As I said, the MegaScale movement is fine to have, but it is in no way required to get. I do like the idea of a Speedster having a lot of meters of combat movement, so buying your regular move up in the 60+ range is entirely appropriate, if not even faster.A multipower seems like it might be the best approach, though I could maybe just stick to standard meters. It's not super important to have incredible cross-country skills but it might be fun to have some sort of intercontinental race. Or do the whole infinite mass punch thing, I don't know if that's allowed.
True, those Limitations would not work on Leaping, but there are other Limitations that can be applied to make the cost a bit cheaper.I was also planning to find a way to increasing leaping distance. I'm assuming multipower would be a bad place to add that, since leaping wouldn't be able to take the "Only in Contact with a Surface" and "Cannot Hover" limitations and therefore I couldn't apply them to the cost of the multipower reserve.
It would mean something like you leaving a trail as you fly, or in your case, run. Unless you are referring to using a Focus; then that is a different setup.What's the difference between Inobvious and Obvious for the purposes of such "flight"?
It depends on how much Defense and Regen you have. I would have at least 20 Pd/20 Ed of Resistant Defense. Any less and you'll end up spending half the fight being Stunned or worse; knocked out. Adding the Regeneration to that will help if you do get a hit, but a high Recovery will go further to keep you in the fight, since it is less likely for you to be taking Body, but not impossible.How much Regeneration and BODY would be needed for a successful "healing factor" approach to taking hits? I'd still be boosting PD and ED but I think that would be interesting and appropriate.