WorldWeaver
Dreamer of the Impossible
Welcome to the Hallowed Realm
The Hallowed Realm is a world that exists on the opposite side of our own world, much like two sides of a coin, and here, all manner of monsters and mythlogical creatures exist and live out their lives as their own small societies, such as the Cyclopian Isles and the Vampire kingdom of Valachia, on the Twilight Continent. Werewolves, Harpies, Lamias, Goblins, Minotaurs, you name it. It is a world where fairy tales and mythology are the norm.
The proverbial edge of this coin is the Border Between Worlds (usually just referred to as the Border), a space between the worlds usually impassable by both sides. However, on rare occasions, rifts open up through the Border, and this causes humans or monsters to cross the Border over to the other side.
While the monsters of the Hallowed Realm have gotten along relatively well in the past, there's a new sense of unease growing between the different nations. The Border is growing more and more unstable, making passage between worlds more and more frequent, and earthquakes have also become more common. There are also whispers of a sinister order looking to fulfill a prophecy telling of a great catastrophe in the ancient past; a cataclysm that would be devastating for both the realms of humans and monsters! The Prophecy is as follows:
When the sun goes dark in daylight sky, the first stirs shake the land.
Oceans tremble, valleys quake, mountains turn to sand.
Brother turns on brother, and ally turns to foe,
Upon the first great yawning, joy gives way to woe.
The slumbering king awakens, his rage shall never end,
And the realms of man and monster shall become as one again.
Magic in the Hallowed Realm
Magic is a common thing in the Hallowed Realm, and comes in 3 flavors:
Mystral- Anyone can use this magic with practice and guidance. It draws on the energy between the realms to cast spells that enhance one's physical abilities, summon weapons or aid, transmute matter, and other such fantastical abilities. For those new to this form of magic,
Racial Traits- A vampire's shapeshifting, a dragon's breath attack, a Siren's voice entrancing. These are the natural magics that monsters have the ability to draw on.
Celestial Pact- In the Hallowed Realm, the pantheons of myth and legend are known as the Celestials, tremendously powerful entities that live within the space above the Hallowed Realm, called the Astral Plane. Sometimes, monsters can make pacts with these entities, being granted a special ability so long as they maintain the conditions of their pacts with them. It could be that the power is only accessible during the dawn or dusk. It could be that a certain price must be paid each time. Whatever the condition, it must be followed, lest the pact be broken. When that happens, the best thing that happens is that you simply lose the ability or power granted to you by the pact. But the Celestial whose rule you've broken can inflict a punishment greater still. (Whatever that consequence is, I'll leave for you to decide)
The Citadel Academy
Nestled on the Twilight Continent's coast, in the city-state of Citadel, there is an academy that welcomes all monsters from all nations into its halls. This is the Citadel Academy. And this will act as a sort of Central Hub for all of the RP's adventures. Citadel is a large city, carved out of a mountain by the titan Atlas for his followers to live in. It now acts as a melding pot of cultures and national identities. The academy itself provides dorms for all students coming in from abroad and hosts a wide array of classes and activities throughout the semester, such as the Mytholympics, expeditions to different kingdoms and nations, and other such fun adventures and events!
RP Rules
1) Godmodding and Mary Sue Characters are a strict No-no in my RPs. A character's abilities must be within reason, and they must have some sort of flaws or weaknesses.
2) Do not grief or bully your fellow RPers. Obvious rule, but we're all here to have fun, and I want to make sure that's the case.
3) Romance is permitted between characters, as it's a natural part of life, but keep it at PG-13 at most, please.
4) You may control as many characters as you wish, but I would advise quality over quantity. My suggested max is 3.\
5) You may RP as either a Human who wound up in the Hallowed Realm, or as a monster native to it. However, Celestials will not yet be available to RPers, as they are essentially gods compared to the average monster.
6) Have fun! That's all I want with these RPs.
Addendum, Rule 5.1: You may come up with an original monster kind if you feel inclined, but Rule 1 still applies.
If you have any questions or concerns, @ me and we can go over them. Other than that, I hope you all like the idea and are willing to give it a try.
LINKS
OOC: Fantasy - The Hallowed Realm: Monster Academy OOC
Spells Archive: Fantasy - The Hallowed Realm: Monster Academy Spells Archive
Lore: Fantasy - The Hallowed Realm: Monster Academy Lore
Character Sheets: Fantasy - The Hallowed Realm: Monster Academy Character Sheets
Discord: Join the The Hallowed Realm: Citadel Academy Discord Discord Server!
The Hallowed Realm is a world that exists on the opposite side of our own world, much like two sides of a coin, and here, all manner of monsters and mythlogical creatures exist and live out their lives as their own small societies, such as the Cyclopian Isles and the Vampire kingdom of Valachia, on the Twilight Continent. Werewolves, Harpies, Lamias, Goblins, Minotaurs, you name it. It is a world where fairy tales and mythology are the norm.
The proverbial edge of this coin is the Border Between Worlds (usually just referred to as the Border), a space between the worlds usually impassable by both sides. However, on rare occasions, rifts open up through the Border, and this causes humans or monsters to cross the Border over to the other side.
While the monsters of the Hallowed Realm have gotten along relatively well in the past, there's a new sense of unease growing between the different nations. The Border is growing more and more unstable, making passage between worlds more and more frequent, and earthquakes have also become more common. There are also whispers of a sinister order looking to fulfill a prophecy telling of a great catastrophe in the ancient past; a cataclysm that would be devastating for both the realms of humans and monsters! The Prophecy is as follows:
When the sun goes dark in daylight sky, the first stirs shake the land.
Oceans tremble, valleys quake, mountains turn to sand.
Brother turns on brother, and ally turns to foe,
Upon the first great yawning, joy gives way to woe.
The slumbering king awakens, his rage shall never end,
And the realms of man and monster shall become as one again.
Magic in the Hallowed Realm
Magic is a common thing in the Hallowed Realm, and comes in 3 flavors:
Mystral- Anyone can use this magic with practice and guidance. It draws on the energy between the realms to cast spells that enhance one's physical abilities, summon weapons or aid, transmute matter, and other such fantastical abilities. For those new to this form of magic,
Racial Traits- A vampire's shapeshifting, a dragon's breath attack, a Siren's voice entrancing. These are the natural magics that monsters have the ability to draw on.
Celestial Pact- In the Hallowed Realm, the pantheons of myth and legend are known as the Celestials, tremendously powerful entities that live within the space above the Hallowed Realm, called the Astral Plane. Sometimes, monsters can make pacts with these entities, being granted a special ability so long as they maintain the conditions of their pacts with them. It could be that the power is only accessible during the dawn or dusk. It could be that a certain price must be paid each time. Whatever the condition, it must be followed, lest the pact be broken. When that happens, the best thing that happens is that you simply lose the ability or power granted to you by the pact. But the Celestial whose rule you've broken can inflict a punishment greater still. (Whatever that consequence is, I'll leave for you to decide)
The Citadel Academy
Nestled on the Twilight Continent's coast, in the city-state of Citadel, there is an academy that welcomes all monsters from all nations into its halls. This is the Citadel Academy. And this will act as a sort of Central Hub for all of the RP's adventures. Citadel is a large city, carved out of a mountain by the titan Atlas for his followers to live in. It now acts as a melding pot of cultures and national identities. The academy itself provides dorms for all students coming in from abroad and hosts a wide array of classes and activities throughout the semester, such as the Mytholympics, expeditions to different kingdoms and nations, and other such fun adventures and events!
RP Rules
1) Godmodding and Mary Sue Characters are a strict No-no in my RPs. A character's abilities must be within reason, and they must have some sort of flaws or weaknesses.
2) Do not grief or bully your fellow RPers. Obvious rule, but we're all here to have fun, and I want to make sure that's the case.
3) Romance is permitted between characters, as it's a natural part of life, but keep it at PG-13 at most, please.
4) You may control as many characters as you wish, but I would advise quality over quantity. My suggested max is 3.\
5) You may RP as either a Human who wound up in the Hallowed Realm, or as a monster native to it. However, Celestials will not yet be available to RPers, as they are essentially gods compared to the average monster.
6) Have fun! That's all I want with these RPs.
Addendum, Rule 5.1: You may come up with an original monster kind if you feel inclined, but Rule 1 still applies.
General Information
Character name:
Species: (If Human, be sure to include how they got into the Hallowed Realm in their background)
Age:
Gender:
Homeland: (Feel free to make one up)
Background: (Optional)
Personality: (Optional)
Appearance:
Magic (NOTE: Make sure to describe each spell/ability/trait clearly.)
Racial Traits (No more than two, Monsters Only. Humans who pass through the Border gain only the "Magically Inclined" Trait, which instead allows them access to more Mystra Abilities than Monsters):
Mystral Spells (No more than two to begin with as a Monster. If your character is human, your "Magically Inclined" Trait allows you to learn more Mystra Spells at first; up to four at the first arc, as opposed to the Monsters' 2. Mystra Spells will not be immediately available to the characters, but will be one of the first lessons covered at Citadel Academy, so any power gap is (hopefully) short-lived):
Celestial Pact (If any; available to both Monsters and Humans):
Character name:
Species: (If Human, be sure to include how they got into the Hallowed Realm in their background)
Age:
Gender:
Homeland: (Feel free to make one up)
Background: (Optional)
Personality: (Optional)
Appearance:
Magic (NOTE: Make sure to describe each spell/ability/trait clearly.)
Racial Traits (No more than two, Monsters Only. Humans who pass through the Border gain only the "Magically Inclined" Trait, which instead allows them access to more Mystra Abilities than Monsters):
Mystral Spells (No more than two to begin with as a Monster. If your character is human, your "Magically Inclined" Trait allows you to learn more Mystra Spells at first; up to four at the first arc, as opposed to the Monsters' 2. Mystra Spells will not be immediately available to the characters, but will be one of the first lessons covered at Citadel Academy, so any power gap is (hopefully) short-lived):
Celestial Pact (If any; available to both Monsters and Humans):
If you have any questions or concerns, @ me and we can go over them. Other than that, I hope you all like the idea and are willing to give it a try.
LINKS
OOC: Fantasy - The Hallowed Realm: Monster Academy OOC
Spells Archive: Fantasy - The Hallowed Realm: Monster Academy Spells Archive
Lore: Fantasy - The Hallowed Realm: Monster Academy Lore
Character Sheets: Fantasy - The Hallowed Realm: Monster Academy Character Sheets
Discord: Join the The Hallowed Realm: Citadel Academy Discord Discord Server!
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