[There Will Be No End] Pervious used Characters


Character Name and Nickname
: Moriadus "Wise Moriadus" Wingswell


Gender: Male


Age: 87


Species: Human


Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2014_08/moriadus.jpg.41524dd38745392b39a797da20815c69.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="26880" src="<fileStore.core_Attachment>/monthly_2014_08/moriadus.jpg.41524dd38745392b39a797da20815c69.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> I do not own this picture. This picture belongs to Ruskatukka at deviantart.com, and is only used for roleplaying purposes. I make no money from this picture and it's placement here is only for fun.

Moriadus has seldom been seen wearing anything varied from a long old robe. Contrary to many old mages, his hair has kept it's color of natural blonde even to the roots, deceiving from his true age. Moriadus has a wooden stick formed to replace his left foot halfway up his shin, as he lost it in a destructive potion spill with one of his colleagues.


Social Status/Job: Moriadus hermits within the forests far from Aria. He has been away from civilization for 67 years, in pursuit of his ideaology to study without social distraction and practice magic. His only friends have been the wildlife amonst the forest that visit him from time to time for food and company, which he appreciates seeing as his life is overdue to death. For the entirety of his hermitage, he has been studying a large portion of Illusion magic (primary) and quite a bit of Congregation magic (secondary). He knows a bit of Restoration (tertiary) from his studies to help heal birds and keep his health about him. Due to his help of animals, they oftentimes revere him and aid him in certain endeavors like deliveries or messages.


Weapons/equipment: A long brownish green cloak, a canvas bag with a strap for carrying small objects, a handmade falconry glove made of canvas to hold onto birds with talons, a long wooden staff containing an emerald orb inside the woodwork at the top, 5 breadrolls, 1 stale breadroll for birds, and a cantine filled with purified water.


God you worship: At sunrise, he praises Aura's name and blesses his awakening to another day in nature with a small ceremony. Also, he celebrates Jirua and Enally equally, as these are his main virtues to go about in life.


Strengths: Exceptional at Illusion magic, can cast spells with a wave of his hand without much notice of the opponent, allowing him to defend himself in unperceived ways. Since he was preparing to study magic so intensely, he put forth the majority of his time into developing a skill called Empathetic Casting. This skill lets him lay his hand upon a willing friend, and split the energy required to cast a magic spell by half to each person, him and the willing friend. Also, he has much wisdom from lifelong experiences and studies. Another thing is that he has a lot of morale with normal forest life, so tasks can be done every once in awhile by his animal friends instead of himself, such as carrying an unconscious friend, but animals will not fight for him unless he casts Congregation magic. They are his friends, not guardians.


Weaknesses: Moriadus is old and frail, not in stamina but in body structure. He also has a wooden branch foot, so he has a limp and therefore cannot walk incredibly fast or perform many physical feats. Moriadus tends to become angry at whoever disrespects birds or small creatures; he feels strongly that whoever takes animal life out of fun and not survival should be put down in the same fashion. He can forgive, but never forgets the animal disrespect anyone has committed.


History/Notable achievements: Wise Moriadus Wingswell is credited to the invention of Empathetic Casting, as well as surviving through extremely good health habits and maintaining his magical abilities into his elder years as if he were in his prime.


Moriadus left Aria after a potion accident cost him his leg. He was going to forgive his colleague for the mistake, but soon found the colleague dabbled in Necromancy with animals. This angered him and drove him off to study on his own, without the tainted ideals of those around him. He would not learn their ways, and would instead delve into nature for the rest of his life to study true natural magics.


In his 87th year (present day), he stepped out of his tree hut to see the forests in chaos; fires in the trees, crops withering to nothing, and his animal friends being slaughtered and exterminated by the Dusks. This was yet another time in his life that he was set off, and went onto a journey to help Aria against the Dusks. He wouldn't let nature be destroyed by these beasts anywhere else any longer.


Personality: Moriadus is stern and quiet. He can joke and talk to a few people, mostly other natural hermits and sometimes old fauns. He has his aching back and complains to himself about his pains, but when battle arrives, he steps up with his staff and can fight with the best of them. He is exceptionally kind to animalia, especially birds like crows and falcons.


p.s. He has bad hygiene... Hasn't bathed in a hundred years it seems.


Vengeance is my cool new buddy! Soda with a Vengeance!


Edit: Changed age.

 

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Character Name and Nickname
: Felix Aaron Mondel-Jonson.


Gender: Boy, often mistaken for a girl, though.


Age: 19.


Species: Human, but has demonic descent from waaaay back.


Appearance: Long black hair with a fringe; youthful, dark eyes with a hint of red; prominent eyelashes; bone-white complexion; feminine features; wears long black leather jacket with white fur trim; tall and thin; permanent look of somewhere between annoyance and fatigue


Social Status/Job: Unemployed, middle class, lives in parents' house. POINT OF INTEREST: I don't know where to put this, so Felix is a Necromancer mainly, but trains in Congregation and Destruction so he has something to use in public.


Weapons/equipment: Bag of money, pocket knife, different chalks (for runes), flintlock pistol (Anachronism? Oh, come on, it's only a little one. :tongue: ), spare clothes (You never know when they might come in handy), all in a lovely black leather shoulder bag.


God you worship: Tells people it's Vel'ath, but in reality it's Kilanos.


Strengths: Has a strange fondness for cats (they calm him down), has a large knowledge of Necromancy for someone his age.


Weaknesses: Not very social (Only real friend is the first demon he summoned (more on that later :wink: )), prone to bouts of chronic tiredness (so can not fight for very long).


History/Notable achievements: Was born to a Ncromantic father (Also called Felix) and a mother of distant demonic descent. His parents disappeared on the run from the law and he didn't see them since. He practised in his father's footsteps, summoning his first demon (a blood demon in the form of a talking scarlet cat) he was 17. Unfortunately, he didn't know how to send it back, so was stuck with it. He kept it under his bed, and fed it a drop of his own blood every morning and evening. Due to his very feminine face, he once had a boy fall in love with him. Needless to say, it didn't end happily for the boy. He lived on his own in his parents' house up until present, living off of his parents' inheritance money.


Personality: Very negative, borderline emo in fact, easily angered, pessimistic. Eeeexcept for when he's around cats. Pick a cat, any cat! Doesn't matter what breed, just hand him a cat and he'll cheer up, no problem! :bigsmile:


COMPULSORY COMPLIMENT: OMIGOD YOU'RE SO LOVELY AND I THINK YOU'RE LIKE THE BEST PERSON EVA AND WE'RE GONNA BE BEST FRIENDS AND WE'RE GONNA SKIP THROUGH MEADOWS AND STUFF YAYAYAYAY
 
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Character Name: Erika Shining Star


Commonly called: Erika (or Horsegirl as an insult)


Gender: Female


Age: 20


Species: Centaur


Centaurs are a race of half-man, half-horse creatures that typically live amongst humankind as warriors, knights and hunters. Centaurs ancestry can be traced back to the divine when they were created by their patron Gods, a combination of Artamus and Aura, the father and mother, along with Dekriu, Enally, Jirua and Vel'ath. The centaurs call them the Mighty Ones. Since the day of their creation, they have spread out amongst the world, living in large tribes in the wilds. Many have become part of civilizations of mankind. All centaurs have a love of battle and of combat in their hearts. They are fiercely protective in nature. The words of say that to die in battle, protecting others, is the most righteous and honorable death for a centaur and those that do will roam the plains of the Kelshla, the afterlife, forever with Mighty Ones. The strongest centaur usually leads a tribe. This is generally a male centaur, but there are several tribes where the leader is a female.


Most centaurs are neutral in alignment. They do not distinguish between right and wrong, simply accepting what is and needs to be. If laws are needed at the time, they are followed so long as they serve a purpose. Despite their neutral approach, most centaurs desire to make the world slightly better in their own way.


Centaurs average a height of 6’2”, the shortest centaurs standing at 6’, while the tallest reach heights of 6’9”. Centaurs weigh, on average, 400 lbs, but can range from 320 lbs to 450 lbs. All centaurs are of a strong and muscular build and highly agile. Their lower half can vary in color from chestnut and palomino to black or even white. Males have human torsos that are rigidly muscular with broad shoulders and angular face features. Females have luxuriously curved humanoid halves with stock frames and chests and with classically beautiful faces and eyes. Centaur skin is usually a light tan, but can vary into other human skin tones as well. Centaur head-hair is often times a different color than their body hair. The head-hair ranges the darkest black to the lightest blonde. Their eyes are often bright green or blue. Ears are pointed like a horses and elves.


Centaurs age differently than humans. They grow quickly, reaching adulthood by 16 and rarely live past the age of 60. However, centaurs do not lose their physical abilities with age. Even the oldest centaur retains the strength and agility of its youth.


Appearance:


Centaur003Huntress.jpg



Erika stands to a height of 6’3”. Her humanoid torso is beautifully curved with well-built arms and chest. Her head is a mix of round and angular with a straight chin. She has fine lips and piercing blue eyes. Her tanned blonde hair falls to about halfway between her belly-button and chest. Many human men would find her a beauty were it not her lower torso. Her tail-hair matches the same color of her head-hair whereas her lower torso has a silvery-gray color.


Social Status/Job: Erika is a Centaur Knight living in the land of Aria. She has been traveling the lands for a few years, and recently became a member of the King's Guard in response to the growing Dusk crisis.


Weapons/equipment:


Standard clothing:


She wears a loose white shirt that barely covers her chest with a matching shawl overtop. On her hands she wears brown gloves and around her neck hangs a wooden circle branded with a symbol of an oak tree, the mark of the tribe she came from. On her lower torso she wears a leather saddle bag where she carries her armor and weapons.


Armor:


djrAm.jpg



Erika wears a set of full steel armor designed specifically by centaurs for centaurs. The upper torso is similar to that of human craft including a closed visor helmet, breastplate, gauntlets, gardbrace, pauldrons, tassets, vambraces. The upper torso at the bottom contains large steel plates which interlock with the lower torso. The lower torso is protected with a large steel crupper, protecting all but the lower legs from harm. The crupper attaches to a steel peytral which contains the other group of interlocking plates for the upper torso. These interlocking plates allows a centaur to rotate their body while still the maximum amount of protection possible.


Weapons:


Erika uses a sharp steel longsword to cut down her foes in one hand while she carries a steel tower shield in the other. Her shield is designed to withstand repeated hits while still allowing her to stay mobile.


Misc. Items:


A map of Aria, several canteens of water, food rations, bandages, 2 gold 3 silver and 9 copper.


God you worship: Erika follows the Mighty Ones, revering and respecting each one of them. She typically gives a daily prayer to the Mighty Ones in the morning.


Strengths:


Endurance - All centaurs have a naturally high endurance, and Erika is no different. She can ride around in plate mail, sword and shield in hand, and still have energy to fight. They say it is the horse blood coursing through her that makes her so tough.


Speed - Erika can break out into a full dash if needed, reaching speeds of high 30s to lower 40s in mph. She cannot maintain this speed for long. Typically, she uses this to "cavalry charge" an opponent, coming at them at a high speed to do more damage.


Survival, Leadership and Tactician Training - Skills often required being in the Royal Army. She must know how to survive out in the wild without supplies, keep a team together and being responsible. It is important to know and trust your team, as it can mean life or death of the kings or the people of Aria.


Discernment - Erika has the ability to typically be able to tell if someone is lying to her or not.


Weaknesses:


Water - Erika dislikes bodies of water. She can swim fine, like a typical horse doggy-paddle, but she feels vulnerable while doing so, unable to quickly bound away should trouble arrive.


Confined Spaces- She hates confined spaces, too, for the same reasons. She does not feel comfortable when she is unable to use her agility.


Horse Body - Erika's body is larger than a regular human or elf, making it easier for someone to hit her, particularly her large lower horse torso. Her horse body also makes it impossible to climb trees like a human or an elf and she cannot squeeze through tight spaces like they can.


History/Notable achievements: Erika was born to a “noble” family of centaurs, a family who ruled one the largest tribes on the plains of Kelshla. As a child, she was taught in the ways of a knight. Her tribe had traded with some human merchants who had told her father the tales of glorious knights, noble and proud, who rode out and vanquished the evil of the world. The stories so fascinated her father that he decided that she would become the first centaurian knight of their tribe.


Scouts were sent to find and collect a trainer to teach Erika about how to be a knight while her father trained in her combat. The scouts returned with a retired knight, one whose days of glory had long since faded into a distant memory. Her father paid the knight generously to train Erika everything he knew about being a knight.


As the years went by, Erika became a young centauress. She continued to become more skilled in combat by the year and was becoming knowledgeable in the honors and practices of a knight. As she reached centaur adulthood, the old knight declared that there was nothing more he could teach her. Now, he said, she would have to find out how much she had put the lessons to heart when she ventured forth into the world.


The knight’s statement caused quite a stir amongst the tribe. It was not custom for centaurs to leave their families and venture forth into the world. Her father refused initially on grounds of tradition, but came to his senses after some pleading by his daugher. He realized this it was required of being a knight and as such he gave his daughter his blessing. As a parting gift, he gave her a set of steel armor, forged by the finest centaurian blacksmiths available and a necklace with a wooden circle branded with the symbol of the sole tree for miles in the Kelshla around which her family’s tribe lived.


And so Erika went forth into the world to put what she had been training for all her life into practice. She hit the open road, looking to help those who could not help themselves. That was four years ago. When news of the Dusk crisis began to break, Erika decided she could do more help in the King's Guard than on her own and enlisted there.


Personality: Erika is a centaur knight. Her armor lacks decoration, serving only practical purposes, and she uses her sword only for battle. She fights those who would prey on the weak, whether they bandits, gnolls, or any other person, creature or thing. She loves combat, but fears that it may come to be her defining characteristic. To fight that fear, she spends many hours after the fighting is over helping those she protects instead of boasting in taverns of glorious combat. She dreams one day to establish a new settlement where there will be no need for the tools of war. This is a contradiction she knows, a wild creature of the plains who desires to civilize it. She wonders sometimes if she would be able to stay in the village she wants to found.


Shoutout to Ricia for creating for this amazing sounding RP and to everyone whose taken the time to create characters I will be interacting with. Thank you all!
 
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You look pretty good! Although you are denied till you read the rules.


I'll be your commander... Also @divyansh is your fellow Guard member... he is SUPER racist. Be prepared. xP
 
Also, if you want to keep things about this demon secret, that is fine. You have to PM Me about it else i'll still deny it. I'm pretty big on knowing all the secrets. There are no secrets from the creator, only the players. 
I lol'd xD
 
Ricia said:
You look pretty good! Although you are denied till you read the rules.
I'll be your commander... Also @divyansh is your fellow Guard member... he is SUPER racist. Be prepared. xP
Okay. CS updated! :) Sorry I forgot to add that in.


I'm looking forward to it. It will be interesting to see them possibly trade blows.
 
a centaur OOOOOOOO ZALON WILL LOVE this


* makes a note for all the racist comments i can use *


when she gives a plan - THIS HORSESH*T xD *drums*
 
Character Name and Nickname: Tekkan Faerwen, Light of the Morn


Gender: Male


Age:27


Species: human


Appearance:
User_Knighthonor_Paladin.jpg



Social Status/Job: Wandering Knight / mercenary


Weapons/equipment: His steel armour, forged better than most. His greatsword, Dawn, with a hilt emblazoned with the rising sun. He carries with him a pack containing supplies such as food to last for about two week's travel. His cloak is white, with golden coloured thread in the shape of a rising sun, now slightly off-white due to dirt. At his belt he wears a long, sharp dirk, with no particular patterns or ornament, though he keeps it well-honed.


He can in fact do a small amount of healing magic, learnt from his mother, a priestess, though he couldn't stop a fatal wound. Given time, he might heal a broken limb, but that is essentially the limit of his powers.


God you worship: Dekiru


Strengths: He is a fine warrior, and is very keen on his food, though his well-muscled figure doesn't show it. It was once said he ate a whole boar in a night, but nobody's sure if that's true. He isn't, even, for that's another thing he enjoys - wine and mead.


Weaknesses: He bloody hates water, can't swim, and his armour doesn't help. He also detests birds. He's not scared of things like pigeons, but if a big enough bird like a giant eagle looked like it was going for him, he'd probably run more than fight.


History/Notable achievements: The reason he fears birds is because his own father, a knight, was taken from him by one, ripped to shreds by its talons and beak. He himself was almost killed by it, but for a holy apparition fending it off, sent by the god Dekiru. He worshipped the god ever since, in gratitude for his life. He was at one point a knight, however he decided to become a wandering knight, for he wished to see the world and all it could show him.


Personality: He's certainly a very brave individual, almost all of the time. So much so, he even once took down a dusk, in the form of a sea monster, alongside a mage whose name he never learnt, though he wished he had. He can however be a tad blunt at times, often verging on rudeness, and he sometimes throws his weight around a bit, believing strongly in his own abilities. Within though, he is deeply honourable, and will do the right thing when pressed.


Ricia's awesome :D
 
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Besides the fact that only sea dusk and bird of prey dusk can make it to Aria at the moment, you totally check out.
 
Character Name and Nickname: Baron the Crusher


Gender: Male


Age: 40


Species: Orc


Appearance: Baron is a large individual, usually towering over most humans. Giant teeth protrude from his lower jaw in usual orc fashion. Baron has arms as large as tree trunks and hands that can palm watermelons. Horns jut along his arms, shoulders, and back. His torso is larger than his lower body, but that does not discredit his speed.


Social Status/Job: Convict. Was held prisoner in the capital for murder, thievery, and rape, among other charges.


Weapons/equipment: Garbed in a striped black and white prisoner’s uniform. Torn and ragged along the edges. Tends to use what is available if hand-to-hand does not suffice.


God you worship: Baron worships no gods. If there was a god of crushing skulls, then he would worship him.


Strengths: Baron enjoys crushing skulls, the sound of bones breaking. Physical strength is Baron’s strength. Fights using his animalistic instinct.


Weaknesses: Not an expert of using swords or weapons. Not fond of heavy armor.


History/Notable achievements: Notorious as one of the most dangerous criminals in the history of Aria, or so Baron likes to believe. The orc became wanted after a series of murders, all the victims’ skulls were crushed. The official count was fifteen, though the actual number is thought to be greater. Baron was captured by twelve of the king’s guard, though several lost their lives in the process. He was dragged away into the dungeons bloody and laughing, charged with counts of murder, thievery and rape.


Personality: Baron makes his presence known. He is loud, large and is not tactful. The orc does as he pleases: takes what he wants, fights when he wants, and does not respond well to orders. That being said, he is not entirely uncivilized or a moron. He has respect for those that earn it and although he may come across as a fool, has intelligence.


Note: I don’t like to have a rigid definition of a character as I feel it restricts how I can post as it may seem “out of character” if I betray an aspect of the CS. I believe personality and history develops as a character is played and interacts with others. I can provide a writing sample, but I assure you I am an advanced writer.


Vudukudu has a cool name.
 
Circus said:
Note: I don’t like to have a rigid definition of a character as I feel it restricts how I can post as it may seem “out of character” if I betray an aspect of the CS. I believe personality and history develops as a character is played and interacts with others. I can provide a writing sample, but I assure you I am an advanced writer.
That is fine? Everyone does... Of course if your character is 40 years of age... you can't just start of with no history. I think you are trying to say you might not go 100% by your sheet. And that is fine. I just wanted a premise.


You're accepted. You will have several guard with you in the kings hall.
 

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