Cthulhu_Wakes
Black Sun in a White World
The winged terrors of Barsavian skies.PirateLexi said:I'm pretty sure we should all be aware that I'm likely to play a Windling.
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The winged terrors of Barsavian skies.PirateLexi said:I'm pretty sure we should all be aware that I'm likely to play a Windling.
Can be! You can make some weird and plausible excuses when it comes to kaers.Orzhov said:Oooh, wonder if Sky Pirate is still an option...
That is about how it was even way back in 1st ed.http://www.fasagames.com/blog/?category=Earthdawn[/URL] where they're showing off some 4th Ed changes to Talents and the like, it'll help.
I am here for ALL questions and concerns. Hell, we may even run the time in the kaer using 3rd Edition. It's not too bad to learn and should fit well enough in 4th Edition rules.
The thing with some Earthdawn ST is that they frown on random selections of Disciplines in Earthdawn--more so than any other game you Discipline is not just a class it is who you are, part of you Name if you will (check out the fluff). Cthulhu might take a different view but in my games A Nethermaner-Horror Stalker would be a nigh impossible sell becasue the Dispense are very opposed in goals and styles. In fact Multi-Discipline Characters are *extremely* rare (I think the 1st Ed. book even says so as I recall) , which is part of why everyone loves Versatility so much.@hellrazoromega[/URL] reminds me--the number of humans in this game will be limited. I will not negotiate that at all. You'll figure it out as you read. There are ton of races and I will not have a random band of merry humans because everyone wants Versatility*.
@SephirothSage I'd say for the moment, pick a Discipline and we can work details from there. There's plenty of time to read through things and work out whatever concepts. No need to multi right out of the gate!
*Most broken Racial Ability in the game. Not entirely broken, it has its limitations, but that doesn't stop most groups.