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Fantasy The Blue Caravan - Info

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Agent Of Dreams

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✦ⅰ: TERRITORIES
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Thahbufir - Little is known about this area sans that is a giant dessert and barren. Few are able to make it even a few miles no matter how well they plan. During the day the temperature soars to easily reach over 140 degrees F, while at night it drops to below freezing.

Mongogglerus - The dry plain that surrounds Thahbufir, Mongogglerus is home to a number of bandits and similar peoples.

Racluear - The huge mountain range Racluear divides the continent in half. There are a good number of narrow roads through this area, but a number of monsters wait to ambush travelers here. It's also worth noting that a vast amount of this area is unexplored.

Westerwood - Hilly country that makes for popular traveling land between some of the more populated areas of Albrind. A few cities are found here.

Ogaeunlund - This scenic area is caught between the sea on the west and mountains to the east. Thus this area is not heavily frequented.

Dreywood - Not an easy place to find this underground city is on the border of Westerwood and the northern part of Racluear. The entrance is hidden, only accessible by those who already know where it is. The exact reason for all the secrecy is obviously unknown.

Pilantos - Located northerly there is little on the map for this spot because there is nothing up there but ice and snow. The monsters that inhabit this place are not known, no one has gone far into this area and lived.

Northenwood - Accurately named this area is located to the north . . . and is woody. Oh, and frozen. Sounds like a good setting for a horror movie.

Bethryl - Surrounded by the mountains of Racluear and the frozen hills of Cliffrock to the north, Bethryl is rather difficult to access. The large lake is peaceful though, the perfect resting place after the Hell it takes to get here.

Oronian Atoll - An atoll located south of Westerwood, the Oronian Atoll rests next to the Oronia Sea with three islands set closely to each other towards the center of the atoll. This area used to be the home of the Oronians (thought to be descendants of merpeople by many in Westerwood) before a plague began to spread about the islands 2 years prior. Presently, no one lives in the Oronian Atoll as the plague still lingers about in the air.



✦ⅱ: CITIES & TOWNS
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WESTERWOOD

Calibri
- This is a city full of performers and is one of the larger cities in Westerwood. This is a place where performers go when they don't feel the need to travel, but they just can't stand to let go of the entertainment business. As a central hub for trade in Westerwood, there are shops everywhere, except on the outer edge where there are homes and inns. It's nights are filled with festivals and high spirits. Located in the northern part of Westerwood.

Windnesse - Once a small village of farmers, Windnesse's population has grown exponentially in the past decade as refugees from the Oronian Atoll have settled in this town. Though not all Oronians have settled in this area, many now call Windnesse home due to the close proximity of their old home, which they cannot easily forget. Many of the inhabitants of the town are still farmers and the vast plains for several miles away from the town are different farms and feeding grounds for various livestock animals. It is not a particularly noteworthy town, though there have been several slavers known to frequent the town in hopes of capturing a wandering Oronian or two. It is located about twenty miles north of a small mountain range, which divides the Oronian Atoll from Westerwood.


███████████████████████ ORONIAN ATOLL

Mistdell
- The closest thing to the Oronians had to a capital, Mistdell was the liveliest village in the Oronian Atoll before the plague descended upon the area. The city was not made of anything particularly advanced and many of the areas were outlined with stone. The homes of those that lived in the city made up the west side and were made of flimsy looking plants (similar to that of bamboo) with large leaf-woven roofs. These homes have become quite dilapidated since having been abandoned. The trade part of the city is easy to miss as it is mainly comprised of an open area, space being divided by either wooden boards or stone outlines. However, the most important, and perhaps least touched by time, is the large stone alter area, which was used to worship the great water god, Anthiavel. It is located at the center of the central island within the atoll.

Cesilica - A village located off the northern coast of the western island in the Oronian Atoll, Cesilica was the most beautiful of the Oronian villages before the plague struck. Platforms kept the houses and shops from settling within the salty water within the atoll and many of the Oronians living in this village were not songsters and songstresses. Instead, this city was well known for its fishermen, whom were able to catch extraordinarily large fish. The women were beautiful dancers and their dances inspired the life in and around the village, giving rise to colorful flowers and exotic animals. However, since the plague, the village has been completely lost from view and everything has fallen into the atoll. Most everything from the village has washed away, though some of the animals still remain, seemingly unaffected by the plague that still sits in the air.

Zeelacea - The smallest of the three main villages, Zeelacea was established at the foot of the dormant volcano of the eastern island. Unlike the other villages, its buildings were created with stone and clay and the buildings have remained relatively unscathed by the time since it was abandoned. Because it's been abandoned, as with the other villages, there is not much worth noting due to its appearance; however, there is a secret within the village that is known only to the religious leaders of the Oronian people.


███████████████████████ THAHBUFIR

There are three major trade capitals in Albrind; One in the West, one in the North, and Shahrazad, in the East. It was said to have been founded a thousand years ago by a mysterious woman of the same name, who had led her people into the desert after the Great War in the North rendered the Republic of Sathvalla (now known as Nordicherus) a barren wasteland. Along with the natural defense of the desert and the warrior spirit of its leader, the Kingdom thrived. A statue of the city’s founder stands in the center of the main square with a plaque that reads, “Here stands the Lady Shahrazad, the Savior of Our People. May She Watch Over Us Until the End of Days.”

Shahrazad’s people are diverse. Natives are usually deeply tanned, but the influx of travelers from all reaches of the country has turned it into a haven for people of all colors. The economy is rich, due to closely regulated trading by the government. Still, there are people who live there that struggle to survive.

1. The Royal Palace: Standing tall at the farthest end of the city is a beautiful, sandy collection of spires that are carved with intricate designs that depict tales of the city’s history. Here, resides the Royal Family of Shahrazad, a position that can only be inherited by blood. The current rulers, including their son, are twisted creatures that thrive on the wealth of others. They’ve outlawed the use of magic within their city and imprison those who are known to possess it.

2. The Fanahad District: A district reserved for only the high-class members of society. Nobility and their servants are the only ones allowed to enter this part of the city.

3. The Zarafir District: A haven for the middle-class. It began as the largest section of the city, but has dwindled since the initiation of their current King, whose laws have prevented the growth of this district. Most of the people who live here are working people. Lately, it has been rife with crime.

4. Parshin di Sathaza, ‘Jewel of the Desert’: On the other side of the Zarafir and the Market districts, is a series of taverns and houses dedicated to sinners. The largest of which is the Parshin di Sathaza, a theatre house that offers prostitutes and drunken, music-filled nights. This section of the city is what we would normally call the ‘Red Light District.’ It is filled with people young and old who have no choice but to sell themselves for money. It is the most recent home to illegal traders.

5. The Market District: The busiest area of the city, where travelers from all walks of life come to buy and sell their wares. It is an extremely prosperous area and a sight to behold for anyone who arrives there. It is the site for many yearly festivals and a variety of native-owned shops that sell everything from weapons, to armor, to books, medicines, and even animals.

6. The Red Moon Tavern and Inn: The Red Moon is the largest and busiest tavern in the city. It is managed by a single family that claims to have headed it for generations. The Tavern is a prime source for information for travelers and a site where various meetings are held for important social figures. The Red Moon boasts a bulletin board where various jobs are posted, asking for a certain criminal to be caught for a reward, a monster to be killed, or even for a child’s pet to be found.

7. The Yadhathi District: Separated from the other districts for reason of stench alone by a massive wall, the Yadhathi District is the home for the poorest residents of Shahrazad. It is the slums, the center for crime and violence, and a breeding ground for disease and famine. As the Fanahad District is, this one is closed off from the public because it used to be a target for slavers and other malicious figures. During the threat of disease or crime, it is closed off entirely. It has grown to be the most largely populated District in Shahrazad, filled with many who used to be middle-class citizens.
 
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  • █████████████ ARTEMISMReligion — Origin: Ogaeunlund

    When time began, four great beings were born. Out of the fires of the Earth, they rose. Three brothers of the scale, serpents of the sky, and one sister of the feather, the rebirthed bird of flame. They all existed for the purpose of creation and protection, crafting the human race from the very clay of the ground. This first race was perfect. Unflawed, made in the image of their creators. But the brothers were unlike their children, hating and loathing each other. They began to quarrel and used the world as their battleground. Trees smouldered. Mountains evaporated. Their own creations fell into despair. The Earth became diseased; the perfect race dying, caught between the battles, until they were no more. Everything turned into ash.

    That was when the sister, the phoenix, intervened, sealing her brothers away into the fire mountains of the world where they would forever sleep. Quiet. Still. Hibernating for all eternity. All but for her lay silent, the sister, who now as the last great being decided to create once more. Out of the ash she reborned nature, the landscape of everything. Resurrecting the oceans and the animals. Then, like before, she took up the clay from the ground and crafted for herself a pot.

    • The Scaphium- the pot of life. All who drank from its glory would live forever, and from this pot she broke off two pieces. The first piece she mixed with the elements, creating The Protectors, the keepers of the world. Fire, water, ice, wood, rock, wind, lightning, light and dark. She gave them a drink from the Scaphium and they became permanent. Immortal. The second piece she mixed with her own flesh, creating humans, the second race of their kind. These creatures were flawed. The sister, with her single power alone, could not create the race that once was. After she was done, her title was discarded. The sister became The Mother. The source of all life. In death everything of hers would return to her, to live in harmony and happiness, acting as energy for the world she oversees. An eternal energy, working in peace with the eternal being.

      The Mother: She is depicted as a long, towering woman, with brown hair that floats around her. She is naked and holds the Scaphium, her symbol, with two evens cracks at its top. The Mother is a phoenix, a bird of flame, and those who claim to have seen her often describe this form. Her three brothers were dragons and are sealed within volcanoes so nobody but her can reach them. She wishes for them to sleep forever.

      The Protectors: Elements that have taken physical form.
      Fire: Ignis (M) He is a tiger covered in flames. Very wise.
      Water: Maris (F) She is a giant sea turtle said to hold an island on her back. The island is rumored to be the resting place of the Scaphium. Many a sailor has died trying to search for her.
      Ice: Gelu (M) He is a snow rabbit said to be the size of a foot. He is very small, but wherever he goes snowstorms follow.
      Wood: Nemus (M) He is a deer with a human face. A very pure and silent being. Green life grows where he treads.
      Rock: Silex (F) She is a wolf, massive in size. Her gaze can turn people to stone. A very scornful spirit.
      Wind:Ventus (F) She is a hummingbird, a messenger for The Mother.
      Lightning: Perc (M) He is a ram with a golden fleece. The fleece itself it said to be impenetrable armour. Perc is short-tempered and easily offended.
      Light: Aduro (M) He is a winged horse, the bringer of rainbows and the northern lights. People pray to him for luck.
      Dark: Atruim (M) He is a winged serpent. His venom is supposed to the most poisonous thing in existence.

      The Books: People who believe and follow the Mother read from a book called the Artem, said to be written and passed down by the Mother herself. Its holds within it all the teachings and stories of the religion.

      The Places of Worship: They are called Helios and often at the front of the building there is a statue of The Mother or a specific Protector. Protectors can be prayed to as individuals and as such there is often a Helios specifically for one.

      Afterlife: That everything returns to the Mother and lives forever in peace, acting as energy for the world.

  • █████████████ CHILDREN OF THE LIGHTReligion — Origin: TBD

    A monotheistic religion based on Christianity.

    God said, Let there be light: and there was light. The Children of the light are a monotheistic religion believing in a Holy Trinity, three in one. The Father, the one true god named Yahweh who created the heaven and the earth. The Son, a man named Yeshu bar Yeshua (Also known as “Christos”) who is the only son of Yahweh. He was born of the Holy Virgin, The mother of Light, and was crucified so that the darkness of man could not smother his soul. The final part of the trinity is the Light within all living things, the Holy Light.

    The faith of the Children of the Light began in the eastern deserts, started by the seven apostles of Yeshu. Years of persecution had moved the faith northward where it has cemented itself as the primary faith of the frozen kingdoms. The Holy City itself is nestled far in Northenwood.

    Many of the morals and ethics of the church are directly reflected by modern day Catholicism. Magic is forbidden, abortion is murder, same sex relationships are an abomination, so on and so forth. Slavery is permitted by the church, but it holds to the idea that the master’s salvation is directly tied to that of the slaves. If the slave does not get into heaven, neither does the master. Within the church, there have been whispers of a reformation. The proposed new doctrine of the church highlights the more abstract lessons of the Holy Scriptures and denounces most of the already established social policies as unimportant. To date, one hundred and sixty three conspirators have been crucified for conspiracy against the church. The Papal Council and the Senate of Cardinals keep a tight grip on their congregation, forcing the more radical minds of the church to simply stay silent or disappear underground.

    The church has had a reputation of using brutal tactics and torture to forcibly expand the faith and convert new members to the faith. All of this stopped in the last one hundred years by order of Yehuda, the seventh member of the Papal Council.

    The Holy City and the church are governed by two entities: The Papal Council (also known as the Council of Seven) and the Senate of Cardinals. The Senate of Cardinals acts as a political body that votes, oversees and works with countries and local governments. There are three hundred and sixty seven members, mostly men. The Papal Council acts as an executive branch of the church and is widely regarded as the highest authority in the church. Its members are elected from the Senate of Cardinals and they serve life terms. Their identities are stripped and instead they embody the original apostles by taking their names as their titles. They each wear a mask at all times and have a silver emblem placed about their necks as symbols of their office. They are as follows:

    Kephas, The Balance, is the figure head of the church and direct representative of the Papal Council. He acts as the “leader” of the seven and deals with political figures and public affairs.

    Mattay, The Key, is the treasurer of the church who is responsible for the material welfare of the church, oversees all fund raising efforts, investments and donations.

    Loukas, The Sword, is the commander in chief of papal army. He also oversees church guards and heads security for the Holy City.

    Yohanan, The Quill, is the historian and secretary to the council. He oversees the translation of ancient texts and heads investigations and acts as a judge for trials of the highest offense. Every Law that is written he knows by heart.

    Markos, The Compass, is the head of scientific research. The church allows practice of certain magic which has been explored, analyzed and deemed not an abomination but a gift from God. Magic isn’t magic if it’s “science” after all. He is a "sage" and is looked to as the chief authority on the church's philosophy. He assists Yohanan in trails concerning papal law.

    Maria, The Dove, is the only female member of the council. She heads humanitarian efforts and oversees covenants, monasteries and public shelters.

    Yehuda, The Cross, is the Chief Exorcist. Little else is known about his office. He rarely votes, abstains on many issues and hardly ever issues orders.
 
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  • █████████████ CLEAVED AGARIC

    A fungus found native to Oronia. It can be identified by its characteristic blue and purple hues among earthen brown. Its extract is clear in colour and is used to produce an incredible powerful magic negating drug and hallucinogen, Anthaumica. Certain brews of Anthaumica have been relied upon by some religions and tribes to facilitate visionary states of consciousness, spiritual healing, or other such religious practices. Here, they have historically been crushed so as to extract the juices from the flesh of the fungus and then mixed with water and consumed as tea. Other methods of ingestion are by chewing on Agaric flesh directly or smoking dried Agaric. Magic negation potions tend to involve the mixing of Anthaumica in with other substances so as to prolong the duration of its effects. Recreational use of Anthaumica is illegal in much of Albrind.


    █████████████ SALLOW PLANT

    The Sallow plant grows naturally in certain patches all across Albrind, particularly in the Phronwood and Southern Westerwoods, and is widely believed to have originated in Oronia. When the plant is cut, the drug named Banshee Bliss (also known as Sallow milk) oozes out of it and shortly after begins vaporizing into the air.

    Banshee Bliss is a natural defence mechanism of the sallow plant and it is fatal to many insects if eaten or inhaled. In humans, it is one of the most popular of all recreational drugs because it is one of the easiest to acquire. The Bliss is said to be best taken 'fresh', though it is unclear whether this is because it actually has weaker effects if later after harvesting or if it is because it has a very short half-life before it is completely evaporated. There are methods to prolong Bliss or to otherwise keep it in a liquid state, the most common being to pour it into a sealed bottle or to mix it in with other ingredients. Banshee Bliss is typically inhaled or eaten.




    █████████████ HEMEROCALLIS PALLAS (LAZY LILY)

    Lazy Lily is the common name of the plant Hemerocallis pallas. It grows naturally in cold climates all over Albrind where plant life can be supported, such as Northenwood and the northern Westerwood. Lazy Lily can be identified by its characteristic leaves and long petals dropping down like a willow tree's. The extract from the root of Lazy Lily is a precursor which can then purified into two substances, Lily ice and Celeni. The first is a potent poison that kills by freezing the muscles of the body, starting with the extremities. The second is an analgesic, a drug that relieves pain, and a recreational drug known to be a member of the Big Three. The effects of the precursor itself is a blend of those these two. Celeni is an antidote for Lily ice.



    █████████████ DRAGON LILY

    A breed of flowers native to Cantarta, a town in Cliffrock. They come in blues, violets, and reds, and are recognized by their leaf blades shaped like dragon wings, carpels resembling a dragon's tongue, and stamen and petals likened to a breath of fire. They are hardy and more resistant to the cold than most other flora in Albrind and are among the first flowers to bloom even in the chilly mountain climate of early Cliffrock springtime. They continue to bloom and die until fall, when they start producing seeds for next year's blooms. Dragon Lilies are edible but tough to chew when raw. Not everyone can perceive its scent. However, for those who can, its scent is strongest at dawn and is described by early rising aromatherapists to be warming and comforting like the lick of a fireplace's heat.
 

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