For all all normal OOC discussions.
Rules of the Game:
You're the good guys, not antiheroes or good villains.
Base experience is 4 points per page of the IC thread, not including whatever page we're currently on. This is given automatically, and you can spend it whenever. Training times apply as normal. More will be given for good roleplaying, extra ideas, and so forth. As a special note, putting up dossiers in the NPC thread will be likewise rewarded. I use those a lot, and I can never remember who I named what.
Put characters in the appropriate subforum, and just tack on a post everytime you spend xp. Please keep a running total of what you've spent.
No setting material is considered cannon. I'm picking and choosing through my non-complete Exalted library.
You can pick either way to handle backgrounds gained in play. If you spend xp on it, it will have a certain amount of plot immunity. A certain amount is not infinite, however. If you pick a fight with Three Weasels, the Greatest Thief Who's Ever Lived, and suddenly you wake up with all your stuff stolen, don't be terribly shocked. I'm not out to nerf you.
A certain amount of running away is expected. Not all fights/debates/conflicts are to the death. Any problem that is to the death will have at least one way out, and almost always three. The exception is situations you guy put yourselves into I cannot foresee. The corollary to this is while you won't get straight thrown to the wolves, you're all beginning characters and shouldn't get overconfident. As awesome as you are is as awesome as other people will be too.
Craft will be executed by the book, so a multitude of craft skills may wind up being necessary.
Stunting: Stunting in a PbP game is basically a necessity. In effect if you make any IC post, that counts as a stunt. In my games you should call your own 1D or 2D stunts, and include the dice.
1d stunts are anything that just involves your character. "Bob punches Bill." "Alice looks around."
2D stunts are anything that involves the environment or setting. "Bob runs across the icy valley and punches Bill." "Alice looks between the moss-wrapped trees for danger." I'm very lenient with 2d stunts, so all you need to do is mention some detail of the game to get bumped upwards. Also, feel free to borrow details from each other. In the above examples, "Alice looks to the valley's rim for danger" is perfectly acceptable and matches up with Bob's stunt. This reinforces the fact that both players are in the same scenario. It also can be helpful if you run into a brain fart and can't think of a 2d stunt on your own.
3D stunts cannot be self called. Another PC or me bumps the stunt, and then it counts.
So if I'm playing Bob, and I have a punch dice pool of 12d, if I say, "Bob hits the bad guy with his fist." in the OOC thread, that's no stunt(total 12D). If I post "Bob punches the bad guy." in the IC thread, that's 1d, and I can add that myself when rolling(total 13D). "Bob ducks around the altar to the forgotten gods and punches the cultist." is a 2d stunt, and again, I would add that to the roll myself(total 14D). If someone else just loved the shit out of that stunt, they'd bump it, and I'd add an extra die(15D and sweet, sweet xp).
Also, once you start using charms, you should keep a running tally of how much essence you've spent at the bottom of your posts. Recall that you can only get the mote/wp reward for one stunt per action. Also, you don't need to stunt every attack in a flurry. Once is enough. A good stunt can cover both offense and defense.
NPCs who don't matter won't stunt. Well, they will, but they won't get a bonus from it. NPCs who do matter, by which I mean I've statted them up, maybe knocked out some backstory, and are significant to the plot, will stunt and will get bonuses from it. In theory I could call my own 3D stunts, but it just about never happens. I'm just leaving the door open.
Rules of the Game:
You're the good guys, not antiheroes or good villains.
Base experience is 4 points per page of the IC thread, not including whatever page we're currently on. This is given automatically, and you can spend it whenever. Training times apply as normal. More will be given for good roleplaying, extra ideas, and so forth. As a special note, putting up dossiers in the NPC thread will be likewise rewarded. I use those a lot, and I can never remember who I named what.
Put characters in the appropriate subforum, and just tack on a post everytime you spend xp. Please keep a running total of what you've spent.
No setting material is considered cannon. I'm picking and choosing through my non-complete Exalted library.
You can pick either way to handle backgrounds gained in play. If you spend xp on it, it will have a certain amount of plot immunity. A certain amount is not infinite, however. If you pick a fight with Three Weasels, the Greatest Thief Who's Ever Lived, and suddenly you wake up with all your stuff stolen, don't be terribly shocked. I'm not out to nerf you.
A certain amount of running away is expected. Not all fights/debates/conflicts are to the death. Any problem that is to the death will have at least one way out, and almost always three. The exception is situations you guy put yourselves into I cannot foresee. The corollary to this is while you won't get straight thrown to the wolves, you're all beginning characters and shouldn't get overconfident. As awesome as you are is as awesome as other people will be too.
Craft will be executed by the book, so a multitude of craft skills may wind up being necessary.
Stunting: Stunting in a PbP game is basically a necessity. In effect if you make any IC post, that counts as a stunt. In my games you should call your own 1D or 2D stunts, and include the dice.
1d stunts are anything that just involves your character. "Bob punches Bill." "Alice looks around."
2D stunts are anything that involves the environment or setting. "Bob runs across the icy valley and punches Bill." "Alice looks between the moss-wrapped trees for danger." I'm very lenient with 2d stunts, so all you need to do is mention some detail of the game to get bumped upwards. Also, feel free to borrow details from each other. In the above examples, "Alice looks to the valley's rim for danger" is perfectly acceptable and matches up with Bob's stunt. This reinforces the fact that both players are in the same scenario. It also can be helpful if you run into a brain fart and can't think of a 2d stunt on your own.
3D stunts cannot be self called. Another PC or me bumps the stunt, and then it counts.
So if I'm playing Bob, and I have a punch dice pool of 12d, if I say, "Bob hits the bad guy with his fist." in the OOC thread, that's no stunt(total 12D). If I post "Bob punches the bad guy." in the IC thread, that's 1d, and I can add that myself when rolling(total 13D). "Bob ducks around the altar to the forgotten gods and punches the cultist." is a 2d stunt, and again, I would add that to the roll myself(total 14D). If someone else just loved the shit out of that stunt, they'd bump it, and I'd add an extra die(15D and sweet, sweet xp).
Also, once you start using charms, you should keep a running tally of how much essence you've spent at the bottom of your posts. Recall that you can only get the mote/wp reward for one stunt per action. Also, you don't need to stunt every attack in a flurry. Once is enough. A good stunt can cover both offense and defense.
NPCs who don't matter won't stunt. Well, they will, but they won't get a bonus from it. NPCs who do matter, by which I mean I've statted them up, maybe knocked out some backstory, and are significant to the plot, will stunt and will get bonuses from it. In theory I could call my own 3D stunts, but it just about never happens. I'm just leaving the door open.