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Realistic or Modern The Dream Eater - Of Hopes and Nightmares Characters Cast

Main
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OOC
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Characters
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Other
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Vox Angelis

The Stargazer
Roleplay Availability
Roleplay Type(s)
My Interest Check

UNMRAS Heads of Staff
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Director Yue Lang
Counselor Casey Smith
General Salvatore Bellucci
Head of UNMRAS Operations
Head of Dreamers Activities​
Head of Military Corps​






Students

Hopefuls

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Nightmares

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The Infirmary


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Ace
 

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And you beg on bended knee...

'Rai' ○ Rai'Shauni Calvillo-Holmes ○ 'Ms. Devastation'

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'Deva,' (former Callsign: FiendBreaker), Rai'Scowly/Scowler, Rainy

She/Her ○ 20yrs ○ 5'11 ○ 190lbs ○ Chestnut Brown Hair ○ Blue Eyes ○ Brown Skin ○ Muscular, Athletic Build
Nightmare (Stable): Telekinetic Fighter ○ 2 yrs at the UNMRAS Facility (Re-hab and Corrections) ○ Status: New Recruit

This is Rai...


~Looks


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Rai is a big, strong, tall muscular girl who holds peak physical fitness as top piority. She only wears lip gloss and dark eye makeup to help accent the disdaining pout and scowl that always seems to be firmly stamped upon her face. She keeps her hair long but when not training or working out, she usually likes to keep at least half her face shrouded by bangs or loose chestnut locks. Style-wise she is function over form and will either be seen in her military drip or a just keeps a simple athletic look. But she is quick to change into her battlefield training gear and keep it on until she is back in quarters ready to shower, eat, sleep, workout and do it all again.

Piercings/Tats/Scars:
Ears, tongue, nipples and hood pierced. Ink done on back, arms, butt, left hip and thigh, ankles and feet. Scars all across her arms and belly, back from GSWs and surgery. GSW scar on lower tummy.

~Acts:


+ | Driven, Independent, Detail Oriented
+ | Perceptive, Confident, Strategist

+ | Steel-Nerved, Quick Reactor, and Ironwilled
+ | Resourceful, Reliable, Relentless
+ | Proactive, Daring, Super Athletic


- | Insensitive, Too Serious, Selfish Goals
- |
Aggressive, Abrasive, Very Violent

- | Stubborn, Poor Social Skills, Demanding of Allies
- |
Rebellious, Undermines Authority, Does What She Wants When She Wants
- |
Loner Tendencies, Needs Quiet Time, Gymaholic




Trivia:
○ | Was given Callsign 'FiendBreaker' because that was supposed to be her role on her failed training mission. Still holds rights to the callsign but l allies know her as 'Ms. Devastation' now since they saw what she could do on the field... to friends or foes. Shortened to 'Deva' by those that actually like her.
○ | 'Rai'Scowly' is what people call her behind her back. 'Scowly' is what the trainers and teachers call her. 'Rainy' was her nickname growing up by her fam.

○ | Hisses and spits when she is pissed off. Covers her mouth when she likes something; doesn't like her smile. You're in her good books when she shortens or just uses the first letter of your name; even better if she chews gum and blows bubbles around you as opposed to her 'accidentally' blowing stinky cigarette smoke at you.
○ | Needs quiet time to re-focus herself and keep the Nightmare at bay. You know she's fighting it when she starts to recite her mantras neath her breath.
○ | Always has a cigarette as a 'trophy' after a successful endeavour. During her smoke she just thinks about her family all of whom she misses oh so dearly.
○ | Wears earbuds while working out but sometimes doesn't play music, just likes the calming 'underwater' sound of the world.
○ | Doesn't have a great sense of humour but may be caught smiling when she hears a pun, silly wordplay or even Dad jokes.

○ | Doesn't talk a lot but when no one is looking she will 'cutesie talk' with animals. She has a very soft spot for cute, little fuzzy things.
○ | Doesn't like noisy people or those who talk a lot, but amused by a good story. Student of her 'fighting craft' and does a lot of reseach. To relax she watches kids cartoons.
○ | Doesn't drink/get high cuz she don't wanna let her guard down and socialize. She's gay and is soooo into the femmie cute girlies, but won't approach them.
○ | Doesn't like to admit she was formally trained as a dancer, but sometimes when music with a good beat plays, unconsciously her telekinesis gently bumps and rocks small items around her to the beat.
○ | Doesn't ever show it but when she feels sad, insecure or just plain lost and lonely, she will pull out her hidden litlle unicorn plushie from its really well hidden spot and cuddle it till she feels better.


Skills / Talents
○ | MMA training, Firearms, Rock Climbing, IED and Dirty bomb making, Street Smarts, Fight Circuit and Criminal Contacts, Dancing

SuperPower:
○ | Telekinesis - Rai has the ability to affect the world physically with just her mind. She is a powerful telekinetic and combined with her fighting prowess, sheer aggressiveness and penchant for violence makes her a very dangerous opponent.

Rai has weaponized her telekinetic ability. She may telekinetically strike things with enough force to create craters into concrete, and now even punch through metal. She may not extend her reach beyond physical touch but she may enhance her speed (run up to 50mph), and jump great distances to get at opponents. When in battle, she has mastered integrating telekinesis into her martial arts styles, using forms of: leaping, speed and agility for defense. For offence: leaps, holds, enhanced strikes, throws. Regardless as a combat vet she is also using environment to her advantage.
She now has discovered the ability to create a Telekinetic armour. By focusing solely on the defensive, not only can Rai improve her reaction speed and maneuverability in combat, but she can project an invisible force surrounding her to block weak blows and projectiles and dampen heavier hits that would normally wound her. While using Telekinetic Armor, it weakens the telekinetic force put into her strike, so a mix of well-timed defense and offense is required to stay optimal

Ultra levels of violence however makes her prone to go through a
'Nightmarish Episode.' The Episode is her reliving the bad things she's done, but in particular is the events that transpired during her first days as a Nightmare. It was a horrible and heinous series of acts of Vengeance that she had done. But the part that she struggles to stave off when having an episode is the underlying implications. It is shoved in her face that she actually enjoyed herself while enacting Vengeance. That is something that she knows she must stave off lest she fall to the DreamEater's' prophecy of her falling to hell and ruin in the end. But the sweet, sweet voice of the Curse is ever so tempting... enticing her to use give into her powers and kill everything she sees.

And now with increased power, the Curse is ever increasing its barrage on her mental defenses. But instead of direct assault, it is sinister in its underhanded means of making Rai feel irrational anger. The worst part is that it is hard for her to recognize or realizes she is knee deep in acting out her anger issues and giving herself over to the whims of the Curse.

To help her from her 'cravings' she uses a form of meditation, hypnosis and repeating mantras on the daily. It's what keeps her stable. Out of all the authority figures in the facility, she trusts only the team of therapists and doctors that help her stay on the level. She still has issues opening up to them but regardless Rai will not resist and just goes along with their treatments.


~Bio:


The Nightmarish Episode (***TW: Highly Inappropriate Conduct)
- | When Rai'Shauni was 17, the DreamEater granted her her telekinetic power. But she was in a bad place. A really, really bad place.

Just a couple of nights ago, she was underage partying with a bunch of seedy folk and fighters when she found herself in a room with seedy folk and fighter. Alone. And with their bad intentions. She managed to escape but just could not cope with what had happened. The DreamEater came to her in her dreams and showed her 2 paths. Rai saw only one as redemption and in her mind she felt she had no choice; the girl chose Vengeance. Despite knowing full well the consequences of following the path of a Nightmare, she decided the excess power was worth it. The Blackhole Sun had just beened burned into her palm and but only a heartbeat passed before she hissed, spat and returned to the house of that fateful night. She took names and addresses by any ripping and tearing means necessary and tracked down those that had done her wrong. In the aftermath the cases have gone cold since there is no one that will corroborate a proper story or timeline. Dead men tell no tales afterall.






○ | Rai was on the run laying low since she was suspected as a Nightmare. As much as she tried to hide it, it was only a matter of time before someone noticed the Blackhole Sun on her palm. She was a gym rat and trained fighter afterall. But it was actually when she was in a sauna room when a little girl asked her about her tattoos and the round black one on her hand. The mother got all nervous and excused her child before scooping her up and basically fleeing the steamy room.
○ | It was actually her uncle, a major player in illegal smuggling of firearms, that suggested to her to turn herself over to UNMRAS. He and his sister, Rai's mother, had been getting more and more concerned about their 'Lil' Rainy's' increasing aggressiveness and violence. To sate her cravings for Vengeance, Rai would actively hunt monsters, 'Fiends' that were in proximity of the their town.
○ | She decided to go to the UNMRAS and sign her life over to them. It was a disaster to say the least. From day one, the girl had problems with the authority figures, but still they never gave up on the muscular girl they called 'Scowly.' Within 6 months they had her ready to do field training but Rai had a Nightmarish Episode and could not distinguish from foe or ally and went berserk. It took the combined efforts of the Field Co-ordinators to stop her and pin her down. She was in remand to solitary for the next year.
○ | It took another year but she had finally been re-habbed. Rai just turned 20 and she has been deemed 'Stable' and is now awaiting to join with the rest of the new recruits.

○ | **{Will reveal more of her bio IC'ly.}.



 
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Name: Kyoshirou “Kyo” Natsume

Alias: The Cadet
Age: 21

Appearance:

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He is a 195 pounds of pure lean muscle standing at 6’0. His body is covered in burns and scar tissue from his time in sports. Most notable about his build is that his traps, lats, shoulders, and chest are biggest on him not really his arms. He keeps his face is a very neutral expression and dresses in dark color exclusively.

Personality: Unlike someone who would dress in all black and have a neutral expression he is not reluctant to speak. He gets fired up but he never truly loses his cool, preferring to channel his emotions rather than suppress them or let them run wild. Kyo also rationalizes the world with metaphors that are seldom understood by those around him.

He does have some things about how he speaks or conducts himself that may scream military. He doesn’t have very exaggerated reactions and a lot of things don’t bother him the way it should. He can be very direct or unintentionally abrasive when he speaks. He does appreciate a good time and he appreciates comraderie. He can function in a loose knit group but would not prefer to function like that.

History: Kyo comes from a military family. The military was the expected career path of him as well. He has been playing aggressive sports like rugby, wrestling, and lacrosse from his elementary school days. His father enrolled him in boxing and eventually Muay Thai in his teen years. In high school, he was JROTC cadet before eventually going off to college.

He did not go to a regular college but a military junior college. He was enrolled in an early commissioning program and was expected to become a commissioned officer after the conclusion of his sophomore year. Unfortunately, towards the end of his sophomore year he was visited by the Dream Eater.

Kyo subsequently developed powers. He turned himself over out of his military integrity, not wanting to complicate things for his family, and the fact it’s still technically a military career. The decision and transition was not all that hard to bring him to UNMRAS. It was only unfortunate he technically had the start of his military career pushed back and now he is technically a conscript.

Dreamer Type: Hopeful
Magic:
Kyo’s magic is capable of delivering shocks by touches. These shocks may induce paralysis if the power is used in a precise manner to disrupt the nerves, stun people with a powerful hit, and outright fry someone if electricity is channeled through a grab.
 
Name: Norah Eisen
Age: 18

Personality: Norah has a carefree, aloof personality that generally avoids any long-term conflict or enmity, but also doesn't take her out of her way to support or bond with others, as if she is avoiding any form of entanglement with other human beings. While not exactly a wilderness enthusiast, she enjoys spending time in open space, and particularly enjoying the use of her ability casually. She seems to enjoy photography and landscape drawing, particularly from high-up.

History: The child of a family who chose to hold out in a threatened zone, who often made a living exploring the ruins of abandoned areas and recovering information and resources for clients in more "civilized" areas. Lost her family to a monster attack at around the age of 6-7, and promptly migrated outwards towards the cities. In more recent years she seems to have found employment as a bicycle courier, though before that it's likely that she had to survive via various petty crimes.

Dreamer Type: Hopeful
Magic: The ability that Norah received from her dream can be described as Celerity. Presently, it has two manifestations: first, she can concentrate briefly on a point within 100 meters and her line of sight to instantly blink to. She must be able to fit through the intervening space in a straight line (so no squeezing through holes smaller than she is), but in turn can use this ability through any kind of non-solid matter without being affected by them, as if she does not truly occupy the intervening space. So she could use this ability through a large fire or a cloud of toxic gas and emerge at the other side unharmed, but can't pass through a pane of glass without first...bypassing it. The second aspect of her ability allows her to instantly enter a state of extreme acceleration: for about 3-4 seconds of her time, her surroundings slow to almost a standstill, allowing her to momentarily outmaneuver any adversary or physical danger.

Using either of these abilities incurs a cooldown of about 30 seconds for both abilities. She could use them again within the cooldown, but doing so incurs severe strain to her nervous and muscular systems.

After the recent battle, she has attained a new ability: Afterimage. She can use Celerity to quickly shift between two places at once within a range of 25 meters for 10 seconds, effectively creating a duplicate of herself. If anything comes into contact with either afterimages, Norah decides whether she is actually the recipient of the contact or if her "clone" is. In any case, the effect ends as soon as the contact is made, stopping Norah either at the point of contact or the other point. This ability has its own cooldown of 1 minute.

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Name: Marianne ‘Mary’ Allard1715753128986.png
Age: 21

Personality: Deeply melancholic and wistful. Runs very cool; doesn’t rise to provocations easily. All in all, someone who is very easy to get along with. As long as you don’t press her too much on her ‘past life’. Do that, and she will disengage with you.

Also has particularly strong opinions on classical music.



UNMRAS was the only place she could go, in the end. A curtain call, the end-of-playback. It still hurt, thinking about the rift that had shorn her from one life to the next. Her soul had been touched by a specter of the past long thought gone, and soon after, the mark had appeared - a pale sphere. A sign hated by all civilization, the scars of that fateful day in Aksaray echoing throughout the decades.

A whistle was blown. They’d conspired among themselves to hide it, even for a little while to make their final preparations. But the Allards - refugees from the Old World - and their imperative to put family over the government never quite reached her cousin. Born under neon lights and the towering metropolises of the American West Coast, Olivia Allard cared little for her family’s norms, immersing herself in the freedom bought by the blood of martyrs.

In the end, it was purely an act of spite. Little strings of jealousy plucked by an unwitting player who barely acknowledged Olivia’s existence - and all was unwound.

The demands of the world outweighed the demands of her family, and Marianne would never ask them to stand up for her sake. So she went, leaving the old for the new.



Dreamer Type: Hopeful

Magic: A flame that heals and burns. Primarily used for healing, the fires she creates are colored accordingly; the warm orange of a house fire signifying it’s healing properties, and a deep blue a sure sign of it’s offensive capability. But she is not one of the First Dreamers; the power to heal, though selfless, comes at a cost. The fire that heals others is the fire that burns her. The worse the injury, the worse the burn. Rather tellingly, to inflict pain, she must be in pain herself. The worse the burns Marianne has suffered from healing others, the more powerful her attacks become - forcing her to balance both aspects of the fire.

Perhaps it is a message from the Dream Eater. To hurt something, to utilize the flames that would surely purify the enemies of Man, Marianne must remember what she fights for.
 
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Adelina Manuela Serrao
  • Name: Adelina Manuela Serrao
    Alias: The Ventriloquist
    Age: 17
    Ethnicity: Portuguese
    Height: 5' 6"
    Weight: 111lbs

    Appearance: Adelina has a lithe build, a peachy complexion and soft, warm features—from her round-eyed gaze and friendly smile to her smooth, unblemished hands. Wardrobe-wise she defaults to a gilded robe, accessorising with golden armlets and anklets, but she will wear more typical or battle-ready outfits if the situation calls for it. Shoes are a no if she has a choice, they feel unnatural to her, but she won't be too bothered over throwing a pair of Roman sandals on if she has to. The presence of the laurel crown on her head, however, is much harder to get her to compromise on. Her hair is always long and full, at least reaching the small of her back. She keeps it that way because she likes the feeling of it blowing in strong winds, but she finds maintaining it a bit annoying.
 
:hornskiss: [I'm horrible with coding templates still, google docs is my savior 😭]

 

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Name: Reported as Ace, would not indulge anything else

Age: Claims to be 19 years of age, however, the validity of this statement is yet to be verified


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Personality: On the offset, Ace appears to have a very lackadaisical and almost lazy attitude exuding from them. They would constantly be seen spacing out, staring off at some random location for long periods of time. Of course, if anyone were to ask "What's up?", then they would answer with a completely non sequitur response. However, Ace can function just like any other normal plainclothes civilian, but the issue lies in the fact that the emotions that emit from them doesn't seem human. The best way to describe this would be to call Ace a functional sociopath. It also doesn't help that they will randomly burst into maniac-like episodes before acting as though nothing happened.

Very strange indeed.

History: It was mostly a stroke of extremely bad luck that landed Ace at UNMRAS. Officials were investigating a recent disaster area and it just so happened that Ace had finished their latest assignment but was too slow on leaving the scene. Upon being confronted, Ace tried their best to play ignorant of the situation and act as a worried civilian. However, once the telltale mark was discovered on their body, Ace had no choice but to surrender to the authorities.

Dreamer Type: Nightmare

Magic: Undead whisperer. Ace is able to see, interact and converse with ghosts and on top of that, they also use the specters to drain the life of their target. However, if they don't control the amount that is drained, then they can also become incorporeal
 








Hopeful Snowflurry

click!











given name

Aurora Lumine Doe






nickname(s)

Lumi, Aura, Icy






age

Twenty-One






p.o.b.

San Francisco






d.o.b.

October 25th






gender

Female



















  • a.


















    visage







    hair

    long white hair






    eyes

    light blue






    height

    5’9 ft






    weight

    160lbs






    build

    toned, hourglass shape






    piercings

    her earlobes are triple pierced, a bellybutton piercing






    style

    soft pastels with a few articles that are black, focusing on flattering her silhouette while hiding how toned she actually is. Rarely wears pants as she prefers skirts of short shorts. Lots of accessories, most of them silver, with elaborate eye makeup though she can also pull off simpler styles. Her hair always done in some sort of style though she prefers her hair down with some wave. Often coordinates her nails with her makeup. While she does have a wide range of shoes, she does really enjoy wearing heels of some kind.















    iceprincess


















    iceprincess

    twilight vibes <3











    iceprincess


















    iceprincess

    professional selfie











    iceprincess


















    iceprincess

    goth palette vibe <3






















a.



b.



c.



d.
















♡coded by uxie♡
 
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Name: Kamaria "Mari' Johnson
Codename: Psydoll
Age: 18

Appearance: Kamaria stands at 4'8 with a triangle-shaped body that seems toned from regular exercise. Kamaraia's hair is always braided in simple styles that are very practical. The purple hue of her hair matches her eyes, although the ends begin to glow when she uses magic. The contrast of her hair against Kamaria's Sable skin tone is a sight to behold, especially when she clades her body in black clothes, although anyone with a keen eye for fashion could tell that a few pieces of silver or gold would pop. She does not have a personal sense of style, just wearing whatever UNMRAS gives her.
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Personality:
Kamaria comes off as almost robotic and blunt. She isn't very personable amongst the other dreamers, preferring to only interact with them on missions or training. This young lady's apathy extends to the other Dreamers even on missions, so much so that she will decline to save them unless they are necessary for the mission or if specified by UNMRAS, however if the others attempt to derail the mission in any way she is more than willing to remove the obstacle for a success. This young woman seems not to have any preferences except she is adamant that no one is to touch her hair except her.

History: Kamaria's history is unknown to everyone except the higher-ups. Her file has been tightly sealed however there are still dreamers who remember the rumors of when she was dragged in. She killed 2 elites and 3 others....She decimated a town on a whim...Created rockslides just hear the screams...But these are just rumors, and like normal teenagers, they spread like wildfire. Some also just assumed she stole from a baby, however, all of these rumors came to a hush once she was brought back to the dorms.

While no one had anything to compare a before and after to, they all knew she was different than before. On the first day in the dorms, she did nothing but sit in one spot with a vacant look in her eyes and no reactions. Kamaria only moved when her puppeteers commanded.


Dreamer Type: Hopeful
Magic: Kamaria can construct weapons, items, tools, and shields with psychic energy. She has only been seen constructing weaponry and barriers, with a strong penchant for short swords. Kamaria's psychic constructs interact with both the physical and metaphysical plane.
 
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  • LICENSE




    Alias
    Ringleader



    D.O.B
    04/14



    Stat
    Active



    H | W
    5'10 | xx






    Name
    Alvaro Asger Fantazmo

    Age
    21

    Gender
    M

    Features
    - Double piercings on both ears.
    - Fit physique, Athletic Form
    - Mixed Race: Danish-Chinese-Hispanic
    - Hair: Dyed Pink, Mohawk style


    Personality
    Alvaro is not a confrontational person but is neither a pushover and can be exceptionally quick on his feet despite his more laid-back airs. Though he doesn't look it he actively works out, often alone in a sectioned off area for his own personal abilities given the nature of his power. He's only as friendly though as the energy put out, and least of all since his incident that led him to be briefly decommissioned, will barely tolerate the ‘lone wolf’ or egotistical sort. On a personal level though he is the sort of person that tries to be understanding of others. The people he personally knows that are Dreamers coming from all shades, have played a part in that outside the ones he directly knows.

    His knowledge on animals and his tender care of plant life around the facility, shows a much more nurturing nature that often doesn't get shown.


 
Name: Nicholas Parmer
Age: 19

Appearance: Long black semi messy hair. Taller than how he usually appears due to his slouching.
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Personality: A little bit eccentric but more normal than expected since he grew up in the funeral business. Coffin building, embalming, grave digging, cremating, autopsies.
And one of his favorite things to do, consoling. He's just done about everything you could do with a job involving dead people, legal things of course.

He's was also kind and empathetic, the kind of person you could rely on to just listen. Which is great since he doesn't really know how to talk about normal mundane things.
Just because you think talking about rigor mortis is normal doesn't mean it is Nick.

He looks for the best in people and genuinely wants to help them. His parents and his faith contributing to this goal.

History:

He was just a child when it happened.

It was supposed to be a normal night walk in the woods with by himself. Well, to fair the beginning was a little strange, the creatures brought to life by the dream eater had settled in nicely in that part of town. Nick was fascinated by them. The way they walked. The way they breathed. The way they lived. Suffice it to say, he was excited for this walk.

And then he saw it.

He saw the Dream Eater.

He was, unsure of what to do.
The Dream Eater was caressing one of it's creations. It was dying. Mauled by what was probably a hungry brown bear. It turned to see Nick and promptly vanished as it usually did

Nick ran towards the the dying creature. He nearly tripped along the way, but thankfully caught himself by landing on the Nick tentatively placed his tiny hands on the innocent beast. He understood death at a young age.
That it was permanent, and that it made people sad.
He patted it's furry body, hoping that would help comfort it. He remembered how the Dream Eater, even though they had no face, looked sad.
Well, at least there was one thing left he could do when the monster died.
After remaining with the beast until it's final moments. Nick rolled the corpse back to the horror of his parents and held a mini funeral of sorts for it. Only him and a random moose attended it.
Maybe this was made him become chosen, maybe it was just random, but years after that, this was the memory he thought of when he gained the curse of raising the dead.
Well, maybe curse is a little too much. To him it was more like a convenient tool like an electric toothbrush.



Years later. . .


"I wonder where we should hold your funeral gramps. . ." Nick Parmer and his dying grandfather both laughed in the hospital. Some people there gave them mean looks as they forced themselves to quiet down while still chuckling.
"To be honest Nick. . . We'll always have a place to hold a funeral, I'm more worried about, what you're going to do now that. . . They know. . ."
Nick paused for a bit before answering. "I'll be alright gramps, considering the fact they left me alone so far during," He waved around vaguely. "this. . . Means they most have some form of dignity." "True." The old man agreed before entering into a coughing fit. Nick gave him a glass of water. "ughhh. . . Do me a favor Nick and just let me die, I lived too damn long not to die now." "I agree." "You bastard." The old man punched Nick playfully pretending to be offended. "I signed all those things to make sure I go peacefully, so don't you do none of your necro-fancy stuff." "That's not how it works but ok." "Good Nicky. . ." He patted Nick on the head. "Now be a good boy and unplug that fan." "Ok."
*chk...*

*beep... beep... beep.............................................*


"Nick that was my life support."

His grandfather didn't die that day. But he nearly did due to health and weird legal reasons. After finally perishing a week later. Nicholas Parmer conducted what he figured could be the last eulogy he would ever hold, before being quietly being taken in by the government, he went without struggle, but was a little bummed out because he wasn't able to try the buffet he ordered.

Dreamer Type: Hopeful.
Magic: Nick has the ability to bring corpses back to life, humanoid and animal.
He likes to clarify that bringing back the body is totally different from bringing back the person. When he uses his powers any intelligence or what Nick likes to calls it. "A soul" ceases to remain and is now just a meat puppet he has, kind of full control over. He's highly professional about this however and would always treat any cadaver he would come across with utmost respect. Speaking of memories. . . Curiously enough, Nick finds himself being able to scroll through the deceased memories and sometimes occasionally manages to find a last message of sorts left by the deceased in their corpse for their loved ones. He was able to console many grieving families using this, discreetly of course.

The condition of the cadaver is kind of a relatively important factor.
He can only raise old cadavers only once for around an hour, while relatively fresh ones can have multiple uses-I mean, raisings. I meant raisings. It also lasts relatively longer him even being able to sometimes being able to keep them around for the entire day. He found out about this when while he was embalming someone but the order was canceled and the body was practically thrown away. But he kept the guy around. His name was Joe.
 
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GYOSHI
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Age: 20

Gender: F

Appearance: A young woman with the build and stance of a fighter, warrior, and monster. There is no exact aesthetic that she trains her body for, honing it only for combat and combat only. With the wild, long, pink hair, adorned with a crown of horns, emerald eyes with deep black scleras, and chitinous armor covering her right arm and left leg, she appears less human than her peers. She has abandoned most ideas of keeping up her appearance, choosing tank tops, a weathered olive green jacket, a drab scarf, battle-torn jeans and boots held together by tape and hopes. She stands at 171 cm, and weighs [QUITE HEAVY].


Personality: Gyoshi is a warrior, or believes herself to be. Her dreams and wishes are far and beyond from those of her peers, seeking only to improve herself in battle through battle. Even before the Dreams, she had long pursued the path of strength, and the Dreams have only exacerbated this wish of hers.

It is only right that she also believes that the strong protect the weak, as a shield and as a sword. Virtuous as she is, she is not very friendly at all. She would rather spend time in deep meditation or practicing moves than socialise. Furthermore, she is deeply opinionated, and has some strong reservations when it comes to Nightmares. She will support them in a fight, but cannot understand their ideals. While she has a noble cause, she also believes that the weak should not be entertained at all. Speak with your fists, or not at all.

While her choice of dressing can be improved upon, at the very least, she treasures hygiene and cleanliness, and is a stickler for keeping her things neat and tidy. A clear room is a clear mind, after all.


Background: Gyoshi goes only by the name Gyoshi, and nothing else. She once had a past, and a family, and she was once known as something else, as a different name. All that was wiped away in the advent of the Events of 2012. She didn’t know what happened to her family. Whisked away by her teacher to safety as chaos fell upon her country, she could only foster the hatred she held for the monsters, and the Dream Eater. She vowed on dried tears that she would kill the beasts with her own bare hands, and forged her body and skill for battle. And forge it, she did, for she spent the rest of her life training, forging herself to become stronger, to protect others so they would not fall into the same despair as she did, and to kill the forsaken Dream Eater.

She came across power in a hospital bed, with a gaping hole in her side. She fought hard, and she fought well, but a human was just a human in the end. The dreams that visited her both showed the same path. A monster, standing atop corpses of other monsters, untold power crackling through its fists, staring out at the clear, raining, storming, beautiful skies. But for the second dream, it turned to her, and held out its hand invitingly. All this could be hers, now, it told her.

She reared back her hand, balled it up into a fist, and punched it in the jaw.

Only a coward would take the easy way. To hone, to train, to forge one’s body and strengths to its ultimate form was the warrior’s way.

Who the winner was in that dream, she couldn’t say. She awoke the next day, branded with a bright light on her right hand, with her body transformed into a monster to fight monsters.

She set out on the first day of recovery, and unleashed devastation onto a beast she happened across. It was the only one she managed to put down, before she was surrounded by peacekeepers. Having proven her own new strength to herself, she let herself be taken in. They promised a place for her to perfect her craft, and that was enough to sell her. Her master saw her off, and she promised him that her vow will be complete the next time they met again.


Dreamer Type: Hopeful
Gyoshi is gifted with the physicality and some powers of a monster. Armored carapace cover her left arm and right leg, granting both extremely high durability and defensive boons. Both armored parts are also capable of firing destructive blasts of purple energy at close ranges. This Dream is also responsible for the crown of horns on her head, her pink hair, thin tail, increased weight and black sclera.

Misc:
Gyoshi’s natural hair colour is black. Her nationality is (probably) Asian.

Gyoshi primarily relies on her strength and skill as a fighter, and has no training in firearms.

The scarf she wears is perhaps just as old as her, given to her by her master on That Day. She finds comfort in its warmth.
 
IMG_0983.jpegName: Miyami (美夜海) Adler
Age: 18

Appearance:
5’2”
Has a scar over her left eye

Personality: Quiet. That might be the best word to describe Miyami. But not like reserved, more stoic and numb. She prefers to keep to herself and rarely says more than a few words at a time, though she may throw around some snark if she sees an opening. Given enough time she may open up and gravitate towards a particular person or group.

She suffers from both androphobia and haphephobia and triggering her may result in an aggressive reaction. Other than those outbursts Miyami is surprisingly emotionally stable for a Nightmare, if you overlook some serious depression, though that may be because she keeps it all bottled up until she burst rather destructively.


History:
The first time UNMRA became aware of the Dreamer Miyami was when a Washington veteran called in claiming that his two daughters had become “monsters” and were on the run, though when law enforcement arrived to give chase they were long gone. Over the next year reports would come in of small crimes that involved Miyami, pickpocketing, quick robberies, small street fights, the occasional car theft, but nothing as big and destructive as one would expect of a Nightmare.

It wasn’t until recently that a Seattle precinct caught her after receiving reports of gunshots and screams in an alley. When the police arrived they found a scene out of a nightmare. It was as if someone had put the alley in a shredder and randomly stuck it back together, with pieces of five different men scattered across the area, and Miyami sitting in the middle of it all, clutching the dead body of her sister. She made no move to resist arrest and


Dreamer Type: Nightmare
Magic:
Spatial Manipulation
Spatial Awareness - This is a sixth sense of sorts that allows Miyami to know the location of everything within 100 ft of her. This is primarily used to make sure she isn't teleporting into solid objects.

Isoportation - This is basically just teleportation with the added benefit of changing orientation and velocity, allowing her to instantly go from falling at high speeds to standing still on the ground, just as an example. She is able to affect herself and those she is in direct contact with and can only travel within her spatial awareness range. For safety reasons there is a 30 second cooldown on this, otherwise she risks her curse going out of control. (Up to 4 rapid teleports)

When it comes to inanimate objects however the rules are a little different as she only has to touch it once to be able to transport it, though the range she can teleport objects from depends on the size. An entire car for example she would need to be within a few feet from, but something handheld like a baseball she could snag from across a whole city.

Misc: Miyami has a bracelet that she never takes off with a bell attached.
 
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