Don Valence
Virtuous Madman
Greetings, fellow role players! In case you haven't met me, I'm Valencetiger. While I haven't been on this site very long, I have been an active participant in forum-RPs for several years. Some of you may know that I once ran and monitored a role play of my own design that lasted for quite some time, without any interruption or pause. The role play I am about to introduce to RPNation is the role play I have learned to call my biggest success . . . the richly imagined Kaltaran Chronicles.
When I first created Kaltara, I was heavily influenced by Robert Jordan's The Wheel Of Time series; in fact, I based the basics of Kaltara on the Seanchan, a massive and undefeatable ancient empire. Although the beginning wasn't of my own complete design, the world became something . . . more, as time progressed. It grew it's own history, it's own legends and magic, it's own character and beauty. I hope that when you all finally see it, you will enjoy the world of Kaltara as much as I have. Here's a brief summary on what Kaltara is like:
In Kaltara, everything is similar to a mixed Asian/European culture with a steampunk-setting (without black-powder weaponry), and magic is a dangerous enigma to the world. Kaltaran society is ruled by the Imperial Family; a two thousand and seven hundred-year-old dynasty that has been deified by its' subjects, and below them are the noble High and Low Blood Houses. The social standings of Kaltara are rigid, similar to a strict caste system; it is possible to ascend the ranks and become powerful, but it is not easy. The rise of steam-technology had come from the tainting of Kaltara's astral magic more than three thousand years ago by an evil God . . . which poisoned the minds of magic-users and drove them insane, resulting in a magical cataclysm that lasted one hundred years until the slaying of the last mage. Ever since, mages have been hunted down and executed by Kaltaran law.
However, despite the danger that mages posed, the creation of a specific tool helped keep a reign on mages and effectively turned them into weapons for the Empire: the Soulshackle. With it, a female mage could be controlled and saved from the taint on Kaltaran magic, but in return they lose their freedom and must follow the orders of their masters, the Sul'jin. This is the secret behind the Empire's powerful hold. Of course, then you have the Nightchildren; an expansive organization of cultists who exist in every part of society, dedicated to freeing the same evil God who had tainted the world's universal magic. Although they are shunned and hunted by most of Kaltaran society, they are numerous and often play with Imperial politics.
That is a brief explanation of the Kaltaran world . . . but believe me, there's more. A lot more, and much more organized. Shortly, I will begin to create the Storyline section of this role play, and you can grow a further understanding of Kaltara and all it's secrets . . .
Warm Regards,
Valencetiger.
When I first created Kaltara, I was heavily influenced by Robert Jordan's The Wheel Of Time series; in fact, I based the basics of Kaltara on the Seanchan, a massive and undefeatable ancient empire. Although the beginning wasn't of my own complete design, the world became something . . . more, as time progressed. It grew it's own history, it's own legends and magic, it's own character and beauty. I hope that when you all finally see it, you will enjoy the world of Kaltara as much as I have. Here's a brief summary on what Kaltara is like:
In Kaltara, everything is similar to a mixed Asian/European culture with a steampunk-setting (without black-powder weaponry), and magic is a dangerous enigma to the world. Kaltaran society is ruled by the Imperial Family; a two thousand and seven hundred-year-old dynasty that has been deified by its' subjects, and below them are the noble High and Low Blood Houses. The social standings of Kaltara are rigid, similar to a strict caste system; it is possible to ascend the ranks and become powerful, but it is not easy. The rise of steam-technology had come from the tainting of Kaltara's astral magic more than three thousand years ago by an evil God . . . which poisoned the minds of magic-users and drove them insane, resulting in a magical cataclysm that lasted one hundred years until the slaying of the last mage. Ever since, mages have been hunted down and executed by Kaltaran law.
However, despite the danger that mages posed, the creation of a specific tool helped keep a reign on mages and effectively turned them into weapons for the Empire: the Soulshackle. With it, a female mage could be controlled and saved from the taint on Kaltaran magic, but in return they lose their freedom and must follow the orders of their masters, the Sul'jin. This is the secret behind the Empire's powerful hold. Of course, then you have the Nightchildren; an expansive organization of cultists who exist in every part of society, dedicated to freeing the same evil God who had tainted the world's universal magic. Although they are shunned and hunted by most of Kaltaran society, they are numerous and often play with Imperial politics.
That is a brief explanation of the Kaltaran world . . . but believe me, there's more. A lot more, and much more organized. Shortly, I will begin to create the Storyline section of this role play, and you can grow a further understanding of Kaltara and all it's secrets . . .
Warm Regards,
Valencetiger.