Casey Jewels
Junior Member
RP: Fantasy - The Beast of Tarulos
Recruitment/Plot: Fantasy - The Beast of Tarulos
OOC: Fantasy - The Beast of Tarulos OOC
Profile:
Name:
Gender:
Age:
Race: (If a pre-existing race, no additional info is required, but feel free to add some of the more important info—especially if there are many versions of said race. If the race is your own creation, please include the most important info)
Magic?: (If yes, what’s the color/purity of the color? If the race has a specialty, include it here. If your character has a branch, include it here.)
Appearance:
Personality:
History:
Other:
Name: Aya
Gender: Female
Age: 17
Race: Human
Magic?: Yes, but it is weak, never gaining a color. She uses it to aide her skills, rather than relying on it.
Appearance: Aya is a little on the short side, standing at 5’ even. She has murky brown eyes and long dirty blonde hair, which she often wears in a braid. Her clothing is rather ragged and torn, consisting of a (once white) long-sleeved shirt, black hose, and a brown short-sleeved tunic that falls almost to her knees. Over this is a narrow brown belt. She wears no shoes, but just has rags wrapped around her feet.
She has a quiver (with a few self-made arrows) slung across her back. Her bow (also self-made) is kept over her shoulder. When she left her home, she took a satchel with her, it containing a few hunting supplies, as well as a whittling knife.
Personality: Aya’s not the smartest apple in the barrel, but what she lacks in brains she makes up for in fierceness. She is a very determined individual, but this has often gotten her into trouble, with her not knowing how to pick her battles. She trusts no one, having been taken advantage of and then pushed to the side all her life. However, she wants the love and friendship she sees in others, even as she pushes people away.
History: Aya has spent most of her life as an indentured servant. Her mother (Maliss) had been cast out from her family because of an unwanted pregnancy and had ended up on the streets. Luckily, she was able to secure employment, becoming a servant for a moderately wealthy family in exchange for food and board. This arrangement worked well until she grew sick when Aya was seven; doctors came, medicine was given, but still Maliss died—and Aya found herself expected to pay back her mother’s debt.
Aya worked dutifully the first few years, only to realize she would be an indentured servant forever unless she did something about it. She began to spend her little bit of free time trying to learn new skills, and it was here she found she had some talent with a bow and arrow. With this new skill, she was allowed time to hunt for food. Still, the bits of freedom weren’t enough. After years of abuse from the family she served, Aya struck out on her own with nary a coin to her name.
Other: She is ambidextrous but favors her right hand.
Inspired by: :Nimu: by lehuss on DeviantArt
Name: Malcolm
Gender: Male
Age: 18
Race: Human
Magic?: Yes, of a deep blue—fitting his calm nature and his ability to defuse tension, as well as the silent storm that sometimes brews. Branch is defensive magic.
Appearance: Malcolm has green eyes and short brown hair. He stands at 6’5”, with a wiry build. He wears trousers and a long-sleeved shirt, both of a bluish silver in color. Over these is a long dark blue tunic, with sleeves that fall to just above his elbows. Various small pouches are attached to his brown belt. His feet are adorned by black boots. Hidden underneath his clothing is a silver teardrop locket, with a feather etched into the front. Completing his outfit is an ankle-length cloak, of the same dark blue as his tunic. Lastly, he carries a cypress staff with him, which he carved himself (instilling further magic into it).
Personality: Malcolm is a calm and quiet individual. He is very modest and avoids praise when he can. He does not like positions of power, instead wishing for nothing more than to live a quiet life. However, he feels a duty to help those in need. He prefers to stay in the background, where he can observe situations before acting. He tries to pursue the right course of action regardless of his personal feelings/desires. While a powerful mage, he is careful with revealing his powers.
History: Malcolm was born a sickly child, the second son of King Talbot and Queen Rea, who ruled the kingdom of Varnor. At a young age Malcolm was taken to a monastery out in the country, with the hope the fresh air and slower pace of life would help him to grow strong. Grow strong he did, though he remained at the monastery for quite some time. Finally, at the age of twelve, Malcolm was transferred to a mage school. He excelled at his studies, though the faster pace of life took some time to adjust to.
As he was nearing the completion of his studies, tragedy struck the land, with not only the death of the King and Queen by the beast, but also of the heir apparent (Prince Tristian). With most of the kingdom believing Malcolm had died as a babe (for the Royal Family never spoke of him), the land was thrown into chaos.
Not wanting to rule, but neither able to idly stand by, Malcolm traveled to the capitol city, Kestmore, where he sent out a call for those brave enough to face the beast that terrorized the lands.
Other: While he uses his birth name, few would guess he is the second-born prince. Also has a hobby of gardening.
Name: Noir
Gender: Male
Age: Looks to be in his 30s, but his real age is unknown.
Race: ?, though most think he’s a specter or a demon
Magic?: Yes, purple in color; specialty is ?. Branch of magic is permeation.
Appearance: Noir prefers to stay in his human form, where he stands at exactly 6’. His brown skin is without blemish, and his head is bald except for a long black braid. His narrow eyes are purple (and often seem to glow in darkness), and a smile almost always adorns his face. Several amethysts dot his forehead—one large oval in the center of his forehead, with a smaller oval on either side, these slanted in such a way to almost look like a second pair of eyes; the last amethyst is smaller, a circle in-between his own eyes.
Noir has expensive tastes, his clothing made of not only the finest materials, but with natural dyes, rather than colored through magic. The purples of his clothing are accented with gold. His baggy long-sleeved shirt is a lighter purple than the rest of his clothes, and it falls to his thighs. A gold sash wraps around his waist, the ends hanging freely. He wears dark purple baggy trousers (called chalvar). From his shin to his ankle the trousers are covered by gold silk that is wrapped around his legs. In this same style, his lower arms are also wrapped in gold silk. Purple slippers adorn his feet. A heavy purple cloak drapes his body, covering his head—though most of his face is unobscured. This cloak is the most heavily decorated, threads of a lighter purple creating patterns across it, while gold tassels hang from the edges.
He is usually seen with purple smoke/mist billowing around him—especially at his feet, using it to glide/walk on air rather than touch the ground.
Personality: Noir is very careful and precise in his actions. He likes to think of himself as a gentleman, his words chivalrous and his movements poised. However, everything he does is for his own amusement or to gain further power. Underneath this gentleman act he is nothing but arrogant and condescending. He doesn’t like to get his hands dirty, instead relying heavily on his magic and on his (non-magical) manipulation of others. He can have a bit of a temper, but it is not often it flares. In this same vein, while hate drives much of his actions, it rarely clouds his judgement. He does enjoy cleverness in others—but only if it is futile, with him remaining on top. He also loves snakes.
History: Noir’s past is largely a mystery.
His home is an old castle, lost deep in a forest swamp. The castle’s interior has been restored/modified and is outfitted with finery and wealth, Noir having centuries to accumulate both. Scattered throughout the swamp are ruins of a long-forgotten city, the half-sunken stone structures all that is left, but even these are so decrepit their original purposes have long since been lost. Over the last several centuries, the place has come to be known as Umbura Swamp, for the purple smoke/specter that seems to haunt the place.
For the past century, Noir has been growing bolder, bored with easy prey. He hasn’t caused enough trouble for his name to be widespread—especially since he works largely in the shadows—but many know to avoid the swamp. However, he’s decided it’s time to have a little more fun.
Other: As far as anybody knows, Noir can’t be killed by physical means. Touched, yes; hurt even, if you’re lucky, but not killed.
Purpura (purple) fumos (smoke) umbra (ghost) = Umbura Swamp (mix of ‘ghost’ and ‘purple’ in Latin)
Inspired by: Nue by outkaster77 (who seems to have deleted all their online art, so here’s a link: nue-by-outkaster77-d4ftamu )
Name: Makita
Gender: Female
Age: 60s, but looks to be in her early 30s
Race: Kriivyrn (race of my own creation)
Combination of “wyvern” and the Icelandic word for monster--“skrimsli”
Kriivyrn have two forms—one humanoid, one a beast. The beast form is usually quite small, about the same size as a wolf, if not smaller. They are a fierce race, but not usually bloodthirsty—instead killing only to eat or defend themselves. Most kriivyrn prefer mountainous places, with the majority living near volcanoes. To dragons (who they often share habitat with), they are considered nothing more than a nuisance. Average lifespan is around 150 years.
Every 1000 years a kriivyrn is born with the ability to grow to a massive size. They are referred to as krim and have an average lifespan of 300 years. Makita and her younger twin sister were both born with this ability.
Magic?: Yes, of a violent red; specialty is the ability to turn into a beast (as well as the draconic traits that comes with it).
Appearance: When in her humanoid form, Makita stands at 5’7”. She has blood red eyes and silky black hair, it falling to the middle of her back when loose—though she often has it pulled up into a bun with an ornate hair piece (usually made of gold). Her skin is flawless, while her body is lean but muscular. She wears no shoes, as her toes are claws. Draconic wings extend out of her back. As for clothing, she adorns herself in dresses of reds, oranges, and blacks. Her shoulders are bare, as is much of her back. She wears black fingerless gloves which extend to just above her elbow; her nails can grow into long claws. Her teeth are sharp. She also wears black leggings.
When she changes to her other form, her skin ripples and becomes hardened crimson scales (and envelopes her clothing as she grows larger). A horn erupts from her forehead, and more follow down her back—and continue down her long reptilian tail once it sprouts. Her fingernails become claws while a second pair of eyes appear, diagonal to the first. Her back arches as her body expands in size. The changes accelerate, the beast form quickly growing massive—fifty feet long, with a wingspan of nearly the same size, and twenty feet tall. Smaller spikes randomly sprout over her body. Her arms and legs become quite solid, changing her from a bipedal creature to a quadruped. Her face elongates into a snout, with a large mouth full of sharp teeth. She can breathe fire in either form, though it is much more powerful in her beast form. In this larger form, the wings are meant for short flight distances, as well as to aid in jumps, rather than for true flight. Even in her human form, however, she is still quite strong.
Personality: Makita is a mixture of sadistic and seductive. While she has brute power, she prefers to start with seduction/manipulation, seeing how much she can play with someone before things get brutal. She loves to mutilate her victims, slowly eating them alive (a finger here, a toe there) as she watches them suffer. She is fierce and proud, which can lead to her temper sometimes getting the best of her. She does not always get along with her sister but is fiercely loyal/protective of her. She does not change into her monster form often.
History: Makita and her sister were born in the ring of volcanoes known as The Bellowing Vertex, to the far southeast. From a young age, Makita took on a protective role with her sister. Upon learning she was a krim, this protectiveness extended to wanting to become a savior figure for the kriivyrn. She had seen how her kind were treated, as being a nuisance, of being feared, of being hunted and killed simply for the resources humans and others could extract from her kind. Yet, the other kriivyrn urged her to let things be, for they feared the darkness they saw growing inside her.
This only caused her hatred to grow and she began to venture farther and farther from home. With her venturing came her exploration of her abilities and skills. She was quick to find she enjoyed the game of cat and mouse, charming her victims into being alone with her before becoming violent. Instead of a savior, she became sadistic, taking revenge one victim at a time.
Then the kriivyrn stumbled across her cave full of bones and confronted her about her behavior. Rejected by her kind, Makita set off on her own—her only regret being that she was leaving her sister behind. Her first several years were filled with bitterness and hatred, but then as she adjusted to her new life, she found she did not miss her old—for on her own, she could do as she pleased. She no longer cared about revenge for her kind, yet her sadistic tendencies only grew.
Decades passed, of an enjoyable life. However, the last decade has found her growing discontent with life, wanting more excitement, more power, more… something.
Then her sister and Noir crossed paths, where they came to an alliance. Makita and her sister had run into each other several times over the years, and so her sister contacted Makita and enlisted her as well. They took turns destroying the first three cities; with the fourth, they worked together to first kill the various kingdom leaders and armies that had gathered to stop them before then turning on the city itself.
Now Makita is back to her usual fun while she waits for the time to be right for the next attack.
Other:
Inspired by: inferno by hachiyuki on DeviantArt (also inspired by the picture for Aya)
Recruitment/Plot: Fantasy - The Beast of Tarulos
OOC: Fantasy - The Beast of Tarulos OOC
Profile:
Name:
Gender:
Age:
Race: (If a pre-existing race, no additional info is required, but feel free to add some of the more important info—especially if there are many versions of said race. If the race is your own creation, please include the most important info)
Magic?: (If yes, what’s the color/purity of the color? If the race has a specialty, include it here. If your character has a branch, include it here.)
Appearance:
Personality:
History:
Other:
Name: Aya
Gender: Female
Age: 17
Race: Human
Magic?: Yes, but it is weak, never gaining a color. She uses it to aide her skills, rather than relying on it.
Appearance: Aya is a little on the short side, standing at 5’ even. She has murky brown eyes and long dirty blonde hair, which she often wears in a braid. Her clothing is rather ragged and torn, consisting of a (once white) long-sleeved shirt, black hose, and a brown short-sleeved tunic that falls almost to her knees. Over this is a narrow brown belt. She wears no shoes, but just has rags wrapped around her feet.
She has a quiver (with a few self-made arrows) slung across her back. Her bow (also self-made) is kept over her shoulder. When she left her home, she took a satchel with her, it containing a few hunting supplies, as well as a whittling knife.
Personality: Aya’s not the smartest apple in the barrel, but what she lacks in brains she makes up for in fierceness. She is a very determined individual, but this has often gotten her into trouble, with her not knowing how to pick her battles. She trusts no one, having been taken advantage of and then pushed to the side all her life. However, she wants the love and friendship she sees in others, even as she pushes people away.
History: Aya has spent most of her life as an indentured servant. Her mother (Maliss) had been cast out from her family because of an unwanted pregnancy and had ended up on the streets. Luckily, she was able to secure employment, becoming a servant for a moderately wealthy family in exchange for food and board. This arrangement worked well until she grew sick when Aya was seven; doctors came, medicine was given, but still Maliss died—and Aya found herself expected to pay back her mother’s debt.
Aya worked dutifully the first few years, only to realize she would be an indentured servant forever unless she did something about it. She began to spend her little bit of free time trying to learn new skills, and it was here she found she had some talent with a bow and arrow. With this new skill, she was allowed time to hunt for food. Still, the bits of freedom weren’t enough. After years of abuse from the family she served, Aya struck out on her own with nary a coin to her name.
Other: She is ambidextrous but favors her right hand.
Inspired by: :Nimu: by lehuss on DeviantArt
Name: Malcolm
Gender: Male
Age: 18
Race: Human
Magic?: Yes, of a deep blue—fitting his calm nature and his ability to defuse tension, as well as the silent storm that sometimes brews. Branch is defensive magic.
Appearance: Malcolm has green eyes and short brown hair. He stands at 6’5”, with a wiry build. He wears trousers and a long-sleeved shirt, both of a bluish silver in color. Over these is a long dark blue tunic, with sleeves that fall to just above his elbows. Various small pouches are attached to his brown belt. His feet are adorned by black boots. Hidden underneath his clothing is a silver teardrop locket, with a feather etched into the front. Completing his outfit is an ankle-length cloak, of the same dark blue as his tunic. Lastly, he carries a cypress staff with him, which he carved himself (instilling further magic into it).
Personality: Malcolm is a calm and quiet individual. He is very modest and avoids praise when he can. He does not like positions of power, instead wishing for nothing more than to live a quiet life. However, he feels a duty to help those in need. He prefers to stay in the background, where he can observe situations before acting. He tries to pursue the right course of action regardless of his personal feelings/desires. While a powerful mage, he is careful with revealing his powers.
History: Malcolm was born a sickly child, the second son of King Talbot and Queen Rea, who ruled the kingdom of Varnor. At a young age Malcolm was taken to a monastery out in the country, with the hope the fresh air and slower pace of life would help him to grow strong. Grow strong he did, though he remained at the monastery for quite some time. Finally, at the age of twelve, Malcolm was transferred to a mage school. He excelled at his studies, though the faster pace of life took some time to adjust to.
As he was nearing the completion of his studies, tragedy struck the land, with not only the death of the King and Queen by the beast, but also of the heir apparent (Prince Tristian). With most of the kingdom believing Malcolm had died as a babe (for the Royal Family never spoke of him), the land was thrown into chaos.
Not wanting to rule, but neither able to idly stand by, Malcolm traveled to the capitol city, Kestmore, where he sent out a call for those brave enough to face the beast that terrorized the lands.
Other: While he uses his birth name, few would guess he is the second-born prince. Also has a hobby of gardening.
Name: Noir
Gender: Male
Age: Looks to be in his 30s, but his real age is unknown.
Race: ?, though most think he’s a specter or a demon
Magic?: Yes, purple in color; specialty is ?. Branch of magic is permeation.
Appearance: Noir prefers to stay in his human form, where he stands at exactly 6’. His brown skin is without blemish, and his head is bald except for a long black braid. His narrow eyes are purple (and often seem to glow in darkness), and a smile almost always adorns his face. Several amethysts dot his forehead—one large oval in the center of his forehead, with a smaller oval on either side, these slanted in such a way to almost look like a second pair of eyes; the last amethyst is smaller, a circle in-between his own eyes.
Noir has expensive tastes, his clothing made of not only the finest materials, but with natural dyes, rather than colored through magic. The purples of his clothing are accented with gold. His baggy long-sleeved shirt is a lighter purple than the rest of his clothes, and it falls to his thighs. A gold sash wraps around his waist, the ends hanging freely. He wears dark purple baggy trousers (called chalvar). From his shin to his ankle the trousers are covered by gold silk that is wrapped around his legs. In this same style, his lower arms are also wrapped in gold silk. Purple slippers adorn his feet. A heavy purple cloak drapes his body, covering his head—though most of his face is unobscured. This cloak is the most heavily decorated, threads of a lighter purple creating patterns across it, while gold tassels hang from the edges.
He is usually seen with purple smoke/mist billowing around him—especially at his feet, using it to glide/walk on air rather than touch the ground.
Personality: Noir is very careful and precise in his actions. He likes to think of himself as a gentleman, his words chivalrous and his movements poised. However, everything he does is for his own amusement or to gain further power. Underneath this gentleman act he is nothing but arrogant and condescending. He doesn’t like to get his hands dirty, instead relying heavily on his magic and on his (non-magical) manipulation of others. He can have a bit of a temper, but it is not often it flares. In this same vein, while hate drives much of his actions, it rarely clouds his judgement. He does enjoy cleverness in others—but only if it is futile, with him remaining on top. He also loves snakes.
History: Noir’s past is largely a mystery.
His home is an old castle, lost deep in a forest swamp. The castle’s interior has been restored/modified and is outfitted with finery and wealth, Noir having centuries to accumulate both. Scattered throughout the swamp are ruins of a long-forgotten city, the half-sunken stone structures all that is left, but even these are so decrepit their original purposes have long since been lost. Over the last several centuries, the place has come to be known as Umbura Swamp, for the purple smoke/specter that seems to haunt the place.
For the past century, Noir has been growing bolder, bored with easy prey. He hasn’t caused enough trouble for his name to be widespread—especially since he works largely in the shadows—but many know to avoid the swamp. However, he’s decided it’s time to have a little more fun.
Other: As far as anybody knows, Noir can’t be killed by physical means. Touched, yes; hurt even, if you’re lucky, but not killed.
Purpura (purple) fumos (smoke) umbra (ghost) = Umbura Swamp (mix of ‘ghost’ and ‘purple’ in Latin)
Inspired by: Nue by outkaster77 (who seems to have deleted all their online art, so here’s a link: nue-by-outkaster77-d4ftamu )
Name: Makita
Gender: Female
Age: 60s, but looks to be in her early 30s
Race: Kriivyrn (race of my own creation)
Combination of “wyvern” and the Icelandic word for monster--“skrimsli”
Kriivyrn have two forms—one humanoid, one a beast. The beast form is usually quite small, about the same size as a wolf, if not smaller. They are a fierce race, but not usually bloodthirsty—instead killing only to eat or defend themselves. Most kriivyrn prefer mountainous places, with the majority living near volcanoes. To dragons (who they often share habitat with), they are considered nothing more than a nuisance. Average lifespan is around 150 years.
Every 1000 years a kriivyrn is born with the ability to grow to a massive size. They are referred to as krim and have an average lifespan of 300 years. Makita and her younger twin sister were both born with this ability.
Magic?: Yes, of a violent red; specialty is the ability to turn into a beast (as well as the draconic traits that comes with it).
Appearance: When in her humanoid form, Makita stands at 5’7”. She has blood red eyes and silky black hair, it falling to the middle of her back when loose—though she often has it pulled up into a bun with an ornate hair piece (usually made of gold). Her skin is flawless, while her body is lean but muscular. She wears no shoes, as her toes are claws. Draconic wings extend out of her back. As for clothing, she adorns herself in dresses of reds, oranges, and blacks. Her shoulders are bare, as is much of her back. She wears black fingerless gloves which extend to just above her elbow; her nails can grow into long claws. Her teeth are sharp. She also wears black leggings.
When she changes to her other form, her skin ripples and becomes hardened crimson scales (and envelopes her clothing as she grows larger). A horn erupts from her forehead, and more follow down her back—and continue down her long reptilian tail once it sprouts. Her fingernails become claws while a second pair of eyes appear, diagonal to the first. Her back arches as her body expands in size. The changes accelerate, the beast form quickly growing massive—fifty feet long, with a wingspan of nearly the same size, and twenty feet tall. Smaller spikes randomly sprout over her body. Her arms and legs become quite solid, changing her from a bipedal creature to a quadruped. Her face elongates into a snout, with a large mouth full of sharp teeth. She can breathe fire in either form, though it is much more powerful in her beast form. In this larger form, the wings are meant for short flight distances, as well as to aid in jumps, rather than for true flight. Even in her human form, however, she is still quite strong.
Personality: Makita is a mixture of sadistic and seductive. While she has brute power, she prefers to start with seduction/manipulation, seeing how much she can play with someone before things get brutal. She loves to mutilate her victims, slowly eating them alive (a finger here, a toe there) as she watches them suffer. She is fierce and proud, which can lead to her temper sometimes getting the best of her. She does not always get along with her sister but is fiercely loyal/protective of her. She does not change into her monster form often.
History: Makita and her sister were born in the ring of volcanoes known as The Bellowing Vertex, to the far southeast. From a young age, Makita took on a protective role with her sister. Upon learning she was a krim, this protectiveness extended to wanting to become a savior figure for the kriivyrn. She had seen how her kind were treated, as being a nuisance, of being feared, of being hunted and killed simply for the resources humans and others could extract from her kind. Yet, the other kriivyrn urged her to let things be, for they feared the darkness they saw growing inside her.
This only caused her hatred to grow and she began to venture farther and farther from home. With her venturing came her exploration of her abilities and skills. She was quick to find she enjoyed the game of cat and mouse, charming her victims into being alone with her before becoming violent. Instead of a savior, she became sadistic, taking revenge one victim at a time.
Then the kriivyrn stumbled across her cave full of bones and confronted her about her behavior. Rejected by her kind, Makita set off on her own—her only regret being that she was leaving her sister behind. Her first several years were filled with bitterness and hatred, but then as she adjusted to her new life, she found she did not miss her old—for on her own, she could do as she pleased. She no longer cared about revenge for her kind, yet her sadistic tendencies only grew.
Decades passed, of an enjoyable life. However, the last decade has found her growing discontent with life, wanting more excitement, more power, more… something.
Then her sister and Noir crossed paths, where they came to an alliance. Makita and her sister had run into each other several times over the years, and so her sister contacted Makita and enlisted her as well. They took turns destroying the first three cities; with the fourth, they worked together to first kill the various kingdom leaders and armies that had gathered to stop them before then turning on the city itself.
Now Makita is back to her usual fun while she waits for the time to be right for the next attack.
Other:
Inspired by: inferno by hachiyuki on DeviantArt (also inspired by the picture for Aya)
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