In most worlds to most beings, time was a constant. It was the ever-moving, always-marching force that motivated the vast majority of biological life and was the sole metric by which all assortments of change could be measured. From physics to philosophy, the very idea of time was argued. Was time merely the minute shifts in atomic and waveform structures in countless physical universes? Did the immaterial change the concept of time itself; did a soul or magic shatter a scientific understanding of time? If so, did that matter in a world without those forces? Or, was time more fatalistic? Was it a singular moment from which all others could be changed and perceived or was it the culmination of all events and changes to ever occur?
All entirely valid questions didn't matter in the slightest at the Goodfellow Inn. Here, time was both effervescent and ethereal. Here, it was possible to enter the universe and return to your home universe in its past. Here, time being infinite and malleable was the only possibility that made sense. Because of that, the Goodfellow Inn had a system for calmly and politely taking in virtually any guest. Whether you arrived via a massive green portal or a space ship larger than most suns, the good caretakers at the Inn would make due.
For those guests just recently arriving, whether alone, in a vessel, or some other odd combination, they would be met by a Fae vallet capable of taking on an appropriate form from their memories and speaking their language. A type of Doppelgänger was responsible for this. Reviled in many worlds, many hundreds if not thousands depending on the moment made their home at the Inn. Here, they could live peacefully, serve a purpose, and exist without the revulsion or distaste they seemed to acquire in less enlightened worlds. Vessels could be parked, whether they needed to be underground, in water, or in space. Everyone was welcome at the Inn and the staff was more than competent.
To merely speak of the Inn itself would disregard the odd world it made home. In truth, it was this world that made all of the eccentricities of the Inn possible. Some universes were nexuses that connected various other worlds. Some were pivotal points that branched into nigh-infinite timelines all explaining alternate versions of one world. Some were echoes of lost worlds, some were entirely independent in their creation, some were the creations of frivolous Gods, and some just had no explanation. The Inn existed outside of the greater cosmology so far that bridging the gap to it was nearly the same effort no matter originating universe. Not that many outside of the most trivial scholars would understand that model, but it was important. This world was so unlike and so far from every other that existed that it was, in the grand scheme, equally close to all of them. In that way, it was not jaded by their rules. Not their mortal or divine understanding.
What actually was the Inn, then? Why was it the central point of this distant world? Well, no one knew, but there was a single understanding here. All paths lead to the Inn. No matter how far one flew, sailed, dug, or walked in this realm, they would eventually return to the Inn. And, one could go on for quite some time as aging itself was considerably slower within the Inn. Thus and therefore, the reason the Inn was the crux of this world is that there was no avoiding it. Yet, still, that does not describe it.
Just as no one man steps into the same river twice, no one patron steps into the same Inn twice. The Inn is always changing and rearranging, somehow doing so unnoticed even with patrons in it. The outside of the Inn has no gate or wall, and it is flat on most sides. It most closely resembles those archaic taverns of ancient times, of yore when wood was the most abundant and effective building material. One could not even truly describe it with stylistic descriptions as at some times it may appear Victorian with more regality and other times more plain and old world. Though, it was never shabby or run-down. Sometimes, even, there would be new structures for screened-in sections that were more outside than in, elevated structures like towers somehow supported by new mounds of stones and dirt, and the flower gardens constantly shifted in their designs, placements, and hues. The Inn was always changing, yet somehow always felt the same. It was mansion of sorts, larger than any manor ought to be, but like reuniting with an old friend, it always felt right no matter the changes.
Inside of the Inn were countless (perhaps literally) rooms one could wander off to, both above and below, the main portion of the Inn was its tavern. A massive room that spanned at least three stories high with various platforms to walk up and down through, but kept extremely tall ceilings for the larger of its guests. In truth, everything in the Inn was quite large. It perhaps did not strike one as a place made for giants, but it would likely strike one as odd how overbuilt some of its structures were. However, once one saw the patrons of the Inn, this made sense. There were, in fact, literal ogres and giants.
Most of the Inn was well-illuminated by a bright, but soft yellow lightning that played well with its wooden interior. Even in the tavern itself, there were multiple bars along the walls, each as large as one might expect in a regular instance of a tavern - a mere testament to the size of the place. There was no actual intended segregation of the people, though a discerning eye would see that most naturally drifted towards those they were most like. Magical, human, plain, cybernetic, alien, and onward. There were enough patrons to create some patterns, but not so many to make tribes of them. Plenty still intermingled. Which was an interesting experience in that no violence could be conducted in the Inn and all languages were translated as if the native tongue of the listener would come from the mouth (or proper orifice) of the individual speaking.
There were drinks and food of all kind. Merriment to be found in various ways. Magic and many more supernatural abilities were lessened, leaving only natural physical capabilities in place. Because of this (and perhaps the increased challenge), there were various games of all sorts being played through the tavern. Darts and axe throwing, billiards and dice, cards of all shapes and sizes. Some games might take some learning given that the norm of a fifty-two card deck wasn't a universal standard, but nonetheless, the environment of the tavern was one of festivity. Nowhere else in nearly any world were there so many highly diverse species and cultures managing to get along quite like this.
It did help that the wait staff could make virtually and food or drink in any portion required, no fee incurred. Perhaps that was the greatest oddity of the Inn. At face value, there was no cost its facilities.
BuggaBoo
Lost Martian
Specialist
@Hard Boiled
November Witch
SCP-0029
All entirely valid questions didn't matter in the slightest at the Goodfellow Inn. Here, time was both effervescent and ethereal. Here, it was possible to enter the universe and return to your home universe in its past. Here, time being infinite and malleable was the only possibility that made sense. Because of that, the Goodfellow Inn had a system for calmly and politely taking in virtually any guest. Whether you arrived via a massive green portal or a space ship larger than most suns, the good caretakers at the Inn would make due.
For those guests just recently arriving, whether alone, in a vessel, or some other odd combination, they would be met by a Fae vallet capable of taking on an appropriate form from their memories and speaking their language. A type of Doppelgänger was responsible for this. Reviled in many worlds, many hundreds if not thousands depending on the moment made their home at the Inn. Here, they could live peacefully, serve a purpose, and exist without the revulsion or distaste they seemed to acquire in less enlightened worlds. Vessels could be parked, whether they needed to be underground, in water, or in space. Everyone was welcome at the Inn and the staff was more than competent.
To merely speak of the Inn itself would disregard the odd world it made home. In truth, it was this world that made all of the eccentricities of the Inn possible. Some universes were nexuses that connected various other worlds. Some were pivotal points that branched into nigh-infinite timelines all explaining alternate versions of one world. Some were echoes of lost worlds, some were entirely independent in their creation, some were the creations of frivolous Gods, and some just had no explanation. The Inn existed outside of the greater cosmology so far that bridging the gap to it was nearly the same effort no matter originating universe. Not that many outside of the most trivial scholars would understand that model, but it was important. This world was so unlike and so far from every other that existed that it was, in the grand scheme, equally close to all of them. In that way, it was not jaded by their rules. Not their mortal or divine understanding.
What actually was the Inn, then? Why was it the central point of this distant world? Well, no one knew, but there was a single understanding here. All paths lead to the Inn. No matter how far one flew, sailed, dug, or walked in this realm, they would eventually return to the Inn. And, one could go on for quite some time as aging itself was considerably slower within the Inn. Thus and therefore, the reason the Inn was the crux of this world is that there was no avoiding it. Yet, still, that does not describe it.
Just as no one man steps into the same river twice, no one patron steps into the same Inn twice. The Inn is always changing and rearranging, somehow doing so unnoticed even with patrons in it. The outside of the Inn has no gate or wall, and it is flat on most sides. It most closely resembles those archaic taverns of ancient times, of yore when wood was the most abundant and effective building material. One could not even truly describe it with stylistic descriptions as at some times it may appear Victorian with more regality and other times more plain and old world. Though, it was never shabby or run-down. Sometimes, even, there would be new structures for screened-in sections that were more outside than in, elevated structures like towers somehow supported by new mounds of stones and dirt, and the flower gardens constantly shifted in their designs, placements, and hues. The Inn was always changing, yet somehow always felt the same. It was mansion of sorts, larger than any manor ought to be, but like reuniting with an old friend, it always felt right no matter the changes.
Inside of the Inn were countless (perhaps literally) rooms one could wander off to, both above and below, the main portion of the Inn was its tavern. A massive room that spanned at least three stories high with various platforms to walk up and down through, but kept extremely tall ceilings for the larger of its guests. In truth, everything in the Inn was quite large. It perhaps did not strike one as a place made for giants, but it would likely strike one as odd how overbuilt some of its structures were. However, once one saw the patrons of the Inn, this made sense. There were, in fact, literal ogres and giants.
Most of the Inn was well-illuminated by a bright, but soft yellow lightning that played well with its wooden interior. Even in the tavern itself, there were multiple bars along the walls, each as large as one might expect in a regular instance of a tavern - a mere testament to the size of the place. There was no actual intended segregation of the people, though a discerning eye would see that most naturally drifted towards those they were most like. Magical, human, plain, cybernetic, alien, and onward. There were enough patrons to create some patterns, but not so many to make tribes of them. Plenty still intermingled. Which was an interesting experience in that no violence could be conducted in the Inn and all languages were translated as if the native tongue of the listener would come from the mouth (or proper orifice) of the individual speaking.
There were drinks and food of all kind. Merriment to be found in various ways. Magic and many more supernatural abilities were lessened, leaving only natural physical capabilities in place. Because of this (and perhaps the increased challenge), there were various games of all sorts being played through the tavern. Darts and axe throwing, billiards and dice, cards of all shapes and sizes. Some games might take some learning given that the norm of a fifty-two card deck wasn't a universal standard, but nonetheless, the environment of the tavern was one of festivity. Nowhere else in nearly any world were there so many highly diverse species and cultures managing to get along quite like this.
It did help that the wait staff could make virtually and food or drink in any portion required, no fee incurred. Perhaps that was the greatest oddity of the Inn. At face value, there was no cost its facilities.




