Soul_
I see your palace covered in red
- One on One
- Group
- Nation Building
- Off-site
"May the gods pity the man who in his callousness can remain sane to the hideous end!"
Genre: Dark Fantasy. Lovecraftian(influence)
Tone: Grim, tragic, and filled with eldritch horror and thr unknown
Themes: Corruption, fate vs. free will, forbidden knowledge, and the price of power
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-rules
18+ for my comfort please.
At least a paragraph per post or enough for me to go on, please.
Be LGBTQ friendly.
Setting: The Dying World of Elaris
Elaris is a world on the brink of oblivion. The Black Sun, an eerie celestial body, has begun to eclipse the true sun, casting the land in a sickly twilight. Crops wither, beasts mutate, and shadows move with unnatural intent.
The great kingdoms have crumbled into city-states, each ruled by desperate lords, warlocks, or worse. The people whisper of the End Prophecy—a doom written in forgotten tongues that speaks of a new age birthed in blood and madness.
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Premise
Each of the player characters is bound by fate. Whether by choice, accident, or unseen design, they are marked by an Omen of the Black Sun, a strange sigil that grants them power—at a terrible cost.
When the campaign begins, they find themselves in the doomed city of Vhalgaard, where the dead do not rest and the nobility worship something that isn’t human. The world watches, waiting to see whether they will be its salvation… or its doom.
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- The players must choose their fate:
Long ago, the gods sealed away something nameless within the sun itself, turning it into a radiant prison. But over the ages, faith dwindled, the gods fell silent, and the sun began to darken. Now, the Black Sun Eclipse looms, signaling the prison's final collapse.
The End Prophecy, carved into ancient monoliths, speaks of the coming of the Marked Ones—souls tied to the eclipse, destined to shape its outcome. The prophecy’s final verse is incomplete, rewritten by countless hands in blood, each translation offering a different fate.
Some say the Black Sun’s prisoner is a dead god, seeking rebirth. Others claim it is the First Shadow, the source of all nightmares. And some believe it is something older than gods or demons—something that never should have been
Elaris: The Fallen Kingdom
"A land of ancient glory, now rotting beneath the shadow of the Black Sun."
A Once-Great Kingdom, Now Doomed
Elaris was once the center of power, faith, and knowledge in the known world. Its golden cities, sacred temples, and mighty legions ruled for centuries, but that age is long past. Now, it is a kingdom without a king, its heartland ruled by hollow nobles, zealots, and cultists, while its outskirts have fallen into madness, ruin, and nightmare.
The Black Sun Eclipse is merely the final chapter of a centuries-long decline—a slow, creeping rot that began long before the players arrived.
The History of Elaris
The Age of Radiance (The Kingdom’s Rise – 800 years ago)
- Founded by King Aldric the Radiant, who wielded the Sunforged Crown, said to be blessed by the gods.
- The capital, Soldrith, was built as a holy city of light, home to the Grand Cathedral of the Eternal Sun.
- The Pale Covenant was established as an order of sacred knights meant to protect the kingdom from darkness.
- Magic was seen as a divine gift, granted only to those deemed worthy.
The Sundering Wars (The Kingdom’s Fall – 400 years ago)
- The gods grew silent. The Sunforged Crown was lost in a war against an unknown enemy.
- The Weeping Choir first emerged, whispering of the Black Sun’s coming.
- The kingdom fractured, with noble houses turning on each other.
- The Bloodless Court first appeared—nobles who refused to die, feeding off the essence of their own people.
The Era of Twilight (The Present Day – The Eclipse is Near)
- Elaris is now a dying realm, its cities abandoned or corrupted.
- Vhalgaard remains as the last major city, but it is rotting from within.
- The Hollow Remnant seeks to prevent the Eclipse, but their numbers are dwindling.
- The Forsaken Kin grow in number, drawn to the Marked Ones—including the players.
The Regions of Elaris
1. Vhalgaard (The Dying City)
"A graveyard of stone and secrets, where the dead whisper and the living tremble."
- The last major city of Elaris, where nobles, cultists, and zealots fight for control.
- The Black Sun Eclipse looms directly above it, marking it as the epicenter of the prophecy.
2. Soldrith (The Fallen Capital, Now a Ruin)
"The once-holy city, now abandoned to shadows and ghosts."
- Once the seat of kings, now a silent, crumbling ruin.
- The Grand Cathedral of the Eternal Sun still stands—but its doors are sealed by golden chains.
3. The Wraithlands (A Blighted, Haunted Expanse)
"They burned the land to kill the corruption. It did not work."
- A vast wasteland of ashen fields, ruined villages, and haunted battlefields.
- The dead do not rest here—at night, ghosts reenact their final moments.
- The Pale Covenant patrols these lands, executing anyone showing signs of Black Sun corruption.
4. The Shrouded Peaks (Mountains of the Forsaken Kin)
"They say the air is cursed, that no mortal should breathe it. And yet, something lives up there."
- A frozen mountain range, where Forsaken Kin roam freely.
- At the peak lies the Shrine of the First Eclipse, where the first Marked Ones were sacrificed.
- The mountain itself whispers, and those who climb it hear their own voice calling to them.
5. The Black Maw (A Fissure Leading to the Abyss)
"Something below is trying to escape. The earth itself is cracking apart."
- A massive, bottomless chasm, where eldritch horrors stir beneath the surface.
- The Weeping Choir worships this place, believing it is the wound through which the Black Sun will bleed into the world.
- Those who gaze into its depths speak in tongues afterward.
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