The Inn at the Edge of the World (OOC)

Oh yes, I'm still here. Sorry for the radio silence, but I literally just moved house, and there's no internet installed in it yet ( And won't be till New Years, seriously wtf ) so any postings are grabbed when I'm nicking it from a friends house, or from the family home when I'm still getting all my leftover stuff! xD


Sorry if there's long stretches between posts, I'm still here and willing, just unable to reach you for long bits at a time!
 
So we should definitely set up a watch rotation now. And whoever's on watch should be sure to keep an eye not only on the horizon and the road, but also Darius. Desperate men are wily at best, murderous at worst.
 
Actually it might be better for me to take first watch. My rolls aren't great for that, and generally speaking bad things don't happen during the first few hours of bedding down. That way we don't waste our good rollers on an early watch when we'd rather have them vigilant later during the night.
 
And if everyone is ok with Abram standing first watch then I had a tiny little scene I wanted to play out just before the watch is set.
 
Where do character's derive themselves from? An particular inspirations? (Considering this for an IC post as well.)
 
How do you mean? Where did we get our inspiration for our characters? Or do you mean where exactly does each character hail from geographically?
 
Dognose IS his only mutation, yes, but I based him, personality and appearance somewhat off a specific animal - if that wasn't already painfully obvious - and I know quite a few people who possess doglike traits in their mannerisms, likes, speech and preferences in things. I'm running Sam's personality partly off them.


And Bardiel, as for inspiration, Sam came from a mixture of two things, music - my biggest muse - and the fact I liked the animal in question and just rolled with it. Personality comes out slowly as you figure them out as a person. Heck half the time I start a character who I havent' figured out a personality. They come with time. There's been several OC's I've made where if I can't get their thoughts and feelings to work right, I've sidelined them until I can come up with something better. Or roll them in to a new OC/setting that DOES make them work.


Sam's a very simple creature right now. But he'll grow.
 
@Bardiel


If you're wondering what my inspiration for Abram was, I just wanted to make a knight that worked within the story. I had to think about how a sworn knight would wind up as a mercenary in the first place, which didn't leave a lot of options. I could have made him a disgraced knight, but that was a bit too obvious for me. So I had to get a bit creative and play around with some legal loop holes instead, giving him his training but not making him sworn into service officially. After that everything else kinda just stitched itself together naturally in my head.


If you're wondering about where his home village is specifically, I honestly couldn't tell you. I'm not familiar enough with the setting to pick somewhere specific, and from what I understand this storyline doesn't follow the typical setting anyway. All I know is that it's a smaller fiefdom somewhere near farmland and a river system, possibly a lake. I don't even have a name in mind, so if @Silvertongued or @Grey want to help me with that I certainly wouldn't mind.
 
It was an open question. Their names for IC, but hearing about the creative process is always interesting. I'll give a proper response myself tomorrow, as I've been up the past 36 hours. Oh geez, people are getting secret spells?
 
@Bardiel


Abram's name was mostly just me thinking up syllables in my head until something sounded right. His surname was a bit easier though, I just needed something that sounded like a fishmonger since back in the day you usually named yourself after your profession.
 
I like the way Osric sounds, and everything else is setting-appropriate sobriquets.


Silkhand is an insult, really. In the sense of 'never having done a hard day's work'.
 
Lyke is a personal writing test at making a mute character. Without the ability to speak, I wanted to explore avenues on how to get points and idea across, without having to resort to IC thought or OOC narration. It's a bit of a challenge.


As for Lyke the character, I wanted an almost unsympathetic character that would pump up the grit of the setting in a more 'dark age' way. I wanted a character that was confident in this brutal world and indeed part of the problem. Reading up Lore, the ideas fell into place forming Lyke.


Her background was designed a bit to play against the classic 'abused' trope. She's comfortable with her past but harbors a sort of casual vengeance against older women after being swindled and teased for so long.


I also wanted someone who had suffered a consequence brought on by their own choices but would do it all over again if they had the chance.


Honestly, Lyke started as a test and has developed into a character I like playing, it'll be fun to see where she goes with everyone else.
 

Users who are viewing this thread

Back
Top