The Hydora Campaign

Ghost goes active on his targeting systems, careting the command battloid for all six of his medium-range missiles. He tries not to focus on the dot that shows Zairine hurtling at the enemy, and he forces himself to calm when her salvo is detonated early. He instead focuses on willing his missiles home. Take out the big cracker first and the little ones fall much more easily.

Won't even both with the bonuses for that one.....dang it!!
 
The six medium range missiles fail to lock on to the Battloid, and with the safety locks engaged, they don't launch.


The Battloid turns quickly, tracking with its cannon on Smurfette before laying down a spray of fire. Total to hit is a 17, if you wish to try and dodge.


Seeing the first missile attack go up in pure light, Cypher decides to try a smaller salvo of medium range missiles, and fires off three of the six on the wings of the Valkyrie. The launch catches the Invid mecha completely off guard, and the missiles blot the Battloid out of the sky in a massive detonation. Natural 20's are so sweet.


23 - Smurfette (1)


21 - Ghost (1)


18 - Command Battloid (2)


15 - Cypher (1)


13 - Spooky <-----


10 -Armored Scouts 1-6


7 - Wolf, Shogun, Pincer Command units 1-2


3 - Shock Troopers 1-6
 
As the Invid mecha exploded, Shogun said into the comm, "Scratch one Invid and chalk up Cypher's first extra-atmospheric kill!"


He then glanced over his shoulder to see how his co-pilot and wife was coping.
 
Spooky


The force of the Veritech pushing her along whilst explosions begin going off fuels her almost as much as her augmentations. Kicking the throttle open, Spooky tears down towards the pincer command units.


With the command tier eliminated, troopers and scouts should be at a marked disadvantage.


The machine follows her eyes and targets the first pincer. In range, she ejects a veritable swarm of mini missiles, each one aimed at the target.
 
Another natural 20. How many mini missiles do you fire?
 
At this rate, this assault force is going to be decimated before it even has a chance to be a threat...
 
Ten mini missiles shoot out and slam into the Pincer, absolutely shattering it and spraying parts across the battlefield.


The six Armored Scouts act as one as they turn on Spooky, firing sprays of super heated plasma. Two of the shots go very wide, but the other four will hit unless you dodge.


23 - Smurfette (1)


21 - Ghost (1)


15 - Cypher (1)


13 - Spooky (1)


10 -Armored Scouts 1-6 (1)


7 - Wolf, Shogun, Pincer Command unit 1 <------


3 - Shock Troopers 1-6
 
For Evangeline's dodge, you have a +17 to your roll from all the bonuses you have. Make a dodge roll, and so long as you don't roll a 1, you'll evade the incoming shots.
 
Spooky


It was slow motion.


All trajectories and probabilities had been compiled in her mind and with a grace not often found in veritechs, Evangeline slips through the waves of incoming fire. Weaving and shifting weight enough to let the plasma simply pass by close enough to scorch the paint.


Inside the vehicle, another boost of adrenal modified nanites shoots into her brain. Electricical connections in her mind sky rocket as a manipulated pleasure from dodging and destroying foes occurs. Urged onward, she starts towards the next pincer.


"Secondary command Invid has been targeted. I shall persue"
 
With your chemically increased reflexes, you are able to evade the attacks with childlike ease. A part of you wonders why Command doesn't make it mandatory for all pilots to be equipped with the chemical harness you have.


Wolf and Shogun are up next


23 - Smurfette (1)


21 - Ghost (1)


15 - Cypher (1)


13 - Spooky (1)


10 -Armored Scouts 1-6 (1)


7 - Wolf, Shogun, Pincer Command unit 1 <-----


3 - Shock Troopers 1-6
 
As Shogun swoops and turns through space as you close in on the Invid, Cypher makes an idle comment. "Y'know what we need to do? Come up with a super smart missile that can be aimed at the sensor eyes of the Invid, using a laser designator to paint the exact spot on the target. I need to do some research, then pitch my idea to the R&D guys to see what they say."
 
Luke sees the the command battloid go down "Not so tuff now are you" he then aims at a armored scout with his ms-50 beam cannon."now lets see how your buddies do"He fires a burst at the scout.

10+7=17
 
Shogun pushes his throttles forward. With Cypher on the missiles, he is free to engage with his primary weapons, and he has been wanting to use his favored weapon for so long. He lines up the Plasma Spear on the eye of the second Pincer unit and let's fly.

20 (die roll) + 7 (Strike Bonus) + 2 (Training bonus) = 29 CRIT
 
Both Wolf and Shogun light up targets and engage as you close in on each other, and each pilot hits the delicate optics of their targets, penetrating into the pilot compartment. The Armored Scout hit by Wolf wobbles a bit, then drifts off into space as its operator is killed. Shogun's target is not just taken out, it explodes as the powerful Plasma spear punches a hole all the way through the Pincer, causing a massive explosion.


The six Shock Troopers swerve around and engage Shogun, firing off blasts of plasma at the Veritech that just took out their last command unit in this swarm.


One shot goes wide, but it is made up by the fact that one shot is a natural 20, and can only be dodged by another 20. The other four can be dodged with a standard roll.


23 - Smurfette (1)


21 - Ghost (1)


15 - Cypher (1)


13 - Spooky (1)


10 -Armored Scouts 1-5 (1)


7 - Wolf (1), Shogun (1)


3 - Shock Troopers 1-6 (1)
 
"Hold tight, this might get a little rough!", Shogun calls back to Cypher as he throws the Valkyrie into a complicated series of rolls and pitches, trying to evade the incoming fire.

13 (Die roll) + 8 (Dodge bonus) + 6 (Training bonus) = 31 Ignore the 19, I don't know what happened there...
 
The wild jinking of the Valkyrie is nearly enough to evade all the shots, but one of the Invid seems to have anticipated your maneuver and aimed at just the right spot to score a hit. You take 60 MDC damage to your main body as the plasma disks slam into you. Immediately, Cypher calls out, "We're ok! Armor buckled a bit, but its holding. Go get that bastard!"


23 - Smurfette (1) <------


21 - Ghost (1)


15 - Cypher (1)


13 - Spooky (1)


10 -Armored Scouts 1-5 (1)


7 - Wolf (1), Shogun (1)


3 - Shock Troopers 1-6 (1)
 
Parino Zairine


For some reason her calculations were off and she hastily checked her proximity warnings. She grumbled about the miss but she found a new target and barreled in upon one that was bombarding Shogun. She double checked her measurements, armed a cannon and aimed for the back of the head. Once she was within striking range she held her breath and fired.
 
Don't forget you get a +3 to Strike from your Mecha Elite Combat Training (MECT) giving you a 24
 
The force of the cannon blast knocks the Invid head over heels, and it tumbles out of the fight.


23 - Smurfette (2)


21 - Ghost (1) <-----


15 - Cypher (1)


13 - Spooky (1)


10 -Armored Scouts 1-5 (1)


7 - Wolf (1), Shogun (1)


3 - Shock Troopers 1-5 (1)
 
Ghost shuts everything else aside. All that matters is knocking these Invid out while not getting any of the Robotech Masters involved. His targeting caret blinks over one of the armored scouts' eyepoint. He clicks the selector to 'Plasma Spear' and cuts loose as the caret goes solid green.

Alright, if I've got this figured out right he gets +5 for himself, +2 for MECT Valkerie training which = +7 total to strike. That gives a grand total of 24 to hit.
 
Another of the Armored Scouts gets blasted by the power of the Plasma Spear.


Cypher calls out on the radio, "Heads up, guys! I have two large targets coming this way. Length is 1600 feet by 650 wide and 975 tall. According to the computer, they match the power signature and silhouette of a Robotech Masters transport ship, roughly equivalent to an aircraft carrier. Stats on file say it houses in excess of 350 Bioroids with their hover sleds, so its not a thing to be taken lightly. Speed of about mach 25, so we can't outrun it. Command is reminding us that we are not to fire first at any Bioroid, but we can defend ourselves if attacked. They are trying to raise it on the comlink, but so far there has not been a reply. We may have to give these guys a black eye before they are willing to talk to us as equals. In the meantime, lets finish off these bugs!"


With that comment made, she locks on to a Armored Scout and unloads a spray of eight mini missiles. They arc out and slam into the body of the scout, and the armor piercing missiles make short work of the threat.


23 - Smurfette (2)


21 - Ghost (2)


15 - Cypher (2)


13 - Spooky (1) <-----


10 -Armored Scouts 1-3 (1)


7 - Wolf (1), Shogun (1)


3 - Shock Troopers 1-5 (1)
 
vehicle_sc_tirolian_transport_zpsb5dce268.gif



The Robotech Master's troop transport ships.
 
Ghost swears faintly as Cypher's message comes in. "I hope someone gets them to talk soon. That's gonna hurt, otherwise."
 
Cypher agrees. "Yah, but they can see us fighting the Invid. Hopefully that will give us some credit when dealing with them, along with the Zentraedi ships on our side."
 

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