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Fantasy The War (WIP)

Killorkiller said:
well he does take the damage, just a little bit later. also there are more powerful people in this rp.
Difference is said people are kings or queens, pivotal members of an entire kingdom and as such are meant to be the most powerful characters. Also energy absorption is always a broken mechanic. Speaking entirely from experience.
 
yea, i see what your saying. And normally, i would remake my character but i have lots of studying to do. also his clan was a pivotal part of the kingdom, its just most of the Air kingdom has been destroyed, people would think that his clan is dead.

Airagog said:
Difference is said people are kings or queens, pivotal members of an entire kingdom and as such are meant to be the most powerful characters. Also energy absorption is always a broken mechanic. Speaking entirely from experience.
 
[QUOTE="Queen of Fantasy]Character sheet (BTW if your character doesn't have a gender, and they are a leader just put "Lord" in front of their name instead of Queen or King.)
Name:


Age:


Gender:


Appearance: (Anime or realistic.)


Species:


Powers:


Personalty:


Bio:(Optional)


Extra info:(Optional)


Theme song: (Optional)


Name: Queen Iris


Age: 100 (Looks in her 20's)


Gender: Female


Appearance:


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Armor


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Species: Snow Elf


Powers: Snow/ice Manipulation, Temperature(cold) manipulation, Long life-line.


Personalty: Though she seems ice cold on the outside, she has a warm heart and cart for her people.


Bio: She (in her years) is considered young to become Queen. Her parents died in war, leading a massive army against the fire kingdom, the worst enemy. She took the throne early and now is trying her best to rule the kingdom, and still be herself.


Extra info: She takes rides often with her buddy.


Her buddy, Glacier


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Theme song:


[media]



[/media][/QUOTE]
Can I please make younger twin siblings for her?
 
Name: Sir John Walter


Age: 27


Gender: Male


Appearance:
1daf76ce7862cdd1ad9812ccfdffa10a.jpg



Species:Tainted Human


Powers: (Human manipulation): The ability to command to average human mind into doing his bidding with just the wave of his hand. It wears off in the matter of an hour or so. When used it drains most of the energy from him, hence making him weaker in battle.


(Natural night vision): His eyes are accustomed to complete darkness which allows him to see clearly and perfectly in the dark.


(Dark energy manipulation): The ability to channel darkness and evil from others and use it to his will. The darkness is mystically absorbed through his body and through his hands, hence shooting a dark orb at his target.


Personalty:Greedy, witty and clever. A most destructive combination.


Bio: Sir John Walter works as a royal officer in the Dark kingdom., his duty is the guard the dark Queen with his life. He had worked his way through the social and political ranks of the kingdom and believes it is his turn to be King of darkness. This would have to wait of course, for Sir John is now in the mists of the war between kingdoms and must aid the current ruler into victory. From then will his devious plan start and he will rule as the leader of the Dark Kingdom.


Extra info: John Walters is not very open about himself, he was raised as a mere peasant in the dark kingdom and worked to feed his starving family. At the age of 15 his parents were killed by royal guards in the dark kingdom. Instead of growing a hate for the kingdom he took this as an opportunity to start a new life, one that would lead him into dabbling with the dark arts and finding his way into the higher ranks of the political system until he found himself as a high ranked royal officer. Now he secretly vows to take the kingdom for himself in the name of his parents.
 
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jjcoollay1434 said:
Name: Sir John Walter
Age: 27


Gender: Male


Appearance:
1daf76ce7862cdd1ad9812ccfdffa10a.jpg



Species:Tainted Human


Powers: (Human manipulation): The ability to command to average human mind into doing his bidding with just the wave of his hand. It wears off in the matter of an hour or so.


(Natural night vision): His eyes are accustomed to complete darkness which allows him to see clearly and perfectly in the dark.


(Dark energy manipulation): The ability to channel darkness and evil from others and use it to his will. The darkness is mystically absorbed through his body and through his hands, hence shooting a dark orb at his target.


Personalty:Greedy, witty and clever. A most destructive combination.


Bio: Sir John Walter works as the right hand man for the leader of the Dark kingdom. He had worked his way through the social and political ranks of the kingdom and believes it is his turn to be King of darkness. This would have to wait of course, for Sir John is now in the mists of the war between kingdoms and must aid the current ruler into victory. From then will his devious plan start and he will rule as the leader of the Dark Kingdom.


Extra info: John Walters is not very open about himself, he was raised as a mere peasant in the dark kingdom and worked to feed his starving family. At the age of 15 his parents were killed by royal guards in the dark kingdom. Instead of growing a hate for the kingdom he took this as an opportunity to start a new life, one that would lead him into dabbling with the dark arts and finding his way into the higher ranks of the political system until he found himself by the leaders side. Now he secretly vows to take the kingdom for himself in the name of his parents.
I might tell you that we actually already have a first servant/general of the army. So it might be necessary that you clarify WHAT rank he is.


I am no mod or admin, i just wanted to tell you.
 
jjcoollay1434 said:
Name: Sir John Walter
Age: 27


Gender: Male


Appearance:
1daf76ce7862cdd1ad9812ccfdffa10a.jpg



Species:Tainted Human


Powers: (Human manipulation): The ability to command to average human mind into doing his bidding with just the wave of his hand. It wears off in the matter of an hour or so.


(Natural night vision): His eyes are accustomed to complete darkness which allows him to see clearly and perfectly in the dark.


(Dark energy manipulation): The ability to channel darkness and evil from others and use it to his will. The darkness is mystically absorbed through his body and through his hands, hence shooting a dark orb at his target.


Personalty:Greedy, witty and clever. A most destructive combination.


Bio: Sir John Walter works as the right hand man for the leader of the Dark kingdom. He had worked his way through the social and political ranks of the kingdom and believes it is his turn to be King of darkness. This would have to wait of course, for Sir John is now in the mists of the war between kingdoms and must aid the current ruler into victory. From then will his devious plan start and he will rule as the leader of the Dark Kingdom.


Extra info: John Walters is not very open about himself, he was raised as a mere peasant in the dark kingdom and worked to feed his starving family. At the age of 15 his parents were killed by royal guards in the dark kingdom. Instead of growing a hate for the kingdom he took this as an opportunity to start a new life, one that would lead him into dabbling with the dark arts and finding his way into the higher ranks of the political system until he found himself by the leaders side. Now he secretly vows to take the kingdom for himself in the name of his parents.
Your power is kind of OP, you might want to add some sort of a disadvantage to the controlling people. But i am not an addmin, just trying to help.
 
Killorkiller said:
Your power is kind of OP, you might want to add some sort of a disadvantage to the controlling people. But i am not an addmin, just trying to help.
It indeed is, though i am expecting tjat he just wont be allowed to use it on anyone but npcs.
 
[QUOTE="Ami the breadling]I might tell you that we actually already have a first servant/general of the army. So it might be necessary that you clarify WHAT rank he is.
I am no mod or admin, i just wanted to tell you.

[/QUOTE]
Thank you . John would be the general if that is fine.
 
[QUOTE="Ami the breadling]It indeed is, though i am expecting tjat he just wont be allowed to use it on anyone but npcs.

[/QUOTE]
True, but if he can use it on other RPers then it should have to do with like the will power of the person he is trying to control, or something like that
 
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jjcoollay1434 said:
Thank you . John would be the general if that is fine.
As i said we already do have a general. It is Aermik, who also is the queens lover and advisor.


Sorry. Though you might wanna speak with @Lighthouse8477 who plays him. Maybe there are multiple generals.


Also, be known that not all characters need to obey the general. My character Tina for exapmle does only need to obey the queen, though Aermik is a father to her and she follows what he says mostly.
 
Killorkiller said:
Your power is kind of OP, you might want to add some sort of a disadvantage to the controlling people. But i am not an addmin, just trying to help.
okay thank you. I changed it up a bit.
 
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Name:Aaron Cain


Age: 22


Gender: Male


Appearance: (Anime or realistic.):

images







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Species: Human


Powers:


Aaron's powers involve the manipulation of time


Time walk : Aaron is able to instantly transport or phase himself back to a position that he had previously been in, ridding himself of any injuries or ailments he had received during that time period. The further Aaron phases himself, the more of his energy it consumes, and the weaker he becomes.


Excellent Timing: Aaron is a master at timing. Whether it involves knowing the exact moment when to execute a leap, throw a weapon, etc. When it comes to situations where timing is crucial, Aaron is usually able to pull off all the necessary actions flawlessly at the exact moment needed.


Time-Lock: With some effort, Aaron is able to freeze an enemy in time. The person that is frozen will be unable to move, think or act. From the frozen person's perspective, they will perceive an instantaneous transition from the moment they are frozen to the moment they are unfrozen. Keeping a person frozen saps at Aaron's energy. A person becomes unfrozen when Aaron unfreezes them or he becomes too weak to maintain it.


Time-leap (see bio): Aaron traverses time for over thousands of years. When a time-leap is performed, the "leaper" is permanently weakened in terms of his/her abilities.






(Two knives. Modified to function as boomerangs as well)


Z



Personalty: Aaron has a very casual personality, and doesn't worry too much about his actions, and likes to joke around about situations, even serious ones. He has a hard time submitting to authority, especially those whom he doe snot have any respect for.


Bio: In his era, Aaron Cain was part of a dystopian society. He served the central government by volunteering to become a Timewalker, an individual who had the ability to manipulate time. The Timewalkers were the main reason why the central government was able to hold on to power for so long, since they were dispatched to dispose of opposition targets, and to put down any sort of uprisings against the government. However, Aaron had a hard time submitting to his leader, who didn't even show his face. His insubordination and recklessness eventually drew the hostilities of his fellow time walkers, who were then ordered to kill him for being a liability. Aaron was able to flee for a while, but eventually he was cornered. With no other choice, he executed a time-leap, sending himself flying thousands of years to an unknown point in time...


Extra info:(Optional)


Theme song: [media]
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Name: Saij Tacllam "The Nomad King"


Age:25


Gender:Male


Appearance: Saij is an unassuming young man, standing at about five feet nine inches, he is thin and at first glance appears very meek, his most distinguishing feature are that he has no distinguishing feature, for someone who lives in the dead Air Kingdom its assumed they'd at least be scared once or twice by the roaming bandit tribes, but he doesn't have a single distinctive scar. He has dark skin as is expected from one who has spent their life in the sun scorched ruins of the air kingdom and nearly golden brown hair. Wearing a slightly modified version of the old brown and dark green air kingdom common robes, his armor is always very light allowing for quick, unhampered movement. He wears a small dagger at his left hip and old air kingdom shortsword on his right, and is usually seen wearing a worn down sack over his shoulder, within which he carries a variety of miscellaneous objects and items and despite disliking the title "The Nomad King" he wears a curiously tawdry crown.


Species: Human


Powers: Saij's more ethereal abilities are rarely seen as he prefers to talk his way out of conflict or danger, that being said he does dabble in forms of old magic that were once practiced by magicians and monks of the dead kingdom.


minor air/wind manipulation: a nearly insignificant manipulation of wind or air such as a small but precise gust or tail wind. This ability is almost completely useless in battle and is typically used for more practical things like playing with old air kingdom toys, instruments or operating wind specific mechanisms that can be found in the ruins. Although if used slyly, any small gust could prove useful, blowing sand and dust into a bandits face has saved a few people on a number of occasions.


Stacal's Lightstep Technique: Long ago in the ancient gardens of the Air kingdom the Monk Stacal, the first ever to fly, once practiced a technique that was said to have made him as light as the breeze before being able to take off entirely, through years of training and patience, many claimed that he was actually able to traverse the royal gardens by literally standing atop the bushes, flowers and plants, this ability came to be known as Stacal's Lightstep, or simply "the lightstep" and was the first step towards free flight. Saij has been honing the skill for some time, collecting rotting and broken books and pages in the sand to study from the masters long dead. Tho nowhere NEAR as proficient as the old masters, he has gained the ability to make himself much lighter at will, allowing for slightly faster movement or higher jumping, tho, this also makes him far more susceptible to blunt force attacks.


Ventus Blink: There was an enigmatic order of monks among the Air kingdom who were known simply as the World Walkers, who had cracked an ability that in ancient scrolls is described as "the Ventus Doorway" which was said to take advantage of the very essence of wind itself "freedom". World Walkers are speculated to have been able to use "the Ventus Doorway" to traverse from one city to another in the blink of an eye. Despite his best efforts and all his studying, Saij has only used this ability twice his entire life and both times was only able to travel about the distance of five feet instantly, as such it was nicknamed by one of his best friends "the Ventus Blink".


Personalty: Simply put Saij is happy. In the ancient tongue his name once meant "pleasant breeze", and it is shown by the bright smile or smirk that he typically wears. He is very witty and sometimes almost too nice, which is odd for someone who deals with bandits on a week to week basis, he's also a known flatterer and can sometimes be a bit of a womanizer. Saij has an almost overwhelming desire for knowledge, especially in the case of the Ancient Air Kingdom, ready and willing to learn new things from any books, scrolls, or magical items scattered about the ruins. He spends copious amounts of time reading, studying, practicing and meditating. All the time spent around the philosophy of air has pointed him towards the primary characteristic of air itself, freedom, and this is evident in his personality. People are free to come and go from his group of nomads as they please, he finds slavery and even the honor bound chain of command found in most kingdoms to be distasteful, and he refuses to bow to, or be thought of as lower or higher than any other person. Despite being rather carefree, Saij is very intrepid when it comes to the safety and care of anyone who chooses to follow him through the harsh desert, and although he hates the title "King" there is no one else his people know, who deserves the title more than he does.


Bio: Saij was born in the Air Kingdom to a loving mother and father. An only child, he learned how to survive in the desert from his father, how best to avoid bandits, find food and water and seek shelter, while his mother, an avid collector of books taught him all she knew about tactics, magic and desert herbs. When he was nine his father left him and his mother to find food one night and never returned, after mourning his death, he and his mother proceeded to wander the desert as they had been for years. When he was seventeen he took advantage of the tactics that his mother had taught him and with the addition of a bit of wind magic used them to free a small group of people from a particularly nasty group of bandits. For the next three years he and his mother liberated more and more slaves, who were more than happy to join his group and at the age of twenty he had developed a reputation in the Air Kingdom, some calling him "The one true Heir" "the true king of the Air kingdom" and the most popular "the nomad king". Tho it was never his wish to be revered, he certainly enjoyed outsmarting bandits and freeing slaves and has been doing it ever since.


Extra info: Notable members of the Nomad group:


Sara-Saij's 22 year old best friend and self proclaimed head knight of his royal guard (tho he's told her a million times to stop saying that). A feisty, stoic redheaded girl who has the ability to manipulate sand to create weapons or other small mundane objects. He objects never seem to hold however, usually breaking moments or hours after being created, her entire life she's only created two objects that have never broken down.


Harena-Saij's mother, in her older years she has become an excellent healer and medical expert, a supreme magician and a nearly unmatched tactician, were it not for her, half the liberating battles the group has won may not have had such fortunate results. Harena, tho it is hard for many of the followers to believe, reads more than her son.
 
Name: Kybi Kykker


Age: 21


Gender: Male


Appearance: (Anime or realistic.)


Species: Fallen Angel


Powers:


•Hardened Wings- Kybi's wings harden, to the point where they can block heavy attacks. The feathers turn sharp, and are very brittle, so they break easily, but also offer great protection. He can't fly while in this state


•Wing Shot- As an extension of his Hardened Wings, Kybi can shoot feathers from his wings, acting as a ranged weapon. The feathers are quite sharp, so they have a good chance to impale the opponent. They can be fired rapidly, in barrages, in bursts, or by the feather.


•Dark Smoke- Kybi can emit a dark smoke, that can give him cover, or give his allies cover. The smoke is nothing special, but it adds to his stealthy, and mischievous nature.


Personalty: Kybi is suspicious of almost everything, and everyone upon his initial meeting of them. He's a good man, although he can get into bad situations, with high up people. His race doesn't help his pleas as innocent either... He keeps his dark side hidden, although it comes out in vulgar bursts every now and then.


Bio: X


Extra info: He travels the kingdoms as a wanderer, accepting any work he can get. He's a poor man, and he just got off trial in the Light Kingdom, under the accusation of stealing from a Market, and threatening the owner of the stand, courtesy of his darker side.


Theme song: 'From Shadows' By Jeff Williams
 



{NAME}

Red Xu Kai

{AGE}

468(Has an eternal physiology of a young man.)

{GENDER}

Male

{APPEARANCE}
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latest


Rune.Slayer.(Elsword).full.1169306.jpg


425807_screenshot.jpg
{SPECIES}

Bound Demon

{WEAPONS & POWERS}

Blade Of Ra

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Although this weapon was originally forged for supporting allies in the heat of battle using the unique railgun like tip of the sword to cast spells, it has been re-purposed by Red so that his magic will work instead of healing spells. This allows for devastating blows if he manages to get the tip of the sword to your face, torso, arms... legs... pretty much anywhere. The Blade Of Ra is an ancient weapon made from the fire of the sun and the liquid iron from the depths of earth. Red found it thrown away in a pile of dead corpses while traversing hell in search of a way out. The sword had been said to carry the souls of all people who have wielded it and that is power is based purely on the will of the user and not the strength of the blade.
Rune Summoning

ravens_memory_make_magic_circle_by_deyleirine-d7iwqkv.jpg


Red knows an incredibly rare form of demonic magic known only as rune summoning. It is essentially the process of whisking magic circles into thin air and using them in inventive and deadly ways like turning them into platforms or summoning a creature. There are a lot of possibilities.

Platforms

The Runes that Red summon can be used as a platform or wall to jump off of. For example, he could be being chased by a psycho killer. In order to escape he creates a stairwell of runes for him to run up. As soon as the killer puts his foot near a rune, it dissappears, letting Red escape. The platform can also move around as long as there is someone on it.

Summoning


Teleporting



Spell Casting
Manipulation

TESV_Shout_Trick.png


Since most demons are granted this ability, Red has it too. The power to traverse a persons mind (to a degree), pick up physical objects with a thought and in rare cases even travel into an object, possessing it.
Blinking

Blinking is really just a fancy term for short distance teleporting. Commonly used in rapid succession, blinking has a multitude of uses like escaping or confusing an opponent.
{PERSONALITY}

Red generally acts according to emotion and not thought even though he tries his hardest not to. He is usually pretty laid back and doesn't fear anything most of the time. Unfortunately he had some complications with his parents as a child and still to this day is extremely socially inept. When it really matters Red is a great strategist, making the most of his time and resources to get the best possible end result. He loves to toy with his enemies and often confuses them due to his fluent use of abilities. Many people mistake Red as female because of his unusually short clothing and tied up hair, the only reason he wears these are because he grew up in the fire kingdom where the burning hot temperatures are quite hard to handle, Red was raised in an environment where it was normal to wear these clothes. His belts and rags are customary wear for a bound demon and grant him extra mobility and communication with other demons. Red also loves to collect magical charms and trinkets to add to a vast collection he has.

{BIO}

Red was raised in a part of the old underground fire kingdom that was awfully close to the earths outer core, he often got burns and rashes because falling on the ground would singe your skin. He fell, a lot. Red never really got use to wearing the stone shoes the villagers wore, this caused him to fall, trip and stumble a lot while walking. Reds parents were complete alcoholics. Many years ago a rock began to form in the depths of the earth, cracking the rock made a gooey purple liquid flow out that when heated, turned into an alcohol. The drink was incredibly addictive and it began to gain a reputation around the underground fire villages as "the potion of addiction". A year or so later it was outlawed and banned around the entire fire kingdom, the entire supply of it was taken and destroyed. Before the ban, Reds parents regularly drank it because it made them no longer feel pain. As soon as the ban happened, they slowly went insane due to withdrawals and within one day went on a fit of rage before throwing Red into a pool of lava, killing him. Red ended up making a deal with the Devil, in exchange for an eternal life back, he would have to give his will to Satan, king of hell. Red initially refused this offer but he really had no choice. Either stay and be tortured forever in hell or live once more. The choice was obvious, and that is how he got to where he is today. There is a lot more to his backstory, but it will be revealed throughout the rp.

{THEME}

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Name: Gef Mutt


Age: 230


Gender: Male


Appearance: (Anime or realistic.)


0fa452c2b8de4791631ea8956801cb39.jpg



Species: Mongoose (Poltergeist)


Powers: Nullification, Extreme Speeds, Meh Telekinesis


Personality: He's rather unpredictable. Sometimes he'll be stalking in the bushes, wanting nothing more than to mock you until you can't take it anymore, while other days he'll be as sociable as a celebrity. The only real thing you can pinpoint about him is that he thinks and acts like a hyper intelligent animal. Human problems like "Moral" and "Empathy" do not concern him. He does get along with ratfolk though.


As half-religion freak and half-mongoose, he has a strong hatred towards slutty dressing and women attempting to challenge men. (Against mongoose instinct)


(He's really hard to get along with)

Queen Iris


Shisaki


Queen Bellatrix Vincetia


King Corvus Fortring


Juliana Rogers


Thalia Odison


Queen Azura


Louis


Zelarous


Elsbeth Naman'ic


Vlad


Shylu Vaan


Christina Tarmora


Red Xu Kai


Locke


Bio: Once upon a time, Gef was a highly religious man. He was a farmer and a religious man through and through. He happily remained as such until one day his barn caught up in flames. While attempting to save his animals, he ended up attracting the attention of the nearby rodent population as well as losing his own life. Though gef had put in such effort to be accepted by god, he was rejected for reasons still unknown to him to this day. Instead he was reawoken, seemingly weightless, dashing around the barn. Despite his shock, he could feel his conscious slipping away, leaving him with little time to fill his unnatural urge to find life and take it over. With panic about him, he only saw one possible escape. Into the body of a nearby mongoose.


Extra info: He is severely limited by his body being that of a mongooses, including his weaker frame and lack of thumbs to hold weaponry. However, he does possess overwhelming speed and reaction time. His intelligence is unchanged as well, though his personality is adapted to merge with animalistic instincts. He is incapable of lifting a person, though he does have the ability to shove around his enemies, knocking them off balance or disarming them so he can dive in with his swift attacks.


Theme song:


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Name: Locke


Age: Appears to be in the late 20s, actual age is unknown, even by him


Gender: Male


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/MTG_Tibalt_3.jpg.437717c97e11583c1153ffece5aadc68.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115506" src="<fileStore.core_Attachment>/monthly_2016_04/MTG_Tibalt_3.jpg.437717c97e11583c1153ffece5aadc68.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Often wears a tattered cloak to protect from the sands and generally avoid looking like a demon.


Speices: Demon


Powers:


-Wind manipulation, to the point where he could force the air from a target's lungs. Granted, to do so would require Locke being serious, injured, AND desperate to finish the fight while. To keep the air out of a target's lungs would also require immense amounts of concentration.


-Insane Alcohol tolerance. Often asks for the strongest brew available, and only Hellfire Ale and Scumble have gotten him drunk.


-Flight, as a benefit of wind manipulation.


-Increased endurance, as he has taken beatings and walked them off. Hasn't shrugged off an impaling though. Dante he ain't


Skills:


-Proficient with swordplay, daggers, and throwing weapons.


-Proficient in evasive combat and counters.


-Has an excellent poker face


Personality: Locke is a very devil-may-care individual. He constantly ignores insults and is generally a nice guy. He's also one to play pranks on individuals if he gets too bored. If someone crosses one of his few lines, he becomes deadly serious, and even sadistic.


Bio: For the bandits in the ruins of the Air Kingdom's castle, there is one section they refuse to enter called the Demon's Den. Should a bandit get close, howling winds blast them back and a demonic visage laughs. This is Locke, one of the few surviving members of the Air Kingdom. As a child, Locke grew up with his sister, Kayley. The two would often cause trouble and be mischievous little devils. All that came to an end when the Kingdom was attacked. Both Locke and Kayley were skilled in dodging and wind magic, but they were separated. Locke firmly believes that his sister is still alive, somewhere. Since the attack and subsequent ruin of the Air Kingdom, Locke has called the castle and its vast halls home. The section he frequents includes the old throne room, where the King would sit and look imposing. As Locke needed more than just magic to survive, he looked around and found a strange curved sword(i.e. Khopesh). Upon being forced to use the blade when bandits wanted to loot the throne room, he found that it had a strange property to it. Upon the first hit, nothing had happened other than blood staining the blade. When the blade hit the same spot, however, the blood turned into a strong acid that caused the bandit to writhe in pain. Locke later named the blade simply Rend. However, as of late, Locke has begun traveling back and forth and seeing all that he can see. In part, he wants to reunite the survivors of the Air Kingdom and take their homeland back. However, he also wants to find his sister so he may confirm her fate.


Extra info


-Locke is an idiot and oblivious, to the point of other staring at him in disbelief at the level of idiocy displayed.


-Through encounters with many bandits, Locke has learned to be prepared and has a small arsenal of throwing knives and daggers on his person at all times.


-Although the Air Kingdom was peaceful, Locke will eliminate or disable any threats to his life when necessary.


-Locke carries a flask on him that is about half-full of Scumble.


-Locke is a bit of a schemer and has vials of his own blood on his person to use in conjunction with Rend


-Rend was discovered to have 4 different effects. It can cause blood to combust, freeze, explode, or turn to acid.


-Locke is one to stay out of fights entirely and even if he fights, he usually tries to leave as quickly as possible.


-Locke is a gambling man, known to spend what little coin he has gambling.


Theme Song


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Name: Uhtred (Lack of last name.)


True Age: 289


Appearance Age: Late 20’s to early 30’s.


Gender:Male


Appearance: (Anime or realistic.)

anime_man_by_cresk95-d46c7oc.png

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Species: Uhtred likes to believe he is human, and insists on it when his knowledge of this is contested, but the truth is his soul and body has been heavily tainted by his weapons and powers. His strength is far greater than the capability of any human he can swing around a 700+ pound sword all day as if it’s nothing, his agility and reactions are inhumanly fast.


Powers: Uhtred doesn’t use magic, he thinks magic is downright stupid and undesirable. In a slightly hypocritical way he wields a massive magical weapon, in fact the weapon itself has made him a dangerous person to any kingdom.


Ragnarok


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An immense weapon, sitting at 6 feet in blade length, 7.5 with the handle. Almost a foot or more in blade's sheer size.






Ragnarok is known as a cursed weapon. Uhted picked it up after his life as a mercenary into young adulthoood, at first he could barely use it, maybe swinging it haphazardly and somewhat ineffectively. But with time his strength emboldened and weapon decided in his violent ways, that he should be it's eternal master. In turn it has fused it's terrible magic within his very being, making him an even worse person, but making his strength, speed, reactions, and sense far more acute than a human body would ever allow of him. (Backstory of the weapon.)


Now for it's properties. The weapon was forged in ancient times, long before the start of kingdoms. It's true purpose was never uncovered, afterall what use would a sword be that most people couldn't lift? But, it sooner or later found users, originally it was normal, a hulking massive piece of metal good at smashing, slashing, and destroying the enemy. But with time it fell into violent hands, as was it's violent nature. After years of warfare, bloodshed and taking lives, be it mortal and even occasionally the supernatural creatures, itself became infused with dark and evil magic. Slowly it began to collect souls, entrapping them within the dark metal and making the weapon even more deadly, powerful. But with it's magic came consequence, it developed a subconscious. This subconscious would drive the wielder's of Ragnarok towards dark violent lives, even going as far as to lead them to death, as it's thirst for souls had no stop. Over the many many years it's been used, it has developed primitive magic powers, although nothing like true magic. (So it can't shoot out beams or set on fire or anything like that.


Deadly to All


Because of the souls it's consumed, Ragnarok exists on all planes of existence, meaning even ethereal beings, such as ghosts, undead, golem, and elemental can be harmed by it, as it not only attacks the physical body with a cut, but also the soul.


Cursed


With the amount of dark energy it's harnessed by absorbing souls, when the weapon attacks a soul, it gives it corruption, corruption is a very basic and nasty curse. It taints the soul temporarily, not only leading them to brash and darker actions and emotions, it feeds into paranoia and discord, as well it will taint regenerative properties of beings, slowing that regeneration process and practically punishing anyone for attempting at superhuman healing. Not to mention the tainting of a soul sends it into temporary disharmony, making magic spells more difficult to cast for a time.


Armor of Hatred


After collecting such a vast array of souls, the weapon can release a temporary and powerful armor upon it's user, the armor works as protection from physical attacks rendering them a bit less deadly than perhaps intended, and since the metal of the armor is part of the sword, magic seems a bit unconventional, lower tier and weaker magic has little effect, while high tier can still prove deadly and very effective. The con of using the armor tempts it's user to give into their darker side, even going as far as to convince them at suicide or extreme violence towards those they love, as well if their soul weakens, they can become absorbed, and simply disappear inside the armor, leaving the weapon to be picked up and used again.


Personalty: Uhtred is not a good man, by no means would anyone enjoy to make him their friend, even deranged criminals fear and hate him. This is all due to his past, it tainted him with malice, hatred, and violence. To say he is violent is an understatement, he believes the world is a terrible and dark place, leading him to not care for his action's and whatever consequence they have. As well he treats everyone like they're below him, underestimating even queens and kings, until they've fought and proved a capable foe he doesn't treat anyone with respect, no matter who they might be or what power they show. They have to fight him and defeat him for respect.


Uhtred's thirst for violence and bloodshed is only matched by his weapon itself, his current goals, while hidden is to invoke a world war, he wants to fight and see the lands torn into bloodshed and mayhem. He goes as far as to kill civilians without reason or those that get on his nerves. Even in the presence of kings or queens he doesn't restrict himself, going as far as to speak rudely, harshly or condescendingly to the highest royalty, with the strongest army. This has lead to past conflicts that almost cost him his life.


Bio: Uhtred's past is a dark one, he was born many years ago. He was born to a small family, they scavenged and lived within the ruins of the kingdom of air. His parents had loved him through his first years of life, up until the age of five, then everything changed. He was kidnapped by bandits, forced to watch as they tortured and slaughtered his parents. Now at a young age, this tore his mentality and innocence to pieces, his childhood ended far sooner than it should have. The bandits were not kind, they forced him to primitive urges, fight or flight, and attempting escape could only end in death. Uhtred found within himself an uncanny drive to survive, struggle and bear through the torture they would put him through. He was entertainment, they'd initially pit him against deadly animals, giving him a sword far too large and force him to fight. Later they'd put him against other prisoners, one would die and one would survive, it was a game to them, but unknowingly they trained Uhtred to become a killer. He'd continue fighting as entertainment for them into his initial young adult years, having made a small name for himself in the band and becoming somewhat liked. But he hated them all still he forgot and forgave nothing. Just on luck the band had passed through an ancient armory, arming themselves and taking weapons, armor and the such to sell, of course, this was Uhtred's chance, he had waited years. He escaped into the lower levels, grumbling through the dark. This, was where he came upon Ragnarok, the sword tempted him, and he gave in quickly to it's urges. That night he painted the building red with blood, torturing the leader in such inhuman ways that even the worst of gore nowadays has no effect on Uhtred. From here he'd do what he did best, fight. He traveled the air kingdom, challenging any and all who opposed him. This would continue into his young adulthood. Finally, at the sword had witnessed his violent ways and cruel nature, it chose him. All of it's other wielders had just been another soul to consume, but Uhtred was different. He had the personality to wield the weapon correctly, the drive to use it, and was obviously skilled enough to give it constant souls. The weapon's subconscious would give into him, making him it's eternal master. Of course if he weakens, it'll revoke the privilege it gave, but through this he became a deadly force, tapping into the dark power he would become a threat to towns and cities, in fact at one point in the centuries past he had slaughtered a city. This continued into his 90's, although his body had yet to age, the sword's corruption turned him inhuman in that sense.


Into his 90's, the swordsman had met Bellatrix Vinceita, and he hated her, as he did with all people. He despised her, so much he had challenged the lich. The two would fight multiple times in the next few years, clashing as equals. She would be the first person to defeat him, after clashes where he had came out on top, she had learned a weakness in his fighting. With his pride broken he would move to his basic thought of the world, his place was to serve those stronger than him. During her long rule. Uhterd would help her rise to power, making the dark kingdom into what it is today, but after almost a century of working under her, he took leave. At 200 years, she changed to a more peaceful route, and Uhtred found her weak, his hatred grew again and he left without a trace.


Only recently has Uhtred resurfaced, his intentions are dark, his hatred for everything has corrupted him thus far he has only one true motive, to see the world in suffering.


Extra info: To get it out of the way, Uhtred is heavily based on a character from a particular series, if you know it, I love you. I always piece my characters together from different things. Please, tell me what I can do to improve or change Uhtred to better fit the roleplay, I plan to talk with anyone if there's to be combat between my character and theirs so we can decide on a resolution.
 
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yes i think we do. And can i say, i LOVE The Wheel of Time and i tottaly get your picture and name!!!! One of the best fantasy books i have ever read.


@Rand
 
I see. I actually know the owner of this thread. Probably have a reputation tbh tho ha ha ha. I'm pretty flaky when it comes to threads.
 

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