Purr
I forgot to give you this: You were able to reach a Mind Scan level on the Dude of only Ego +10. But this is enough to be able to tell that it is there and to be able to target the symbiote with mental powers directly and not harm the host.
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You can pick which one you wish to contact. It looks like the Dude is willing to open its mind to you and talk.Sherwood Let me know if Dreamy is successful at opening Telepathic communication with them, please?
Also, and forgive me if I have forgotten - what does Dreamy know about Luminary? I went looking in our posts, but I must be tired - I can't find whether or not she knows about Luminary as a superhero.
Also, how does Dreamy know about Legion? Seen her in the news or something?
lol Nope! But if you think about it, of course supers would be the stuff of tabloid news! It just makes sense.I'm never going to hear the end of Power Beat magazine, am I?
Had pretty much the same thought as this. I just wasn't expecting to see it come up so soon.lol Nope! But if you think about it, of course supers would be the stuff of tabloid news! It just makes sense.
Legion is a full member of the FoJ; a Army officer that has the ability to make an unknown number of duplicates of herself at any one time. She is in the news with the other members of the FoJ frequently, along with appearances in Power Beat magazine.
I'm never going to hear the end of Power Beat magazine, am I?
lol Nope! But if you think about it, of course supers would be the stuff of tabloid news! It just makes sense.
As good a time as any!
I have started an experience point tab in the Character Thread, and for the great IC posts so far, everyone gets 2 xp.
Also, I have started the Lore tab with the blueprints of your base of operations depicted. It is from the Hero System book Ultimate Base 6th Edition, so all credit goes to them.
In the Hero System, Xp is the same as CP. Your characters are built on 500 points; now you have a total of 502.So how does xp work here, boss? Is it like cp? Can I use that 2xp to get more ap, to add more transform dice to my freeze ray?
Banking then!In the Hero System, Xp is the same as CP. Your characters are built on 500 points; now you have a total of 502.
Yes, you can add to your freeze ray, but not yet. You are still capped at the 75 Active Point limit that I set, so you can either bank the points to spend later, or use them for some other goodies.
With the reduced endurance perk (+1/4), speed would be limited to 60 on account of the active cost limit of 75, correct?As I said, the MegaScale movement is fine to have, but it is in no way required to get. I do like the idea of a Speedster having a lot of meters of combat movement, so buying your regular move up in the 60+ range is entirely appropriate, if not even faster.
Such as "Forward Movement Only"? What about decreased acceleration and deceleration?True, those Limitations would not work on Leaping, but there are other Limitations that can be applied to make the cost a bit cheaper.
I'm working my way up slowly. I might just give him the defenses "naturally," which might not be as efficient as attaching it to armor but sometimes you just want to do something simple and brutish. I've boosted his dexterity, constitution, stun, body, endurance, and recovery. Perhaps not to useful levels though. What's the level of damage we'll be dealing with generally?It depends on how much Defense and Regen you have. I would have at least 20 Pd/20 Ed of Resistant Defense. Any less and you'll end up spending half the fight being Stunned or worse; knocked out. Adding the Regeneration to that will help if you do get a hit, but a high Recovery will go further to keep you in the fight, since it is less likely for you to be taking Body, but not impossible.
I'm never going to hear the end of Power Beat magazine, am I?
Whoops.His focus on new media has lead to him not getting along well with the established superhero magazines.
60 meters of flight is still a lot. That will certainly get you around the battlefield with ease.With the reduced endurance perk (+1/4), speed would be limited to 60 on account of the active cost limit of 75, correct?
So far I've only put the combat speed in. I'll work out a multipower as I get a better grib on things.
I may also try to fit in the "position shift" advantage.
How is your powers derived? I mean, is it a natural mutation, or did you pick up a magic jewel that gave you super speed? If it is some kind of granted power, perhaps you can also consider the Focus Limitation. Even an Inobvious, Inaccessible Focus would grant you a -1/4, giving you at least some discount to your powers.Such as "Forward Movement Only"? What about decreased acceleration and deceleration?
I'll take a look at your numbers.I'm working my way up slowly. I might just give him the defenses "naturally," which might not be as efficient as attaching it to armor but sometimes you just want to do something simple and brutish. I've boosted his dexterity, constitution, stun, body, endurance, and recovery. Perhaps not to useful levels though. What's the level of damage we'll be dealing with generally?