The Errant [1-4]
official clown business
Okay so our name is Piss and we are the Mafioso
David nodded at the response. "Based on what we know about the maison, it shouldn't be too difficult. We'll leave you to it, then."
Arich shielded his eyes from the blasts of wind as Anor, with a few beats from his wings, took off suddenly and forcefully, becoming hard to make out in seconds. Then he turned towards the direction of the Maison Creue, beginning the short trek towards it.
Several minutes later, the ranger broke through the small expanse of forest to find himself at the edge of the courtyard, facing the western side of the mansion. It was an impressive sight, cobbled from white bricks and ending in a rooftop of vibrant red. Arich had little desire to live in such a place, but he still whistled to himself as he took in the magnificent sight.
After spending a few more minutes admiring the mansion, Arich took some time to circle the courtyard, noting all the potential entrances to the place and taking notice of two stewards at the front of the courtyard entrance, seemingly there to watch over the several carrages and horses parked nearby. Other than their red attire and smoking pipes, Arich noticed they stood far enough from the entrance that they wouldn't see anyone climb over the hedges and walk over to any of the mansion's entrances. Apparently, no one had ever tried doing so.
Alright, Arich. You've got this for sure, but just in case you'd better go over your options here.
A. Silently make for the front door and consider other options from there.
B. There's no one watching the back door, of course. That'll be the most subtle way inside.
C. Case the mansion until discovering a window without any activity behind it and try that.
D. There really is no need to do this, but decide to head to the front of the courtyard and see what the two stewards are up to.
Each option has a variety of additional plans to go along with it, so you really can't go wrong with whatever choice you make. Consider the possibilities and make your decision.
Arich shielded his eyes from the blasts of wind as Anor, with a few beats from his wings, took off suddenly and forcefully, becoming hard to make out in seconds. Then he turned towards the direction of the Maison Creue, beginning the short trek towards it.
Several minutes later, the ranger broke through the small expanse of forest to find himself at the edge of the courtyard, facing the western side of the mansion. It was an impressive sight, cobbled from white bricks and ending in a rooftop of vibrant red. Arich had little desire to live in such a place, but he still whistled to himself as he took in the magnificent sight.
After spending a few more minutes admiring the mansion, Arich took some time to circle the courtyard, noting all the potential entrances to the place and taking notice of two stewards at the front of the courtyard entrance, seemingly there to watch over the several carrages and horses parked nearby. Other than their red attire and smoking pipes, Arich noticed they stood far enough from the entrance that they wouldn't see anyone climb over the hedges and walk over to any of the mansion's entrances. Apparently, no one had ever tried doing so.
Alright, Arich. You've got this for sure, but just in case you'd better go over your options here.
A. Silently make for the front door and consider other options from there.
B. There's no one watching the back door, of course. That'll be the most subtle way inside.
C. Case the mansion until discovering a window without any activity behind it and try that.
D. There really is no need to do this, but decide to head to the front of the courtyard and see what the two stewards are up to.
Each option has a variety of additional plans to go along with it, so you really can't go wrong with whatever choice you make. Consider the possibilities and make your decision.
- Inventory
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arcane bow folds neatly in half, but is completely lacking in subtlety
knuckledusters when you absolutely need to get your hands dirty
lockpicks for dishonest people or fledgling riders on a mission
body armor studded pauldrons provide a small but comforting amount of protection
clothing these might actually look alright in the middle of a mansion party - Talents
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trained in combat knowledge of weapon techniques from rider training may be useful
patient maintain awareness and clarity of thought in chaotic situations. arich cannot panic
elemental knowledge arich dislikes using magic, but he knows a decent amount of earth and ice spells