The Principle Journey OoC ( For all players )

I was going to wait for another post before updating the E.S. with more actions that can do away with the pirates faster such as cutting the ropes or targeting the scout ship.

I will not be able to make the changes until I get home and that will be a while yet.

You didn't answer the question about OHKOs though.
 
You guys are too strong for that. Besides, if you work on the current situation with the new conditions, it should be about the same.

Yet again, doesn't answer the question. It's quite simple, you can easily answer yes or no. No need to beat around the bush.

And if we are "too strong" for that, then it makes no sense for us to basically destroy them with every hit.
 
UNIFICATION EAST RP
Drakerus Drakerus
Neon Valkyrie Neon Valkyrie
MJ ._. MJ ._.
Orikanyo Orikanyo
Hachi Machi Hachi Machi

Post with the Savior is up, and the Engagement Scenario has been Updated.
Please read the new Combat Information, it should help with location transitions and the battle will be a lot easier as ATK dice do 2HP of damage, among other small changes.
Orchid can be the one who runs with savior. She's not skilled in fighting so there is no point for her to stay and fight bats. So, should I wait for player1&2 to attack the bats or shall they just run right away? I think she must call Yesult and Gareth to run with them but stewards know what to do.
 
After reading through everything, it's easy enough to understand.

The only questions are what sicc skills to make and whether to go custom or not.
True.

Idea tossing us also an acceptable reason to talk :^P
 
Yseult would stick around until everyone is moving ... cowering behind the fighters mind you. Even after taking half her life in damage in one turn, she would be devastated if someone died because she wasn't around to heal them in a timely fashion.

Considering either a buff-spam based fighter or, because there seems to be a low amount of healers? Some kind of support.

For actual skills I have no idea. I'll cross that bridge when I come to it.

Hahaha, low amount of healers, you're hilarious.
 
I just remember reading a while back that the east was having trouble keeping the Savior alive, haha. Guess I'm wrong?
our healers mostly haven't purchased or done the healing thing yet.

What we need is super stabby hyper smashy.
 
I just remember reading a while back that the east was having trouble keeping the Savior alive, haha. Guess I'm wrong?

>Shrug< All I know is, ... well, I think I know, I could be mistaken, but I'm pretty sure Orchid, Gareth, Spiritua, and (well, the last one I'm 100% sure) Yseult all have healing Artes. Adelaide, Marc, and Volkan are the fighters.

our healers mostly haven't purchased or done the healing thing yet.

Pfft, I healed myself, that counts!
 
our healers mostly haven't purchased or done the healing thing yet.

What we need is super stabby hyper smashy.
Ah. OK. Makes sense.
7929024757.jpg
 
Ah. OK. Makes sense.
7929024757.jpg

Character:

Name: Stabs McKillinshit
Age: Old enough to kill
Profession: Smasher extraordinaire
Personality traits: A cutting wit, a sharp tongue, can be blunt, very to-the-point, which can be a double edged sword at times.
Inspirational Quotes:
"I stab, therefore I am." "To Err is human, to Stab ... divine." "If you stab me, do I not stab?" "Mama ... just stabbed a man." "Ours is not to wonder why, ours is but to stab and smash."
 
Orchid can be the one who runs with savior. She's not skilled in fighting so there is no point for her to stay and fight bats. So, should I wait for player1&2 to attack the bats or shall they just run right away? I think she must call Yesult and Gareth to run with them but stewards know what to do.

Actually, those were only suggestions on what players coul do. If you choose not to fight, which is perfectly fine, then it can still count towards the sequence.

I placed the sequence there so that we can precisely move out of the forest within 2 more player posts. That way the speciall conditions can come into effect.
 
After reading through everything, it's easy enough to understand.

The only questions are what sicc skills to make and whether to go custom or not.

The custom class is excellent for personalization of the OCs combat stats. Compared to the others it has the bare minimum but can build itself into a quite a versatile combat unit. The downside to that is takes a much longer time to achieve that sort of status.

It also helps if you are unsure about what direction to take your character into. You can still build the basics and then once you do now which route to take, you can modify your purchases and upgrades accordingly.
 

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