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Fantasy The Principle Journey OOC 2020

That would be cool, I'm more than willing to help.
 
That would be cool, I'm more than willing to help.
It's always nice to have help.

Let's start with something easy that I always get players to add.

I always want to expand the animals, monsters, and plants of the RP
The coding for the applications should be on the first post
 
Shin Positron Laser Shin Positron Laser Do you have a specific place where you want the application before being approved? It said there was a submission thread but I couldn't find it.
 
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Bone Lizard


jia-hao-2017-skulllizard-comp-01.jpg





Type: Reptile

Diet: Carnivore

Habitat: Coastal Areas

Average Height: 2 Ft

Average Length: 5 Ft

Average Weight: 110 Lbs

Lifespan: 50-60 Years

Top Speed: 14 Mph or 22.5 Kph


Behavioral and Historical Description:

The Bone Lizard is the result of many years of evolution. It's one of the largest coastal lizard species in the Northern Kingdoms, it's size is one of its greatest assets. The creature is a natural hunter, quick enough to prey on birds on beaches, they also eat crabs if they can find them. The Bone Lizard is known to wreck havoc on coastal pastures, preying on sheep and chickens. The Bone Lizard can usually be seen basking in the sun on the rocks on the coast. The Bone Lizard is considered a pest to some, herders offering money to those who hunt them. There has been a decline in their populations but has recently seen a slight rise.

Appearance Description: The Bone Lizards features are quite unique. Unlike other lizards, the Bone Lizard has bone fragments covering it's spine, head and back. It offers protection against potential predators and humans. The skin of the Lizard is rough and their claws are big and sharp enough to easily caught it's preys throat. When it comes to their teeth, the only have small razor sharp teeth as they swallow their prey whole.


Special Abilities: None


Other: The Bone Lizard is also called locally by some as the Skull Lizard.


 
I might make an animal or a plant, been a long time since I dabbled in another's worldbuilding but ya know, never hurts to try
That sounds awesome. Why not both lol? Looking forward to your submissions!

The latest IC post talks about a new technology called the Millivox which is this worlds equivalent to our walkie-talkie's or cellphones. I'm gonna try and form a submission coding for items and such on top of animals and plants.
 
Fred Colon Fred Colon
Reinhardt Reinhardt
ThatGuyWithSouvlaki ThatGuyWithSouvlaki
Worthlessplebian Worthlessplebian
Jellal Jellal
Jack Rakan Jack Rakan
Slav Slav
Fenris Fenris
Sul_Silver Sul_Silver

Hi everyone. I was just tinkering with some new combat mechanics, then I noticed that the IC has over 100 posts! Breaking the 100 post barrier has always meant a great deal to me as a GM. A big thank you for all the players for their continued support and participation. 100 posts means this iteration of the Principle Journey has surpassed the 3rd generation and 5th generation iterations.

With regards some new combat mechanics, it's mostly for my part as GM. Previously, players would engage an NPC antagonist, where each player would control the actions of the NPC combating their OC. To make things a little more challenging and more fun in my opinion, I'm working to make my OC Seles a partial NPC during engagement scecnarios, so that I can focus on being the antagonist.

Once the basis is set, other players can actually act as the antagonist during engagement scenarios as well. And it's a good segway into PVPing. If there are any questions or clarifications please feel free to ask.

Also any player who is willing to put a little more work and play a recurring antagonist is please feel free to PM me.
 
Fred Colon Fred Colon
Worthlessplebian Worthlessplebian

Hey guys, I noticed, that your Token points have not been used or all used. We're heading into combat soon, you may want to use the points so that your characters can benefit from an increase in actions and power. You can also let me build your character as needed this time.
 
Sorry, I don't quite understand how to do it. Do you mind building it for me at first?
 
Sorry, I don't quite understand how to do it. Do you mind building it for me at first?

Absolutely.
The token points are given to each player and they let you increase your Characters actions in combat. Literally, you are purchasing and unlocking abilities with TP ( token points )
Since Mering has a Firearm, he'll have to purchase ammunition as well. I'll give you my take on your shopping list for your characters build.
 
Fred Colon Fred Colon

So we're going to add the following

Base Stats:
HP: 4 + 2 = 12 TP
SE: 15 + 8 = 24 TP
CCA: 3 + 3 = 12 TP

DICE:
ATK: 3 + 2 = 8 TP
DEF: 3
EVA: 3 + 1 = 4 TP

Strength level 1 = 4 TP

Range level 1-4 = 16 TP
Weapon and ARtes Range increased to 25m / ~80ft

Artes lvl 2 Unlocked = 10 TP

Not carrying : 20 bullets = 8 TP

98/100 TP used
 
Ok, awesome. Thanks.

During combat, you can use the following link so that you have the most up to date stats on your OC to use.

 
Fred Colon Fred Colon
Reinhardt Reinhardt
ThatGuyWithSouvlaki ThatGuyWithSouvlaki
Worthlessplebian Worthlessplebian
Jellal Jellal
Jack Rakan Jack Rakan
Slav Slav

Hey Everyone, I'm going to post a soft timeskip right now. I just wanted to bring everyone up to date on some new engagement scenario aspect.

ALLIES!

This adds a little bit more work and a lot more benefits.

Allies take the form of 2 aspects.

Call types and Troop Types.

Call Types can basically be used as another OC. In this next scenario, Seles will be a Call type Ally. Players will have a limited amount of use and access to all her powers. No player resources like SE or CCA are required, you simply just need to use the Call Types available stats. Exactly like having 2 characters for a post.

Troop Types are even easier. They are really just extra dice for players dice pool. Players can use the dice from Troop Types to add to their own with no additional cost to CCA.

If anyone has any questions regarding these mechanics please let me know. It's also not mandatory to use them.
 

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