The Poison Of The Seven Seas

Queen Rai

Self Proclaimed Queen of RPNation

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Captain (Queen Rai)




Most pirate captain's were democratically elected by the ship's crew, and possess qualities of leadership and courage that inspire their crew to follow them and rely on their acumen in battle. Daring and decisive during any engagement, the captain is commonly looked upon with respect, as a knowledgeable leader of their crew. During chase or in a battle the captain's power is absolute and he can discipline anyone who disobeyed his orders. He also has life or death power over anyone taken as prisoner.



The captain has skills in navigation and seamanship, but first and foremost, the captain has the type of personality required to hold together a rowdy crew of seamen/seawomen. Other than battle, the captain usually would be delegating most of the everyday tasks to the quartermaster or other junior officers. He needs to be overseeing all shipboard activity with the barest level of discipline necessary to keep an even keel.



Since most pirate captain's were elected, they could be replaced at any time by a majority vote of the crewmen. For example some captains were voted out and removed for not being as aggressive in the pursuit of prizes as the crew would have liked. And others were abandoned by their crews for being a little to bloodthirsty and brutal. A few were even murdered by their own men.





Quartermaster/First Mate (Is currently being chosen. Unavailable to new members.)




The quartermaster is next in line after the captain in exercising authority over the crew, and also serves as the captain's right-hand man. On some ships, the First Mate and Quartermaster are separate people. His authority on the ship takes up where the captain leaves off. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities.



The Quartermaster's main purpose was the distribution of things. He distributes rations, powder, work, prize, and punishment. The Quartermaster usually leads the way on any boarding party and keeps custody of all prize or booty. As expected, all gold, silver, or coin is taken, but beyond that, it is the Quartermaster who decides what else was worth taking. He makes his decisions based on time and on how much room the ship has. If the ship is already cramped, spices and exotic materials may be burned rather that stolen.



The Quartermaster also watches over the treasure until it was divided among the crew. The Quartermaster is the one who divides the treasure equally among the mates. The Quartermaster also settles individual quarrels and if need be, act as a witness to any duels, to insure that duels were fair and just.



Serious crimes are tried by a jury of the crew, but the Quartermaster can punish minor offenses. Only he can flog a seaman after a vote from the Crew. The Quartermaster usually keeps the records and account books for the ship. He also takes part in all battles and often leads the attacks by the boarding parties. If the pirates are successful, he decides what plunder to take. If the pirates decide to keep a captured ship, the Quartermaster often takes over as the Captain of that ship.





Boatswain (Britt-21)




This position may be compared to the modern chief petty officer. The Boatswain supervises the maintenance of the vessel and its supply stores. They are responsible for inspecting the ship and it's sails and rigging each morning, and reporting their state to the captain. The Boatswain is also in charge of all deck activities, including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several junior officers who would share his responsibility for the crew's morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails, and anchors.





Sailing Master (Prizzy Kriyze)




This is the officer who is in charge of navigation and the sailing of the ship. He directs the course and looks after the maps and instruments necessary for navigation. Since the charts are often inaccurate or nonexistent, his job is a difficult one. It is said that a good navigator is worth his weight in gold. He is perhaps the most valued person aboard a ship other than the captain because so much depends upon his skill. Many Sailing Masters are forced into pirate service.



Pilot (Haruhi Suzumiya)


The pirate at the helm. The helmsman. The pilot is the one who steers the ship. The pilot needs to know such aspects as the ship's draught (how deep she sat in the water), how wide the ship is, and how sharply she can turn. In shallow waters, the crew takes soundings (checking the depth of the water) and it is up to the pilot to steer. The Pilot and the Sailing Master are incredibly dependent on eachother.





Master Carpenter (Nalzrad)




A person in this apprenticed trade worked under the direction of the ship's Master and/or Boatswain using their skill to not only repair battle damage to masts, yards, hatches, and the hull, but to keep the ship's leaky seams in check with wooden plugs and oakum fibers. He often has separate quarters combined with a workspace.





Master Gunner (dragonslayr)




The Master Gunner is responsible for the ship's guns and ammunition. This includes sifting the powder to keep it dry and prevent it from separating, insuring the cannon balls were kept free of rust, and all weapons were kept in good repair. A knowledgeable Gunner is essential to the crew's safety and effective use of their weapons.





Gunner (Blackjack, SBChase)




A gunner's special skill would be in aiming, but he oversees the four to six men required to take the gun through the steps of loading, aiming, firing, resetting, and swabbing for the next load. He also works to ensure the gun crew's safety in avoiding dangerous overheating or excessive recoiling of the weapon.





Gunner's Lackey (7)(Psylion)




A simple mate who follows the orders of the Gunner to load, aim, fire, and reset a gun. The Gunner will usually choose one of his lackey's to take his place after he retires/dies.





Surgeon (Mono)




Another highly valued position, surgeons are often grabbed from crews of captured ships. They are expected to deal with colds, fevers, or sexual diseases with an assortment of mercurial medicines or other current treatments, and the carnage of battle often required amputations in hopes of saving the wounded. In the lack of a surgeon, a carpenter or even a cook are asked to fill in. A carpenter is certain to have the similar tools and cutting experience, but a cook as a surgeon would be quite a stretch.





Cook (Queen Rai)




More often than not, a cook is a disabled pirate who is allowed to stay on ship if he can make food that doesn't kill crewmembers.





Lookout (ActionPony)




The Lookout mans the crow's nest and uses a telescope to gaze out at the horizon, ever alert for approaching ships and land masses. With smaller crews, this position can be leisurely filled by any member of the crew, but a crew member with the official Lookout position practically lives in the crow's nest. He or she will likely heavily personalize the space due to spending so much time there, such as by adding a hammock or sleeping bag, or stocking it with books to read and snacks to eat. The Lookout is often referred to as the Sailing Master's apprentice, and will usually take over the position.



Guard (TheCrookedEagle)


The Guard probably has one of the most boring jobs on the entire ship. He's always the one on watch, and very seldom gets to do any real pirating. During raids, he's the one who stays with the ship. During the night, he must stay posted outside of the captain's quarters. Usually, guards are incredibly sleep deprived.



Striker (Blackjack and Robin man)


Often overlooked, the Striker is almost always a native of the West Indies, typically from Darien or the Mosquito Coast. They are expert hunters who trap sea turtles and manatees; fish for sharks and other large fish; and also hunt wild game when the the crew comes ashore. Their knowledge of local plants aids in collecting edible fruits and vegetables as well as medicinal plants and herbs.



Artist (SkyGinge)


The Artist's job aboard a ship is to document the voyage through varied medium. Be it by painting, sketching, or carving. Very few Pirate crews were lucky enough to have an Artist aboard. The Artist would often help the Sailing Master draw out nice looking maps.





Musician (Rang Dipkin and Goddess)




Musicians are usually prisoners who escaped torture or death by playing the drums, bagpipes, trumpet, accordion, or fiddle to entertain the crew. With entertainment at a premium on most uneventful days at sea, they are expected to play a jig to dance to, lead a shanty for work tempo, or provide dinner music. Musicians usually play prior to and during a battle, blaring out martial tunes, nautical favorites, or simple loud noise to inspire the crew.




Cabin Boys/Girls (Ktyria and Girouette)




The cabin boy or girl is typically a young child of privileged birth who is sent to sea to learn the maritime trade. Typically, the cabin boy or girl waits upon the officers of the ship. In some instances, they may act as the Captain's servant. They will run messages and errands for the officers, prepare their uniforms, perhaps even fetch their dinners. Because they are an apprentice of sorts, they is also expected to learn all aspects of the maritime trade. The cabin child works long hard hours.


Average Mate (Purpleyedmiss, Holo)


The backbone of the ship. The Average Mate can be anything from some sort of apprentice or assistant to just a simple cutthroat. The possibilities are endless! Though average mates rarely have any sort of measurable power.





Powder Monkeys (2)(Gh0st, Holo)




Many powder monkeys are pressed into service, being kidnapped by press gangs and forced to serve aboard ship. Often the powder monkeys are young lads or ladies no more than eleven to thirteen years old. They mainly assist the gun crews and learn most of the ships basics but are paid little (if anything), treated poorly, and are expendable. If they manage to live a few years, they may eventually make it to a position of more importance on the ship. On a pirate ship, new comers serve the function of powder monkeys.





Swabbies (2)(CasualDragon)




Usually prisoners being forced to do the dirty on the ship (swabbing the decks, cleaning the lavatory, etc.). Also a slang for "useless" mates. (ex. "Avast, ye scurvy swab!")



Create Your Own Role! (Refer to the following users' character sheets for more information!)


Metaphysics - Stowaway



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Name


Mio Del Abascal Marco Vega


Appearance Details


With red eyes, blond hair and pointy teeth, Mio has a very demonic appearance. He's tall and physically strong, with 6'3'' in height and 240lbs in weight. His muscles are strong and thick from both pulling sails and exercising on his own, and he is far from afraid to show them off. His body is ridden with scars, but as a personal principle he's promised himself not to let anyone scar his face, and therefore his face is free from permanent marks and scars. He's got an especially disfiguring scar from boiling water on his right hand, and therefore keeps it wrapped in bandages at all times. He also has a tattoo portraying the ship's flag on his left shoulder.


Mio dresses in expensive garments very similar to what a captain would wear, which has had him confused for the captain when they get to towns occasionally. He tries to keep up with wearing this extravagant clothing at all times, but after a few days out at sea he usually falls back into wearing little more than a pair of pants and a pair of boots. No matter how lightly dressed he gets though, it's unusual to see him without his large English two-hander at his side. Unlike many other pirates who use cutlasses, Mio always preferred English double-edged swords of heavier and more durable caliber. During battle you might even see him with his second two-hander of equal size and shape.



Nickname/Title


The Red-Eyed Devil


Age


Twenty four


Gender


Male


Sexuality


Very Sexual (Pansexual)


Nationality


Spanish


Personality


Mio is hedonistic to the core, playful, and enjoys all things in life. Even if it's labor and hard work, he'll somehow come up with a way to make it funny, which usually means he'll annoy people around him. Sometimes he'll start singing a song he improvised right there, maybe he'll start drawing in the sand, maybe he'll dance up the ropes rather than climb them like a regular person, either way it's bound to be rather quite silly. He'll also aim to be the life of the party, standing in the middle of the room and singing louder than anyone else in his drunk state, and touching all the women (and men) inappropriately. This has lead a lot of people to staying away from him like the plague, other people sticking close to him, and then the final group of people who stay a responsible distance and laugh at his ventures. This last group are usually referred to as his friends.


Not only when he's drunk is Mio "close" to people. He's rather flirtatious and intimate regardless of time or intoxication, which at several occasions has almost lost him his position aboard the vessel. His way of living with alcohol, women and drugs close was a way of coping developed in his early childhood, so he's got it largely under control by this point in his life.



Though he doesn't like to show it, because he feels weak when he does, Mio does have a much softer kinder side to him. He's got a soft spot for people in trouble, and will often serve vigilante justice in towns he visits. He doesn't have a problem with killing people either, and actually started that unfortunate habit at a very young age. A pirate's life fits him perfectly. The mixture between getting drunk, pillaging, killing, even raping, though consent has always seemed more attractive to him, is pretty much everything he aims to get out of life.



One of the other tendencies that are still with him from his childhood is his sadistic way of treating his enemies. He wouldn't mind torturing them at all, nor killing them in ways that spill blood everywhere. He won't go out of his way to torture someone, but he might break someone's kneecaps or stab their body multiple times before putting them out of their misery after a duel.


Likes


Plundering, pillaging, fighting, drinking, singing, treasure, adventure, women and even men. Mio is a man of mainly simple tastes, and a pirate all the way down to his core. Other than his pirately pleasures though, Mio enjoys slouching in the sun, watching the sea on a warm day, and taking swims in the temperate oceans around the Caribbean and Mediterranean. He also likes visiting the Caribbean or the Mediterranean, as he's a big fan of the fruit that grows there.


The one more sophisticated like of his is his interest in the stars. Ever since he was a little child he found himself looking up at the sky, wondering what's up there and how it worked. He started memorizing the positions of stars, and then when he later became a lookout for Captain Dmitri's crew he was taught more about astronomy and navigation by the previous navigator of the ship, eventually taking over the position.



Dislikes


Hypocritically enough, Mio has a hatred for most other people practicing piracy and banditry, especially the latter. It's almost a kind of racism towards them. He's completely aware of how they probably aren't more evil than himself, but with the things he's done he really doesn't think there needs to be more pirates and bandits in the world.


Mio isn't one for spicy food neither. He can stomach slightly spice foods and the like, but he does NOT enjoy having his throat lit on fire by a ghost pepper just to look manly. Although he himself has been seen using guns on several occasions, he tends to go out of his way to attack people armed with rifles or pistols. He's been shot on three occasions, and he's aware of how painful it is, and then generally considers only fighting with guns dishonorable and cowardly.



Skills


Mio is a navigator, and as such he's well read-up on stars, maps, landmarks, compasses, and everything that could interfere with the aforementioned. He's also rather good at geology because of this.


Carrying a two-hander requires strength, and Mio's got that in abundance. He's even dual-wielding swords technically considered two-handers. His muscle isn't something to joke about, and neither is his skill with a blade. His fighting style relies on quick footwork to avoid taking damage and slow, wide, heavy swipes that deal horrible damage if they connect and are hard to dodge.



Tough. Mio is tough. Whether it's trying to drink him under the table, poisoning him, kicking his ass in a fist fight, or even stabbing him, it just seems to be more difficult than with other people. Whether it's because of his body type, his immune system, his way of moving, or simply because of dense muscles and a liver out of this world, Mio has always been tough.



Balancing and climbing have always come naturally to him as well, and he's fluent in both Spanish, English and Swedish.



Weaknesses


While his blade skills aren't questionable, his way of fighting makes him more fit for fighting large groups of opponents than a single powerful opponent. Unlike the heavily armored knights who usually carry long swords Mio barely wears any armor at all, making him vulnerable to small quick weapons like rapiers or light sabers/cutlasses. People with knives more seldom pose threats though, as he's able to keep his distance from them.


Mio is horrible at keeping track of time. Sometimes a week seems like an afternoon to him, and other times 15 minutes seem like an entire afternoon. This has caused him to accidentally shirk his responsibilities in the past, and he's received many a scolding for it.



He's pretty arrogant, to the point where if a girl shows interest in him, he doesn't even remotely doubt it's because of his devilishly handsome looks. This is why he's aware of his resistance to poisons. Let's just say one of those girls weren't what she seemed.


Biography




Mio's mother, a poor maiden living on a small island off the shore of Valencia named Celia, gave birth to Mio 9 months after a large group of pirates pillaged the entire island, including the small village located on it. His father must've been one of many pirates who'd laid their hands on her during that night, but if you'd listen to the elders in the village they'd tell you that he was conceived by the devil himself. He shared his mother's bright blond hair, but had teeth that seemed sharper than they should be and skin paler than anyone else's.


But his eyes what was really made him the outcast. Red eyes that was always compared to a demon's. He was an outcast from birth. Didn't take him many years to realize that even his mother was afraid of him. Celia was a kind woman however, and though she was never able to shake the discomfort brought by looking into his eyes, she always showed him the utmost in love and gave him everything he needed, because, well, she did love him. He was her son, no matter how she could look at it. Unlike the fright which Mio picked up on at an early stage, it took him many years after her death to realize how much she'd done for him.


When Mio was 10 his mother passed due to an unknown sickness that the local healer was unable to aid, and Mio was for the first time completely alone. He didn't like this particularly. Even if he'd learned not to put too much faith in anyone, even his own mother, he had liked to have someone to be close to. The village's children avoided him like the plague, and the adults weren't better. He lived off of fruits and stealing food from the village's houses for a couple of months, until the elders of the village made the decision to send Mio off of the island. He wasn't even opposed, the small island had little more than the village, a small forest at the center, and then dust. A small fishing settlement was all it was, and he never wanted to become a fisherman.


He ended up being dropped off in a larger village on the coastline of the mainland, completely alone. Unlike the last village which already knew of him, and suspected him of anything regardless of whether it was his fault or not, this village never quite understood who it was that kept stealing the meat pies. Neither did the kids instantly reject him for his unusual appearance. Girls even sneaked glances at him through windows occasionally, which only boosted his ego, whether they did it to look at the 'monster' or not.


With all these kids interested in who he was, he wanted to show off. Which he of course did. He spoke of tales that had never happened, and raised himself above the clouds. It worked amazingly for about a month, until the kids started realizing he was only lying and continued to ignore him. It was just like his old island all over again. That is, of course, until the bandits attacked.


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The spring after the summer on which he was sent to the new village, Mio got stuck in the middle of a huge battle between the village and a famous band of robbers and cutthroats. He hid together with a family he'd gotten relatively accepted by, but when the town's militia inevitably fell they were caught like everyone else. The women and girls of the family were taken, and the men were hung at the center of town. Some of the children were sent away in some act of mercy, while others were more or less thrown in a big pile and lit on fire. Somehow, one of the bandit's found himself with a pissed off Mio burying a dagger in his neck, which attracted the attention of higher-ups within the bandits.


Mio was taken in and taught to be a murderer. As his initiation they gave him a dagger and told him to carve out the heart of an old forester who lived a short distance from the village they'd just conquered. The task disgusted him, but for once Mio actually felt like he was part of a group. He was in an accepting community who actually wanted him to be him, and do what he could. He ended up killing the old forester, carving the heart out of his helpless body as he slept. The thing that surprised him the most was how easy it was. He could extinguish someone's life just like that. He didn't have to care about them afterwards. He was greeted with words of encouragement and "not bads" when he returned to the camp, especially when he didn't break down into tears after handing the still faintly beating heart over to the bandit leader.


For the two coming years Mio became a coldblooded murderer. Under the guise of being a helpless and innocent child, he made a very good assassin. He started going to bars, pubs, whorehouses, everything and anything at his young age, usually accompanying bandits much older than himself. Sometimes he'd kill people out of boredom, sometimes because of some perverted lust, sometimes because they looked at him wrong. If you were to ask Mio about this period of time, he probably wouldn't tell you a thing.


He was still only a child. At the summer of his 12th year, Mio's newfound bandit friends were captured by the long arm of the law. Mio pretended to be a young slave in their captivity, and the officers who didn't expect a slave to want to escape, so disappearing from the soldiers was more than easy. But now he was back to square one. Alone, he had nobody. The only difference between now and before was that he'd learned how to kill, and he wasn't afraid to do it.


The coming year was another dark period in his life he doesn't talk about. One he spent largely murdering innocents to take their money. Not for a moment did he even consider using his skills for honest work. There was nothing honest about sneaking up on somebody and cutting their throat when they weren't looking. No one ever caught him though. Somehow, nobody ever expected the young demon-looking boy. He wasn't met with happy faces anywhere he went, but life wasn't horrible. He was used to it.


Finally, on his 14th summer, he was walking through the city streets one night. It had been a while since he'd taken anyone's life, and that showed in his empty wallet. The cold winds sent shivers down his spine, but he kept walking instead of seeking shelter. He was headed for the harbor. The City was often visited by passing ships, amongst which pirates were regular. As a former bandit, Mio had a bit of a rival hatred for pirates, and if he had to pray on 'innocent' souls, he'd rather they were pirates.


He was in luck. A man dressed in garbs highly resembling what was stereotypically accurate for pirates stood a few feet from a gangway leading up to a large extravagant ship. Well, the richer the better. Mio cynically thought to himself as he approached the man, a dagger hanging from his left hand. A bottle of grog was in the man's hand, and he was looking out into the water. He couldn't even stand straight. Mio wasn't even sure he was conscious. With swift and nimble hands Mio started going through the man's pockets. After a couple of seconds the pirate started protesting, but didn't do anything to hinder him. "H... Hey... Whaa are 'sha doing?" The intoxicated pirated started as he blankly stared at Mio. Mio treated him with complete disregard and finally fished a wallet out of one of his pockets, looked through it, then stuffed it into his pocket. Suddenly it seemed like the pirate had understood what happened and got a much less friendly expression. "Whatcha' doin'.... with... with my... my wallet!?" He managed to press out, and threw the bottle aside. He reached for his cutlass, but stopped when a large spot of blood started growing on his chest. Mio didn't say a word and drew the dagger from his chest, wiping it off on the pirate's still clean pants.


The pirate just stood there with a surprised expression, staring at the fountain of blood erupting from his chest. Mio scoffed at the view and turned around to leave when he heard voices approaching. He stuck his head up behind a crate and saw two tall pirates walking next to each other towards the ship he was standing by. "Shit..." He hissed and started hurrying the opposite way from the pirates, only to find that another group of pirates was coming from that way. He backed towards the gangway and watched as his two escape routes were being sealed off. His eyes flickered up to the still-standing pirate who's fountain of blood was starting to decrease in size. In a swift motion he hopped to the pirate's side and pulled him along towards the gangway, throwing the corpse underneath it and then hurrying up it onto the ship. In a moment of panic he climbed his way up the net all the way into the crow's nest, and there he laid for the rest of the night.


When morning came, Mio woke up with a jolt. Voices and sounds of wood and metal came from below, and he dared peak his head out from the crow's nest. Pirates were moving back and forth over the deck, sealing off any potential escape route, so Mio decided to lie in wait. Luckily for him, nobody seemed to be getting up into there. Of course, there wasn't exactly a reason for anyone to climb up in the crow's nest while they were in harbor. Mio kept waiting, and waiting, and waiting, but the acitivty on deck never seemed to decrease, and then he dozed off again. He must've only fallen asleep for about half an hour, when he woke up again and looked out of the crow's nest, he found that the ship had just cast away, and that they were sailing straight out onto the blue ocean. "... Shiiiit."


Night came, and with it silence. There was two guards on deck, and they were playing cards in the light of a small lantern at the other side of the ship. They were probably keeping an eye out for ships, they wouldn't notice Mio sneaking by. Besides, he was hungry. If he was going to survive on this ship, he'd have to find better place to hide and something to eat. Quick like a weasel Mio rushed down the mast and in through the first door he found. After a bit of searching around he found a staircase leading down, then another, and finally he found himself and what he thought was the ship's storage. In here he'd be able to hide. In here he'd probably be able to find something to eat. This was better than the crow's nest.



Or well, so he thought, and wasn't completely off. For the following two days, Mio didn't have a problem. He lived off of dried fruit and meat he'd found in a box, and every time someone entered to grab something he'd just hide behind a few crates until they left. Sometimes he could even sneak out and catch a bit of sunlight before retreating back down to the dark depths. On the third day, like any other, he'd wake up from sleep behind a group of barrels, go up to the barrel he usually took food from, grab a bite to eat, but today?


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"Uh, who are you?" A shiver ran up Mio's spine, and caused him to stand up more abruptly than he wished. He turned 180 degrees and stared at the girl who'd come into the room behind him. A blue-eyed blond. How typical, yet still maybe what he wanted? If the stereotypes he'd heard about blond women were correct, then maybe... With an elaborate swing of his arm Mio stood straight and indicated himself. "I am Mio Del Abascal Marco Vega, legendary buccaneer and master warrior! I am traveling the seven seas to find the evil pirate who slaughtered my family in cold blood!"


He stood there, silently indicating himself for another few moments while the girl stared back at him, until... "... Dmmmitriiii..." The girl called out in a somewhat whiny voice. Immediately Mio dashed up to her side and threw his hand over her mouth. "Ssh! I'm here on a very secret mission! You can't tell anyone about me!" The girl let out a few muffled noises, then he felt something warm and wet against the palm of his hand. He jumped backward and pulled his hand back from the girl as she licked him. "... Salty." She stated, and Mio temporarily looked at her as she was insane. "... That's how people taste." He stated in return, still staring at her in surprise.


He shook the initial surprise off though and resumed his act.
"Now, I need to know if I can trust you! If you reveal me I wouldn't be able to finish my mission and defeat that evil pirate! If I can't do that, I can't reclaim the treasure that is rightfully mine, and if I can't do that..." At this point, Mio was starting to fake sobbing. It was pretty accurate, actually. He was pretty used to faking sobbing. "... If I can't do that, I won't be able to buy medicine for my little sister... She's very sick... Without the medicine..." Mio let out a loud sob "... S-she... She'll surely die..." He threw his hands up over his face and covered his eyes.


Slipping two fingers apart, he sent a glance at the girl to see if his story had worked on her. It had. The girl was sobbing almost as badly as he was faking, and she looked back at him with tear-filled eyes. "That's... horrible." She whispered. Mio let the hands fall from his face and gave a couple of weak nods. "Yeah... she's got the... herpagonosyphilaids... It's pretty bad..." Suddenly his fake sobbing abruptly stopped, and he met the girl's eyes. "So can I trust you?" The girl nodded vigorously and responded "Of course! Anything to help!" Mio jumped forward and grabbed her hands. "Thank you so much! You're a lifesaver!" He faked a warm smile towards her, then added "Now, please leave here before anyone comes in here and catches us." with an indication towards the stairs leading out of the storage. The girl nodded to him and started to get out. Mio let out a sigh of relief, then turned back to the crate he was by.


"WHAT THE HELL IS GOING ON HERE?" For the second time in under 5 minutes, Mio froze up and felt a shiver go down his spine. Only, this time it was a shiver of absolute horror. He slowly turned around and met the angry face of a large man dressed like a captain. It then hit him how bad the situation must look. A boy you've never seen before was digging food out of one of YOUR crates, and a very young girl aboard your ship was running away from him with tears in her eyes. The girl, whatever her name was, seemed to try to defend him, blurting out the story he'd just told her. Only problem was her speech was barely understandable beneath the sobbing. The large man approached Mio, and he bravely drew his dagger to defend himself.


Well, safe to say, Mio got his ass handed to him, and after many of hours being tied to the mast he started wondering what had possessed him to stab that particular pirate last night. The girl, who he had figured out was called Louise, was pretty nice to him though. After a little too long on the mast she'd brought him a quick bite to eat and something to drink, probably against the captain's wishes, but nobody seemed to stop her.


Mio hung his head and stared at the creaking boards that composed the ship for hours on end. They say all good things come to those who wait, but Mio could only feel his final hour approaching as the hot sun burned his skin. At one point he'd completely lost track of times, and that's when he heard the heavy boots approaching him. "Herpagonosyphilaids? Really?" A disbelieving yet very authoritarian voice sounded. With all the strength he could muster Mio raised his head and once again met the face of the man he'd learn was Captain Dmitri H. Fitzgerald, one of the most respectable men on the seven seas.


There was no response to the Captain's question, so he continued: "For being a stowaway and lying to Louise's face like that I should make you walk the plank, but..." Dmitri turned his head and looked up towards the mast. "I'm feeling merciful, and we are lacking a lookout since George up and vanished in a puff of smoke." Mio's face grew pale as pictures of the man he murdered last night flashed past his face, but Dmitri seemed to pay no mind to it. "So you're going to have to take over that from now on." He added, then cut Mio loose from the rope, causing him to fall helplessly onto the deck. A couple of laughs came from surrounding pirates as Mio looked up after Dmitri, praising his lucky stars for getting out of this one too.


Aboard Captain Dmitri's ship Mio stayed, and performed his duty as a lookout. Surprisingly enough, it didn't take him long at all to readjust to being a pirate, even after hating them as deeply as he had. He even started enjoying standing in the crow's nest, and started outfitting it with pillows he'd collected from raids and the like to make it more comfy. Over the few coming years, he got to know and got very close to the two crew members that were around his own age, Louise and Vahlen. Vahlen was a cheery fellow, easy to get along with and a perfect rival to keep getting himself motivated to do his best. Louise was a sweet, cute little girl that Mio flirted with on every occasion he got, which almost had him sent down the plank by Dmitri on it's own. All in all... He'd even call this better than that bandit gang, and slowly his hatred for pirates shifted back onto bandits again as he started realizing how horrible they'd actually been towards him.


He had other friends aboard the pirate ship, as well. The navigator took him under his wing and and taught him all about navigation and astrology, as well as how to tell certain things from the water and land around the ship. The ship's quarter master, who also was an amazing swordsman helped him with developing his skill with the blade. The quarter master however, wasn't actually a kind man. The only reason Mio got stuck on him was because he was still used to being the inferior one in abusive relationships, much like he'd been back in the bandit gang. The quarter master would constantly remind him of how useless he was, while Mio kept thinking that somehow he'd manage to earn the man's respect.


So then, one day in his late teens, specifically on his 18th summer, the big change happened. During their visit to one of the many islands Dmitri knew of for a quick camp, everything went wrong. The ship was hidden in a large cove on the side of the island, and while the rest of the crew decided to get off the ship and have themselves a little party on a nearby beach, Mio decided to stay, sleeping in the crow's nest. He was feeling a bit under the weather after a drinking contest the night prior, where he'd consecutively drank 8 people under the table and he was really feeling the consequences.


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In the late hours of the afternoon Mio was awoken by shuffling on deck, and he peeked out of the crow's nest. A large group of the pirate crew was on deck, messing with the lifeboats and carrying crates from the depths of the ship. With practiced motions and quick limbs Mio almost floated down the net onto the deck, and landed with a low thump. "What are you guys doing?" He curiously inquired. One of the many pirates sent a glance over his shoulder at Mio, but they didn't say anything. Mio curiously, yet still suspiciously, looked over what they were putting in the lifeboats. He wasn't sure what was going on, but he didn't like it.


Suddenly, Johnny, the old chef, busted out of the kitchen and wobbled up alongside Mio, his uneven walking instantly giving him away. The ever-present chicken on his shoulder giving out a few clucks. He stopped at Mio's side and gave the men a glare. "Whaddaya boysh think yer doing with all of our captainsh treasures?" He said in an aggressive tone, and Pedro, the ship's Quartermaster at the time, looked back at him. "Stay out of this, old man." He said in an equally aggressive tone, then returned to loading crates onto the lifeboat. Johnny got an upset look on his face and drew a meat cleaver from his belt.


Mio looked at him in surprise. Johnny was an... interesting man to say the least, but he never showed anything close to resembling violent tendencies. Mio didn't even think he'd threatened him when he stole baked potatoes from the kitchen that time. He always left it up to someone else to scold him. But now? He just pulled a weapon towards another crew member. "I can't let ya's get away whish tryin' ta shteal the captainsh hard earned gold." He said, this time in a much more threatening tone, and he wobbled up towards Pedro. Pedro glanced at him again and scoffed, before aimed a kick at the man's chest. Johnny staggered backwards, and fell on his ass with a groan. The chicken on his shoulder fell off and gave out a few panicked clucks before escaping back into the kitchen.


Johnny's chef hat slid down over his face, and from underneath it he glared up at Pedro who was drawing his cutlass. He put the tip of the cutlass under Johnny's throat and forced his head up. "You don't understand Johnny boy. The captain is dead. This crew is over." Johnny didn't change continued to glare at him, then responded "I knew you where bad newsh since you came abooord this schip, Pedro. You were nevar any good." His voice smelled of alcohol all the way over to Mio, and the large empty glass bottle in his right hand gave him away. "Well then, if that's all you've got to say for yourself..." Pedro started, but was interrupted when Johnny smashed the glass bottle onto the cutlass, knocking it away. "Aah, save it, would ya? I'm just an old chef." Pedro gave him an evaluating glance, then sheathed his cutlass again. "Fair enough." He stated, and jumped on the last lifeboat as it was hoisted down into the water.


Mio ran up to the side of the ship and looked down at them. "Take me with you!" He shouted, and was met with a loud cacophony of laughter. "Why? So you can scrub our deck for the rest of your life? Face it kid, we're retiring and getting rich. There ain't no place for you with us." The laughing continued as the boats disappeared beyond the cove, and Mio smashed his hands against the railing. Behind him, Johnny got up from the floor and walked back towards the kitchen. "What do we do now?" Mio shouted after him. Johnny looked at him over his shoulder. "This crew ain't gonn be over anytime soon, boy. Go check who'sh left on tha beach." He responded, then closed the door to the kitchen behind him.


The heavy longsword made repetitive thumps against Mio's hip as he ran through the palm trees in the direction of the beach. It was started to make him sore, but he couldn't be arsed to care at this point. He stopped at the last palm tree to catch his breath, and the view he was met with was a horrible one. Blood and unidentifiable fluids covered the sand, weapons and limbs were strewn about everywhere. Here and there were even small fires raging on the bodies of the dead, or in bonfires that hadn't died yet. Mio staggered out into the sand, and fell on his knees next to a body that was missing it's head. He didn't need to see the head to know who it was. It was a powder monkey, a kid barely over the age of 15. He'd only been on the ship for a few months.


Mio shook his head. He couldn't waste his time on the dead like this. He stood from the body, then untied the large blade from his hip, cringing as it fell into the sand. He didn't need it if he was looking for survivors. It was weighing him down. He started searching amongst the bodies, ignoring all the ones with severe wounds, assuming they were dead. He leaned down and slapped all the ones seemingly lightly wounded, but none of them reacted to him. He was starting to lose hope when he saw her.


In the sand close to the water, Louise was lying face-down in the sand. The back of her white shirt was torn, and blood was scattered around her in the sand. Long bleeding wounds, seemingly from a whip, were riddled all over her back, and someone had kicked sand into it. Mio felt his heart drop at the horrible sight, and hurried over to her side. He fell on his knees in the sand next to her, and lifted her body into his arms. He placed his head against chest to listen for a heartbeat, and held his hand just over her mouth to feel whether she was breathing or not. A long sigh of relief escaped his lips as he heard a faint heartbeat and felt her breath against his hand. She still alive. If the next appointed captain was still alive, there was a chance for the crew.


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He pulled her down to the sea and cleaned her wounds in the saltwater, thanking god that she wasn't awake. Had she been conscious she'd be protesting by now, salt in your wounds wasn't the most pleasant thing. After he'd rinsed the sand out of her wounds he brought her back to the ship and bandaged her wounds. The ship's doctor had left together with all the other traitors, so if he wanted to get anything done he'd have to do it on his own. He left her with Johnny, and went back to keep looking for survivors on the shore.


He repeated the same thing 8 more times with random crew members, but it was tearing on him. Lots of former friends and companions were lying dead on that beach, and he felt like a grave digger or something, digging through the bodies to find the ones who were still alive. But he's happy he did. Because after digging through a pile of corpses close to some cliffs he found Vahlen, still breathing, still with a heartbeat. Just unconscious. Before Mio had gotten there, part of the pile was on fire, so everyone in it would've died if he hadn't put it out, and he was glad Vahlen didn't die.


"You're a tough fucker, aren't you?" He quietly whispered to himself as he pulled him out of the pile. "That's fine though... You don't get to die..." He thought aloud as he started rinsing his wounds at the seaside. Cuts riddled his arms, and it looked like he'd kept fighting until he fell unconscious from bloodloss or a heavy hit to the head. Would've been one hell of a impressive death, no doubt. More than half of the blood covering him wasn't his own. Mio could smell it. He threw the heavy unconscious body over his shoulder and carried him back to the ship, tied bandages of his wounds, then put him in his own bed. There wasn't anyone left alive on the shore now. Everyone who'd survived were in this room, and there were much fewer than you could wish for. Mio was just happy that Vahlen and Louise were alright.


The following months were... strange. Mio was appointed the new Sailmaster, and had to double as plenty of other positions due to their understaffed crew. Vahlen was promoted to Quartermaster, and Louise, though plenty guided by a few of the older crew members, did very well as a captain. After about a year, she'd mostly managed to restaff the crew until the point where Mio could solely focus on his navigational duties and his skill with the sword. He'd learned everything essential from Pedro, so taking advantage of his physical strength he developed a kind of fighting style that few would be able to copy, dual wielding very heavy blades to cause massive damage.


The team composed of Mio and Vahlen aboard the ship was a real force to be reckoned with, and at times they'd even win whole battles by themselves. Mio started getting famous for his strange sword fighting, and was even challenged to duels at times. He earned his nickname "The Red-Eyed Devil" and a pretty hefty bounty after he killed an American Naval officer in one-no-one combat, and only gained more popularity after that. Poster could occasionally be found of him, and mothers started scaring their children into obedience with stories of him, although he'd never even plucked a hair from a child's head. Perhaps most dignifying of all was the songs he'd occasionally hear bards sing.

Don't breathe or he will hear


Bite your tongue when he is near



The Red-Eyed Devil



A man so foul his heart is black



Pray to god he won't attack



The Red-Eyed One



Hide your bride or she will yearn



Hide your kids or they will burn



By hand of the Devil



Blood will flow and hands will fall



He'll be standing atop it all



The Red-Eyed Devil


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Position


Sailmaster/Navigator


Are You New on board?


Nay, Mio's been a part of the crew for 10 years.


Weapons


Mio carries two English two-handed steel swords that could be excused for single-handed swords, but he also owns a pair of German steel long swords for when looking impressive and having a wide heavy reach isn't as important as staying alive. He also owns an assortment of small firearms that he sometimes whips out. Finally, he owns a ridiculously oversized sword that he mainly uses for training. It's old, is six inches wide, five and a half feet long, and weighs roughly 200lbs. He's used this weapon a couple of times against actual opponents when he felt he needed to knock them down a couple notches, but barely ever uses it for anything but practicing swings.


ALL HAIL THE QUEEN
 
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Captain Louise De'Leone-Fitzgerald



Appearance Details


The first thing people usually notice about Louise is her long, white hair...and it's not even really her hair that they notice, it's her youthful face matched with it. There is nary a blonde tint to her locks, and it is best described is "silver", thus resulting in all of the Long John Silver jokes. Usually, the woman keeps her hair down, but during a battle, it's almost certain that she will either tuck it all up into a bandanna or simply pull it all into a long, thick braid...and it is not only her hair that is slightly unusual. Her eyes, though appearing just a simple pale blue at first glance, hold hints of misty purples and flecks of shimmering violets. They are also...cloudy. What do I mean by that? When she looks at you, it's almost as if she's not looking at you, but something about you. Something that the naked eye can't see, like...your thoughts. Your feelings. Your soul. It's this odd gaze alone that keep so many pirates from lying to her. They fear she'll be able to see right through them, though she's not anymore psychic than the next captain.


Louise's fair, porcelain-like skin is seemingly free of markings of any kind, except for a few light scars just underneath her right eye. A few light freckles dust her nose, cheeks, and shoulders, but other than that, not much. No tattoos, no other scars...well, seemingly no other scars. But if you somehow managed to catch a glance at her bare back, you'd be horrified at what you saw. Countless lashes, most likely from a whip, absolutely covering her back. Long and short, deep and shallow...all of them scars now, but it is obvious that they won't ever fade.



Louise stands at a good height of five feet and eight inches, but she only weighs about one hundred and twenty pounds. Most see her as a simple twig that can be broken with ease, but she sees it as an advantage. Her thinness allows her to climb, run, hide, and fight with ease. Of course, she's not very durable, so that would probably be the only downside to her being so skinny.









Age


21





Gender


Female






Sexuality


Straight






Nationality


English



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Personality


Louise is one of those my-way-or-the-highway types. She's not only bossy and controlling, but she's actually good at being bossy and controlling. Usually when people are bossy and controlling, it's really goddamn annoying...but somehow, Louise makes it work. She's harsh, demanding, and to some, cruel. Louise never wants to put herself into a position of vulnerability, thus the reason she's so cold. She will literally force people to respect her, whether they like it or not...why? Perhaps to make up for past mistakes. She has no tolerance for the insolent, and if you talk back to her, you can expect a long stay in the brig...or worse...a walk right off the plank.


Not only is the woman incredibly short tempered, but she's also very...yell-y. She' has the type of voice that can be heard all across the ship, and God forbid you hear her yell your name. That almost always means you're in some sort of trouble.



Some say that Louise's attitude is simply a cover-up. That she's just masking how truly scared she is...well, those people would be correct. The girl is terrified that history will repeat itself...of losing absolutely everything she has. She refuses to be thrust back to square one, thus resulting in her harshness...but she's not mean. No, never mean. She's a little vicious, yes, but aren't all pirates? She doesn't lie. She doesn't cheat. She just does what's necessary to keep her empire thriving.



If you manage to get through to Louise enough to see her softer side, you will learn that she's actually a pretty kind person. Of course, her kindness is very subtle, but it's there. In the way she talks to the younger crewmembers, in the way she plays with her dog, Davy...of course, if you ever point this out to her, she'll probably double your workload...but still.





Likes


✦Oranges (Surely we'll avoid scurvy is we all eat an orange...)


✦Booty (gold, precious gems, etc.)



✦Rum (well, not really, but she figured it was kind of a rule that pirate captains had to love rum.)



✦Stealing (again, not really, but she figures it's kind of a pirate rule.)



✦The
accordion! (she can't play for sh*t, but it's kinda fun.)


✦Cartography


✦Freedom! She likes being able to do what she wants, when she wants.


✦Young children.


✦DOGS! She loves dogs.


✦Instilling fear in others.


✦The smell and sound of the ocean.





Dislikes


✦Traitors. Above everything else, what she hates most is disloyalty.


✦Unnecessary squabbling among crewmembers.



✦Sand. I mean, really. It gets everywhere.



✦Booty jokes about her or other females aboard the ship.



✦The food Johnny cooks.



✦The smell of blood...it's far too metallic for her liking.






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Skills


✦Louise is an excellent leader. She's witty, she's cunning, and she's just plain smart. There's not a problem she can't solve, not a solution she won't dream up. Her plans almost never fail, and when they do, you can bet it wasn't her fault...most of the time.


✦Louise's combative strength, though she's pretty good with a pistol, lies in swordplay. She's quick and aggressive, and fairly good at predicting her opponents next move. She's much better at fighting people she'd more familiar with on a personal level opposed to complete strangers.



✦Louise is definitely charismatic. She's very good at making deals and alliances with other pirates, and usually, they get the short end of the deal.






Weaknesses


✦Louise isn't very durable. Her thin physique, though it grants her extra speed, makes her very easy to take down. If you catch her, killing her wouldn't be difficult.


✦She's not particularly strong, and is better at overseeing more physical tasks than actually performing them.



✦Her temper. It. Is. TERRIBLE. Louise doesn't know what it means to "let it go", and is definitely one to hold grudges. She doesn't forgive people very easily, which is ultimately a huge downfall.






Biography



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Louise De'Leone, the only child of François and Margarete De'Leone, was born on a frigid, February morning in the large mansion that she would one day know as a prison. At first, Maragarete was absolutely distraught. What was this...thing...that had come out of her? The child had only a few wisps of feathery white hair atop her head, and her skin...oh, her skin. It was far too pink and wrinkly for the young mother's liking, and if the baby's eyes were any puffier, she could've been mistaken for a very large, shaved rat. Even Louise's father grimaced the first time he laid eyes on his daughter. The two new parents could only pray that she would blossom into something more beautiful as she grew. Like an ugly duckling who would one day become a swan...or just a better looking duck. In any case, the girl didn't stay absolutely hideous forever. By the time she was two years old, she'd become the adorable little girl her parents had wanted from the start...well, sort of.




Both parents had blue eyes and blonde hair, so naturally, they expected their daughter to have the same...but Louise's hair was white as snow, and instead of a deep, sea blue, her eyes were pale and almost purple looking. She was an odd looking girl, but her features overall were soft and quite nice, so the couple didn't see much of a reason to dwell on their daughter's unnatural appearance. Besides, she was as sweet as she could possibly be. Her appearance was easily outshone by her sparkling personality. Never was there a happier child than young Louise. You could easily locate Louise just by listening for the girl's small giggle, for she was always laughing at something. People around Louise simply couldn't help but laugh right along with her.




But, of course, not everything was so perfect. It's normal for parents to be a little protective of their only child, right? Well, François and Margarete gave the word protective a completely different meaning. Every single night, right after dinner, Louise would be sent up to her bedroom and locked away until morning. Literally. There were multiple locks on her door, each needing a different key. On top of that, there was always someone posted right outside the door in case someone tried to get in...or out. And if that weren't bad enough, all of her windows were barred. Yes, barred. Like, prison bars. Her balcony was completely sealed off, and the child was basically on complete lockdown from 6:00 p.m until 6:00 a.m. Every. Single. Night.


Needless to say, Louise hated this...but she could handle it. I mean, twelve hours a day she was free, right? Wrong. When Louise was six years old, her parents decided that they didn't even want her to go outside anymore. Not even into the garden. They feared she would trip and hurt herself, or somehow get her hands on some poisonous berry...but most of all, they feared that someone would see her. Someone would try to take her away. So, they basically kept her hidden away...and when Louise turned seven, things only got worse. She wasn't even allowed to go everywhere in the mansion anymore when she wanted to...she had a schedule.


6:00 a.m-6:30 a.m/Washroom; wash up, get dressed


6:30 a.m-7:00 a.m/Kitchen; breakfast


7:00 a.m-10:00 a.m/Study; lessons


10:00 a.m-11:00 a.m/Kitchen; tea and snack


11:00 a.m-2:00 p.m/Study; lessons


2:00 p.m-2:30 p.m/Kitchen; lunch


2:30 p.m-5:00 p.m/Bedroom; playtime


5:00 p.m-6:00 p.m/Dining room/dinner with family


6:00 p.m-6:00 a.m/Bedroom; bedtime.


If she dared stray from the schedule, the consequences were severe. Louise was scared to disobey her parents, so for a full two years, she followed the rules. Of course, the girl made a few mistakes...and those mistakes ended up as bruises on her legs or arms.



When Louise was nine, she'd gotten somewhat of a rebellious streak. One night, she'd managed to loosen one of the boards that kept her off the balcony...and bam. She was out. The very first time the girl stepped out into the night was...incredible. She couldn't remember the last time she'd felt a cool breeze playfully nudge against her face...the way the salty ocean below smelled...



That's when she knew...she had to get out. She didn't love her parents, hell, she hardly knew them! It had gotten to the point when she only really interacted with them when receiving punishment...and that didn't exactly leave the best impression on the girl. So, every day during her designated playtime, Louise would bring a piece of cloth from the linen closet into her room and hide it under her bed...and then...very slowly...she began to weave together a sort of makeshift ladder. Of course, this took a VERY long time...and once the ladder was complete, the girl's tenth birthday had already passed.



Louise slipped out onto the balcony, bringing her long linen ladder along with her. The child didn't weight much, but if the ladder would even support her weight, she didn't know...but she had to try. The girl quickly tied the ladder around the balcony's railing, letting the rest fall to the garden below. It went nearly all the way down, so that wasn't a problem. Louise only prayed it wouldn't rip.



So very slowly...very carefully...the girl began to descend. The November breeze was anything but warm, and Louise was still in just her nightgown.



Rrrrrrip...


Louise's stomach dropped as she began to hear a few seams popping. She climbed down as quickly as she could, but when she was about halfway...



RRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP...


Louise let out a sharp gasp as the linen tore completely, and before she even had time to scream, she'd fallen right into one of the hedge animals. The girl, terrified to open her eyes or move her limbs, thought for sure that she was dead...but upon discovering that she wasn't, and on top of that almost completely uninjured, she was ecstatic. She had done it! She had really done it!



Louise almost made a run for it right then and there...but where would she go? She had no money, nor any useful skills...she'd never even set foot out of her own garden. How was she supposed to set out in the world all alone?



Then, an idea came to her. The safe! With all of the family jewels. Louise knew the combination...it was her full birthday. Maragarete had set it as such because she'd always said that Louise was their "precious gem". It was corny as hell, but Louise wasn't complaining.



The girl easily slipped back into the mansion using the backdoor. Louise, at first, wondered why it was unlocked...but then she noticed that the lock has been completely busted altogether. The girl, feeling a small twinge of fear, continued on into her house and toward where the safe was kept. It was dark, and she didn't know her own house to well, but she eventually found where all of the gems were kept. She quickly opened it, and was about to reach in...but she heard something. Footsteps. Right behind her.






"Don't hurt me." she said as calmly as she could, thinking it was either her father or...worse...her mother. The girl slowly turned around, and was pretty shocked to see a complete stranger standing in front of her. A pirate, by the looks of it. She swallowed hard, noticing the gun hanging at his side. The girl fidgeted for a moment as he stared her down, and then gestured to the safe, saying, "I unlocked it for you."





There was a very long pause, and Louise could feel the pit in her stomach grow. This was exactly why her parents kept her locked up, wasn't it? They were right, weren't they? They were right.






"Thank you."





Louise blinked at the man, giving a slow nod as she stepped out of his way. She watched him curiously as he began to fill his bag with the family jewels. He didn't seem like he wanted to hurt her, but that didn't make the girl any less afraid. She chewed on her bottom lip nervously, and her heart practically stopped when he looked back up at her.



"Are you the daughter?" the man asked. Louise gave another slow nod, and then after a quick moment, she gave a clumsy curtsy and stuttered, "Louise De'Leone, it's a pleasure, sir."


"Aren't you going to scream or call for help, Louise?"





"Why?"





"Well, I don't know. Aren't you scared?"





Louise pondered this for a moment. She couldn't let him know that he absolutely terrified her...I mean, what if he got offended? What if he got upset by it? What if he saw her as this pathetic, helpless little kid?






"I'm not afraid of anything, sir." she finally said, raising her eyebrows. She stifled a smile as the man gave a small laugh, but she didn't need to once he asked, "Louise, how much do you think your parents would pay for your ransom?"


"A lot. Probably." the girl shrugged.


"Would you come with me then?"





"Why?"


"I think I'm going to kidnap you."





Louise paused. Kidnap? Maragarete had told Louise stories about what happened to the children that pirates kidnapped. Horrible things...terrible. But after thinking about it, it didn't really seem like she had too much of a choice.



"Aren't you going to tie me up or something, then? With rope? The kind that'll make my wrists all red and blistery?"





"I won't need to if you just come with me."





"Alright."







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Louise's first year at sea was definitely not as glamorous as she imagined. It took at least a month for the child to get used to the rough seas, and during that time, let's just say that it was very rare that a meal actually got digested. But eventually, Louise did get used to the salty air and the rocking ship. Dmitri hadn't forced her to do any dirty work like all of the other "hostages". Instead, he would let her wander down to the kitchen to help out the cook, and sometimes sit in his quarters and take letters for him. Occasionally, he would give her a piece of candy or some other sweet from his "stash".


After two months of Louise being onboard, the crew began to ask questions. Why was she still there? Why wasn't Dmitri getting his ransom? Did he even ask for random?



Whenever a crewmember would come to the captain with one of his questions, his answer was always the same.



"Tomorrow. I'll sort it out tomorrow."



Well, before he knew it, about three hundred and sixty five tomorrows had passed. They had celebrated Louise's eleventh birthday on the ship, and let me tell you, never before was there such a large small on Louise's face...nor Dmitri's. The two had grown fairly close in the first year alone, but Dmitri really began to think...did she want to go home? He'd never heard her complain about being homesick, but he couldn't help but feel a twinge of guilt.



"Louise, sweetheart..." Dmitri asked abruptly, looking up from his map as the girl sat on the rug. The child looked up, and then said, "Yes, captain?"




"Do you like it here?"




Louise didn't even have to think about her answer. She grinned, and then said,
"I do. I really, really, REALLY like it. Why?"


There was silence. Dmitri sighed, and then rose from his desk. He walked over to the girl, and then crouched down beside her. Gently placing a hand on her shoulder, he said quietly,
"If you would like to go home, I will gladly take you."


Immediately the girl was struck with fear. Was he sending her away? Forcing her to go back? Why? What had she done wrong? Louise looked at him, eyes wide. Her mouth hung open from a moment as she fumbled for the right words. She shook her head, and then eventually squeaked out,
"Please don't send me away!"




"I'm not--"





"I can't go back there! You don't understand, they'll--"


"Louise, I--"




"--beat me! They'll know I snuck out! Dmitri, you can't send me back there! Please! You saved me. You can't make me go back."




"Louise--"

"If you don't want me here anymore, I understand...but don't make me go back there. Just drop me off somewhere else, okay? I'll make it on my--"





"LOUISE."





Louise grew silent.



"I'm not going to send you away. Alright? If you want to stay, you can stay. I just thought...maybe you were homesick." the man sighed, ruffling her hair. "But no matter. If my Louise wishes to stay, then she shall stay."

And that's when Louise realized...she was meant for the sea.




Position


Captain





Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?


Eleven.





Weapon(s)





Other





 

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Appearance Details:


Nava's appearance isn't the type to catch the eye of a typical passerby. She's often one to go unnoticed on the streets or in the middle of a crowd, aiding her in thievery or flight, when necessary. If inspected more closely, most would agree that she is no fragile woman that needs to be whisked away as a housewife. Her height is average as she stands at around 5 foot 6, and her build is slightly more muscular than most women, leaving her to weigh 130 pounds, even. Typically held back in a wrap or some type of braid, her hair is chocolate brown, with highlights ranging between dark as crow's feathers and light as gold coins. When one pays enough attention, they can see the lighter bits of her hair shine in the sunlight. At night or when wet, however, her hair is constant. Her eyes are the color of a stormy cloud at sea, a bit strange to most people, but again overlooked when a simple scan is done.


Due to her experience aboard not one but two ships, one on which she was prisoner rather than crew member, she's had many hardships. Scars riddle most of her body from the lashes she would get when attempting to flee, performing her job incorrectly, or just participating in battle. There is not a single body part that doesn't have at least an inkling of a past battle scar left as a reminder. The most prominent one is one that trails from her left ear to the center of her collarbone.


Her typical style of clothing is as seen in the above picture. She refuses to wear anything resembling a woman's outfit, as it would cause her to lose her credibility and make others underestimate her easily. Occasionally, especially during a long while aboard the ship, she'll remove her overcoat and simply wear her pants and white shirt.


Name:



Nava Rosario Benedetti


Nickname/Title:


Called "The Fingersmith" by some, due to her stealthy abilities.


Other than that, there are names like, "Sharpshooter" and "One-Shot Beni" that float around occasionally.


Age:


Somewhere around 23, probably.


Gender:


Female


Sexuality:


Straight, most of the time.


Nationality:


Italian


Personality:


With a loud voice, that annoys many of the crew mates on occasion, and near hawk-eye vision, Nava is able to perform her job to a level that is near-perfection. However, her obnoxious behavior is the thing that brings the most attention to her. Not only can she bounce from being extremely talkative to completely silent, but she also constantly barges into places without invitation, and joins in conversations that have nothing to do with her in the slightest. She has a manner of talking that can get her out of most unwanted situations, but her pride prevents her from backing down from fights, even if the opponent is out of her league - by way of ability to fight. This does not mean she seeks out fights. In fact, most of the fights she gets into are caused by the other party. Because of her intense demeanor, new recruits tend to shy away from her at all times, but everyone warms up to her as time passes.


Despite all of these negative sides to her, she has a completely contrasting side - the side that appeals to her crew mates. To go along with her pride, Nava is loyal to an alarming extent. Even if faced with bribes, harm, or death, she wouldn't betray her captain or crew to anyone. Some could consider her a secret keeper, as she would never blurt out that secret, even by accident. Obedience is another thing she does not shirk on. If it’s a command from her higher ups, especially the Captain, she will not disobey, unless it is an outrageous order that would ultimately be harmful to the people of the ship. She absolutely does not want to disobey her captain, even though she is younger than her. The ability to get a sense of what others are feeling is second nature to her. If someone is fighting a losing battle, but it’s a battle for pride or honor, she will not step forward to break it up, unless the situation has become dangerous. She believes that everyone is entitled to their opinions and beliefs, and thus won’t get in the way of how they run their lives.


Likes:


Having grown up in the middle of a town with not really any place to explore or see, Nava is incredibly fond of the sea. Many would say that most pirates are exactly like that, but Nava is different. She considers the sea her home, and if faced with the decision to either leave the sea behind and have a decent job in a port, or continue to sail for the rest of her life, she would choose to sail. The breeze constantly blowing through her hair, the way the moon and stars are most visible in the middle of an ocean, the lack of people to converse with or be annoyed by; these are all part of the life she is most comfortable with.


Besides that, Nava is not someone that any would consider a picky person. Her favorite things consist mostly of the things that pirates typically live on. That is; money - she sure does love her money - alcohol, and of course the battles that they get themselves into. If she were to choose something that she couldn't live without, it would definitely be treasure. She also has quite the obsession with shells, especially ones that are worth more than they appear.


As she is able to read, unlike a lot of the people, especially women, where she was raised, she also has taken to storing at least one book up in her crow’s nest, for when she gets bored or just feels like escaping.


Dislikes:


With the large amount of pride she holds, Nava is not one for damaging the pride of others. Due to this, one of the things she despises the most is social inequality. Racism, to her, is the worst thing that man has done to itself. Why would one group of men consider themselves superior to another group of men, simply because of skin color or cultural background. It just doesn't make sense in her mind. She has often puzzled over this dilemma, which leaves her more angry and confused than she was before.


There are other typical things that don’t appeal at all to Nava. Getting a sunburn is one of the worst things that can happen to any pirate, as they are out in the sun for the majority of their lives. She also detests when someone slacks off on their job, or ignores what they should be doing. Her least favorite foods are beans, which she can barely stomach. For some reason, she can't stand history. She wants nothing to do with the history of her country, the backstory of someone, or the reason behind certain things. Living in the present is one of the things she lives by.


Skills:


Nava has a well-rounded amount of skills through weaponry. Though she primarily uses long-range weapons such as pistols, she is also excellent at wielding bladed items that require the two opponents to be close. Like most pirates, she's quite skilled with a sword and sometimes carries one with her, but she prefers to use a pair of long daggers that are strapped to her belt like they are glued there.


Besides combative skills, she also has quite the knack for thievery. She's able to pick almost an lock that you give her, provided her lock picks can fit into it. With her ability to blend into a crowd and sneak around, pickpocketing comes easily to her.


Nava is able to last quite a while during a battle or fight, though she is pressed when it comes to face-to-face interactions.


Weaknesses:



One thing that may lead to trouble is Nava's forgetfulness. She has an odd habit of going somewhere to do something and then forgetting what it was she was going in for. Besides that, she'll also forget a person's face quite easily which makes it hard for her to get to know a group of people. These issues can cause a lot of problems for when she needs to perform a duty or do a specific job - which she might even forget she was ordered to do.


Paranoia is something Nava suffers minorly from. Past experiences have taken their toll on her, so she'll often times catch herself looking over her shoulder or hiding in the shadows for no reason at all. On more than one occasion she's been convinced that someone was on the ship, waiting to attack them or kidnap her. This will sometimes result in her raising the alarm, only to find that everything's normal and she'd woken up everyone for nothing.


Biography:


Born and raised in the poorest part of a port town, there was not much for Nava to see or do. The wind rarely blew through the filthy streets and left behind a stench that permeated every home. The people were just as dirty, living in worn-down buildings that were barely enough to keep the families who lived in them warm, or even healthy. The jobs were scarce; if one popped up, it would disappear in less than an instant. Fortunately, Nava’s parents, Eugenio and Livia Benedetti, had both managed to snag jobs that left them working for the majority of the day, sometimes even through the night. This left Nava to take care of her two younger siblings, Benito and Giorgia- a lot of responsibility for a girl her age. Their life wasn’t too horrible; they had food on the table and a roof above their heads, as people like to put it. However, Nava often caught herself wishing that she could be out in the world, doing something with her life rather than wasting it away at the bottom of the social food chain. She quenched her curiosity by learning how to read, and obtaining every book that she could get her hands on.


A favorable opportunity arose one day during the early spring of her 12th year. Her father had earned a promotion at the place he was working, and was finally able to earn more for the family. Their lives had gotten better. There was more than enough food on the table, they could afford more clothes and blankets to keep the winter winds at bay, and Nava’s parents didn't have to work for as long. Nava longed more and more for travel, her gaze often wandering toward the horizon. It was time for her to leave, at least for a short while, and seek out a life of her own- despite being so young. She packed up her few belongings and attempted sneaking out of the house while everyone was asleep.


Not two steps down the road, a familiar voice froze her in place. “Nava, where are you going?”


A boy, barely a year her junior, stood in the doorway of their house. His bedclothes were in disarray and his dark hair was standing on end.


“Beni,” Nava sighed, shaking her head. “What are you doing out of bed at this hour?” She ran to him and made an effort to smooth down his hair.


“I heard you leave your room and wanted to see what you were doing. Why are you out this late? What are you doing with those bags?”


"You don't really need to worry about it, Beni. I'm just leaving town for a little while. You have to take care of Giorgia, mum, and da while I'm gone."





The boy looked more than slightly confused as tears made their way into his eyes. He sniffed and nodded, wiping at his tears and taking on a whole new, more commanding demeanor. It seemed like he was about to say something, but stopped mid sentence with a look of sheer terror on his face as he spotted something over Nava's shoulder. She whipped around and saw a group of grown men, making their way through the street, their steps obviously of men that spent many years on unsteady ground. Swords hung at their belts and pistols were held loosely in their hands. Pirates.


Nava turned to Benito and grabbed his shoulders. "Beni," she whispered cautiously without taking her gaze off of the approaching figures. "You need to go back inside now. Get Da to come out. Tell him it's an emergency."





Benito nodded his head, wheeled around and stepped over the threshold, into the comforting place known as home. He gave one last glance at his older sister, attempting to make herself tiny by pressing close to the wall of the building. Finally, he went inside.


The group of pirates made their way down the street, obviously looking for something. Most likely something of value or new people to "recruit" onto their ship. They wouldn't find anything in that part of town.


Nava watched silently from where she stood trembling in fear. Her breath came out in shallow gasps and she tried to calm herself to make herself go unnoticed. Her efforts went in vain, however, as in that moment the loud yowl of a cat came from somewhere near her shoulder. The suddenness of the noise jolted a terrified squeal out of the back of her throat.


The heads of the crowd turned in her direction and the largest one, definitely the captain of the crew, ordered them to halt. He stalked to the place Nava was hiding and grabbed her by the wrist, easily able to pick her light child's body up. His breath stank of alcohol and his face was grimier than a pig's stall. As he opened his mouth, the majority of his teeth were missing and his gums were slightly swollen, a sign of pirates' worst enemy, scurvy. "I guess we'll be taking this lovely lass with us, eh lads?"


Nava gasped in pain as her throat was forced close by a meaty hand. The man gazed down at her and grinned a devilish grin. "Don't worry, lass. You'll have plenty o' fun cleanin' up after the crew." He and his lackeys laughed cruelly before binding Nava's hands and feet, putting a gag in her mouth, and throwing her over the shoulders of one of the burlier men.


Tears welled up in Nava's eyes as she thought about the hopeless position she was in. She desperately prayed that her younger brother had gotten to their parents and was safe, along with the rest of her family.





During the months after she was kidnapped, Nava was kept as a prisoner on the ship - dubbed "The Cursed Thunder of the North" - forced to do the dirty work as the crew's swabby. There were a couple of other kids, around the same age as her and in the same position. However, they seemed to be more docile and obedient than Nava was. She often noticed an almost dead look in their eyes, as if they had given up hope of leaving as soon as they were brought aboard and put in chains. If the captain or another crew member ordered anything, the two would jump up immediately and begin doing it frantically.


Nava's attitude was the opposite. From the time she was brought on to the Cursed Thunder and onward, she never relented in her attempts to escape. At night, she would cause some sort of distraction and make a break for the water, even knowing that she'd drown before she managed to make it to shore. The pirates would always stop her before she made it over the side, or fish her out when they realized what was going on. During the day, she'd try to fight her way through the burly men, never making it farther than one of them. These endeavors always resulted in at least 5 slashes, more depending on when or where this was. Her back was almost never fully healed.


Eventually knowing that running was futile, Nava stopped and set her eyes on making the crew's lives miserable. She was put in a cell at night, to prevent her escaping. Her nonstop screaming and wailing could be heard from anywhere on the ship. The captain quickly resolved this problem by gagging her as well as soon as she was thrown into the cell. After that, her only ways of rebelling were to perform her jobs poorly, again resulting in slashes or going nights and days without food. Her life was miserable aboard that ship.


Nava was continuously a problem, but became different as time passed. She acted less and less like a prisoner and in time was welcomed as a part of the crew. Some members taught her how to wield a sword - though they realized it wasn't the weapon for her. Others helped her develop skills with daggers and pistols, which she took to as if she were born for it. Her incredible eyesight earned her a position as lookout fairly quickly and became the apprentice of the sailing master, who may have been the kindest person on the ship. They became friends fairly quickly


This was not to last long. Another life-changing event came two years after she was taken by the pirates.


It was sometime in the evening. Everything was calm as could be, with not a cloud in sight. Nava was laying around on the upper deck, going through the escape plan that she had been developing for the last year of being part of the crew. She knew she would miss the sailing master, but she also knew that she didn't want to be held unwillingly on a ship for any longer. No, she wanted to board a ship of her own accord.


Not wanting to be caught slacking off on her duties, she climbed the mast and made her way into what she considered her 'room'. It was really the only place that no one bothered her. She squinted against the bright sun and glanced around the sea, expecting to see nothing at all. However, her expectations were false.


A ship, large, daunting, was treading the sea in their direction, at a speed that seemed impossible. Nava bent over the railing and yelled down to whomever was on deck, "Sail ho! Ship's gaining on us!"


The men who were not already on deck swarmed through the entrances, running to the edge to see what Nava was speaking of. As soon as they did spot it, they began preparing for a battle, the gunners grabbing their needed gun powder and cannons. Everyone was apprehensive.


The battle began quickly, and Nava was soon lost in the fray, unsure of where to be or who to deal with herself. The opposition was fierce. Nava knew it wouldn't be long before the men of the Cursed Thunder were defeated and subject to whatever the captain felt necessary. She had to make her decision and act upon it quick so that she wasn't killed in the confusion.


In a flurry of swords, cannon fire, and gun shots, the Cursed Thunder crew was conquered and most of the men were either dead, taken as prisoner, or fled the scene. Nava was one of the few brave enough to be inspected by the captain. As he examined each man, asking various questions about their work, what they were like, and whether they were ready to serve as a part of this crew, even those who were willing originally to join decided against it after hearing whom it was they were speaking with. Pretty soon, Nava was the last left.


The captain, whom Nava had concluded was called Dmitri Fitzgerald, the "Pirate King", asked her the same questions, to which Nava replied, "I was forced aboard that there ship just under two years ago. They took me away from everythin' I had known: my family, my home, my life. Before, I was to become somethin' of a traveler, to find work where I could with not a purpose or obligation. They were cruel to me, as most pirates are. However, travelin' with them, I've learned that I love to be on the open sea, with the wind surroundin' me. I am ready to be apart of yer crew, willingly."


Of course, in response to her speech many of the crew laughed. Apparently it meant something to Dmitri, as he allowed her onto the ship as a cabin girl. Nava was decidedly happier on the Poison, performing her duties to the utmost and fighting for the ship and crew like her life depended on it. She respected Dmitri, even to a point of loving him like a father, as many of the people who had been on their form when they were little had. Great friends were made, and the crew became a family to her.


That was why she couldn't believe it when some of them came together and betrayed those who remained loyal to the captain.


Being left on that island with the few others who were there was a point of change in her life. Louise took her position as captain, and none of those that were left protested. She may have been inexperienced, but she was a natural born leader. Nava swore on that day that she would help Louise obtain revenge, no matter the price.


That was how she came to be the person she was, and is.


Position:



Master Gunner


How Many Years Have You Been A Crew Member?:


Nava has been aboard the Poison for 8 years.


Weapon(s):



Nava's preferred form of weapon is long-range type weaponry. She keeps at least one pistol on her at all times, and several other guns in her quarters. Most of the time, it is a multi-barreled pistol that sits in a halter on her belt or in the back of her pants, where it is easily reached.


Daggers of various size are hidden in her clothes during battles. A pair of daggers, her prized possessions, are kept at her belt for the world to see. These are the weapons she uses most for close combat or in times of need.


butterfly_daggers__long_by_qualcuno-d3yvxrm.jpg







Finally, she owns a cavalry sword but rarely is seen using it.


Of course, we all shall hail to Queen Rai
 
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Appearance Details

Biyu is as a tall, thin woman with pale skin and straight, long, ebony hair down to the back of her waist, cut in many layers having front bangs up to her eyebrows, then another layer, reaching up to her jaw, and a layer at her hips and a final one at her waist. With such a long hair, she tends to keep it with a piece of cloth she keeps with her on the form of a high ponytail, a single or twin braids, making sure no bangs brush against her face as she focus on her task at hand.

Her eyes are of a crimson color, which many see as befitting since she herself is associated to blood, usually half-lidded whenever she stares at someone or simply when she is frozen in a blank gaze. Smiles no, a change of expression is a are sight. Unpredictable and calm, she may blink, she may open her mouth, but her expression will not just change unless the sight before her does actually have an effect on her. It shows no weakness, even if she feels it greatly, perhaps even better than others. For that, she keeps her distance and lets her emotions flow in private.


Pale and seemingly fragile, the scars of multiple experiments done in Biyu's body over the years stand out from the pure white that surrounds her, closed with rough stitches, covering both her members and chest.



As such, Biyu wears clothes that cover her body most of the time, which shows how shameful she feels of possessing such a crude performance in the past, unlike what most women would find the reason, as she does not care for beauty or sensuality. Her attire is simple, consisting on a slightly loosened ruffle white shirt, turning yellow duo to years spent on the sea, a brown corset over it, as well as a black beads necklace and a simple bronze locket on her neck, a long dark colored skirt with a red shawl wrapped around the waist and a pair of old brown boots. At night, she wears a long leather jacket to protect herself from the cold.


Name

Biyu Wong




Nickname/Title

Lobelia




Age

24




Gender

Female




Sexuality

Demisexual




Nationality

Chinese




Personality

Cold, quiet and calculating, Doctor Biyu is often described as a porcelain doll by many, which coincidentally earned her nickname among her patients, as her expressions do not seem to change, only one of apathy and blankness, which clearly influences her own nature of lack of emotions and distress, which may upset those around her or simply shock them. She has grace and tranquility that may appeal to many individuals, however, as they feel more confident in her skills and set their minds at ease that she will save them. She is psychologically very tense and alert, but this also stresses her out quite a bit, leaving her feeling tired and drained.


Her demeanor and voice are often distant and indifferent, and she will drift away from a conversation she does not find interesting. She has an uncanny way of making others uncomfortable by being bluntly honest, although shown surprisingly perceptive at times, as well as empathizing easily with those around, although her fear of loosing a patient while growing attached to them is a pain she cannot bare and thus, she puts up a front of an aloof and indifference. Biyu is also completely unflappable and rarely seems anxious or under stress according to those around her. She is a complete nonconformist; slacking self-consciousness and not afraid to show who she truly is. She is extremely curious and has a thirst for knowledge, believing ignorance is one of the worst traits humanity has. Intelligent yet socially awkward, many consider Biyu a difficult individual to interact with, as she does not seem to share the same atmosphere as everyone else, sometimes even driving someone to exasperation while trying to hold a conversation with her. She does, however, possess a sense of humor, although her unchanging facial expressions make it near-impossible to discern whether she is joking or not. She also seems to enjoy appearing and disappearing "out of nowhere" in the middle of a conversation and seems to possess slight obsessive-compulsive disorder.





Likes

Above everything else, Biyu values knowledge and enlightenment. As such, she never hesitates to question what surrounds her and discovering what lies beyond what she perceives. Avid reader and respectful towards those who are wiser and older than her, Biyu puts much faith into her books and elder's advice, though sometimes she has to agree that experience holds much greater truth in its words.


Biyu enjoys peaceful and quietness, both while working and resting. Though she has to ably that in a ship, noise will always be a major factor, she despises loud noises around her, as she finds them unnerving and terribly damaging to her performance as a doctor. And thus, she prefers nighttime, especially when everyone is sleeping...



Biyu finds herself often charmed by creatures who offer her kindness and loyalty. Wild animals aren't her cup of tea, as she was since a child, taught to think as them as disposable creatures to save someone. But she cannot bring herself to sacrifice cats, dogs or any other domestic creature, for reasons she herself cannot understand.



Possessing a slight obsessive-compulsive disorder, Biyu has a habit of keeping her possessions in the most organized way possible, finding herself annoyed and irritable whenever someone dares to touch and mess around with them. She likes tidiness and even in a pirate ship, she will keep it that way.


Although she never once got the chance to experience such an extravagance, Biyu would often hear about medicinal hot baths that the royal family used to take from time to time at the palace. When she first got the chance to feel hot water in her skin, she was delighted to find how relaxing it felt. Consequently, she dislikes cold water, which is a bit ironical, taking her current situation in mind.

Dislikes

Violence is something Biyu despises with a passion. While it is part of her job, she finds herself incapable of harming another human being unless it is her only chance of survival, preferring instead to just incapacitate her opponent.


Consequently, she has a prominent dislike of savages, ignorant people, selfish gluttons, brats (though she has a soft spot for children) and savages, which ae the traits she sees the most among the people she has encountered in her life: pirates. While she does not claim to hate them personally, it is safe to assume they never left a good impression on her.



Surprisingly enough, Biyu dislikes holding up experimental performances, be it on animals or corpses, let alone alive human beings. She feels as it's not her right to decide what will happen on someone's body if it does not need her aid, even if it is no longer there. She will have to do so eventually but one thing is certain: she would have preferred another way.





Skills

Biyu is able to tell whenever someone is sick or injured and what treatment should they apply in order to help them

She is extremely knowledgeable of herbalism, as she makes sure to label all her herbs by its name and keep in check their effects.


As a student of acupuncture, Biyu is able to pinpoint the exact location of the vital points of a human body, the meridians.



Skilled with a knife since she was a child, Biyu might be a doctor and resent violence but there are times when she needs to protect herself. And she does so, refusing to let people put their life at risk for her sake.



This skill also allows her to be good at hairdressing, surprisingly, as she often did her friends and mistress's hair frequently.



Acupuncture, blood draining, bullet removal, medicinal baths, you name it, Biyu has made sure to learn any oriental methods of medical expertise over her life and hopes to learn more.



Appreciator of tidy locations, Biyu is naturally a good housekeeper
as well, making sure to leave any spots filthy.

Weaknesses

Biyu is terrible at cooking. No one knows how or why but it is advised to keep her away from a kitchen at all times. If not, it may result in either an explosion or simply a horrible meal.


Duo to her suspicious and unclear personality, people have a hard time believing that she is trustworthy, which can be rather prejudicial for a doctor.



She cannot tell a joke (or at least one that someone will understand or realize she is actually making one, she cannot dance nor sing, it is simple and clear: Biyu is not a source of entertainment.



Biyu has a low tolerance to alcohol, turning surprisingly more relaxed and even laid back when drunk, which leaves her to be a rather defenseless target in result.


Duo to her blunt, tired and arrogant nature at times, she has a hard time befriending someone, let alone approaching them.


Biyu does not seem to hold any sort of physical attraction towards men nor women. To her, such activities are futile and unnecessary. Perhaps it is duo to the fact that she never found someone she felt attracted to in that way, nor in an intimate
way.




Biography

Born within a noble family in the Heibei province of China, it was safe to say that Biyu led a comfortable life among the wealth yet strictness that her kind was meant to endure, that is, the female gender. As the fisrt-born daughter of the Biyu family, it would come to no surprise that, as such, she felt ignored by others, as an deterrent to her family's lineage if not married. Biyu understood such measures, she knew her place in her family and she had soon come to terms with it. But she did not like it, not one bit. She was nothing but a breeding animal at this state, nothing more, nothing else. Life was just another day after the other, becoming a lady, becoming a suitable wife, pleasing father and mother. Day after day, there was nothing new, nothing excited.

Or so she thought.

Biyu first came to matters with death at the age of 8, as she was witness of the corpse of a small cat that used to pass by the gates of her house every once in a while, meowing for food, a wish she would often grant despite of her father's warnings. It wouldn't move, it wouldn't make a sound, bitten in various places, leaving its flesh in sight. Biyu simply stared at the animal, her reflection showing no sign of emotion. And then, she started screaming, crying. It was from that moment that she understood the fragility of human life and how easily taken she could be.


“If only I could have saved it…”



She had said it out loud, as if speaking to herself. Foolish words, her father said. It was inevitable. Resisting was futile. But Biyu did not listen to him. There had to be a way, it had to, surely.



And she eventually found it as the secret non-official apprentice of an imperial doctor acquaintance with her father, watching him from afar, offering herself as his assistant and making sure to captivate every move, every method, every instrument, every treatment.



And sooner or later, she was ready.


At least, that was what she thought.








Biyu earned for more. She was not satisfied. It was already a danger to know so much, to have experienced so much. But she could not shake the feeling that there was much more to her knowledge that she had learnt from Master Yang. Just as a world existed out there that she did not know about.


And so, she came to an understanding.



She had to flee away, not from only her family but from the only home she knew.



And so, she embarked on a merchant ship, leaving its home to travel to Europe, disguising herself as merchandise by hiding in a barrel.
Although it was not a safe or comfortable way to travel, at least she had the opportunity to sneak on the food from time to time and make sure to not be discovered by the occupants of the ship.

But unfortunately it did not take long before her peaceful journey came to an end.

Or at least faced with a trammel, as pirates began to assault the merchant ship.

And soon, she was discovered by a group of pirates who did not seem at all friendly towards her. A woman was a rare piece to find on the sea, let alone a grown one for that matter. Fifteen years old Biyu could not look at the men in the eye, trying her best not to tremble in fear. What would happen to her now?


Would they take advantage of her? Kill her?



The captain spoke up at last. She could not understand him, nor the rest of the crew for that matter. His words, however, seemed to leave the impression that it had upset his subordinates, who grunted responses but eventually abide to them. And then, one of the crew members, the Chinese quartermaster came closer and whispered into her ear.


“The captain wants to know why you were in there.”


And Biyu looked up to meet the man’s eyes.



--



Time passed. Days, months, years, she was not sure herself. At first, Biyu had time growing familiar to such kind of men. She had never been very comfortable with men in the first place. To her, they were only individuals she was meant to serve and follow. And these men were not exactly the kind she would call…normal. For her standards, that is.



At first, she could only trust the Chinese quartermaster and the captain, even though she could not understand the latter’s words at all. But he had spared her. That was good enough for her. Plus, under his rough exterior, she could see an intelligent man who cared for his comrades.



But that did not mean they trusted in return. She still had a barrel pressed against her head every time she had to save one of the crew’s member’s lives. But each day, she would find herself grow closer to them, as well as them towards her. Saving someone’s life was a hard task, for both the patient and the doctor.



Experiences such as these were bad for one’s heart but little by little would build trust among them. She found herself being treated with respect, care even.



She was part of them from now on.


They would kill, they would steal and she would join them afterwards, treating their injuries and celebrating. She learned their ways of piracy, their language, their treatments,…


She was a pirate now. One of them.



But storms will always come and such luck was driven upon her.



Biyu still remembers that day, she will never forget.



The screams of agony, the blood spilling down their bodies, the shouts of desperate warnings in vain.



All they had built together unti now was vanished, destroyed.



She did not speak a word, pressing her lips together. She wouldn’t even look at them. Not because of fear, no. She hated them, she despised them. They were the same as her comrades, savages who would kill and steal for a living in the sea.


But they were not her friends.


“Bring her with us. Surgeons are hard to find among these parts, she can turn out to be useful.”



And then, Biyu looked up. She stared at the woman with long, white hair.



Become one of them?


“…What are you looking at?”


“…”



A pause. She did not say anything; she did not open her mouth.



Some say her expression froze that day as she looked into the captain’s eyes.





Position

Surgeon




Are You New Onboard? If Not, How Many Years Have You Been A Crew member?

Yes, she is relatively new as she has only being taken into the ship for about three weeks.




Weapon(s)


ab2e91138502e1ea7b4591697ab4fc30.jpg
These are her work tools, which can, in times of despair, be used as a weapon to protect herself or her patient.

latest
While does not appear so at first glance, this iron fan has been Biyu's weapon of choice over 10 years, given by her mother in order to protect herself, as it can slay her enemies in a few slashes.




[media]





[/media]


 


All Hail Queen Rai!

 
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FINALLY DONE

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Appearance Details: When a stranger first sees Mallory, the first thing they will generally notice is her hair. Mallory comes from a long Irish ancestry, this being most apparent in the bright orange color of the hair. She prefers to avoid haircuts, allowing her hair to flow in gentle curls to her chest. Her hair frames a pale, thin face. Mallory's soft, green eyes are perched on on an upturned nose that turns slightly too left for her liking- an error she would be annoyed about if not for the freckles on her cheeks that distract wandering eyes from her imperfections.





As much as she would prefer to deny it, Mallory's pale skin and thin build reveal a past of quiet study. Her calloused fingers show as many years of practice in her instrument of preference, the violin slung across her back. Measuring at only 5'3 and 112 pounds, Mallory is often mistaken at port for either a housewife or a lady-in-waiting. In what looks to some as compensation, Mallory prefers to dress in a fairly sophisticated way. Dressing in subtly tasteful dresses, she attempts to emulate the tavern bards of many ports. While partially because it feels appropriate for a ship's musician to dress like a musician, Mallory's fashion also serves as self-preservation- She figures that, if her ship was to be overrun, invaders would be less likely to kill somebody dressed in a way that reminds them of home. However, Mallory is no fool, and keeps a very practical set of clothing on hand for labor heavier than her routine tasks and combat.



Name:
Mallory Alavesa Bell


Age:
Early twenties, though her specific age is unknown.


Gender: Female


Sexuality: Bisexual, preference for women.


Nationality: Irish


Personality: Mallory is always trying to emulate the bards of legend. Born with a natural gift for comedy, Mallory has spent many nights composing comic songs and stories about her superiors- a pasttime which has gotten her into a significant amount of trouble. She knows her place, and how to talk to her superiors in order to avoid swabby work. She is perfectly content to kiss-up, but late at night, behind closed doors she and a few crewmates have been found writing limericks and songs worthy of the plank. She loves to laugh, but even more so loves to make others laugh. Always ready with a witty retort or snappy comeback, Mallory has been described as a somewhat exhausting person to be friends with due to her innate ability to dissect a conversation for things to make light. Mallory has a strong sense of adventure, and seeks to explore the world if only to more sharply mock it.


Mallory, despite her ambitions is by no means the life of the party. She is willing to perform, but when she is not the center of attention she tends to fall to the sides of a room. She finds the nature of performance freeing, and sometimes chokes in a 1-1 conversation. Of course, this is a problem easily solved by a bit of drink, an option Mallory is by no means afraid to take advantage of. Her preference for the effeminate side of things can sometimes get in the way of her conversations with women, and so she generally prefers her repertoire of friends to be men.



Despite being a pirate, Mallory has very little taste for the raping and pillaging side of things. Her loyalty is to her crew-mates, and will try to defend them from threats both from outside and within if they are in need of defense. When the time comes to plunder, Mallory has a tendency to hang back.






Likes: The sounds of an instrument played well can be used to convey any emotion, and Mallory is more than happy to indulge in all of them. Music is her craft, and she loves all of it- to the point of obsession. The only thing sweeter than hearing music, Mallory believes, is producing your own.


Mallory is a performer, and knows few pleasures greater than doing it well. No matter how her songs or stories are coming along there is always a way to make it better, and that is an irresponsible amount of mead or swill. While Mallory isn't certain she can call herself a pirate, she is proud to drink like one.



For all her life, Mallory has known nothing but the open ocean. The stillness of land bothers her, and while she can survive ashore she never truly feels at peace. As far as she is concerned, there is never need to travel so far that the ocean is beyond the horizon. The salted ocean breeze, the cry of birds and the sounds of waves being parted are what lulls her to sleep and what she finds herself missing most on land. The only land she feels at home on is her ancestral home of Ireland, specifically on the cliffs of Connacht.



Despite her love of the ocean, Mallory is extremely fond of house cats. She loves their independence, and their manipulative nature. Out of all the ways to make Mallory weary, to be hated by a cat is a cause for utmost suspicion.



Of course, Mallory loves the presence of a pretty girl. She's only human, after all.






Dislikes A big part of being charismatic is the ability to lie. With this comes the ability to tell a lie from truth, which Mallory considers herself to be quite skilled at. She doesn't hate liars, instead she recognizes the utility of a well-crafted story. However, when a person is a bad liar, Mallory finds herself offended- She does not take fools gladly, and will tear into somebody who she believes mistook her for gullible.


Due to certain aspects of her life, Mallory dislikes taking orders. She is far from a rebel, but every demand will fall under intense scrutiny. Mallory believes that she had already spent enough time following orders, and desires to forge a path of her choosing. She trusts her Captain and few others. Ironically, Mallory is secretly quite happy to attend to her busywork. This is due to the fact that it benefits her, as opposed to many of the orders she has followed in her life.



Mallory is in the process of building herself from nothing, and thus dislikes people who consider themselves entitled to anything- especially if those things are hers. Mallory believes in hard work, in whatever form that may take. This can sometimes lead to conflict with those in leadership positions, though it has never interfered with her (platonic) fondness for her Captain.






Skills


  • Mallory is a naturally talented musician, and can learn most instruments with a relatively small amount of effort due to her prior knowledge and innate ability.




  • With her duties as a musician, Mallory finds herself needing to entertain the same group of people. The best way to do this, she finds, is comedy. She can write 10 minutes of clever jokes in an hour, and this talent spreads to other areas of communication. Mallory is a master manipulator.




  • Because of her childhood spent studying, Mallory is literate in an age where most are not.




  • Mallory is a tiny woman, which are traits most people wouldn't associate with someone who fraternizes with pirates. This allows for stealth, is an excellent skill for manipulation and an excellent way to make a quick escape.




Weaknesses:


  • Due to her small frame, Mallory is extremely fragile.
  • Her pale skin is terribly susceptible to sunburn
  • Pretty much incapable of sword fighting, though can handle a pistol if required.
  • Notoriously long winded.
  • Has trouble knowing when to stop joking, preferring to avoid emotions with glib comments.


Biography:

Mallory's life story is, to be short, unconventional. She often finds that if she tells people her life story, she will be advised to keep making songs rather than branch out into telling stories that are clearly ridiculous. All of her triumphs, her failures, her pride, her insecurities and her name all go back to one man.


Patton Booth. A tall man, with hair white as the cliffs of Dover. He walked with confidence, striding in such a way that people would part in anticipation of his passing and congregate behind as if to wonder what presence had touched their lives. He gushes with confidence and self assurance, learned traits developed in order to avoid communicating with those he considers filthy.



When he walked the streets of London, he was disgusted by the people he was forced to mingle with- Polish, Turks, even Africans. They were, by his perspective, unworthy of being touched by Sunlight and should only be allowed to breed for the sake of creating servants.



He was a Priest, but not of any religion considered modern- Instead he worshiped a form that he saw in a dream. "A great wyrm," Booth would exclaim to his compatriots in the days after the dream. "Came to me, his luminous scales reflecting the light of an infinitely large sun. He opened his mouth, but I was not worthy to hear it and so he stripped me of my hearing. I looked into his eyes, and he showed me a vision, and thus I dreamt within my dream. He sat atop the spires of a Golden City, and gathered about were his chosen peoples- The British, the Spanish, and even the French. All others were missing, I believe they are unworthy. I watched as the great beast gave a sermon from the spire, his words transmuting his people into something akin to liquid light. I felt my body transmute, this being so frightening that I awoke with a gasp, finding my linens rather moist. I intended to yell for my manservant, but rather my voice took on another, and I spoke His name." Booth would pause, looking across his audience. "Aplios."



Booth loved the power his lesson gave him, and so he decided that the only logical option was to build a congregation in order to earnestly spread the word of Aplios. He was never certain how much he believed himself, but as his congregation grew the power his conscious changed from doubt into zealotry. Pilgrims began to come from across Europe in order to hear the word, and so Booth began to construct additional sermons, all alluding to the event he was convinced was nigh. He got so far as to publish a book detailing the three events that would herald the end of those who opposed him, and the great terraforming of the Earth into a paradise for His chosen. This text functions as the holy text for his quickly growing cult, entitled simply as The Reckoning, The Summoning, The Purge.





Eventually, the crown began to take notice of these happenings. The Pope had only a year ago convicted Galileo of heathenry, and so the English crown was determined to prove their loyalty to the Papacy. This burgeoning group had avoided interference for quite awhile, due to a combination of a small congregation and financial support of local law enforcement. The Crown needed an example, and thus issued Booth an ultimatum- Renounce his heathenry, or face A Correct, Full and Impartial Trial.


Booth knew that he would face the block if he went to trial, and thus devised a remarkably clever plan. Assembling the congregation present in London at the time he went to an inconspicuous harbor on the Thames and used their considerable collective funds to purchase a trading vessel. Booth argued that, due to the size of the vessel, only a certain amount of people would be allowed to travel with him. These lucky individuals would form a High Order, and were reserved a special place in Paradise. He argued that, in order to grow it would be important to carry on the bloodline of the Prophet, and so most of those on board were women between the ages of ten and twenty-five. In other terms, women either of birthing age or soon to be. Using only the supplies already on the ship, Booth and his harem began to wander between trading ports. He flew Spanish flags, and so was not bothered.



The politics of the vessel were very strange, this mostly due to the growing zealotry of Booth. He saw the women, and that they gossiped and were becoming discontent with their lives of study. This infuriated Booth, and diagnosed their lack of faith as symptoms of an overactive ego. He decided that they were also growing heathenous, and decided that all aspects of their life must reflect his scriptures. He first thought that they were much too superficial, and thus shaved their heads and forbid the use of cosmetics. Booth then noticed that they continued to gossip in their leisure times, and thus took their names- All women on the ship took the name Alavesa, and he gave himself the name Azarkon. Finally, he noticed that they were not unified in their studies- He concluded that they were fundamentally too different, and so their children would become the true High Order. He took aside those who claimed to be virgins. Early that morning, a drained Azarkon returned to his chambers and wrote in his diary. "Those who are pure will receive many gifts from Aplios. The first was the word, and the second is my seed. Those thirty women are blessed, though they may deny it." Nine months later, three children were born. The day before, seven were born and the day after only one. The world received 8 new Azarkons, and three new Alavesas, one of which would eventually take the name Mallory. Azarkon, satisfied with his work officially declared the High Council as decided, and so there would be no more reproduction aboard the vessel- Aplios would arrive soon, and thus there was no need.






This is the part of the story where I believe most would usually say something along the lines of "But she was different!" Or "Little did they know, she was really good at everything." Unfortunately for Mallory, who at that time had the same name as the rest of the girls, was not so fortunate. She grew up, despite her shaven head and lack of knowledge a fairly happy little girl. She enjoyed hearing the stories of Aplios, and took no notice to the fact that the aging Booth was the only man she had ever met. As much as she enjoyed stories, she found herself terrible at memorizing individual lines of scripture and was frequently reprimanded for her "lack of devotion to text." Mallory was extremely hyper, and would run around the deck of the ship almost constantly, yelling out her assigned prayers incase Aplios Himself would hear how delighted she was to serve Him. Despite being an annoyance, Azarkon found himself quite fond of little Mallory- How the small tufts of red hair would sprout in random spots on her head, how eagerly she would ask questions, how delighted she was to be aboard, how her laugh reminded him of a small bell. In exchange for some silence, Azarkon gave to her one of his few possessions, a violin that had belonged to his own daughter. Mallory took to it very well, and was soon serving the role of playing music to entertain her half-sisters, or in the background of sermons. Even as her opinion of the cult would change, she still can't bring herself to give up the little instrument.


Mallory's teenage years, however, were more contentious. She was still playing the violin, day after day she would perform during sermons until manipulating the strings came as easily to her as moving her hands. As she aged, she began to develop a towering intellect- Compensation, she figured, for the fact that she was amongst the smallest of her sisters. Of course, Mallory would eventually consider her family amongst her biggest areas of stress while living with the cult. Azarkon had decided that, in order to avoid the sort of urges that come with puberty to segregate the children by gender. They would see eachother only in service, and even then the women would cover their bodies with hooded robes. That worked for most of her sisters to some extent, but it had the opposite effect on Mallory. Eating, studying, sleeping and especially bathing had Mallory suffering from that most acute teenage issue: Sexual Frustration. She found herself drawing inwardly, spending as much time occupied in her study or practicing her instrument as to avoid those feelings. From that anger, a very sharp sense of wit developed.


When Alavesa turned 16, she found her world taking a major turn. Various ports had noted that the ship had a tendency to come around every few months, on which occasion a solitary old man would purchase enough food to feed several crews. The British authorities assumed that their ship was an Opium smuggling operation, and raided it as one. What they found was much different. Alavesa has distinct memories of the first male face she had ever seen that was not Azarkon, and recalls nearly fainting with shock at the sight of the handsome soldier. The British occupied the ship for several hours while they attempted to figure out what to do- They were English speaking Europeans, but had never heard of England. They had no names, and most suspiciously, they had no hair. They had a deep base of knowledge in a madman's ravings, but little in anything else save for the girl with the violin. A young British soldier, so infuriated by the indoctrination pulled his pistol and fatally wounded Azarkon with a bullet to the stomach. His Commander stood by, simply telling his assistant to make note of a misfire.


The final decision was to randomly divide the people amongst the Commonwealth. Some would be sent to Jamestown to reinforce the colony, and the remaining 2/3 would be divided between Dublin and London. Mallory was fated for London, and when she arrived she was giving a blank birth certificate. After having the concept of a name explained to her, she thought for a moment. "Commander." She looked up. "What was your Mother's name?" He wrote it on a piece of paper, and slid it across the table. "Mallory." She scratched a spot where hair had begun to grow. On the paper, she carefully wrote "Mallory Alavesa Bell", beginning her quest for identity. Her first step onto land was almost nauseating, the way it barely swayed surprised her so thoroughly that she dropped to her knees.


Mallory lived for two years in London, absorbing as much information as she could. She decided to grow her hair out, and worked as a tavern girl for that entire time. She became well known for her comic songs, but always missed the ocean. She signed onto a small trading vessel, which was captured only after a few months of service. By these means, Mallory became the prisoner of Captain De'Leone-Fitzgerald. Eventually, she was recognized for her musical ability and is only a prisoner on technicality, serving as Musician for the crew of the Poison.


Position:
Musician


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: While Mallory has been part of the crew for two years, she found herself "forcibly relocated" onto the ship four years ago.


Weapon(s):A sharp wit, and an even sharper knife.


All hail Queen Rai
 
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Ambrose%20Kroop.png

Appearance Details

Name: Johnny Cluck

Nickname: Rooster

Age: 54

Gender:

Sexuality:

Nationality:

Personality (be detailed! Do not just list traits!):

Likes:

Dislikes:

Skills (should not outnumber your weaknesses by more than two!):

Weaknesses:

Biography (at least two paragraphs, please!):

Position: Cook

Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:

Weapon(s):

Biography (at least two paragraphs!):​
 




peacock_pirate_render_by_lraskie-d70axlo.png


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A
ppearance Details (include height, weight, scars, etc.):

5'7, 167lb, she has a small scar on her hip

?Name:?

Crystal James.

?Nickname/Title (optional):?

Red, The White Queen, The Queen

?Age:?

22

?Gender:?

Female

?Sexuality:?

Straight

?Nationality:?

British

?Personality (be detailed! Do not just list traits!):?

Crystal is fun. The reason for this is because when music plays, she dances to it, entertaining her fellow crew mates! She doesn't care what they think! She just wants to have fun and be crazy in her own way. Even if it means cracking some jokes or having to dance funny to get the crew to laugh. This lassy is definitely one to be risky. When wounded, she will fight, despite her wound and how big it could get. She pushes forward and is brave enough to fight to the death! When challenged, she takes the challenger on, weather it be in a game or a sword fight! She will never back down, but sometimes she will for some reason. When near the one she likes, she acts slightly different and tries to joke around with him. At least make him smile. But when he flirts with other girls or she sees girls being all over her crush, she will blow fumes. Like being jealous. Her face would turn just about as red as her hair and like tinkerbells face. When caught in a situation she shouldn't be listening to or watching, ooor possibly being confronted by her crush saying that he knows of her crush, she. Will. Turn. As. White. As. A. Ghost. She'd flush all her colors and wouldn't know what to say. When alone with the one she loves (And this is if they're alone AND together) she can get flirtatious and very...seductive. She's also hard on some people and will often become tensed or harsh due to forcing herself not to cry for certain things.

?Likes:?

She loves to play around with her fellow crew members and joke about. Dance to music to entertain the guys and have a bit of fun. Sweets are a rare treat, and she absolutely loves them! So be careful when you give her one! Her sleep, she loves her sleep, and when this woman is woken up by someone else and not on her own, she will be cranky! Watch out! Looking at the ocean is wonderful and watching whales or dolphins swim by. She loves to read when she can. She likes guys of course, any that can peak her interest! Clean areas is the best to keep her happy, especially her cabin. Climbing is her favorite thing to do.

?Dislikes:?

Crystal hates to be woken up out of a sleep, she'd be cranky for the rest of the day if someone dares to wake her up. Being sick is the worst! A dirty deck? Gross! A bad book with a bad ending. Toss it overboard. Being hit on by a crew member she does not like. Bad food and burnt food. Being walked in on while trying to wash up and be fresh. Her hat being worn by anyone else. Though she lets the captain wear her hat when the captain feels like it. Crystal doesnt like slackers or traitors. They're the worst. Crystal also hates to carry things that are waaay too heavy.

?Skills (should not outnumber your weaknesses by more than two!):?

Crystal is a swordswoman. In battle, she is fierce and tries to take out her enemy. Being a victor in each fight. Or some rather. But when most people challenge her, they most likely lose. Sometimes, she has some playful sword fights with those who know how to sword fight. But be warned, people say those who are injured by her sword are most likely to die... But really thats just a rumor! Some people died because of infection or sickness! no worries! SHe cleans her blade now.

She can cook but only cooks when the cook cant cook. So if he was sick, she would take his place and create a good meal for her fellow crew members. Most love her cooking, but some dont due to being so used to the cooks cooking. Crystal can cook from breakfast foods to dinner, but she needs the right supplies to do things correctly

Climbing. She loves to climb and explore things such as the ship. This skill can be used for hiding or getting away. But this isnt used unless really needed

?Weaknesses:?

Even if she can cook, she cannot bake for her life. She always burns whatever is being baked. So she leaves baking to the actual cook. One time, she baked cookies till they were hockey pucks. Not the best if you ask me. She almost broke the person's teeth off! Be warned: Dont eat Crystal's Baking goods! Cause they're not good at all!

Drinking wine. Once you give her wine, its all over. She drinks until she's drunk and wakes up with a horrid headache. Most of the times she drinks because of losing someone close to her. Or someone she loved dearly. Sadly, Wine and Boats dont mix, so she gets sick when she drinks more then she should! If anyone sees her drinking, stop her Immediately!

Fighting in small areas are the worst for her because she needs space to move and fight. Plus, she feels as if the walls would be closing in on her when in reality, they're not closing in. Lets say you threw her into the storage room. She will start to get claustrophobic and possibly faint from lack of space. So please keep her from any small spaces that can cause this.

Hand to hand combat is something she cannot do what so ever. She can kick the guys in the nuts but she cant fight with her own hands unless angered and runs on adrenaline. Headbutting she can do, but it effects her as well so she avoids it. This is why she goes for sword fighting and gun fighting. To avoid any hand to hand combat that can kick her butt.

?Biography (at least two paragraphs, please!):?






Before she had been taken by the only Dmitri, she had a life that had no excitement so she made her own excitement. Pretending to go on adventures and trying to solve mysteries. Her parents were even barely around to spend time with her. One day, she went to the docks to look at all the 'cool' ships. Seeing some people trade and some people start to sail off. Heck, some of the people looked weird in the clothes they were wearing, some didnt even wear a decent shirt! But that was besides the point! Coming up to a cool looking ship, she looked at it, stepping closer, her curiosity getting larger..


Untill she was grabbed and pulled onto the ship..



She couldnt scream due to the hand that covered her mouth. It was obviously a man who had grabbed her with such strength and dragged her into the quarters of the ship, having her sit down and then having a word with her. Asking questions that she would never hear in her life other then herself saying them. 'Would you like to have a bigger adventure?' 'Do you have what it takes to become part of my crew?' and many other questions she answered truthfully, only to hear his last words 'Then you shall be part of my crew'


To be honest, this excited her! She got to have a real adventure and go places where she's never been to before. Plus, the sea was beautiful. The man had revealed himself as 'Dmitri' who was the captain of this fine vessel and had led her to the person who had the title 'Boatswain' now it didnt sound too bad. When the redhead got to her boss, she said 'My name is Crystal.' Dmitri didnt know her name either. So it was nice to get her name out there and wont have to repeat it like a parrot. The captain then left her with her boss, who was now explaining what a Boatswain does.

She took in all this information and she nodded at every duty she had to do with her fellow boss. During her short time here, she met a young girl Louise who was also on this ship with her. And the funny thing was Crystal was just one year older then her. So of course, her childish nature was almost the same but this time she had a best friend whom she grew up with. They were good friends. Still are.

Crystal had also met a Boy named Mio. He was very curious about her life, seeing as hew as asking one of many questions!


"So, where are you from?" he said

"I was born in london but I grew up in the countryside near the water. My parents had a nice home there." Crystal said in return


"
Countryside? What's that like?"

"Its nice and green, beautiful too and peaceful. There were these farms we went to just to ride horses and stuff."


"
Horses? Were you like rich or something?"

"no no nothing like that! I visited some friends who had farms." she said "I wish I was rich though."


"... I do too. I guess that's why we're pirates."

And this is how theys tarted to become friends! Talking and getting to know one another. Whenever she would see him, she'd have small chatter with him and try to joke around and make him laugh. Making friends was so easy on this vessel and she loved it! Another thing about her friend Mio..He was her first kiss ever. And mind you it was an amazing kiss for young Crystal. Knowing that it was her first kiss, Mio made sure to tell her and show her how to kiss! (And at her age now, she's a good kisser ;) )

The crew was amazingly fun as she grew with everyone. Especially Louise who she never stopped being friends with. As she grew older though, she was the crazy, and adventerous type. Who knew that she could grow up like that? Well lets continue on with the story! Growing attatched to the crew and the captain, she felt as if she was home. Really home. Where fun and attention were given like never before. Crystal would dance around and play games with everyone, keeping them entertained even though there were also music going on from the 'music people' -which is what she called them.

One night, it seemed everyone was convincing the captain to stay on an island for the night. Of course this rose her eyebrow when she found this out. Something was fishy..but then again they were always traveling at sea so maybe going onto an island was a good idea! It seemed everyone was happy when he docked the boat and everyone got onto the beach, having fun and drinking. Her on the otherhand didnt drink, she was just talking with Louise. Some pirates got drunk and they were so silly.

That was untill some pirates were missing, including her boss who was missing. She started to become confused as she began to notice more and more people missing. The only ones left were her, Louise and a few other crew members. By the time that everyone noticed, things started to happen. Blood was painting the sand an orange color. And if lucky, just plain red from the amount of blood. Her crystal-like eyes were widen, clearly scared. Despite her age, she could have fears like this. One by one people dropped.

And so did Dmitri. Her heart was shattered as tears filled her eyes. Dmitri was like a father to her. She did things so he could praise her or at least nod at her. Even that was enough for her. So caught up in her heartbroken world, she was beaten and then left there just as Louise (whiplashes im pretty sure are wounds.. xD ) was. Laying there on the beach, she felt lost and broken on the inside. Even when a boy from the ship had come out to help them she was still out of it. Being helped onto the boat and taken care of. This boy, Was Mio. Someone she knew and someone she was friends with. Sure, he was one to pursue, but she knew how to dance with his weird ways.


Thats when that morning, she talked with Louise and was shocked that she wanted to become the new captain. Being shocked and broken had seemed to go numb when Louise had mentioned it. Louise as the new captain...? Yes! Crystal approved of this and agreed to be her fellow partner. Best friends forever, right?
















?Position:?

Boatswain

?Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:?

8 years

?Weapon(s):?

Her Pistol and Sword as shown in picture




@Queen Rai All Hail Queen Raiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
 
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A
ppearance Details (include height, weight, scars, etc.): Carter's a fairly athletic looking young man. He's about 150 pounds of muscle and is 5'6". He has dark shaggy hair that usually covers his face so he keeps it back with a bandana. He has deep sea blue eyes that almost seem to stare into your soul. He has three scars under his left eye from a fight long ago and has a scar running down the length of his back from the fight that he was captured at.


Name: Carter Jackson


Age: 20


Gender: Male


Sexuality: Bisexual


Nationality: British


Personality (be detailed! Do not just list traits!): He's an angry young man. He doesn't much like the idea of being someone's slave so sometimes he does things rather reluctantly. He doesn't like to treat his authorities with respect, and sometimes he won't. That being said he's quiet, not because he's shy but because he has little to no use in talking when there's work to be done, even if said work is not anything he wants to do. He's faithful to his friends although making it to that status isn't the easiest. His faithfulness is almost to a fault where he would rather sacrifice himself than watch a friend be hurt. That only applies to friends though, acquaintances or anybody else he couldn't care less about.


Likes: Freedom, birds, water, gold, rum, heights.


Dislikes: Slavery, land, cleaning, not being treated with respect.


Skills (should not outnumber your weaknesses by more than two!): Has keen eyes and keener ears, sword skills, and good stamina.


Weaknesses: Not very flexible, difficult to get along with, not very good with close quarters combat.


Biography (at least two paragraphs, please!):

Carter was raised in a small fishing village in rural England. Unfortunately due to the large competition, his father's fishing career couldn't earn enough for them to live comfortably and his parents pushed him out onto the streets. On the streets he begged for food and money and would spend most of his days digging through rubbish to find even the slightest morsel of food. When he was eleven a pirate crew landed on shore and he signed aboard with their crew. He started as a gunner lackey until he earned himself the job of the lookout.


He loved his job as the lookout and would have loved to continue doing the job until the end of his days. There his eyesight improved greatly as well as his hearing. About nine years after joining his first crew his ship was boarded by the pirate crew he's with now. He fought his best although the lad was wounded and captured in the end. He currently is a swabbie and an angry one at that. He's planing on escaping and finding a crew where his talents can be utilized.


Position: Swabbie


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: Ai he's new, he was taken prisoner from the latest raid.


Weapon(s): His weapon was taken away but it was a nice cutlass sword that he kept sheathed in his belt.


All hail Queen Rai!
 
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All Hail Queen Rai!!! (extra exclamation points... Cause, why not? ^^)


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/tAG_152741.jpg.682e367564f753b9966ce829f59b51ab.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45320" src="<fileStore.core_Attachment>/monthly_2015_03/tAG_152741.jpg.682e367564f753b9966ce829f59b51ab.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Name: Christina Dunois


Nickname/Title (optional): Adrian Dunois (Male Persona.)


Age: 21


Gender: Female/Pretends to be male.


Sexuality: Hetero, though this gets confusing with her trying to hide her gender.


Nationality: French.


Personality (be detailed! Do not just list traits!): A sharp girl, who remains rather quiet, though outside of being shoved around loves to watch others do their work and determine what sorts of people they are. She is a very wise and intelligent young girl, she fakes her personality and does her absolute best to hide it. She never lets people grow to close out of fear that they will soon discover who she truly is. She hopes to one day become a pirate, though, stuck in her current situation, the least she can do is try to make a name for herself.


She is a quick thinker and one that does not prefer the consultation of the rest of the crew. She believes that they are mindless as she prefers more direct methods with dealing with things. Of course, this is only her perspective, and as a prisoner, she can't quite say much. She knows the true feeling of abandonment, and the wish that no one would ever have to feel such pain stirs great kindness in her heart, aside from aspirations to be a pirate.



Likes:


-Gazing


-Remaining quiet



-Doing chores



-Watching brawls go down



-The thrill of a naval battle



-Hunting when they come across uncharted islands



-Sword play



Dislikes:


-Guns


-Loud noises she wasn't aware of



-Being outnumbered



-Sharks



-Alligators



Skills (should not outnumber your weaknesses by more than two!):


-Fantastic swordplay


-Incredibly agile



-Refuses to put the blade down (Strong willpower



-Very adept to forest like areas



-Very charismatic



Weaknesses:


-Being out in the open


-Being surrounded



-Her left arm is uncoordinated, if she uses a sword with her left arm or most other weapons, it won't be pretty. Rather sloppy.



-Crave for treasures (This is bad due to her current position on the crew.)



-Has to protect her chest wrap, if it comes undone, yeesh.



Biography (at least two paragraphs, please!): She was a child who was adored by her parents. Two French nobles, each had close ties with the government and possessed vast fortunes. She was born on the western coast of France, Bordeaux, a once small coastal town. Peaceful and untouched by many. Mostly fisherman and seaside merchants resided here, it could produce massive amounts of salt, and as such, founded a wonderful economical hot spot to the main chain of power.


Due to the mass of production in the young years Christina lived through, her parents had begun to benefit from the wealth as well. Putting her in an even higher social class, she had to impress. So, when she came of age, she was taught from square one how to be a lady. She took private riding lessons, learned to sow, she even took on very fanciful literary arts and was educated in politics. Of course, all of this bored her, she was young at the time, and the wide open ocean before her was always whistling a sharp tune at her, begging her outward.



Though her heart longed for the freedom of the sea, she never obtained such freedom until a later birthday, her sixteenth. Her parents had declared her to be off and married to a rich British noble, naturally, an arranged marriage had shocked her. And she refused. However forceful her parents became, she only retaliated right back, she was an only child and quickly stained the Dunois name. Being shunned by her parents, she was kicked from her house, and told to strip herself of her last name.



This new-found freedom and pain was indecisively part of truth. Should she want to leave, she may never see her family again. So, she left, not just changing her last name, but attempting to change her personality altogether. In her leave, she took the two swords her father had proudly owned and bore as a symbol of pride, one day hoping to restore more honor to those blades than any could have. She still loved her parents dearly, no matter how many emotional strikes they would inflict upon her heart. She became Adrian Dunois. A sailor who would later travel with salt merchants across the ocean blue. She changed her clothing wear, became much more boyish and continued along in her life, picking up fighting skills and skills essential for surviving, by doing just that. Fighting and surviving. Luckily for her, the female features on her face and the roughness she could give to her voice would pass her off for a young lad, perhaps around the age of sixteen of seventeen.



At first, the experience was ravishing, like a dream, but all light has darkness to it. It was then she came across the true ferocity of pirates. Having escaped several of them, she kept with merchants, a small little boat that was never hunted, never ransacked, until The Poison Of The Seven Seas. Being targeted as a relatively small boat by the massive ship on a peaceful journey through a channel, it was destroyed, looted, and she was left as an only survivor. She was taken aboard, beaten, and stripped of everything she had, money, gear, weapons. She was permitted to keep the small sapphire gem however that hung from her neck and would always remind her of hope. The very necklace she was given on her seventh birthday from her parents, a symbol of love that would always cling dear to her heart.



Position:
Swabbie


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: Relatively new. A few months now.


Weapon(s): None, they were confiscated upon arrival. However, there were two French rapiers of royal quality. (Appearances below.)


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/rapier.jpg.ee2f091d1bf038d27185c2d9bc5876da.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45323" src="<fileStore.core_Attachment>/monthly_2015_03/rapier.jpg.ee2f091d1bf038d27185c2d9bc5876da.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_03/rapier_c_1540___1_by_danelli_armouries-d5qv5cf.jpg.540969c33389a1eea7f476874b1e4109.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45324" src="<fileStore.core_Attachment>/monthly_2015_03/rapier_c_1540___1_by_danelli_armouries-d5qv5cf.jpg.540969c33389a1eea7f476874b1e4109.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Extra information:



She now wears a basic tunic, the chest straps keep her breasts hidden and her long blonde hair is tied up and rests in a feathery bun in a bandanna. She wears old ragged trouser bottoms that are loose and come down to about her calves.





 

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A
ppearance Details: Is a parrot. This tends to be something that most people notice first.


Name: Iris


Nickname/Title (optional):


Age: ?


Gender: Female


Sexuality: Likes male parrots (if any non-parrot crewmember attempts to get in a romantic relationship with her, I'm leaving!)


Nationality: Not really applicable.


Personality: Iris doesn't really care about the whole 'revenge' and 'pirate' deals. Several crewmembers give her food and pay attention to her, and that's why she stays. Iris has a very low patience for stupidity, and will often be lightly violent with them to 'snap them out of it' (stuff like pulling hair, smacking them with her wings, or headbutting them). She's friendly and affectionate to people who are friendly and affectionate in turn, and is quite loyal to friends. Iris is known to get very aggressive with people who attack people she likes. She is a direct and straightforward bird, and tends not to get human social nuance. She is, however, very intelligent, and can form simple original sentences. She knows how to say the names of all of the crew members, as well as certain simple words and phrases.


Likes: Attention, challenges, friends (especially Hope), flying, food (orange seeds are her favorite), nibbling on long hair.


Dislikes: Idiots, being ignored, people who hurt people she likes, being cooped up


Skills: She's very clever and can deliver simple messages (like 'Ship ahoy'), and she is a lot better at keeping her head than some of the crewmembers. She's quite the showbird, and is also the only member of the crew who can fly. That beak of hers is also quite dangerous in a fight.


Weaknesses: No opposable thumbs, is a very bright target, and doesn't understand human social nuance. She is also very limited in her ability to communicate, by human standards at least.


Biography: All the crew of the Poison know is that she showed up with Hope a couple years back, and ever since then, has sort of been the Poison's mascot, and a honorary crew member due to her high intelligence. The Director's Cut, however, is this: Iris was born in captivity to a parrot named Flavia, the companion of a travelling magician. Iris was trained to perform tricks and her natural intelligence was highly encouraged. She remembers this time fondly, although she hasn't told anyone about this for very obvious reasons. However, the magician fell onto hard times, and was forced to sell Flavia's chicks.


It was at this point that she met Hope Johnson, who bought her. Hope was at that point a teenager, and had saved up money from her drawings to get a pet. Iris charmed Hope, and was the one chosen. Hope has taken great care of her, and they are really best of buddies. When Hope signed on as lookout, Iris came with her, and has been working her magic on the crew ever since. They've sort of adopted each other- after all, what would a pirate ship be without a parrot?


Position: Mascot


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: Nope, she's been on board for 2 years.


Weapon(s): Beak, claws.


Other: Yes, as threatened, I am going to roleplay as a parrot.


066cbef14cbfbca6747d68e57e8f14f3.jpg
(although her skin is a little lighter and could be mistaken for a dark tan)


Name: Hope Johnson


Nickname/Title (optional):


Age: 26


Gender: Female


Sexuality: Bisexual


Nationality: From what is sometime in this time period going to be the United States of America (specifically New York City, New York)


Personality: Hope doesn't always seem to be all there, but she's quite sharp and notices a lot of things. She has a specific set of interests and isn't concerned with much outside them. For one thing, she loves, loves, loves drawing. She's actually really good at it, and (under an assumed name) has actually been able to sell her work and make good money. She says that she's able to do it because she 'sees the art in everything' She isn't comfortable with ordinary society, which is why she's on the Poison. She's far softer in temperament than other members of the crew, and will often attempt to help their victims (like by giving them money that she earns with her art or arguing against hurting them when it's not necessary). She has somewhat of a sense of justice, and often her (very good) drawings of rival ships and their crews find their way to the authorities. She's actually been responsible for several arrests, and she is a common informant to authorities (although they don't know that she herself is a pirate). Her crewmates don't know about this side job, although the excuse she's got ready for if they ever do find out is "getting rid of the competition". She sees it as her responsibility to prevent the crew from getting overly depraved. She is, however, soft-spoken, which sometimes limits what she's able to do. She is mostly seen by her crewmates as the strong, silent type, and as incredibly pragmatic, but with a cute side that surfaces when she's with Iris.


Likes: Art, clear days, freedom, Iris, being able to persuade her crewmates to take the right path (although usually she does this by arguing on the side of pragmatism e.g. "If we allow this merchant ship to go free with some of its cargo still there we'll be able to rob it again later"/"don't set fires because that will delay our getaway"), tea, bringing evil people to justice


Dislikes: THE SLAVE TRADE (seriously, this is the one thing that she will not tolerate, at all, permanent, period), racism (it's a pet peeve of hers, and she will usually lash out at anyone perpetuating it [for example, calling her the 'n-word'], rape (partially because there's no practical reason for it, so it's a waste of time unless one just wanted to do it to be evil. Also, there is a reason that Hope looks a lot unlike her dad, and it isn't because her mother didn't love him) her art getting ruined, people doing evil just for the heck of it, people hurting her friends


Skills: She's a very good artist, has sharp eyes, and is patient and clever in her own way.


Weaknesses: She doesn't have much any weapons training (and doesn't really have the stomach for violence anyway), is sometimes too soft-spoken to speak up even when she knows that her crewmates are about to do something really stupid, and has this big tendency towards fence-sitting (she's a pirate, but helps the authorities).


Biography (at least two paragraphs, please!): Hope was born in New York City. Her parents had once been slaves in Virginia, but their owner died and they were able to slip away in the resulting paperwork confusion. Hope grew up on her parents' stories about what the slave trade and life was like (her mother had been born in Africa), and grew to utterly hate slavery. She also always felt uncomfortable with society because of her status as mixed-race. She made money off her artwork, but had to conceal her identity to really get a profit because people didn't believe that a black girl could be that good at anything. Racism hindered her in every way, which is why she turned to piracy and the Poison, because they were far more fair to her. She had always had very sharp eyesight and the ability to concentrate on boring things, so she became the lookout.


On the Poison, she often serves as the voice of reason, gaining a reputation for ruthless pragmatism. She has used her artwork to her advantage on ship, and often collaborated with the authorities (under an assumed identity) to get rivals of the Poison arrested, and to get 'in the know' about the current status of the hunt for the Poison. Her crewmates do not know about this. She usually keeps a low profile, although she is known as the owner of the parrot Iris. She is also sort-of close to Mio, and has been learning navigation from him, although she personally doesn't like him all that much, for obvious reasons. He often uses maps, landscapes, and star charts that she draws in his work.


Position: Lookout


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: She's been here two years. Started along with Iris.


Weapon(s): None.


All hail, Rai! Hail to thee, Master of Preciux! All hail, Rai, Captain of the Poison! All hail Rai, that shalt be Queen herafter!
 
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Feedback!


(Post any reply you might have for this post@Britt-21: I know your form is still a very...VERY early work in progress, but I must say, she's looking real good so far! You will be invited to the conversation in which I will try to sort out predetermined relationships/roles/blah, blah, blahh. I know your form is still a very early work in progress. Too early for me to really evaluate all too well xP I'll continue to work with you and shtuffs, and then, once your done, you can join the Accepted Club :)

@CasualDragon: Lel. I play a girl named Carter in the play I'm in right now. Coincidence? I THINK NOT! I can quite evaluate your character at the moment, but you can expect to be bombarded with messages from me trying to help you xD You'll be invited to the conversation in which I will try to sort out predetermined relationships and what not, so keep your eyes peeled. I'll give you a follow up once your form is finished, but your on the right path to Accepted-Land.

@ChristinaXIV: Ahhh, cross-dressers. They make the world go round, ya know! I simply ADORE this character. Love her...uhh...him...it. Very different, and very creative. This sort of character is going to be interesting to roleplay with, and I definitely look forward to it! I simply LOVE his/her backstory. It sounds a little similar to the captain's, just a little more toned down xD I shall work with you some so you can add a bit more detail to your backstory involving the ship, but other than that, you are FAB-U-LOUS! Totally ACCEPTED!

@ActionPony: Oh...my...God. Is this actually a thing now? What have I done?! I adore the parrot. Like, seriously. This is going to be amazing fun! I don't know what else I can really say about a parrot though...so let's move on to your human character, shall we? I don't see any problems with her. I'll work with you a bit on the parts of your biography that concern the ship...but yeah, I see nothing wrong with your form! ACCEPTED!
 
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Appearance Details:


Sequan is dirty blonde with light green eyes that seem to be the color of the shimmering sea. Being of English decent he has white skin and his body is fit. He is about 5"6' making him shorter than most people weighing in at about 156 lbs.



Name: Sequan De Soqwo


Nickname/Title (optional): The Seas Eye


Age: 15


Gender: Male


Sexuality: Straight (Heterosexual)


Nationality: English


Personality: Sequan is a sort of romantic guy he wants to meet some girl but usually has no success. He has a sort of happy attitude but he can change from carefree to serious is the snap of fingers.


Likes: Sailing, Water, Islands, Girls, Swords, Riches, Scat


Dislikes: Octopus, Not being around water, Rats


Skills: Has really good vision, High swordsmanship skills,


Weaknesses: When he crushes on a girl he will do almost anything for her


Biography:


Sequan came from a poor family and tried to do good in school, He did pretty good but in the end couldn't make a living. He rarely payed attention due to girls taking his attention. After he turned 13 he started to steal and thought it was fun. So he started taking odd assignments here and there. After he ended with that he joined the privateer looking for a job with stealing, that is why he decided to join with the others.



After he was sent into a certain job he killed someone for the first time. His parents were killed soon after and he became friends with a cat which stays with him. He named this cat Scat and it follows him in everything he does by climbing in his shirt and onto his shoulder. He still looks for a woman every opportunity he has even in the midst of combat, he would die for any girl who he has a thing for.



Omiyemmiyumi.jpg



Position: Guard


Are You New Onboard?: Yeah the new guy


Weapon(s): Sword and one pistol


All Hail Queen Rai!
 
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Noémi S. Gwenaëlle

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Appearance Details:




The first thing anyone would notice about the girl, is her eyes. Her eyes were the glimmering color of emerald, sparkling in the light of the morning sun like a fresh sheen of morning dew. When she turned her head, this way and that, they caught the light and played tricks with anything and everything that screamed 'spring.' And when she lifted her pale face to the sky, emerald shifted into the color of deep ocean shimmering in the moonlight.



Her hair glowed like dark honey. It ran down in rivers of reds and browns as each rivulet shone deeply. Each individual strand was a soft feather falling. The hair was radiant with passion trying to bring eyes to look at the depths of the auburn like hair reminding all those of autumn and better times.


Her face was very white, the color of a moonbeam, or an ivory carving. A snowy face, very beautiful, like a snow queen's in a fairy tale. Her hands, too, were bone-white, but soft and elegant, as pale hands often are. She looked like a fragile porcelain doll- looking as if she fell, she'd break. The only flaw on her skin were the faint freckles that were sprayed on the bridge of her nose and the creamy looking cheeks, though it only made her look more youthful.


Her prim and proper stature would remind someone of a human doll, even though she moves awkwardly in her small body. She stands at five foot two and appears to weigh a bit less than one hundred pounds, which is not uncommon for her family.


Although you can't see them because of the clothes she wears, Noémi has multiple sensetive scars on her back, varying length and direction. Most of them are diagonal starting from the left or right side and going down to the opposite side, while some go straight across. One that's quite noticable is a scar that reaaches from her right shoulder all the way across to the middle of her neck.





Nickname/Title:

Travailleur, Hard Worker




Age:


Twelve





Gender:


Female





Sexuality:


Unknown





Nationality:


French





Personality:







Noémi is an altruist, and she takes seriously her responsibility to help and to do the right thing. Noémi will base her moral compass on established traditions and laws, upholding authority and rules, rather than drawing her morality from philosophy or mysticism. It's important for Noémi to remember though, that people come from many backgrounds and perspectives, and what may seem right to her isn't always an absolute truth.


Noémi loves to be of service, enjoying any role that allows her to participate in a meaningful way, so long as she knows that she is valued and appreciated, even slightly. Noémi is loyal and devoted. She respects hierarchy, and does her best to position herself with in some sort of authority- whether it's cleaning, helping others, or telling others what to do. (Even thought she's she kind to be rude about it.)


Supportive and outgoing, Noémi can always be spotted -she's the one finding time to chat and laugh with everyone! But her devotion goes further than just breezing through because she has to. Noémi truly enjoys hearing her friends, remembering little details and always standing ready to talk things out with warmth and sensitivity. If things aren't going right, or there's tension in the room, Noémi picks up on it and to try to restore harmony and stability to the group.


Coming to terms with her sensitivity is Noémis' biggest challenge - people are going to disagree and they're going to criticize, and while it hurts, it's just a part of life. The best thing for Noémi to do is to do what she does best: be a role model, take care of what she has the power to take care of, and enjoy that some people do appreciate the efforts she makes.


Although she's very warm and approachable, she often gets carried away with her responsibilities, being to dutiful and selfless to notice her lack of sleep or starved body. During those times, she frequently gets reckless and awkward- not socializing well because of it. Most of her speech becomes lazy and slurred but she tries her best to act like everything's fine. The same thing would happen if she was saddened or dissapointed, she'd act like everything was fine even though it most likely wouldn't have been.




Likes:


-Being given orders


-
Work


-
People


-
Socializing


-
Ocean/Water in general


-
Justice


-
Peace


-
The sky





Dislikes:


-Laziness


-
Igits


-
Answering “No that’s not possible.” when it really is


-
Getting Lost


-
Failure


-
Vulerability


-
Power





Skills:


-Extremely Determined


-
Agile


-
Very Optimistic


-
Strong Practical Skills


-
Strong Sense of Duty


-
Very Loyal


-
Sensitive and Warm


-
Good at Connecting with Others





Weaknesses:


-Terrible at fighting


-
To helpful


-
Impatient (With herself and others)


-Can't say no



-
Uncomfortable if not completeing a task given to her


-
Trusts to easily


-
To curious


-
Worries To Much


-
Vulnerable to Criticism


-
Too Selfless





Biography:









In the month of August, a sickly baby girl was born. She was the seventh born and the youngest of the three girls and four boys. Her mother, Dieudonnée, was as pale and lanky as could be. She was once a beautiful lady for sure, but after many times of labor, she has grown weary. Her father, Fiarce... Was ever around. He was always working and barely stopped doing so, trying to be a good father and make money to support his family. That's possibly where she got all of her determination from.


Noémi has always been sick since she was born prematurely and it was a miracle that she even survived in the first place. Her body grew fine but she wasn't always as strong as she should be, especially her legs. Because of that, they were barely able to support her body weight, which may be why she rarely eats in able to try and control her legs.


She loves to run and help others so she was a physical messenger from a younger age, although most of the time she would be late in delivering messages. Most took pity on her and her family so they payed her less than they would but still did anyways. She didn't earn much in a week, probably one shillings worth.


Noémi tried her hardest to do anything right, anything to support her family. She didn't know it, but she started to feel hopeless. She knew she wouldn't be able to do anything to make it better other than leave but she couldn't abandon them, could she? The girl thought about it and decided against it. She needed to help them, no matter how she felt.


This is when Noémi started ignoring her feelings, any feelings for that matter. She only focused on helping others, especially her siblings and parents. If and when she became depressed, she didn't notice. Noémi did what she could and more, almost breaking herself many, many times to do so. In more ways than one.


At this time, her mother started to abuse her. Nobody else knew, and she had a reason for it. Noémi knew it was her fault that all of this happened so she didn't complain or tell anyone. She figured that this happened to everybody that messed up one simple thing when they got to her age, but of course she didn't know better. Dieudonnée took a whip to her back multiple times a day whenever Noémi came home from her 'work'.


After two years, she heard about The Poison Of The Seven Seas and a light clicked in her head. She was going to join as a Cabin Boy. Noémi went to her mother first, knowing that she'd willingly push her daughter onto what seemed like her doom at the time. Dieudonnée figured the girl wouldn't last a week though it was worth a try if there was money involved.


Noémi's father took a bit of convincing but finally agreed.. Barely. He wasn't keen on the idea what-so-ever but he had to admit, if she wanted to do it, he wasn't going to stand in her way.


After a bit of waiting, she finally stepped foot on the ship- and it felt magical. The salt on her skin and the wind running through her hair was magnificent to her. It did take her a bit to get used to the rocking of the boat but after a bit, it felt odd to be on anything else other than a rocking ship. Being on solid ground was strange to her.


Noémi conitnued to do what the girl knew how to do. Work, help, be loyal, and obey. She ran errands for everybody, helped cook and clean, even worked with the swabbied to clean the deck once she was finished with her work.





Position:


Cabin Boy





Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:


Two Years





Weapon:


A short steel knife that she keeps hidden in her gold belt that's wrapped around her tiny waist. It's quite dull and rusted, most definitly have seen better days.





Other:


Noémi has a locket that she never shows anyone tucked in her dress at all times. It contains a four leaf clover that her family found together a while back. Along the chain was also a key. It appeared to be a relic of a bygone age. It wasn't pretty- just an ancient piece of metal that has been kissed by the rain and turned to ugly rust.


Whenever Noémi walks, she either limps or she wobbles. Because of the desiese she was born with, she doesn't have a good, strong legs. They can barely support her own body weight. (Which may be why you rarely see her eat.)





All Hail Queen Rai!
 
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latest



Name: Samuel Darrenton


Age: 26


Gender: male


Sexuality: bisexual


Nationality: 1/2 Swedish, 1/2 English


Personality: a trustworthy man, but very shy. Just make sure you don't get him angry, or you'll have started a fight you're going to regret for a long time. Generally a quiet man, Samuel will keep to himself unless something interesting is happening. Consider yourself lucky if you maintain a full conversation with him without an awkward silence. Yeah, he's that guy. Hidden behind his quiet way of acting, he is a very brutal man when it comes to enemies. He once chopped a man's arm off and beat him with it, eventually choking him with his own hands while he bled to death.


Likes: honesty, maces, what's left of his family. Brutality. Simple, really, there's not a lot that Samuel's seen, being stuck on that island of his for so long.


Dislikes: traitors, liars, swords, the night. I'm sure you can understand those, can't you? Well, I don't understand the swords myself, but everyone has their own opinion, I guess.


Skills: a good aim with a pistol, one skill that is greatly matched with the ability to tell if you're lying to him.



Weaknesses: perhaps too loyal, unless he's been told not to, he will protect the person he serves till death. Often nightmares make him happy he has no sleep, and becomes quite depressed easily.


Biography: you've all heard the stories, haven't you? Well let me begin from the start. Samuel Darrenton was born into a rich family, who owned their own island in the east. He lived there until the age of nine, when pirates raided his home, murdered his family and used him as a ransom. The British navy tried to get him back for two years, before the boy realised he'd have to save himself. He had built a small club out of broken crates, and filled a side with nails. One night, on the captains birthday, he climbed onto the side of the ship, quietly broke a hole near the bottom of the ship and used a lifeboat to escape. While the ship filled with water, and he slowly drifted away, he slept peacefully. With no skill on how to sail, he drifted the seas for two months, before landing on British shores.



After the incident with his family, he returned to his island, but felt discontent with the life he was living. At the age of 17, he left to sail with his best friend. They had only sailed together for two years before his best friend was caught during a raid and executed. Although he felt bad about it during the next few years, he no longer feels like it was his fault.Now a grown adult who has left his friends and his family to protect a new captain, on a new ship, with a new life, he has prepared himself for the best, the worst, and anything else that would come his way.



Position: Guard



Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: a few weeks.


Weapon(s): Mace, dagger, pistol


Other: his sister is still alive, in their manor on the island. She hid when the Pirates arrived, and although knowing of Samuel's profession, she grants a warm welcome to him and his crew if they ever come visit.


All hail Queen Rai!
 
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bbf08bf8566441c82675006bf45a0769.jpg



Standing at 4'8'' Elyza is smaller than most ladies her around age. She has a generally small build, and doesn't enjoy it. Most people underestimate her, due to her size. She has a light scar running diagonal, halfway down her right calf, from a bad accident when she was really young. This scar is usually hidden by her clothes.


Name: Elyza Metzler


Nickname/Title (optional):


Age: Fourteen


Gender: Female


Sexuality: Demisexual


Nationality: Norwegian


Personality (be detailed! Do not just list traits!):Elyza is shy and timid when she first meets others, but she eventually warms up to them. She is quite obedient, though she only truly helps when she wants to. She loves being vocal, when it includes singing, and she also enjoys dancing. She's always eager to learn new skills, especially on board the ship. Elyza isn't really one for reading, but she will if she has to. She holds a grudge against her parents, and older siblings. (Don't judge, I'm writing this while ill. It sucks, I know)


Likes:


+To sing


+To learn


+To dance


+Early mornings


Dislikes:


-To swim


-High places


-Being alone


-Silence


Skills (should not outnumber your weaknesses by more than two!):


+Vocally artistic


+Quick learner


+Patient


+Helpful when she wants to be


Weaknesses:


-Bad at math


-Terrible with weapons, something she wants to improve on


-Socially awkward around new people


-Often a bit too honest with her statements


-She probably couldn't keep a lie going even if her life depended on it.


Biography (at least two paragraphs, please!): Elyza Metzler, youngest daughter of the prestigious Metzler family in Norway. Her home life was quite the opposite of most ladies, as her real parents died when she was little. Being only adopted into the family, they treated her like a maid. She did all of her siblings laundry, the dishes, and even slept with the servants, even though she was a noble. During a visit from a guest, she blew it big time, and her adoptive family decided they had had enough.


During one of the Poison's raids nearby, they shoved eleven year old Elyza into the hand of the pirates. She saw this not as a bad thing, but as a great opportunity, to get away from the family she hated, and be mostly free. She didn't mind that mean't living with pirates, or becoming one. (Again, it sucks I know. Don't judge.)


Position: Cabin Girl


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?: About three years, came aboard at age eleven.


Weapon(s): None


Other:


All Hail Queen Rai!
 
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MURPHY O'CONNOR

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Appearance Details (include height, weight, scars, etc.)

Scruffy beard, unkept hair, sharp teeth pretty much all the words that you would use when describing Murphy. Murphy is a drunkard so he always has this odd smell to him and he always has rum in his hand. Murphy is quite tall about 6'4" to be exact and towers over most, however he is not very scary because he is always drunk. Murphy wears pretty shabby clothes that are always loose, they tends to have some stains and smells weird like he himself. He does not wear much and always complains about the heat. When he is seen, he can be mistaken for a hobo in town, the only thing that sets him apart appearance wise is that he has a bunch of pistols and throwing knives on him. Murphy has dark brown hair in thick unkept tufts and dull silver eyes with brown flecks in them, that never seem all there. They always seem bored and away like he is always thinking about something else which he normally is.


Murphy's skin is dark and tan with scars in numerous places, no one really knows his past that well and he is always too drunk to say anything about it so it's hard to tell where he got them from. He is also smothered in tattoos from head to toe, his arms covered in some sort of tribal tattoos his back with quotes and compasses and ships and such. Just a bunch of random tattoos, probably to make himself forget about the past. Unlike the rest of the pirates on the ship, he does not have a sword. Once you see how he is with a swore you will understand but other then that he is smothered in throwing knives and pistols which is quite odd. No matter how drunk he may be he is actually one of the best shots on the ship, his aiming is amazing and he can nail people with throwing knives from great distances, he can throw and shot almost anything just not cutlasses that well. Because its a fifty fifty chance he will hit them with the back of the sword and not the sharp side.





Nickname/Title (optional):

Known to crew-mates as "The Master Drunkard", to enemies his is titled "Deadeye"

Age:

25

Gender:

Male

Sexuality:

Hetero-sexual But it's extremely hard to win him over

Nationality:

Irish

Personality:

Murphy is quite the odd guy. He is constantly grumpy, in a funny way though. Like he acts and pretty much is always a grouch but he is so drunk that his threats and such are just a joke and it just makes him angrier which is even better but he never does anything. Murphy is never sober, he has a pretty much permanent slur and is always very tipsy and scatterbrained when it comes to things. Even though he has to be the biggest drunk aboard he is super nice and one of the best shots aboard which is extremely hard to believe because he must not be able to see where he is shooting or throwing his knives. Or has he developed such a tolerance to the point where he is never drunk and he just has a slur. Murphy is not the smartest at all, all the beer killed his brain cells so it's better not to make him think to hard when you're not in a fight. Murphy is a loyal pirate though, he would never turn on his crew and would stay loyal till his death, he is a good guy just drinks way too much.


Murphy is not one for respect, like respecting the captain and such, and they know it, they picked him up and found out how much of a drunk he was and how grouchy he was but he was a damn good shot and even if he does not have amazing respect he is still a good crew member. Murphy is actually quite sad and depressing when he is sober and when he is alone. It's hard to figure out why because his past is drowned in 50 kegs of rum. But he is a nice guy time to time and likes to goof around and is a massive flirt when it comes to ladies however when asked to have some alone time he actually refuses and leaves with his real love of his life, rum. When in battle Murphy is actually really smart, he can plan pretty well and again is an amazing shot no matter how drunk he is and ruthless as always. Murphy is not one to kill women and children though, he is too nice for that, he may be a pirate but they are off limits to him.



Murphy is an excellent leader when it comes to dealing with the Lackies, he is pretty good at finding the weak points in ships and telling the lackies where to aim and is not to nice when people do not listen to his orders when firing and cleaning the cannons. He may be tipsy most of the times and sometimes not very smart, but he knows when the other ship is hit and when the cannons are not clean and will flip if his lackies don't listen.


Likes:

Rum ((TO be honest he could marry it))


Ladies



Children ((Not in the creepy way))



Stealing



Any kind of meat



Being around people, he hates being lonely



Treasure, be it stolen or buried



The smell and sight of the ocean



Storms



Starry Nights


Dislikes:

People who take his rum ((Don't do this ever))


When he is sober



When no one listens to him



People who don't respect the Poison



The royal scum



Powdered wigs ((Like seriously why do those freaks wear these things))



Vegetables



Prisoners ((Because he is a paranoid freak))


Skills:

Does drinking beer count?, because then Murphy is the winner of that, he can tell what type of alcohol something is and is great at winning drinking games.


Murphy has to be one of the deadliest shots in the seven seas, he may be drunk every 2 seconds but his precision and aiming are spot on when he throws or shoots.



Murphy is pretty good at talking to people in the bars, he can walk in and walk out 10 mins later with all the details on a mission, he is really good at talking to other drunk people.



Really fast, he can get out of most situations by running until he is far enough away to shoot them.



Very tough, he can hold down beer like a champ and is really good in fist fights, he can really take a beating and send one back.


Weaknesses:

Women, you see Murphy may not want to date women but he finds it really hard to hurt or kill them, and he tends to be persuaded by them easily.


Being sober. When he is sober, he really sucks at everything, he always has to be drunk, and when he is sober he actually remembers his past which is bad and he also has to start thinking when he is sober which might hurt him, from thinking.



Fighting sword to sword. He really sucks at fighting with a sword unless he is throwing it so it's better to have him be the sharpshooter and not the sword to sword fighter.


Biography (at least two paragraphs, please!):

Most will be revealed through rp, however here is what the captain knows

Blood dripped from the edge of a table, the light above swung back and forth shattered, some chairs broken and everyone seemed to be dead, or about to be. Some had bullet wounds, some had sword wounds, some bullets. At the counter with rum in his hand, was none other then Murphy. Blood on his face, a blank look on his face, every couple of mins he would take a swig of the rum and try, try to drown away the pain. And it was working. Murphy sat there for almost a whole day staring at the wall drinking, about to the point he was about to kill himself, because he was drinking too much. But what did he care he deserved it. At one point he passed out.​


Before this he was with the love of his life, the person he gave up rum and pirating for, the girl he was expecting a baby with, the girl he wanted to spend the rest of his life with, hell he even got a job building firearms and making blades of the finest ores. Life was going all good, till pirates invaded as usual. But it was no ordinary pirates, no it was his old crews, but with no leader. He saw the ship, but they were killing women and children, they never did that. Murphy ran to his house, a little one barley outside of town he ran as fast as he could, he had to get his soon to be wife and his soon to be kid. He wanted a normal life...or so he thought. He was a good guy now, he could not kill. When he made it to the house it was in flames, there were pirates outside the house and his wife was inside banging on the door to get out but they held the door shut. "LET HER GO!" Murphy yelled but they laughed, he looked like a normal joe, they could kill him, or so they thought. Murphy quickly threw two daggers into the heads of the pirates, and ran to the door only to have his wife fall to the ground, burned and dying her last words as he caught her were "You're a monster..." he was devastated. She died in his arms and the last thing he heard was he was a monster. He watched as his life burned away by the people he once sailed the seas with, the people he trusted...or so he thought.

Murphy went to the bar, and went crazy on the pirates who were in there stealing the rum, and when the others came to check on the others they just were added to the body count. Murphy had given up on life. He got drunk and sat there, not moving, there was really no one around. Till the poison showed up, they found him sitting in the bar, he was a legend, but he looked like hell and was surrounded by rotting corpses and he just kept drinking eventually passing out. Once they had taken him aboard he seemed to forget his past the more he drank, now it's just a blur and thats it. However this is the only thing the crew knew about him, they could tell he lost his wife, he told them. But before that happened, his childhood was a mystery, but really it is not much, he just lived in a small remote village where not much ever happened till he joined a pirate group, he was always a pirate.

Position:

Ship Drunkard clearly, No he be the Gunner

Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:

Been Aboard for about 4 to 5 years

Weapon(s):

A wide assortment of stolen pistols ranging from size, damage dealt and range, he has a ton all over him depending on the Victim, he is also covered in throwing knives, hiding them in his boots and strapped to his upper arms and some in his pockets and on his knife belt varying in sizes as well. However his knives can be replaced.

ZUBARI TUMA

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Concept_Art_-_Jaguar.jpg.eb24c95f445a05fe1c68c708288fcebe.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45482" src="<fileStore.core_Attachment>/monthly_2015_03/Concept_Art_-_Jaguar.jpg.eb24c95f445a05fe1c68c708288fcebe.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Nickname/Title (optional):

The Witch Doctor

Age:

23

Gender:

Male

Sexuality:

Hetero-Sexual

Nationality:

African, from some sort of tribe he calls the Jaguars

Personality (be detailed! Do not just list traits!):

Zubari is really a quiet guy, he tends to sit to the back and talks when he is talked to or told to. Zubari used to be a slave so he really obeys more and speaks when spoken too. But it's not like he just follows all orders, he does sometimes not listen. Zubari is very smart, like super smart, he has gotten himself out of countless problems with very cold and calculated techniques. Zubari is not afraid to use the things around him as weapons, for example, he could take fungus and mold growing on the boats to make poison to poison the whole crew, which he would only do if he was trapped on a ship and being forced into slave work. Zubari is very adventurous and tends to always go his own way when on land, he is an excellent hunter and pretty much knows the patterns and how to act around each animal so he can get the results he wants. He is very scary as well, he is considered the mysterious one of the group. No one gets called a witch doctor for no reason.


Zubari tends to use unusual weapons and herbs to cause horrible hallucinations, and he carries around and wears a witch doctor mask from time to time, normally when he fights to get the fear factor in the eyes of the enemy. I mean you're expecting a captain to jump down and fight cutlass to cutlass not a masked man who blows some sort of dust in your face that makes you start seeing stuff. Zubari is quite creepy as well, most people on the ship avoid him because he is semi new and barley trusted, he was a prisoner but they took him on land and he showed what he could do bringing back pelts of animals thought to be man killers, he did not fear them, he fears nothing, not even death bothers him. But yeah, most members feel he is not to be trusted because they don't know his past and they found him on a slave ship covered in dead shipmates. Really disturbing.



Zubari does not speak pirate, he talks cryptically and tends to say some very weird things and has a strong dislike towards normal medicine, he likes natural things. Zubari however, under that cold, calculating face is really a nice guy he just never really shows that side, and you would understand if you went through being a slave for years. But he is used to it. Zubari will probably break out of his shell and open up more but until he can trust the crew he will keep to himself. Being the paranoid, un trusting guy he is.


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/57a8c1d548c63_download(5).jpg.fa57c30b27957d719f05d7463656d486.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45483" src="<fileStore.core_Attachment>/monthly_2015_03/57a8c1d548c63_download(5).jpg.fa57c30b27957d719f05d7463656d486.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Likes:

Being alone


Herbs



Hunting



Scaring people ((Spooky Zubari wants to be spooky))



Killing other pirates



People he can trust



He loves finding spots where he can find the best views



The sunset



Seafood oddly



Blue Skies


Dislikes:

Amazingly, he hates any kind of alcohol and you will never find him drunk


He is not into all the different love kind of things, hailing from a tribe with gods and such he is not used to it



Storms



Being on a boat ((He actually hates open oceans))



Hates being away from his hunting for long periods of times



Hates when girls hit on him ((Just the ones who don't commit))



Liars and children killers ((He thinks sometimes, some of the women who are bad should die))



Sadists


Skills:

One of the best hunters on the ship, no one else in the seven seas knows that he is, they think he is some sort of freak that cursing people. But he still is a damn good hunter. Being super fast and very strong, it really helps when he hunts.


Herbs. Practically he can find and use just about anything around him, whether it be on land or ship to make medicines or poison, he is great at using herbs to his advantage.



Fear Factor. Dawning a creepy mask that not many people really see in the seven seas, he is great and scaring people, most know of the mask and the Alias of The Witch Doctor however that don't know Zubari.



Close combat fighting. Zubari was really trained to get up close and personal with his enemies, never using a gun and just blow darts is odd but he likes that life. So he has to get close to fight with his axe and poisons.



Blow dart gun. He is one of the only people who does not use a gun and only a blow dart gun, this has its benefits and weaknesses but he is very good at using it and hitting people, however he does not have to be very Precise because he can hit them anywhere for the poison to set in.


Weaknesses:

Guns. Yeah Zubari if left with a gun and no other weapon is pretty bad, he has absolutely no idea how to use one and sucks at using one.


Kids. Yeah Zubari is like most of the other crew, he can't kill kids, but sometimes he finds that if the women are bad it is necessary to kill them.



Talking. Zubari really can't talk to people, he sucks when it comes to bargaining and such, he is more of a do something kind of guy.



Understanding things like jokes. Zubari does not really understand most jokes that well and his sense of humor is not very good.


Biography (at least two paragraphs, please!):






Sun shined on the hot African plains as a baby boy was born, into a world of such beauty and grace. The world around him was full of wonders that he swore to find, however the witch doctor in the village foresaw a different fate for Zubari. Th witch doctor had predicted he would be one of the best hunters in the tribe, however the birth of the baby boy was actually a curse. The man said that soon enough evil would find it's way to the village, and destroy it and take away the people who lived inside. And Zubari would be the only one left, to be alone the rest of his life. And the witch doctor was not wrong. The Spanish came, with their guns and ships seeking slaves to help them with everyday chores, like tending to the fields and such. Of course the village refused, Zubari was a young boy when they came, it was so hot out. Blood eventually was shed and most men in his tribe died, his mom was ripped away from him and sent away on a ship and Zubari and the dead were left to a burning village.

Zubari found the witch doctor, the only survivor but barley staying alive, the man told him to take the sacred mask and suit, and dawn it when he would hunt or kill. The man said before he died, that not only would Zubari be an amazing hunter, he would also become the embodiment of revenge, Zubari did not believe the man but he died and the hate boiled in Zubaris blood for years, he would hunt and try his hardest to live alone in a world were water was scarce and dangerous was an everyday thing.

Eventually the Spanish came back after recent diamond findings, and so did the pirates, Zubari promised the pirates jewels beyond there wildest dreams and his assistance in killing off the Spanish royalty that were there, he was a teenager now and they trusted him because he showed them he had the jewels, they were pretty nice crew. After killing most of the spanish with the help of the young boy and his knowledge of the land they took off, the crew liked the kid, and he chose to stay with them for as long as possible, he originally wanted to go to Spain and find his family but decided to stick with them till he was stronger. While with them, he was taught to hunt animals he never knew about. Marine life and some island animals, he became very good at it and every time dawned the disturbing mask of his past, every time he did, he remembered his family and knew one day he would see them again...soon...






One day on the ship, it was just a normal everyday sail, the crew were drinking and playing games, the captain, a older comedic man would nag them. All seemed fine, till the lookout spotted a fleet of Ships of unknown origin. The ships continued on there course ignoring the pirate ship like it was not there, they moved a bit the other ways, but not by much. The ships looked royal but not horribly. However the odd thing was both these ships steered opposite ways so that they were on both sides of the pirate ship once they came closer, it was a very shady experience and the shipmates armed the cannons and waited the ships however slowly started to pass. Everyone on board calmed down. Only to have the ships on both sides fire at will at the back of the ship. The ship slowly began to sink as the British royals boarded the ship killing and taking some of the pirates hostage. It was a bloody night.

Zubari fought very well only to have a sword driven through his side and being pushed overboard as the screams of all his fellow shipmates slowly drowned away. At the end of the day nothing was left of the ship and Zubari had floated away. The sharks paying more attention to the live meals. Zubari woke up on an island the next day, it was morning and no one was there of course. It was not a super small island but it was very jungle driven which Zubari was not used to. Zubari spent to next couple of years surviving on the hellish island. Details will probably be revealed but he was never alone on the island, and he was never always on the island.






After being the island to about his current age and developing new scars. Eventually while walking on the beach he noticed a fire not to far away and ship on the horizon. When he went to check who it was he was violently cracked in the back of the head with what he presumed to be a gun, he woke up hours later to find he was on another british ship. And just to make it worse. The Ship was one of the ships who had killed all of his friends. They were there looking for slaves and amazingly found him. Once aboard Zubari planned something horrible. Being locked in a cage with nothing to work with but fungus and rat poison laying around Zubari planned to poison the whole crew. And watch them slowly suffer while he sat away in his cage. They brought him food and water and he did not eat or drink, he poisoned the water.

The shipmate who had been taking care of him was a young dumb kid. Zubari knew they were running low on food and water. The boy took the water and food back to the kitchen and had the dumb idea to put the water back into the water supply. Poisoning all of the water. Just as Zubari planned. Many of the pirates only drank rum but eventually the water got into there system via food and such because they had to use the water to make the rolls softer or to boil rice, which many would think would kill the poison. It did a little bit but it was still there. Slowly the crew fell ill and began dying because of the poison. Whenever they would talk near Zubaris cage he would have a huge disturbing smile on his face. And the british people had captured him wearing the weirdest clothing pieces. They soon deducted that the slave was doing it with some sort of magic, they threatened to kill him but he would just smile. They began to beg for safety. But he would just smile. And eventually they would lay in front of his cage withering away and he would speak "Royalty...is very easy to kill..." Most of the crew now dead the remaining who had probably not been affected by the so called curse decided it best to leave. They took some food and the rum and left on a small dingy heading home. Hence why his nickname had spread so thoroughly.

And this is the ship the poison found him on. He was not still in the cage and he had cured the water and food. But he was wearing the disturbing get up. And this is where his new story began.

Position:

Striker

Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:

Very new, maybe a couple of months to a year, not very trusted just yet.




Weapon(s):

An Axe as seen in the pictures above, covered in weird feathers and amazingly still sharp.


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/maxresdefault.jpg.538e63a36dbfd5cbb513baf0c91f98be.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47255" src="<fileStore.core_Attachment>/monthly_2015_03/maxresdefault.jpg.538e63a36dbfd5cbb513baf0c91f98be.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



A blow dart gun- just a basic blow dart gun covered in feathers and made of wood and bone to keep it sturdy, the darts have feathers on the end and are long bones normally covered in poisons



Various poisons and herbs- some for his darts, others to use in combat or to cover his axe in



<p><a href="<fileStore.core_Attachment>/monthly_2015_03/blowgun3.jpg.a0761564c493a6a706244af097178399.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47251" src="<fileStore.core_Attachment>/monthly_2015_03/blowgun3.jpg.a0761564c493a6a706244af097178399.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



A bone dagger from his hoe tribe strapped to his leg, only used when really needed



<p><a href="<fileStore.core_Attachment>/monthly_2015_03/73.jpg.a5cfb2238dfee50d53a7577906e7a043.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47252" src="<fileStore.core_Attachment>/monthly_2015_03/73.jpg.a5cfb2238dfee50d53a7577906e7a043.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



And Bolas which are normally on his back or on his belts


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Bolas.jpg.47dc138ea2474301fdff0252b8daf343.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47254" src="<fileStore.core_Attachment>/monthly_2015_03/Bolas.jpg.47dc138ea2474301fdff0252b8daf343.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/diablo_3_witch_doctor_wip_by_shockythegreat-d536v2g.jpg.8944cc1a49e3dddd1ca8beb8146a1b77.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45484" src="<fileStore.core_Attachment>/monthly_2015_03/diablo_3_witch_doctor_wip_by_shockythegreat-d536v2g.jpg.8944cc1a49e3dddd1ca8beb8146a1b77.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




ALL HAIL QUEEN RAI














 

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Spain.full.1401427.jpg



Appearance Details:

Despite the young age of the male, there are in fact a vast variety of noticeably charming aspects in his appearance.

His eyes are green; the sort of green that pushed its way through gritty piles of snow to prove the re-arrival of spring. The kind of green that budded on the prisoners of winter, bringing life to their branches once more. That burning, passionate green of the ocean after a storm. The colour of the forest after it rains; the shade of the skin of unblemished tadpoles....

His hair is a lovely whisky, fiery and warm and coarse to the touch, peeking just past his ears and barely gracing the beginning of his neck. The tint of his hair varies, playing with the intensity of the sun, sometimes glowing like the amber of honey, other times taking the colour of dead autumn leaves.

His skin resembles that of caramel, always a pleasant dark of wood or tea. It is typically callous to the touch, much like parchment. It is lined with an almost depressingly large amount of old scars and burns, stretching across the skin of his back and the slope of his legs, delving deep into the dermis, sometimes still aching and hurting with an overabundance of movement.

He is not tall, but not short, standing at an average 166 centimetres, or five feet, five inches.

Name:

Marchello Alessandro Degan

Age:

Fourteen

Gender:

Male

Sexuality:

Bisexual

Nationality:

Italian

Personality:

Marchello is a strange mix between annoyingly fiery and pigheaded and adorably obstinate and free-spirited, which can both endear and annoy his fellow crewmates. While yes, he does unarguably idiotic things, such as starting fights with street children and stealing from anyone who seems to have a fair amount of money, he is also moral and honest, finding no benefits in lying about his misdeeds. While by no means kind, he is loyal and won't betray anyone once they have gained his trust. That being said, trust is not gained easily, and it takes a considerable while for him to feel any sort of affection for anyone. He is boisterous and vaguely lazy, it taking him awhile to perform the tasks being given. However, he does his work well, so when it is finished, it is done rather well. Being kind and respectful aren't exactly his strong suits, though he does show a fair amount of the needed reverence to those that are considerably or obviously above him in rank. Due to some most unfortunate incidents in his past, he has a very strong fear of the raised hands of men elder then him, in addition to flames, high pain(though he does have a considerable tolerance for it), and any sort of restriction or captivity. Despite his young age, he has a fondness for liquor, and when no one is paying any mind, he'll often swipe whatever alcohol is available.

Likes:

+Theft

+Fights

+Booze(when he can get to it)

+Cursing

+The ocean

+Freedom

+Eating

+Attractive people

Dislikes:

-Abuse

-His father

-Weakness

-Captivity

-Pain

-Power

Skills:

+Fights

+Loyalty

+Performing

+Work

+Honest, though not overly so

+Charisma

Weaknesses:

-People skills

-Politeness

-Academics

-Overly cautious

-Trust issues

-Slacker

Biography(wip):

Born during a tempestuous November storm, the small babe given a most unfortunate beginning as an illegitimate child of a noble and his help. Despite the beauty and kindness of the maid who birthed the child, no one favored him due to the imposing nature of the noble's actual wife. Marchello's father still favoured his mother as a toy, though feeling no true emotional attachment to Marchello himself, he used him as a slave and treated him just as he did the others. In his father's eyes, Marchello was good for no more than chores and keeping guests entertained, and if he misbehaved or did his job in a less than satisfactory manner, he was punished. The severity of punishment depended on his father's mood and the task committed, so sometimes it was a simple strike and the lack of meals for an expendable time period, and other times it was burns and near abandonment.

Now completely appalled by the harsh treatment of her child, Marchello's mother grabbed him the eve of his ninth birthday for a grand plan of escape. Gathering him and their few meager possessions, she set out late at night, though their attempt at freedom was not left unnoticed for very long. Far before they could reach their intended destination, the noble and some of his men cornered them, demanding they both returned immediately. Marchello's mother offered to return in his place, though he refused profusely and said that he did not want to move on without her. (I'll try to finish this up when I can, if that's okay?)

Position:

Cabin boy

Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:

Not exactly "new," considering he's been onboard for an entire three years.

Weapon(s):

An old, rusted pocketknife stolen off of his father

Other:

All hail Queen Rai
 
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  • Name-


    "Evelyn Feld, of the Feld family, the second child born to my mother, and the fifth man of the house."


    Age-


    "I am only a child, 16 years old, very inexperienced."


    Appearance Details-


    "Out of my brothers, I am the weakest, the only fearsome part of me is my armor, of which offers little to no protection.


    I am however, according to my mother, the most attractive of us all, and I wear this armor as a gift from her, and well I don't appreciate the connotation that I am to be considered a feminine figure, it does look nice, and I don't mind being compliment about my looks, masculine or naught."




    KGLqcKR.png











    tAz2WuU.png



    U0c9HAf.png







    Gender-


    "Despite wearing armor that is more suited for a female, I am a male."


    Sexuality-


    "Again, don't let my armor fool you, I may wear the clothes of a woman, but I am not interested in men."


    Nationality-


    "I am of English origin."
 

Name:

Donovan Cullen


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Donovan.jpg.af3905886ef2afd63e8be3c27c58feaf.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45795" src="<fileStore.core_Attachment>/monthly_2015_03/Donovan.jpg.af3905886ef2afd63e8be3c27c58feaf.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



He stands at 5'9 tall and weighs around 192 pounds, he has several scars all over his body, majority of them look like they came from animal teeth, and some scratches. He also haves three tattoos, all of them hold a story behind it. On his lower back theres a tattoo of a great white shark, that was from the time he hunted great white on the South African coast, one of the greatest hunts of his entire life. The second one is one of a big kettle of beer, this one tells the story that he came from a long line of brew masters, some of the best in all of Ireland. The third one is one of a that has a knight long sword and a Cutlass making a X, he'll tell you that he got it because of his mother came from a long line of knights, and the cutlass is from him being a pirate, it's like a little piece of his mother and him being together.





Nickname/Title (optional):


The crazy one


Age:


28





Gender:


Male


Sexuality:


Straight


Nationality:


Irish


Personality (be detailed! Do not just list traits!):


Where to begin with this. He's one of the craziest people that you'll ever meet, and that's a true fact, he tends to yell random things in languages that he never uses, such as Russian, Chinese, Spanish, Italian, and some other six languages. It's normal to threaten people, especially newer crew members. But he never means it at all, the older crew know of this, and they just let him have his fun. He's never afraid to die, in fact he embraces anyone or anything trying to kill him, but it's obvious no one or anything has killed him yet.


He's supper impatient, if he's waiting for something, it has to happen that very moment. Once he sets his eyes on a goal, he will not stop until that goal is accomplished. He's one of the most loyal people that you'll ever meet, especially to the captain, he's saved her live a few times in the past, and he has the stories and the scars to show. And if he owns you a debt, expect him to sooner or later. He doesn't care if he has to kill someone or to kidnap the king of Spain. You do him a big favor, ask anything that's reasonable, although that can be almost anything.


Likes:



  • Loves to hunt anything, don't matter if it's a land, sea, or air creature, if you can hunt it, expect him to get it.
  • He loves alcohol, it doesn't matter what kind it is, but he does tend to carry a bottle of tequila or wine in his pouch
  • He loves the open sea, it's just a open world with the sense of danger and excitement that no where else can provide
  • He doesn't mind to have a good time every now and then, and that means to dance, he used to take dance lessons when he was around twelve years old, but he doesn't dance very often though.


Dislikes:




  • Anyone touching his pet monkey, unless the monkey likes the person Donovan won't mind at all
  • Bad alcohol, if it doesn't give him a good buzz, then don't expect him to drink much of it


Skills (should not outnumber your weaknesses by more than two!):




  • He's spent years groaning his Hirt for the harsh conditions of the sea, he's been known to hold his breathe underwater for up to six and half minutes with one breathe of air,it's one of his most important skills for when he's hunting out on the open sea
  • When he's hunting on land he's a amazing tracker, he said that he once tracked a newt through a swamp once. Are his skills that great? Depends how much he drank before hand
  • He's very skilled with knives, he uses his natural speed to give himself a edge, at times it doesn't matter if he brings a knife to a gun fight.


Weaknesses:

  • He tends to be very impatient at times, so if he's partnered with someone else that takes things slow, don't expect the task to end well
  • He tends to be very independent at times, especially when he's hunting, and he hates it when someone is trying to help, he would want to do it all by himself, even if it goes bad.



Biography (at least two paragraphs, please!):


WIP)


Position:


Striker


Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:


21 years, been here since the start


Weapon(s):


A Harpoon gun, he bought it specially made out of black hardwood, and the actual harpoon it made of steel so it wouldn't rust like most harpoons, which makes it valuable, and difficult to replace it.


When it comes to close quarters combat, he loves to be right in your face. So he has several different kinds of knives and short swords. But his most used weapons are two black Sai that he would use to break his opponents blades.





Other


And all hail the queen!!!!!!!!!!!!!!!!!!!!!!!!!


He owns a Capuchin Monkey that he got three years ago while he was taking a vacation in South America. He names it Monk, short for Monkey


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/Monk.jpg.5056579211957c3873d236218f58479f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45829" src="<fileStore.core_Attachment>/monthly_2015_03/Monk.jpg.5056579211957c3873d236218f58479f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




 

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Finished!!! (Finally...)







Robin Marx


Appearance Details

Robin stands at a humble five feet eight inches and weighs a solid one-hundred and eighty-five pounds. He has dark violet colored hair in the right light, but it's actually just a black. He sports a lean frame which serves him wonderfully on the ship when it's packed with crew members or when he needs to make a quick getaway in a crowded scene. His arms are well developed due to him having to carry ammunition, load, aim, and then fire the cannons of the ship at the drop of a hat. He has a few scars on his arms and goes to great lengths to hide them. His most distinguishing feature is of course the eye patch. It doesn't cover anything important. Unless you count having a different color eye other than his hazel colored one. He just finds it weird so he hides it and plays it off as an accident during one of his "trick shot" shows.

Robin prefers to wear simple clothes. Makes it easier for him to blend into the crowd and not like a rough and tough thug of the sea. Not like he really looked like that anyways, but every little bit helps. He is almost never seen without his coat which hides his arms nicely. He carries a belt pouch everywhere he goes which is home to a host of various bullets which he uses as ammo for his plethora of slingshots.

Nickname/Title

Slinger

Age

Seventeen years old




Gender

Male

Sexuality

Straight




Nationality

English




Personality (be detailed! Do not just list traits!)

To put it bluntly, Robin is a total showoff. He flaunts what little skills he has and goes to great lengths to prove himself to anybody who tells him otherwise. Robin sees himself as quite the marksman and is never afraid to try and prove it, especially to the master gunner(s) and the ladies of the crew. That of course includes the captain. Though this showboating sometimes works against him as he does tend to make a fool of himself more often than not. Robin just wants to prove his worth to the crew, even if it means he has to go and risk his life to do it. Robin also has an insufferable wanderlust. He's always looking to the horizon for the next grand adventure. It pretty much explains his reason for even being on the Poison in the first place. Well that and the ladies obviously. He also has just the right amount of, how do you say, panache to get into more trouble than he's worth. This need for acceptance drives him to work harder than what he's capable of doing himself.

This doesn't mean he isn't without any good qualities. Though quick to prove himself he does understand his station on the Poison and the hierarchy of things. He respects his higher ranked crew mates even if some of them are more belligerent than others. He is willing to help any one of his crew mates if they ever asked him to. This may be because he just wishes to prove himself, but hey he's a pirate after all. He always tries to wear a smile even when things get bad. He believes that if you smile in the face of danger you're either really brave or really foolish. You're only wrong half the time right?

Likes



  • The freedom of the sea. Wherever the wind may take him, he loves it.
  • The ladies of the ship. He likes to impress them whenever the opportunity arises.
  • Firearms and other projectile weaponry. He's just fascinated by how they operate.
  • The call of adventure and discovery. Every time the Poison leaves port, it make's Robin's heart aflutter.


Dislikes




  • Stagnation. Robin hates being in one place for too long and hates not doing anything for long periods of time.
  • Iris, as in the bird. She's mean to him. Especially when he tries to impress the girls. Calls him an idiot sometimes.
  • Being told he can't. He can and he will prove you wrong if given the chance.
  • Missing his targets. He doesn't like questioning his own skills. Not when everybody else is already doing so.


Skills (should not outnumber your weaknesses by more than two!)




  • Robin excels in his position as a marksman. He finds his skills truly shine when he's got a ranged weapon in his hands. Robin is quick and accurate with any ranged weapon he's particularly familiar with and is able to predict his target's next move to make sure he always hits his mark.
  • Robin has some knowledge of firearms inner workings. He can't build them, but he knows how they work generally and can rig them to not work.
  • Thank to his lithe frame, Robin is able to slip between people in crowds and bob and weave his way around an opponents attack and guard. This also helps him get around the ship when he needs to move around quickly.
  • Before joining the Poison, Robin was, and still is quite the rogue. An honest rogue mind you, but he's still has a knack for pilfering your coins when you aren't looking. He's no good with locks, but his sleight of hand is nothing to scoff at.


Weaknesses




  • Robin's need to showoff his skills can leave him quite vulnerable in dire situations. This can range from anything from his marksmanship to his physical capabilities to his ability to handle the ladies. If he believes he can prove you wrong, by the goddess of fortune, he'll make it happen.
  • Robin is not the hardiest of guys. His speed is his best weapon, but getting up close and personal is not his best strategy.
  • Women. Yes in fact they are his mortal weakness besides a blade, bullet, or the dreaded scurvy. He can't help himself around them. The adventure of the heart is one of the greatest adventures he's ever been on.



Biography (at least two paragraphs, please!)

Robin was born on a winter's night near the eve of the new year. As the son of a gunsmith father, Robin was very interested in his father's work. His father happily taught his son what Robin could understand at the time. Everything from the priming mechanism to the trigger that causes the various springs to move. Robin couldn't quite understand everything, but as the years went on he had a firm grasp on the basic concept of how firearms work. Eventually however his father became more and more busy with the ever increasing pirate activities. The royal navy needed more guns and his family needed the money to help make ends meet.



In his own way, Robin was trying to help his family. Since children were not allowed to carry firearms he resorted using one of his favorite toys, the slingshot, to make money on the streets. Robin would set up a firing range of glass bottles and small figurines which he would then knock down in quick succession. It earned him very little money, but it did give the chance to prove himself and improve his marksmanship. Overtime he would resort to gambling to earn larger sums of money. These bets would range from called trick shots, speed shooting, to increasingly farther target shots. His street performance did also give him a bit of popularity, of which he didn't min having at all. His ever growing popularity caused the eyes of a small band of rogues to call him into recruitment. Performing feats of marksmanship, he would distract the crowd while the rest of the crew would lift their pockets. It wasn't entirely an honest day's work. Robin didn't care at all though. To him the thrill of potentially getting caught and the prospect of earning more money than he could count outweighed what petty felonies he was committing.







With Robin's skills improving, his pride grew proportional to the sheer amount of money he was making with the rogues. He became a household name in the various taverns around the town. Over the years the people gave him the nickname Slinger. It was appropriate given he used a slingshot to out shoot every person he bet against. It wasn't until one night when he was gambling to out shoot anyone in the tavern where he made his first real mistake. While accepting wagers for his next performance, he came across a beauty he did not recognize. A porcelain lass with silver locks. He had to go and show off to try and impress her.

The easy part was setting up the trick, the hard part as actually pulling it off. He wanted to try something new to catch her gaze. A ricochet shot that would bounce from her table and tip her hat up. He took a few bets and even got her to make a bet saying he couldn't do it. With a sly smirk and brimming confidence, Robin prepared for his shot. He took a few steps back, pulled out a small pellet from his pouch and pulled the band back and took aim. He took a deep breath and steadied his aim. Mentally marking his target on the table, he loosed his shot. The shot hit his mental target on point, but something went terribly wrong. Instead of tipping her hat, the shot went and hit her in the forehead!

Her reaction was justified. It was like a calm sea turning into a mighty maelstrom. The only thing Robin truly remembered was screaming, a flourish of steel and silver, and searing pain in his arms. When Robin finally came to, he had realized his arms had been sliced by her blade. It was so terrifying that he couldn't even move from the floor. Her voice echoed in his head like the ringing of the church bells. His arms burned with pain like warm coals were placed over them. He had never known fear until he pissed this femme fatale off. He gave her what he owed in the wager, but he knew deep down no amount of money was going to redeem himself for striking her nor overcome the heavy strike to his pride for missing the shot.

There had to be something he could do to repay her for not outright killing him. After she left the tavern, Robin licked his wounds and did what any good, decent man would do in the pursuit of redemption for a girl, followed her back to where she came from. He found himself at the docks where a large ship called "The Poison of the Seven Seas" made port. He revealed himself to her once more to her great displeasure. He pleaded for her forgiveness. Her anger was tangible at the thought of trying to forgive him. Robin made his final gamble. He offered his services to her in exchange for forgiveness and the opportunity to travel the world. She accepted Robin's offer and allowed him on the Poison under her leadership.




Position:


Gunner's Lackey




Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?


He'd wager four going on five years now

Weapon(s)

Robin may not carry large weapons like a cutlass or a musket. But he does know how to wield a slingshot! He carries around four slingshots at any one time, each ranging in style for his own personal preference. He also totes around two flintlock pistols which are hidden in his coat at all times. Though he rarely has to, he does have a dagger in the case of a close-quarters fight.




Other


(All hail Queen Rai, Mistress of the Seven Seas)
 
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  • 5fc3717368946399cd11ea27a9a93aec.jpg



    A
    ppearance Details: Despite a particularly generic appearance, the presence Améric possesses is one of a bold, commanding confidence, complimented by a deep, loud voice. Though short, standing at a meer five feet two inches, they have sturdy shoulders and a muscular shape, a frame defined by years of laborous work. A grin is near permanently set into their face, full lips revealing an off-white teeth, their set missing only a lower left and upper right biscuspid. Their eyes are deepset, their irises a dull amber, striated with murky brown. Most of their hair is sloppily cut, dark brown and ruffled from hours of groping fingers pushing it back only to stubbornly fall into place. It hangs in their eyes in front, and anything past their jaw in the back is tightly braided. Their caramel skin is blotted with moles and freckles from long exposure to the sun. The scars on their body are kept hidden, whip marks on her lower back and body hidden beneath clothing, the only visible ones being burns on their forearms. Améric has one extravagant tattoos, a black-scaled snake on the left leg, weaving around from ankle to hip.


    Améric's choice of attire is, even in their own words, sloppy. Baggy pants, forced to fit only by a tight belt around their waist and straps keeping the cuffs pound to their legs for ease of movement. Their shoes are made of leather, nearly worn in enough to be socks. Their tattered cream shirt barely stays on their shoulders, which is one primary reason they have a tight brown undershit covering their chest and abdomen. They wear leather gloves and have bound their forearms to protect their skin abrasions from both work and combat. An entricate set up of belts wrap around their waist, with sheaths for three daggers, a sword, and a notch for rope. They keep an old bronze pocket watch in their pocket. Despite it being scratched up and the face is broken, it still tells the time.


    Name: Anita Américo De Santiago


    Nickname: Améric


    Age: 26


    Gender: Neutrois (Identifies neither male nor female) (Biologically Female)


    Sexuality: Asexual


    Nationality: Portuguese


    Weapon(s): Améric keeps one lightweight long sword and three daggers are their person at all times. They always seem to be trying to polish or sharpen the blades, when their not busied with other work. It's somewhat of an unconcious habit of theirs to pull out a dagger and cloth when their hands are free. They are very good with lightweight swords, though they aren't as coordinated with blades with a heavier weight. When they have the chance, they attempt to practice there aim with throwing their daggers as well as keep their swordfighting skill sharpened (though on crowded ships, it's difficult to find a time and space to do so.)
 
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"We'll get along just fine, you and I. Just don't say a word - I get a headache every time you open that mouth of yours."

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/pie-riht.png.25eac05700ad5433cd8e48a19ff6828e.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45916" src="<fileStore.core_Attachment>/monthly_2015_03/pie-riht.png.25eac05700ad5433cd8e48a19ff6828e.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(Oh hey I actually got a character idea yaaaaay)

A first glance will catch piercing green eyes complimenting red garbs - Most notably a red hat with a large white feather. Brushing aside most worries she may have about her hair, she keeps it down at almost all times despite the risk of having it cut or in the way in battle (Though the latter isn't the most likely). Long and large brown curls flow down to the middle of her back, which she cares for along with the rest of her looks with unusual delicacy - Which gets her mockery from time to time, alongside being one of the newest crewmembers. Isabelle stands at 5'7 and weighs about 125 pounds.

Name: Isabelle DeRosa

Nickname/Title: You probably couldn't get away without a backhand-slap across the face unless you call her Isabelle

Age: 19

Gender: Female

Sexuality: Bisexual, preference for men

Nationality: France

Personality: Probably the closest thing to a 'classy' girl on the ship, Isabelle isn't your typical pirate - But no one on the ship really is, so she fits in decently. She's rather snobbish and arrogant, as many say she cares more for her looks than she does for keeping herself alive. Pretty much everyone on the ship could say that she's flirted with them, even the women on board, despite her not having much interest in women in the first place. She's often very bitter if you cross her, even in the most minor of ways, causing her to be spoken of like wine: She's intoxicating, at least to look at, but deeper than at surface level she's more bitter than anything else - Certainly not fitting to have a last name like "Of Roses".

Though Isabelle seems all bad, she has a good side. Sort of. If you get along with her well enough, she can be kind. However, it's not easy to get her to go out of her way for you - Or to do anything for you unless she sees benefit for herself. Money or riches are not benefits to her, however - They're necessities, so being tempted with such things is like being tempted with food or water - She'll just laugh at you unless she's dying. However, as if she grew up a noblewoman, she's incredibly polite (Though not always the kindest) to everyone, and she'll sooner die than betray someone she's serving under, making her an unpleasant but damned good underling.

Likes:

-Drinking profusely

-Flirting

-Her Main-Gauche

-Caring for various weapons

-Taking apart and putting said weapons together again

-Roses

-Pretty much anything French (Reminds her of home)

Dislikes:

-Hangovers

-When someone she's flirting with gets noticeably uncomfortable

-Screwing up when cleaning a weapon and hurting herself (She's cut her thumb with her blade countless times accidentally)

-Losing a part to a weapon she's dismantled

-Thorns on roses

-French cheese

Skills:

-Giving orders (Seems silly, but if she's steering the ship, she'll need this)

-Some navigational skills

-Fluent in most European languages, can roughly translate other languages by applying her knowledge of similar languages

-Is incredibly skilled with a flintlock and Main-Gauche

-Well-informed on current events (Or what would be history. In other words, I have Google and I'm not afraid of using it)

Weaknesses:

-Without her weapons, she's useless in a fight (Aside from being a human shield or maybe narration)

-Can navigate at sea, but she can get lost in a matter of seconds on land - It's a miracle she managed to travel for as long as she did

-Aiming other than at point-blank range won't work with Isabelle

-Only has one real fighting strategy (Disarm opponent with Main-Gauche, put flintlock to the target's chest, give them their last rites, repeat)

-Couldn't lead if her life depended on it (Aside from piloting, of course)

Biography: Despite how she acts, Isabelle was born to a middle-class family that was well-off enough to survive but was certainly far from nobility. Born and raised in France until she left home around thirteen, she found that she was incredibly quick to pick up on many languages, and found that she had mastered almost every language in Europe in a matter of years. She didn't travel unarmed, however - She held with her a Main-Gauche, a humble and accessible weapon not meant to be used all on its own, but she managed to survive with only it as a means of defense (Though she rarely if ever had to use it). In her travels she fell asleep on a dock one night in a box, where she was taken aboard a ship in said box unbeknownst to the crew.

She stowed away in the ship for about three months, not knowing where she was or how she had gotten there - Only that she had to keep herself hidden from those who would find and without a doubt kill her or throw her overboard (Which may as well be killing her) if she was found. Oddly enough, she survived without being noticed and, in fact, those days were the finest of her life. She was well-fed by the food stowed in the ship with her, and she managed to get a little wealth for a warm bed every now and then. As she traveled she worked an honest living and was, generally, very boring. However, a little bit of excitement remained from the time she spent stowing away - From basically stealing her way to a living every day. There was some sort of thrill to it she couldn't explain... So she tossed away her honest life and became a pirate.

The captain of the ship she joined nearly laughed himself to death at her pathetic equipment - Beyond ragged clothing and a puny dagger, with nothing else to her name - She was considered a lost cause to the crew almost immediately, but she was given a flintlock so she wouldn't be completely useless. She was made swabbie and, if a fight ever broke out with another crew - Be it the navy of some country or just some other pirate crew, she would be in the boarding party. The day when her services were needed came, and that day came quickly - She managed to hold her own, having disarmed and killed three men in less than ten seconds. With her continued prowess as a fighter, she was given more respect, though her bitter attitude and arrogance grew as she rose in esteem. She became the ship's pilot with ease, and was actually pretty good at her job. Though eventually the captain had enough of her attitude after one smug remark too many and ordered her off the boat the next time the anchor was weighed or he'd kick her off the ship there and then.

Naturally, she took off with the wealth she had 'earned'. But before long she found herself recruited by Louise, who practically dragged her by collar of her shirt to the ship since she was borderline glued to the tavern.

Position: Pilot (*Fades to black with Prizzy*)

Yes, I'm new. Don't worry, you can trust me. Mostly.

Weapon(s):

(Images are thumbnails because they're huge)

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/flintlock.png.d4e1f3b6b6a4cb08673269daaf7be595.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45921" src="<fileStore.core_Attachment>/monthly_2015_03/flintlock.png.d4e1f3b6b6a4cb08673269daaf7be595.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Isabelle carries a simple flintlock, weathered in appearance but nonetheless perfectly functional. It's typically used in her right hand.

<p><a href="<fileStore.core_Attachment>/monthly_2015_03/main-gauche.jpg.ef826bc227d3d65cc14a2d7092e2bcc3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="45922" src="<fileStore.core_Attachment>/monthly_2015_03/main-gauche.jpg.ef826bc227d3d65cc14a2d7092e2bcc3.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Isabelle additionally carries a parrying dagger, the Main-Gauche (Literally translating to Hand Left, but more properly referred to as Left Hand). It's designed to knock away weapons with the guard then pierce with a rapier supposed to be held in the right hand, but Isabelle's style is... Different. It's kept much more clean and is the thing Isabelle cares for second-most.

Other: Isabelle keeps a rough map of her travels through Europe with her. It marks a path from France to Spain, where she sailed to Italy, then traveled north to Germany, then she stowed away on a ship heading to the United Kingdom, sailed with the wealth she had to Ireland. The line becomes erratic and has no real destination beyond that point, eventually leading off the page (With the line of course indicating where she went as a pirate).

All Hail Queen Rai!






 

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Appearance Details:


Time has not been kind to Simon. A genetic affair running through the Corneliuszen genealogy, unfortunately, but he looks almost a decade older than his actual age. Perhaps the stern, grizzled visage does little to amend this preconception. Though he is by no means unattractive (and indeed, many of the fairer sex are swayed by the power in his demeanour), he wears a permanent expression of irksome tire. Perhaps, indeed, he is constantly irked, but as people rarely get the opportunity to glimpse beyond this mask, such observations are merely speculation.


This particular artwork was made during Simon's time in London aged 22, though thankfully he hasn't aged physically since then. His thin, brown eyes seem constantly narrowed, making his gaze somewhat universally intense, like the eyes of an old Greek sculpture. Tall, broad shouldered, Simon stands at a strong 6'2''. His well defined jawline, with cheekbones an artisan would wonder at, his long, rigid nose, the curled lips more commonly associated with those who have tried and tested the world to death; all features that add to this stern apparel. Absent from this artwork, the last made before the man's descent into piracy, is the beard he has sported these previous five years. A beard of traditional aristocratic trim; not at all rugged, well cut, and the same chestnut brown as the rest of his hair. Yet at the very rare moments when he is more animated, there is a peculiar serenity about him, a whimsical calmness.


Despite the crude conditions, Simon manages to maintain a gentlemanly appearance at all times. His shirt is always neatly pressed, his boots polished, and his hair not a trifle unkempt or ruffled. This is more due to habit than to genuine care, though he does seem irritable if somebody spoils the regality of his dress.


Having enjoyed a most honourable education, Simon is fluent in English despite his Dutch upbringing, and speaks it in an upper-class fashion, tinged with the accent of his homeland. His voice is a somewhat fatherly bass tone. In terms of mannerisms, Simon is usually as still as a statue, wasting no energy or thought. He tends to cross his arms a lot, with the right raised to his chin in thought.


Name:

Simon Johannes Corneliuszen

Nickname/Title:

Though he simply prefers Simon (and only Simon), some of the more light-hearted shipmates call him 'Sir Simon', 'Prince', 'His Highness', and various other nobility related pejorative titles.

Age:

27

Gender:

Male

Sexuality:

Very Strictly Hetero

Nationality:

Dutch


(The Netherlands at this point in history (if the wonders of Wikipedia are to be trusted) was called the Dutch Republic)




Personality:


To put things in terms the man himself would favour, Simon is very much a cat amongst the pigeons; a calm, pragmatic, dignified nobleman in the midst of a band of hooliganistic criminals. A private man in most respects, he rarely strays outside of workplace, keeping himself very much to himself. A true thinker, Simon's mind is prone to much speculation. Cautious, knowledgable and tactical, he is excellent at planning and thinking of various different possibilities. However, as a result, he's not particularly comfortable with improvisation, and the wandering paths of his mind often take him to dark, paranoid areas.


Most of the crew consider Simon as snobbish and grouchy, a fairly accurate interpretation of him. Whilst he doesn't look down on the pirates, he still struggles to associate himself with a band of common criminals, and often finds them quite awkward company. His upbringing has firmly stamped formality into his person, and as a result, being around a group of lawless wild-men often frustrates him. Though he is nearly always polite, he is unafraid to ask people to stop their ridiculous antics, making him come off as stern and a little dull. Though he is somewhat of a dreamer, he is also surprisingly down to Earth, and whilst other pirates just want to dash straight into danger and adventure without much thought shed on the consequences, Simon is very grounded and realistic. Another unfortunate side-affect of his noble childhood is how much of a neat-freak Simon is. He always likes things arranged tidily, and disorganisation drives him insane.


As a result, Simon distances himself from the majority of the crew, both physically and emotionally, so it's very difficult to tell what he's really like underneath the gentlemanly manners. He's seemingly loyal to the ship's crew, but one can never truly tell due to how absent he is from many of their affairs. He's made not a single effort to immerse himself amongst the crewmates, meaning his more social side has been completely invisible. Independant and a little selfish, his safety and wellbeing comes first in his eyes, making him a bit of a coward at times, whilst his critical nature means he can rapidly pick apart people and judge them fairly negatively. However, he does have somewhat of a sense of justice, and if he ever thought he'd significantly wronged someone, he'd make sure to apologise in the most personal and helpful way possible. Hence, he can be very hard on himself for mistakes, and perhaps expects perfection where it obviously isn'te going to be found.






Though his outer shell is often harsh and hardened, there are rare glimpses of a more peaceful side to the Dutchman. His trade has gifted him a very artistic mind, and he can often see beauty in the midst of the darkest tragedy. When amongst birds, or in the midst of his artwork, he's prone to let slip a joyously whimsical comment or two, and a small, but precious smile, might creep onto his stony face. At these times there's a total serenity about him, like he himself is one of his own pieces of artistry.



A nobleman amongst pirates, a gentleman amongst criminals, a fish out of water. There's only so much a man can take. And, unseen, there are signs that Simon's thick shell is beginning to crack. What lies beneath is anyone's guess...





Likes:


Simon's main interest as a nobleman was falconry. Strangely, the man has always had a strange affinity with birds, and can often be found up on the deck, a gull or similar perched on his hand. He is well trained in understanding bird behaviour, and has a habit of subconsciously comparing people and events to birds. He keeps a pet pigeon who is usually used to send messages between himself and a friend, though this is an understandably slow process given the magnitude of the journeys the pirates undertake.


Whilst other pirates party hard and drink themselves dumb, Simon is often found in his cabin, reading. Not normally petty poetry books or early novels either; big, heavy, factual history books. How does a pirate even get hold of such education delicacies, you ask? Well, bizarrely, whenever they pillage a ship, Simon seems interested only in grabbing any books they might have. If texts are found among the loot, they will soon belong to Simon. His private cabin, which is surprisingly neat and tidy, and far more like that of a respected navy man as opposed to a common pirate, contains a bookcase they once pillaged, which in turn houses his hundreds of collected text. Simon's cabin is extremely valuable to him, and he gets very territorial if people barge in on him.



Naturally, as the ship's artist, Simon has a talent and interest in art. Sketching and painting are his two talents, and he is quite remarkable at them both. Unfortunately, this means he has to spend much of his working time alongside Mio, or out on deck with the hooligans, but Simon's role is rare, valuable and important. He charts the maps of their journeys, occasionally sketches and draws scenery and crew-members, and keeps a diary of events.


Finally, despite his very grounded upbringing, Simon feels at one with the ocean. After all, the floating sensation is about as close as he'll ever get to flight.





Dislikes:


Being such a neat-freak, Simon detests tardiness, poor manners and skewed justice. Most of all however, Simon is really, really bad as dealing with guts and gore. Somebody's been seasick on the deck? Simon'll be as far from it as possible. A mate's lost a limb in an incident on deck? Surprise-surprise, not a Simon in sight. Whilst wild sea-battles rage on deck, battles of just the kind of excitement that many pirates adopt their lifestyle for, Simon will spend his time locked up inside. He simply cannot deal with it; it either cause he himself to feel ill, or perhaps even faint.


Simon is very protective of his privacy. He dislikes anybody coming into his cabin, especially if they're as stinky and drunk and wild as most of the crew are, and also isn't a fan of physical intimacy, hence straying away from some of the more 'touchy' crew members. He extends this mentality to other crew members, and as such doesn't intrude on them either, in the somewhat vain hope that they'll treat him with the same respect. Needless to say, it rarely works.



Simon does not drink alcohol. (shock! horror!) It is more of a lifestyle choice as opposed to a strictly culinary decision; he doesn't see the appeal in getting so utterly zonked that you lose all sense of dignity, with the likely prospect that you won't even remember things anyway. In fact, Simon looks down upon such avid drinking, locking himself in his cabin whilst it is going on.


Strangely, and perhaps hypocritically, Simon dislikes pirates, despite the fact that technically he is among their number. After all, they are the lowest of the low - nothing more than glorified pests who cause trouble for nothing greater than a trivial joyride. Poppycock! In a somewhat twisted way, Simon enjoys being on the best pirate ship around, as through their victories over other pirate rivals, he is (passively) helping to rid the world of the scum that so often skews his nation's merchant empire.


Skills:

  • Simon is very intelligent and worldly. Having spent his entire life buried in books and nestling in knowledge, his knowledge has immense breadth and covers a variety of different topics. That doesn't mean he's particularly fond of sharing it, mind, but he'll definitely spill the beans if there's a particularly important tidbit to be shared.
  • Harking back to his education, Simon is skilled at fencing and with swordplay involving a rapier. He is also a decent shot with a pistol.
  • Simon speaks several different languages to a reasonable standard. He is fluent at English and Dutch, and also knows a decent amount of German, Spanish and French.
  • Obviously, Simon is good at handling birds, and a fantastic artist.


Weaknesses:

  • Simon's unability to cope with gore makes him a battlefield liability.
  • Simon's wandering mind and privacy can lead to some dangerous misconceptions. In addition, his passivity can make him rather apathetic.
  • His somewhat snobbish nature means he can be a little selfish at times.


Biography:


(NOTE: I did research this, so hopefully it is historically accurate, however, if I have failed in that respect, than I apologise in advance to any Dutch men and women who may stumble upon this form.)





The late 17th century was a time of cultural evolution for the Dutch Republic. Even more renowned than the British and other naval giants, the Dutch sea-merchant industry was booming, and as a result, the state was doing financially brilliant in comparison to other European neighbours. Of course, the main influx of this wealth was from the merchants themselves, meaning the upper classes were subjected to particular change. No longer could a notable gentleman remain at the top of the aristocracy through his hereditary wealth alone. Oh no. If he wished to stay in the social spotlight, he'd have to involve himself in the merchant industry.



The Corneliuszen's were a family among this aristocratic number, and a family who really felt these cultural changes. Simon, the second son, third child of five, was born into a large household in the south of the Republic. It was very much a traditional aristocratic affair. They had a drawing room, extensive grounds, a large collection of servants and employers, several dining rooms, a luxary horse and cart. A luxurious lifestyle.



Simon was always an introvert. One could argue this occured due to the seclusion of his upbringing; a tiny child in a huge house, run by a family who, whilst certainly not unloving, were often busy with other upper-class matters such as meeting fellow aristocrats, going on explorative journeys, ect, ect. This seclusion certainly didn't affect his brother, however. The oldest sibling, and five years Simon's senior, Giedo Corneliuszen was a wild-child by every stretch of the imagination. Running around the house like a loonatic, climbing into places he shouldn't have been. Most favourite of all of Giedo's activities, however, was to tease and play tricks on his kid brother. After all, he very well couldn't torment a lady, meaning Corneliuszen sister Alida was spared from his tricks.



As a result, Simon's early childhood was somewhat troubled. Completely unlike his brother in almost every way, Simon was far closer to his sister, his senior only by a single year. Whilst Giedo developed into a charming, adventurous, active young man, Simon dedicated much of his time to quieter activities. He was often found reading with his sister in the Corneliuszen library, or painting and drawing in the Study. His favourite subject to sketch was birds, of course. Whether they were alive, flitting around the garden, or the stuffed treasures his father kept in the gallery, Simon's love for aviary blossomed at an early age. All the while, he was given a true gentleman's education in all routes of knowledge, from rhetoric and European languages to practical sports such as fencing.



All the while, the children were completely unaware of these rising social changes, and the affects they would later have on the family.















Jan Corneliuszen certainly wasn't oblivious to the society that was changing around him. And he certainly wasn't going to fall behind the tide. Fortunately, he didn't have to make many of the moves himself; his oldest son, Giedo, decided to enroll in the Dutch Navy at the age of eighteen, opening a new avenue of connections with the new, merchant aristocracy. It was a few years before anything major developed, but eventually, he had established a firm connection with a nobleman who owned an estate close to a notable Dutch port. The decision was very simple; though they showed little interest in naval life, Alida and Simon (now 19 and 18 respectfully) were to stay with this nobleman, in the hope of bringing new wealth to the family.


Hence, Simon spent a number of years by the coast, fully exposed to standard naval proceedings, whilst the pieces were slowly put into place around him. His sister was to be married off to a rich young merchant, Wilhelm Jansen, and he was presumably to become a merchant himself. Simon really couln't have been more disinterested in the field, however. Certainly, there were perks to naval life. But Simon very much still had a dreamers mind. He was content in keeping to himself, in his father's care, simply painting, reading and dreaming of birds, whilst his brother, now only slightly tamer, explored a completely different type of 'birds'. His visits were rare and somewhat chaotic.



For three years, his father attempted to coax him towards a merchant's life, but Jan was not completely heartless, and eventually realised that, no matter how hard he tried, his second son simply wasn't going to do as he wanted. This was fair enough. Instead, he planned something he hoped would appeal more to his son's nature. At the time, it was common for the sons of noblemen to embark on what was called a 'Grand Tour', in which they'd embark on a long journey across all the major cities of Europe, staying and learning from top professors at these city's universities. Having met and befriended an English nobleman by the name of Harold Boswell, and discovering his son, Henry, was about to undertake such a trip, Jan's thoughts immediately travelled to his second son. Of how he spent most of his time buried deep within books.



Simon was reluctant to embark at first. Though his father wasn't particularly partial to his artistic endeavours, he had already picked up some good money at a local art market. But after a little persuasion, agreed to join Boswell. The journey would begin in six months time in Dover, but he was to leave to London almost immediately, where he would remain as a sort of pre-tour adventure until the time was ripe to set off.



And then came news Simon would never forget.



It was about a week before he was due to set sail for England. His bedroom was bigger than the one he'd had back home, and he didn't like it; there was too much wasted space that even his ever-growing collection of books hadn't managed to fill. It was 6:00 in the morning, and his falcon was cooing. Frowning, he climbed out of bed and rapidly dressed. The falcon was one of the main reasons he'd been reluctant to leave, but Dirk, the balding butler, had informed him it would be well cared for. Simon doubted that very much; none of them knew how to handle the bird quite like he did.



After tending to the falcon, he was approached by an agitated Dirk. His egg-like forehead was trickling with unusual sweat, like somebody had polished it vigourously. Simon felt his pulse start to race. Dirk was never unnerved; he was so calm and impassive he was practically part of the furniture.



"What is it?" Simon asked, in rapid Dutch.



Dirk merely handed over a letter. Simon's heart sank.



He'd known Jansen was a bit wild, but had never expected his brother in law to do what he'd done. The rapscallion, with his married sister in tow, had deviated from the merchant's union in order to become a pirate! How could he? Both family's reputations would sink to dust; a pirate for a son, for a daughter? Absurd! But most of all, Simon felt for his dear sister. Though she'd been far from timid, she'd certainly not been wild enough for him to imagine her willingly criminalising herself so carelessly. So what had happened? Had he kidnapped her, against her will? Was he really a tyranous husband beneath his charming exterior? There were a million terrible possibilities for Simon's wandering mind to explore, and he found himself shocked with paranoia.



And then come a terrible thought. That his brother, now a notable officer in the Dutch Navy, might kill of his own brother in law and sister in the midst of a fierce naval battle. That was the worse possibility of all.



Nevertheless, things must ever move on, and within the week, a silent Simon was preparing for the journey to England. He watched as his most precious books were loaded in crates onto the ship. As his five pigeons were transferred over. Many of his possessions, but maybe not even half of his total collection, still counting up to more than many of the lower crew-member's combined possessions. He watched, but he did not see; whilst the waves lapped at the side of the boat, Simon was drowning in the sea of his fears.







The journey to London went smoothly enough, and although the events of the previous month had been a tragic shock to Simon (perhaps due to it being the first real tragedy to happen to his family, and also that he was so close to his sister), he was now far calmer. However, that;s far from saying the events hadn't changed him. Staying in the Boswell's manor in Buckinghamshire, Simon began to befriend Henry Boswell. Though they got on well enough, a soured Simon found him insufferably traditional and serious, extending his unwavering justice to every little trivial matter.



They spent most of their time in London, exploring the historical sights. But these are not what really interested Simon. The illusion of the lower classes had not been completely invisible beforehand; indeed, in his time at the artist's market, he had had many encounters with peasants and beggars. London was far worse than this, however, and really made him question the class system. Not majorly though, of course, for abandoning his class would make things far more difficult for his educational and artistic future.



In fact, Simon had a deeper reason for hanging around with 'filthy commoners'. For they were the most reliable crowd to gather information about a certain topic: pirates. Simon was adament to keep track of his sister's whereabouts, but understandbly, Wilhelm, the scheming oaf, had adopted a new name that made tracking him very difficult. Hence Simon spent much of his time examining pirate wanted posters, and looking for that terrible, smirking face. It was to little success, but it did mean that Simon built up a wealth of knowledge on all things piratical.



All the while, Simon was beginning to become disinterested in the education crusade he was destined to undertake. He and Boswell mixed amongst London's elite, and many 'Tourists' of the past joked and told of how dull their experience had been. Nevertheless, their convoy travelled on to Dover, and were set to have one last party before the pair of them disappeared on their journey.



It was at this party that something happened. Something that Simon does not speak about. All that is known is that, later that night, Simon presented himself to the crew of
The Poison. It was a dramatic, decisive decision, and he could not take anything save for his favourite pidgeon. Some say that Louise herself captured him, but it was a voluntary surrender. Proving his artistic talent with a number of his manuscripts, Simon was gladly accepted onto the bedraggled crew that was still reeling from their infamous mutiny, endured only a few monthes before he joined. All that is known is that Simon seemingly had very little other choice.


Five years later, and Simon is now a respected (and oft mocked) crew-member, fully adapted to sea-life. But the private man is still full of secrets. At every port-landing, the man is known to disappear from dawn to dusk, lost amongst the city. His clothes are always remarkably clean, his private cabin unlike that of his untidy crewmates. Just what does the daring Dutchman have up his well-trimmed sleeves?










Position:


Artist


Are You New Onboard?:

Simon's runaway was staged fairly soon after Louise took over the ship, so he's been around about five years.

Weapon(s):

Simon owns an ornate Rapier said to be a family heirloom, but treats it more like an antique than an actual, practical weapon. If anybody gets it dirty, or even touches it, they would than be unsafe from injury at the hands of the agitated Dutchman. It hangs at the back of his cabin wall.

Other:

He speaks formally at all times, and is also barely ever seen in anything other than a formal suit, trousers and cravat. The waistcoat is optional, depending on the weather. He also owns a particularly precious fob watch given to him by his sister before her disappearance. Unknown to anyone, and perhaps even embarressingly for himself, he's started to get a little bit of a crush on Louise...

 
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Appearance Details: 6' ft, tender hands, green eyes, brown hair (medium in length)


Name: Sasha Gorlukovich


Nickname/Title: Sash (Nickname)


Age: 26


Gender: Male


Sexuality: Unknown


Nationality: Russian


Personality: Sasha is a mysterious individual who seems to be completely bewildering when it comes to human interaction. Seen as ''anti-social'', Sasha prefers to stay in solitude, working on damaged woodwork. His hands are incredibly soft, still and tender-like. This allows him to perform rather cautious, sensitive tasks. Though alone, Sasha does like to express his passion for his work to anybody in the crew. His father before him was a well renowned carpenter, and Sasha wants to follow him in his footsteps of success. Sasha likes to wear bandages whenever he is not using his hands as he doesn't want to damage his ''God given hands'' as he describes them.


Likes: Alcohol, starry night skies, solitude, woodwork. Celebrations.


Dislikes: Ruff wood, sadness, sober parties.


Skills: His steady and soft hands allow him to fix or create almost anything. His steady hands also make him an excellent marksman, preferably crossbows.


Weaknesses: Once drunk, Sasha is completely useless at his "respected" job. He turns into a rather angry person. This can be bad as he might attack his own crew members. Sasha can sometimes get carried away with his work, locking himself in, sometimes for days. This is clearly an issue as if there was an emergency and all crew members were needed, he would be absent.


Biography: Sasha was raised in a well respected family, well known for it's line of natural gifted hands. Sasha's father, and many of the fathers before him were highly respected carpenters, and everyone wanted to hire the Gorlukovich Carpenter Company (The GCC). Sasha's father was planning to give his rights as the owner of his company at his death bed, however after this, GCC's rival, "Master Carpenters" were envious of GCC's achievements and fame.So they sent out a mob late at night to burn their abode down and everything that was within it, including the father's Will, and Sasha's birth certificate.


Sasha escaped the burning house, and being the only person who lived. Everything he had once loved had burned to a crisp by his Father's rival. He had nowhere else to go, no shelter to seek, no town to rest in. He lived off from begging for the next week. Until one day he came across a bay with pirates and their ship. Sasha offered his services towards them, asking if he can seek refuge in their ship, and in return he will apply his carpenter skills. They accepted. For the past 5 years Sasha was determined to carry on his Father's talent and make sure that the Gorlukovich Carpenter Company blossoms once again.



Position: Master Carpenter. (Sasha can also craft weapons; he makes heavy staves, arrows, bolts, crossbows and bows)



Are You New On board? If Not, How Many Years Have You Been A Crew member?: Been a member for 5 years.


Weapon(s): A crossbow hand-made by Sasha himself. Named after his mother; Alina. Sasha keeps this close to him, as if it was his arm. It's crafted in a way so it won't jolt or break as easy as current every-day crossbow. Though fires bolts faster than normal crossbows, it's fire power is weaker than the rest in order to compensate for the increased rate of fire.
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Sasha also holds a dagger than he retrieved from the first pirate he killed. He uses it with pride and it shows that he holds the capacity to kill a man. This gives his pride as a man.
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Other: ALL HAIL QUEEN RAI!!!


Any mistakes? Make sure to inform me. I wrote this whilst being ill!
 

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