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Realistic or Modern The Game of Life and Death - Settings/Locations

rambler

The Travelling Storyteller
The Mansion is an ancient, seemingly abandoned decrepit building in the middle of nowhere, nestled deep within a dark forest. Only those that have business with the Devil may find the path to it during October, and, once 13 gather, the prior to this dark structure brightens as it lights up like a lantern. This signals the beginning of the game and the players enter.


Once they step over the threshold, they shall realize that the mansion is much larger on the inside than the interior supposed. Finding themselves in the entry hall, they shall be met with a booming voice, yet no figure, that explains the rules, grants them a special item and then navigates them around the place as a form of a tour.



The manor possesses two floors. On the first one there are located 5 rooms -
the entry hall; the dinning room (to the hall's right), which connects to the kitchen; the lounge (to the hall's left), which connects to the library. The stairs to the second floor are positioned directly in front of the entrance and are a very large, looming structure. Once a person ascend them, they come to realize that they have wound up in the residence area - on the second floor there are 13 identical rooms, each equipped with its own bathroom together with a small balcony that connects it to its neighboring space.


In each room there are located requisite and costumes that change every day (though they may be stored away by the participants in their living quarters and thus prevented from being taken away), and can be used to frighten someone to death. The sole exception are the 13 living spaces for the contestants. Additionally, the aforementioned objects don't start appearing before 2nd October.






  • opera01.jpg
    The most lit up corner of the mansion is it's entry, which is also the most gorgeous part of it. Being lined with artwork of all sorts and wonderfully illuminated, this is a seemingly safe place. However, truth is that nothing about it is special, except for the perceived atmosphere. It's just yet another room where items appear. Some people may choose it as a location of relaxation and reflection, though this is solely up to them.





However, this house hides many secrets... like ancient passageways behind bookshelves or a trapdoor in the fireplace. It is up to the players to discover these crawlspaces and find their way to the basement floor.



The secret doors and stairs are located as follow - downwards spiral stairs behind the most massive bookshelves in the library, a trapdoor in the base of the fireplace, a slide inside the oven in the kitchen, stairs activated by pulling on the horn of a statue depicting a goat in the entry hall, a door reached through breaking a mirror in the entry hall. And all these pathways lead to various parts of the underground construction, which possesses 5 rooms.






  • Altar.jpg
    What appears to be a place of gathering for a religious cult, with pagan and satanic symbols plastering the wall, this is somewhere where people come to pray. It's never sure whether their pleas will reach the Devil's ear and most often than not they will actually go unnoticed or even purposefully overlooked, though a person may additionally come to the alter with another if they wish to end them through violence. This is the room that the host left unguarded. The place can be reached through shattering the mirror in the entry hall.


 
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