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Fantasy The Beast of Tarulos CS

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Casey Jewels

Junior Member
Roleplay Type(s)
RP: Fantasy - The Beast of Tarulos
Recruitment/Plot: Fantasy - The Beast of Tarulos
OOC: Fantasy - The Beast of Tarulos OOC


Profile:

Name:
Gender:
Age:
Race:
(If a pre-existing race, no additional info is required, but feel free to add some of the more important info—especially if there are many versions of said race. If the race is your own creation, please include the most important info)
Magic?: (If yes, what’s the color/purity of the color? If the race has a specialty, include it here. If your character has a branch, include it here.)
Appearance:
Personality:
History:
Other:



Name:
Aya

Gender: Female

Age: 17

Race: Human

Magic?: Yes, but it is weak, never gaining a color. She uses it to aide her skills, rather than relying on it.

Appearance: Aya is a little on the short side, standing at 5’ even. She has murky brown eyes and long dirty blonde hair, which she often wears in a braid. Her clothing is rather ragged and torn, consisting of a (once white) long-sleeved shirt, black hose, and a brown short-sleeved tunic that falls almost to her knees. Over this is a narrow brown belt. She wears no shoes, but just has rags wrapped around her feet.

She has a quiver (with a few self-made arrows) slung across her back. Her bow (also self-made) is kept over her shoulder. When she left her home, she took a satchel with her, it containing a few hunting supplies, as well as a whittling knife.

Personality: Aya’s not the smartest apple in the barrel, but what she lacks in brains she makes up for in fierceness. She is a very determined individual, but this has often gotten her into trouble, with her not knowing how to pick her battles. She trusts no one, having been taken advantage of and then pushed to the side all her life. However, she wants the love and friendship she sees in others, even as she pushes people away.

History: Aya has spent most of her life as an indentured servant. Her mother (Maliss) had been cast out from her family because of an unwanted pregnancy and had ended up on the streets. Luckily, she was able to secure employment, becoming a servant for a moderately wealthy family in exchange for food and board. This arrangement worked well until she grew sick when Aya was seven; doctors came, medicine was given, but still Maliss died—and Aya found herself expected to pay back her mother’s debt.

Aya worked dutifully the first few years, only to realize she would be an indentured servant forever unless she did something about it. She began to spend her little bit of free time trying to learn new skills, and it was here she found she had some talent with a bow and arrow. With this new skill, she was allowed time to hunt for food. Still, the bits of freedom weren’t enough. After years of abuse from the family she served, Aya struck out on her own with nary a coin to her name.

Other: She is ambidextrous but favors her right hand.

Inspired by: :Nimu: by lehuss on DeviantArt



Name: Malcolm

Gender: Male

Age: 18

Race: Human

Magic?: Yes, of a deep blue—fitting his calm nature and his ability to defuse tension, as well as the silent storm that sometimes brews. Branch is defensive magic.

Appearance: Malcolm has green eyes and short brown hair. He stands at 6’5”, with a wiry build. He wears trousers and a long-sleeved shirt, both of a bluish silver in color. Over these is a long dark blue tunic, with sleeves that fall to just above his elbows. Various small pouches are attached to his brown belt. His feet are adorned by black boots. Hidden underneath his clothing is a silver teardrop locket, with a feather etched into the front. Completing his outfit is an ankle-length cloak, of the same dark blue as his tunic. Lastly, he carries a cypress staff with him, which he carved himself (instilling further magic into it).

Personality: Malcolm is a calm and quiet individual. He is very modest and avoids praise when he can. He does not like positions of power, instead wishing for nothing more than to live a quiet life. However, he feels a duty to help those in need. He prefers to stay in the background, where he can observe situations before acting. He tries to pursue the right course of action regardless of his personal feelings/desires. While a powerful mage, he is careful with revealing his powers.

History: Malcolm was born a sickly child, the second son of King Talbot and Queen Rea, who ruled the kingdom of Varnor. At a young age Malcolm was taken to a monastery out in the country, with the hope the fresh air and slower pace of life would help him to grow strong. Grow strong he did, though he remained at the monastery for quite some time. Finally, at the age of twelve, Malcolm was transferred to a mage school. He excelled at his studies, though the faster pace of life took some time to adjust to.

As he was nearing the completion of his studies, tragedy struck the land, with not only the death of the King and Queen by the beast, but also of the heir apparent (Prince Tristian). With most of the kingdom believing Malcolm had died as a babe (for the Royal Family never spoke of him), the land was thrown into chaos.

Not wanting to rule, but neither able to idly stand by, Malcolm traveled to the capitol city, Kestmore, where he sent out a call for those brave enough to face the beast that terrorized the lands.

Other: While he uses his birth name, few would guess he is the second-born prince. Also has a hobby of gardening.



Name: Noir

Gender: Male

Age: Looks to be in his 30s, but his real age is unknown.

Race: ?, though most think he’s a specter or a demon

Magic?: Yes, purple in color; specialty is ?. Branch of magic is permeation.

Appearance: Noir prefers to stay in his human form, where he stands at exactly 6’. His brown skin is without blemish, and his head is bald except for a long black braid. His narrow eyes are purple (and often seem to glow in darkness), and a smile almost always adorns his face. Several amethysts dot his forehead—one large oval in the center of his forehead, with a smaller oval on either side, these slanted in such a way to almost look like a second pair of eyes; the last amethyst is smaller, a circle in-between his own eyes.

Noir has expensive tastes, his clothing made of not only the finest materials, but with natural dyes, rather than colored through magic. The purples of his clothing are accented with gold. His baggy long-sleeved shirt is a lighter purple than the rest of his clothes, and it falls to his thighs. A gold sash wraps around his waist, the ends hanging freely. He wears dark purple baggy trousers (called chalvar). From his shin to his ankle the trousers are covered by gold silk that is wrapped around his legs. In this same style, his lower arms are also wrapped in gold silk. Purple slippers adorn his feet. A heavy purple cloak drapes his body, covering his head—though most of his face is unobscured. This cloak is the most heavily decorated, threads of a lighter purple creating patterns across it, while gold tassels hang from the edges.

He is usually seen with purple smoke/mist billowing around him—especially at his feet, using it to glide/walk on air rather than touch the ground.

Personality: Noir is very careful and precise in his actions. He likes to think of himself as a gentleman, his words chivalrous and his movements poised. However, everything he does is for his own amusement or to gain further power. Underneath this gentleman act he is nothing but arrogant and condescending. He doesn’t like to get his hands dirty, instead relying heavily on his magic and on his (non-magical) manipulation of others. He can have a bit of a temper, but it is not often it flares. In this same vein, while hate drives much of his actions, it rarely clouds his judgement. He does enjoy cleverness in others—but only if it is futile, with him remaining on top. He also loves snakes.

History: Noir’s past is largely a mystery.

His home is an old castle, lost deep in a forest swamp. The castle’s interior has been restored/modified and is outfitted with finery and wealth, Noir having centuries to accumulate both. Scattered throughout the swamp are ruins of a long-forgotten city, the half-sunken stone structures all that is left, but even these are so decrepit their original purposes have long since been lost. Over the last several centuries, the place has come to be known as Umbura Swamp, for the purple smoke/specter that seems to haunt the place.

For the past century, Noir has been growing bolder, bored with easy prey. He hasn’t caused enough trouble for his name to be widespread—especially since he works largely in the shadows—but many know to avoid the swamp. However, he’s decided it’s time to have a little more fun.

Other: As far as anybody knows, Noir can’t be killed by physical means. Touched, yes; hurt even, if you’re lucky, but not killed.

Purpura (purple) fumos (smoke) umbra (ghost) = Umbura Swamp (mix of ‘ghost’ and ‘purple’ in Latin)

Inspired by: Nue by outkaster77 (who seems to have deleted all their online art, so here’s a link: nue-by-outkaster77-d4ftamu )



Name: Makita

Gender: Female

Age: 60s, but looks to be in her early 30s

Race: Kriivyrn (race of my own creation)

Combination of “wyvern” and the Icelandic word for monster--“skrimsli”

Kriivyrn have two forms—one humanoid, one a beast. The beast form is usually quite small, about the same size as a wolf, if not smaller. They are a fierce race, but not usually bloodthirsty—instead killing only to eat or defend themselves. Most kriivyrn prefer mountainous places, with the majority living near volcanoes. To dragons (who they often share habitat with), they are considered nothing more than a nuisance. Average lifespan is around 150 years.

Every 1000 years a kriivyrn is born with the ability to grow to a massive size. They are referred to as krim and have an average lifespan of 300 years. Makita and her younger twin sister were both born with this ability.

Magic?: Yes, of a violent red; specialty is the ability to turn into a beast (as well as the draconic traits that comes with it).

Appearance: When in her humanoid form, Makita stands at 5’7”. She has blood red eyes and silky black hair, it falling to the middle of her back when loose—though she often has it pulled up into a bun with an ornate hair piece (usually made of gold). Her skin is flawless, while her body is lean but muscular. She wears no shoes, as her toes are claws. Draconic wings extend out of her back. As for clothing, she adorns herself in dresses of reds, oranges, and blacks. Her shoulders are bare, as is much of her back. She wears black fingerless gloves which extend to just above her elbow; her nails can grow into long claws. Her teeth are sharp. She also wears black leggings.

When she changes to her other form, her skin ripples and becomes hardened crimson scales (and envelopes her clothing as she grows larger). A horn erupts from her forehead, and more follow down her back—and continue down her long reptilian tail once it sprouts. Her fingernails become claws while a second pair of eyes appear, diagonal to the first. Her back arches as her body expands in size. The changes accelerate, the beast form quickly growing massive—fifty feet long, with a wingspan of nearly the same size, and twenty feet tall. Smaller spikes randomly sprout over her body. Her arms and legs become quite solid, changing her from a bipedal creature to a quadruped. Her face elongates into a snout, with a large mouth full of sharp teeth. She can breathe fire in either form, though it is much more powerful in her beast form. In this larger form, the wings are meant for short flight distances, as well as to aid in jumps, rather than for true flight. Even in her human form, however, she is still quite strong.

Personality: Makita is a mixture of sadistic and seductive. While she has brute power, she prefers to start with seduction/manipulation, seeing how much she can play with someone before things get brutal. She loves to mutilate her victims, slowly eating them alive (a finger here, a toe there) as she watches them suffer. She is fierce and proud, which can lead to her temper sometimes getting the best of her. She does not always get along with her sister but is fiercely loyal/protective of her. She does not change into her monster form often.

History: Makita and her sister were born in the ring of volcanoes known as The Bellowing Vertex, to the far southeast. From a young age, Makita took on a protective role with her sister. Upon learning she was a krim, this protectiveness extended to wanting to become a savior figure for the kriivyrn. She had seen how her kind were treated, as being a nuisance, of being feared, of being hunted and killed simply for the resources humans and others could extract from her kind. Yet, the other kriivyrn urged her to let things be, for they feared the darkness they saw growing inside her.

This only caused her hatred to grow and she began to venture farther and farther from home. With her venturing came her exploration of her abilities and skills. She was quick to find she enjoyed the game of cat and mouse, charming her victims into being alone with her before becoming violent. Instead of a savior, she became sadistic, taking revenge one victim at a time.

Then the kriivyrn stumbled across her cave full of bones and confronted her about her behavior. Rejected by her kind, Makita set off on her own—her only regret being that she was leaving her sister behind. Her first several years were filled with bitterness and hatred, but then as she adjusted to her new life, she found she did not miss her old—for on her own, she could do as she pleased. She no longer cared about revenge for her kind, yet her sadistic tendencies only grew.

Decades passed, of an enjoyable life. However, the last decade has found her growing discontent with life, wanting more excitement, more power, more… something.

Then her sister and Noir crossed paths, where they came to an alliance. Makita and her sister had run into each other several times over the years, and so her sister contacted Makita and enlisted her as well. They took turns destroying the first three cities; with the fourth, they worked together to first kill the various kingdom leaders and armies that had gathered to stop them before then turning on the city itself.

Now Makita is back to her usual fun while she waits for the time to be right for the next attack.

Other:

Inspired by:
inferno by hachiyuki on DeviantArt (also inspired by the picture for Aya)
 
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𝕹𝖆𝖒𝖊: Princesse Lucasta of Sworbrent

𝕲𝖊𝖓𝖉𝖊𝖗: Cisfemale (she/her)

𝕬𝖌𝖊: 21

𝕽𝖆𝖈𝖊: Half-Elf

𝕸𝖆𝖌𝖎𝖈: Light blue and cyan in colour, it resembles that of snow and ice and is cold as such. She can summon ice and snow, cold breezes. Things relating to that of winter.

𝕬𝖕𝖕𝖊𝖆𝖗𝖆𝖓𝖈𝖊: (This is my art & character, please do not use!)

Lucasta Atheimr RP.png
𝕻𝖊𝖗𝖘𝖔𝖓𝖆𝖑𝖎𝖙𝖞: Lucastais very headstrong and strong-willed. Due to her upbringing, she tends to be awkward with social interaction but tries her best with what she's seen from others. She can come off as snobbish, also due to her background but she does all with good intention. She's stubborn and difficult to change, once she has an opinion it's very unlikely that'll change.

𝕳𝖎𝖘𝖙𝖔𝖗𝖞: Growing up in the Northeastern kingdom of Sworbrent, Lucasta was raised to fight and rule just as any heir should. Yet despite this, she was always sheltered and hidden away from the rest of the kingdom and never understood why. When she was sixteen years old, she overheard a conversation she was not supposed to hear. A conversation of her lineage, her roots. How she was not even the blood-born heir to the throne.

Her mother married into the royal family while she was pregnant with the princess, making Lucasta a bastard of sorts. This would explain the strange emotional distance she had with her father and the disconnect she felt as a princess to Sworbrent. Ever since that moment, she felt the need to learn more about her origins and who her biological father was.

Four years past and at this time the first attack of the beast hit their kingdom, raining havoc and death upon the people. Her father left with other leaders to destroy this creature, to never return. Lucasta was filled with grief and in that poor state of mind left on her volition, leaving her poor mother to grieve and rule on her own.

As much as she wished she could stay, she felt alone. Her mother refused to answer questions about her past, only getting out of her that her father was a man not worthy of knowing her. She wanted to leave, and she did. Perhaps it was to escape the grief of her step-father's passing or it was to find her biological father. Perhaps it was a mix of both. Either way, she knew she couldn't stay. Instead, she made her way toward Kestmore, a place she's never been.

𝕺𝖙𝖍𝖊𝖗: Strangely enough, Lucasta has white scales that grow behind her ears and around her face. They're nearly noticeable.
 
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I just realized I forgot to put the blank profile to fill out, so that's now at the top. Sorry about that.

roseimps, your character looks good other than you forgot to include the personality section (which, again, is kind of my fault). Also, you might look at the Race and Magic sections of the blank profile, just in case you want to include any of that additional info. However, it's not required/might not apply. Oh, and the link for your image isn't working for me.
 
Name: Vushk Orsocoxl (Formerly Uqoga Yusz)
Gender: Male
Age: 57
Race: Yuan-Ti Halfblood

(Race belonging to the brilliant individuals over on Wizards of the Cost, though I tweaked a teeny tiny bit)
The Yuan-Ti are a race of serpentine individuals, the descendants of mighty ophidians that took humanoid forms to reside within regions that would be unable to sustain their true forms. The bulk of Yuan-Ti have sought out a means to return to their true forms through dark rituals.
Yuan-Ti have four different variants:
[Purebloods]- the most human-looking, though they still possess faint reptilian features (small fangs, hidden patches of sales across their body). They're often used to get deep in the more civil races' societies as disposable pawns for their clan's leadership. Every Yuan-Ti hatches as a pureblood.
[Half-bloods]-- though still sapient-looking, these variants of Yuan-Ti possess mostly serpentine features (fangs, scales across their body, serpentine tongues, etc. But it really depends on the family/tribe)
[Abominations]-- The Abomination is the second to last stage of Yuan-Ti evolution. Their legs are completely replaced with that of a tail, which causes them to slither. Alongside their tail, their heads usually appear as that of a snake's. They may possess wings, large claws on their hands, or other horrible features. These usually act as the presiding body across small clans.
[Anathema] - The closest that a Yuan-Ti can be to their serpentine brethren, the Anathema is a lethal force, as they are large, with many, many heads.

Magic?: Yes, it appears as a deep, vile green. His branch involves offensive psychotic magic, illusionary magic, and venoms/poisons.

Most notably-- his eyes are passively hostile to the majority of other creatures; save for other Yuan-Ti. If eye-contact is made with another individual for more than 5 seconds, they will almost certainly be trapped in a mindless daze for a duration of time. After being caught in this daze, there seems to be a "cooldown period" before one can be stunned, by the same pair of eyes which hexed them, again. Rarely, though, can some individuals overcome this effect. More often than not, they're not afraid of much, or they're far beyond any mortal creature.

Appearance: [Face Claim] Vushk stands at around 5'10, and weighs 155 lbs. He appears as a serpentine humanoid with features that heavily-suggest his ophidian relation. Desert-brown scales cover his body instead of human skin, within the roof of his mouth sit two, thin, 2-inch-long fangs that can fold backwards when not needed. 10 roughly 1 ½ inch-long claws are present on his hands, while his feet's are an inch longer, at a length of 2 ½. The edges of his wide eyes are surrounded by dark black scales instead of the normal desert tan. His eyeballs, with their bright yellow hue, are one of his most capturing features. His tongue is long, thin, dark-purple, and forked.

He arrived to Tarulos with only 3 sets of clothing: a Hunting Garb, a War Garb, and a Ceremonial set of clothes.
-The Hunting Garb is usually worn when out gathering materials in the wilderness; it has tighter fabric, more exposed skin, and less armor to make its wearer more maneuverable and easier for them to traverse wet biomes.
-The War garb acts as a more heavily-armored, though still light, protective clothing used in combat against rival clans of their jungle territory.
-The Ceremonial clothing consist of an ornate feathered headpiece, and equally decorated fiber coverings. It's the equivalent of a royal robe in Yuan-Ti society.

He doesn't often change clothing, unless what's needed for a situation changes; this results in his clothes not being the best-smelling thing around.

Most of the mentioned armor and clothing bears significance to Aztec and Indian attire, as that was the main inspiration (in case ya wanted to get a better idea). To further add, all clothing is made of mainly fiber (this is just useless info).
Vushk.png
Personalityy: Being raised by a tribe of conniving Yuan-Ti scavengers certainly played a part in Vushk’s growth into a cunning, fast-handed, team-player. He likes to believe he is the jack of all trades in, and out of hunting, but deep down he knows he only really shines when it comes to sucker tactics and sweet-talking fools.
In spite of being a one-trick pony in combat, Vushk can act as a good, faithful leader when far from the tribe's enforcing rule. For this reason, he was picked to lead the Hunting Pit (group of Yuan-Ti hunters) overseas and keep them from turning to the new people for their own gain.
Despite his primitive roots, Vushk can be diplomatic in certain cases. He is not tactful in the political sense, but in-comparison to his colleagues Vushk is one of the few individuals willing to represent his clan in a [semi-]acceptable manner. This behavior is merely a façade though, and is usually only put on to gain resources and allies to stand with the Orsocoxl clan of Yuan-Ti against any opposing groups that wish to stop their terror-- usually, they result to donating their hunters as assassins and scouts in exchange for protection.

History:
Early Life

Born in a faraway jungle to the Yusz clan of Yuan-Ti farmers as Uqoga Yusz, he was taken from a young age by an infamous clan of Yuan-Ti, the Orsocoxl tribe of scavengers. He was taken as a way to press the farmers into a civil war -- a war that the scavengers knew their opposition had neither the manpower or combat experience to win. Being cared for by a female from the clan that pillaged his true family and renamed to fit into the new tribe, he would be taught to hate his original bloodline to solidify his loyalty incase he ever learned the truth of his heritage.

Education was primitive for the clan, and the young were only taught what the clan’s leaders deemed necessary for survival. Most lessons involved killing, taking, or deception. In turn, Vushk isn't very intelligent when it comes to anything that doesn't concern stealing, or killing, though he's eager to learn.

Adolescence​

When he was of age to hunt with the clan's warriors, 11-years, Vushk would attend most of the hunts that the elder gatherers would allow him to come on. Most often, these were trips used to teach him the proper tactics of sneakily raiding a rival encampment in a controlled environment. At age 12, on one of these schooling hunts, a hidden archer would snipe the eldest member of the party while the group hydrated at a stream--the arrow was a ritualistic design used by the Yusz, a sign that the kill was planned. Vushk’s hate was reinforced after the remaining hunting party evacuated the body.


Not much notable went on in his life past this except catching up on the knowledge he missed out on as a child by word of books that were taken from rival clans and deemed useless to the rest of the warriors.
As a result of his participation in many of the group's raids, and the skill he brought to most night and river ambushes, Vushk Orsocoxl's name became infamous to a few enforcement groups in the land and has had a hefty price put on his head, though only by his false birth name.
Opposingly, he is still wanted alive as Uqoga Yusz by the his former clan, though the reward is petty in comparison nowadays since he was thought to have been used as a blood sacrifice not long after being taken.

Present
Through travel of word, Vushk learned of the beast terrorizing a nearby land. Needing to gain positive diplomatic onlooks from nearby cities, the tribe selected Vushk, their most senior hunter, to act as an overseer for the pureblooded champions that were sent to embed themselves with a group of heroes to help defeat the beast. The group would sail the coast by a boat only large enough for them all. After a drawn-out week, the serpentine group had to abandoned their boat to make it through a swamp on a particularly foggy night. The bulk of the hunters were lost to the surrounding fog while passing through on foot. Only Vushk and 2 other hunters, Ignusi and Rozk, remain from the trip, though they have made small efforts to search for their missing cadre.

Other:
Inspired by: Small inspiration from NeatherRealm’s Reptile.

Image inspiration: Monster, by the talented Loran Desore on ArtStation

NPCs:
Ignusi Orsocoxl-- a prestigious, young, male, pure-blooded Yuan-Ti hunter, and one of the three that remain of the original hunting party sent overseas. Ignusi has brown eyes, with slit pupils, and emerald-green patches of scales across certain parts of his body. He's a young, inexperienced hunter at 22 years of age, but shows promise.
Rozk Orsocxl-- another male Yuan-Ti hunter that was sent with the original hunting detail, and the acting 2nd-in-command, though there's not much left for him to command. A bulky half-blooded Yuan-Ti with a body clad in deep green scales, with a mouth of large fangs. Rozk is 60 years old, but belying his wise age, his emotions outpace his intelligence. Being easily angered was the peak reason he was chosen as only the group's lieutenant.


[EDITED OUT SOME IRRELEVANT INFO]​

 
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I just realized I forgot to put the blank profile to fill out, so that's now at the top. Sorry about that.

roseimps, your character looks good other than you forgot to include the personality section (which, again, is kind of my fault). Also, you might look at the Race and Magic sections of the blank profile, just in case you want to include any of that additional info. However, it's not required/might not apply. Oh, and the link for your image isn't working for me.
I edited it a bit. Is the image still unable to be viewed?
 
Sorry if I got a bit into it. Thought I'd do some research on snakes while making a snake-like character hehhehe.

Also should have asked if the locations added were OK. So, uhhh, I'll ask now!
 
Sorry if I got a bit into it. Thought I'd do some research on snakes while making a snake-like character hehhehe.

Also should have asked if the locations added were OK. So, uhhh, I'll ask now!
No worries. As for locations, I was actually going to ask where your character is starting out. Most of your locations are from overseas, if I understand it right, so those probably don't affect the RP much. You did mention a swamp (plus they came from a jungle region overseas), so I assume they landed somewhere on the south/west shore of Tarulos and will be starting out in Kestmore. Outside of warmer climate things, you never actually do mention anything about where your character is in regards to the few named places on the map. I just didn't initially mention this issue because I figured it would get brought up/become clear once the RP was closer to starting. So, from my understanding of things, the only thing added to Tarulos was a second swamp, this one near the coastline, which is no issue.
 
Lovely! Then if I didn't make any other goofs, I think that's all on my part in regard to Vushk.

If you need my time zone, or available days/times-- or any other RP-related info --feel free to ask. Usually I'm free for hours on end through certain days of the week, but the occasional obstacle and work shift can disrupt.
 
o9xulceu51r21.jpg


Name: Rylen Endos (formerly "of Norview")
Gender: Male
Age: 44
Race: Human
Magic?: None

Appearance: Rylen's general look gives the impression of an older warrior of some kind. He possesses a lean build with several layers of armor draped across him. This includes a leather jerkin, chain mail and some sort of thick fur coat, probably made from kiivyrn. His salt and pepper hair is kept mid-length just below his cheekbones and rugged jawline neatly trimmed. One may get the sense from Rylen's facial expressions and mannerisms that he's holding something back.

Personality: A relatively quiet, monklike persona follows the man wherever he goes. Perhaps out of an abundance of caution or simply not having much to say, its hard to tell what's going on. On the occasions where Rylen allows himself to be seen in public, he usually places a great deal of emphasis on training at the local stockades. This is typically where militiamen set up scarecrow dummies and such, giving them a good thwacking. Rylen's either doing this or freshening his horses and equipment, and meticulously so to the point of being OCD about it. Its almost like he's preparing for a tournament in a few hours when in reality he hasn't been on the lists in years.

History: Rylen comes from a relatively obscure, nomadic background. Little is known before his escapades in Moava some twelve years ago. During those times, he was considered a kriivyrn hunter of some repute, offering his services to the city of Norview and surrounding areas. There he managed to "solve" the kriivyrn problem by exterminating a volcanic cavern. It is alleged he did this alone, but like most tall tales it lacks witnesses. This story eventually took off on a life of its own (think Geralt of Rivia). People began to recognize Rylen in the streets, even offer gifts and concessions without asking. The city of Norview awarded him the honorary title "Warden of the East", receiving landed estates and titles establishing his own noble house.

Of course, what comes up must come down. A few years after fame and success came a period of great scandal. Whispers began circulating that Rylen ravaged a young noblewoman from Sworbrent many years ago and fathered a bastard child. While vague and unsubstantiated, these claims took root in the minds of pretentious gentlefolk. To make matters worse, the kriivyrn made their return in full force and began terrorizing the populace. For whatever reason, Rylen was unsuccessful this goaround and people blamed him for their misfortunes.

This period culminated in the Sack of Norview. What happened during the Sack is still up for debate, but one thing remained certain - he felt compelled to do something despite being practically disowned by the Moavan people. Deep down he believes that perhaps he can restore his good name by ridding the land of this foul beast.

Other:

roseimps roseimps our backstories may be connected if you wish. I was thinking he could be your biological father. Entirely up to you! An interesting little rumor either way.

Casey Jewels Casey Jewels maybe Makita had a run-in with Rylen in Norview during its destruction?
 
o9xulceu51r21.jpg


Name: Rylen Endos (formerly "of Norview")
Gender: Male
Age: 44
Race: Human
Magic?: None

Appearance: Rylen's general look gives the impression of an older warrior of some kind. He possesses a lean build with several layers of armor draped across him. This includes a leather jerkin, chain mail and some sort of thick fur coat, probably made from kiivyrn. His salt and pepper hair is kept mid-length just below his cheekbones and rugged jawline neatly trimmed. One may get the sense from Rylen's facial expressions and mannerisms that he's holding something back.

Personality: A relatively quiet, monklike persona follows the man wherever he goes. Perhaps out of an abundance of caution or simply not having much to say, its hard to tell what's going on. On the occasions where Rylen allows himself to be seen in public, he usually places a great deal of emphasis on training at the local stockades. This is typically where militiamen set up scarecrow dummies and such, giving them a good thwacking. Rylen's either doing this or freshening his horses and equipment, and meticulously so to the point of being OCD about it. Its almost like he's preparing for a tournament in a few hours when in reality he hasn't been on the lists in years.

History: Rylen comes from a relatively obscure, nomadic background. Little is known before his escapades in Moava some twelve years ago. During those times, he was considered a kriivyrn hunter of some repute, offering his services to the city of Norview and surrounding areas. There he managed to "solve" the kriivyrn problem by exterminating a volcanic cavern. It is alleged he did this alone, but like most tall tales it lacks witnesses. This story eventually took off on a life of its own (think Geralt of Rivia). People began to recognize Rylen in the streets, even offer gifts and concessions without asking. The city of Norview awarded him the honorary title "Warden of the East", receiving landed estates and titles establishing his own noble house.

Of course, what comes up must come down. A few years after fame and success came a period of great scandal. Whispers began circulating that Rylen ravaged a young noblewoman from Sworbrent many years ago and fathered a bastard child. While vague and unsubstantiated, these claims took root in the minds of pretentious gentlefolk. To make matters worse, the kriivyrn made their return in full force and began terrorizing the populace. For whatever reason, Rylen was unsuccessful this goaround and people blamed him for their misfortunes.

This period culminated in the Sack of Norview. What happened during the Sack is still up for debate, but one thing remained certain - he felt compelled to do something despite being practically disowned by the Moavan people. Deep down he believes that perhaps he can restore his good name by ridding the land of this foul beast.

Other:

roseimps roseimps our backstories may be connected if you wish. I was thinking he could be your biological father. Entirely up to you! An interesting little rumor either way.

Casey Jewels Casey Jewels maybe Makita had a run-in with Rylen in Norview during its destruction?
I love his character! If not her father, perhaps a mentor later on in the roleplay? We can discuss in more detail privately if you want to.
 
Aye-aye-aye... I feel that I shoulda let all of you write up your sheets before making my character, since he feels slightly out of place in-comparison to everyone else. Hoping I can make him fit well enough in the RP's story.
 
I love his character! If not her father, perhaps a mentor later on in the roleplay? We can discuss in more detail privately if you want to.
Sounds good! Will PM you and see what we come up with.

Aye-aye-aye... I feel that I shoulda let all of you write up your sheets before making my character, since he feels slightly out of place in-comparison to everyone else. Hoping I can make him fit well enough in the RP's story.

Here's what strikes me about Vusshk and tell me if I'm off base here. He's a hunter, right? Same profession as Rylen. It makes sense that a member of the serpent hunters would offer his services. I mean unless there's some cultural thing getting in the way?
 
Sounds good! Will PM you and see what we come up with.



Here's what strikes me about Vusshk and tell me if I'm off base here. He's a hunter, right? Same profession as Rylen. It makes sense that a member of the serpent hunters would offer his services. I mean unless there's some cultural thing getting in the way?
True, true. Though it just seems rather... eh. I mean, a primitive snake-man hunter from overseas with a princess and a 'fallen star'? Idk maybe I'm just being hard on my self because I don't wanna F up my first forum roleplay.
 
True, true. Though it just seems rather... eh. I mean, a primitive snake-man hunter from overseas with a princess and a 'fallen star'? Idk maybe I'm just being hard on my self because I don't wanna F up my first forum roleplay.
Its no problem, I see where you're coming from...Maybe the GM could write in a place on the current map where your people could be from? If not, you can still RP from perspective of, "Wow, strange place this. Khajiit no understand" or whatever 😆
 
Lol I'll try and think of a proper perspective before we actually begin our first session. I know for sure that Vushk's gonna start somewhere on the southern side of Tarulos, near a swamp after losing most of his group. That's gonna be a fun start.
 
Aye-aye-aye... I feel that I shoulda let all of you write up your sheets before making my character, since he feels slightly out of place in-comparison to everyone else. Hoping I can make him fit well enough in the RP's story.
If you want to switch up your character/make adjustments, there's still time, but while he's a little out of place so far if you count just the hero group, he could add for some interesting interactions. I wasn't expecting so many humans (not that there's anything wrong with that, either). I've written with my characters before, so I can picture Aya forgetting not to stare Vushk down while Malcolm keeps knocking her out of the spell. :P

Jabroni, your character looks good at a glance, but I'll look him over better tomorrow (and should be accepting him). With the Makita thing, I like the idea, but I'll talk more about that tomorrow, as I'm out of time.

I forgot I had something going on tonight, and I won't be back until past when I should be in bed (as I get up early for work), so sorry for the rushed reply.
 
Once again, I forgot to mention something that might be a little important. Oops.

Not sure if you noticed-- you likely did ---, but I got 2 minor Yuan-Ti NPCs in Vushk's sheet: Ignusi and Ruzk. They aren't meant to be fully-fleshed out characters, just to help represent the Yuan-Ti people's now-missing hunting party. Wanted to ask if I still had to type up a sheet for them. I'd have no issue with doing so, though I thought I'd ask before I went ahead.

Even if they don't need a sheet, I'd probably end up writing one if they live long enough to be worth more than a background position.
 
Name: Rylen Endos (formerly "of Norview")


Other:

Casey Jewels Casey Jewels maybe Makita had a run-in with Rylen in Norview during its destruction?

Okay, now that I have more time... Jabroni, your character is accepted!

As for the Makita bit, that will work. Since nobody has expressed interest in taking Makita's sister, I'm going to go ahead and make a profile for her, and probably tweak Makita's history a little too, to have Makita be the one to come across Noir. That will place Makita in the more prominent role with the sisters, and make it easier on me in that the sister can remain in the background a little more. The point being, for you, this then places Makita as the first one to attack a city, which then means she would be the one at Norview as well.



Once again, I forgot to mention something that might be a little important. Oops.

Not sure if you noticed-- you likely did ---, but I got 2 minor Yuan-Ti NPCs in Vushk's sheet: Ignusi and Ruzk. They aren't meant to be fully-fleshed out characters, just to help represent the Yuan-Ti people's now-missing hunting party. Wanted to ask if I still had to type up a sheet for them. I'd have no issue with doing so, though I thought I'd ask before I went ahead.

Even if they don't need a sheet, I'd probably end up writing one if they live long enough to be worth more than a background position.
I noticed them, and I figured they weren't going to play a big role. They're fine for the moment, but, like you said, if they do stick around/develop more, then I would like a sheet.
 
Finally got Makita's sister's profile done! Her history is kind of long, but her past ended up being more complicated than the rest of my characters. Some of the info is copy/pasted from Makita's profile (with the race info, as well as the appearance of the beast form), but I did highlight one important difference between Makita's and Melora's beasts forms.


Name: Melora

Gender: Female

Age: 60s, but looks to be in her early 30s

Race: Kriivyrn (race of my own creation)

Combination of “wyvern” and the Icelandic word for monster--“skrimsli”

Kriivyrn have two forms—one humanoid, one a beast. The beast form is usually quite small, about the same size as a wolf, if not smaller. They are a fierce race, but not usually bloodthirsty—instead killing only to eat or defend themselves. Most kriivyrn prefer mountainous places, with the majority living near volcanoes. To dragons (who they often share habitat with), they are considered nothing more than a nuisance. Average lifespan is around 150 years.

Every 1000 years a kriivyrn is born with the ability to grow to a massive size. They are referred to as krim and have an average lifespan of 300 years. Melora and her older twin sister were both born with this ability.

Magic?: Yes, pink in color; specialty is the ability to turn into a beast (as well as the draconic traits that comes with it).

Appearance: When in her humanoid form, Melora is an inch shorter than her sister, standing at 5’6”. She has blood red eyes and flawless skin. She keeps her hair in a bob cut, letting it frame her face, and her bags are sideswept. She dyes her hair a light blond, to better differentiate herself from her sister. A small black heart is tattooed underneath her left eye. Her body is lean but muscular. She wears no shoes, as her toes are claws, and her nails can grow into long claws as well. Draconic wings extend out of her back. As for clothing, she adorns herself in whites, creams, yellows, and the occasional blues. Her back is kept bare, and her teeth are sharp.

When she changes to her other form, her skin ripples and becomes hardened crimson scales (and envelopes her clothing as she grows larger). A horn erupts from her forehead, and more follow down her back—and continue down her long reptilian tail once it sprouts. Her fingernails become claws while a second pair of eyes appear, diagonal to the first. Her back arches as her body expands in size. The changes accelerate, the beast form quickly growing massive—fifty feet long, with a wingspan of nearly the same size, and twenty feet tall. Smaller spikes randomly sprout over her body. Her arms and legs become quite solid, changing her from a bipedal creature to a quadruped. Her face elongates into a snout, with a large mouth full of sharp teeth. She can breathe fire in either form, though it is much more powerful in her beast form. In this larger form, the wings are meant for short flight distances, as well as to aid in jumps, rather than for true flight. Her heart tattoo becomes a pattern of black scales. Even in her human form, however, she is still quite strong.

Personality: Melora was once a kind individual, wanting nothing more than friendship and acceptance. This often put her at odds with her older sister Makita, their methods and outlook on life vastly different. However, over the years, Melora found her innocent views of the world challenged, and then an event happened that changed her world and made her decide her sister was right—the whole world deserved to burn.

She gives off a fairly innocent vibe, but she is not as good at hiding her intentions as her sister, these dark emotions newer to her. She does not enjoy the suffering of others, but sees it as a necessity for a brighter future.

History: Melora and her sister were born in the ring of volcanoes known as The Bellowing Vertex, to the far southeast. Melora was content with her life, wanting nothing more than the friendship of her kind, but this was made harder by having Makita as an older sister. Melora felt smothered and controlled by Makita’s protectiveness, and the two of them were constantly fighting with one another. Things only became worse upon them learning they were krim. Melora watched with envy as the other kriivyrn played with each other in their beast form, wanting nothing more than to join them in their innocent fun. It didn’t help that Makita wouldn’t shut up about being a savior for their kind, boasting and giving grand speeches to anyone around, and so most kriivyrn began to avoid them.

Melora saw the darkness growing in her sister, just the same as all the other kriivyrn, but she was just as oblivious to the cavern of bones and felt just as betrayed at the discovery. She hated her sister being exiled, but once Makita was gone, Melora found a weight lifted from her shoulders; finally, Melora was free to be herself.

However, the damage had been done, and she found the kriivyrn beginning to whisper about her, to wonder and worry if she was just like her sister. More and more of her friends drifted away, until the day came she had none.

Melora endured it all the best she could, but as time passed, she began to wonder why she stayed. Her kind obviously didn’t want her, but where else was she supposed to go? She talked to her parents (who had been at a loss with what to do with Makita over the years), but they couldn’t offer much help for her either. Finally, she decided to set out on her own, hoping seeing more of the world would help her find the peace and comradeship she was seeking.

What she found instead was that the world was a much darker place than she had wanted to believe. Kingdoms squabbled with one another, races distrusted each other within the same borders, and even those of the same race did awful things to one another. It all seemed so meaningless, their existence and her own.

Tired of it all, Melora returned home, intent on a long nap. She awoke to the sound of screams and rushed out of the cave to see a hunter standing over the dying forms of her mother and father. Melora transformed into her krim form and killed him.

For the first time in her life, Melora felt powerful. She had always hated her krim form, had always seen it as more of a curse, but now she had a taste of why Makita had acted as she had. She had no reason to worry about hunters or any other who would want to hurt her when she was much more powerful than them. Why worry about what the kriivyrn thought of her when she could do as she pleased? Not that she still didn’t want their friendship, but it was clear they would never give it to her. Even for protecting them from a hunter, they avoided her. In that instant, Melora realized her sister had been right all along.

Melora’s heart hardened, and she left The Bellowing Vertex with a desire for revenge. Yes, she had killed the hunter, but he was just a symptom of a bigger problem. Nobody gave her kind or even her the respect they deserved. Though her kind had rejected her for her sister’s actions, Melora was still willing to be their savior. However, she had no real plan.

This is when Noir approached her, and they formed an alliance. Melora and her sister had run into each other several times over the years, and so Melora contacted Makita and enlisted her as well. They took turns destroying the first three cities (Makita took out the first city, wary of Noir and any potential tricks); with the fourth, they worked together to first kill the various kingdom leaders and armies that had gathered to stop them before then turning on the city itself.

Now Melora is biding her time until Noir is ready for the final attack.

Other:

Inspired by:
art trade -- Candy by onisuu art trade -- Candy (trade not completed) by onisuu on DeviantArt
 
Name: Galahan Strongbristle

Gender: Male

Age:
27

Race:
Baur
(Pronunciation: Bow-er)

Quick Bits of Baur Culture: The Baur are an old wild race mostly native to the remote untamed areas of Tarulos and other surrounding continents. The Baur are most often seen in close knit clans that are led by a single Baur that has proven themselves in their excellence through either strength, or prowess in either battle or with the forge. The leaders of these clans are given the title Longtusk. Every Baur carries two names, their birth name and another name given to them by the clan when they come of age. The Baur are known as Master craftsman and many of them share a lust for battle that is hard to sate, which sort of gives the race a split reputation between savage warriors, and respected crafters. Though there are some Baur that abandon the clan for the sake of chasing the art of magic, these Baur claim that by living in isolation the old spirits can speak with them and share with them the ways of magic. Even when they've left their clan these wanderers will still normally have some loyalty to their birth clan but there are exceptions to every rule.

Appearance and Biology: The Baur are mainly humanoid in appearance though they are known to grow to larger heights. The largest Baur reach over eight feet in height, their skin color is often pale tan or gray. They sport very small tusks along their bottom jaws and the back of their necks are often covered in bristly manes that fall behind their hair which can be different colors ranging from, brown, to black, to gray, to white, to even red or in rare cases a pale green color. The Baur are known to have a naturally good sense of smell, allowing them to track things over long distances. Baur can see decently well at night, though in pitch darkness such as a cave they mostly rely on their nose to show them around. The Baur do not live incredibly long lives compared with other races, the oldest Baur on record survived to about the age of seventy.

Magic?: Galahan is a wanderer and is a talented mage for one of his age. His color is moss green and he specializes in magic that heals the body and soul.

Appearance: Galahan is a tall man. At full height he reaches seven feet and eight inches. His hair is a pale reddish color and the mane that goes down his back is braided tightly. His eyes are a sea green color. His skin is a pale gray color, he has a bit of facial hair that is growing into a beard in the same color as his hair. He is well muscled though not overly so and he is often seen wearing what appears to be a covering of hides and furs. His right ear holds an earring of a bear's fang. He carries a scar of some beast's claw over the right side of his chest and along his waist is a belt filled with pouches normally full of herbs for remedies or for other things that Galahan sees as important for his connection to the spirits he credits that taught him his magic.

Personality: Galahan is generally easygoing for a Baur. He has a strict belief for the natural order of things and often follows signs given to him by nature. Whether or not these signs are real or imagined is truly anyone's guess but Galahan doesn't question them. He does share the perfectionist nature of his race in the things that he values which are the wellbeing of the natural order and sometimes the wellbeing of others if he happens to run into them. He does go out of his way to help the injured though he does not normally search them out. Normally being generally neutral as to things that do not call upon his conscience. Though he does not have any love for violence that some of his race do he will fight if pressed for his wellbeing or that of someone he considers under his charge.

History:
Galahan is the son of a Longtusk, he was expected to follow the warrior's path though the weight of an axe never felt right in his hands. In his young age he felt that he was lost and quite useless in the deal that life had dealt him. That was until he had his first vision of the spirits of the forest and so he left to pursue a different path. Galahan did not let his family or clan know of his leaving out of a form of shame that was held deep within his heart of not being able to live up to those expectations. Even though the path of a druid was one that was useful it would still be disappointing for the powerfully built son of a Longtusk to desert the clan to pursue such a life. And so Galahan struck off into the wilds, and though he has the scars to prove that the life was not an easy one he went into it to the best of his ability.
He occasionally has dreams that he allows to point him in the direction that he believes life wishes him to be on. He normally stays away from civilization though he does occaisionally head into outlying settlements to heal the sick and injured. The news of these attacks on cities was somewhat troubling to him and he was often on the scene after the cities were attacked to help those wounded in their fallout. Though fighting the beast wasn't something that occurred to him until a dream sent him in the direction to hear of a group being assembled to fight. Galahan may be a healer but he has decided to fight to guard innocents against this annihilation.
(Let me know if it works or needs any changing).
 

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