The Principle Journey OoC ( For all players )

No worries. I just wanted to let everyone know about cs threads and how they work in this RP. Thx for letting us kniw. Looking forward to reading your character



I think someone has heal artes. But it is more of a plot thing. If the Saviors life becomes endangered by only minor engagements with aggressive animals what does that say about future battles.

Some food for thought for the ocs you could say.
You know what annoys me? I finally go and make a support character and we end uphave a lack of.

Since I have no defense Artes, I'll go evasion DPS after a few tp gains
 
You know what annoys me? I finally go and make a support character and we end uphave a lack of.

Since I have no defense Artes, I'll go evasion DPS after a few tp gains

Well it is still early and this battle is partly a test so it does not reflect on the capacity of the whole group, nor can we guess much about how they would fair in later battles.
 
Well it is still early and this battle is partly a test so it does not reflect on the capacity of the whole group, nor can we guess much about how they would fair in later battles.
Well I do think that auto damage savior takes is a bit bs. It doesn't really give the group a chance to really throw themselves in front of you. So while it's a consistent form of pressure, it's really impersonal and takes the narrative out of it.

That being said, I don't mind only buying offensive artes, investing into strength and cca.

I won't be your shield, but I'll certainly be your sword. Since it does highlight that none of us has enough combat prowess even consistently take down 3 hp mobs.

Although I will stand by what I said earlier, about the doubling attack dice being a bit meh. While it might technically encourage us to take damage in order to attack, it also felt like a waste because none of us are even close to 8 cca. What more if we want to defend ourselves too?

Just a thought
 
It doesn't really give the group a chance to really throw themselves in front of you.

Not really on the matter but you can actually use DEF dice to protect other people. Only problem is, it's more risky to use compared to self-targeted DEF since the damage will actually be received by both characters instead of one. As far as I remember that's how shared DEF dice work.

I, however, am a filthy EVA abuser for the super easy damage negation and soloing potential.
 
Not really on the matter but you can actually use DEF dice to protect other people. Only problem is, it's more risky to use compared to self-targeted DEF since the damage will actually be received by both characters instead of one. As far as I remember that's how shared DEF dice work.

I, however, am a filthy EVA abuser for the super easy damage negation and soloing potential.
No, spirutua sage literally takes damage every two turns.

The Saviors HP will diminish by (1) every 2 posts by random attacks.

This is what I mean by it gives no chance for a person in our squad to actually lay down their lives or not actually do it, because no matter what we do. Sage is going to lose hp every two posts.
 
Shin Positron Laser Shin Positron Laser
How do we use the special ability? Orc has the "All for one" ability that can prevent the savior from dying fast. For example if she pairs the savior with an ally in with good defense, she will receive 0.5 damage every 2 rounds or 1 damage every 4 rounds.
 
Shin Positron Laser Shin Positron Laser
How do we use the special ability? Orc has the "All for one" ability that can prevent the savior from dying fast. For example if she pairs the savior with an ally in with good defense, she will receive 0.5 damage every 2 rounds or 1 damage every 4 rounds.

I think Shin overlooked that. Special abilities are usable only out-of-combat. They're basically aides for plot and character development. Take a look at some of the other characters' special abilities.
 
Shin Positron Laser Shin Positron Laser

Yet another overlooked detail - the pirate/mercenary NPCs have no CCA value information, lol. They're basically idle targets with useless action dice. Shouldn't they have one? The previous encounters had every unit, including allied NPCs, a specific amount of CCA. Even the stupid Morgogs and skelly-bois had CCA.

And are Timore-level OHKOs still viable? 'Cause we could sure use some of that now. Though I think there should be some kind of mechanic around it, like critical strike rolls or something.
 
Well I do think that auto damage savior takes is a bit bs. It doesn't really give the group a chance to really throw themselves in front of you. So while it's a consistent form of pressure, it's really impersonal and takes the narrative out of it.

I certainly hope this is not a foreshadowing of complaints to come.
Shin Positron Laser Shin Positron Laser

Yet another overlooked detail - the pirate/mercenary NPCs have no CCA value information, lol. They're basically idle targets with useless action dice. Shouldn't they have one? The previous encounters had every unit, including allied NPCs, a specific amount of CCA. Even the stupid Morgogs and skelly-bois had CCA.

And are Timore-level OHKOs still viable? 'Cause we could sure use some of that now. Though I think there should be some kind of mechanic around it, like critical strike rolls or something.
E.S. has been updated to include 6 CCA for the npc pirates.

What is OHKO?
 
I certainly hope this is not a foreshadowing of complaints to come.

E.S. has been updated to include 6 CCA for the npc pirates.

What is OHKO?
So no response huh? That's probably the biggest deal breaker for me, hitler with that attitude.

Good luck shin. I would be lying if I could just stay silent while the roleplay went down a path I found to be unsatisfactory.
 
One-hit K.O.

I was going to wait for another post before updating the E.S. with more actions that can do away with the pirates faster such as cutting the ropes or targeting the scout ship.

I will not be able to make the changes until I get home and that will be a while yet.
 
I was going to wait for another post before updating the E.S. with more actions that can do away with the pirates faster such as cutting the ropes or targeting the scout ship.

I will not be able to make the changes until I get home and that will be a while yet.

If I could hit more than two pirates with my level 4 i could get it done quickly XD

Nah im actually going to use Dice this time around too.
 
Doo doo doo~ ori wishes his notif problems would go a-way~!
 

Users who are viewing this thread

Back
Top