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The Walking Dead (FATE Core)

Mel With the heel of her boot, Mel stomped the walker's head in. She grabbed her hammer and nodded her head at the woman who just spoke. Mel hadn't considered joining them, she just couldn't have their deaths on her conscious if she had let the walkers overtake them.


"I'm Mel and I'm not headed anywhere, just looking for some supplies. Who the hell are you guys?"


Tags
@Scarab
 
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Keith had made his way to the outskirts of the shopping district without any incidents, luckily. As he got closer he saw three people standing together in front of the supermarket. At first he thought they were just more of the undead but upon further inspection he saw that they weren’t shambling around like walkers and that they weren’t feasting on the dead bodies at their feet.


Keith decided to risk it and approach them. Unsure if any of them had guns and were trigger-happy, he decided to lift his hands into the air to signal that he wasn’t a threat. Of course he kept the kitchen knife in one hand in case a walker ambushed him. So he slowly made his ways toward the others, both trying to alert them to his presence and trying to stay out of earshot of the undead.


Roll
[dice]23314[/dice]
 
All After Rex's compliment, Nora and Mel introduced themselves. Keith cautiously approached the group, skirting around the remaining walkers as he did so.


The walkers in the carpark remain not particularly interested in any of the group.


DM's Notes
You can all assume that things stay like that until I mention the environment changing.


Just keep chatting in posting order (:3)


Oh one more thing: to help with keeping everyone alert, I'm now asking everyone to @-tag the next person in the order when you make your post. So when zanarkand posts, they tag Ceros. When Ceros posts, they tag Rissa. And etc. (Scarab you can tag me ( ;) ) )


 
Who's this joker? Rex watched the newcomer approach. Surely he wouldn't be trying anything stupid since it'd hopefully be three on one if something happened. He glanced around the parking lot for more dangers before deciding to speak up, "Drop the knife."

 
Nora held onto the hilt of her knife as she watched the man approach. He could be a threat, but it was unlikely the other two were because they had helped her kill off the walkers. She stared at the man cautiously.


@Rissa
 
Mel Her question was ignored by the arrival of another survivor, who walked up to the trio with hands raised. Mel side-eyed the two she had helped save, wondering if they knew him. But by Rex's demand, Nora's cautious stare, and the stranger's preventive measures, Mel could guess that they didn't.


"Do what he says," Mel whispered, gripping her hammer tight. "And tell us who the hell you are."


Tags
@Scarab
 
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As he got closer Keith confirmed that they were still alive as they could talk.


“OK don’t go crazy now,” he replied, “My name’s Keith and I’ll drop the knife once I’m a bit farther away from those walkers.”


Keith slowed his pace toward the three others, lowering the knife as he did so. When he go to just under two meters from them he placed the knife on the ground.


“I’m not looking for trouble, I just want to get some supplies and get out of here,” Keith explained.

 
After glancing at his new friends he took the initiative and closed the gap between himself and the stranger. He sure hoped that the two women were friendly at least, for all he knew they knew the man.


He bent down to pick the knife off of the ground and held onto it tightly, "We're not looking for trouble either so..you don't have a gun or anything, do you? Can't be too safe."

 
Nora lifted her hand from the hilt of her knife after sizing up the newcomer. She crossed her arms. "I think he's telling the truth. If he were going to attack us, he would have by now." Nora said. "And it would be dumb to attack us 1 on 3 and almost certainly die just to have a chance to scavenge supplies from the stores." Her gaze returned to the new arrival.


@Rissa
 
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Mel As her two new companions checked out the newcomer, Mel kept her eyes on the remaining walkers in the parking lot. They seemed preoccupied, and didn't notice the quad of living humans so near. She gripped her hammer tightly, waiting for the small talk to cease.


"If y'all are done, I'd like to get under some cover before those walkers catch our scent."


Tags
@Scarab
 
Keith felt a wave of anxiety hit him when the knife was taken off him. But being unarmed wasn’t as bad as getting attacked by nervous survivors.


“No I don’t have a gun, wish I did, I’m not a half bad shot,” he answered, before adding hastily, “That is shooting stuff that isn’t humans, only animals and stuff y’know, and I guess these undead guys too now.”


Keith was then snapped back into fear when one of the women reminded the group that they were in close proximity to a group of walkers.

 
Rex looked to the others before giving the knife to Nora instead of returning it to Keith.


It felt strange being in the company of people that didn't seem bloodthirsty, it felt wrong after what he did when the apocalypse started. He still hadn't made peace with himself or this new world in which he lived. He needed to think...


He nodded toward the women, "Thanks for the back up. But...I think I'm just gonna head back out." He looked at Keith suspiciously, "You guys be careful."


And with that he simply left them.

@Jaye
I hope it's okay to go out of turn like this!!
 
She sighed as Rex left and then looked at the two knives she now held. ""You're both going to stay in the group, I hope? Also, I really don't need two of these." She handed Keith the knife he had initially arrived with. "You can have this back, I hope I'm not making a mistake trusting you with it. Anyways, we should check out some of these stores." Nora said, then she pointed at the supermarket. "Keith, do you mind going in first?"


@Rissa
 
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Mel Initially confused at Rex's departure, Mel took it in stride, figuring it was probably the right thing to do. But for now - Mel looked the newcomer up and down and then at the woman by her side - she'd stick with these two. She peeled her eyes from Rex's retreating back and the walkers still in the parking lot and scanned the area. The pharmacy's half cracked door caught her eye for the second time since arriving and she voiced her thoughts.


"I wanna check the pharmacy."


Tags
@Scarab, @Jaye
 
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Keith thought Rex leaving was stupid, they had a much better chance as a group. Still he wasn’t going to cause a scene over some guy he’s known for a minute. He was also glad that he wouldn’t have to cause a scene to get back his knife as the lady just handed it back to him.


“It’s no mistake, I won’t pull anything,” stated Keith, “And I’ll go in first as long as you guys got my back.”


Truthfully Keith hated the idea of going in first but he had just met these ladies and wanted to make a good impression. And he was better armed now that he had been all week, so that was a plus. But before he had a chance to head for the supermarket, one of the ladies said she wanted to check the pharmacy.


“I’m OK with going in the pharmacy or market, as long as we check out the other one after,” Keith replied, “It’s up to you two.”

 
Rex, Nora, Mel & Keith The four continued their cautious talk, one eye on the nearby walkers. Keith was disarmed, his knife now in Rex's hands. Nora was attempting to keep tensions calm while Mel concentrated on the danger lurking nearby.


Keith was visibly unnerved when Mel brought up the walkers again. But it was not the walkers that unnerved Rex. He bid the other three good day and left the parking lot, taking his chances on his own.


Behind them (or in front of Keith) the supermarket doors remain closed, curtains imperfectly covering the inside of the glass front. To the group's right (Keith's left) is the pharmacy (door askew), the general practice and two restaurants. To the other side of the supermarket is a realtor's office, a bakery, a cafe (windows broken) and a post office.


The walker's left in the parking lot still appear oblivious, but they are shuffling nearer.


The three agreed to stay together - for now. However at the decision on where to investigate, they had a difference of opinion. Nora wanted to explore the supermarket first, whereas Mel was more interested in the pharmacy. Keith has simply left the decision to the other two.


DM's Notes
Yay conflict. Minor conflict, but still (:3) I leave it in your guys' hands which way you go. Try not to let meta influence your decision. Also splitting up is an option, if your character is willing to leave the back-up of the group so soon.


Rolls: Everyone make a Stealth roll 4(d6) (except for Rex, since you're leaving).


Posting order is going to be a bit shaken for the next moment. Either zanarkand, solvernia or Enigmatic Cat will be posting after me - followed by the other two. Ceros, I'll ask you to wait until all three have posted before you reply again.


FATE Points: (Rex; Nora; Keith) :3/5:


FATE Points: (Mel) :4/5:
Jon You are not alone, hiding in this broken shop. You met the survivors you're hiding with not long after the outbreak of the living dead. There used to be more of you, but there was An Incident. After The Incident, your group fled the local supermarket and holed up inside the pharmacy instead.


The other survivors with you are:


- Amy (early-30's Japanese-American, dependable. Used to be lenient but seems to be more ruthless since The Incident.)


- Lee (late-teens Japanese-American, snarky. Has taken a liking to Jon.)


- Luisa (zanarkand's character)


- Cam (Enigmatic Cat's character)


Lee is hiding near the pharmacy door. Your group recently heard sounds of a brief struggle outside and sent Lee to eavesdrop on the newcomers. Better prepared than dead, after all. He's just whispered back at the group that one of the strangers left the area and that the other three are undecided on if they'll investigate the supermarket or in here.


In a hushed whisper, Amy points out:


"They took down three of the walkers - they can handle the supermarket."


She seems to think it's not worth telling he strangers about the danger in the supermarket.


DM's Notes
Welcome! Let me know either in a PM or in the OOC tab if you've any questions at any point.


So for the record, posting order for the new group is first come, first serve. Ie. zanar, sol or Enig can post next, I don't mind who. Ceros will post after the last of you.


I'm starting Jon off a little differently, introducing them with other characters in tow. They're NPCs, don't worry too much about them. Since you started out barracaded in a supermarket, I'm giving you a chance to already have a weapon.


Rolls: Make your rolls on RPNation's Dice Roller for all your rolls. Paste the results (using the bbcode) in your post.


Roll 1(d6) to find your weapon. Weapons are as follows:


1 = Unarmed


2 = Plastic Cutlery


3 = Rolling Pin


4 = Chef's Knife


5 = Shovel


6 = A Rifle, 3 bullets


If you can figure out what to roll for your actions, feel free to ( :P ) Ie. If you try to convince your group, roll Diplomacy. If you want to peer out the door, roll Notice/Stealth. Etc (:3)


FATE Points: :3/5:
Luisa You are not alone, hiding in this broken shop. You met the survivors you're hiding with not long after the outbreak of the living dead. There used to be more of you, but there was An Incident. After The Incident, your group fled the local supermarket and holed up inside the pharmacy instead.


The other survivors with you are:


- Amy (early-30's Japanese-American, dependable. Used to be lenient but seems to be more ruthless since The Incident.)


- Lee (late-teens Japanese-American, snarky. Has taken a liking to Jon.)


- Jon (solvernia's character)


- Cam (Enigmatic Cat's character)


Lee is hiding near the pharmacy door. Your group recently heard sounds of a brief struggle outside and sent Lee to eavesdrop on the newcomers. Better prepared than dead, after all. He's just whispered back at the group that one of the strangers left the area and that the other three are undecided on if they'll investigate the supermarket or in here.


In a hushed whisper, Amy points out:


"They took down three of the walkers - they can handle the supermarket."


She seems to think it's not worth telling he strangers about the danger in the supermarket.


DM's Notes
So for the record, posting order for the new group is first come, first serve. Ie. zanar, sol or Enig can post next, I don't mind who. Ceros will post after the last of you.


Starting you off a little differently this time, introducing your character with other characters in tow. They're NPCs, don't worry too much about them. Since you started out barracaded in a supermarket, I'm giving you a chance to already have a weapon.


Rolls:Roll 1(d6) to find your weapon. Weapons are as follows:


1 = Unarmed


2 = Plastic Cutlery


3 = Rolling Pin


4 = Chef's Knife


5 = Shovel


6 = A Rifle, 3 bullets


If you can figure out what to roll for your actions, feel free to ( :P ) Ie. If you try to convince your group, roll Diplomacy. If you want to peer out the door, roll Notice/Stealth. Etc (:3)


FATE Points: :3/5:
Cam You are not alone, hiding in this broken shop. You met the survivors you're hiding with not long after the outbreak of the living dead. There used to be more of you, but there was An Incident. After The Incident, your group fled the local supermarket and holed up inside the pharmacy instead.


The other survivors with you are:


- Amy (early-30's Japanese-American, dependable. Used to be lenient but seems to be more ruthless since The Incident.)


- Lee (late-teens Japanese-American, snarky. Has taken a liking to Jon.)


- Luisa (zanarkand's character)


- Jon (solvernia's character)


Lee is hiding near the pharmacy door. Your group recently heard sounds of a brief struggle outside and sent Lee to eavesdrop on the newcomers. Better prepared than dead, after all. He's just whispered back at the group that one of the strangers left the area and that the other three are undecided on if they'll investigate the supermarket or in here.


In a hushed whisper, Amy points out:


"They took down three of the walkers - they can handle the supermarket."


She seems to think it's not worth telling he strangers about the danger in the supermarket.


DM's Notes
Welcome! Let me know either in a PM or in the OOC tab if you've any questions at any point.


So for the record, posting order for the new group is first come, first serve. Ie. zanar, sol or Enig can post next, I don't mind who. Ceros will post after the last of you.


I'm starting Cam off a little differently, introducing them with other characters in tow. They're NPCs, don't worry too much about them. Since you started out barracaded in a supermarket, I'm giving you a chance to already have a weapon.


Rolls: Make your rolls on RPNation's Dice Roller for all your rolls. Paste the results (using the bbcode) in your post.


Roll 1(d6) to find your weapon. Weapons are as follows:


1 = Unarmed


2 = Plastic Cutlery


3 = Rolling Pin


4 = Chef's Knife


5 = Shovel


6 = A Rifle, 3 bullets


If you can figure out what to roll for your actions, feel free to ( :P ) Ie. If you try to convince your group, roll Diplomacy. If you want to peer out the door, roll Notice/Stealth. Etc (:3)


FATE Points: :3/5:


 
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"We should tell them." She said, huddled with the rest of the group behind the main counter "It's only fair. Anything could happen in there."


She'd rather not have to go out there herself but she would if it meant that more people wouldn't get hurt. She looked at Jon and Cam for a little back up, unsure if she'd get it.


"Right?" She whispered.

[dice]23558[/dice]lol rolling pin


[dice]23561 [/dice]to convince Amy
 
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"We couldn't handle the supermarket and there were more of us." Jon whispered back to Luisa huddled behind the same counter as her.


He clutched his rolling pin and peered over the counter as if something would jump out.


((For stealth [dice]23560[/dice]))
 
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Cameron sat with the rest of the group behind the main pharmacy counter, the building was in a state of unkemptness. From what he could tell a group or lucky individual had already come through and grabbed what they could, though He hadn't really had a chance to give it a look over himself for anything useful since they sought this place out for shelter after they got more or less force-ably removed from the supermarket. Looking down at the roller in his hand Cam couldn't help but inwardly chuckle... three of the group were armed with the same, and it was beginning to look like some sort of Rolling pin of doom trope on TV.. It was unfortunate that the kitchen gadgets were some of the only things they managed to make it out of the supermarket with.


His other hand subconsciously rested on the white scarf that was draped around his neck as he looked up at Lee who was sent to the door to eavesdrop on the newcomers outside.


The supermarket was brought up by Amy ... She didn't seem to care much for the safety of the group outside, He hadn't known her for long... but ever since the market she seemed... different. Regardless, no matter how prepared they were, that place was a death trap.


"I agree with Luisa." Cam whispered, "If we say nothing and they go and check it out for themselves, It's on us if they die in there..."


He lost his wife because he didn't do enough before he joined up with this current group... It was his fault she was dead... He knew it was futile, but he still wasn't keen on letting more people die right then if he had a chance to stop it from happening..

[dice]23573[/dice]
 
[dice]23654[/dice]


Nora nodded at Mel. "If you think we should check out the pharmacy first, I have no intention of objecting. I suppose it doesn't really matter what order we search them in anyway." She looked towards the pharmacy and started walking over to it. "No sense in just running in blind, though." She cupped her hands to one of the pharmacy's windows and attempted to peer in...


[dice]23627[/dice]
 
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Mel She nodded her head at Nora, following a short ways behind her. Mel kept a strict rotation; walkers, Nora, newcomer; walkers, Nora, newcomer. The more she thought about it, the more she wanted to follow Rex's example and high tail it outta there. It was nice to have extra sets of eyes and hands, but there were more sounds, more scents... Mel was sure the walkers wouldn't stay oblivious for long.


"Just keep your eyes peeled and your knives ready." She whispered to both Nora and the newcomer.


Tags & Rolls
Tags: @Scarab @Jaye


Roll:


[dice]23629[/dice]
 
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Keith’s indecision didn’t matter anymore as the other two had decided to go into the pharmacy first. Still he felt unsure, he wasn’t one for heroics, or even leading the way. He was always more of a follower. But he didn’t want to argue with them, that would be unwanted conflict.


“OK, we’re going in slowly,” Keith said, “And I emphasize slowly.”


Keith gripped his knife tightly as he approached the door. He gently touched the handle and pulled the door open and softly pulled it open. He really hoped there were no walkers inside, but was prepared for the opposite, keeping the hand holding the knife at the ready.

[dice]23650[/dice]


@Jaye
 
Luisa, Jon & Cam The group (Lee excepted) discussed whether they'd contact the group outside, especially if they'd warn them about the supermarket. Most of the group was in favour of telling the outside group of the danger, Amy had been the only voice of disagreement.


However after Luisa's comment, she looked pensive. She looked a little pained as she conceeded;


"You have a point."


She nodded to herself, before standing from behind the counter.


"Lee, get back here now."


He turned away from the front door, looking back at the group, figuring out what had been discussed without him. He was used to it, being the youngest.


Amy continued, looking at the rest of the group; "We don't all need to go tell, maybe just-"


The sliver of light from the broken front door widened, illuminated a greater chunk of the inside, as the door was opened. Amy snapped her head around as Lee cut her off with a shriek before she dropped back down behind the counter.


Distressed she looked in the direction of the door (though they chouldn't see the entrance from their hiding spot).


The door remained open, Lee sprawled just inside the store. In front of the door was a big but otherwise average man. Behind him two women could be seen. But everyone in the group knew that couldn't be the explanation for Lee's high-pitched sound. An explanation was soon coming as Lee shouted;


"Walkers!"


And he scrambled back to get further inside the shop.


DM's Notes
Nice use of rapport, zanarkand!


So the strange group intrudes, interrupting any plans to help them. And then there are the walkers, as always.


Rolls: Nothing required, but a few ideas - are your going to Fight? Maybe you'll try barricade yourselves inside the store, using your Physique or letting your Will pump adrenaline to fuel you?


Additionally, are you going to Help or Hinder the other strangers? Are you going to let these strangers into your safe space? Will you push them out?


And start thinking about how your character will feel, whether you kick out the strangers or bring them in. Resentful, guilty, thankful, cautious?


FATE Points: Everyone here currently has :3/5:


If you want to invoke a Trait, to get an advantage, feel free to spend a FATE Point! You can spend a Point before or after you roll, it doesn't matter.



Nora & Mel The impromptue group discussed which store they should enter first - the supermarket or the pharmacy. It takes Mel little effort to convince the other two to check out the pharmacy, first.


Nora attempts to get a glimpse inside, but the paint covering the storefront windows ("40% off!" "Sale on Now!") blocks her vision. Unprepared, Keith reaches for the door and gently pulls it open.


Behind the group, there's a familiar rumble. It's the gutteral sound that walkers make whenever they're agitated. One of the group must've drawn their attention because the last three in the area have shambled over to try and converge on the group. None are close enough to actually strike out, but they are advancing with purpose.


From just inside the door, someone shrieks, but with Keith in the doorway it's not simple to see inside the store.


DM's Notes
So I want to make it clear, the walkers aren't close enough to attack you yet. You can take the fight to them, of course, but you have a few moments to decide what to do. It probably wouldn't even be all that hard to run away, if you ran to the left or right and not, like, directly by the walkers.


I was already thinking that the pharmacy had painted over windows, and Ceros' roll helpfully reinforced that idea. More walkers! You could fight them again, or you could try run. Or... there is the door that was just opened.


Rolls: Depends on what you want to do. You could Fight them (CR of +4), you could run, fuelled by your Athletics, your raw Physique or maybe the adrenaline of Will (CR of +1). You could try take refuge in the shop - but if there's any resistance you may have to push back (physically or with words).


FATE Points: (Nora) :3/5: (Mel) :4/5:


Remember that you can always spend a FATE Point to invoke a Trait and get an advantage! You can use one to get a +2 on your dice roll, or to reroll your dice, or to try get some other advantage.



Keith The impromptue group discussed which store they should enter first - the supermarket or the pharmacy. It takes Mel little effort to convince Nora & you to check out the pharmacy, first.


Nora attempts to get a glimpse inside, but the paint covering the storefront windows ("40% off!" "Sale on Now!") blocks her vision. Unprepared, you reach for the door and gently pull it open.


Behind your group, there's a familiar rumble. It's the gutteral sound that walkers make whenever they're agitated. One of your new group must've drawn their attention because the last three in the area have shambled over to try and converge on the group. None are close enough to actually strike out, but they are advancing with purpose.


From just inside the door, someone shrieks. With your vantage just inside the doorway, you see an asian teenage boy fall back on his arse. He seems to be the source of the shriek, but he isn't looking at you - he's trying to look passed and around you.


He gives a shout; "Walkers!"


And scrambles back further inside the shop.


DM's Notes
So I want to make it clear, the walkers aren't close enough to attack you yet. You can take the fight to them, of course, but you have a few moments to decide what to do. It probably wouldn't even be all that hard to run away, if you ran to the left or right and not, like, directly by the walkers.


You have a little more information to work with, by virtue of being the one to open the door.


Rolls: Depends on what you want to do. You could Fight the walkers (CR of +4), you could run, fuelled by your Athletics, your raw Physique or maybe the adrenaline of Will (CR of +1). You could try take refuge in the shop - but if there's any resistance you may have to push back (physically or with words). You could even try negotiating with the kid you saw, forming a Rapport or appealing to his Empathy.


FATE Points: :3/5:


Remember that you can always spend a FATE Point to invoke a Trait and get an advantage! You can use one to get a +2 on your dice roll, or to reroll your dice, or to try get some other advantage.


 
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