• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Calm after War Characters

Hey buddies! So this is the thread for characters for The Calm After War. A like from me or Kylesar1 Kylesar1 means you are accepted. I am the GM and Kylesar1 Kylesar1 is the co-GM. Please don’t make god-like character, we need characters that have flaws and aren’t impossible to kill. Thank ya!

Important Links
IC
OOC
CS
LORE

BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:​
 
Last edited:
BASIC INFORMATION
Name: Theseus Balder
Aliases: Someone, No one, Nobody, Watcher, Theo (by his friends)
Age: 100 (only looks to be in his 20s)
Gender: Male
Race: Aether: The aether are a race from another plane of existence called Thera. They look nearly identical to humans except for the Feathery Wings on their back and their unusual hair color which can be either Snow White or coal black. They almost always have pale skin and their physiology is more or less the same as humans (with the addition of wings of course). Aether are sometimes referred to as angels but this is incorrect. Angels are divine beings created by some divine creator or other while Aether are more or less humans with wings and an extended life span (the oldest Aether is 20,000). Aether tend to send scouts out into the world of humans to observe it. These scouts are called watchers. Aether seem to have an affinity for illusionary magic and watchers often use it to blend in with human society.
Class: Watcher

PERSONAL
Sexuality: Aesexual
High Concept: observer from another dimension.
Character Alignment: Neutral Good
Relatives: Anna Balder (Mother), Alder Balder (Father), Sylvie Blader (sister)
Organizations\Affiliations: Watchers Council
Personality: Theseus is a loyal person who is fiercely protective of those close to him. That's not always a good thing however as he tends leap into action before considering things. He enjoys company when it's good company but he's okay alone as well. He also likes reading. He does not like Jerks. Or potatoes. Potatoes are the worst. He enjoys jokes and making jokes and puns.
Bio: Theseus had always been fascinated by the other world (as earth is called). Thera had always seemed so boring to him. So as soon as he was old enough he got a job as a Watcher so he could observe the human world. After that he quickly rose up the ranks of watchers taking on even more dangerous assignments. His most dangerous assignment involved monitoring a growing evil. That ended when the evil was defeated by a group of ragtag heroes. After that Theo got time off. He got to spend it with his family. It actually got to the point where Theo was sad when it ended. Now, however, Theo must take on his most dangerous mission yet: make a living in earth society.

PHYSICAL
Appearance: Theseus Balder is a tall pale man. While he is not muscular he is not in bad shape either. His hair is snowy white and his eyes are deep blue. On his back are a pair of feathered wings that he hides under his clothes (it's mostly feathers so it compacts very easily). For clothes he wears a white tunic and brown pants. He wears brown, sensible boots and a black cloak.
Weapons & Armor:

Short sword: a basic sword. It's not meant to be used as watchers are supposed to avoid conflict.

Items & Personal Belongings:

Books (x5): books that he has to read.

Map: a map. So he can find his way.

Satchel: it carries stuff.

Family photo: a family photo of him and his family.

Skills & Abilities:

Observation skills: Theo is very observant. As a watched He is trained to observe everything.

Intelligent: Theo is very intelligent which, hopefully, makes up for his lack of combat skills.

Flight: this goes here because it's a natural ability. Theo can tire out after a while of flying. The wings are tied with the legs as the most worked muscular area of the Aether.

Spells & Magic:

Minor Illusionary magic: Theo can project small believable illusions. He cannot make talking illusions but hiding a small group of people is no problem.

Weaknesses:

Bad at combat: it's not his job to fight. It's his job to observe. Thus he is not good at combat and could possibly get himself killed.

Reckless and brash: Theo tends to leap before he looks and make brash decisionS.

FLUFF (Optional)
Hobbies: reading, observing
Quote\s: “I'm nobody of importance.” “For your information I am not an angel.”
Theme:
Other:
 
BASIC INFORMATION
Name
: Bailey Del'Lanis - O'Connor
Aliases: High Prophet, The Omniscient Seer, Dhesyr, General Del'Lanis
Age: 34
Gender: Female
Race: Half-Elf
Class: Sentinel - A class perfected by the elves, the Sentinel is trained in both the ways of the warrior and the rouge. In some cases, when it comes to nobles, the Sentinel is trained along with the diplomats.

PERSONAL
Sexuality
: Pansexual
High Concept: A battle hardened woman who still cares for her family and friends over all else
Character Alignment: Chaotic Good
Relatives:
Jasper Del'Lanis - Half Sister
Davesh Del'Lanis - Half Brother
Like, four other half siblings
Kya - Grandmother
Tyr - Husband
Alex - Son - 12 3/4
Scarlett - Daughter - 5
Tyler - Son - 5
Nathaniel Hall - Father​
Organizations\Affiliations:
Faylen, Nation of the Elves - Bailey is part of a large noble family. Her role as the High Prophet is an important one, as she acts a an advisor to the royal family. Sitting the last year, she has also taken upon the role of General. The elves are on the brink of war, yet most of the other races aren't aware yet.
Nightingales - The underground network from which she has most of her contacts. Information, supplies, etc. She's known as Dhesyr through out the group. In her most recent exploits, a nitorious slavers ring was toppled thanks.
The Adventures - They're her family what did you expect​
Personality: It's odd to think about her personality. If you knew Bailey in the beginning, you'd remember the obnoxious, immature free spirit she was. A lot has changed over the past twelve years, yet, now seeing where she is in life, it's maybe for the best. A battle hardened maiden of deadly brilliance, Bailey is now a mature warrior who puts her duties as a mother, as a wife, and to her people above her own well being. She's loyal to her friends and family. They see her happy, they see Bailey as she truly is, a wonderful, kindred spirit who does her best to be there no matter what. To the citizens of Faylen, they see a matriarch. A woman who will go to great ends to make sure their voice is heard in the royal court. To her armies, they see the intelligent tactician who has not only guided their victories from a map, but who has lead many herself. A hero to not only the Elven people, but to many in her born country, she goes to great strides in order to show a worthy role model.
Bio: Born in Loudwater, to the famous dragon slayer Nathaniel Hall and to the Elven High Prophet, Yumara Del'Lanis, Bailey was only there for the first six years of her life. Happy, until a band of slavers attacked and ransacked the town in the first raid. They took dozens, and the small Bailey was among those taken. For nearly a year, she was shipped all across Rivanna, until the day King Valerian's Father bought her for ten coppers. She was starving, covered in wounds, certainly on her death bed, and so her price was low. Over the few years she lived there, treated as his daughter child by the King, while Valerian and many of the staff treated her like garbage. Until the day she turned twelve when her training began. She was bought to serve as a personal body guard hidden among the crowd for the kings son, and for ten years, she was among his most trusted.

But it all changed when she as sent out to gain the trust, and reveal the identity of a lone hero. Their plan failed, as Bailey was discovered by the group of hero's to be a spy. Ari poisoned her, they turned against her, but when she mentioned she was from Loudwater, the warrior Tyr saved her from their wrath. This turned out to be a blessing in disguise. He was injured in the assault in the castle, and if not for Bailey would have died. Once they saved the world from Valerian and the old god possessing him, they found she was with child, and started a life together.

In the course of five years, her adventures didn't end. It was difficult for Bailey to find work, being a former employee of a tyrannical king caused the people to mistrust her. To keep her son from starving, she began work at the local brothel, where she met Ryan. They were together for a short time, roughly 8 months, Bailey not only financially stressed but grieving the apperant loss of her husband to a senseless war. Ryan helped with finacal situation, but soon showed his true colors when he began to keep Bailey in a drunken state by spiking her drinks. Ryan beat Alex, beat and raped Bailey. He even caused her to miscarry his own child because he beat her within an inch of her life within mer minutes of telling him. With the help of her grand mother Kya, a local witch, Bailey sent him away. Shortly after, she lost her arm just below the elbow while saving a young man life during the hunt for a rabid swamp stryder. She slew the beast, and brought back it's head before collapsing of blood loss. She nearly lost her life, but pulled trough and healed just in time to be summing by her dear friend Arabelle.

Her husband returnd that night, and she got to see the people she had missed ober the past few years again, it was wonderful. Of course, Tyr was a different man, but they stilled loved each other with all their hearts, and nothing could drill through that. It was on this journey she began to develop her clairvoyance, a gift from her mother. Later, at the church, only with the help of someone who knew her mother, did she discover her heritage. Once the battle was over, and Rivanna saved, she journeyed to Faylen, where once she proved her birthright, was welcome with open arms. She spent nearly two months there, learning of her culture, the people, and officially was named the High Prophet. The Basroth, the highest ranking wizard of the royal court, even preformed a ceremony that restored her arm. She asked if her family could join her, and once agreed, the small family of three lived in Faylen for a year as Bailey trained, studied, and got use to her work.

The next year of down time, a few events of interest happened. While Alex was spending some time with his grandfather, Father Bishop of Tyr's adoptive father, the two were able to go in their own hero work. While on their way to their cottage near Snowden, Ryan resurfaced. He attacked, and raped Bailey once more, before being killed by Tyr. The first night of the cottage stay ended with the capture of both if them. Held separately from each other, Tyr was asked simple questions, Bailey was tortured. This torture caused her to miscarry the second child she would have had with Tyr. In turn if hearing this from his captors, Tyr broke free, and sought out Bailey. He distracted her guard for the second she needed to grab his collar, and shatter his skull against her cell door. Together, they found, and defeated the man who orchestrated the who plot, and turned him in to the Elves, who didn't treat him kindly.

At some point after that, during later part of that year, Bailey once again was pregnant, and gave birth to twins, Scarlett and Tyler. She took a short hiatus from her hero work to take care of her children. Is was during these three years that raising tensions with the neighboring Orc to Faylen caused her to take a leave of absence to work out of Faylen. The youngest children went with her, while Aelx and Tyr remained in Loudwater. She returned a few months later as the tension dissipated.

Yet, over the course of the last year of seeming peace, Faylen has been growing nearer and nearer to full out war with the Orcs of Altma, tensions once again rising. Bailey now serves as the High Prophet, and as General Del'Lanis. While the Elven people want to keep the war between themselves and the Orcs, they may need to seek the assistance of Rivanna. For now, they wait.

PHYSICAL
Appearance
:
Selene Regener(Selenada)-(Adelenta)-www.kaifineart.com-4.jpg
Bailey stands at 5'4, weighs 143 pounds, and has an hourglass figure. Her body is littered with various scars, most are insignificant. Some contestant with torture, others from.just normal battles or her slave days.
71e68683a2632f791fbc698128641fc4.jpg drow-jewelled-sabre-7439-p.jpg fantasy-bow-3d-model-max-mtl.png __1__22851.1478798137.500.750.jpg
560bb03859c68b9ef59b8a5dce682205--female-drow-fantasy-armor-female.jpg
Weapons & Armor:
  • Normal Armor - Combat and color, and seeming made of cloth and leather, Bailey's armor is an enchanted gift from an Elven blacksmith. Enchanted to be as hard and durable as mythril, yet because it is made of cloth and leather, she's able to move the way she needs to.
  • General Armor - Made from a silver and mythril alloy, breathable cloth, and a few bits to keep her warm, Bailey's General armor was coustom made just for her, you won't fund another seeing quite like it anywhere else in Faylen. It's resistant to cold and fire magic, but that doesn't mean she's immune to it.
  • General's Saber - Last year she received a silver saber with a blue sapphire in its pomel.
  • Nightingale Bow - A bow made of ebony wood, it's lightweight, there's really nothing special about it.
  • Twin Daggers - Daggers of the same design, one is made of Silver while the other is made of Steel. The silver one has a fire rune etched I to the hilt, while the steel one has an ice rune. Activating them only cost a small ammout of magical energy.
Items & Personal Belongings:
  • Two Rings - One is her golden wedding band, with a simple design engraved on it. The other is a simple iron ring with a fire opal on it, a mother's day gift from Alex.
  • Elvish Circlet - (As seen in appearance picture) A circlet of elvish origin that is seemingy insignificant for most folks out of Faylen; this circlet marks her as an important figure.
  • Three Communication Stones - Each a differn color. Blue is for her personal reasons, family and friends. Yellow is for normal work with her husband, taking out bandits. It's also the one used by the Nightingales. And a light green one is for Elvish work when she is away from home, or cannot use the large one in her war room.
  • Dsheyr Insingia - A small trinket that is passed over by most eyes is what shows her identity to other Nightingales. It's a small wooden pendant with an intricate design of swooping lines.
  • Medical Supplies - A small box with various medical supplies inside. Bandages, antiseptic, wraps, and even healing herbs of her concoction. They actually work.
  • Water Skin - It's a water skin that carries her water. It's pretty simple
  • Money - Obviously.
Skills & Abilities:
  • The Ways Of The Warrior - Bailey has trained with the elvish warriors once she was accepted into her homeland. She knows her way around a sword, having previous experience with other blades helped her reach considerable skill level. She was able to wear better armor and her strength increased a great deal.
  • The Ways Of The Rouge - Originally trained as an assassin for many years under King Valerian's father's watch, she was, and still is, very skilled with it comes to stealth. She can dual wield daggers, and was a rather good shot with a bow. She also has her fair share of knowledge with traps, pickpocketing, and lock picking.
  • The Ways Of The Housewife - This is just a fancy way of saying she knows hi to do laundry and cook, and other stuff a housewife does. It includes scolding her husband when he's being and idiot.
  • Diplomacy - Once assuming her role as the Elven High Prophet, she received training from Elvish diplomats. With that knowledge, she could better address situations were violence wasn't nesecary, and in turn, also became a better liar.
  • Tactician - Her previous adventures with her group of friends proved that they didn't listen when she had a plan. Yet the Elven armies greatly appreciated her help, and with war on the foreseeable horizon, her cunning will come in handy.
  • Multilingual and Literate- Bailey can speak many languages. Both formal and informal Elvish along with the most common Dark Elf dialect, fluently. She can also read both ancient and modern Elvish. Bailey also speaks the common tounge of Rivannian, and can obviously read in it as well. Currently, she's studying the or language, and can read a small bit of the brutish text.
  • Multitasker - Bailey can handle doing multiple things at once with little to no stress. Of course, she cn still be overwhelmed at times, yet it's not very often she is.
Spells & Magic:
  • Master Level Summoning - Bailey can summon forth animal spirits that fight on her behalf. She favors her dire wolves, Fang and Sapphire. But she has more than just those two under her command. The more powerful the creature is, the more mana it takes to keep them by her side, but she has a deep mana pool, so she rarely gets exhausted this way. Her summoning level is master level as she's been able to summons spirits and familiars as long as she can remember.
    • Bailey also has the ability to summon the spirits of creatures that have been dead for a long time.
  • Clairvoyance - Bailey can see the future, small area before entering them, and can even somewhat use it in battle. Her visions are most do the time hard to decipher, but clear enough for her to give it people guidance. Often they can come in the form of vivid nightmares. A downside to this power is that if she enters an area that obstructs her abbilty to recive visions that don't dokey revolve around herself, exiting can cause extreme side effects.
  • Telepathy - Bailey can create private or group lines of communication with her allies as long as they were within ten yards of her. Some with enough knowledge can tap into her private conversations.
  • Basics Of:
    • Blood Magic. Bailey can slightly manipulate blood, enough to move it. While often looked down upon, she's learning a few things to help her men in battle. Blood Magic is helpful when it comes to this who are bleeding out, if you can stop the bleeding while low on suppiles.
    • Dark Magic. She does not practice this form of magic, but she studies it in order to find weaknesses in the current Elven enemy.
Weaknesses:
  • Recovering Alcoholic - Bailey of course still drinks, but not as nearly as much as she had been. The necessity for her to quit, it at least, cut back over shadowed the reason why she drank in the first place by a great deal. There are some nights she still drinks until she's black out drunk, but I do believe celebrations are a small excuse to get away with it.
  • Mild PTSD - Alright, it's not a surprise someone like her has this issue. Developing over the only the past few months, it hasn't gotten to the point where she has waking flash backs, nightmares are getting more common. She either wakes screaming out a name or a phrase in elvish, or in cold sweats with years in her eyes.
  • Insomnia - Nightmares, visions, and many, many all-nighters has thrown off her I eternal clock. At first it was okay, it just meant her sleeping a little later, or not at all, but now it's to the point she's lucky to have at most three hours a night.
  • Family - Her son, her husband, her closest friends, even her dog, can all be used as leverage against her. Not to mention she's a bit of a push over when it comes to them.
FLUFF (Optional)
Hobbies: Well, she's almost always working. So, she she has her free time, she spends it with her family and friends. She also likes to sing, and read.
Quote\s: "Never anything normal is it?" "I like to say that you, my friend, are a complete and utter idiot." "Can you say for certain I'm wrong? Is not better to be prepared than to do nothing at all?"

Other: Often, elvish phrases may find their way into her speech having grown use to speaking like this in Faylen.
Anime_boy_with_brown_hair_by_ellygraden90-d6mgbag.jpgAlex is now 12 years old. He's decent with fire magic, and has his own familiar now, a small lion. He's still the happy go lucky little kid he always was, and is very protective of his younger siblings. He also has a secret little boyfriend, an elf child by the name of Myrin. Though, he doesn't know that Bailey knows about it.

464ddba74dd49ea5d4902fc1e58b8229.jpg
Scarlett is five, and unlike her older brother or younger brother, she's the one who takes after Tyr the most. She's an adventurous little girl who likes to train with the boys, and often helps Bailey. She's shown signs if inheriting her mothers clairvoyance, yet it's not for certain she's the one who will actually be gifted with it. But, she has started to develop a skill with light manipulation.

large (1).jpg
Tyler is also five, and he's a very shy mama's boy. Always he has his stuffed bear with him, which comforts him. He's very quiet, and very kind. As with his sister, he has shown signs of inheriting his mother's abbilites, having a stronger connection that his so her Scarlett. Bailey has started to work with both of them about it.
 
Last edited:
BASIC INFORMATION
Name
: Mithras Veddartha
Aliases:
  • "Slave"
  • Battle-Brother Mithras
  • Five-Times Damned Traitor
  • Paladin of Black Light
  • Captain of Hope
Age: 28
Gender: Male
Race: Half-Elf
Class: Paladin (Dark Paladin)

PERSONAL
Sexuality
: Demisexual
High Concept: A Paladin who secretly practices black magic.
Character Alignment: True Neutral
Relatives:
  • Martha Veddartha - Elven Sorceress, mother
  • Jonah Lazomvra - Human Bureaucrat, father
Organizations\Affiliations:
  • Cult of Amos (formerly)
  • Slaves (formerly)
  • Paladins of the Blue Heart / Black Light (formerly)
Personality: Mithras is a solid person; the type of person you can sit down with at the bar and discuss your life problems with, over a sweet pint of ale. The type of bro to crack open a cold one with the orcs downtown even when on-duty, and the type of disciplined, polite man who will help an old lady cross the street. He's the last to cross a line.

He is very sociable, extroverted, and can be charismatic, and to some extent even manipulative. Unlike most Paladins, he doesn't mind telling a harmless lie or two when it works for the betterment of the cause. He is generally laid-back, calm, and cool, but once angered he can be really malicious and perhaps even vengeful. He gets along with people rather well.

He has an instinctive dislike to anyone who worships either Amos or Alreos, because of a personal grudge against both gods.

Mithras is one of the few parties that believe that black magic doesn't corrupt a person, but rather that individuals can corrupt black magic, and he is indeed a very good example of that ideology. Despite using black magic the likes of which demons try to teach to mortals, his dauntless mind remained unblackened by it.

Bio: He was born to an unlikely pair, an Elven Sorceress living in the far south of Rivannia and a local bureaucrat. As he became one-year-old, his mother left him with his father. His father was a very despicable man and indoctrinated Mithras into the worship of the God of Evil; Amos. Eventually, young Mithras has shown capable in the dark arts thanks to the magic inherited from his mother. This made him a valuable asset to the cult for some time, until King Valerian came into power. As King Valerian came into power, Mithras' presence (even though he was 15 at the time,) in the cult became dubious. The equivalent of their leader ordered all non-humans executed, but at the same time, Mithras was half-human and a valuable asset. Eventually, after much debate, the cult decided to sacrifice him. Mithras overheard the cult leaders' conversation and escaped overnight, just an hour before the rites began.

While escaping through the forest, he was caught in a trap by a group of bandits. He was tortured for several days, but he didn't give them a name so that they couldn't inform his influential father of his location so that he wouldn't be found and sacrificed. The bandits sold him into slavery to an aristocratic family under Valerian's reign. He had no choice but to serve the nobles to avoid death, until a group of rebel knights and paladins opposed to Valerian, called Paladins of the Blue Heart, came and besieged their castle, razing it to the ground. Mithras became a serf, and at age 17, a squire to the group, under battle-brother Fyodor Dominique. He served as a squire until the group was re-integrated into Rivannia when Valerian's reign came to an end, under the new name of the Paladins of the Black Light, and now a part of the Inquisition.

At age 22, he was given the knighting ceremony and officially became a battle-brother. He served for one year and several months until he defected and became a fugitive. Eventually, the Inquisition branded him a heretic, (excommunicate traitoris) traitor and an enemy of the state. Mithras continued to fight the Inquisition in a series of proxy guerrilla wars with whatever followers he could muster. As such, rebel propaganda called him the "Captain of Hope," while the Inquisition kept branding him traitor, one time after another until he became known as the "Five-Times Damned Traitor."

Eventually, he was caught by a kill-team that managed to capture him alive. He was brought before Khan and deemed a toy to be played with. Mithras was thrown into the arena, to fight for the people's entertainment, with an increasingly more dangerous beast or combatant to fight each day, fighting with exotic spiders and ending with drakes. He met a lot of fellow arena fighters and had to kill them all after befriending them, resulting in trauma. Eventually, he was pitted against a dragon in chains, but he managed to dominate its mind with his black magic. He had the dragon break his chains, burn the stage of the arena, and then take him away.

Mithras was found by a rebel group, but he refused to fight for the sake of politics and his country after his weeks in the arena. Instead, he donated the mind-dominated dragon to them as a resource, then "retired" and became a mercenary; a sword-for-hire.

PHYSICAL
Appearance
:
noble_vindicator_by_artofbeng-d9iz8i3.jpg
sword_daughter__gavin_by_kimsokol-d8e14tr.jpg
Weapons & Armor:
  • Mithril Equipment: A set of armor and weaponry back from his days as a Paladin of the Blue Heart. A sturdy shield and sword, both made out of lightweight yet very strong and durable mithril. He has a set of plated armor made out of the same metal. He has a lance should he have to charge into battle on Dullahan. Recently, he also acquired a bow and arrows, but isn't the best at using them, only carrying them as a contingency.
Items & Personal Belongings:
  • Adventuring Gear: A coinpurse strung to his leather belt full of golden pieces, a leather backpack, a blue cape, some clothing, a bedroll, a bit and bridle, a saddle, 35 meters worth of rope, an enchanted grappling hook, flint and steel, torches, a hammer, several utility knives, a waterskin, three days worth of rations, lockpicks, several healing and mana potions, a map, and a magical compass that doubles as a scrying tool. In addition, he has a spare chainmail vest in case of emergency.
  • Communication Crystal: A fairly popular, magical tool nowadays that allows for long-distance communication.
  • Bodyguard Crystal: Allows Ari to summon Mithras at any moment in time. It also acts as a communication crystal between them.
  • Codex Gigas: A book of black magic that he obtained on the black market. He studies more of the arcane from it. So far, the book hasn't corrupted him. Written by a demon.
  • Dullahan: A black steed. A very good warhorse, that can also carry equipment.
Skills & Abilities:
  • Mildly Charismatic: Being inspirational and nice is expected when one is a paladin. As a result, he can get novice soldiers and undetermined people to look at the brighter side of things. When a soldier lacked expertise but had courage, Mithras could make a virtue of their inexperience by making them achieve goals they didn't know were impossible.
  • Literate & Multi-Lingual: He can read and write in Rivannian, common, and undercommon. In addition, he memorized numerous verses from the Books of Amos and Alreos respectively. He also knows elven, celestial and infernal, but he's not 100% fluent with them.
  • Decent Warrior: He mixes together courage and expertise. Can ride a horse into battle. He is proficient in jousting and sword fighting. He is also, as expected of warriors, strong and agile.
  • Strong-Minded: He is generally harder to possess by evil spirits, dominated by mental magic, or tortured for information. A side-effect of this is that evil artifacts don't corrupt him or at least take much longer to do so.
  • Household Duties: As a paladin, he is expected to be able to care for people. He can clean, cook, plan a party, organize a coup, and much more. His days as a slave come into memory when he picks up socks from the ground.
Spells & Magic:
  • Black Magic: Mithras, because of the teachings he received in his childhood, is articulate in numerous forms of the dark arts. He can manifest a shadow-like substance and shoot it at his enemy, create webbing or tendrils/tentacles from it to grasp and choke them (or to climb with their use.) To some extent, he can also perform mind tricks and dominate minds, but there are other skills in his possession. For obvious reasons, he is unlikely to use the flashier effects of this discipline in public.
  • Miracles: As a Paladin, knowledge of the scripture was obligatory. He never had much interest in them and prefers black magic. He can anesthetize wounds with a touch, heal them, create barriers and shields, smite and detect evil, and receive revelations and visions from God.
Weaknesses:
  • Light/Mild PTSD: Most paladins have it to some extent. After you've fought demons from hell, killed your own ex-comrades, fought and murdered your best friends in an arena, and similar - you'll be slightly paranoid. It's nothing major, but when he sees a demon or something that proclaims itself to follow Amos/Alreos, his first instinct is to grab a sword, raise his shield and prepare to fight.
  • Slavery: For obvious reasons, he feels compelled to end it. He is not going to discuss with slaver scum.
  • Black Magic: An angel will see his soul as lightly touched by taint even though he isn't evil or corrupt, and a priest is likely to go potatoes when he sees him casting a spell.
  • Subtlety? What's that?: It's not that he doesn't know what sneaking is, or that it can yield an advantage. It's just that he's a hunk of quite some muscle walking in armor, so doing so unaided by his evil magic can be difficult. In addition, even though he carries lockpicks, he has little to no idea how to use them, so he is more likely to just kick down the door. Not to say he can't make an ambush, though.
  • Half-Elf: Racism is a thing in some parts.
  • Ranged Combat: Neither his magic nor his melee weaponry is too good at long ranges. He can, however, protect himself from ranged attacks to some extent.
  • Magic Attacks: He can use it, of course, but he has no decent protection against it. His shield isn't a good insulator of it, neither is his armor, so a bolt of mana can be dangerous. In addition, he isn't a dedicated mage, so he's not winning a wizard duel anytime soon.
FLUFF (Optional)
Hobbies:
  • Studying the Codex Gigas
  • Reciting poetry
  • Sleeping
  • Drinking in a bar
  • Taking long, enthusiastic walks through forests/dungeons/anywhere, really
  • Household duties
Quote\s: "I'm no ordinary paladin. I won't teach you about heaven. I'll send you there;, with a flash, and with a bang."
"*confident demon summoning incantation*"
"*hasty, regretful exorcism*"
*About to kill someone* "In the name of the father, in the name of the son, and in the name of the holy spirit. Kyrie eleison. *stab* Amen."
Theme:

Other:
"Veddartha" in elven is: "wise and prosperous."
"Mithras" in elven means "friend" or "friendship."
In other words, his full name roughly translates to: "A wise and prosperous friend/ship."
 
Last edited:
BASIC INFORMATION
Name:
Arabelle Waesmor
Aliases: The Adventurer
Age: 33
Gender: Female
Race: White
Class: Swordswoman/Fencer

PERSONAL
Sexuality
: Heterosexual
High Concept: Arabelle will do absolutely anything to protect her friends and family.
Character Alignment: Neutral Good
Relatives:
Ari Waesmor (Husband)
Elaina Waesmor (Stepdaughter)
Noam Waesmor (Stepson)
Willow Waesmor (Daughter)
Ryan Waesmor (Son)
Organizations\Affiliations: None in particular, besides her crew of buddies.
Personality: Arabelle has been entirely shaped by tragedy. She is fiercely loyal to her friends, and will do absolutely anything to save them. She is kind and compassionate, and will not stand by and witness cruelty. She tends to get overwhelmed by this hate of cruelty and will fight to the death, often hurting herself in the process. She is haunted by her past, so she is often nervous and reserved around strangers, and depends entirely on her friends for support and protection, she can’t do much on her own anymore.
Bio: Arabelle and her brother James were abandoned by their parents at a very young age. James taught her how to defend herself with a sword, and at the age of 13 she was abandoned by him as well. She got a job at a tavern and kept it until she was nineteen, and then was brought into the company of Leon Valerian. He then turned evil and she abandoned him, then amassing a band of friends who would help her destroy him. She lost her leg to a troll in the battle, and then when Leon was returned to normal she lived with him, but he was brutally murdered in front of her.

Then, when Alreos became corrupted she called her friends back together and they began to fight. She was blinded during their battles and was then kidnapped by one of Alreos’ servants. Alreos raped her in the hopes of producing an heir, and she was impregnated with demigod twins. She was blessed by Tiresias and was tasked with killing Khan, who had taken over after murdering Alreos. She soon killed Khan and returned to her life with Ari, who she married not long after.

She now lives in constant fear of evil rising again, having nightmares every night while still trying to care for two six year old demigods.

PHYSICAL
Appearance
:
323cfba4f24a66a463480afca3cd8b1d--simple-medieval-dress-medieval-gown.jpg

She also has no eyes and a wooden leg.
Weapons & Armor: She has dual swords on her constantly, and often a small dagger in her belt.
Items & Personal Belongings: She has a cane that she uses to get around, and sometimes wears a veil in public because children sometimes are scared of her face without eyes.
Skills & Abilities: She is an incredibly talented speaker, she can be very eloquent when she needs to be.
Spells & Magic: None
Weaknesses: She suffers from depression and PTSD, and she often is terrified by little things that wouldn’t scare anyone else. Since she is blind she is always nervous when in public or unfamiliar places. She needs to be by Ari’s side to be at all comfortable.

FLUFF
Hobbies
: She loves to play with the kiddos and help around the house, and she enjoys going on walks in the woods with Ari.
Quote\s:
Theme:
Other
:[/QUOTE]
 
Last edited:
Name: Ari Waesmor
Aliases: Black Assassin, Shadow Rose; The Contractor
Age: 36
Gender: Male
Race: Human
Class: Psychic; Bow and Blade Ranger

PERSONAL
Sexuality
: Straight
High Concept: The Contractor of the Gods
Character Alignment: Chaotic Good- If we have to Crack a few eggs to save the rest, so be it
Relatives:
  • Lucina- A Wind/Summoning Mage who is part of the Guild of Heroes
  • Noam- Son
  • Elaina- Daughter
  • Arabelle- Wife
  • Willow- Daughter (Non biological)
  • Ryan- Son (Non biological)

Organizations\Affiliations:
The Adventurers- Fierce loyalty and will die for the cause
Szelanya- Wind Goddess who requested his help
Kalai-Pahoa- Poison goddess who requested his help
Artemis- Goddess of Hunting who he's currently contracted with

Personality: Ari is arrogant and very sarcastic, but at this point, he's done more than enough to back up his talk. Despite this rudeness, he won't hesitate to die for his teammates. He's really short tempered with civilians and has been known to toss daggers at bartenders who can't do their service with a smile. However, he's not rude if you don't give him cause to be

Bio: Ari has been around since Arabelle set out to take down King Valerian and hired his expertise in archery and poison to help. At the time, he was contracted to Kalai-Pahoa, a poison goddess. He fought with and against his teammates to take down Valerian, Amos, Alreos, and Khan.

During the events of RoC, Ari was knocked into limbo, where a wind goddess, Sze lanyard, offered him new power in exchange for him not using poison magic anymore. He took the offer and gained new wind abilities unheard of

During the 3 year hiatus after defeating Khan, Ari was released from duty by Szelanya. He lost his Enhanced Wind Magic and Primrose. Now he teaches his summoning magic and archery to clientele

PHYSICAL
Appearance
:
e51aeff52d1f51ee41e2c1bc65e030e4.jpg


Weapons & Armor:
  • Leather Armor- Ari wears female white leather armor, since it's lighter and doesn't restrict his movement
  • Dragon Saber- An ornamental light-weight saber
  • Bow- Stolen from Faylen, it's a light-weight and durable longbow made for mid-long range enounters.
  • Pistol Crossbow- A close-mid range weapon he uses like a pistol. Can be used to snipe with certain spells
3157b6e1b09f27bcc7e92e7ba15c328f--bow-arrow-tattoos-tatoos.jpg

cb8ae865f9f1dfac490f31463e706c96.jpg

LP-2626-4.jpg

a0c0fce25bd72e56dbbd32f7330cc6dc.jpg

Items & Personal Belongings:
  • An insane fortune
  • Survival gear
Skills & Abilities:
  • Disguise - His time as an Assassin forced him to learn to blend in to any situation
  • Stealth - That same Era taught him to hide in plans sight
  • Expert Archer - He can hit damn near anything with a bow
  • High-Intermediate Fencer- Even though he hates swords, he got trained by both Tyr and Arabelle over the 3 years of his contract with Szelanya to become proficient with his Sabre. He won't be beating either in a swordfight, but he can beat anyone not formally trained.
Spells & Magic:
  • Telekinesis
  • Telepathy
  • Psionic Magic
  • Bonded Creatures- He has a couple of creatures around to summon
  • Misty, his Owl Griffin from his Shadow Rose days (From RoC)
  • Chloe, his Savicorn
  • Suzu, his psychic wolf. It changed from his Vampire Monkey
567744e16dbb7c3ae6fc36036995cdc0.jpg
2017-11-13-17-56-58-.jpg

f26bc828552bca63afb51813da3485ea.jpg


Weaknesses:
  • Magic Heavy - if he gets into an anti-magic place, he'll have trouble
  • Physically Weaker - He's stronger than average, but shouldn't be trying to take on a trained knight head on without magic
  • Family - He'll do anything to help his family and teammates. They're his greatest strength and greatest weakness
  • Psychic Strain- Heavy use of Psionic Magic can heavily strain his mind.
  • Leather Armor- He wears Leather Armor, which is MUCH lighter than any other form of actual armor

FLUFF
Hobbies
: Play piano, be annoyed with Tyr, battle
Quote\s: "Ah Shaddup"
 
Last edited:
BASIC INFORMATION
Name
: Tyr O'Connor
Aliases: The Barbaric Bard, Dad, Beard Man
Age: 44
Gender: Male
Race: Human
Class: Warrior Bard

PERSONAL
Sexuality
: Bisexual
High Concept: He's one big son of a bitch
Character Alignment: Chaotic Neutral
Relatives:
- Alex O'Connor (son)
-Tyler O'Connor (son)
- Scarlet O'Connor (daughter)
- Bailey O'Connor (wife)
- Father Bishop (adoptive father)
Organizations\Affiliations:
  • Dad Guild
  • Former knight captain under Alreos
  • Hunter's Guild
Personality: WIP
Bio: MAJOR WIP

PHYSICAL
Appearance
:
Fl8kPTA.jpg

Height: 6'6"
Weight: 250 lbs
Weapons & Armor:
3b1c18daebf7c7c85c69c32563afee2e.jpg
latest

Late_Medieval_Knightly_Sword_Chivalrous_Celtic_Knot_Longsword_Steel_Blade_1.jpg

100377

41hAJE5osTL._SX355_.jpg
Items & Personal Belongings:
  • Backpack
  • Guitar
  • Herb Kit
  • Tent
  • Comm Chrystal
  • Wedding ring
  • Fishing line and hook
  • Blanket
  • Trapping gear
Skills & Abilities:
  • Singing
  • Cooking
  • First and second aid
  • Brawling
  • Interrogation
  • Duping
  • Bartering
  • Botany
  • Instrument playing
  • Gambling
  • Climbing
  • Survivalist
Spells & Magic:
  • Healing Hands
  • Flames
  • Runic Sheild
Weaknesses:
  • PTSD
  • His family and friends
  • Ranged attacks
  • Short temper
  • Easily angered
FLUFF
Hobbies
:
  • Cooking
  • Fishing
  • Playing guitar
  • Singing
  • Camping
  • Drinking
Theme:

 
Last edited:
Name: Cross Auscent
Aliases: Red Blood, Seeker of Dragon royalty
Age: 125
Gender: Male
Race: Half Dragon
Class: Pyromancer/Fighter

PERSONAL
Sexuality
: Straight
High Concept: Not as hot headed as his heritage would suggest.
Alignment: Chaotic good
Relatives
: Katherine Auscent (Wife)
Siegbert Auscent (Son)
Organizations\Affiliations: The adventurers, His Mother, A women calling herself the Dragon Queen
Personality: Cross is a man who is still learning how to properly communicate with Humans. Around humans he seems to not have an idea of how to level with them at an emotional level because of his lack of experience dealing with them. This makes him quick to avoid Arrabelle at the moment as he believes he could do more harm then good when talking to her. While he is married to a Human at the moment he still feels the same around his wife. Only providing support as a Husband and quick to be confused by her issues only nodding or supporting in a way he thinks may help.
Bio: Born from the Union between a Human man and Draconic woman. The end result was Cross. While his Father Dissapeared his mother had stayed around. Largely disproving of interactions of Humans. As such Cross was truly awkward around Humans as he was raised with only his mothers words. Which was a lot of insults regarding humans. As far as Cross knows it may have been her being left to raise him on her own and her lover just leaving. But upon him leaving for the first time he was dragged into quite a bit of chaos. Including accepting a job from some dude who seemed to be OK (he wasn't) and joined the Adventurers after a few close shaves. While he stayed with them till the end he dissapeared after Alreos's defeat. Marrying to a women named Katherine. Now he is on a search to find a relative of his. With no leads outside of a name, The Dragon Queen.

PHYSICAL
Appearance
:
Fantasy_art_magic_men_males_boy_warrior_1920x1200.jpg


Weapons & Armor: Average leather armor, A Quarterstaff
Items & Personal Belongings:
A few books to read on the go
A wedding ring.

Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket) He has a nose for Treasure, And in a pinch knows how to get out unnoticed
Spells & Magic: (Magical. Spells and magical abilities that the character has) As of now he is learning Advanced Fire Magic due to his Mothers blood. His current forms of Fire magic are a focused fire blast from his hands. Summoning 3 Fire spears at once. And an Explosive Fire ball covering a good 20 ft radius.
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character) Extremely awkward around Humans, An all around blunt speaker, Very quick to follow whoever he deems trustworthy (Which can lead to bad situations). Takes his mothers words seriously.

FLUFF (Optional)
Hobbies: Gathering treasure, Learning more about his own family.
Quote\s: "Well two big things to go after, Blade made of gold or Pile of Gems. Being honest the gems are more valuable to me. Wait that's just me?" "Uh no I'm not afraid of y- ok that is not true. I am afraid of you in the sense I may say something to upset you. Mostly because... well how do you humans help each other emotionally?"
 

Attachments

  • Cross.jpg
    Cross.jpg
    74.2 KB · Views: 4
Last edited:
Name: Ryan Waesmor
Age: 6
Gender: Male
Race: Demi-God: The offspring of Alreos and Arabelle
Class: Paladin-to-be

PERSONAL
Sexuality
: Asexual: He's 6
High Concept: The little light in a world of darkness
Character Alignment: Lawful Good
Personality: Polite, refined, and sensitive, he was trained in swordplay from the get-go by Arabelle and Tyr. He's a definite Mama's boy, and does everything he can to take care of her just like Ari does. He looks up to Arabelle as a way to operate, selfless with a heart of nothing but gold. He has a very special bond with Misty and gets stronger while she's around
Bio: Only 6. He doesn't have anything to note, except that his origin came about as a result of Arabelle's rape by Alreos

PHYSICAL
Appearance
:
65b749022e0c929cc3572e05987f995f--cute-anime-boy-anime-boys.jpg

Weapons & Armor: None
Items & Personal Belongings: None
Skills & Abilities: Multiple Languages- He can speak multiple languages very fluently even though he's 6
Spells & Magic:
  • High Expert Holy Magic- Very unstable, but god-like in power. Inherited from Alreos's genes. If his emotions aren't kept in check, bad shit happens. The presence of Misty can help control this, as she can syphon some of his magic to use her own
  • Expert Wind Magic- Powerfully inherited and honed by Ari, he can actually control this better than Holy
  • Expert Ice Magic- Inherited, it's unstable
Weaknesses:
  • Dark Magic- With Alreos's genes, he's INSANELY weak to Dark Magic
  • Magic Instability- Needs someone around to keep his Holy Magic in check, be it Arabelle or Misty to keep him calm (Misty to syphon the Holy Magic), or Noam and Willow to eliminate the leaking Holy Magic






Name: Willow Waesmor
Age: 6
Gender: Female
Race: Demi-God
Class: Dark Archer: A mix of Dark Knight and Ranger (Dark Archer-to-be)

PERSONAL
Sexuality
: Asexual: She's 6
High Concept: A ball of dark to be molded to forsake her divine unholy genes
Character Alignment: Chaotic Good: Just like Daddy
Personality: Willow is a lot less sensitive, and damn near anti-social. She loves watching Ari shoot and is being trained in the art of the Bow. She's incredibly shy and prefers to stick around Ari or Nala, where she perks up and actually plays. She's has a very special bond with Nala and gets stronger in her presence. She fights a LOT with Ryan
Bio: Same as Ryan

PHYSICAL
Appearance
:
11039ac0e7b7483ab668cdabb98ee291.png

Weapons & Armor: None
Items & Personal Belongings: None
Skills & Abilities: Observation- She can sense the presence of other beings, can count the exact number of people around without even looking
Spells & Magic:
  • High Expert Dark Magic- Unstable, but so insane in power that, like Ryan, her emotions need to be kept in check. Nala can help control this. Like Ryan and Misty, Nala can syphon some of her magic to use her own
  • Expert Poison Magic- Powerful and honed by Ari, she can destroy an entire city if she wants, just like daddy
  • Expert Fire Magic- Unstable but very powerful
Weaknesses:
  • Light Magic- Insanely weak to Holy Magic
  • Magic Instability- She needs someone around to keep her Dark Magic in check, be it Ari or Nala to keep her calm (Nala can syphon her Dark Magic), or Elaina or Ryan to eliminate the Dark Magic that leaks
 
BASIC INFORMATION
Name
: Katherine Rose Auscent

Aliases:
The Unnamed, Unknown, Nightingale, Katerina, Red

Age:
28

Gender: Female

Race: Human

Class: The Assassin


PERSONAL
Sexuality
:
Heterosexual

High Concept:
A strong, fiery and passionate young woman finally catching her breath for once.

Character Alignment: Chaotic Neutral

Relatives:
Cross Auscent - Husband
Siegbert Auscent - Son

Organizations\Affiliations:
Former Spymaster for King
The Adventurers

Personality:
Katherine has been shaped by tragedy, betrayal, and love. Katherine is a very passionate, stubborn young woman. She’s strong, and doesn’t like to show weakness. She can act recklessly on her emotions. She is hardened from past experiences, and is a very clever girl. Years of running has turned her mind sharp and calculating, generally always trying to be one step ahead of her enemies. She’s also very supportive and understanding of others emotions, and loves deeply. She’d do anything for them, even risking her own life. Katherine also has a very sharp fiery temper, she’s quick to anger, and when she’s angry she’s a force to be reckoned with. Katherine has also seen her fair share of political court intrigue, and can be very sly when she wants to be. Even after settling down, Katherine still longs for an adventure every now and then.

Bio:
Katherine would be on the run for most of her life. When she was just a child, her mother and father were murdered one night by and old and powerful resurrected necromancer seeking revenge by the name of Somiss. It is the reason Katherine is unamed in books of the Adventurers, because she couldn’t be found.

Katherine was separated from Lysette, her sister, the same night of her parents murder and believed her dead. Somiss hunted her down, never allowing her to settle in one place for too long. She had no idea she was a main key in a sacrifice that would raise an undead army. Katherine came to this land and began her work as a healer. She joined up with The Adventurers at a young age.

However, after their victory against Amos, Katherine was bitten by a werewolf and became one herself, she fled The Adventurers, unable to control her transformations. She fled to a foreign land, and worked and trained as an assassin as her heart became darker, and eventually a spymaster for a king, but when Somiss found her again four years later, she fled back here once more. Katherine was spotted a year later in a tavern by Arabelle and the group, and rejoined the Adventurers to put an end to corruption once again, and indeed they succeeded. But when she lost-or thought she lost Cross, her lover, in the final battle she disappeared again.

After Cross was revealed to have lived, Somiss found Katherine once again, but this time she couldn’t escape, and both her and Cross were captured. The two embarked on another adventure once again, where Katherine was reunited with her sister, and they escaped from Somiss’s grip, only to end up killing him once and for all. Katherine married Cross, the two settling down and had Siegbert, their son. But one morning, Katherine woke up to find a letter from Cross, announcing his departure, she’s been caring for Siegbert on her own since.

PHYSICAL
Appearance
:
6817-2-1483126875.jpg

Weapons & Armor:
ydyha8as.jpg

ff70ccb9ff6d01d43b60b2ae2373ba78--concept-weapons-fantasy-weapons.jpg
She uses both daggers for her duel-wielding combat. Other than that she keeps a few hidden knives on her at all times.
Items & Personal Belongings:
• Wedding Ring
• Lute
• Journal
• Family heirloom - silver necklace
• Lockpicks

Skills & Abilities:
+ Lying
+ Acting
+ Manipulating
+ Stealth
+ Agile
+ Acrobatic
+ Duel-wielding
+ Stealing
+ Healing (Herbs, potions, tea, etc)

Spells & Magic:
She has uncontrollable dark magic, but that power has been locked away so she is unable to reach it, no matter how hard she tries she’ll never have access to it.

Weaknesses:
- Pure strength
- People mentioning her assault from Somiss
- The subject of her parents death
- Has a hard time trusting people
- People mentioning Cross (pisses her off)

FLUFF
Hobbies
:
Katherine is a very talented singer, and when not caring for Siegbert or playing with him, she goes to the local tavern and sings with her lute for a break and a little extra coin.

Theme:
 
Last edited:
BASIC INFORMATION
Name
: Katherine Rose Auscent

Aliases:
The Unnamed, Unknown, Nightingale, Katerina, Red

Age:
28

Gender: Female

Race: Human

Class: The Assassin


PERSONAL
Sexuality
:
Heterosexual

High Concept:
A strong, fiery and passionate young woman finally catching her breath for once.

Character Alignment: Chaotic Neutral

Relatives:
Cross Auscent - Husband
Siegbert Auscent - Son

Organizations\Affiliations:
Former Spymaster for King
The Adventurers

Personality:
Katherine has been shaped by tragedy, betrayal, and love. Katherine is a very passionate, stubborn young woman. She’s strong, and doesn’t like to show weakness. She can act recklessly on her emotions. She is hardened from past experiences, and is a very clever girl. Years of running has turned her mind sharp and calculating, generally always trying to be one step ahead of her enemies. She’s also very supportive and understanding of others emotions, and loves deeply. She’d do anything for them, even risking her own life. Katherine also has a very sharp fiery temper, she’s quick to anger, and when she’s angry she’s a force to be reckoned with. Katherine has also seen her fair share of political court intrigue, and can be very sly when she wants to be. Even after settling down, Katherine still longs for an adventure every now and then.

Bio:
Katherine would be on the run for most of her life. When she was just a child, her mother and father were murdered one night by and old and powerful resurrected necromancer seeking revenge by the name of Somiss. It is the reason Katherine is unamed in books of the Adventurers, because she couldn’t be found.

Katherine was separated from Lysette, her sister, the same night of her parents murder and believed her dead. Somiss hunted her down, never allowing her to settle in one place for too long. She had no idea she was a main key in a sacrifice that would raise an undead army. Katherine came to this land and began her work as a healer. She joined up with The Adventurers at a young age.

However, after their victory against Amos, Katherine was bitten by a werewolf and became one herself, she fled The Adventurers, unable to control her transformations. She fled to a foreign land, and worked and trained as an assassin as her heart became darker, and eventually a spymaster for a king, but when Somiss found her again four years later, she fled back here once more. Katherine was spotted a year later in a tavern by Arabelle and the group, and rejoined the Adventurers to put an end to corruption once again, and indeed they succeeded. But when she lost-or thought she lost Cross, her lover, in the final battle she disappeared again.

After Cross was revealed to have lived, Somiss found Katherine once again, but this time she couldn’t escape, and both her and Cross were captured. The two embarked on another adventure once again, where Katherine was reunited with her sister, and they escaped from Somiss’s grip, only to end up killing him once and for all. Katherine married Cross, the two settling down and had Siegbert, their son. But one morning, Katherine woke up to find a letter from Cross, announcing his departure, she’s been caring for Siegbert on her own since.

PHYSICAL
Appearance
:
6817-2-1483126875.jpg

Weapons & Armor:
ydyha8as.jpg

ff70ccb9ff6d01d43b60b2ae2373ba78--concept-weapons-fantasy-weapons.jpg
She uses both daggers for her duel-wielding combat. Other than that she keeps a few hidden knives on her at all times.
Items & Personal Belongings:
• Wedding Ring
• Lute
• Journal
• Family heirloom - silver necklace
• Lockpicks

Skills & Abilities:
+ Lying
+ Acting
+ Manipulating
+ Stealth
+ Agile
+ Acrobatic
+ Duel-wielding
+ Stealing
+ Healing (Herbs, potions, tea, etc)

Spells & Magic:
She has uncontrollable dark magic, but that power has been locked away so she is unable to reach it, no matter how hard she tries she’ll never have access to it.

Weaknesses:
- Pure strength
- People mentioning her assault from Somiss
- The subject of her parents death
- Has a hard time trusting people
- People mentioning Cross (pisses her off)

FLUFF
Hobbies
:
Katherine is a very talented singer, and when not caring for Siegbert or playing with him, she goes to the local tavern and sings with her lute for a break and a little extra coin.

Theme:

Amazing song, BTW. I have that entire album
 
BASIC INFORMATION
Name
: Tyr O'Connor
Aliases: The Barbaric Bard, Dad, Beard Man
Age: 47
Gender: Male
Race: Human
Class: Warrior Bard

PERSONAL
Sexuality
: Bisexual
High Concept: He's one big son of a bitch
Character Alignment: Chaotic Neutral
Relatives:
- Alex O'Connor (son)
-Tyler O'Connor (son)
- Scarlet O'Connor (daughter)
- Bailey O'Connor (wife)
- Father Bishop (adoptive father)
Organizations\Affiliations:
  • Dad Guild
  • Former knight captain under Alreos
  • Hunter's Guild
Personality: WIP
Bio: MAJOR WIP

PHYSICAL
Appearance
:
Fl8kPTA.jpg

Weapons & Armor:
3b1c18daebf7c7c85c69c32563afee2e.jpg
latest

Late_Medieval_Knightly_Sword_Chivalrous_Celtic_Knot_Longsword_Steel_Blade_1.jpg

100377

41hAJE5osTL._SX355_.jpg
Items & Personal Belongings:
  • Backpack
  • Guitar
  • Herb Kit
  • Tent
  • Comm Chrystal
  • Wedding ring
  • Fishing line and hook
  • Blanket
  • Trapping gear
Skills & Abilities:
  • Singing
  • Cooking
  • First and second aid
  • Brawling
  • Interrogation
  • Duping
  • Bartering
  • Botany
  • Instrument playing
  • Gambling
  • Climbing
  • Survivalist
Spells & Magic:
  • Healing Hands
  • Flames
  • Runic Sheild
Weaknesses:
  • PTSD
  • His family and friends
  • Ranged attacks
  • Short temper
  • Easily angered
FLUFF
Hobbies
:
  • Cooking
  • Fishing
  • Playing guitar
  • Singing
  • Camping
  • Drinking
Theme:


Also, isn't Tyr just ten years older than Bailey instead of 13?
 
Name: Alison Foster
Age: 22
Gender: Female
Race: Human
Class: Knight

PERSONAL
Sexuality
: Bisexual
High Concept: The Waesmor Maid of Maids
Character Alignment: Chaotic Waesmors- I will follow the Waesmors until the end of my days. No. Matter. What.
Relatives
: N/A
Organizations\Affiliations: The Adventurers
Personality:
Alison is fiercely loyal to the Waesmors. What started as her being sold as a slave to Ari during his Black Assassin days turned into the best treatment she's gotten in her life. Room and Board, a normal pay, treated as not only a human, but as someone who is appreciated, despite Ari being the Black Assassin. Her fear of Ari for even buying her turned into a sort of Stockholm Syndrome, where even though Ari decided to let her go after 1 year, she asked to stay as a maid. This was due to her not only having anywhere to go, but how Ari protected her and let her live in comfort. She's incredibly strict when it comes to customs and courtesies, especially when someone is talking to the Waesmors. She dislikes Tyr due to his tendency to mouth off to Ari. She possibly suffers from Stockholm Syndrome for Ari, which is why she wanted to stay, and Florence Nightingale Syndrome for Arabelle. She's still a slave in a way. She may also be masochistic towards Ari, as her constant having to dodge daggers yet her love and loyalty to the Waesmors maybe made her start wanting to have them thrown at her.

She hates to fight, but only on her own terms. If either of the Waesmors told her to gear up for battle, she'd be more than happy to do it for them and kill with pride, joy and a high level of skill

Bio:
She started from the early age of 7 being sold as a slave by her parents for money. She went from abusive-slave master to abusive slave-master until she turned 16. In a slave trade, Ari saw her and bought her, making due to his promise of buying off every child slave and sending them back to their parents. She was an exception to the rule though, since she was sold. Ari decided to do something different. Look for her a home while training her and sending her to school. He cleaned her up, bought her some good clothes, fed her some fantastic food, then put her to work cleaning the house with insanely strict standards. She thought he was gonna treat her like every other master treated her. However, he gave her a big room with a comfortable bed. She was treated by Ari as one of his own, being given the best of the best and protected with ferocity from deviants and bandits but having to dodge his toxic daggers if she messed up. This became her life for the next year, until Ari did find someone who was willing to take her in. At this point, even though her bank account was massive due to an entire year's worth of work and not spending much, she literally begged him to stay. She loved the way he treated and protected her. She honestly felt like she was about to be given up again, and would do anything it took to stay.

Turns out, it didn't take much convincing, since both Elaina and Noam loved her. She was trained by Ari's hired tutors in swordplay to be both a maid and a houseguard. Wanting to do her absolute best to make Ari proud, she excelled in the swordplay, becoming proficient with every 1-handed sword as well as the shield. Also, while she had no affinity for casting magic, she did seem to have the weird ability to activate the magic effects of relics, and she was trained in their use by Ari and Scholars.

Now, a 7 years later, she's the Head Maid, the primary guardian of the children in the Waesmor's absence, A tutor to Ryan in swordplay, and one of the few who knows everything about Ari, the only other 2 being Elaina and Noam.

PHYSICAL
Appearance
:
581d6e57a6a4901af04f7948004d89c7.jpg


4d4df7473763f35c6fc92e01d84bb57d.jpg

Weapons & Armor:
  • Knight's Armor - This armor is enchanted with heavy wind magic to feel like she's wearing nothing, so it doesn't restrict her movement at all, as well as flame and ice runes to heat or cool her based on her body's needs. This allows her to be in her armor in extreme heat or cold without issue
  • Arondite- A blade forged by a renowned bladesmith as a gift from Ari for her dedication. It's enchanted to allow it to hit any being
  • Mace- A simple mace used to smash heads in. Has retractable spikes
  • Daggers- Only as a last resort, when both her blade and mace are unusable
ca888ca44b0bb681cf652ac29ee83e9b.jpg
799650194db2624ddb9f2f00b5a7cca5.jpg
625ab7e84f1512908264120ad312b7e9.jpg


Items & Personal Belongings:
248b6085dc29bdf3802badf0fb499bee.jpg
Pretty much everything pictured here

Skills & Abilities:
Advanced Swordsman- She's trained by the best of the best in swordplay for a decade, she's FANTASTIC with her sword, but not quite yet Tyr fantastic

Spells & Magic:
Utility Spells
Fireball

Weaknesses:
  • Up Close- Alison is a swordswoman with only 1 way (as of right now) to do any ranged attack. She depends almost completely on her sword skills
  • Human physiology- She is a normal human. Thus, she lives, fights, and dies like one
FLUFF (Optional)
Hobbies:
  • Takes care of the house and kids
  • Collects jewelry
  • Is probably (Definitely) a sexual deviant with a particular.......fascination with chains. Ari found that out when he chained her in the basement for 2 days for his garden being trampled
Quote\s: *Bows* "I'm here, Mr./Mrs. Waesmor! Use me as you will"
 
Last edited:
BASIC INFORMATION

Name: Holasta Crusoe

Aliases:

- Redknife: A pseudonym he assumed when he used to work with the thieves' guild.
- Pax: A name he is currently bearing.
- Jester: The name was given for the motley clothes he wore for a time, in distant lands, for little a reason than fancy whims.

Age: 32

Gender: Male

Race: Human

Class: Rogue


PERSONAL

High Concept: A bloody arse who likes being up to no good

Character Alignment: Chaotic Neutral

Relatives:

- Luthier: His elder brother, a cowardly and nervous pawnbroker, who lives in Toron.
- Aro: His younger sister, who also lives in
Toron, with her parents.
- Brinfer: His father. Grumpy and old.
- Yari: His mother. Not so grumpy and old as his father.
- Lous: His uncle, who owns half of Luthier's pawn shop, and is just as much a coward as him.

Organizations\Affiliations:

- Liq's guild (former): He used to work here, before it dissolved into nothingness, due to his ignorant machinations, of course. He's mostly freelancing now.

Personality: Holasta is a man of scarce facets, never quite complex, never thinking deeper than what his own will commands him to do — and in such ways, he may appear impulsive, a man who doesn't let the impact of his emotions seep gradually, but rather, forces them into reality, devoid of solemnity or poignancy, except in the few times the weight of the world strikes him blind. He is the kind of man who wears his heart on his sleeve, free of inner conflicts —or so he likes to think — and of the binding a responsible life forces on all bodies.

His formerly juvenile thinking — just as obnoxious as you're thinking it to be — used to stand out exceptional in its boldness, in his heyday, though this stunted trait, in tone and rhythm, have both died and matured to a level of stoic pragmatism and guarded optimism, after he led Liq and his friends to their moral demise — slip of character he fails to simply turn over, and which haunts him however he may deny. True, he holds fellowship strongly, as might be evident in his gravitas whenever it comes to it, but also knows enough to regard it as a tool — and, thusly, he appears as both a drifter and a steadfast companion or guardian, but only depending on the eyes that try to perceive him.

While Holasta lacks intelligence, or any ethical superiority over his greater kin, he makes up for it with dexterous mind, quick eyes, and the biting edge of his wits. He's cruel, sometimes, and even hard, but only to his adversaries, and only as much as necessity demands, and, to make up for it, also tries to be caring to his compatriots and family. Holasta, despite his failings, tries to be true to his words and promises — a steadfast will, while not titanic in proportions and superhuman, at least keeps his direction and compass to the right point, even at times when he succumbs to his vices. He, also, tries to be humorous, at the very least, and be outward too, but as usual, he fails in such social prospects. However, impulses are impulses, which are something he seldom restrains — at times, mostly during triumphs and defeats, he may act arrogantly, prideful, submitting to the inner pang of hubris that ever refuses to go away, serving as a mask deeper beneath his face. Never over his face, never.

Bio: Holasta, from birth, was a simple man of piercing ambitions and a nimble body, which he further enhanced through his apprenticeship to a tinkerer — Horux, a man of cogs and gears whose keen eyes and careful hands taught Holasta the ways a man could reach technology, and of course, refined his fingers to a point of heavy reflex and astute grace. His elder brother got along with his uncle, and him with his father, who, while grumpy, taught him the uses of a sword. Nevertheless, Holasta, upon reaching the prime of his youth, dight in the colours of a vigorous mind, started meddling with the wrong kids. None too wrong, only a dabble of grit and criminality steeped in a rose-shaded perspective of the young world. And said boldness, intermingling with his ambition and quick eyes, soon led to him joining a recently found thieves' guild, by none other than a good friend, Liq, whom he saw as a second brother — not one bound by blood, but by dirt and sweat.

Thusly, his achievements rose from the petty to the daring, when he ventured to the far noble quarters, and dared the guards more often than anyone would like; and, soon, he started practicing the art of murder. Mind you, he was never an assassin, nor did he like tang of blood or the grip of cold steel, but rather, he was a victim of circumstances — their guild rose, and soon, thieves were inducted and conducted. Like the gears in a clock, albeit a rusty one. They were hired often, and often more, and at its peak, killing was an inevitability. Nonetheless, their success never reached a profound height, always bound by the wary Liq himself, which irritated the bolder Holasta. So, the somewhat grandly-named Redknife, for his quick hands and prowess with a dagger, began to gradually disobey Liq, growing distant from him, and embarking on several solo missions — of ridiculous span, and which everyone associated with the guild itself. Then, the bubble burst. Liq's guild came under heavy pressure from the watch, due to which, it soon crumbled, though the true reason stemmed from when Holasta stole the heirloom of the governor's wife, and as a result, incurring the greater man's wrath — Liq became embittered, blaming Redknife for the problem. And, in its anti-climax, Holasta's weird glory ended.

But, that means nothing to him. He went away for a good few decades to distant lands, throwing his trade and attempting to acquire fame and fortune, which eventually resulted in nothing. That means nothing to him, too, as Holasta came back to Toron as he could, under a thin guise, poorly built, and an absurd pseudonym.


PHYSICAL

Appearance: He is a man with a wide mouth, a toothy smile and thin lips, fitting for a person of good humour, complemented with modest wrinkles coming from his tendency to grin frequently. His eyes are tired, buried underneath a fair amount of wrinkles and wear, yet they shimmer with a determinate and energetic fire. His nose is uniquely hooked, large and distinct in appearance, making his face, while not necessarily handsome, at the very least decent and exceptional. His skin is a ruddy copper, in shade, and his hair a cool black, pulled into a ponytail, with the top front slicked back. His physique, at best, is slim, with the lean, wiry muscles of a man accustomed to testing his endurance, further accented by his height, though not great but an inch or two taller than the average man.

Weapons & Armor:

- A long cloak of proportioned length, so as to not hinder locomotion, but still serve enough span to use as a weapon.
- A dagger of fine quality.
- A messier, with a proper sword-hilt.

Items & Personal Belongings:

- A pair of goggles with smoked and tinted glasses.
- A pouch of herbs, bandages, and medical necessities.
- A satchel of assorted explosives.
- A fake moustache, adhesive, hair dye, skin powder, and kohl. Just in case.
- A set of dark, mottled-grey clothing, slim and tough.
- Belts and scabbards for weaponry.
- Tools for lockpicking

Skills & Abilities:

- Holasta is dexterous. His hands grips easily, and his feet drives quickly.
- Holasta is careful with shadows, and is wary enough to let not a single sliver of him flee unhindered to naked, unaware eyes. And, he's careful as equally with a knife too.
- Holasta is a very good jumper.
- He can handle explosives and other volatile armaments.
- He can lockpick
- He can pickpocket
- He has a very good stamina.

Spells & Magic:

- Holasta only wishes he had magic.
- If you count a magical, fantastical way of thinking, then, yes.
- Believe me, he knows nothing.

Weaknesses:

- Sometimes, he's indecisive, and despite being smarter than the average man, still suffers from flaws.
- He's not the most strongest man around, and while he can keep his ground with a sword and dirty tactics, expect little from him when it comes to brute force.
- Despite his boasting and reputation, on the contrary, he's quite irresponsible and clumsy when it comes to analysis, and thus, may miss details that are much obvious to a careful eye and two.
- He's reckless, sometimes, and quite crazy.
- Did I mention he's mad? Fulsome gambits that rely more on its shock factor than orderly dismantling is his specialty, and it's not always useful.


FLUFF

Hobbies:

- Travelling, adventuring, just damn exploring etc
- Collecting banners, crests, and flags

Quotes:

“Alas, I am undone.”

“Woe is me.”

Theme:



 
Last edited:
BASIC INFORMATION

Name: Holasta Crusoe

Aliases:

- Redknife: A pseudonym he assumed when he used to work with the thieves' guild.
- Pax: A name he is currently bearing.
- Jester: The name was given for the motley clothes he wore for a time, in distant lands, for little a reason than fancy whims.

Age: 32

Gender: Male

Race: Human

Class: Rogue


PERSONAL

Sexuality: Heterosexual

High Concept: A devious rogue struggling with his morality

Character Alignment: Chaotic Neutral

Relatives:

- Luthier: His elder brother, a cowardly and nervous pawnbroker, who lives in Toron.
- Aro: His younger sister, who also lives in Toron, with her parents.
- Brinfer: His father. Grumpy and old.
- Yari: His mother. Not so grumpy and old as his father.
- Lous: His uncle, who owns half of Luthier's pawn shop, and is just as much a coward as him.

Organizations\Affiliations:

- Liq's guild (former): He used to work here, before it dissolves into nothingness, due to his ignorant machinations, of course. He's mostly freelancing now, and stealing by his own.

Personality: Holasta is a man of scarce facets, never quite complex, never thinking deeper than what his own will commands him to do — and in such ways, he may appear impulsive, a man who doesn't let the impact of his emotions seep gradually, but rather, forces them into reality, devoid of solemnity or poignancy, except in the few times the weight of the world strikes him blind. He is the kind of man who wears his heart on his sleeve, free of inner conflicts —or so he likes to think — and of the binding a responsible life forces on all bodies.

His formerly juvenile thinking — just as obnoxious as you're thinking it to be — used to stand out exceptional in its boldness, in his heyday, though this stunted trait, in tone and rhythm, have both died and matured to a level of stoic pragmatism and guarded optimism, after he led Liq and his friends to their moral demise — slip of character he fails to simply turn over, and which haunts him however he may deny. True, he holds fellowship strongly, as might be evident in his gravitas whenever it comes to it, but also knows enough to regard it as a tool — and, thusly, he appears as both a drifter and a steadfast companion or guardian, but only depending on the eyes that try to perceive him.

While Holasta lacks intelligence, or any ethical superiority over his greater kin, he makes up for it with dexterous mind, quick eyes, and the biting edge of his wits. He's cruel, sometimes, and even hard, but only to his adversaries, and only as much as necessity demands, and, to make up for it, also tries to be caring to his compatriots and family. Holasta, despite his failings, tries to be true to his words and promises — a steadfast will, while not titanic in proportions and superhuman, at least keeps his direction and compass to the right point, even at times when he succumbs to his vices. He, also, tries to be humorous, at the very least, and be outward too, but as usual, he fails in such social prospects. However, impulses are impulses, which are something he seldom restrains — at times, mostly during triumphs and defeats, he may act arrogantly, prideful, submitting to the inner pang of hubris that ever refuses to go away, serving as a mask deeper beneath his face. Never over his face, never.

Bio: Holasta, when born, was a simple man of piercing ambitions and a nimble body, which he further enhanced through his apprenticeship to a tinkerer — Horux, a man of cogs and gears whose keen eyes and careful hands taught Holasta the ways a man could reach technology, and of course, refined his fingers to a point of heavy reflex and astute grace. His elder brother got along with his uncle, and him with his father, who, while grumpy, taught him the uses of a sword. Nevertheless, Holasta, upon reaching the prime of his youth, dight in the colours of a vigorous mind, started meddling with the wrong kids. None too wrong, only a dabble of grit and criminality steeped in a rose-shaded perspective of the young world. And said boldness, intermingling with his ambition and quick eyes, soon led to him joining a recently found thieves' guild, by none other than a good friend, Liq, whom he saw as a second brother — not one bound by blood, but by dirt and sweat.

Thusly, his achievements rose from the petty to the daring, when he ventured to the far noble quarters, and dared the guards more often than anyone would like; and, soon, he started practicing the art of murder. Mind you, he was never an assassin, nor did he like tang of blood or the grip of cold steel, but rather, he was a victim of circumstances — their guild rose, and soon, thieves were inducted and conducted. Like the gears in a clock, albeit a rusty one. They were hired often, and often more, and at its peak, killing was an inevitability. Nonetheless, their success never reached a profound height, always bound by the wary Liq himself, which irritated the bolder Holasta. So, the somewhat grandly-named Redknife, for his quick hands and prowess with a dagger, began to gradually disobey Liq, growing distant from him, and embarking on several solo missions — of ridiculous span, and which everyone associated with the guild itself. Then, the bubble burst. Liq's guild came under heavy pressure from the watch, due to which, it soon crumbled, though the true reason stemmed from when Holasta stole the heirloom of the governor's wife, and as a result, incurring the greater man's wrath — Liq became embittered, blaming Redknife for the problem. And, in its anti-climax, Holasta's weird glory ended.

But, that means nothing to him. He went away for a good few decades to distant lands, throwing his trade and attempting to acquire fame and fortune, which eventually resulted in nothing. That means nothing to him, too, as Holasta came back to Toron as he could, under a thin guise, poorly built, and an absurd pseudonym.


PHYSICAL

Appearance: Holasta is a man with a wide mouth, fitting for a person of good humour, complemented with modest wrinkles coming from his tendency to grin frequently. His eyes are tired, yet determinate and energetic still, and his nose is uniquely hooked, large and distinct in appearance. His skin is a ruddy copper, in shade, and his hair a cool black. His physique, at best, is slim, with the lean, wiry muscles of a man accustomed to testing his endurance. He's tall, not greatly but at least an inch or two taller than the average man.

Weapons & Armor:

- A long cloak of proportioned length, so as to not hinder locomotion, but still serve enough span to use as a weapon.
- A dagger of fine quality.
- A messier, with a proper sword-hilt.

Items & Personal Belongings:

- A pair of goggles with smoked and tinted glasses.
- A pouch of herbs, bandages, and medical necessities.
- A satchel of assorted explosives.
- A fake moustache, adhesive, hair dye, skin powder, and kohl. Just in case.
- A set of dark, mottled-grey clothing, slim and tough.
- Belts and scabbards for weaponry.
- Tools for lockpicking

Skills & Abilities:

- Holasta is dexterous. His hands grips easily, and his feet drives quickly.
- Holasta is careful with shadows, and is wary enough to let not a single sliver of him flee unhindered to naked, unaware eyes. And, he's careful as equally with a knife too.
- Holasta is a very good jumper.
- He can handle explosives and other volatile armaments.
- He can lockpick
- He can pickpocket
- He has a very good stamina.

Spells & Magic:

- Holasta only wishes he had magic.
- If you count a magical, fantastical way of thinking, then, yes.
- Believe me, he knows nothing.

Weaknesses:

- Sometimes, he's indecisive, and despite being smarter than the average man, still suffers from flaws.
- He's not the most strongest man around, and while he can keep his ground with a sword and dirty tactics, expect little from him when it comes to brute force.
- Despite his boasting and reputation, on the contrary, he's quite irresponsible and clumsy when it comes to analysis, and thus, may miss details that are much obvious to a careful eye and two.
- He's reckless, sometimes, and quite crazy.
- Did I mention he's mad? Fulsome gambits that rely more on its shock factor than orderly dismantling is his specialty, and it's not always useful.


FLUFF

Hobbies:

- Travelling, adventuring, just damn exploring etc
- Collecting banners, crests, and flags

Quotes:

“Alas, I am undone.”

“Woe is me.”

Theme:



Omg sameee, I love her xD
BASIC INFORMATION
Name: Theseus Balder
Aliases: Someone, No one, Nobody, Watcher, Theo (by his friends)
Age: 100 (only looks to be in his 20s)
Gender: Male
Race: Aether: The aether are a race from another plane of existence called Thera. They look nearly identical to humans except for the Feathery Wings on their back and their unusual hair color which can be either Snow White or coal black. They almost always have pale skin and their physiology is more or less the same as humans (with the addition of wings of course). Aether are sometimes referred to as angels but this is incorrect. Angels are divine beings created by some divine creator or other while Aether are more or less humans with wings and an extended life span (the oldest Aether is 20,000). Aether tend to send scouts out into the world of humans to observe it. These scouts are called watchers. Aether seem to have an affinity for illusionary magic and watchers often use it to blend in with human society.
Class: Watcher

PERSONAL
Sexuality: Aesexual
High Concept: observer from another dimension.
Character Alignment: Neutral Good
Relatives: Anna Balder (Mother), Alder Balder (Father), Sylvie Blader (sister)
Organizations\Affiliations: Watchers Council
Personality: Theseus is a loyal person who is fiercely protective of those close to him. That's not always a good thing however as he tends leap into action before considering things. He enjoys company when it's good company but he's okay alone as well. He also likes reading. He does not like Jerks. Or potatoes. Potatoes are the worst. He enjoys jokes and making jokes and puns.
Bio: Theseus had always been fascinated by the other world (as earth is called). Thera had always seemed so boring to him. So as soon as he was old enough he got a job as a Watcher so he could observe the human world. After that he quickly rose up the ranks of watchers taking on even more dangerous assignments. His most dangerous assignment involved monitoring a growing evil. That ended when the evil was defeated by a group of ragtag heroes. After that Theo got time off. He got to spend it with his family. It actually got to the point where Theo was sad when it ended. Now, however, Theo must take on his most dangerous mission yet: make a living in earth society.

PHYSICAL
Appearance: Theseus Balder is a tall pale man. While he is not muscular he is not in bad shape either. His hair is snowy white and his eyes are deep blue. On his back are a pair of feathered wings that he hides under his clothes (it's mostly feathers so it compacts very easily). For clothes he wears a white tunic and brown pants. He wears brown, sensible boots and a black cloak.
Weapons & Armor:

Short sword: a basic sword. It's not meant to be used as watchers are supposed to avoid conflict.

Items & Personal Belongings:

Books (x5): books that he has to read.

Map: a map. So he can find his way.

Satchel: it carries stuff.

Family photo: a family photo of him and his family.

Skills & Abilities:

Observation skills: Theo is very observant. As a watched He is trained to observe everything.

Intelligent: Theo is very intelligent which, hopefully, makes up for his lack of combat skills.

Flight: this goes here because it's a natural ability. Theo can tire out after a while of flying. The wings are tied with the legs as the most worked muscular area of the Aether.

Spells & Magic:

Minor Illusionary magic: Theo can project small believable illusions. He cannot make talking illusions but hiding a small group of people is no problem.

Weaknesses:

Bad at combat: it's not his job to fight. It's his job to observe. Thus he is not good at combat and could possibly get himself killed.

Reckless and brash: Theo tends to leap before he looks and make brash decisionS.

FLUFF (Optional)
Hobbies: reading, observing
Quote\s: “I'm nobody of importance.” “For your information I am not an angel.”
Theme:
Other:

Important Links
IC
OOC
CS
LORE
 
Name: Uriko
Aliases: Wild Child, Wolfboy, pup
Age: 7
Gender: Male
Race: Fae/Human(Lycanthropy)
Class: Beast/ Berserker

PERSONAL
Sexuality
: Aesexual
High Concept: Ball of energy who has to see it all.
Character Alignment: Chaos Good
Relatives: Finik-ko(Dad), Su-ko(S), Korako(S), Den-ko(B), Raiko(B), Dainko(B), Harako(S), Linko(S), Eric-ko(B), Susanko(S), Esmereldako(S), Josiko(S), Jamko(B), Ferako(S)
Organizations\Affiliations: None
Personality: Uriko is extremely trusting due to his naivete and lack of experience. He acts on impulse and instincts without putting much thought into his actions. He also has an unhealthy optimistic view on life; He fails to grasp the concept of dangerous situations.

Bio
: Uriko was born in a land across the sea to a man cursed with lycanthropy and a fae of the forest. Uriko was the youngest of the man's thirteen children and was the only child to be born half fae and with the lycanthropy affliction. One day while his father was gathering and his siblings packing up their campsite Uriko decided to go explore the elven ruins they had passed on their journey.

At the ruins Uriko found himself standing on a pedestal with ancient Elven runs craved into it. Before he knew it the horn on his forehead sparked and he was standing in a grassy meadow. The surroundings were much different than the thick canopies and rain forest that he was used to.

PHYSICAL
Appearance
: Uriko stands at 4'2". His bronze skin is darkened by the sun. His unkempt pink hair reaches five feet in length; it has locked and dreaded in several places. The edge of his eyelids are black, as if he were wearing eyeliner. His piercing amber eyes give off an aggressive look that betrays his playful nature. His small frame is dense with lean muscle that most children his age lack outside of labor slaves. While awake he has wolf ears that protrude from the top of his head replacing his human ears. He appears most human when he's asleep and all of his wolf features have receded. Such as his wolf ears and black lining of his eyes; the three inch horn in his forehead remains.
Uriko.png

As a lycan Uriko's fur is crimson red with a lion like mane. He has spikes running down his back from his forehead to the midsection of his back. He stands 5"3'.
Weapons & Armor: None
Items & Personal Belongings:
-A lizard head necklace.
Skills & Abilities:
-Bilingual
-Great hunter
-Heightened senses (hearing, smell, night vision)

Spells & Magic:
-Lycanthropy (Genetic)
-Samson Hair: The longer his hair the stronger he is.(Each foot is a 2x multiplier. 1ft = x2. 3ft = x6. etc..)
-Nature's luck (Mother's protection): Nature tends to act in a way to prevent Uriko from taking serious damage from nature. Example: If drowning the current will carry him to shore. If he falls out a tree the earth would be softer than normal upon impact. On hot days the leaves of the forest would happen to be in just the right spot to protect him from the suns rays.

Weaknesses:
Constitution
-Easily Knocked out.
-Has no immunity to this part of the worlds sicknesses.
Poor Education
-Illiterate
-Speaks broken common.
Social
-Too trusting and optimistic.
-Culture shock.
Poor Hygiene
-Hair: Length hinders his mobility. Small bugs and parasites live in it. Loses strength when cut.
-Stinks: Only baths when forced to.
Genetics
-Lycanthropy- He transforms into a werewolf when he gets too excited. Sometimes induced by night terrors.
Horn- If broken he loses his "Natures Luck" ability.
Personality
-Over confident; doesn't kno whis limits.
-Overly optimistic and trusting.
-Get's lonely easily.
FLUFF (Optional)
Hobbies: Hunt and explore.
Quote\s: "Gaia is huge, see all we can!!" "LET'S EXPLORE!" "You weak, I strongest" "Winter no here, I take off. Yes?" "Your Parents... BORING!"

Theme:


Other:
 
Last edited:
keep-singing.regular.png
689414ae3277a9d0ecd30a42274a5da6.jpg

True Name: Valthomir Divante

Alias: Lion De'Tevir

Age: 30

Gender: Male

Race: Human

Class:
- The Wandering Swordsman > Bounty Hunter -
Valthomir, or Lion, is a military veteran who has escaped his home country in search of someone to protect, for it is the only way he can redeem himself. In the process, he has begun hunting bounties to get by, also hoping to rid as many wretched men of the world.

Sexuality: Heterosexual

High Concept:
A strong veteran looking to forgive himself and the sins he has committed by protecting the innocent around him and taking out the evils that cross his path.

Character Alignment: (Lawful Good no longer X) True Neutral

Relatives:
- Mother - Valeria Divante (Deceased)

- Father - Eustass Divante (Deceased)

- Wife - Maiya Divante (Deceased)

- Daughter - Liza Divante (Deceased)

- Daughter - Emma Divante (Deceased)

Organizations/Affiliations:
- Armageddon Army -
A strong country. Armageddon has earned its name from its many triumphs amongst wars fought on its own soil, neighboring the great nation of Rivinia. The Armageddon Army is known to the world as one of the strongest and most ruthless forces. Men of this army appear demonic and without empathy of any sort. They kill, never batting an eye, and destroy, never a feeling of remorse.
You would think that the men and women of a country's army were looked upon as great heroes... but no, not of this country. Not of Armageddon. The people of the land held only fear towards the Queen, Commander, and their soldiers. So many innocent lives taken... So many young lives cut short...

Personality:
Valthomir was a man raised to treat women like gold, as he once did his now deceased wife. He is honest, faithful, and to an extent, he is deadly. Quiet, the man speaks only when spoken to... for the most part, that is. He does for others as he wishes them to do for him. Valthomir is a man of his word, once serving in an army where disobedience resulted in the worst. He used to do what he thought was right... but to this day, he questions the said word's definition. Valthomir is no longer in his prime. In fact, he has met crisis, and is currently living in the meaning itself, wondering when someone will put him out of the misery that engulfs his being.
(Can be altered throughout the RP as people and things influence the way he acts and feels! Keep in touch with the CS!)

Backstory:
Valthomir was born and raised in the country of Armageddon, as were his mother and father. His father, much like himself after he came of age, served in the Armageddon Army as the strongest. Valthomir worked under the Queen, herself, as a personal guard when war was away. However, when hard times struck, Valthomir was called to battle, his mind wiped under a hidden spell that not even the Army Commander knew of. This spell made Valthomir unable to turn down any order. He did what he was told, and he did it as soon as he was told to. There was no turning it down.

Come the day that the Army Commander felt that Valthomir had informed his family of government secrecy, weapons they were building, plans they were drawing, and wars they were planning, he commanded that Valthomir murder his wife and children. Valthomir did as he was ordered. He slit the throat of his woman, and gutted the stomachs of his two daughters, presenting the three of their heads to the Queen with a smile on his face.

Come the day of the Queen's passing, where her only son poisoned her wine out of the desire for his crowning, Valthomir's spell was lifted. He stood in the royal garden beside two of his fellow soldiers. His memories returned. His actions and their influences fell upon his conscience, and the man dropped to his knees in a pit of horror. An ocean of tears drenched him and his armor while, in his hand, he held the blades which murdered his family. He was destroyed. His heart broken into uncountable pieces. A part of him that sought the better justice disappeared, and he desired a revenge that could never truly be since the Queen was already dead.

However, the Commander of Armageddon's army still stood. Knowing this, Valthomir took the man's life a thousand times. He mutilated his body as many times as he had taken an innocent life since joining the army. Since the spell was placed. Valthomir became lost. He abandoned the army and ran away. His head is now wanted for the murder of Commander Jax and the Royal Queen (he was blamed), but none may ever find him... he hopes. Valthomir escaped to the country of Rivinia, and began a life as a bounty hunter. He wishes only to redeem himself. He wishes for the memories gone... and hopes that one day he'll find someone else to protect, because with that, he may finally forgive himself.

Appearance:
Valthomir is a tall man, standing around six-foot-three, and is of firm posture. He holds his head high, shoulders back, and walks with a confident step. Never a smile on his face, he appears angry or stern. He seems to dislike anything around him. His hair is as black as the darkness in the mid of night, and his skin as pale as a snowy morning. Valthomir was born with a firm jaw like his father and golden eyes like his mother. His teeth are perfect thanks to royal treatment at the Armageddon Queen's side, and he keeps himself clean shaven. On the left of his head, his dark hair is brushed back behind his ear, while the right side drapes his face. His body lives covered in scars from battles after battles, and many from simple training as well. However, never has a weapon met with the skin on his face.

Weapons & Armor:
- Liza -
Valthomir's first sword, the one he uses most, is red and white at the hilt, its sheath black and wrapped in red ribbons.

- Emma -
Valthomir's second sword, the next one he ever pulls out in a fight, is red and black at the hilt. Its sheath is like Liza's, wrapped in red ribbons.

His armor is what you see in his picture. At first glance, you will notice his black robe, held closed by a decorative waistband and red sash. This sash is made of the same material from two dresses worn by his two daughters before they passed. You may also notice the two arm-guards that he is wearing. They are of the colors black, gold, and are marked with red emblems of great significance to him. These emblems represent an old story his wife once told his children about a boy who became unable to tell the truth no matter how hard he tried. They mean "A truth untold". Valthomir also wears a waist-hanger, made of leather, around him to carry his swords. They are both held only on his right hip because he is left-handed, but he has been trained to fight using his right hand as well. Underneath all of this black, Valthomir wears a white robe (it is slightly shorter than the first robe), the collar of it red, and a pair of black hammer pants. His pants begin to tighten around his knees and down, where they eventually tuck into a pair of black, steel-toed combat boots which reach the mid of his shins. Red dyes the laces of these boots to match the rest of the outfit. And that completes his look!

Personal Items:
- Rose Necklace -
Valthomir wears a bright red, women's necklace around his neck. It was a gift given to his wife before he joined the Armageddon Army... before he ruined her.

- Sash -
The red sash worn around Valthomir's waist, holding his top closed, is made from two red dresses that his twin girls used to wear. He sewed them together himself, telling himself to always remember to terrible things he's done.

- His Swords -
Valthomir always keeps his swords at his side. It doesn't matter the occasion or what he is wearing, he always makes sure to keep them near.

- Satchel -
This satchel is something he casually bought for himself at a store within the town of Loudwater before he headed out on a hunt. He uses it to carry simple things like coin, snacks, antiques that interest him, and other small things.

- Leather Canteen -
This is to carry whatever drink Valthomir desires when filling it up. Most of the time it's water, but as a veteran, he enjoys a good liquor every now and then. The only downside to this canteen it that it leaks over time.

Skills/Abilities:
- The Flute -
Valthomir can play any song he wishes to play on a flute. While he doesn't have one of his own, he used to as a child, and he would practice it every day. All it takes is to hear a new song once or twice, and he'll have it down.

- Swordsmanship -
Valthomir is a skilled swordsman in many ways. He can wield only one, or he can wield two. To be honest, he could probably do more than that, but it would look sloppy. His swing is deadly, shown in the multiples of beheaded men from his past and cleared bounties.

- Speed/Physical Strength -
Valthomir was trained for many years to be one of the strongest soldiers within the Armageddon Army. Days upon nights of exercise are required to be the best. Five hours out of a week, the men were allowed relaxation, but during this time they were forced to study tactical advantages.

- Prediction -
He can almost know exactly what his opponent will do next, allowing him to act first. This comes from keen observation and a strong sense of focus. If one looks hard enough, they can see a muscle react before any moves are made, and this is how Valthomir does it. Of course, under clothing it's hard to see, but that is where his speed comes in. As soon as his opponent moves, Valthomir does, too.

Spells/Magic:
- Razor Wind -
With a swing of his sword or swords, Valthomir can cut something from a distance using a blade of wind that is drawn by the swing. This wind is just as deadly as contact with the direct steel of the swords, but it can only reach so far before dying out.

- A Delayed Cut -
Only using his razor wind ability, Valthomir can slice a person across the chest without hurting them immediately. The damage is delayed until he sheathes his sword, and when this is done, the cut may appear.

- Dulled Blades -
Using his ki, Valthomir can command his swords not to cut, but he must touch them to do it. If the swords are taken from him during this time, they will remain dull even in the hands of others. Until Valthomir touches them again, commanding that they cut, the swords will not work. However, if the sword are taken in their natural state, they will work no matter who wields them.

- Vertigo -
With his voice, Valthomir can induce vertigo in anyone around him within a thirty-foot radius. Vertigo is the sensation of dizziness, whirling, a loss of balance, and nausea. It may even cause one to lose consciousness if exposed to it for long enough. This ability may only work, though, if it can be heard. So, depending on how loud he is speaking, someone may not hear him. One can cover their ears or place a magical barrier around themselves to avoid this power. Or they could just be deaf...

- Absolute Cut -
No matter what may cross his path or stand in his way, Valthomir can cut it. Even the strongest steels are but a leaf at the ends of his blades. He can slice diamond if need be, but it plays a hard part on the swords. It isn't impossible for them to break from such daring feats.

Weaknesses:
- Loyalty -
Valthomir, once pledging his honor to someone, will go to the utmost extents to protect this person. No matter what the cause or outcome, he will do what is necessary to keep someone out of harms way, even if it costs him his life. He will do as he is told, never stepping down unless it proves entirely necessary. He fights only for the good of others, not their evil.

- Vertigo -
Valthomir's vertigo only works if it can be heard. It will not work on someone who is deaf. If someone shields their ears, he can get louder and it still work, but if they cannot hear him whatsoever, the ability is a dud. This also only works within a thirty-foot radius.

- Rose Necklace -
Taking this necklace from him may send him into distress, for it is the only thing he has left of the wife he murdered. The same goes for the sash around his waist, but he would live without it. Valthomir would even surrender a fight just to have this necklace returned to him, for his pride means so little compared to the sins he has committed.

- Razor Wind -
The wind produced by his blades may only reach so far before dying out, but they are capable of cutting through nearly anything, even steel and diamond. However, even with this attempt, the swords can break. Just because it isn't direct contact on the blades, it is the power in the swing that does it.

- Dulled Blades -
While the swords cannot cut in this state, they may still stab. Picture they've been turned into a bamboo sword. You can still beat someone to death with them, but you won't be able to cut them in half... maybe.

Hobbies:
- Playing the flute
- Training
- Meditation
- Walking through fields

Quote: "Even as a former soldier, I cannot answer your questions of war. I have met the tops of the world's highest mountains, and still know not where the sky begins. I have swam as deep into the ocean as God, himself, would allow, but continue to question where it ends. I have killed a thousand men and have regretted every life... but continue to do it again. I do it for good, but it always feels wrong... so why? Why do we fight?... I ask you this, but you cannot answer. All I can do it thank you. Thank you for the evils you've committed. It eases me to know that I rid another of your kind from this earth. Maybe one day... I, too, will be rid of." - Valthomir as he beheaded a wretched assassin

Theme:
 
Last edited:
Kylesar1 Kylesar1 P Paint The Wind
BASIC INFORMATION
Name
: Uriel
Aliases:
  • Golem
  • Pebble
Age: Half a Year
Gender: Genderless
Race: Beta-Golem: This kind of Golem is very similar to other ones in appearance but the difference is that the Beta's were given a human soul, whether through a sacrifice of another human or the master wanting to reach a form of immortality the golems themselves don't know how they got the human soul. For Beta-Golem's they awake fully formed life before they were gifted a human soul is lost to them all they remember is the name of the soul that was placed in them as it is embedded in their body somewhere, because betas are objects of magic and can only be made with powerful magic they have an easy understanding of most nature magic, although they don't know any high level spells most of their magic involves mostly innocent spells and tricks.
Class: Golem: Carries the burden and objects of their master, like a pack mule but stronger and faster.

PERSONAL
Sexuality
: Asexual
High Concept: A 3-foot tall teddy bear.
Character Alignment: True Neutral
Relatives: N/a
Organizations\Affiliations: Merchants Association
Personality: Uriel is very bland as they don't truly know why or what they are, Uriel itself is filled with flaws and questions but lacks the ability and knowhow to seek the answers. While Uriel is very inquisitive they still have the mind of a child and often times act as one being very immature despite its appearance. As it stands now Uriel is dependent on other people for shelter and to learn how to act around other people. Despite all of this Uriel stays very friendly around humans as it sees no difference between itself and a human, elves and other races scare it often times causing Uriel to run away in fear.
Bio: Uriel awoke half a year ago next to a burning down cottage in the woods, it new not why the cottage was burning down but a deep fear of fire slowly edged him away from the burning malice. Uriel wandered until they came to a nearby town the people weren't scared of it but instead acted like Uriel was just another golem, they ordered it to get back to the golem hut there they stayed for a week until Uriel was sold off to some merchants. There Uriel wandered with them acting as a pack mule carrying their cargo, eventually, the merchants noticed that were ever Uriel stood the grass and trees would slowly start to point towards it, almost as if nature itself was reaching forward trying to grab Uriel. Slowly vines started to grow out of the ground wrapping themselves around Uriel's ankle before they stepped out of them confused about why the grass was trying to trap it.

A month after that Uriel was off nearby the tree side one night while the merchants were resting, in the distance the merchants were talking about the town where they originally bought Uriel, apparently, it had all burned down not a week after they left with the golem. Uriel, not paying attention to them raised its boulder hand touching a tree the leaves swayed back and forth as the tree slowly started to crunch and morph into a humanlike appearance the leaves making long flowing hair upon a female body. Uriel looked up at the tree removing its hand wondering if it had parents starting to think more about where it came from Uriel heard an explosion back at the camp looking back it saw nothing but fire and flames of the merchants camp. Filled with fear of the eternal flame ever following Uriel it ran away from the camp trying to stay off of the main roads.

PHYSICAL
Appearance
:
garden_golem_by_andrewmcintoshart-d8agbqw.jpg

Weapons & Armor: Stone Exterior: Uriel's body is made of condensed stone making it like armor around its body.
Items & Personal Belongings: A couple of animals that like to Follow Uriel around religiously.
Skills & Abilities:
  • +Knock Knock!: Uriel can break through most wooden doors if need be, often times it will try to knock on the door as humans do but instead its fist will slam straight through.
  • +Roll Out!: The rocks, rocks, and vines that makeup Uriels body morph and shape itself into one giant rock, with this he can roll at twice its walking speed.
  • -Good Luck!: Uriel runs from most combat situations.
Spells & Magic:
  • +Nature Magic: Uriel has a natural gift with nature magic although it hasn't actually studied magic so it has a lot to learn.
  • +Animal Communication: Uriel cant talk and say actual words but it can communicate with most small animals, but anything bigger than a small dog it loses its effect, will improve with training and time.
  • +Evolution: If Uriel likes something they can magically attach it to there body the object will then stay there until Uriel removes it.
Weaknesses:
  • -Fear of Fire
  • -Thinks a lot about what they are
  • -No Combat Experience
  • -Not Tall
  • -Big Child
  • -Wants a Parent Figure similar to itself

FLUFF
Theme
:
CRUSADER MUSIC :3
 
Last edited:

Users who are viewing this thread

Back
Top