Bardlebee
Senior Member
A daring first post, be a game! Yar!
THE LAWGIVERS
RY 768
Time of Tumult.
It was a time when the Realm’s concerns are not on that of the Threshold and the Wyld Hunt, but on the expectation of the new Dragon-Blooded to take the throne. The once iron-grip of the Realm has slowly become soft, allowing for its enemies and the feared Anathema to fall through the cracks. Where the Realm once gained tributes from many of its satraps, it now has jade slowly disappearing when the eleven houses need the funding more than ever.
To the South, the great dragon lines have been unused and forgotten, the Immaculate Order not as pressed though many still revere the Celestials as a sign of demons, and the First Age mysteries that were buried in the south sands are ready to be found. Thrill seeking travelers looking to become rich quick travel deep south to Gem, hoping to strike big. Others find refuge in the land called Paragon a name given to a city long forgotten. Southern tribes are in constant war fare over the cattle and goods in the desert as there is no longer First Age architecture to keep plant life alive to grow proper crops.
It is indeed a time of opportunity for those willing to seize it.
This is where you begin your destiny…
Some would call you heroic with valor that matches the great gods. Perhaps you were a great diplomat, bringing warring tribes together on common ground. Or maybe you are just the best at what you do.
For whatever reason, you are the chosen. The Lawgivers.
You know the real history and how the First Age started and ended. Maybe you will take back creation, or see it to its ultimate destruction.
-----------------------------------------------------
We start in a small trading town called Makerson. Nothing much is grand about this town and it seems anyone who wants to make a name for themselves would steer clear of it, lest they get stuck there doing mundane things. But, you are mortal so the idea of doing mundane things is a familiar one, something many have been either forced to do or do because they must, for they are not exalted and are not above such meaningless tasks.
The reason Makerson even exists as a small town is due in part that House V'neef has one son Dynast that lives there to tend to the wineries in the village plantation with his father, who owns the town. His father V'neef Shurock has not exalted and probably won't at the age of 46, his son still has a chance however. After his secondary schooling, which Shurock had to pull strings to get him in, he came here in hopes that something would happen to make him exalt. For it is widely known that without exaltation the Dynast will be forgotten, payed a very small stipend and nothing more. His son, V'neef Tepo has been a friendly face in town and seemingly care free more then anything else, a man that has so much to live up to certainly doesn't seem to be acting in haste.
The lively hood in this town is mostly uneventful, there are a few sparse town guards, which Tepo is the lead guard of. The town in its center has an Immaculate Order Ministry, a small balding man named Orthos runs it and gives the word of the five dragons once or twice a week. It is a respectable little church, albeit run down. There are no Exalts in this town currently, the only ones you see are of Dragon-Blooded just passing through, long enough for store clerks to sell they're wears to the travelers and make a few jade.
The church halves as a school, in this way the children of this small village can know of the mighty dragons while learning basic math. There are the said few shops as well, but the spot most villagers go after a hard days work is the local pub, which seems more well off then the church by a long stretch. This is were all the life of the town is located. It is owned by Shurock's wife.
You have come here either by fate, luck, or bad luck however it is viewed. But you are here now in the south, you better get used to the heat as it is always very hot. Today is no different, it is 96 degrees at noon on a clear sky and the sounds of village workers off in the distance can be heard. The scent of grapes permeates through the air in the heavy heat.
However you got here, you know little of this town but you know in your mind something big is about to happen...
Location
Character Creation
- Must start as human, heroic mortal
- Do not use the Scroll of Heroic Mortals (You will exalt in game)
- This will be a game of a perfect circle of solars
- I will not be picking based on a 'best fit' theme. I am choosing on best background, the chances of you NOT getting the caste you want are high, and I apologize.
- Five solars, one of each caste, you are free to specify what you would prefer
- This will be a 'vanilla' game but I plan for it to be long, very long. In fact if you don't have the heart to stick around and be active, I wouldn't recommend it.
- Application must have: Characters sheet, backstory, character description, character picture highly preferable.
EDIT: Pictures to come
THE LAWGIVERS
RY 768
Time of Tumult.
It was a time when the Realm’s concerns are not on that of the Threshold and the Wyld Hunt, but on the expectation of the new Dragon-Blooded to take the throne. The once iron-grip of the Realm has slowly become soft, allowing for its enemies and the feared Anathema to fall through the cracks. Where the Realm once gained tributes from many of its satraps, it now has jade slowly disappearing when the eleven houses need the funding more than ever.
To the South, the great dragon lines have been unused and forgotten, the Immaculate Order not as pressed though many still revere the Celestials as a sign of demons, and the First Age mysteries that were buried in the south sands are ready to be found. Thrill seeking travelers looking to become rich quick travel deep south to Gem, hoping to strike big. Others find refuge in the land called Paragon a name given to a city long forgotten. Southern tribes are in constant war fare over the cattle and goods in the desert as there is no longer First Age architecture to keep plant life alive to grow proper crops.
It is indeed a time of opportunity for those willing to seize it.
This is where you begin your destiny…
Some would call you heroic with valor that matches the great gods. Perhaps you were a great diplomat, bringing warring tribes together on common ground. Or maybe you are just the best at what you do.
For whatever reason, you are the chosen. The Lawgivers.
You know the real history and how the First Age started and ended. Maybe you will take back creation, or see it to its ultimate destruction.
-----------------------------------------------------
We start in a small trading town called Makerson. Nothing much is grand about this town and it seems anyone who wants to make a name for themselves would steer clear of it, lest they get stuck there doing mundane things. But, you are mortal so the idea of doing mundane things is a familiar one, something many have been either forced to do or do because they must, for they are not exalted and are not above such meaningless tasks.
The reason Makerson even exists as a small town is due in part that House V'neef has one son Dynast that lives there to tend to the wineries in the village plantation with his father, who owns the town. His father V'neef Shurock has not exalted and probably won't at the age of 46, his son still has a chance however. After his secondary schooling, which Shurock had to pull strings to get him in, he came here in hopes that something would happen to make him exalt. For it is widely known that without exaltation the Dynast will be forgotten, payed a very small stipend and nothing more. His son, V'neef Tepo has been a friendly face in town and seemingly care free more then anything else, a man that has so much to live up to certainly doesn't seem to be acting in haste.
The lively hood in this town is mostly uneventful, there are a few sparse town guards, which Tepo is the lead guard of. The town in its center has an Immaculate Order Ministry, a small balding man named Orthos runs it and gives the word of the five dragons once or twice a week. It is a respectable little church, albeit run down. There are no Exalts in this town currently, the only ones you see are of Dragon-Blooded just passing through, long enough for store clerks to sell they're wears to the travelers and make a few jade.
The church halves as a school, in this way the children of this small village can know of the mighty dragons while learning basic math. There are the said few shops as well, but the spot most villagers go after a hard days work is the local pub, which seems more well off then the church by a long stretch. This is were all the life of the town is located. It is owned by Shurock's wife.
You have come here either by fate, luck, or bad luck however it is viewed. But you are here now in the south, you better get used to the heat as it is always very hot. Today is no different, it is 96 degrees at noon on a clear sky and the sounds of village workers off in the distance can be heard. The scent of grapes permeates through the air in the heavy heat.
However you got here, you know little of this town but you know in your mind something big is about to happen...
Location
Character Creation
- Must start as human, heroic mortal
- Do not use the Scroll of Heroic Mortals (You will exalt in game)
- This will be a game of a perfect circle of solars
- I will not be picking based on a 'best fit' theme. I am choosing on best background, the chances of you NOT getting the caste you want are high, and I apologize.
- Five solars, one of each caste, you are free to specify what you would prefer
- This will be a 'vanilla' game but I plan for it to be long, very long. In fact if you don't have the heart to stick around and be active, I wouldn't recommend it.
- Application must have: Characters sheet, backstory, character description, character picture highly preferable.
EDIT: Pictures to come