The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries. In addition to major component upgrades the Mark VI introduces a number of smaller technical improvements to components, these included recoil-compensating actuators that handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle weapons recoil-reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system that continuously monitors weapons, biological functions, and motion through an intelligent motion tracker. The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard artificial intelligence using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created. What is the suit composed of? Inner skinsuit: The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user. Integrated communications helmet: The ICH is one of the most vital aspects of the MJOLNIR system. It is made of Titanium, contains key features like a Heads Up Display, and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system, which connects to a Spartan's neural implants. Two core processor chips are implanted into the subject's skull at the rear of the head. This is essentially comparable to an onboard computer using parts of the human brain for processing - when the connector at the rear of the subject's head and receptors in the brain link to the helmet's onboard sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains equipment to protect the user in hostile conditions, such as filters to remove toxins from the atmosphere, an oxygen supply to provide air to the wearer during EVA, thermal and motion trackers, radio communicators, solar-powered lighting, and imaging and video gear. The helmet also contains an AI housing located on the back of the helmet. Titanium alloy outer shell: The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet, and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor-piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However, one or two direct hits from any Plasma weapon will compromise the armor plating. Titanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons. Hydrostatic gel: Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can reactively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high-velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms. Reactive metal liquid crystal layer: Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries. Memory-processor superconductor layer: A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter. Magnetic weapon holder strips: Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allows its wearer to stay attached to a metal surface in Zero-G environments and can be toggled on or off by the wearer. Energy shields: First tested with the Mark IV, made standard with the Mark V, and later refined with the Mark VI, the energy shield device is reversed engineered from Covenant technology. Beginning prior to 2531, forty scientists and technicians would spend the next two decades attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point before 2552 a breakthrough was made and for the first time, the UNSC had successfully cracked and improved upon the technology. Pressure seal: The pressure seal is a vital component of the MJOLNIR system, it keeps the system airtight, underwater, or in space. The seal is very strong and will only break under extreme pressure, such as in a high-velocity impact or when the hydrostatic gel has been over-pressurized. Automatic biofoam injectors: Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. Fusion reactor: The fusion reactor is the most essential part of the Mjolnir system, as it provides power to all equipment on the armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Mjolnir armor is half the size of a normal battery pack used by Marines. Force-multiplying circuits: Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason, it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones. Reactive circuits: Reactive Circuits are systems installed directly linked to the Spartan neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat. Power supply control unit: Manages the power supply of the armor. MJOLNIR Mark VI BIOS: The basic input/output system, standard firmware interface for the Mark VI. Lock-down system: The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer. Quantum mirror: A part of the armor's motion sensor system, located in the shoulder pauldron. Fail-safe detonation system: This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast. Auto-repair and bypass nodes: Any damage that the titanium armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair. Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating. Thruster pack: Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.

Personality: He always follows orders, Or does what he feels right doing. He has a deep sounding voice even without his helmet on and suffers from a severe form of PTSD due to the loss of his AI, Cortana. Although, He is a tough nail to break and doesn't stop until the job is done.

History: You are asking a lot about classified Information, And I can't tell you that. Although, Master Chief was given possible Immortality powers by the Librarian in Halo 4, After that, He defeats the didact and sends him into a black hole (Where he was hopefully killed.)
In Halo 5, He is wanted so Fireteam Osiris tracks him down and his AI Cortana is killed off at the end, And his Armor is fatally destroyed, Resulting in him requiring a new upgraded variant of the Mjolnir Mark VI Gen3 armor.

 
Name: Rook
Age:20
Sex:Female
Race:Human
Fandom:Far Cry
sexuality:Lesbian
Faction: Leader of the resistance

Weapons and abilities:
Mostly uses Melee but will use guns if needed
Has a deep connection with animals

Appearance: 5’5, black shoulder length hair, shaved in one side, pale skin, blue eyes, wears a mask with skull on it during a battle

——————-Outfit below——————-
Mask off-
IMG_5905.jpeg
Mask on-
IMG_5903.jpeg

Basic personality descriptors: psychotic homicidal, Charismatic, trigger happy, very cocky, loves her friends like family.

Interests: Death, Torture, reading, tech, black smithing, lock picking

History: From the land of Hope County, she finds herself stuck in this land of chaos and destruction- just as she likes it. She has now found herself a leader of a resistance against the horrific leaders of the task force. She is now doing whatever it takes to bring down the task force to help the innocence that have been imprisoned..... but mostly to cause chaos.

Pets:
Black Panther- Protector and loyal pet
Name- Coldor
Stats-
5 ft tall on all 4’s
9 ft tall on 2 paws
900 Pounds
7in long claws
Grey designs on the body
IMG_5901.jpeg

Harpy Eagle- carrier of letters and packages to Rook, fierce pet bird
Name- Adara
Stats-
Wingspan of 5 Ft
30 pounds
3 inch talons
 
Name: Mark R. Chandar
nickname: mute
fandom: rainbow six siege
background:
Chandar was born on October 11 in York, England. An exceptional and well-rounded student, he graduated from secondary school at the age of twelve. During his gap year he completed an internship at a prestigious British tech company where he contributed to the design and function of security system prototypes. At age fourteen, he was accepted into the Department of Engineering at the University of Cambridge where he majored in electronics and computer engineering. He later earned a Bachelor of Science and Engineering and a PhD in Electrical Engineering.

His ingenuity caught the attention of Britain's national security office, the Government Communications Headquarters (GCHQ). Having demonstrated acuity in code breaking, Chandar became an intelligence officer within the signals intelligence (SIGINT) unit. This experience proved to be valuable with his eventual recruitment into the SAS and later Rainbow. He continues to contribute to the applied technical research team and has recently expanded his field of study to include learning Korean
Psychological Profile
Chandar is highly intelligent and analytical. He is used to being the youngest and smartest one in the room. A man of few words, he prefers brevity and clarity to extemporizing. His curt nature is easily misconstrued as rudeness.
Affilation: ressitance
weapons:
Primary:
  • MP5K
    Submachine Gun
Secondary:
tech:
signal distruptor: "oni" GC90 Signal Disruptor
nitro cell
bulletproof camera




age: 25
weight 278 ibs
height: 6'1"
Mute_-_Full_Body.png
 
Last edited:
Name: RX-0 Unicorn Gundam
Pilot: Banagher Link (Only Works for him)
Fandom: Gundam
Affiliation: None
Age: Unknown
Gundam Type: Prototype Full Psycho-Frame Mobile Suit
Height: 21.7 meters
Weight: 42.7 metric tons
Generator: Minovsky Ultracompact Fusion Reactor
Power output: 3480 kW (Unmeasurable in Destroy Mode)
Sensor Range: 22000 meters (Unmeasurable in Destroy Mode
Armor: Gundarium Alloy
Rocket Thrusters: 142600 kg (Unmeasurable in Destroy Mode)
Weaknesses: Can only stay in destroy mode for 5 minuets. Psycho-Frame blockers can stop it transforming temporarily. The I-Field has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary.
Technology and Development
Produced as the final part of the E.F.S.F's reorganization plan, the "UC Project", the Unicorn Gundam is a revolutionary design meant to be the main symbol of the project's main goal: to destroy any traces of Zeonism in the Earth Sphere[3]. Thus, not only does it feature a Gundam design, but it also incorporates an anti-Newtype system. Two prototype machines were completed at Anaheim Electronics' factory in Granada. However, when the Vist Foundation took control of the project, they installed a special "La+ Program" OS into the Gundam, turning it into a symbol of possibility by making it the key to finding Laplace's Box: the embodied hope of the Universal Century. Featuring the most advanced mobile suit technology of the time, its performance is unmatched.

Incorporating test data from the experimental MSN-06S Sinanju Stein, the Unicorn Gundam's entire frame is built with Psycho-Frame material, drastically increasing the unit's responsiveness and allowing it to be piloted like an extension of the pilot's body. While mobile suits used during the Second Neo Zeon War implemented Psycho-Frame technology on a limited basis, the Unicorn is the first "full Psycho-Frame" mobile suit. In some cases, this responsiveness is so high that the machine appears to act on its own without any actions from the pilot. In addition, the Unicorn utilizes a special system known as the "NT-D" (or Newtype Destroyer) which activates the suit's Psycho-Frame and dramatically increases the suit's performance.
In its normal form, the "Unicorn Mode", the Unicorn Gundam's head is similar in appearance to those of Londo Bell's mass-produced mobile suits, with the addition of a single, horn-like antenna on its forehead (which gives it the name "Unicorn"). Destroy Mode is the form when Unicorn Gundam's NT-D System is activated. The transformation is marked by an expansion of the suit's frame. The armor seams separate and lock down into various hard-points, while the newly exposed Psycho-Frame emits a pinkish-red or greenish (Awakened) glow (attributed to the Psycho-Field phenomenon). In this mode, the Unicorn becomes taller, reveal six more thrusters, and its head transforms to one with standard Gundam features, the visor and face guard retracts into the head to reveal the twin eyes and mouth plate, and the antenna splitting into a V-fin. To prevent its transformation being interrupted, the strength of its I-Field will be increased temporarily. Additionally, a pair of sub-sensors are revealed on the shoulders, and two concealed beam sabers extend out of the backpack.
In Destroy Mode, the suit's Psycho-Frame scans the pilot's thoughts and directly transmits them to the suit's drive system; in other words, the Unicorn can be controlled by the pilot's thoughts alone. Additionally, the mode also causes the machine's performance - in thrust, generator output, and sensory radius - to be increased to unmeasurable levels. The NT-D also allows the Unicorn to take control of an enemy's psycommu weapons (also known as "Psycommu Jack") by emitting a Psycho-Field. However, the stress placed on the mind by manipulating an object more than tenfold the size of an average human is extraordinary. Even with the aid of the Psycho-Frame, the pilot's mind can only endure roughly five minutes of operation before a limiter is activated, deactivating the Psycho-Frame and returning the mobile suit to its Unicorn Mode.
To alleviate the high levels of G forces placed on the pilot, a drug administration system called the "DDS" is fitted on the pilot suit[4]. It suppresses stagnated blood circulation due to high acceleration by administering the drug to the pilot[4]. Furthermore, the DDS activates automatically upon the detection of another Newtype via the "Intention Automatic System"[4].


Appearance:
Destroy Mode
UCD.jpg
Unicorn Mode
121-1217244_unicorn-gundam-unicorn-mode.jpg
Awakened Mode
awakened.jpg

Abilities/Skills:
  • La+ Program
A unique Operating System that slowly reveals the path to Laplace's Box once certain requirements are met. It was added by the Vist Foundation and not part of the original specifications. It is also responsible for registering Banagher's biometrics, making the Unicorn Gundam inoperable by others. Upon reaching Laplace at midnight Greenwich Mean Time, the program broadcasted the Universal Century inauguration speech and Federation Universal Century Charter made at Laplace in UC 0001. The next checkpoint given by the program is Torrington Base in Australia (in the novel, the checkpoint was actually Dakar, the capital of Earth Federation). According to Daguza Mackle, the program's true purpose might be to serve as a guidepost to test the pilot's heart as it leads the pilot to the Box. Ironically, the Laplace's Box was ultimately revealed to be at Industrial 7, where everything had begun. In the OVA, Gael Chan explained that the program was designed to search for true Newtypes to guide to the Box.

  • Intention Automatic System
This system is inherited from the Sinanju Stein and functions by using the Psycho-Frame's sensitivity to the pilot's thought-waves to directly affect behavior of the mobile suit[7][8]. It is also possible for the pilot to intercept the thought-waves of an enemy pilot. Additionally, the system directs the suit's movement when active, and does not completely depend on the pilot for commands. By default, the system will automatically attempt to destroy any Newtype enemies it detects, but requires the pilot to give it a conscience so it does not merely become a killing machine.

  • Newtype Destroyer System (NT-D)
An anti-Newtype system developed by the Earth Federation, it works by using the Psycho-Frame built within the mobile suit's body to seek out Newtype brainwaves. Should one be found, the NT-D System activates and turns the Unicorn Gundam from its usual "Unicorn mode" into its "Destroy mode", improving its stats overall and allowing it to take control of Newtype weaponry used by others and turn them against them. However, the system has a number of flaws. Among them is having a five minutes usage limit so it wouldn't kill its pilot and the fact that it doesn't discriminate between real Newtypes and Cyber-Newtypes. Its most ironic flaw is that, because of the massive stress the system exerts on its pilot, a Newtype is the best choice to control it. However, those with strong wills can overpower the system and determine when it can activate.

  • Destroy Unchained
When the synchronization between the Newtype pilot and the Unicorn through the Intention Automatic System as well as the operating level of the NT-D System exceed control range values, it is said that the Unicorn automatically shifts to a mode called "Unchained". The external armor further expands from those of the Destroy mode, exposing more of the internal Psycho-Frame. This is to avoid interference as the entire "full Psycho-Frame" body generates a powerful Psycho field: In a way, it is "unchained" and free from restraint. This secret function, "Destroy Unchained," was considered a last resort and insurance provided for the UC Project. In this state, the Psycommu connection flow limiter is cut off and control of the Unicorn is forcibly transferred from the pilot to the NT-D System. The pilot is treated merely as a "biological component" by the system without consideration for their survival while the Unicorn automatically executes program code for the purpose of defeating enemy Psycommu units, becoming a pure combat machine under complete automatic control.

  • Luminous Crystal Body
The unknown luminous crystal “Psycho Shard” is an additional medium that creates Psycho Field and is produced from the full Psycho-Frame body to the extent that it pushes away the armor. Unlike the “preliminary plan” Destroy Unchained which was devised in the event should NT-D operating levels exceed control range values, this form was unanticipated by the developer, Anaheim Electronics. The “Psycho Shard” is an accidental byproduct that also occurred during operational testing of Unit 1. It is said that the Neo Zeong's Psycho Shard Generator, which can artificially create miracles using Psycho Field, was created from data obtained during that period When Banagher displayed levels exceeding the limits of Newtype ability when attempting to generate an unprecedented Psycho Field to stop the Colony Laser's destructive beam, his soul fused with the mobile suit through the Psycho-Frame and the "Unicorn Gundam" emerged as a new lifeform. In this fused state, the Unicorn could even perform feats such as instantly disable all weapons on Earth or travel back in time.

Weapons
  • 60mm Vulcan Gun
A basic armament found on many Federation mobile suits. While essentially ineffectual against mobile suit armor, they are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.

  • Beam Saber
The standard close range armament for most Federation mobile suits. The beam saber is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with anti-beam coating. The Unicorn is equipped with four beam sabers, two on the forearms and two in the backpack. In Unicorn mode, only the two forearm mounted beam sabers are accessible. In Destroy Mode, the other two beam sabers flip out from the backpack, allowing access to all four sabers.

  • Beam Tonfa
The forearm mounted beam sabers can flip over and be used directly, in this form, they are known as beam tonfa.

  • Beam Magnum
A highly customized beam rifle designed with an energy condenser. The power output in a single shot is the equivalent of 4 regular beam rifle shots at the expense of an entire E-pac[5]. Each of the beam magnum's magazines is loaded with 5 E-pac, allowing a total of five shots before reloading. The Unicorn can carry two spare magazines on its rear skirt armor. When not in use, the Beam Magnum is stored on the backpack via a slot in the upper section. The Beam Magnum is exclusive to the RX-0 series and causes malfunctions if used by other mobile suits, such as the Delta Plus.

  • Hyper Bazooka
A hyper bazooka variant that is exclusive to the Unicorn Gundam, it is stored on the backpack and extends when in use. The hyper bazooka can fire various types of rounds, with the default being the scattershot type. Each of the bazooka's magazine can carry up to six rounds and like the Beam Magnum, the Unicorn can store up to two spare magazines on its rear skirt.

  • Shield
A shield that houses an I-Field Generator, which is operational in both Unicorn mode and Destroy Mode. The I-field is automatically deployed and can deflect battleship-class beam cannons[6]. Due to the properties of the Psycho-Frame allowing for direct manipulation of an object by a Newtype, Unicorn Gundam is able to use its shields as beam deflecting funnels despite them lacking any thrusters. When required, the shield can be used as ramming weapons or be equipped with the beam gatling guns. Like the Unicorn Gundam itself, the shield also transforms and reveals its Psycho-Frame parts during Destroy Mode.

  • I-Field Generator
When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. When activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary.

  • Beam Gatling Gun
A Gatling-style beam weapon with high rates of fire, it can be handheld or mounted on the forearms/shield. It was originally made and used by the Sleeves as a supporting weapon for the NZ-666 Kshatriya to maintain suppressive fire. Banagher Links managed to secure one while escaping Palau. It unleashes a torrent of beam fire, though individual shots inflict relatively light damage to target (causing minor damage to such units as the AMX-009 Dreissen). It was destroyed during the battle with the Kshatriya, but two new beam gatling guns are mounted to the Unicorn when it is taken on by The Sleeve ship Garencieres. When the gun's ammunition is depleted, it is discarded to avoid becoming dead weight.

  • Beam Rifle (ReZEL's)
The same beam rifle used by the RGZ-95 ReZEL, which is powered by a replaceable e-pac. The particle beam fired from the beam rifle can penetrate most armor not treated with specific counter-measures. In addition, this beam rifle can also emit a beam blade from its muzzle, allowing it to act as a long beam saber.

  • Beam Rifle (Jesta's)
The same Beam rifle used by the RGM-96X Jesta, it has excellent rate of fire and is longer than the usual beam rifle due to the installation of the acceleration/deflection device. Besides the normal firing mode, it also has a beam machine gun-like rapid fire mode. Accuracy can be improved by holding the rifle in a two-handed manner via the main and fore grip. Used by the Unicorn in Bande Dessinee.

  • Beam Machine Gun
The same weapon as used by the Sleeves' AMS-129 Geara Zulu, it rapid fires pellet-shaped beams and its firing and focusing rates are consistent with the standards at the time. By adjusting the irradiation time, the weapon can also function as a beam rifle. Seen equipped at the end of Episode 5 and beginning of Episode 6.

  • Armed Armor DE
A weapon introduced in Bande Dessinee. It is the normal shield used by the Unicorn Gundam with additional parts containing a propulsion system and a mega cannon. It is similar to Shield Boosters used in the Gryps Conflict, and can be used as a makeshift melee weapon with significant reach. The Unicorn can achieve speeds comparable to a Base Jabber by mounting the Armed Armor DE to its backpack.
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FULL ARMOR MODE

Changed Variables
Weight: 76.9 metric tons
Rocket Thrusters: 189700 kg (Unmeasurable in Destroy Mode)

Full armor Destroy Mode
FULL ARMOR D.jpg

Full armor Unicorn Mode
FULL ARMOR1.jpg

Full armor Awakened Mode
FULL ARMOR AW.png

Technology and Development

The Full Armor Unicorn Gundam was an enhancement plan devised by Takuya Irei while aboard the Nahel Argama and is based on his extensive knowledge of mobile suits. After Banagher's Newtype potential manifests itself, the psycoframe changes color to a vibrant green. Unlike other mobile suits with the Full Armor designation, the FA Unicorn does not have any additional armor for the MS itself (except additional shields). However, it does introduce a large array of weapons, which are added to the legs, backpack and forearms.

The new array of weapons includes two backpack-mounted hyper bazookas, numerous hand grenades, two grenade launchers, two missile pods, three pair of Gatling guns, and two additional shields, one on the backpack and the other on the right forearm. The backpack also features two boosters taken from a Base Jabber Type 94 to compensate for the increased mass, with one of the additional shields situated between them. Thanks to its large amount of armament, the Full Armor Unicorn Gundam can handle any combat situations, and all the added weaponry can be ejected whenever their ammunitions are spent to avoid becoming dead-weight. Like the normal Unicorn, the Full Armor Unicorn can take control of an enemy's psycommu weapons, even Quasi-Psycommu bits, when the NT-D is activated.

Weapons:

  • 60mm Vulcan Gun
A basic armament found on many Federation mobile suits. While essentially ineffectual against mobile suit armor, they are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.
  • Beam Gatling Gun
A Gatling-style beam weapon with high-rate firing. Originally a Neo Zeon weapon, the beam gatling gun can be used with the Unicorn due to Anaheim's universal weapons standard. While it is capable of unleashing a torrent of beam fire, individual shots are relatively weak as they are seen to only chip away at the armor of an AMX-009 Dreissen. After joining the crew of the Nahel Argama, the crew of the Garencieres provide a total of six Beam Gatling Guns for the Full Armor Unicorn, paired in sets of two and mounted on the underside of the three shields.
  • Beam Magnum
A highly customized beam rifle designed with an energy condenser, a single shot from the beam magnum is equal in power to 4 normal beam rifle shots but it uses up an entire E-pac. Each of the beam magnum's magazine is loaded with 5 E-pacs, allowing a total of five shots before reloading. The Unicorn can carry two spare magazines on its rear skirt armor.
  • Beam Saber
The Unicorn is equipped with four beam sabers, two on the forearms and two in the backpack. In Unicorn mode, the MS only has access to the two forearm mounted beam sabers. In Destroy Mode, the other two beam sabers flip out from the backpack, allowing access to all four sabers.
  • Beam Tonfa
The forearm mounted beam sabers can flip over and be used directly, in this form, they are known as beam tonfa.
  • Shield
A four-petal shaped shield that houses an I-field barrier generator, which is operational in both Unicorn mode and Destroy mode. Three of these shields are mounted on the Full Armor Unicorn Gundam, and together they can provide almost 360 degrees of I-Field protection. Due to the properties of the psycoframe allowing for direct manipulation of an object by a Newtype, the suit is able to use the shields as remote controlled weaponry despite them lacking any actual thrusters.
  • I-Field Generator
When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. This field has difficulty permeating conductive materials like metal, water, and plasma, and it exerts a repulsive force against mega particles. An I field is used to to deflect enemy mega particle beams. Due to its high power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary.
  • Hyper Beam Javelin
Two large beam blades, one shaped like a spearhead and the other like an axe, attached to a long handle in a design reminiscent of a halberd. The hyper beam javelin is also embedded with Psycoframe and is part of the Armed Armor series. The Unicorn stores two folded javelins underneath the shields on each arm and can use them when stored, much like the MSN-06S Sinanju's beam axe. The javelin can be used as a double edged weapon, and the spearhead can be used as a bayonet on Unicorn's Beam Magnum.
  • Armed Armor DE
The same weapon as used by the Banshee Norn and Phenex, it is the Unicorn Gundam's normal shield with additional parts containing a propulsion system and a mega cannon. Only shown in the Bandee Desinee manga, where three Armed Armor DE replaced the Full Armor Unicorn Gundam's normal shields.
  • Hyper Bazooka
A hyper bazooka variant that is exclusive to the Unicorn Gundam, it is stored on the backpack and lengthens when in use. The hyper bazooka can fire various types of rounds, with the default being the scattershot type. The bazooka can also function as a weapons platform and mounts various types of weapons. In the case of Full Armor Unicorn, each of the two hyper bazooka is mounted with two grenade racks, a grenade launcher and an anti-ship missile launcher.
  • Grenade Launcher
Mounted on the underside of each hyper bazooka's barrel. They are clip fed and can be fired while mounted or handheld.
  • Anti-Ship Missile Launcher
Same weapon as used by the RGM-89S Stark Jegan, a missile launcher housing three missiles is attached to each of the bazookas.
  • Hand Grenade
Same weapon as used by the RGM-89 Jegan, the Full Armor Unicorn Gundam has a total of 24 hand grenades stored in 8 grenade racks. 4 grenade racks are attached to the legs, and the other 4 are strapped to the side of each bazooka. The hand grenades can be fired directly from their racks.

Extra Abilities/Skills

  • Large Booster
Two massive boosters that are a combination of propellant tanks and thruster units are sourced from a Base Jabber Type 94, and attached to the rear of the Full Armor Unicorn via additional mount frame. The large boosters counter the suit's bulk and increase its deployment time. However, because of the sheer size of the entire full armor package once installed, the boosters must be fitted to the Unicorn outside the mobile suit hangar by other mobile suits.
 
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