Zekaire
Pro-Newb
Ok so , im not a fan of the whole stat based mumbo Jumbo though i do play it from time to time. I like freeform fighting instead of statistics but i like to make things interesting.
So what i was thinking was a nation builder type game only , everything is decided via a World Tournament system. Each country is limited to a certain number of participants and will have the right to forfit a match without participating.
Everyone would play their own nation , or a group of people to a nation. There would be set tournaments that happen yearly. Aside from that players would also be able to issue challenges for land , technology , money , resources ect. ect. The reason for the tournament system is to prevent full scale war. The setting for this is semi futuristic. With a large amount of technology.
As for the tournament itself its regulated by a third party that has no loyalties to the other countries , however it will be a well known fact that they have hidden ties with the largest and most powerful country. The tournament would be different each time it came around. Each nation is kept in the dark about what the next tournament will be untill only a day or so before it begins. The exception to the rule is that the top three nations are informed months ahead of time. The rankings are determined by performance in the prevoius tournaments.
Each tournament holds a reward for the winners , Some prizes for the top couple nations , and some even reward for participation. Between each major tournament countries will have the chance to commit to one of 5 seperate actions. Each of which may either help them in their struggle , or give them dominance over another nation. The actions are as follows.
1. Technology Research
-This gives you a chance to get a one up on someone by researching a new technology. Sometimes you get nothing , sometimes you get something random and once in awhile you get what you were actually researching.
2. Magic Research
-Similar to the other research this gives you a chance to uncover new , or more powerful magic.
3. Combat Training
-Each of your characters will train feircly , though through this one (and only one) of them will learn a new ability or technique. If they are trying to learn a magic , you must have found it out via Magic Research.
4. Champion Search
-Your country holds sign ups and testing hoping to find someone of a high enough caliber to participate in the tournaments. If sucessfull it allows you to create another character for your roster. Number of characters will be limited to the size of your nation.
5. Attacking & Defending
-This option allows you to attempt to take land from another nation. To do this you put up one peice of land for offer , and choose one of their peices of land. The defending nation has two options. First they could forfiet , choosing to spend their time doing something else. In this case you take control of the area you wished. They could also choose to defend and although this takes their turn it has its own advantages. The attacking nation must do battle in the way the defending nation chooses , to give them a "Home field" advantage. There will be many charaterstics to battle that can be altered however these will always be battle scenarios.
There will of course be a story to go along with it as well as major plot lines and things of that nature. I really would be interested in making something like this and have a flood of ideas for it. I hope i explained things clearly and feel free to ask a ton of questions. I know im not the best at explaining things and prolly didnt make things clear enough to understand what im talking about.
So what i was thinking was a nation builder type game only , everything is decided via a World Tournament system. Each country is limited to a certain number of participants and will have the right to forfit a match without participating.
Everyone would play their own nation , or a group of people to a nation. There would be set tournaments that happen yearly. Aside from that players would also be able to issue challenges for land , technology , money , resources ect. ect. The reason for the tournament system is to prevent full scale war. The setting for this is semi futuristic. With a large amount of technology.
As for the tournament itself its regulated by a third party that has no loyalties to the other countries , however it will be a well known fact that they have hidden ties with the largest and most powerful country. The tournament would be different each time it came around. Each nation is kept in the dark about what the next tournament will be untill only a day or so before it begins. The exception to the rule is that the top three nations are informed months ahead of time. The rankings are determined by performance in the prevoius tournaments.
Each tournament holds a reward for the winners , Some prizes for the top couple nations , and some even reward for participation. Between each major tournament countries will have the chance to commit to one of 5 seperate actions. Each of which may either help them in their struggle , or give them dominance over another nation. The actions are as follows.
1. Technology Research
-This gives you a chance to get a one up on someone by researching a new technology. Sometimes you get nothing , sometimes you get something random and once in awhile you get what you were actually researching.
2. Magic Research
-Similar to the other research this gives you a chance to uncover new , or more powerful magic.
3. Combat Training
-Each of your characters will train feircly , though through this one (and only one) of them will learn a new ability or technique. If they are trying to learn a magic , you must have found it out via Magic Research.
4. Champion Search
-Your country holds sign ups and testing hoping to find someone of a high enough caliber to participate in the tournaments. If sucessfull it allows you to create another character for your roster. Number of characters will be limited to the size of your nation.
5. Attacking & Defending
-This option allows you to attempt to take land from another nation. To do this you put up one peice of land for offer , and choose one of their peices of land. The defending nation has two options. First they could forfiet , choosing to spend their time doing something else. In this case you take control of the area you wished. They could also choose to defend and although this takes their turn it has its own advantages. The attacking nation must do battle in the way the defending nation chooses , to give them a "Home field" advantage. There will be many charaterstics to battle that can be altered however these will always be battle scenarios.
There will of course be a story to go along with it as well as major plot lines and things of that nature. I really would be interested in making something like this and have a flood of ideas for it. I hope i explained things clearly and feel free to ask a ton of questions. I know im not the best at explaining things and prolly didnt make things clear enough to understand what im talking about.
~Setting~
So i would like to begin by pointing out what i mean by "Semi Futuristic". What this means is that technology itself is at a higher standard than you would see today but not by much. Keep in mind that alot of the world is forced to use primative tools and devices unless purchased for a high price from one of the leading nations. This is in fact due to the lack of resources. In the past the nations tore one another apart to get to naturual resource deposits , the bloodshed led them to finding another way to dispute control of the resources. This is what brought about this tournament (Which i have not yet named). However even the lower class have acess to some forms of magic , using it for daily life some are bourn naturually with the abilities while others must study hard to learn the simplest of spells. As of late something called "Magitech" has been surfacing , the nations have been finding ways to put magic and technology together to amplify the abilities of both. It is in this world that everything takes place , and the technology , magic and type of people from nation to nation can vary greatly.