[The End is Nigh] Abstract Thought

I'm mostly joking, Wizard. While I would gleefully enjoy having a WMD dropped in my lap, it doesn't really fit my character concept
 
Oooh! I want that one hearthstone that gives you mote discounts on MA charms when you use the form.


You know, this one:


PRECISION OF FORM GEMSTONE (MANSE •••)


This brilliantly iridescent, egg-shaped opal reduces the Essence cost to use all Martial Arts Charms of aparticular style by 2 motes after the character activates that style’s Form-type Charm. This effect cannot reduce the mote cost of a Charm to less than half its original value. The bearer also cannot activate any Charms of another martial arts style until she abandons the Form she has already chosen. A character could abandon one Form, however, and then activate the Form-type Charm of another martial arts style, gaining the mote discount for all Charms of that style.
 
Other goals: design a MA Charm that does the equivalent of Glorious Solar Saber/Plate but for weapons with the M tag only.
 
I was going to make two styles, but I'm not really good at that kind of stuff.


Soul-Aura Mastery uses your anima as a weapon, which includes forming MA weapons out of essence.


Duality of Light and Dark focuses on dual-wielding two weapons.
 
I try to avoid Jon Chung...the guy's a secret Primordial, after all...


...and his designs make my eyeballs hurt enough for it to be true.
 
The general consensus I've seen about Chung is that he's kind of a jerk, but he really really knows what he's talking about.


Kinda like House, really, only for Exalted
 
Well, Aleph from WW forums is secretly one of Adorjani's daughters. (You know, the one made of knives) so it is completely possible that Jon is a Primordial.
 
Besides which, I'm also looking at the part of "Glorious Solar -----" that makes the Essence-created weapons Holy.
 
This charm basically gives you the same mechanical effect, just refluff it :)

Orichalcum Fists of Battle


Cost: -; Mins: Martial Arts 5, Essence 3; Type: Permanent


Keywords: Obvious, Holy


Duration: Permanent


Prerequisites: Fists of Iron Technique





The heroes of the dawn are first and foremost matchless weapons, forged to slay the errant makers of the world. This Charm enhances Fists of Iron Technique. While Fists of Iron Technique is active, the Solar may choose to activate this Charm's effects on any given attack during Step 1 of attack resolution or during the resolution of clinch crushing damage as an Innate Ability. As an Obvious effect, add the Solar's highest Virtue to her punch, kick and clinch weapons' Damage. As a Holy, Obvious effect, attacks made by those weapons inflict aggravated damage to creatures of darkness. Blows thus enhanced always produce an Essence display, which must thematically resonate with the Solar's iconic anima banner.
 
No problem! I would also strongly advise any Solar Martial Artists to use Chung's version instead of the core. I did a bit of hunting around after the errata and it seems that the core style is a sad mixture of critically underpowered and horribly overpowered effects. Chung's version, frankly, seems more balanced.
 
I still would strongly suggest it, core Heaven Thunder Hammer and Crashing Wave Throw basically force a "perfect or die" result. The rest of the charms in the main tree are either "decent" or "underpowered"
 
There seems to be a bug where all the profile pictures have been replaced by the same picture of some dude.
 

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