Queen Rai
Self Proclaimed Queen of RPNation
????????????????????????????????????????????
????????????????????????????????????????????
Character Sign-Up
????????
Any role highlighted in red in unavailable.
(Note: Anyone involved in the RP should read the entirety of the Q&A Tab before PMing me questions )
Captain (Queen Rai)
Most pirate captain's were democratically elected by the ship's crew, and possess qualities of leadership and courage that inspire their crew to follow them and rely on their acumen in battle. Daring and decisive during any engagement, the captain is commonly looked upon with respect, as a knowledgeable leader of their crew. During chase or in a battle the captain's power is absolute and he can discipline anyone who disobeyed his orders. He also has life or death power over anyone taken as prisoner.
The captain has skills in navigation and seamanship, but first and foremost, the captain has the type of personality required to hold together a rowdy crew of seamen/seawomen. Other than battle, the captain usually would be delegating most of the everyday tasks to the quartermaster or other junior officers. He needs to be overseeing all shipboard activity with the barest level of discipline necessary to keep an even keel.
Since most pirate captain's were elected, they could be replaced at any time by a majority vote of the crewmen. For example some captains were voted out and removed for not being as aggressive in the pursuit of prizes as the crew would have liked. And others were abandoned by their crews for being a little to bloodthirsty and brutal. A few were even murdered by their own men.
Quartermaster/First Mate (Is currently being chosen. Unavailable to new members.)
The quartermaster is next in line after the captain in exercising authority over the crew, and also serves as the captain's right-hand man. On some ships, the First Mate and Quartermaster are separate people. His authority on the ship takes up where the captain leaves off. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities.
The Quartermaster's main purpose was the distribution of things. He distributes rations, powder, work, prize, and punishment. The Quartermaster usually leads the way on any boarding party and keeps custody of all prize or booty. As expected, all gold, silver, or coin is taken, but beyond that, it is the Quartermaster who decides what else was worth taking. He makes his decisions based on time and on how much room the ship has. If the ship is already cramped, spices and exotic materials may be burned rather that stolen.
The Quartermaster also watches over the treasure until it was divided among the crew. The Quartermaster is the one who divides the treasure equally among the mates. The Quartermaster also settles individual quarrels and if need be, act as a witness to any duels, to insure that duels were fair and just.
Serious crimes are tried by a jury of the crew, but the Quartermaster can punish minor offenses. Only he can flog a seaman after a vote from the Crew. The Quartermaster usually keeps the records and account books for the ship. He also takes part in all battles and often leads the attacks by the boarding parties. If the pirates are successful, he decides what plunder to take. If the pirates decide to keep a captured ship, the Quartermaster often takes over as the Captain of that ship.
Boatswain (Britt-21)
This position may be compared to the modern chief petty officer. The Boatswain supervises the maintenance of the vessel and its supply stores. They are responsible for inspecting the ship and it's sails and rigging each morning, and reporting their state to the captain. The Boatswain is also in charge of all deck activities, including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several junior officers who would share his responsibility for the crew's morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails, and anchors.
Sailing Master (Prizzy Kriyze)
This is the officer who is in charge of navigation and the sailing of the ship. He directs the course and looks after the maps and instruments necessary for navigation. Since the charts are often inaccurate or nonexistent, his job is a difficult one. It is said that a good navigator is worth his weight in gold. He is perhaps the most valued person aboard a ship other than the captain because so much depends upon his skill. Many Sailing Masters are forced into pirate service.
Pilot (Haruhi Suzumiya)
The pirate at the helm. The helmsman. The pilot is the one who steers the ship. The pilot needs to know such aspects as the ship's draught (how deep she sat in the water), how wide the ship is, and how sharply she can turn. In shallow waters, the crew takes soundings (checking the depth of the water) and it is up to the pilot to steer. The Pilot and the Sailing Master are incredibly dependent on eachother.
Master Carpenter (Nalzrad)
A person in this apprenticed trade worked under the direction of the ship's Master and/or Boatswain using their skill to not only repair battle damage to masts, yards, hatches, and the hull, but to keep the ship's leaky seams in check with wooden plugs and oakum fibers. He often has separate quarters combined with a workspace.
Master Gunner (dragonslayr)
The Master Gunner is responsible for the ship's guns and ammunition. This includes sifting the powder to keep it dry and prevent it from separating, insuring the cannon balls were kept free of rust, and all weapons were kept in good repair. A knowledgeable Gunner is essential to the crew's safety and effective use of their weapons.
Gunner (Blackjack, SBChase)
A gunner's special skill would be in aiming, but he oversees the four to six men required to take the gun through the steps of loading, aiming, firing, resetting, and swabbing for the next load. He also works to ensure the gun crew's safety in avoiding dangerous overheating or excessive recoiling of the weapon.
Gunner's Lackey (7)(Psylion)
A simple mate who follows the orders of the Gunner to load, aim, fire, and reset a gun. The Gunner will usually choose one of his lackey's to take his place after he retires/dies.
Surgeon (Mono)
Another highly valued position, surgeons are often grabbed from crews of captured ships. They are expected to deal with colds, fevers, or sexual diseases with an assortment of mercurial medicines or other current treatments, and the carnage of battle often required amputations in hopes of saving the wounded. In the lack of a surgeon, a carpenter or even a cook are asked to fill in. A carpenter is certain to have the similar tools and cutting experience, but a cook as a surgeon would be quite a stretch.
Cook (Queen Rai)
More often than not, a cook is a disabled pirate who is allowed to stay on ship if he can make food that doesn't kill crewmembers.
Lookout (ActionPony)
The Lookout mans the crow's nest and uses a telescope to gaze out at the horizon, ever alert for approaching ships and land masses. With smaller crews, this position can be leisurely filled by any member of the crew, but a crew member with the official Lookout position practically lives in the crow's nest. He or she will likely heavily personalize the space due to spending so much time there, such as by adding a hammock or sleeping bag, or stocking it with books to read and snacks to eat. The Lookout is often referred to as the Sailing Master's apprentice, and will usually take over the position.
Guard (TheCrookedEagle)
The Guard probably has one of the most boring jobs on the entire ship. He's always the one on watch, and very seldom gets to do any real pirating. During raids, he's the one who stays with the ship. During the night, he must stay posted outside of the captain's quarters. Usually, guards are incredibly sleep deprived.
Striker (Blackjack and Robin man)
Often overlooked, the Striker is almost always a native of the West Indies, typically from Darien or the Mosquito Coast. They are expert hunters who trap sea turtles and manatees; fish for sharks and other large fish; and also hunt wild game when the the crew comes ashore. Their knowledge of local plants aids in collecting edible fruits and vegetables as well as medicinal plants and herbs.
Artist (SkyGinge)
The Artist's job aboard a ship is to document the voyage through varied medium. Be it by painting, sketching, or carving. Very few Pirate crews were lucky enough to have an Artist aboard. The Artist would often help the Sailing Master draw out nice looking maps.
Musician (Rang Dipkin and Goddess)
Musicians are usually prisoners who escaped torture or death by playing the drums, bagpipes, trumpet, accordion, or fiddle to entertain the crew. With entertainment at a premium on most uneventful days at sea, they are expected to play a jig to dance to, lead a shanty for work tempo, or provide dinner music. Musicians usually play prior to and during a battle, blaring out martial tunes, nautical favorites, or simple loud noise to inspire the crew.
Cabin Boys/Girls (Ktyria and Girouette)
The cabin boy or girl is typically a young child of privileged birth who is sent to sea to learn the maritime trade. Typically, the cabin boy or girl waits upon the officers of the ship. In some instances, they may act as the Captain's servant. They will run messages and errands for the officers, prepare their uniforms, perhaps even fetch their dinners. Because they are an apprentice of sorts, they is also expected to learn all aspects of the maritime trade. The cabin child works long hard hours.
Average Mate (Purpleyedmiss, Holo)
The backbone of the ship. The Average Mate can be anything from some sort of apprentice or assistant to just a simple cutthroat. The possibilities are endless! Though average mates rarely have any sort of measurable power.
Powder Monkeys (2)(Gh0st, Holo)
Many powder monkeys are pressed into service, being kidnapped by press gangs and forced to serve aboard ship. Often the powder monkeys are young lads or ladies no more than eleven to thirteen years old. They mainly assist the gun crews and learn most of the ships basics but are paid little (if anything), treated poorly, and are expendable. If they manage to live a few years, they may eventually make it to a position of more importance on the ship. On a pirate ship, new comers serve the function of powder monkeys.
Swabbies (2)(CasualDragon)
Usually prisoners being forced to do the dirty on the ship (swabbing the decks, cleaning the lavatory, etc.). Also a slang for "useless" mates. (ex. "Avast, ye scurvy swab!")
Create Your Own Role! (Refer to the following users' character sheets for more information!)
Metaphysics - Stowaway
?????????????????????????????????
[insert Appearance Picture Here; anime preferred, other art styles accepted. Try not to use real people.]
Appearance Details (include height, weight, scars, etc.)
Name:
Nickname/Title (optional):
Age:
Gender:
Sexuality:
Nationality:
Personality (be detailed! Do not just list traits!):
Likes:
Dislikes:
Skills (should not outnumber your weaknesses by more than two!):
Weaknesses:
Biography (at least two paragraphs, please!):
Position:
Are You New Onboard? If Not, How Many Years Have You Been A Crewmember?:
Weapon(s):
Other:
Last edited by a moderator: