Psychedelia
Lonely Stoner
: Story :
You have always lived a life surrounded by other elves in the land called Oleander. Once in awhile, you have come across humans and other races but never once have you intended to leave your fellow tribe. The area around where you live in Oleander has a total of five different tribes, if you include your own. Each tribe lives in a completely different setting; climate and all. The distance between you all is not too far but just enough to create changes. Since each tribe lives in a different point the same length apart, if connected by lines, it would form a sort of star (?). Right in the middle of that "star" is where elves from all five tribes can meet up. The meetings happen every other day and were created as means to connect, share ideas and developments, along with the attempts to form alliances.
: Tribes :
- The Wolf Riders
The Wolf Riders are a hunter-gatherer society of nocturnal elves who possess wolf blood, which gives them characteristics unique from other tribes. Wolf Riders live by a code of conduct called "The Way." It is based on the natural cycle of the wolf; it glorifies the wild freedom of a hunter's life, and the "now" of wolf-thought.
The Leaders:
The Leaders' children:
Warriors:
Cero
Commoners:
Amari
Elders:
Children:
- The Sun Folk
The Sun Folk are a peaceful, largely desert-dwelling tribe whose dark skin helps protect them from the powerful sunlight of their home, a village called Sorrow's End. The Sun Folk can work soft metals, such as copper, silver, and gold. They are excellent weavers and are capable of building elaborate homes of sun-dried clay.
The Leaders:
The Leaders' children:
Yierchia
Warriors:
Commoners:
Denali
Elders:
Children:
- The Gliders
The Gliders are a tall race of elves, almost all of whom possess the power of gliding (see Magic below). The Gliders holed themselves up inside the Blue Mountain as means of avoiding human contact. After eventually realizing the humans had all been banished from the lands in which they once had lived; The Gliders have decided to make appearances more often to the outside world in order to make contact with other elves.
The Leaders:
The Leaders' children:
Ruinel
Warriors:
Commoners:
Elders:
Children:
- The Go-Backs
The Go-Backs, as their name suggests, desire to return to the Palace in which the elves all originated. However, the Palace has long been claimed by trolls, enemies of the elves. In response, the Go-Backs have become a race of brutally barbaric warriors, constantly fighting the trolls. The Go-Backs had domesticated giant elks for use as mounts, and primarily dwell in lodges built into the hills.
The Leaders:
Gaelin
The Leaders' children:
Warriors:
Gerus
Commoners:
Elders:
Mamaji
Children:
- The Wave Dancers
The Wave Dancers are a tribe of elves who took refuge in the oceans of the World of Two Moons. Thanks to elfin flesh-shaping magic, the Wave Dancers have in some cases undergone physical alterations such as fins and fish-like tails to help them adapt to an aquatic life. As well as The Gliders, they too tend to come out to initiate contact with the other neighboring elf tribes.
The Leaders:
The Leaders' children:
Warriors:
Commoners:
Elders:
Children:
~ Explanations for ranks ~
The Leaders - basically the king and queen of their tribe; their children being the princess(s)/prince(s).
Warriors - pretty self explanatory; usually just patrol the grounds in case of sudden attack by humans or trolls.
Commoners - the average, everyday people; ages range from 18 to 70.
Elders - the oldest members of the tribe; anyone aged 70+ is considered an elder.
Children - the youth of the tribe; ages range from birth to 17.
: Magic :
Animal Bonding - the ability to develop an empathic or telepathic connection with an animal. *
Animal Control - Their skills with animals go considerably further, allowing him to be considered part of any pack of animals.
Astral Projection - the ability to 'go out' and communicate with other magic-users in a state without a body by psychic plane.
Mind Snare - the ability, possessed by strong astral projectors, to 'trap' other projectors in the astral plane, preventing their return to their bodies.
Fire Starting - the ability to start and control fires.
Freezing Stare - the ability to paralyze an animal or intelligent being with a stare; a kind of hypnosis.
Force Shield - the power to create a magical barrier capable of holding back magical attacks or physical objects.
Gliding - the ability to fly or levitate, allowing an elf to glide with the winds or with an initial kick-off.
Healing - the ability to heal injury or disease.
Flesh Shaping - the ability to manipulate flesh to shape it to their desires.
Shielding - the ability to protect another from magical attack using one's own healing power.
Levitation - the ability to telekinetically manipulate objects.
Magic Feeling - the ability to detect past and present use of other powers.
Rock Shaping - the ability to sculpt and mold solid rock, but generally this power cannot affect refined metal.
Sending - the ability to exchange thoughts and feelings by telepathy. **
Black Sending - the ability to send in such a way as to cause psychic pain. This attack can be blocked by a healer in physical contact with a victim to counter the induced pain.
Power Sending - the ability to send in such a way to take over another being (as in to give power or strength).
Send Shielding - the ability to block or protect against the sendings of others.
Shape Shifting - the ability to assume the form of other living creatures (even humans in some cases).
Tree Shaping - the ability to grow and shape plants.
* All Wolf Riders are able to bond with wolves, and have a particularly close connection with them thanks to their wolf blood, but the power exists among other tribes, such as the Gliders, who bond with giant birds.
** All elves appear to have the capacity for sending, but some tribes use it more often than others; the Wolf Riders send frequently, whereas the Go-Backs send very rarely and the Sun Folk hardly at all. Wolf Riders can send to their wolves, but the wolves communicate in images more than words.
: Rules :
1. No god modding/power playing - It's just not fair to anyone.
2. Cussing, some romance, and mild violence is okay - Keep it PG-13 (Fade to black if necessary).
3. Try to keep up with the posts to the best of your ability - Notify me if you will be unable to post for longer than a few days.
4. Place "In Elves We Trust" somewhere in your character form - If you have read all of the above as well as these rules.
5. You can have as many characters as you can handle - Try to keep genders even.
6. Members from separate tribes are not to mix (relationship wise) - They can be social as the tribes do not hate one another.
7. You can add family members played by other role players - Simply request their character to be family (father, brother, etc.)
8. Posts should be no less than three sentences - Writer's block is understandable but not to be used as a permanent excuse.
9. You must be at least 18 to start - You will have to add forms for children you have later on (if you chose to have them).
10. If you wish to time skip, simply ask for permission - We may skip larger amounts of time for the sake of aging.
: Character Form :
Name:
Gender:
Age:
Tribe:
Rank: (Place a ? after your rank until I approve it)
Personality:
Family: (opt.) [Put their relationship in () next to their name {This includes husbands/wives}]
Appearance or Description: (Try to find a realistic looking image. If using a description; be detailed.)
Other: (opt.)
Name: Amari Argon
Gender: Female
Age: 21
Tribe: The Wolf Riders
Rank: Commoner
Personality: Amari has always been very independent. She never takes gifts as she sees them as a sort of charity or pity. Amari can be quite kind and caring but more often than not, she puts up a wall, refusing to get too attached to people. Amari is a truly softhearted person, she just simply hates letting people see that.
Family: (open for request)
Appearance or Description:
Name: Gaelin Hatharal
Gender: Male
Age: 30
Tribe: The Go-Backs
Rank: Leader
Personality: Gaelin is quite the kind, caring leader compared to most. He refuses to let anyone besides any allied elves into his castle as well as into his village. Gaelin tends to be somewhat hard on the warriors as they are meant to be aggressive and not care too much about others. He tries his best to keep things under control and ignore the elders or commoners who say he is too young for his own good.
Family: Magdalene (Great grandmother)
Appearance or Description:
Other: He always carries a sword that he crafted himself of the finest materials he could get his hands on.
Gender: Female
Age: 21
Tribe: The Wolf Riders
Rank: Commoner
Personality: Amari has always been very independent. She never takes gifts as she sees them as a sort of charity or pity. Amari can be quite kind and caring but more often than not, she puts up a wall, refusing to get too attached to people. Amari is a truly softhearted person, she just simply hates letting people see that.
Family: (open for request)
Appearance or Description:
Name: Gaelin Hatharal
Gender: Male
Age: 30
Tribe: The Go-Backs
Rank: Leader
Personality: Gaelin is quite the kind, caring leader compared to most. He refuses to let anyone besides any allied elves into his castle as well as into his village. Gaelin tends to be somewhat hard on the warriors as they are meant to be aggressive and not care too much about others. He tries his best to keep things under control and ignore the elders or commoners who say he is too young for his own good.
Family: Magdalene (Great grandmother)
Appearance or Description:
Other: He always carries a sword that he crafted himself of the finest materials he could get his hands on.
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