• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Wyrd of the Black Dogs | Characters

Main
Here
OOC
Here
Lore
Here

Syan

Junior Member
Roleplay Availability
I am looking for roleplays.
Roleplay Type(s)
  1. One on One
  2. Group

The Wyrd of the Black Dogs

Characters
Here is the character sheet. You can fill out multiple characters as needed! You also donʼt have to follow this format strictly, as long as all the necessary information is there.


Name: Insert the name of the character, including aliases
Title: Does the character have any official title by which they are recognized? (e.g. Captain of the Royal Guards)
Gender:
Age:
Race:
Place of Birth:
Where was the character born, or where do they originate from?
Class: What type of role do they fit in combat? If the character is a non-combatant, then what is their role? If they do not have a role, write “lazy guy”
Faction/Organization: Do they work in an organization or support a faction? There can be multiple factions/organizations here, depending on the situation



Picture: Optional

Physical Description: Self-explanatory. Include any tattoos, markings, piercings, makeup or facial scars.

Typical Clothing: Obviously your character is not going to be wearing the same outfit day in and day out, but what is their general style, if there is any?

Personal Effects: Do they have any items that are precious or important to them?

Other: Optional, include any other details that you want



Personality Traits: What are some personality traits and dispositions they have? These can be subject to change, or context-dependent

Strengths: What are their strengths? These can be physical and mental

Weaknesses: What are their weaknesses? These can be physical and mental

Biography: What is their story? What has happened to them prior to the events of this narrative?

Other:



Preferred Weapon: Optional if the character is a non-combatant, which weapon have they extensively trained under?

Fighting Style: Optional, is there anything to note about their fighting style?

Abilities: Magical or otherwise

Weapons and Equipment: Optional, do they have any specific weapons or equipment that they keep to themselves? (These can be lost or changed for other items)

Armor: Optional, do they wear any specific armor outside of whatever they can find or standard-issue equipment?

 
Last edited:

  • 1742476258992.png
    Name: Assassin 29A78 "Smoke" Thak-Rane (Holy Name)
    Title:
    Few know much of Jokir- the distant country in the far west. The nation is composed mostly of farms surrounding the three cities- Wan, Mal, and Yor. The country is peaceful, mainly importing the unique herbs and crops that grow in the soil- known for their healing properties. Most people who visit only see the cities and the closer farm lands- they never question the lights coming from the mountain ranges that exist at the edges of the territory. At the peaks of these three peaks lay identical monasteries. No outsider has dwelt there- with the high elevation and elements killing any non Jokir- but within is the training grounds for the order of Thriken. Smokes temple commands assassins and warriors- operatives that work bounties and missions given by the Order. There are no mixing between the monasteries, so the others role is unknown. The people worship The Yalor (Inner) Gods. The mythology speaks of an ancient world of Sand and Obsidian- surrounded by a glass prison. One is a trickster god, known for his love of trading and gambling. The second is known for beauty and art, protecting the people and keeping peace. The third is simply known as the Weeping God of the Sun.
    Gender: Whatever The Order needs
    Age: 20 Years spent training- ten years in the field. Age when they where selected is unknown.
    Race: Jokir-Ane
    Place of Birth: earliest memories are in the monasteries.
    Class: As an Assasin of Thriken
    Faction/Organization: Order of Thriken



    Picture: Too variable to show an image

    Physical Description: Variable- though their size is generally between four feet tall and six feet tall. Scars do not remain on the skin after a month or so, and every other feature changes.

    Typical Clothing: Though disguises are common, Smoke will occasionally be ordered to wear his order uniform- flowing black robes, leather armor- a cloak and face mask.

    Personal Effects: Seal of the Thriken, A roughly drawn sketch of a face.

    Other:



    Personality Traits: Smoke has been slowly broken into nothing but a tool- simply completing missions, training, and sleeping. They are an expert actor, perfecting roles for missions and impersonating targets if need be. Smoke is devoted to their missions and the Order, never straying from the laws and restrictions the order has given them.

    Strengths: With only slightly above average strength, Smoke relies on dozens of combat forms- each adapted for general enemies, adaptable. They are skilled in many weapons and poisoning- as well as acting.

    Weaknesses: The Herb that is used to shift their form is addictive and painful- forcing the bones into a proper position, forcing skin and hair from their body if need be, but Shadow needs to rip the unneeded features from their body so the new disguise can grow. The herb will one day kill them- or worse, if a form isn't changed within 3 months, their body will shift and contort- trying to emulate random bodies. This creates a horrific creature, bones unnaturally formed and replaced- skin peeling off as more layers grow at a quick pace.

    Other:



    Preferred Weapon: Although their every moment of free time is spent training on new combat forms and weapons, the typical crossbow and shortsword are the preferred weapon.

    Fighting Style: There is a wide range of abilities based on the form Shadow has taken, ranging from a more aggressive style for larger bodies, or more agile forms for when in their smallest form.

    Abilities: None

    Weapons and Equipment: The Order has numerous weapons cashes and a few lairs hidden away in the slums of a few major cities. Shadow carries the common weapons of the Order, a shortsword and crossbow- each able to be disassembled and hidden among clothing or personal effects.

    Armor: The common armor of a Thriken Assassin is made of well treated leather, always shined to perfection. There are numerous pockets to hold knives, poisons, and anything else needed for a mission.

 
Last edited:


Name: Ariodate ‘Merry’ Merighi
Title: Lieutenant
Gender: Male
Age: 32
Race: Human
Place of Birth: Varian Republic
Class: Officer/Scout/Sapper
Faction/Organization: Black Dogs, formerly of the Bluemarks



Physical Description: He is a somewhat gangly, tall man, standing at around 6’2. His skin is a light olive shade, and he usually has a military bearing to him. He wears his hair long, reaching his shoulders, which he ties up when in the field. He looks older than his age—due to a lifetime of fighting, and because of his beard. He wears his beard a little long, but with the mustache clipped to a stubble. His face is a little long—‘horse-like’ is a frequent insult thrown against him, but not entirely inaccurate—with an aquiline nose and eyes set deeply in, topped off with a rather bushy pair of eyebrows.

Typical Clothing: Hailing from the Republic, he has an unusually picky taste regarding his clothes, but his choices are also pragmatic. He usually prefers frock coats and a well-made shirt, as well as fine riding shoes; not too many frills, should he need to move around without too many restrictions.

Personal Effects: A necklace bearing the image of Iun: an open book. It is partially made of gold and therefore may sell for some petty cash.



Personality Traits:
  • Passionate. He feels very strongly about his beliefs, and often feels the need to act upon them. This extends to his ‘republican’ opinions and his firm patriotism regarding the Varian Republic.
  • Loyal. He is relatively loyal, as far as mercenaries go. A stable life above everything else! He is also loyal in a personal sense, and tends to stand by his friends.
  • Courageous. Or reckless. It depends on the perspective. This leads him to make social gaffes sometimes, so he might not be the best bet for a situation that requires good talking. On the other hand, if you need someone working a dark cave alone, he’s your man!
  • Aggressive. Which makes him somewhat of a jerk. Somewhat. He tends to prefer solutions of brute force rather than diplomacy or cunning, which is a little odd considering he’s a scout. ‘Charge!’ is permanently fixed into his vocabulary.

Strengths:
  • Tough. He has great stamina and can endure harsh weather. A consequence of being a scout and, therefore, spending several nights roughing it outdoors.
  • Perceptive. Also a result of being a scout. He can note details and changes in an environment quickly, which can make the difference in a life-or-death situation.
  • Intelligent. To be a sapper, that is a requirement! He is learned, can read and has had an education in the School of Iunas.
  • Duellist. He knows how to swing his sword, how to throw feints, parry and riposte. Which is a lot more than can be said for the average swordsman.

Weaknesses:
  • Excitable. As a result of being both passionate and aggressive, he’s quick to make decisions, which may not always have favorable outcomes.
  • Weak. He may be tough, but he is certainly not strong! He shouldn’t be the first pick when it comes to wrangling a dragon.
  • Stubborn. He tends to hold to his beliefs and opinions firmly, which can lead to, at best, frustrating conversations—and, at worst, a debilitating incapability of seeing the bigger picture.

History: Ariodates spent most of his younger life in the inner districts of Daruvan, the capital of the Varian Republic, in a more or less well-off family. His father was a senior accountant in a modest trading company, but which still had decent returns. His childhood, however, was plagued due to his tense relationship with his siblings: he was born very late, and so had siblings that were much older than him. As a result, for much of his childhood, he perceived the family’s household to be suffocating. At the age of sixteen, he enrolled in the School of Iunas, studying engineering for some four years, before signing on to the Bluemarks out of a poor sense of wanderlust. He went on several trips to the West, where he cut his teeth and honed many of his skills. He eventually made it to the role of Bluemark constable, but felt that his training as an engineer was being underutilized. For whatever reason, he was repeatedly being assigned as a scout rather than an engineer. He chalked it up to the whims of the bureaucracy, but eventually he retired and switched to the Black Dogs. With the Black Dogs, he went on several missions in the Cantons as an engineer, before eventually being promoted to the rank of Lieutenant and head sapper of his division. Unfortunately, the commander of his division subsequently died in a freak accident involving black powder, leading to him being hastily transferred to a different division, hastily jury-rigged together from other diminished divisions. He acted as an engineering consultant in this new division, which was however placed rather unfortunately in the Duinar Empire just prior to the Emperor’s assassination…

Other: Has a noticeable Varianese accent that serves as an immediate tell for his origins.



Preferred Weapons: A curved saber; the curvier, the better.

Fighting Style: Either blow them up or strike them first. In any case, it is better to finish things up quickly.

Abilities: Nothing too much out of the ordinary, but his duties as a scout and a sapper necessitates that he is good with traps, hunting and mining. He is also good with throwing knives, odd as that may sound.

Weapons and Equipment: He always carries a belt of throwing knives and a tulwar—recognizable for the golden filigree on its handle and scabbard—he received during a campaign in the West. Aside from that, during large-scale combat, he may opt for standard-issue halberds and crossbows.

Armor: Most of his armor is standard-issue black plate with linen padding, but he has customized his gear with a shoulder cape of fur fitted to his left pauldron. He also wears a fur cap instead of the standard-issue metal skullcap and his armor is ribboned with tribal talismans from several campaigns in the Cantons.
 
Last edited:

WIP

Name: Tully Brabantius
Title: Lord of Windkeep
Gender: Male
Age: 46
Race: Human
Place of Birth: Duiran Empire
Class: Politician
Faction/Organization: Independent, but sympathetic towards the Levellers



Physical Description: He is a broad-shouldered, heavy set man, with salt and pepper hair cropped short; skin the color of corned beef; and an uptight bearing, owing to years of service as part of the Anvil, although he is not as self-serious as some of his former compatriots. He stands at around 5ʼ8. His face is weathered from labor—unusual for an aristocrat—, with wrinkles around his eyes and mouth. He keeps his face clean-shaven, although leaves intact a short pair of mutton chops.

Typical Clothing: He prefers to wear simple clothing—yet within the bounds of elegance—such as a long-hemmed tunic and a pair of fine hoses, with leather sandals. On occasions he may wear the robes preferred by the aristocracy of the country.

Personal Effects: A triangular pin with a brass finish. A symbol of the Anvil.



Personality Traits:

Strengths:

Weaknesses:

History:




Preferred Weapons: He is trained, like many of the field members of the Anvil, in the use of a two-handed sword, although it has been years since he has fought and his skills have rusted.

Fighting Style: Very defensive, using the length of his greatsword (in the event that he has one) as a way of controlling the area.

Abilities: No particular abilities, aside from a scholarly education at the Royal Academy and whatever he has learned from the Anvilers.

Weapons and Equipment: Nothing specifically. He still keeps his Anvil-issued greatsword in his home, although more as a memento than an actual instrument.

Armor: Nothing.
 
Last edited:
Name: Aurox Hollowborn, Auros/Auro as potential nicknames for those who are close to him.
Title: Trainee
Gender: Male
Age: 20
Race: Dragonfolk
Place of Birth: Can’t Remember, the most remembered place was somewhere in the cantons.
Class: Training to be a well-known mercenary
Faction/Organization: None in particular




Physical Description: About 5’3’’ weighing around 173 pounds. He has a skinner figure but is slightly more muscular than the average person. He has dark blue scales travelling from his upper legs all the way up to his mid-chest from his dragonfolk race. He also has a long dragon-like tail and small horns. His tail changes colors based on the emotion he is feeling.

**Red:** Anger
**Orange:** Anticipation
**Yellow:** Joy
**Light Green:**
**Forest Green:**
**Blue:** Sadness
**Purple:** Surprise
**Deep Purple:** Disgust

Combinations of these colors will be shown to depict emotions that are a combination of the other 8, example being love = joy + trust . The color of his tail corresponds to the colors of the vials as well.

Depending on the level of the emotion- the tail will become more or less saturated

Lastly, in times of extremely passionate emotion (hatred, ecstatic, etc.), his eyes will begin to leak the color of the emotions he is feeling.

Typical Clothing: Casual yet lazy, often just wearing simple colors and clothing like black sweatpants, black jackets, grey t-shirts, etc.

Personal Effects: Their sketchbook, and the belt containing their vials of liquid mana.




Personality Traits: What are some personality traits and dispositions they have? These can be subject to change, or context-dependent

Aurox has a unique personality system, being completely devoid of real emotions, he uses a liquid mana he produces via his ability to create artificial emotions. While they do let him feel things, they struggle to extend to more complicated topics like empathy/sympathy, and are often out of place or awkward in certain moments. These artificial emotions also cause him to switch between emotions rather quickly.

Strengths:
Cool Head - He has the ability to remove the syringes that allow him to feel emotions- therefore if needed being able to make decisions without the influence of emotion and purely based on facts.
Quick Learner - Aurox is able to learn things rather quickly- paying close attention to details and attempting to repeat them.

Weaknesses: His lack of real emotions sometimes makes it harder for him to connect- or makes him easier to manipulate. He also has a rather short-term memory, forgetting many details about people or why he was fighting for something.

Other: He often tries to hide the fact that he has no emotions as much as possible, though it tends to slip loose sometimes, or admitted when he is close to others. Additionally, he must periodically refill these vials of liquid mana, as the more emotions he feels, the more they drain.





Preferred Weapon: None quite yet, as he is still in training. The weapon he is most familiar with is a bow and arrow.

Abilities: The ability to generate more of this liquid mana to feel emotions from his fingertips, though this takes rather long.

He is slowly working not only to improve the speed of this- but to potentially turn this into a weapon.

Weapons and Equipment: The liquid mana is stored in vials on a specially made belt, all the vials have a small syringe that subtly injects the mana into his leg allowing him to feel these emotions. If this is removed, he can no longer feel the emotion corresponding to said vial.

A small backpack carrying a sketching kit, a polaroid camera, a sketchbook, and a photo album.
 

Users who are viewing this thread

Back
Top