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Fantasy The Beginning of a New (OOC)

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If it was small, like North Korea, that would work. But a large nation having controlling of all its borders with an ironfist? Good luck! XD
It's extremely hard to bribe or slip past border guards who can sense the living and will attack anyone without the required license.
piotr-jablonski-moaning-wall-s.jpg

Forget living walls, unliving walls have even more advantages.
Plus even ignoring how the outer layers of the Empire are more heavily policed and usually have their inhabitants replaced with more loyal ones while the newer ones get sent further in, it's most likely that escaping will just result in you ending up in land the Empire wants to conquer next.
 
If I was making a nation I'd make it large like Russia but mainly based on agriculture and population under a fascist regime, like in politics people could have freedoms as long as it's not harmful to the nation in pride and glory... free business is allowed but only if it supports or is for da state <.< we may be peaceful but if you mess with one state you rattle up the entire hornet nest like waking up a sleeping giant!!! :P
 
It's extremely hard to bribe or slip past border guards who can sense the living and will attack anyone without the required license.

Forget living walls, unliving walls have even more advantages.
Plus even ignoring how the outer layers of the Empire are more heavily policed and usually have their inhabitants replaced with more loyal ones while the newer ones get sent further in, it's most likely that escaping will just result in you ending up in land the Empire wants to conquer next.

Creating a massive wall is expensive. Incredibly so. Even just a US/Mexico wall is dumbly expensive. [I mean, just look at the Great Wall of China...]

Especially since, if they are always expanding, they would constantly need to tear down these undead walls, move them, replant them and then do it all over again. Also the few mages you have need to keep those walls powered. Just planting a gem at them won't work, undead require a actual mage to keep them functioning.

Far more costly then what losing hundreds, maybe thousands, of people a year would be. For shame greed, supposed to be cost effective!
 
That wasn't in the Lore.

How did you think necromancy works? The undead raised by a necromancer are bound to the necromancer, they have to keep up the summon. They are not self-sustaining and they are not battery powered. Killing the necromancer banishes the undead they raised [unless there is another necromancer nearby who is strong enough to quickly tether themselves to it].

Didn't think I had to state that one. If you want I can officially add that in, but that is how magic is always supposed to work. Crystals you have just allow wizards to tap into them to use that magic to channel their magic instead of doing it themselves which saves stamina, but you still need the catalyst [the mage] doing it.
 
Didn't think I had to state that one.
Most settings have Undead as self-powered after being created.

As for the Empire, how could people escape? Everything is based on ensuring they don't even think of it and the system's been in place for centuries and even if they did escape they'd be in an area the Empire wants to conquer next.
And why would people want to run? Sure it's repressive, but as long as you fill your quota and don't commit treason your life is your own. It might seem unfair, but like 1984 that doesn't mean it has to fail. The historical record supports this.
 
Most settings have Undead as self-powered after being created.

As for the Empire, how could people escape? Everything is based on ensuring they don't even think of it and the system's been in place for centuries and even if they did escape they'd be in an area the Empire wants to conquer next.
And why would people want to run? Sure it's repressive, but as long as you fill your quota and don't commit treason your life is your own. It might seem unfair, but like 1984 that doesn't mean it has to fail. The historical record supports this.

The magic I am using from this was borrowed, and inspired, from WHF. The reason I like this is so people can't pretend magic is a cheap replacement for technology. "Oh, I have crystal empowered guns that fire lightning bolts!" Or "I have a magic crystal empowered sentry.. turrets... but aren't sentry turrets.. that shoot out fireballs at anyone who they don't recognize!". Magic requires someone to 'weave' the wind together to produce the results. You need a mage in order to preform the magic. Magic runes exist, however, those are not 'it gives a golem sentience!' and is more augmenting the mundane qualities of the weapon with magical ones.

If you have an entire series of reeducation camps, the fact people attempt to escape is enough of a problem to mandate having the camps. Your own system says that people try to escape enough for extensive countermeasures exist to stop that. 1984 was a nightmarish society that most sane human beings would want to live in... especially if ready alternatives exist especially for people who want more from their life then to feel like a cog in a machine meeting quotas and etching out the same existence with no real freedom, or the illusion of, progression. You created the issue with the creation of those camps.

Seriously, this would be like you walking into a town and seeing a massive garbage treatment facility and when you asked if garbage is something that is an issue, they go, "Oh, no, we all recycle, we don't have any garbage really..... but we do have a pretty nasty issue with rogue cougar attacks..." It would be pointless and sound incredibly odd.
 
If you have an entire series of reeducation camps, the fact people attempt to escape is enough of a problem to mandate having the camps.
They're for those newly conquered who won't get over it and those traitors considered too valuable to just execute. There aren't that many anyway. Unless it's on the actual country page I'm either testing an idea here or joking.
 
They're for those newly conquered who won't get over it and those traitors considered too valuable to just execute. There aren't that many anyway. Unless it's on the actual country page I'm either testing an idea here or joking.

And the people who don't want to live a life meeting a quota and would rather do something else [even if that often results in failure] who would try to escape.

But, yes, the main purpose of the magic is to make it fun, interesting, unique and to stop it from being used as a cheap substitute for technology which always annoyed me.
 
And the people who don't want to live a life meeting a quota and would rather do something else [even if that often results in failure] who would try to escape.
Again, if they meet the quota and don't commit treason they can do what they want in their free time. It's not like all pleasure is banned and you can't dance.
 
Again, if they meet the quota and don't commit treason they can do what they want in their free time. It's not like all pleasure is banned and you can't dance.

So long as you dancing doesn't interfere in anyone else's quota. And that you like what you do or what few options you have also available to you. And that anything you do, say, or think doesn't hinder efficiency. And if you don't like having a say in who runs your life, how they run your life and what they can do to you whenever they feel like it. The mere existence of walls creates the desire to topple them. Its human nature.
 
Its human nature.
There is no "Human nature." People can get used to a lot and all that's necessary for the system to continue is for enough people to be complacent for the rebels to be impotent. Especially when the system favors the powerful. And by "powerful" I mean "have magic."
It's how systemic problems persist. Those who can change them most often benefit from them.
 
There is no "Human nature." People can get used to a lot and all that's necessary for the system to continue is for enough people to be complacent for the rebels to be impotent. Especially when the system favors the powerful. And by "powerful" I mean "have magic."
It's how systemic problems persist. Those who can change them most often benefit from them.

There is human nature. You have people that are okay with.. just about anything because they are naturally relaxed. You have people who are not okay with almost anything that everyone else is because of internal reasoning or need to be special. You have people that see a field of snow and want to stomp across it. You have people that see a field of snow and won't cross it because they don't want to ruin it. People are people.

Cast systems of 'I have magic, you don't,' breeds resentment [although I recall your nation not having a cast system, but I suppose now they do?] in those who don't.

Yes, and you know what that can lead to? People attempting to leave. Or people attempting to change it even if they do not have the power to.

So, what I am saying is, embrace the failures of the system you created rather then trying to gloss it over. Astagorn is a nation that's democratic process is so bloated it has trouble getting anything done on a larger scale, has a rampant slavery issue because one region has enough power to keep it so, the poor are often abused by the rich and leveraged into slavery via debts and it isn't uncommon for regions to fight one another ruining what idea of unity there is [Much like early USA where people were Texan, Californian, etc first, American second or third].

Zodia is a corrupt land where mages are the only people worth their salt and everyone else is just slavers or 'pretty much slaves but can call themselves something else if it makes them feel better'. Ruled by a woman who judges and does a lot of stuff on whims including taking away titles from distinguished families to give to new servants who please her in some way or manner despite their qualifications.

Just like with characters, faults make a nation interesting. Having people that don't like the regime, small rebellions that happen.. fairly often given how controlling the nation is, that are often crushed and its occupants either turned to undead slaves or brainwashed causing unrest in other people in an endless game of 'Whack a Mole' is an interesting concept rather then, 'Everything is great. Everything is awesome. Know your role. Be robots.'.
 
Just like with characters, faults make a nation interesting. Having people that don't like the regime, small rebellions that happen.. fairly often given how controlling the nation is, that are often crushed and its occupants either turned to undead slaves or brainwashed causing unrest in other people in an endless game of 'Whack a Mole' is an interesting concept rather then, 'Everything is great. Everything is awesome. Know your role. Be robots.'.
That's what it is, though. You were talking about escapes, not rebellions.
 
That's what it is, though. You were talking about escapes, not rebellions.

Because you already mentioned rebellions. You seemed to take an overly negative stance on the idea of people leaving. Which sparked the conversation. As if the idea of people rising up is A-Okay, but the farmer making a run for the border with his family is incredibly implausible.
 
Because you already mentioned rebellions. You seemed to take an overly negative stance on the idea of people leaving. Which sparked the conversation. As if the idea of people rising up is A-Okay, but the farmer making a run for the border with his family is incredibly implausible.
The farmer and his family making it to the border is implausible. He'd have to steal enough food to make the run, avoid patrols and secret police, not get spotted, etc.
Enough people in an area working in secret to try to rebel then getting crushed is plausible.
The latter is much easier to do.

My Nation sheet is done!
That's a lot of dragons.
 

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