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Fandom TRANSFORMERS: Adventures in Dysfunction Junction Character Factory

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TRANSFORMERS: Adventures in Dysfunction Junction
Interest Group | Main Gameplay Thread | Character Factory | Chat Club

Welcome to the Adventures in Dysfunction Junction Character Factory, where you'll create robots in disguise to play as in the game. Here are a few helpful pointers before you begin.

HELPFUL POINTERS
1.) You are allowed to create up to three characters.
2.) You can play as a canon character, or you can play as an original character. If you go the former route, though, there are some restrictions. (Check the Spoiler below.)
3.) Even in a world of robots that turn into vehicles, logic still applies. I can't stress this enough.
If you wish to play as a canon character (which I don't blame you for wanting to do), there are certain individuals that are barred from your selection.
RESTRICTED AUTOBOTS:
Optimus Prime
Ultra Magnus
Bumblebee
Rodimus
Kup
Ironhide
Ratchet

RESTRICTED DECEPTICONS:
Megatron
Starscream
Thundercracker
Skywarp
Soundwave
Shockwave
With those out of the way, let's get into the character sheet.

CHARACTER SHEET

BASIC INFORMATION:
Name: (What's your character's name?)
Gender: (Male or female, take your pick.)
Appearance: (What does your character look like? You can post a written description or an image, but whichever it is, please put it under a Spoiler.)
Alternate Mode: (What does your character turn into?)

CREW PROFILE:
Role: (What niche in the crew does your character fill? Are they a pilot, or a mechanic, or something else?)
Talents: (What is your character good at doing? It's recommended that your talents match up at least somewhat with your role.)
Equipment: (What tools, weapons, etc. does your character carry with them?)

PERSONAL:
Alignment: (Are you an Autobot aboard the Incriminating Evidence, or a Decepticon aboard the Warworld?)
Origin: (Was your character forged ["born"] or constructed cold ["built"]?)
Strengths: (What are your character's moral high points?)
Weaknesses: (What are your character's moral handicaps?)
Personality: (The place is called Dysfunction Junction for a reason. Make your character flawed, funny, grim, ghastly, whatever you decide. Have some tropes to help you.)
Biography: (You can make this as long or as short as you like. At the very least, include how your character ended up on their ship.)

OTHER:
Hobbies: (What does your character like to do for fun?)
Theme Song: (If your character walked into a room, what song would play?)
Miscellaneous: (Is there anything else you want to add to your character?)

Fill this out and post it. A like means your character(s) is/are accepted, and will be added to the player roster below.

PLAYER ROSTER
The Incriminating Evidence Crew
Frostbite (Autobot espionage agent), played by Abyss Abyss
Helios (Autobot Chief Medical Officer), played by Abyss Abyss
Getaway (Autobot Chief Evacuation Analyst), played by capMARVELOUS capMARVELOUS
Sleek (Autobot data miner), played by capMARVELOUS capMARVELOUS
First Aid (Autobot medic), played by _Exodus_ _Exodus_
Loudmouth (Autobot scout), played by explosiveKitten explosiveKitten
Nitro (Autobot pilot), played by _Exodus_ _Exodus_
Pursuit (Autobot Chief of Security), played by ProwlingJazz ProwlingJazz

The Warworld Crew
Nightlight (Decepticon scout), played by Abyss Abyss
Curbstomp (Decepticon bruiser), played by capMARVELOUS capMARVELOUS
Riot (Decepticon sniper/Chief Medical Officer), played by ProwlingJazz ProwlingJazz
Roadrage (Decepticon special operator), played by Midrick Midrick
 
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MAJOR WIPS

Nightlight

BASIC INFORMATION:
Name: Nightlight
Gender: Femme
Faction: Decepticon
Appearance:
A mid-weight class seeker, Nightlight stands 18 feet tall and sports a sharp, angular build. Her usual stance is quite open and friendly, and her face is unfortunately easy to read. When resting her wings point downward. Her digits have three joints and the ends are sharpened to dangerous points.
IMG_1738.jpg

Alternate Mode: A sleek, Cybertonian jet built for speed and quick turns.

CREW PROFILE:
Role: Scout
Talents:

Stealth: As expected of a scout, Nightlight is both quick and quiet in the air and on land. She is sure-footed and moves swiftly across terrain.

Dissolving/Managing Tension: Nightlight's positive attitude and empathy for others make her well suited to the task of calming other 'cons down or helping to resolve arguments.

Music: Whether it's picking out a familiar instrument or voice, mixing beats, or playing an instrument, Nightlight loves it all. She's very good at music related activities and never forgets a voice or tune, which also makes her good at recognizing individuals without knowing their face.

Equipment: Photon Blaster

PERSONAL:
Origin
: Forged
Spark Color: Pink
Strengths: (What are your character's moral high points?)
Weaknesses: Nightlight is unfortunately very naive and entirely too trusting of her fellow Decepticons. She
Personality: (The place is called Dysfunction Junction for a reason. Make your character flawed, funny, grim, ghastly, whatever you decide. Have some tropes to help you.)
Biography:

Nightlight was forged in Vos during the last recorded wave of newsparks.

OTHER:

Hobbies:
Gambling: Gambling games were an especially popular activity among Nightlight and her fellow new-sparks, which they were quick to pick up from theIr older superiors. She's familiar with a variety of different games, including a few originating from other planets, and possesses both the neccessary luck and skill to win more than she loses. It's one of her favourite pastimes and she sports an impressive poker-face.

Mineral Identification: Intrigued by the many types of metals, rocks, and crystals found both on Cybertron and in the rest of the galaxy, Nightlight has developed a keen eye for recognizing specific formations. She also has a considerable amount of information on the subject saved in her processor.

Theme Song:
Miscellaneous: True to her name, Nightlight really does glow in the dark. Her unique spark-born ability to produce light allows her to channel her emotions into selectively brightening parts of her frame (or the entirety of it). The strength of her light ranges anywhere from a dim glow to blinding radiation, however Nightlight's own inexperience controlling it makes it more difficult to use at will, so it's usually triggered by fear.

As she learns to properly control this ability, perhaps more uses will reveal themselves in time.....


FROSTBITE

BASIC INFORMATION:
Name: Fostbite
Gender: Femme
Appearance:
mid-weight class tiplechanger, Frostbite stands 20 feet tall and sports a very decorated frame. Her usual stance is somewhat closed off, but more out of reflex than any concious desire to seclude herself.
IMG_1745.JPG
Alternate Mode: Frostbite is a triple changer with the Altmodes of a McLaren P1 and Turbofox.

CREW PROFILE:
Role: Frostbite serves as an Espionage and Special/Black Operations agent.

Talents: Frostbite is an experienced fighter using close-range weapons, having used a variety of them during her time as a gladiator in Kaon. While working for Prisma, Frostbite learned to track targets through all sorts of environments and to tail targets unnoticed. She's also naturally stealthy: moving about silently even outside of missions and frequently startling members of the crew while just passing by in the corridors.

Equipment: Frostbite possess an Energon Sword, and can release a

PERSONAL:
Origin: Frostbite was forged in a hot spot near Kaon.

Strengths: Frostbite

Weaknesses: Frostbite struggles to reconcile with her actions under Prisma's lead; she's afraid that she'll prove unable to change her ways for the Autobot ideals. This leaves her with a deep-rooted fear of betraying her comrades image, their version of Frostbite and feeling unworthy of being a member of the Incriminating Evidence.

Personality: Since joining the Incriminating Evidence, Frostbite has been a loyal and honourable member of the crew. She's done everything she can to leave her old self behind, playing by the rules and contributing to the Autobots however her abilities prove best suited. Most of the time this means sabotaging the Decepticons latest project, but sometimes it involves taking on the missions that have to get done; even if it would turn a better 'bots fuel tank to do it. Frostbite is also competitive and enjoys sparring or racing, or pretty much doing any other challenge that lets her test her abilities against the others in the crew. She still tries her best to play fair, but bending the rules against someone just as crafty isn't the same as cheating, right?

Biography: Frostbite was forged in Kaon, and quickly racked up enough debt to leave her fighting in the pits as a gladiator for several vorns. It wasn't until she caught the eye of Prisma, a mech who played politics above and belowplate like a cybercat with glitchmouse, that she had so much as a chance of getting out. He offered Frostbite her freedom in return for working under his lead, the chance to be apart of the empire they could build together.

WIP

When Frostbite awoke after the explosion, she could find no trace of Prisma. She searched for as long as she could, and would spend at least three vorns tracking down their old enemies to try and find the ones responsible for the attack, but never to any avail. Eventually she was forced to move on, but struggled to find direction without her partner or his dream to motivate actions. Lost both literally and metaphorically, Frostbite started to pay more attention to the war and was startled to find herself drawn to the Autobots and their speeches on freedom. Focusing on something gave back her will to move forwards again, if only so that she could see the conflict to the end.

OTHER:
Hobbies: Having fallen in love with tales of epic triumphs and romance even during her days as a gladiator, Frostbite has [unsurprisingly] become enamoured with Earth and all it's ways of sharing stories after learning of it through the Autobots. In fact, she makes an effort to collect human things, and even has a few delicate books along with text copies of her favourite on her datapad. She is more than willing to share the text-copies with anyone who asks, or even if they don't.

Theme Song:

Miscellaneous: Her spark is green. She possesses advanced audio, visual, and olfactory sensors.


HELIOS

BASIC INFORMATION:
Name: Helios
Gender: Mech
Appearance:

IMG_3050.jpg
Alternate Mode: Quadcopter: Designed to search large areas in search of cybertonians or other life forms that may be trapped, injured, or otherwise hidden and not visible to the traditional search methods. Possesses advanced scanning systems and a tractor beam for transporting stable patients from the field back to base.

CREW PROFILE:
Role: Lead Medic

Talents: What Helios lacks in legal qualifications he more than makes up for in skill and expertise, so while he technically never went to medschool, he's still the ships best mad scientist doctor on board. He's also got a few other tricks up his sleeve, just don't let him get his fingers on your neck.

Equipment: Various medical tools, Mnemosurgeon Finger-Needles, and an EMP.

PERSONAL:
Origin: Constructed Cold in Nova Cronum.
Strengths: (What are your character's moral high points?)
Weaknesses: (What are your character's moral handicaps?)
Personality: Despite no longer being new to Incriminating Evidence crew, Helios isn't exactly friendly with anyone on board. He isn't really rude either, but his social skills [or lack there of] certainly leave something to be desired. He doesn't soften his words when trying to make a point, he's stingy with the painkillers, and people have a habit of calling him 'grumpy' when they think he's not looking. Heck, it's worse when he actually tries to play nice, and if he's too polite it's probably because he's hiding something or trying to get you out of his office. Still, believe or not the fact that he occasionally tries goes to show that he doesn't hate it on board.

Helios performs his duty as a medic with cold detachment, motivated more so by his need of employment than an actual desire to save lives; something that died out after spending so many vorns taking the same mechs apart after putting them back together. Even without that particular experience, he always had Techtron to remind him that becoming attached to subjects would only lead to pain, especially after his master removed much of Helios ability to empathize by force.

Biography: Built Cold for the purpose of aiding Techtron in his experimentation on cybertronian life-forms, Helios spent the majority of his life working under the scientist as his assistant; performing various tasks to help with his research. The young mech's responsibilities were largely centred around caring for the subjects, which were usually from the slums and in need of some extensive repairs before they could be used in Techtron's work. He also kept the data organized and helped with the procedures themselves until he could do it just as well on his own, gradually working his way to something closer to Techtron's equal in the field until the time in which he would finally surpass him.

WIP

The passing of Techtron granted Helios his freedom, but simultaneously forced him to fend for himself. When it was no longer feasible for him to remain in the lab, he took whatever research data he could store in his subspace and destroyed the facility to prevent the rest from being claimed by scavengers. A small part of him would always wonder if he didn't have other reasons, like burying ghosts that might otherwise come back to haunt him.

WIP

OTHER:
Hobbies: Possessing a keen intellect and interest in theoretical and empirical research, Helios can often be found flipping through a seemingly endless supply of datapads in search of inspiration. The most treasured of his collection contain what remains of the project data he and his creator, Techtron had gathered during their experiments in Nova Cronum. Although he is no longer able to pursue his old work, much of his time is spent in the ships laboratory; testing the theories of other scientists and making upgrades for the crew members. Helios also possesses a few other recreational works, curtesy of Frostbite. Whether or not he actually reads them is anyone's guess....


Theme Song:
Miscellaneous: His spark is blue.
 
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BASIC INFORMATION:
Name
: Getaway
Gender
: Male
Appearance:
03e24e0fba06d3e932b0e9e56663856d.jpg
Alternate Mode: Cybertronian sedan

CREW PROFILE:
Role
: Chief Evacuation Analyst
Talents: When it comes to getting folks out of dangerous situations, Getaway is unparalleled.
Equipment: KZ2 Standard-issue Autobot assault rifle

PERSONAL:
Alignment
: Autobot
Origin: Constructed cold
Strengths: Getaway is very smart. His specialty is abstract thinking and visualization.
Weaknesses: Getaway doesn't really do teamwork well, due to his constant quipping and picky taste in partners.
Personality: Getaway takes the Brilliant but Lazy trope and just runs with it. He's the best at finding the easy way out of any situation, and unfortunately, he'd rather apply his skills to everyday life, in order to get out of any meaningful work. He talks in almost all sarcastic quips and puns, and has a bit of an ego on him. Despite these flaws, he'll come through when push comes to shove, and beneath his snarky demeanor, he does genuinely care about a select few crewmates. A select few, mind you.
Biography: Constructed cold in Iacon, Getaway was a bit of a wild child. He had more dealings with the cops than he'd care to admit, and always got on their nerves by escaping from the cells easily. He rather enjoyed getting on their nerves, and crafted a personality specifically tailored for annoying them further. His latest escape from the cells brought him to join the Incriminating Evidence at the last second, where he now "works" at helping the rest of the crew get out of tough spots, too.

OTHER:
Hobbies
: Getaway has developed an affinity for collecting Earth music from the 70s and 80s.
Theme Song:

Miscellaneous: He's a little sensitive about his armor color. It's magenta, dammit. Not pink.


BASIC INFORMATION:
Name
: Sleek
Gender
: Female
Appearance:
e75726cdc2eced8446a3c15cefa408f9.jpg
Alternate Mode: Cybertronian jet

CREW PROFILE:
Role
: Data miner
Talents: Sleek can hack most types of computers no problem, and is a crack shot with her launcher.
Equipment: Multi-use launcher, wrist-mounted grappling hooks, USB drive stored in left thumb

PERSONAL:
Alignment
: Autobot
Origin: Forged
Strengths: Sleek is the bomb when it comes to teamwork; her dedication to her partners is impressive.
Weaknesses: Sleek cannot shut her mouth. This makes her a poor choice for stealth assignments.
Personality: Sleek is offensively innocent, upbeat, and energetic. She describes herself as the Incriminating Evidence's "unofficial morale inspector," and constantly makes rounds throughout the crew, making sure that they're all happy. These efforts are appreciated by some, and loathed by others. She tends to pursue friendships passionately, no matter her target's feelings. She also has a bit of a motor mouth on her.
Biography: WIP in Progress

OTHER:
Hobbies
: In her time as a data miner, Sleek has come across a new type of data that she really enjoys... anime.
Theme Song:

Miscellaneous: Her top speed in jet mode is 1000 mph.


BASIC INFORMATION:
Name
: Curbstomp
Gender
: Male
Appearance:
1ea2f4f4996bb8df1dd9f84ee7dc9192-d5qnret.png
Alternate Mode: Cybertronian transport/attack helicopter

CREW PROFILE:
Role
: Muscle for hire
Talents: If total destruction is your thing, look no further than Curbstomp; he's all too willing to help out.
Equipment: UYN-55 Railgun Revolvers x2

PERSONAL:
Alignment
: Decepticon
Origin: Forged
Strengths: Curbstomp is extremely obedient. You won't ever have to worry about him disobeying orders.
Weaknesses: Curbstomp is easily manipulated. As long as you're wearing a Decepticon badge, you can trick him into doing anything.
Personality: Curbstomp isn't exactly the brightest bulb on the marquee. He's one of those All Brawn and No Brains types. So much so, that he can't do anything for himself. He won't eat or sleep unless someone tells him to. He also lacks discernment with regards to which commands are "good" or "bad." This easily-commanded mentality is good for the Decepticons, but not good for him, as it usually results in him being blamed for mishaps. The fact that he has to be instructed very specifically doesn't help at all.
Biography: WIP in Progress

OTHER:
Hobbies
: None
Theme Song:

Miscellaneous: He has a teddy bear that he likes to carry around in his chest compartment.
 
First Aid
Gender: Male
4740EDC0-AF52-498E-9683-DD9D57706D13.jpeg
Alternate Mode: Cybertronian Ambulance

CREW PROFILE:
Role: Medic
Talents: Recognization of wounds and knows his way around a tool box.
Equipment: Medibot Drone

PERSONAL:
Alignment: Autobot
Origin: Forged
Strengths: First Aid cares for the well being of others. He works hard so they can function properly. He seeks justice for criminals.
Weaknesses: He refuses to kill. Being a medic makes you see the world differently. He will fire his weapon with the intent to injure, not kill. He wants to help people, which can go wrong if he helps a Decepticon get full strength and the ability to murder everyone on the ship.
Personality: First Aid is a fan boy. He knows every Wreckers file, every transformer band, and every thing about anything related to nerdy Cybertronian stuff. First Aid loves to research about his favorite bots and would love the chance to meet his heroes in person.
Biography: (You can make this as long or as short as you like. At the very least, include how your character ended up on their ship.)

OTHER:
Hobbies: Guitar
miscellaneous: Loves to watch the beauty of the world.
 
I apologize for not getting a character in its been a long week as of recently, especially since my first RP is going quite slow.
 
BASIC INFORMATION
Name: Riot
Gender: Mech
Appearance:
Riot's appearance screams Deceipticon, almost louder than Starscream screeching that he will rule the Deceipticons. Sleek black and red paint and a moderately lithe frame that admittedly doesn't appear all that friendly, paired with the bold red of his visor, give off an air of danger and the definite vibe that he is, indeed, a Deceipticon. His confident and self-assured aura do nothing to change this, despite the easygoing smile he often wears. A pair of proud doorwings fan out from his back, painted the black and scarlet of his base color scheme. Both are adorned with his Deceipticon insignias, which are silver, rather than the standard purple (it would clash with his colors). He has some yellow highlights and completely white tires, because screw the laws of rubber he wants white tires and he's going to have them.
I know my art sucks downscale doorwings.jpg
Alternate Mode: Lamborghini Aventador with a custom paint job and white tires (yes I hate myself)

CREW PROFILE:
Role: Deceipticon Chief Medical Officer (if allowed)
Talents: Riot is proficient at fixing 'cons up, and though he may complain about it, he will do his job nicely and generally go over the top because he takes pride in his work. He's a somewhat efficient sniper, and is pretty good at running away - and serving as a distraction. He's fairly proficient in hand to hand combat, and quite skilled at backhanded compliments (though he usually only gives them to Dreadflame).
Equipment: When it comes to combat situations, Riot is primarily a sniper, and thus has a sniper rifle as his primary weapon. (Wow I sound so smart.) The rifle transforms out of his left arm, and is black with red accents and red scope lenses. He has a pair of default cannons, but he very rarely uses these. Out of subspace contents, his med kit is the most often-used, but contrary to common belief, he has other belongings as well. He has rubble taken from the ruins of Praxus, a set of CDs that his twin probably wouldn't approve of, a collection of rocks picked up from his first landing on Earth, and a book written by a Praxian Enforcer prior to the fall of Praxus. He also has a datapad containing pictures of Dreadflame. (He's sentimental.)

PERSONAL:
Alignment: Deceipticon
Origin: Riot was forged, one of a pair of twins. (If possible. I don't know your standpoint on twins.)
Strengths: Riot cannot turn his back on someone in need of help. It is a trait that is fairly uncommon in Deceipticons, and yet he has - oftentimes, when the Autobot medics haven't arrived at the side of a fallen, but not deactivated, warrior, Riot will do what he can to keep him alive until his medics come for him. He does just enough, to calm that part of his spark whispering that he could have done something to help. He also has something of a sense of honor and will not shoot or stab a mech in the back.
Weaknesses: Riot is unable to witness torture, because he believes that it is wrong. You want to use his medbay for torture? Sure, just let him leave first. But you want him to stick around, even just to watch? Riot would probably turn into a vegetable. Not only that, he is loyal to a fault. He would follow someone who held his loyalty to the end of the world - or to his own death.
Personality: Riot is a sentimental, soft-sparked creature. He has certain possessions to connect him to the past, and is liable to gather more as time wears on. He's got a soft spark, and is almost unable to turn his back on those in need - keyword being almost. Riot may be a generally mild-mannered and sweet mech, but when you get him fired up, he has a burning rage and a penchant for destruction. It comes with being a Deceipticon - especially with Dreadflame as a twin. And while he might be unable to turn his back on those in need, Riot is still able to dismantle Autobots as good as all the rest, if not better - he knows what makes a 'bot tick, and how to take them apart, piece by piece. Nonetheless, if you make yourself a friend of Riot's, you couldn't ask for a better, more loyal comrade. Though you might want to watch out for snuggles and hugs - he likes those.
Biography:
Riot and Dreadflame were forged just before the outbreak of the war. Growing up in such a time, behind Deceipticon battle lines nonetheless, made them learn quickly that life was difficult - survival of the fittest, it was. Dreadflame fought tooth and nail to earn them a place among the Deceipticon ranks, to prove they weren't weak and that they were an asset to the army. No matter how many times they were sent out as cannon fodder, they would return victorious. Victorious... but... damaged. And that was why Riot began learning the ways of the medic in secret. It took time. It took effort. It took many failed attempts to fix problems with himself and his brothers, attempts that made things worse half the time. But Riot kept at it, kept trying. He eventually used Dreadflame and created a diagram of the Cybertronian body. He taught himself medicine, little by little. And then one day, he was taken prisoner by the Autobots. He met a medic, Ratchet. Ratchet was grumpy and ticked off about just about everything and threw wrenches at his patients. Ratchet was terrifying and loud. But Ratchet was another thing -- Ratchet was caring. Underneath everything, Riot could see Ratchet cared. Even about him, a small Deceipticon who had, with his brother, killed Autobots. Ratchet cared anyway.

(Ratchet cared enough to hit Riot in the helm with a wrench and explain to him that he was not properly repairing himself and his brother, and that he was an idiot. But Ratchet later began to teach Riot things. Not enough to make him a master, just tiny things. And it made Riot feel warm and fuzzy.)

Eventually, Riot had to return to the Deceipticons - to Dreadflame. He'd never know what compelled Ratchet to let him go and pretend he'd escaped, but Riot considers it a debt he owes Ratchet. One he'd repay with his life if he had to. It was a secret he kept, even from Dreadflame (despite how hard that was). He returned to patching up himself and his brother, but this time, he did it with steadier hands and more assurance. Ratchet had taught him things. Ratchet had shown him the path, and now Riot had to follow it.

As it happened, Riot grew to be a skilled young medic, which made him valuable to the Deceipticon cause in his own way. He was, however, grieving the loss of his brother - Dreadflame had vanished, presumed dead. Considering that the more volatile twin had made enemies in high places, Riot assumed their own faction had attempted to murder his brother. He did not feel his spark extinguish, however, and thus assumed Dreadflame was alive -- while mourning on the surface. He said nothing of his assumptions, however, due to a desire for self-preservation and the preservation of his brother.

Unfortunately for him, those enemies in high places came for him next. Riot was forced to escape, though one of his doorwings was shot in two in the process. He was found by Ratchet, who was able to repair him. Once Riot was back to full health, he chose to become a Neutral, rather than remain a Deceipticon. Despite Ratchet mentioning that he would be welcome in the Autobot ranks, Riot was quick to leave and embark on a solo journey, as a Neutral. He fought Deceipticons if pressed to it, but generally attempted to stay all the way off of their radar. He didn't relish the idea of being killed by Deceipticons, or having to kill more of them. He had considered some of them -very few, but some- as friends.

Eventually, Riot was discovered, overwhelmed, and dragged back to the Deceipticons, kicking and screaming. Until they gagged him. Because there's honestly only so much screaming one can take, you know. (I'm off track.) Anyway, they dragged him back to the Deceipticons, where he was not reunited with Dreadflame - that would have been cliche, come on. Rather, he was reunited with a familiar fist in the face and the threat of a complete reprogramming if he ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever ran off again. And being a dumb son of a glitch, Riot challenged that familiar fist in the face with a, "Bring it."

They didn't bring it. They locked him in the brig and waited for him to break of his own accord.

Riot got really fragging bored in the brig, lemme tell ya.

He stayed in the brig for quite some time, and what finally broke him were the words "I'm so disappointed in you, Riot."

Those words were spoken by someone who Riot had admired as a sire figure in his young days; to hear him saying that he was disappointed in Riot was just spark-shattering. It was more effective than compliance coding Riot begged for forgiveness for five days straight -five days, of nonstop begging- before he was returned to the Deceipticon cause. However, he was escorted everywhere by an entourage of grunts. Even to his quarters when he wanted to recharge, or to the washracks. He was allowed to go nowhere alone, for what felt like years.

In reality, it was only a month. Just to ensure he didn't run off again.

Riot met with Dreadflame shortly before being assigned to the Warworld as Chief Medical Officer. Though they didn't have time to talk about much, Riot and his brother were able to catch up on some of the things that happened during their separation, and Dreadflame confirmed that he had killed the ones who wanted them dead. Had he been able to do so sooner, it would have saved himself and his brother a lot of grief - as it was, he wasn't able to. Either way, Riot wound up on the Warworld with a considerably lighter spark and more faith in the Decepticon cause.

Now, if someone could tell the other Deceipticons to stay in one piece, that would be nice.

OTHER:
Hobbies: Long drives, listening to those CDs Dreadflame wouldn't approve of. Reading medical datapads. Taking long walks. Giving free belly rubs. Meeting and documenting organic species. When driven over the edge, dissecting living Autobots, organics, or whoever incurred his wrath. Shooting in practice ranges. Smiling.
Theme Song: Well, since I was listening to it while writing this character...

Miscellaneous: He's the "younger" of the twins. His spark is blue. He likes tummy rubs. Smiling is his favorite thing ever.

NOTES OF THE CREATOR:
Hi this is probably awful! I was kind of rushed rip. I should be online later, if not, I'll be on tomorrow. I kind of have to leave right NoW so... um, enjoy? If I missed anything, again I was rushed and this is my fourth redo of this character. Also forgot to mention I don't know if the mentions of Ratchet are okay???
 
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Name: Roadrage
Gender: Male
Appearance:
a3d71e5a9b66d006368a76d6391e49af.jpg
Alt. Mode: Cybertronian muscle car [spoiler ]1970-454-Chevelle-SS.jpg

Role: Special Operator

Talents: Roadrage is very good at as he puts it "Tearin' 'bots to bits" Roadrage is skilled with almost any type of weapon although his pulse shotgun holds a special place in his spark. Roadrage is also very proficient with melee weapons and his fists. Being a specialist Roadrage is very sneaky for his size and most of his targets don't know he's there until he's right on top of them. Roadrage is also very good at finding transformers, once he learns about you and he is tasked with making you disappear, it's not a matter of if he finds you... it's when he finds you.

Equipment: Roadrage uses a myriad of tools and weapons when he goes into a fight, but his favorite weapon is his pulse shotgun that emits clusters of conducting metals that act like normal shotgun rounds, but when activated, will send a powerful electric current between the pellets frying anything they are embedded in. When Roadrage gets into melee range he uses a retractable flail and shield. When Roadrage has to be more discreet, he will use a Large knife.



Alignment: Decepticon

Origin: Roadrage was recorded as one of the last wave of spark created, the area he was forged is unknown

Strengths: Roadrage is a quick thinker and can make decisions on the fly and can make the worst situations a cakewalk for his teammates. Roadrage is also loyal to his Decepticon buddies and good friends, a quality not found in many other Decepticons. Roadrage's spark is unique, that it has an overdrive function that makes him more powerful, agile, and perceptive, although whenever it is used it incites anger and rage, which is how Roadrage got his nickname.

Weaknesses: Again, Roadrage's spark functionality makes him angry, which makes him stupid and foolhardy. Roadrage is more animalistic than anything in this state and loses a good part of his wits. He can be goaded into attacking and making other tactical mistakes. Roadrage's loyalty and friendships make him look soft to other Decepticons. Whenever Roadrage hears other Decepticons talking like that it puts him in a very bad mood.

Personality: Despite his nickname Roadrage is pretty laid back and composed. he is very approachable and friendly. Whenever he his on a mission though, he becomes lazer focused and relentless doing whatever it takes to get the job done. Roadrage has a reputation among Decepticons as a smooth operator and he believes he has rightfully earned his reputation. Lots of autobots know of him too and vilify him for assainating high level leaders and the heads of their army.

History: Roadrage wasn't alawys a Decepticon who wanted to destroy the Autobots, when he was still neutral, where he was living was a battlezone between autobots and decepticons. The building containing him and a bunch of his friends and him were living was knocked down by autobot bombingings, Roadrage was one of the only transformers who made it out of the wreckage and debris. After this event he joined the Decepticons and began training to become an infiltrator. Roadrage developed a vendetta against the autobots and swore to avenge his friends.

Hobbies: Roadrage is a huge fan of human video games and is an avid outdoorsman. Roadrage is also certifiable weapons master and builds his own type of weapons. Roadrage also has a bad habit of telling enemies he will be the end of their days. Roadrage is also very well trained in hand to hand combat and has developed a technique that can end most fights.

Technique:


Theme song:
 
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It’s a WIP...
BASIC INFORMATION:​
Name: Loudmouth
Gender: Femme
Appearance:
ask_autobot_vimira_by_moontiger456-d5y5plu.jpg

Her most prominent color is white with teal accents. She has a fairly unadorned head but for the pointed ear-like protrusions on her head. Her optics are that signature Autobot blue. She has a set of tires jutting from her shoulder blades.
Overall a heavier-set bot than most of the other, sleeker modeled femmes that she knows, this girl is all leg. Big hips, thighs and calves. She has an hourglass figure and despite being so bulky, she is surprisingly fit.
Alternate Mode: An ATV
KingQuad_500AXi_White.jpg
CREW PROFILE:
Role: Scout
Talents:
  • Agility
  • Stealth
  • Reconnaissance
Equipment: She is equipped with a standard Scout-class pistols, blades, ya know, all the ordinary stuff. The big thing is her Grenade Launcher. This thing can fire regular grenades, flashbang grenades, smoke bombs, if its got a pin to pull, she can launch it out of there. Her specialty are the EMP grenades.

PERSONAL:
Alignment: Autobot
Origin: Forged.
Strengths:
She may be a jerk, but at least she has passion? I am honestly struggling to come up with some strengths here. I’ll let you know when I come up with some more.
Weaknesses:
Look, she’s a prickly character, I know she is. But she does have a spark somewhere.
  • She can’t watch someone cry. It’s like this weird maternal instinct programmed into her. If she hears crying, she either has to walk away or make it stop because “it’s grating to my audials” but really it’s just, “OH PRIMUS STOP YOU POOR BABY DO YOU NEED A HUG?”
  • She’s actually kind of squeamish...Okay, she can look at other Cybertronians bleeding out just fine, she just can’t look at her own injuries.
  • Audials are actually very sensITIVE DONT TOUCH THEM.
Personality:
Loudmouth is... well, a loudmouth. She isn't afraid to speak her mind, and will if you don't stop her. She is brave to a fault with a penchant for running into really bad situations without thinking about it. All this in mind, she is extremely loyal to her cause and the friends she makes. She will die for her friends and the cause she fights for. She does however, know when to shut up and keep her opinions to herself. She does also have a bit of a self-loathing problem, but nobody knows about that, shhhh...
Biography: (You can make this as long or as short as you like. At the very least, include how your character ended up on their ship.)

OTHER:
Hobbies:
  • Singing. It may or may not look like the opening credits from Guardians of the Galaxy.
  • Big solitary walks. This is when most singing happens, in case you’re wondering.
  • Stargazing. Kinda strange, considering space travel is a very common thing for Cybertronians, but she’s just loves to sit on the surface of a planet and look at the stars. Be reminded of exactly how small she is compared to everything else.
Theme Song: I can’t piiiick!
Miscellanenous:
  • She is LOUD. Literally. She has the capability to reach 140 decibels. That is like standing next to a jet plane as it takes off.
  • Those ear-like appendages (Her Audials) actually have a 240 degree range of motion. They work kind of like cat ears.
 
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Name: Nitro
Gender: Male
Appearance:
88F75367-BB5A-4A2C-9A57-4E23268388C5.jpeg
Alternate Mode:
B697B3C0-94CF-4B96-88BE-56A0A4F44425.jpeg
283BF003-DB8B-4250-851E-02C2FAC0D846.jpeg

CREW PROFILE:
Role: Pilot
Talents: Nitro can fly just about anything. If it can take off, he can fly it. This includes animals.
Being a Velocitronian, Nitro is exceptionally fast when he wants to be.
Equipment:
d67a736b-1eec-4349-b977-8c9b844f9ae0-jpeg.380661
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PERSONAL:
Alignment: Autobot
Origin: Forged
Strengths: Nitro is a fun loving hero. He wants to help out good people. He will not help any Decepticon ever. He cannot be paid off, Nitro truly does his job with the utmost respect for his captain. He gives respect to those who deserve it.
Weaknesses: Nitro would rather risk himself than let an innocent die. If there is a way to save them, he will do all he can to. Nitro also doesn’t work with Decepticons no matter how bad the situation gets, he believes his crew can handle it.
Personality: The main word to describe Nitro is fun. He has a great sense of humor and seeks to lighten the mood whenever it needs be. He can get serious, but it isn’t what he normally defaults to. Don’t confuse Nitro’s fun loving personality with stupidity. Nitro is wise. Maybe not as wise as Trion or Optimus, but wiser than normal bots.
Biography: Nitro became bored of his job at the Council of Worlds, so he joined the crew. He believed his skills would be bettter used on the ship.

OTHER:
Hobbies: Nitro reads in his free time anything he can get his hands on. Using his Velocitronian speed, he finishes books fast.
Nitro spends time learning Cybertronian customs.
He also sings for First Aid when he needs Nitro to.
Theme Song:
Miscellaneous: Nitro has a twin.
 
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BASIC INFORMATION:
Name:
Pursuit
Gender: Mech
Appearance:
Pursuit's main paint color is scarlet red, though he has prominent black accents and notable hints of charcoal gray. Chromatic off-blacks and dark matte grays are the colors of areas not covered by sheet metal. Pursuit has a slight but powerful build, short and slim but muscular. A pair of doorwings sweep from his back, the glass of his windows tinted. His proud chevron sweeps up and away from his forehelm. (I haven't yet decided on its color, but probably silver or red.) His optics are large and a bright, ever-cheerful blue.
Alternate Mode:
A Lamborghini Aventador SV with custom violet headlights and a custom license plate which reads 'BITEME'. The interior is mostly black, with red highlights and red lights on the console. There is an enforcer decal in the center of the steering wheel, and an Autobrand on the radio power button.
Rosso-Bia-Lamborghini-Aventador-SV-4.jpg

CREW PROFILE:

Role:
Officially he's the chief of security. Unofficially, he's the ship's resident Enforcer who isn't an Enforcer. Yes, that's what he's known as.
"I could be the pilot! Nah, I'd probably crash. Oooh, what if I was the ship's sparkling-sitter? Er... I don't think anyone on board would have sparklings, actually. I'm not cut out for medical or mechanical work, so those are out. Huh, I wonder if the crew would accept an application as the law enforcement officer--AHA! SECURITY! That's what I can apply for! Noooo... Ahhhhh, why is this so hard!"
Talents: Pursuit can sniff out 'cons and crime with the best of them. It was what he was created for (aside from being a lonely, dying femme's company). He's skilled in the use of melee weapons, particularly dual blades. He's also talented at insulting people with doorwing motions. He's not a bad dancer, either.
Equipment: Pursuit is best with melee weapons, and he has two dual blades he prefers to use over any other. These blades are actually concealed well - when he transformers into his alt mode, they are part of the car's sheetmetal. In robot mode, the short swords are part of the armoring on the backs of Pursuit's thighs, well-hidden and weapons that are rarely confiscated in the rare events he is captured. Who would think to look there? He carries a mylar blanket for emergency use, and a pack of flares. He has two blasters tucked in subspace with these belongings, though he rarely uses them. He prefers to use the blasters built into his arms if he has to shoot. Other blades are in his subspace as well, and the decorative flares of metal on his wrists detach - both of them are small blades for up-close-and-personal instances. Pursuit has a small scrap of Sidefire's sheet metal in his subspace to remember her by, and a rock in case he needs to throw things at dumb cons.

PERSONAL:
Alignment:
Autobot
Origin: Constructed cold
Strengths: Pursuit has a strong sense of justice, and will not stand for things that aren't just. He would sacrifice himself to protect and save others, and always puts others first (this is both a strength and a weakness). He has a spine of steel, and cowardice is a trait that cannot be paired with him.
Weaknesses: Pursuit always puts others before him, a fact which is most likely to be his undoing. He cannot contain his temper when it's been fully unleashed, and wouldn't be able to stop himself from killing someone who pushed him over the farthest edge. He doesn't have the spark to harm someone he considered a friend, and would surrender if he thought one of his friends would be harmed or killed if he didn't.
Personality: Pursuit is, around other Autobots and the occasional neutral he comes across, or organics who don't side with the Deceipticons and aren't evil, quite a chipper and cheerful guy. Under those circumstances, he almost always has a smile on his face and something cheerful to say (unless, of course, he's being the ship's unofficial law enforcement officer and breaking up drunken brawls or escorting dumbafts who can't get along to the brig). The cheer isn't completely faked, although it often is, especially when hiding how he actually feels. Pursuit often tells himself that letting others know he was feeling down might bring them down, too. Now, when around Deceipticons, Pursuit doesn't smile. He's completely grim. All of that cheer is gone, replaced by a dark and serious air. Quite unnerving, indeed.
Biography:
The fall of Praxus was a tragedy to all. Very few Praxians escaped, and most of those who did either joined the Autobots or went into hiding. One survivor, a femme named Sidefire, traveled to the farthest reaches of Cybertron, devastated by the losses she'd suffered and the loneliness that crushed down on her from all sides. This loneliness pushed her to construct a companion for herself. Though it hadn't been her intention, she built a Praxian frame in the image of her late bonded and fellow Enforcer, Paveway. Sidefire took the young mechling under her doorwing and taught him the ways of the Enforcer and how to fight, and about Praxus and its rich history. She taught him anything she could think of - language arts, mathematics, sciences, history of Cybertron and its many cities, anything that she thought might help him find his way in the world once her inevitable offlining came. In the hopes that perhaps the war would one day end and Praxus would be rebuilt, she essentially made Pursuit to be an Enforcer. He was a bright mech, and Sidefire hoped that he could one day patrol the streets of Praxus as her bondmate once had.
Sidefire didn't last long. Without her bondmate, her spark faded away. Pursuit was still practically newbuilt, a Cybertronian year yet to pass since his creation, when he lost his creator and only friend. Torn with grief, Pursuit traveled to the ruins of Praxus to lay her to rest with her bondmate and the city she had loved and tried to protect. But once he had buried her frame, Pursuit didn't know what to do or where to go - energon was scarce, he was afraid of the unknown, and he had just lost the only person who he trusted. The only person he had ever known. Not ready to venture out into the unknown, and still in possession of a few energon cubes he and Sidefire had scrounged up, Pursuit resolved to stay among the ruins of Praxus, watching over the dead city that his mentor and creator had made him love through tales and memories she had shared with him. He roamed the dead city, always circling back to where he had entombed Sidefire in rubble.
One wouldn't have thought that battle would come back to a dead city, but it did. Deceipticons entered the city first, prowling through the ruins as though it was there own. Pursuit watched them from one of his hideouts, doorwings drooped in worry that they would find and desecrate Sidefire's tomb. But then again, Praxus was the tomb of almost all Praxians. That's what Sidefire had said, and she had also said that the Deceipticons were to blame. As Pursuit watched the party of Deceipticons roam his city, he felt the cold fingers of desire for revenge clutching at his spark for the first time. They killed his mentor's bonded, killed his people, and in a way, killed his mentor. Pursuit lost control of himself - he attacked the Deceipticons, using the combat skills he was taught by Sidefire, and the weapons she had built into him. He killed half of them before they knew what hit them, and the other half would have died with them, if not for the appearance of a more powerful Deceipticon, who found it easy to toss Pursuit around and use him for a punching bag. Pursuit was a rookie, after all.

A team of Autobots arriving on the scene was all that kept Pursuit from being offlined then and there.
The Autobots saved Pursuit from offlining, and took him back to one of their bases for repairs. After long discussion with the commanding officer on the base, who at first didn't believe Pursuit's story about Sidefire, the young Praxian decided to join the Autobots. He was trained how to fight, and before long, there was another Con-killing machine on the battlelines. But after coming to the Autobot base, Pursuit schooled himself to always smile when around his allies, and to never smile when around his enemies. He often heard whispers that he was cracked, an insane bot who was pulled from the ruins of Praxus. And yet it didn't bother him - Pursuit would allow his allies to think what they wished, as long as it wasn't something... impossible, such as him siding with the 'Cons. That would never happen, and that would be a rumor he would never allow to stick.
Pursuit found himself bounced from base to base, sent from commanding officer to commanding officer. There was always a reason for his commanders to get rid of him, almost as though they were planning his reassignment as soon as they received him. He got used to it and stopped attempting to make friends (since his 'cracked' reputation preceded him anyway), and grew accustomed to packing his few belongings and moving on again. Eventually, however, he grew tired of it - and rather than going to his next assigned post, the Praxian set out on his own. And that was how he found the Incriminating Evidence. He just.... didn't know how to get a position on the ship, nor what he would do. It took him a long time to settle on security, but it was one of his best decisions. Most of the crew didn't treat him like he was cracked, even though they'd probably heard the rumors.

OTHER:

Hobbies:
Dancing. Reading. Comrade-watching. Chattering the audial receptors off of anyone who will listen. Sparring with others among the crew. Enforcing "the law". Arguing with people over whether or not he's really an Enforcer when he was created after Praxus went kapshoof.
Theme Songs:

Miscellaneous: Don't pet his doorwings, he'll think you're coming on to him. Also, don't play the Ievan Polkka unless you want to hear him singing "Badeep ba ba, ba deebeedoobeedoo ba ba deep ba da (etc etc)" for hours on end. (Those being the lyrics he hears.)

NOTES FROM THE CREATOR:
Hi, here we are again! This character wouldn't have been born (since you need Deceipticons) but I drew a picture this morning and had to make him. I haven't uploaded the picture yet, and as of yet I can't, but I will add it to his bio later. Uhh... I hope all's good with Pursuit??
 

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