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Fantasy The Order - Character Sheet [Reboot]

Main
Here
OOC
Here
Characters
Here
Lore
Here
View attachment 325928
Never send a man to do a woman's job.
Natalia Redd
Name:
Natalia Redd
Age:
22
Gender:
Female
Ethnicity/Layer:
Greek/Deity Layer
Species:
Demigod(daughter of Ares)
Amazon

Sexuality:
Homosexual
Power Source:
Deity Mana
Appearance:

View attachment 325932
Personality:
View attachment 325931
Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.

Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Physiology:
Amazon Physiology
DemiGod Physiology

Powers:
Enhanced strength and durability
Weapon Manipulation
Natalia can manipulate up to three weapons that's around her.
Pyrokinesis
Natalia is only able to manipulate the flames that are around her. She can create weapons, form barriers, infuse it onto herself or objects, or even utilize ranged attacks.

Theme and Why:
History:
Natalia was born and raised as the child of Ares. Her father trained and raised her within the deity layer. She's proven to him on many occasions that she's truly his offspring. With her rage, strength, and skill; it'll be hard not to see it. When Natalia become 16, the queen of the amazons found an interest in Natalia and recruited her to join the Amazons. While training under the Amazons she became a better fighter and strategist. When Natalia become 21, she took a break from both the Amazons and the deity layer ,and now spends her time within the mortal layer where she performs mission within a guild.
Extra:

View attachment 325930
Natalia, being both a child of Ares and an Amazon, is a formidable woman. She both strong, emotionally and physically, while also being a excellent warrior. Her sword and shield is a gift from her father and 9/10 it's attached to her back.
View attachment 325929
Hey, so I have a few problems.

First off What is weapon manipulation exactly? Can she rip weapons from people's hands? Can she change a dagger into a shortsword? What is it? Cause I have no idea

Secondly, how strong is her Pyrokinesis. Because I worry that if she already has enhanced strength, durability and weapon manipulation. Being able to also manipulate fire, to form weapons, barriers, light crap on fire, and also just lob it at people. It all might be a bit much.
View attachment 325935
Name:
Zane O’Conner
Age:
21
Gender:
Male
Ethnicity:
African American
Species:
Human with the soul of a Dragon
Sexuality:
Heterosexual
Power Source:
Soul Mana
Appearance:

View attachment 325933
Personality:
Zane is mostly a laid back, fun loving person. It isn't until his hungry when he enters a hangry state. He'll start spewing out words that he doesn't even mean. Zane enjoys traveling, meeting new people and trying out knew things, hence why he joined the guild. Another thing he enjoys is opening a cold one with the boys. He's proffered drink is an Irish beer.
Physiology:
Dragon Physiology
Powers:
Dragon Soul
-Within Zane’s body is the soul of a lightning dragon. That very soul allows Zane to use that very dragon’s element, draconic energy, and morph into a dragon himself. However Zane isn't very experienced with his power just yet. Zane can't access the dragon’s power without unsheathing his sword which is too connected to the dragon itself. Once unsheathed the sword gives Zane limited access to the dragon's abilities. Abilities like electricity manipulation. When Zane becomes more skilled he'll soon be able to morph into a lightning dragon or even create Dragon Armor for himself. Without drawing the sword Zane is granted an enhanced condition which has proven its use in his previous battles.

Electricity Manipulation
-Once the sword it's drawn, Zane is able to create lightning, infusing it onto his very blade to increase its damage, or over himself to increasing his speed. If Zane does so happen to attempt to manipulate the electricity he created, it'll spiral out of control and harm anyone around him.

Theme and why:
History:
Extra:

View attachment 325934

Okay so I also have some questions about Zane. First off, what's dragon armor? Does he just become an Anthropomorphic Dragon? And when he does gain the ability to change into a dragon, what will be the drawbacks to doing such a thing? Are you just gonna be able to decide five minutes into the rp that you want to have Zane train and unlock this ability? Or will it be talked about with a Gm?

Secondly. How much does having lightning on him increase his speed by? Is he going to be going at the speed of Sound? The speed of light? Does having the lightning on his blade turn it into a taser esque thing? If he does manipulate the electricity, when it spirals out of control does it also damage him? Or is it a thing that only hurts people around him, but leaves him unharmed? And is he only able to put lightning over himself and his blade? Or can he put it over other things too?
 
View attachment 325928
Never send a man to do a woman's job.
Natalia Redd
Name:
Natalia Redd
Age:
22
Gender:
Female
Ethnicity/Layer:
Greek/Deity Layer
Species:
Demigod(daughter of Ares)
Amazon

Sexuality:
Homosexual
Power Source:
Deity Mana
Appearance:

View attachment 325932
Personality:
View attachment 325931
Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.

Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Physiology:
Amazon Physiology
DemiGod Physiology

Powers:
Enhanced strength and durability
Weapon Manipulation
Natalia can control up to three weapons, whether they're bladed weapons, blunt weapons, or ranged weapons. Though having control over them doesn't grant her absolute proficiency over said weapon. When Natalia is controlling a weapon she can morph a weapon changing it into another form of its class. So a bladed weapon can be changed into another bladed weapon, and the same goes for blunt weapons and ranged weapons. Though the change isn't instant, it'll take a minimum of two post. She can only morph the weapons into other weapons she's either seen or wielded. If Natalia is wielding a weapon in her hand then that'll count as one of her three. If Natalia decides to pick up another weapon then she'll lose control of one of the weapons she was controlling. Natalia is also capable of controlling properties of weapons, changing the weight, and sharpness. Natalia's influence over her opponents weapon can only happen when she makes direct contact with that weapon, after that the weapon will he come hers.

Theme and Why:
History:
Natalia was born and raised as the child of Ares. Her father trained and raised her within the deity layer. She's proven to him on many occasions that she's truly his offspring. With her rage, strength, and skill; it'll be hard not to see it. When Natalia become 16, the queen of the amazons found an interest in Natalia and recruited her to join the Amazons. While training under the Amazons she became a better fighter and strategist. When Natalia become 21, she took a break from both the Amazons and the deity layer ,and now spends her time within the mortal layer where she performs mission within a guild.
Extra:

View attachment 325930
Natalia, being both a child of Ares and an Amazon, is a formidable woman. She both strong, emotionally and physically, while also being a excellent warrior. Her sword and shield is a gift from her father and 9/10 it's attached to her back. Her Amazon training has made her proficient with swords, shields, bows, and spears.
View attachment 325929

So I'd prefer if she can control the weight, sharpness and type of weapon that it is. That she only has control over one weapon, and as soon as she controls another weapon, the effect on the other reverses; And you could have the changes to the weapon happen in during one post, and finish in the next. Instead of having it take two posts to change.

View attachment 325935
Name:
Zane O’Conner
Age:
21
Gender:
Male
Ethnicity:
African American
Species:
Human with the soul of a Dragon
Sexuality:
Heterosexual
Power Source:
Soul Mana
Appearance:

View attachment 325933
Personality:
Zane is mostly a laid back, fun loving person. It isn't until his hungry when he enters a hangry state. He'll start spewing out words that he doesn't even mean. Zane enjoys traveling, meeting new people and trying out knew things, hence why he joined the guild. Another thing he enjoys is opening a cold one with the boys. He's proffered drink is an Irish beer.
Physiology:
Dragon Physiology
Powers:

Enhanced Strength
Dragon Soul
-Within Zane’s body is the soul of a lightning dragon. That very soul allows Zane to use that very dragon’s element, draconic energy, and morph into a dragon himself. However Zane's true power is locked away. He can't access the dragon’s power without unsheathing his sword which is too connected to the dragon itself. Once unsheathed the sword gives Zane limited access to the dragon's abilities. Abilities like electricity manipulation. To gain more abilities Zane must find and become one with the dragon he's connected too. Then and only then will Zane be able to unlock his other abilities. When Zane does unlock his other abilities he'll be able to morph into an Anthropomorphic lightning dragon, and gain more control of electricity. Without drawing the sword Zane is granted an enhanced condition which has proven its use in his previous battles.

Electricity Manipulation
-Once the sword is drawn, he can infuse himself and other objects he's touching with lightning. This gives them an Lightning aura that'll mostly shock others who touch it. When Zane losses contact with an object the lightning aura fades after two minutes of no contact. When infused with lightning Zane speed is increased enabling him to move up to the speed of lightning. Though the faster he goes the more strain is put on his body.

Theme and why:
History:
Extra:
Residing within Zane is not only the soul of dragon but also the mind of the dragon he's connected too.

View attachment 325934

Yeah.. So I'd rather he wasn't able to move at the speed of light, or really anywhere close to it. I'd also like if he was only able to put electricity on objects that were made of metal, or some sort of conductive material. Also, just because 2 minutes is kinda hard to time in rp, It's probably best if the aura fades if he's not making contact with the thing. So he can just put it on weapons / objects he's holding onto.

Also, I'd really prefer if the dragon was controlled by a GM. but idk.
 
View attachment 325928
Never send a man to do a woman's job.
Natalia Redd
Name:
Natalia Redd
Age:
22
Gender:
Female
Ethnicity/Layer:
Greek/Deity Layer
Species:
Demigod(daughter of Ares)
Amazon

Sexuality:
Homosexual
Power Source:
Deity Mana
Appearance:

View attachment 325932
Personality:
View attachment 325931
Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.

Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Physiology:
Amazon Physiology
DemiGod Physiology

Powers:
Enhanced strength and durability
Weapon Manipulation
Natalia can control up to three weapons, whether they're bladed weapons, blunt weapons, or ranged weapons. Though having control over them doesn't grant her absolute proficiency over said weapon. When Natalia is controlling a weapon she can morph a weapon changing it into another form of its class. So a bladed weapon can be changed into another bladed weapon, and the same goes for blunt weapons and ranged weapons. Though the change isn't instant, it'll take a minimum of two post. She can only morph the weapons into other weapons she's either seen or wielded. If Natalia is wielding a weapon in her hand then that'll count as one of her three. If Natalia decides to pick up another weapon then she'll lose control of one of the weapons she was controlling. Natalia is also capable of controlling properties of weapons, changing the weight, and sharpness; though she can only change the properties of one weapon. If she tries to change another the properties on the first weapon will revert back to normal. Natalia's influence over her opponents weapon can only happen when she makes direct contact with that weapon, after that the weapon will he come hers.

Theme and Why:
History:
Natalia was born and raised as the child of Ares. Her father trained and raised her within the deity layer. She's proven to him on many occasions that she's truly his offspring. With her rage, strength, and skill; it'll be hard not to see it. When Natalia become 16, the queen of the amazons found an interest in Natalia and recruited her to join the Amazons. While training under the Amazons she became a better fighter and strategist. When Natalia become 21, she took a break from both the Amazons and the deity layer ,and now spends her time within the mortal layer where she performs mission within a guild.
Extra:

View attachment 325930
Natalia, being both a child of Ares and an Amazon, is a formidable woman. She both strong, emotionally and physically, while also being a excellent warrior. Her sword and shield is a gift from her father and 9/10 it's attached to her back. Her Amazon training has made her proficient with swords, shields, bows, and spears.
View attachment 325929

View attachment 325935
Name:
Zane O’Conner
Age:
21
Gender:
Male
Ethnicity:
African American
Species:
Human with the soul of a Dragon
Sexuality:
Heterosexual
Power Source:
Soul Mana
Appearance:

View attachment 325933
Personality:
Zane is mostly a laid back, fun loving person. It isn't until his hungry when he enters a hangry state. He'll start spewing out words that he doesn't even mean. Zane enjoys traveling, meeting new people and trying out knew things, hence why he joined the guild. Another thing he enjoys is opening a cold one with the boys. He's proffered drink is an Irish beer.
Physiology:
Dragon Physiology
Powers:

Enhanced Strength
Dragon Soul
-Within Zane’s body is the soul of a lightning dragon. That very soul allows Zane to use that very dragon’s element, draconic energy, and morph into a dragon himself. However Zane's true power is locked away. He can't access the dragon’s power without unsheathing his sword which is too connected to the dragon itself. Once unsheathed the sword gives Zane limited access to the dragon's abilities. Abilities like electricity manipulation. To gain more abilities Zane must find and become one with the dragon he's connected too. Then and only then will Zane be able to unlock his other abilities. When Zane does unlock his other abilities he'll be able to morph into an Anthropomorphic lightning dragon, and gain more control of electricity. Without drawing the sword Zane is granted an enhanced condition which has proven its use in his previous battles.

Electricity Manipulation
-Once the sword is drawn, he can infuse himself and other metal/conductive objects he's touching with lightning. This gives them an Lightning aura that'll mostly shock others who touch it. When Zane losses contact with an object the lightning aura fades after a couple of seconds of no contact. When infused with lightning Zane speed is increased, being double his natural speed. Though his speed only last for two post per fight.

Theme and why:
History:
Extra:
Residing within Zane is not only the soul of dragon but also the mind of the dragon he's connected too.

View attachment 325934

Alright accepted
 
(Alright boys, have my trash copy paste/minor changes characters before I post my newest pet project, let me know if I missed anything that needs changing)



  • jing-xuan-ong-01c.jpg

    Jayn Kula
    22 || Female || 5'2 || 51.7 kg

    Species
    Dhampir

    Also the Phisiology
    Power Source
    Energy

    Sexuality:
    Pansexual

    Ethnicity
    Japanese/Dutch
    Personality:
    Jayn is the absolute definition of a free spirit. She's the type to always take the craziest and most fun option in almost any given situation despite how difficult to pull off that option may be. She not only recognized this crazy lifestyle, but embraces it, even going so far as to make fun of herself for it, which is another thing to bring up, she's not anywhere above making fun of herself and the situations and people that surround her.

    This doesn't mean she's not without fault however, far from it. Not only is her morality practically nonexistent, meaning she would be willing to kill anyone over almost anything, but due to having to be on her own for almost her entire life, Jayn is incredibly selfish and uncooperative. She doesn't care for anybody but herself, and the only reason she does things are for her own gain and pleasure. In fact, the only reason she joined The Order in the first place was because she needed living quarters and didn't have the funds to buy her own place. On top of this she's absolutely terrible at navigating social interactions. Although she's natural very charismatic, she cannot read the mood of a room at all, leading her to take jokes WAY to far, or come off as incredibly childish during serious moments.

    There are tiny glimmers of a good person that pokes through at times, like for example, if you somehow get her to realize the severity of a situation, if you're somebody she cares about, she can be very supportive and understanding, it's just not a side that many people have seen of her...
    Power/Weapon:
    Surefire Hit:
    Jayn can pinpoint a location in her mind and she can interact with an object, no matter how fast the object is going, what direction it's going and what angle it is going at, that object will keep the speed it started with and will ALWAYS hit the target. Say for example, she targeted you, and you were standing directly in front of her, she then proceeds to lightly toss a ball while facing away from you. If need be, that ball will travel around the entire globe if possible, maintaining it's initial speed throughout. Even if it takes months, the ball would eventually hit you.

    There are however, limits to this ability. First off, Jayn can only target a space, not an object. Meaning that if she targets the space you currently occupy, if you move she'd have to target you again. On top of this, she can only target one area at a time, and if she changes targets while something is moving towards the area, any object she interacted with would no longer maintain their speed or go to the location she had previously targeted.

    History
    Born in Japan some twenty-two years ago, Jayn was the product of a vampire who'd traveled the world for years, and the human who'd caught their eye that century. Wanting to bring both his child and his lover back to his home country in the Netherlands, though lacked the funds to do so, with him only being able to afford to send one of them off. So he sent his wife to his homeland and then payed to smuggle his daughter aboard a Dutch trade ship a week later, planning to do some hard labor work before ultimately buying his ticket and meeting them back in Amsterdam. So the Dutch trade ship left Dejima, and one crew member was paid to watch over Jayn as she traveled, and although the journey was initially fine, when the ship was about a week out from Europe, they were robbed at sea by a band of pirates.

    The pirate crew killed almost everyone on board, stealing everything they found as they went. Under normal circumstances the crew would've likely left the baby for dead, though as the Captain was doing one last look over of the ship, he found Jayn in the crew member's room, and although he wouldn't care on any other day, by that point the captain had grown old and had begun to wish for family. So, under the guise of grooming the child to eventually take his place, the Captain decided to take Jayn in and raise her as his own.

    So for the next nine years Jayn grew up among some of the worst of the worst, watching men and women pillage and kill nearly every day, only stopping to occasionally stop by a tavern to sing of their deeds and laugh over drink. Her father, the pirate Captain Roberts never hid her from any of this, instead instilling into her his values of freedom and having a good time. He would often tell her, 'The world is chaos, so embrace it! Do what you please, take what you want, and never apologize for it.'

    And that she did, even from a young age. She was truly happy living the life she did, and wanted nothing more than to work as a real member of the crew and eventually take the ship from her father. This never came to be however, as one day, when attempting to rob an enemy pirate ship, her father's crew were captured and imprisoned, with her father himself being planned to be put to death at dawn. Fortunately, Jayn was given a chance to join the enemy crew, being seen as young enough to be molded into a proper part of the crew, however the moment the ship docked on land, Jayn jetted from the ship and out of the harbor and further into the city, only returning hours later to stowaway on a trade ship out of the city.

    With no idea of where she had runaway from, and no idea where she had once again docked, Jayn struggled on the streets of a strange city for three years, stealing whatever she needed to get by and sleeping on whatever was the softest surface she could find. This went on until she attempted to pickpocket what seemed like some unknowing rich woman, but was stopped after she found herself held in place for some reason. The woman turned out to be a witch, and Jayn thought she would surely be killed, however when the woman instead simply sighed and gave her money, Jayn's mind was blown! Her mind was even more thoroughly blown when the woman offered Jayn a place to stay for a while! Of course she accepted the offer, and stayed with the woman, her husband, and her son. It was the first time she'd seen anything close to a normal life, and was also the first time she'd met anybody her age before. The two became fast friends, and for the next five months while Jayn stayed with them, grew very close. Eventually however, Jayn decided she had to head off on her own, and even though she had no idea where she was headed, she wanted to attempt to return to her life from before, and although she would miss things like baths, dinners at the table, and somebody she felt she could actually talk to, she bit the bullet and was loaded up with a fair bit of money to sustain her.

    She immediately spent it all on a small dingy boat and a years worth of food and water.

    Instead of setting sail, she simply pushed her boat far enough into the ocean and allowed herself to drift, and see where the seas took her. This lasted for ten entire years, during which times she joined many other crews as a mercenary, sank plenty of ships, and got her fill of the sea life. She finally lived out a small part of her dream in living the real pirate life, and was treated as an equal rather than the ship mascot. She drummed up quiet the reputation for herself, and although she never fulfilled her dream and captained a ship, she did eventually get sick of the sea life. So, after one last nice of ransacking the nearest tavern and recounting their tales and exploits of the past few weeks before Jayn told the crew she was retiring from the pirate life, and asked to simply be put on a boat with enough food, water, weapons and cash to last for awhile and allowed to drift. So the crew did just that, giving her a boat filled with gold, a rifle and two revolvers, as well as meats and water skins. So as she went adrift for three months, she did nothing but wish her final farewells to the sea, even running into a few former crew mates along the way who wished her the best. After she finally reached a random harbor and picked up her belongings, she quickly realized she had nowhere to stay and no idea how to buy property...

    That lasted for all of three hours before she heard of The Order and showed up with all of her belongings in chests and bags before offering her service in return for a place to stay and free food...and that's where we are now.

    ye

    Theme


    Equipment
    Hey, remember when I mentioned a rifle? Well here is the that:
    Griffincoachingcarbinec1765-1.jpg

    Very simple and old, can shoot really far tho.

    Then there's two of these bad boys:
    1eb6dc1a12acb118d890c779784d2c45.jpg



 
Last edited:
Serena Scarlet
175bd4051b768bd057c8b24b6b4b7309--manga-girl-manga-anime.jpg

BASIC INFORMATIONAge: 24
Gender: Female
Species: Human
Ethnicity: Canadian
Sexuality: Bisexual
Mana: Ambient Mana
Physiology: Human
PERSONAL INFORMATIONPersonality: Serena is a disciplined healer and alchemist, taking the matters seriously as they can decide if sje saves a life or condemn it. She is methodical in practice and easily predictable when working. However, she is also irritable and extremely sassy, often threatening her more stubborn patients while scolding the rest. Although she has no real strength compared to others, she's one of the only people willing to heal them after their shenanigans.

Notable Equipment/Inventory: 10 potions of healing, mana, and energy (not 10 of each), Sentimental Staff, Her white robe that is MUCH too large for her.

Powers: Ambient Healing- By using the ambient mana in the area, she heals wounds as if they never occurred. Depending on the wound depends on how much ambient mana she needs, how long it takes to heal, and whether or not it leaves a scar. Some wounds she cannot heal easily if at all however, such as severed limbs and severely fatal wounds.
Basic Alchemy- Recently she has meddled with alchemy and has become proficient enough to great minor health, mana, and energy potions. She continues to learn in her free time, however due to a low supply of ingredients she hardly has enough to sustain any more than 10 potions at a time. She grows a garden of various ingredients, however it is small and she still needs other members to get ingredients she is unable to obtain herself.
Limits: Healing magic is no problem for her, however her offensive skills end at threats and bopping people with her staff. She has very little combat experience making her the easiest target to take down. Due to limited supplies for alchemy she never has enough for any more than 10 potions at any time. Her job is the guild Healer, meaning she rarely leaves the guild. As such she is unable to do many of her chores without asking for someone else to do it for her.
EXTRA INFORMATIONMusic Theme ( Optional ): Nope
History ( Optional ): WIP
Extra:

 
Last edited:








Abigail(Abi)............................
Alstromeria.............................





Age
18

Gender
Female

Ethnicity
Swedish

Species
Human

Sexuality
Hetero

Hight
5'6"

Physiology
Human

Power Source
Soul Mana (quirk is a boosted imagination)








  • Due to Abigail’s past she has became very interested in learning about other people and the stories they can tell. She loves the feeling of being free and enjoys exploring; she struggles to stay in one place for too long. Because of her being locked away in a testing lab she doesn't have the best social skills and struggles in some situations. Abigail is rather joyful most of the time, she doesn’t let her past hold her back and will keep going forward; however a longwinded conversation about the matter can cause her to suffer panic attacks/ptsd. Abigail tries to solve situations with words and will try and avoid fights, due to them reminding her of the violence she went through while being a test subject. Abigail loves her sister and will give her the most love and affection.



( Magical Squid Senpai Magical Squid Senpai )
 
W.I.P.
Charlotte


  • flower-1775377__340.png code by pasta


    Charlotte Alstromeria


    Age:
    Seventeen


    Gender:
    Female

    Ethnicity:
    Swedish

    Species:
    Human

    Sexuality:
    Bisexual

    Philosophy:
    Human

    Power Source:
    Soul mana

    Appearance:

    View attachment 329343
    Short white hair.
    pale complexion.
    Lavender eyes.
    She is tall and slender.
    5'10

    Inventory:
    A bag full of needles, sewing equipment, a small notepad with various things writen in it, small metal spikes, some first aid stuff.
    She carries around a metal stick. When she needs to fight, she will manipulate the metal to add the ball and spikes.


    Personality:
    Charlotte isn't a very trusting person. she believes that the only person she can trust is her sister Abigale. Because of this, she tries to push other people away before they can hurt her. She hides her feelings and instead resorts to acting like she just doesn't care about people's feelings, whether or not she hurt someone. In reality, she really does care. well...depending on what kind of person you are, she wouldn't mind bashing your brains in!
    Unlike Abigale, who uses her words to end a fight, Charlotte likes to use her fists to end a fight. She is very brash and that kind of annoys her sister.
    Charlotte loves the feeling of power after she and her sister wiped out a whole building of scientists.
    Is sometimes a huge cry baby.


    Powers:
    Metal manipulation:
    She can bend and shift any kind of metal to her will.
    She carries around a small bag full of tiny sharp pieces of metal that she can use against enemies.


    Limits:
    Using too much power gives her a horrible headache that totally kills her concentration.


    If she uses too much power for too long then it starts to feel like she is actually lifting every heavy piece of metal with her bare hands before passing out
    Theme and why:

    History:
    If you have read Abigail's history then you basically know Charlotte's.

    Extra:
    She is a hopeless romantic. But she definitely won't let anyone know that.




    171892-kawaii-anime-eyes-pastel-goth-animated-sticker.gif


    155b4588f223ce388f2542198570256b.gif



 
Last edited:
Name:
Su'tal

Age:
17

Gender:
Male

Species:
Goblin

Ethnicity/Layer:
Raised on the American/Mexican border

Sexuality:
Heterosexual

Mana:
Emotional Mana

Physiology:
Human (Just kidding it's Goblin ya dingus)

Appearance:

Notable Equipment/Inventory:
Tinker's/Engineer's tools

Various metals
A folded up painting of his family
Tal Family Weapon
Powers/Limits:
Su'tal doesn't actually have any useful powers on his own, and if he were to learn spells they'd naturally be less effective than they normally should be, but what he can do is transfer the powers/spells of others into objects to be activated whenever a person wanted. Say a healer allowed him to work with them, they could put a very small amount of their healing into him, and he would allow his body to act like a conduit to the object and expend some of his mana to seal the magic within that object to be activated whenever a person wanted to as long as they thought of activating it.


Now, this power does have a few downsides, for one, both people would have to expend mana, and the effectiveness of the power/spell is entirely based upon how large the object is (larger object=more power) and the larger an object is the more mana Su'tal himself must expend. This however, does mean it doesn't matter how much mana the person giving the power to him uses, as long as it is some amount. Su'tal also needs to have physical contact with both the other person and the object, and finally you can break down his mana usage thusly:

Amount of small objects (size of the palm of your hand) that can be imbued with power before:
15
Amount of medium objects (size of a human male torso) that can be imbued with power before rest:
8
Amount of large object (larger than an average human male) that can be imbued with power before rest:
3
Music Theme:

History:
Born to a large clan of goblins, Su'tal would live there for the first three years of his life before the clan was almost entirely wiped out when attacking the homestead of elven royalty. The clan was defeated quickly, quickly enough that a three year old goblin that was given a club much to heavy for him was easily left behind in the clan's rush to escape, and although Su'tal was almost simply killed the the family's royal guard, Ren'tal, the wife of Von'tal, took pity on the small child and instead insisted that they at least attempt to raise the child (her reasoning be that they could at least use the goblin as a guinea pig of sorts before they had their own children), and because Von'tal was unable to resist his wife, they did eventually take the goblin child in and give him his new name of Su'tal.


Su'tal spent the first few months of his new life having his naturally mischievous personality beat out of him through various myths and scares from his parents and their servants, after they made sure the child wouldn't go blowing himself up, they spent the next few years instilling manners and a sense of family into the goblin, and by the time he'd reached nine years of age, Su'tal was the closest thing the world had to a proper noble acting goblin (though it seemed as though his naturally mischievous nature was never completely beaten out of him). So much so that his parents finally felt fine with having a child of their own finally, giving birth to his brother once Su'tal had reached ten years of age.

Of course, no matter how much they made Su'tal docile and human, there would be no convincing the rest of the world that they'd managed to make a Goblin civilized, nerveless that they'd brought him into their family. As such, Su'tal was never allowed to leave the families grounds, spending most of his time locked inside the estate while his family grew and grew, with one brother becoming two brothers, and two brothers eventually becoming three brothers that roamed around as they please while he was forced to stay inside without ever interacting with other people. This caused Su'tal to become rather shy and unsociable to most people, as he was often forced to stay inside on do things like experiment with his magics or read or begin to build with whatever he could find (he found out at a young age he was rather good at making things). This got to the point that by his twelve birthday, his mother special ordered a painting for all of the families private quarters of the entire family, including Su'tal all together.

Five more years passed of the same routine of staying locked away in his room before one night assassins stormed the homestead. The guards were no match for the assassins, though they attempted to hold them off while the family sealed themselves off in the vault beneath the house, where Ren'tal revealed to her children exactly why they were being attacked and why Su'tal's original family of goblins attacked the homestead. You see, for hundreds of year the Tal family had hidden a great weapon of power from the rest of the world under their home, being given the weapon by a great hero who had wielded it who said that one day another would be found worthy by the weapon, and when that happened they would go on to do great things. Since then, many people had wanted to keep the weapon for themselves, and it seemed that that night would be the night the accomplished just that.

However, it was then that Su'tal's father had an idea.

Everyone knew the faces of the Tal family due to the various social events the family frequented, but only the people inside the walls of the homestead knew of Su'tal's existence, and as such he might be able to sneak out unnoticed. And so, the family tied the weapon up in a cloth and strapped it to Su'tal's back, gave him a hood and their teary goodbyes as he left the families homestead while the rest of his family was captured and locked away until they revealed where the weapon was. After that, Su'tal traveled for months before thinking to head to the Order, figuring that if he was to find a hero worthy enough to wield the weapon, it's be in a guild, and because the Order was so notoriously crap, he could simply stay at the guild for five years before he went to the tournaments and found someone worthy to wield the weapon and save his family...
Extra (or, a few paragraphs about the Tal families weapon):
(Note: I do want to possibly use this for a future plot point at the GM's discretion, so I don't want to give away to much info here)

The Tal family weapon is a weapon that can only unlock it's full potential based on the user, and it has four levels of potential, the base power, the first set, the second set, and the third set.

The base power:
If the user focuses on the weapon and nothing but the weapon for an hour, it changed form into another weapon of the user's choice. If it is a weapon that requires ammunition, ammunition is not provided. This power is available to anyone who picks up the weapon regardless of how worthy they are.

The First Set:
To be revealed

The Second Set:
To be revealed

The Third Set:
To be revealed
 
Last edited by a moderator:
Arnold F. Reese

8H6id4D.jpg
Nicknames:
Arnold, Old Arnie, Mr. Reese, Mr. Freeze
Age:
67
Gender:
Male
Species:
Human
Ethnicity/Layer:
Finnish
Sexuality:
Heterosexual

Personality:
At first glance, Arnold's personality seems just about as frosty as his power. He'd be more than content with finding a nice, cool spot and slowly turning into the recluse who scares children through rumors, but that's not the true side of his nature. Well, not too much.

Arnold is a cold man with an even cooler temperament on many occasions - and in combination with his age, he's not usually the one to run around and make friends. He can be formal, polite, and reserved - and at times, a bit aloof and stiff compared to others. This personality bleeds into whatever situation he's in: whether it's caution in battle, a curt and constrained approach to conversation, or being a bit brusque when bothered. Oftentimes, he's too formal to his juniors in serious scenarios, and expects a similar level of respect in return, taking a similarly strict approach to plans, missions, and the like. This gives others a bit of an impression of Arnold as a stick in the mud, though his image also isn't something he really cares too much about. Reserved, respectful, and utterly frigid - that seems to be the name of Arnold's game.

His heart isn't totally frosted over, though. He doesn't live to piss the whole world off, nor does he enjoy all of the formalities he spouts. At his core, Arnold still harbors a bit of fatherly spirit from older days. Somewhere, buried deep under layers of ice and clothing is a heart that cares, just a bit, for those who don't cause him too much stress on a daily basis. While it's an especially hard position to fill for Arnold, he gives his best effort to ease up on the cold temperament in the guild's day-to-day activities, and just chill out a bit. Whether that's by bringing about frozen treats, dispensing old-man advice, or the more likely option - cracking awful ice puns and acting like a father - Arnold's still got a bit of warmth left in him. Arnold can offer counsel from his years of life and travel, lend a hand with to someone in need, or try his best to make someone around him laugh. Somewhere, buried deeper than his heart is just a really cool dad itching to break free from the body of the 68 year-old geezer.

Mana:
Ambient Mana
Physiology:
Human Physiology

Notable Equipment/Inventory:
-The Ice Box-

For a lack of a better name, this container insulated by Arnold's magic is called the Ice Box. Like a fire, it has to be "stoked" every so often with his powers, but allows him easy access to cold items to be able to use - and pioneers what may later be an industry of ice preservation.

-Winter Wear-
Even though his power works better in colder conditions, Arnold stubbornly sticks by his clothing choices - in this case, multiple sets of clothes usually suited for more northern regions, kept cold through his powers.

-Twin Swords-
They're ice enough.

Powers:
-Ice Manipulation-

In essence, Arnold is able to draw upon existing cold, amplify it, and gains access to a wide but simple breadth of ice-based abilities. He can lower the temperature (and reverse lowered temperature) of many objects, liquids, or even draw moisture from the air, and can also control ice's shape, structure, and even trajectory and speed if moved or launched. This ability also extends to many frozen fluids, as long as it consists mostly of water.

Limits:
Heat is not Arnold's friend. Given his current environment, clothing choice, and age, as the temperature goes up, so does the potency of Arnold's power and ability to control it. Additionally, in order to activate his power in the first place, he must have an available source of cold to draw from - usually given by his ice box - in order to kickstart or "spark" his power. While he can constantly refresh the ice box, too, maintaining it (and transporting it) is often a burden to Arnold as well.

History:
Born to a tailor's family in Finland, Arnold didn't start off his life as a warmly-wrapped ball of grouch. He was warmly-wrapped, yes, but it was in the love of his giant family and the cozy clothing they spun up together. The runt of three other brothers, he still knew nothing but love and care for that time. As far back as he can recall, Arnold remembers the best of things - the long adventure to town to deliver clothes, staying snug by the fire on frigid nights, snow fights with his brothers, every one of the best parts of his family. Sewing with his mother, cutting wood with his father, running into the woods for the most amazing mock adventures with his brothers - and near the end of his childhood, burying some of the things he held dear from his past in the frosty ground, sealing away the happy memories with care and snow.

And if you know me, this is the part where the story goes wrong. It does, trust me. It just a bit slower than usual.

As Arnold and his brothers reached adulthood, their powers manifested - all ice manipulation - strong traits given their climate. Itching for fame and an escape from the simple town life they'd been living, the brothers and their newfound potential sought out glory outside the small town, leaving only a cold-footed Arnold to stay behind with his parents and their trade. As the brothers adventured, fought, and found glory, he stayed with the town through it all, using his power just to protect the town from blizzards and banish the cold - and eventually, closing out more of the warmth and care he'd learned in his childhood. In the end, Arnold spent most of his adult life serving the tailor trade, living modestly, and protecting those he held dear to him. It was a simple life, but for Arnold and his aging parents, it wasn't the worst.

That's not to say it was all neglect from the now-famous brothers either. They would pop by every once in a while, giving a small fraction of their earnings to their now-distant family as a way to say "remember me" - but the care and love was lost over time. The brothers grew used to their freedom, as carefree as the wind that blew through the country every winter - and in the most shocking turn of events, one brother deposited a young child on hi family's doorstep - his own - refusing to be burdened by even one of his blood. This gave Arnold and his simple life a fresh new second wind - and he rediscovered his warm childhood all over again through the child. The same sewing, traveling, and mock adventures he'd experienced ages ago - but this time, Arnold was at the helm. He raised the kid as one of his own, giving him everything: warmth, care, and even the box of his memories to top it off.

And then things took (another) turn for the worse.

Life isn't a world full of loot and quickly-spawning dungeons, like in a video game. When times get tough and spoils are hard to come by, some set their eyes on smaller prizes, and for Arnold's brother's, forgetting about their roots - the small town they grew up in eventually became a target. Records are blurred on their subsequent raids - but almost every survivor remembers the horrible blizzards and brutal raids that ravaged their town. Few were spared, and few escaped - but Arnold was within their numbers. Missing many of his belongs, loved family, and any forgiveness for his brothers, Arnold could only watch as his brothers continued their rampage. For days, he could only stay by the ruined town, digging at the reddened snow for any salvageable part of his life. Instead of a family, however, he only discovered corpses, destruction, and a small box that once held everything he held dear to his youth. His hand was forced, and with only his powers over the cold around him and a small box to his name, the small-town tailor's son began his quest for revenge.

And in a year, his work was started. In the depths of the night, the third-eldest brother woke up choking on his own blood, clutching at an icicle buried deep within his throat until the other two brothers woke up to the sight of him dead, without any evidence of his murder. In an week, Arnold showed up - in the heat of the day, this time, facing the remaining two brothers head-on. There he was, runt of the litter and the "small-town boy", facing two of the greatest raiders of Scandinavia. What could he possibly understand about their actions, the brothers would taunt, before the second-eldest found himself dead, the powers of two men overwhelmed by one as Arnold only stared down his last target.

Fleeing for his life with Arnold in hot (or rather, cold) pursuit, the eldest brother led his sibling on a chase across countries - no, continents - as age and their environments slowly clawed away at their stamina. While one fled for his life, the other could only marvel at the world around him. One sought to preserve his life, while the other, trapped in a small town for his whole life until then, let the sights change and re-shape him. Beautiful and lush fields outside his bitterly cold homeland, the exotic and strange traditions of other foreign areas, and the wide array of people he would meet only slowed Arnold down, but it was an experience he wouldn't have traded for the world.

Eventually, as both men began to reach their physical limits due to the grip of time, and as Arnold savored and learned from every new place he went to, fear, anger, and vengeance faded from Arnold's heart. Finally catching up to his well-aged brother in Mexico, after nearly two decades of chasing, he couldn't do anything but do anything but offer a hand of reconciliation. Then, as one of Scandinavia's greatest raiders lay on his deathbed and a man who traveled the world sat beside him, the last tether to Arnold's old life faded away. Now, with no goal and a wealth of knowledge from his worldly travels, Arnold had to find something to occupy his last years - perhaps somewhere he could lend a hand with age and experience.

Come to think of it, he's always wanted to travel to Cuba...

Extra: These are gonna be some pretty terrible puns. Just a warning.
 
Arnold F. Reese

8H6id4D.jpg
Nicknames:
Arnold, Old Arnie, Mr. Reese, Mr. Freeze
Age:
67
Gender:
Male
Species:
Human
Ethnicity/Layer:
Finnish
Sexuality:
Heterosexual

Personality:
At first glance, Arnold's personality seems just about as frosty as his power. He'd be more than content with finding a nice, cool spot and slowly turning into the recluse who scares children through rumors, but that's not the true side of his nature. Well, not too much.

Arnold is a cold man with an even cooler temperament on many occasions - and in combination with his age, he's not usually the one to run around and make friends. He can be formal, polite, and reserved - and at times, a bit aloof and stiff compared to others. This personality bleeds into whatever situation he's in: whether it's caution in battle, a curt and constrained approach to conversation, or being a bit brusque when bothered. Oftentimes, he's too formal to his juniors in serious scenarios, and expects a similar level of respect in return, taking a similarly strict approach to plans, missions, and the like. This gives others a bit of an impression of Arnold as a stick in the mud, though his image also isn't something he really cares too much about. Reserved, respectful, and utterly frigid - that seems to be the name of Arnold's game.

His heart isn't totally frosted over, though. He doesn't live to piss the whole world off, nor does he enjoy all of the formalities he spouts. At his core, Arnold still harbors a bit of fatherly spirit from older days. Somewhere, buried deep under layers of ice and clothing is a heart that cares, just a bit, for those who don't cause him too much stress on a daily basis. While it's an especially hard position to fill for Arnold, he gives his best effort to ease up on the cold temperament in the guild's day-to-day activities, and just chill out a bit. Whether that's by bringing about frozen treats, dispensing old-man advice, or the more likely option - cracking awful ice puns and acting like a father - Arnold's still got a bit of warmth left in him. Arnold can offer counsel from his years of life and travel, lend a hand with to someone in need, or try his best to make someone around him laugh. Somewhere, buried deeper than his heart is just a really cool dad itching to break free from the body of the 68 year-old geezer.

Mana:
Ambient Mana
Physiology:
Human Physiology

Notable Equipment/Inventory:
-The Ice Box-

For a lack of a better name, this container insulated by Arnold's magic is called the Ice Box. Like a fire, it has to be "stoked" every so often with his powers, but allows him easy access to cold items to be able to use - and pioneers what may later be an industry of ice preservation.

-Winter Wear-
Even though his power works better in colder conditions, Arnold stubbornly sticks by his clothing choices - in this case, multiple sets of clothes usually suited for more northern regions, kept cold through his powers.

-Twin Swords-
They're ice enough.

Powers:
-Ice Manipulation-

In essence, Arnold is able to draw upon existing cold, amplify it, and gains access to a wide but simple breadth of ice-based abilities. He can lower the temperature (and reverse lowered temperature) of many objects, liquids, or even draw moisture from the air, and can also control ice's shape, structure, and even trajectory and speed if moved or launched. This ability also extends to many frozen fluids, as long as it consists mostly of water.

Limits:
Heat is not Arnold's friend. Given his current environment, clothing choice, and age, as the temperature goes up, so does the potency of Arnold's power and ability to control it. Additionally, in order to activate his power in the first place, he must have an available source of cold to draw from - usually given by his ice box - in order to kickstart or "spark" his power. While he can constantly refresh the ice box, too, maintaining it (and transporting it) is often a burden to Arnold as well.

History:
Born to a tailor's family in Finland, Arnold didn't start off his life as a warmly-wrapped ball of grouch. He was warmly-wrapped, yes, but it was in the love of his giant family and the cozy clothing they spun up together. The runt of three other brothers, he still knew nothing but love and care for that time. As far back as he can recall, Arnold remembers the best of things - the long adventure to town to deliver clothes, staying snug by the fire on frigid nights, snow fights with his brothers, every one of the best parts of his family. Sewing with his mother, cutting wood with his father, running into the woods for the most amazing mock adventures with his brothers - and near the end of his childhood, burying some of the things he held dear from his past in the frosty ground, sealing away the happy memories with care and snow.

And if you know me, this is the part where the story goes wrong. It does, trust me. It just a bit slower than usual.

As Arnold and his brothers reached adulthood, their powers manifested - all ice manipulation - strong traits given their climate. Itching for fame and an escape from the simple town life they'd been living, the brothers and their newfound potential sought out glory outside the small town, leaving only a cold-footed Arnold to stay behind with his parents and their trade. As the brothers adventured, fought, and found glory, he stayed with the town through it all, using his power just to protect the town from blizzards and banish the cold - and eventually, closing out more of the warmth and care he'd learned in his childhood. In the end, Arnold spent most of his adult life serving the tailor trade, living modestly, and protecting those he held dear to him. It was a simple life, but for Arnold and his aging parents, it wasn't the worst.

That's not to say it was all neglect from the now-famous brothers either. They would pop by every once in a while, giving a small fraction of their earnings to their now-distant family as a way to say "remember me" - but the care and love was lost over time. The brothers grew used to their freedom, as carefree as the wind that blew through the country every winter - and in the most shocking turn of events, one brother deposited a young child on hi family's doorstep - his own - refusing to be burdened by even one of his blood. This gave Arnold and his simple life a fresh new second wind - and he rediscovered his warm childhood all over again through the child. The same sewing, traveling, and mock adventures he'd experienced ages ago - but this time, Arnold was at the helm. He raised the kid as one of his own, giving him everything: warmth, care, and even the box of his memories to top it off.

And then things took (another) turn for the worse.

Life isn't a world full of loot and quickly-spawning dungeons, like in a video game. When times get tough and spoils are hard to come by, some set their eyes on smaller prizes, and for Arnold's brother's, forgetting about their roots - the small town they grew up in eventually became a target. Records are blurred on their subsequent raids - but almost every survivor remembers the horrible blizzards and brutal raids that ravaged their town. Few were spared, and few escaped - but Arnold was within their numbers. Missing many of his belongs, loved family, and any forgiveness for his brothers, Arnold could only watch as his brothers continued their rampage. For days, he could only stay by the ruined town, digging at the reddened snow for any salvageable part of his life. Instead of a family, however, he only discovered corpses, destruction, and a small box that once held everything he held dear to his youth. His hand was forced, and with only his powers over the cold around him and a small box to his name, the small-town tailor's son began his quest for revenge.

And in a year, his work was started. In the depths of the night, the third-eldest brother woke up choking on his own blood, clutching at an icicle buried deep within his throat until the other two brothers woke up to the sight of him dead, without any evidence of his murder. In an week, Arnold showed up - in the heat of the day, this time, facing the remaining two brothers head-on. There he was, runt of the litter and the "small-town boy", facing two of the greatest raiders of Scandinavia. What could he possibly understand about their actions, the brothers would taunt, before the second-eldest found himself dead, the powers of two men overwhelmed by one as Arnold only stared down his last target.

Fleeing for his life with Arnold in hot (or rather, cold) pursuit, the eldest brother led his sibling on a chase across countries - no, continents - as age and their environments slowly clawed away at their stamina. While one fled for his life, the other could only marvel at the world around him. One sought to preserve his life, while the other, trapped in a small town for his whole life until then, let the sights change and re-shape him. Beautiful and lush fields outside his bitterly cold homeland, the exotic and strange traditions of other foreign areas, and the wide array of people he would meet only slowed Arnold down, but it was an experience he wouldn't have traded for the world.

Eventually, as both men began to reach their physical limits due to the grip of time, and as Arnold savored and learned from every new place he went to, fear, anger, and vengeance faded from Arnold's heart. Finally catching up to his well-aged brother in Mexico, after nearly two decades of chasing, he couldn't do anything but do anything but offer a hand of reconciliation. Then, as one of Scandinavia's greatest raiders lay on his deathbed and a man who traveled the world sat beside him, the last tether to Arnold's old life faded away. Now, with no goal and a wealth of knowledge from his worldly travels, Arnold had to find something to occupy his last years - perhaps somewhere he could lend a hand with age and experience.

Come to think of it, he's always wanted to travel to Cuba...

Extra: These are gonna be some pretty terrible puns. Just a warning.
Name:
Su'tal

Age:
17

Gender:
Male

Species:
Goblin

Ethnicity/Layer:
Raised on the American/Mexican border

Sexuality:
Heterosexual

Mana:
Emotional Mana

Physiology:
Human (Just kidding it's Goblin ya dingus)

Appearance:
skitterkeeperofagesmg_by_keeperofages-dbdfdv1.png

Notable Equipment/Inventory:
Tinker's/Engineer's tools

Various metals
A folded up painting of his family
Tal Family Weapon
Powers/Limits:
Su'tal doesn't actually have any useful powers on his own, and if he were to learn spells they'd naturally be less effective than they normally should be, but what he can do is transfer the powers/spells of others into objects to be activated whenever a person wanted. Say a healer allowed him to work with them, they could put a very small amount of their healing into him, and he would allow his body to act like a conduit to the object and expend some of his mana to seal the magic within that object to be activated whenever a person wanted to as long as they thought of activating it.


Now, this power does have a few downsides, for one, both people would have to expend mana, and the effectiveness of the power/spell is entirely based upon how large the object is (larger object=more power) and the larger an object is the more mana Su'tal himself must expend. This however, does mean it doesn't matter how much mana the person giving the power to him uses, as long as it is some amount. Su'tal also needs to have physical contact with both the other person and the object, and finally you can break down his mana usage thusly:

Amount of small objects (size of the palm of your hand) that can be imbued with power before:
15
Amount of medium objects (size of a human male torso) that can be imbued with power before rest:
8
Amount of large object (larger than an average human male) that can be imbued with power before rest:
3
Music Theme:

History:
Born to a large clan of goblins, Su'tal would live there for the first three years of his life before the clan was almost entirely wiped out when attacking the homestead of elven royalty. The clan was defeated quickly, quickly enough that a three year old goblin that was given a club much to heavy for him was easily left behind in the clan's rush to escape, and although Su'tal was almost simply killed the the family's royal guard, Ren'tal, the wife of Von'tal, took pity on the small child and instead insisted that they at least attempt to raise the child (her reasoning be that they could at least use the goblin as a guinea pig of sorts before they had their own children), and because Von'tal was unable to resist his wife, they did eventually take the goblin child in and give him his new name of Su'tal.


Su'tal spent the first few months of his new life having his naturally mischievous personality beat out of him through various myths and scares from his parents and their servants, after they made sure the child wouldn't go blowing himself up, they spent the next few years instilling manners and a sense of family into the goblin, and by the time he'd reached nine years of age, Su'tal was the closest thing the world had to a proper noble acting goblin (though it seemed as though his naturally mischievous nature was never completely beaten out of him). So much so that his parents finally felt fine with having a child of their own finally, giving birth to his brother once Su'tal had reached ten years of age.

Of course, no matter how much they made Su'tal docile and human, there would be no convincing the rest of the world that they'd managed to make a Goblin civilized, nerveless that they'd brought him into their family. As such, Su'tal was never allowed to leave the families grounds, spending most of his time locked inside the estate while his family grew and grew, with one brother becoming two brothers, and two brothers eventually becoming three brothers that roamed around as they please while he was forced to stay inside without ever interacting with other people. This caused Su'tal to become rather shy and unsociable to most people, as he was often forced to stay inside on do things like experiment with his magics or read or begin to build with whatever he could find (he found out at a young age he was rather good at making things). This got to the point that by his twelve birthday, his mother special ordered a painting for all of the families private quarters of the entire family, including Su'tal all together.

Five more years passed of the same routine of staying locked away in his room before one night assassins stormed the homestead. The guards were no match for the assassins, though they attempted to hold them off while the family sealed themselves off in the vault beneath the house, where Ren'tal revealed to her children exactly why they were being attacked and why Su'tal's original family of goblins attacked the homestead. You see, for hundreds of year the Tal family had hidden a great weapon of power from the rest of the world under their home, being given the weapon by a great hero who had wielded it who said that one day another would be found worthy by the weapon, and when that happened they would go on to do great things. Since then, many people had wanted to keep the weapon for themselves, and it seemed that that night would be the night the accomplished just that.

However, it was then that Su'tal's father had an idea.

Everyone knew the faces of the Tal family due to the various social events the family frequented, but only the people inside the walls of the homestead knew of Su'tal's existence, and as such he might be able to sneak out unnoticed. And so, the family tied the weapon up in a cloth and strapped it to Su'tal's back, gave him a hood and their teary goodbyes as he left the families homestead while the rest of his family was captured and locked away until they revealed where the weapon was. After that, Su'tal traveled for months before thinking to head to the Order, figuring that if he was to find a hero worthy enough to wield the weapon, it's be in a guild, and because the Order was so notoriously crap, he could simply stay at the guild for five years before he went to the tournaments and found someone worthy to wield the weapon and save his family...
Extra (or, a few paragraphs about the Tal families weapon):
(Note: I do want to possibly use this for a future plot point at the GM's discretion, so I don't want to give away to much info here)

The Tal family weapon is a weapon that can only unlock it's full potential based on the user, and it has four levels of potential, the base power, the first set, the second set, and the third set.

The base power:
If the user focuses on the weapon and nothing but the weapon for an hour, it changed form into another weapon of the user's choice. If it is a weapon that requires ammunition, ammunition is not provided. This power is available to anyone who picks up the weapon regardless of how worthy they are.

The First Set:
To be revealed

The Second Set:
To be revealed

The Third Set:
To be revealed

It's a yes from me, You're both going to the finals

2/2 for arnold
2/2 for su'tal
 

Isla Winter
IMG_1577.JPG
Age: 19

Gender: Female

Species: Hybrid

Ethnicity: Caucasian

Sexuality: Heterosexual

Mana: Energy

Physiology: Elven & Human

  • Personality: She is gentle and kind, noble in actions and loyal to a fault, but for all her wonderful attributes, her shyness dampens them all. She is painfully quiet, seemingly detached, when she is in fact very loving and extremely lonely. She just isn't sure how to interact with others, and is often pushed to the side or judges wrongfully for that very reason.


    Appearance: Isla is short, standing at a meager 5'1, pale as the moon, and very thin. She has fiery red hair and large, round eyes the color of jewels, or turquoise waters on a clear day. She has a smattering of freckles across her cheeks in the summer, and a soft, warm face, lacking harsh edges, with lightly arched brows and dimples in her cheeks. She has full lips, naturally a warm red shade, with a bright smile behind them she rarely shows.

  • Extra: Her favorite color is green, her last name isn't an actual last name; it is the season in which she was born (as is customary with bastard children), and pomegranates are her favorite fruit, next to cherries.
 
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Isla Winter
View attachment 336143
Age: 19

Gender: Female

Species: Hybrid

Ethnicity: Caucasian

Sexuality: Heterosexual

Mana: Energy

Physiology: Elven & Human

  • Personality: She is gentle and kind, noble in actions and loyal to a fault, but for all her wonderful attributes, her shyness dampens them all. She is painfully quiet, seemingly detached, when she is in fact very loving and extremely lonely. She just isn't sure how to interact with others, and is often pushed to the side or judges wrongfully for that very reason.


    Appearance: Isla is short, standing at a meager 5'1, pale as the moon, and very thin. She has fiery red hair and large, round eyes the color of jewels, or turquoise waters on a clear day. She has a smattering of freckles across her cheeks in the summer, and a soft, warm face, lacking harsh edges, with lightly arched brows and dimples in her cheeks. She has full lips, naturally a warm red shade, with a bright smile behind them she rarely shows.

Accepted
2/2
(The stuff we talked about in pm still applies tho :)
 
Name: Oren
Age: 18
Gender: Male
Ethnicity: Jewish
Species: Humanish?
Sexuality: Strait
Power Source: The Hearth/Fire
Appearance:
sddefault.jpg

Personality: Oren as his name means in Hebrew is tough and has deep roots which makes him extremely caring for his friends and loving to his family. He is hard to move to tears and as hard as stone, however do to his age and powers he has a fiery rage which causes him to be rash and bold and plenty of times get into arguments.

Physiology: Human with more of a dark red mixed with (whatever middle eastern skin color is called) Brown/Tan skin color

Powers:

Fire Master: Oren has had several years to learn and control his power in the deserts of The Middle East under the glare of the sun, however he hasn't been able to fully master his power but he close to mastering his ability. The powers of this are basically fire manipulation shooting fire, creating balls/objects of fire, and possibly flying a short distance (or a jump boost sorta thing) with it


Titan: Think Èl Díablo in Suicide Squad when he transforms into Èl Díablo. The former Titan power is unlocked once he masters his power.

Immunity: Oren is immune to any types of heat or less fatal diseases related to heat

Limits: With his power also causes great fear of water of any shape of form. Even when he's drinking water you can see a small form of terror in his eyes. He also becomes very tired once he has been fighting for a long time. Affects happen one hour after the battle where he gets exhausted. However no matter how long he uses his powers he will never die by used them for a long time and will only suffer from lots of broken bones. If he uses a very powerful type of fire or magically type of fire he quickly gets tired and bones break quicker also rendering him less powerful

Theme and why: Highway to Hell was to metal and Sound of Silence by Disturbed is to dark

History: BOOM....BOOM....BOOM....
The sun roasted Oren alive as he lay in Desert sands, his heart pounded against his chest seemingly trying to get out of his body.
BOOM....BOOM....BOOM....
This was the end and he knew it. Sitting back up he looked over his surroundings one last time before the heat finally took him. Then as his heart finally gave its last beats he collapsed upon the desert floor where the sands took his body and desert insects called his skeleton home. "Oren what are you doing?! NO!!" His father yelled as he dove to catch him before he fell into the fire near the anvil. (His father had been working as a blacksmith to support the family) But Oren did not burst into flames and his father didn't see his boy die but instead saw what appeared to be a monster, his skin turned more red than brown and he opened his eyes from his dream now amazed at where he was. "Daddy isn't this cool!" Oren exclaimed spinning around in the flames unaffected. Then the sound of multiple guns loading made him face his father who along with several other men of the town raised there guns at the 5 year old boy "You are no son of mine. Get away from here before I blast your freakish head of you monster!" He roared as his mother wept in the corner.

That was 13 years ago and now Oren watched in awe and excitement as he burned down the village and killed any people who tried to flee. The while village was burning and the sand around it had turned to glass, dead cargoes bodies littered the floor as Oren walked through the flames where his step mom and ded along with everyone else who had hurt him stood quivering in fear. "You are the monsters now freaks!" He roared as he brought down his flaming sword and axe upon the group. 13 years ago he had fled from his home into the desert crying his heart out where a family who had been traveling to another town took him in where they accepted his strange power and helped him practice. He now had two brothers and one sister along with two new parents. His father and both brothers were guards while his mom and sister were bakers, his new family loved him and accepted him so he accepted them.

Extra: Weapons include: Khopesh, Falchion, Two-Handed Falchion, Bow and arrows, axe, five throwing daggers, and shield. All weapons besides shield can be set on fire, the shield when hit spreads sparks and depending on how heavy the object is may let out a small burst of flame around the object
 
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R o m a i r e , D e z i e n

Life isn't fair. I mean, look at me- I could have been something greater if only I was born a different man. But I do this not just for myself. If you believe that you deserve better, then work for it! So, I have one last pathetic thing to say to you: shut the fuck up and get busy!
Dezien Romaire
full

Age: 23 | Gender: Male | Species: Human | Ethnicity: Caucasian | Sexuality: Heterosexual | Mana: Ambience​



Physiology:
Dezien has a normal human physiology. He has a lean-average build and is somewhat capable strength-wise.


Appearance:
Damian stands at 5’9 and weighs somewhere around 155 lbs with a lean-average build. He has thick sunflower blonde medium-length hair with a slight wave to it. His eye color is a dull, plain chocolate brown and his skin-tone is a fair ivory. He has a clean shaven face and is known to take great care of his appearance.

His clothing style is simple. He likes to dress up and look presentable at all times. Business casual with a nice dress shirt is usually his go-to when he’s going anywhere in public. If he’s just chilling, he’ll allow himself to dress much more casually.


Personality:
Dezien is aware that impressions are indicative of beginnings. And as such, he is generally polite to everyone he interacts with and very respectful of authority out of common decency. However, he can be a bit hard to approach after one becomes more familiar with him. He has a rather abrasive personality with people closer to him, saying it how it is, avoiding sugarcoating, with little regard or consideration. He’s also very heavily opinionated, and stubborn at that too. Paired with that, he’s a huge cynic. And there’s not to mention his strict selectiveness with the people he chooses to associate with.
"Sure... let's start with the worst. Why not?"

Dezien is very practical with how he conducts himself. He is concise in his speech, hard-working at what he does, and approaches matter in methodical, serious ways. Coupled with a high achieving mind, he is a fast thinker and a fast learner. He's pragmatic, always needing a plan for every important decision or event. He's highly adaptable and creative while also cautious and attentive to detail. His focus can be so intense that he can slip into a one-tracked-mind while working towards his goals.
"Do I really have a one-track mind?"

One of Dezien’s biggest traits is that he is an extremely curious individual.
"I can agree to that."
In fact, he is so curious and eager to know, question, and learn, that he sometimes lives within his mind. It’s common that what he doesn't speak aloud, he rambles on about within, ideas, theories, solutions, analyses, worries, daydreams, critiques, judgements, etc.
"...It's a blessing and a curse."
Something is always circulating in the back of his mind. Often, he can get lost in thought when silence or isolation permits him to. And because of this, he's a little bit of a loner, preferring to think instead of speak as it requires less of his energy. That is- until somebody brings up intellectual topics that intrigue him; or even better, somebody displays stupidity and/or ignorance.

Dezien is not shy. He is easily irritable and annoyed, especially by consistent lack of knowledge. He's quick to correct people on their facts- or lack of them, often not paying attention to his hostility.
"Oh, yes. There's nothing I hate more than an idiot."
He's an objective person, utilizing logic and sound reason in his thinking, and so he believes that one should either do their research before they speak, or don't speak at all. And this goes for himself as well. He is open-minded though, ready to accept if he's made a genuine mistake in his own arguments and eager to learn and improve from them. To him, intelligence is the strongest asset that anybody could have.

Despite Dezien's logic-praising mindset, he's quite emotional. And often, it can actually be hard to suppress what he feels in order to remain the ideal impassive and stoical figure that he tries to be. He is indeed very sympathetic and sensitive to people's moods. Other people's emotions, especially those close to him, affect him just as heavily as they impact the person feeling them. This can lead to some rather intense confrontations; which he really dislikes, or on the lighter side, sweet, sentimental interactions depending on it all. He has a heart for sure. He just refuses to wear it on his sleeve.
He shrugs with a reserved smile.


Notable Equipment/Inventory:
- A common spear with a blood red tassel hanging at the base of the head.
- Small pouch of throwing knives
- A raggedy-ass wallet, dark saturated brown. There are pictures of family members inside.
- Various pocket encyclopedias and books on differing topics, "Mana", "Your Basic Guide to Demons and Deities!", "First-aid", "Personal Finance for Dummies", etc.
- Common clothes
- Simple, basic medkit.
-Two journals, plenty of stationary for letters, and two pens.
-Pouches of various powders and herbs for medical and trading purposes.
-Living necessities, blankets, sheets, cooking utensils, etc.


Powers/Spells/Abilities:
Dezien relies on his different levels and forms of Weapon Mastery to properly utilize his favorite and main weapons. He is as trained as one could be in using the spear, the poor man's weapon. While he is no master, his degree of skill is at the least advantageous to himself. Among other melee weapons, he is proficient enough with most one-handed swords and axes. He is also somewhat skilled in using throwing knives. His skill with this weapon is likely the least developed however. (Potential to develop spear mastery only)

Lightning Manipulation is his main form of offensive magic and he is relatively skilled with this element. From vertical strikes to horizontal waves to creating short-lived balled lightning, Dezien has great control over this skill; he is able to strike targets approximately close-mid range distances. Farther targets could be a challenge, and when motion is combined with distance, the chances of him landing effective strikes are lowered significantly. Using lightning as his main elemental magic also requires big costs of mana which means if he is not an area with a high abundance of ambient mana, he is unable to string together multiple magical attacks.
Dezien is also known to increase his damage output by infusing metallic weapons with electrical charges. (Potential to develop)

Dezien is very Dexterous and Agile. This manifests itself in many ways from his speediness in battle to his subtle, swift pick-pocketing abilities. He claims it's a habit he's never grown out of, though he does try his best to refrain from going crazy.

His Perceptive and Observant nature allows how to pick up on and figure things out quickly. Often times he need only watch and literally learn.

Lastly, his Knowledge of Herbs, is just enough to know the purposes and properties of certain plants. Though his knowledge is not very attuned and is novice-leveled, he has the potential to expand on what he knows and perhaps move to putting his knowledge into practice. (Potential to develop)


Limits:
Dezien posses the same weaknesses and limits that any other human would. He can bleed, starve, and die. He is not naturally immune or resistant to any of the elements, and his flesh can be easily cut and pierced. Natural cycles of fatigue and hunger are likely his most debilitating impediments, but there is much more that can kill him or weigh him down such as lacking the physical strength for specific actions, possessing the weakest senses of the animal kingdom, channeling and releasing copious amounts of mana repeatedly without recuperation time, etc.


History:
Dezien hails from a history of poverty and familial crises. After growing up in the alleys and on the streets of an underdeveloped city, he has been determined to join any guild that would accept him simply to make anything out of himself as long as it pays. The guild that had answered his calls just so happened to be one of the worst.
(More to be revealed.)


Music Theme:



Extra:
Astrological sign: Scorpio
He has a side business selling plants.
 
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