The Unstealable Jewel (Exalted)

Speaking of which, we need a DB sentai team for Five Dragon Army. And Blessed Dragon Champion. And just general Dynastic hijinks.
 
Then I'd suggest changing things around, and having your Charm affect just one unit the Solar is leading, with the exact benefits as IBKP, at a reduced cost, and make IBKP be a permanent upgrade, that for, say 2m surcharge, allows you to affect all units within ess x 10 miles.
 
xarvh said:
Eh. I was thinking that I could just work in writing, so App would not be a problem, but it would be very limiting for a character whose primary focus is social interaction.
It is not as if App 2 is awful--just not stunning.
 
Definitely have my charm set designed towards building 'assets' which would be my super secret spy cult of awesome aside from a bit of combat capacity/survival. Also realized I've unwittingly created a more benign Ra's al Ghul analogue with how my character concept and considerations are set up so far.


Hardened Devil Body (x3)


Loom-Snarling Deception


Eldritch Secrets Mastery


First Ebon Dragon Excellency (x3)


Transcendent Desert Creature


Sand Through Fingers Defense


Sandstrike Blast


Verdant Emptiness Endowment


First Cecelyne Excellency (x3)
 
I'd allow you to summon and candle elemental and a demon of pocket lint. They could effect nothing outside their preview and then only 1/10th of an ounce of each.
 
[QUOTE="Unbridled Originality]My gut reaction to that is no, tbh.

[/QUOTE]
You seem overly cautious in this regard. Summoning demons/elementals is pretty trivial.
 
hellrazoromega said:
I'd allow you to summon and candle elemental and a demon of pocket lint. They could effect nothing outside their preview and then only 1/10th of an ounce of each.
So a Needfire and a Thing That Lurks in Corners?
 
Hmm...should I take Archery, given that Solar Archery Charms and/or Righteous Devil Style are just the thing for a Zenith with a hate-on for the undead?


Or go with Thrown, since Ash won't be able to start the game with any kind of Archery weapon, and people in her homeland use boomerangs and javelins more than bows?
 
Arynne said:
Hmm...should I take Archery, given that Solar Archery Charms and/or Righteous Devil Style are just the thing for a Zenith with a hate-on for the undead?
Or go with Thrown, since Ash won't be able to start the game with any kind of Archery weapon, and people in her homeland use boomerangs and javelins more than bows?
Isn't archery what all those magic warstriders essence cannons use? Also, Solar Archery charms let you shoot into the Threshold from the Blessed Isle and have perfect attacks.
 
Exthalion said:
Isn't archery what all those magic warstriders essence cannons use? Also, Solar Archery charms let you shoot into the Threshold from the Blessed Isle and have perfect attacks.
Yeah, but I don't have any Essence cannons. I have a stick. :P
 
There are actually some very nice warstrider weapons, both mundane and artifact, that use Thrown. Ash could build them quite easily, if she had the materials.


Or, there's always the good ol' rocket punch, er, shock ram!


Mazinger_punch_8493.jpg
 
Wouldn't that be a variant chain dagger?


EDIT: Would a personal scale light implosion bow be A3?
 
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Arynne said:
There are actually some very nice warstrider weapons, both mundane and artifact, that use Thrown. Ash could build them quite easily, if she had the materials.
Or, there's always the good ol' rocket punch, er, shock ram!


Mazinger_punch_8493.jpg
Holy smokes!!! A Shogun Warrior I used to have some of the toys back in the 70's--I even had this guy with the spring-loaded fist that launched off.

[QUOTE="Silent Wayfarer]I could MAKE an Essence cannon... if I had the materials.

[/QUOTE]
Yeah let me see---all you need is the breath of a fish, the voice of a stone, the tears of a tree, and 25 cents. The sad part is the first 3 are easy for a Solar but unless we do some major time travel the last one is tough.
 

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