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This is the point I was trying to illustrate - The means of teaching & lesson were not chosen around the environment where it existed. Â The environment was chosen to suit the lesson being taught. Â The teachings being imparted to the Solars - the objective - dictates the location and setting. Â The setting takes a backseat to the main objective.Andrew02 said:The setting of the camps are tied very much with the method utilized to complete the objective and the ideology of the headmaster.MOK said:The setting of a camp takes a really far back seat to the main objective...
I don't quite see how the environment can be as unimportant as I believe you are making it out to be. The two seem equally important unless the instructors are going to use Sorcery to create artifically environments suited to their lessons.MOK said:This is the point I was trying to illustrate - The means of teaching & lesson were not chosen around the environment where it existed.  The environment was chosen to suit the lesson being taught.  The teachings being imparted to the Solars - the objective - dictates the location and setting.  The setting takes a backseat to the main objective.
They're learning to be the leaders the Gold Faction want them to be. That's the overlying lesson everywhere for Solars, isn't it?MOK said:Of what the site has to offer, you summed up some potential in stuff like jungle warriors, survivalism, fair folk diplomacy, Dino social-fu.
These don't look especially connected or aimed to me.  What is the Solar's overlying lesson?  What exactly is the means to teach the Solars this lesson?  Are you looking at another Kether rock?
That's a good readingm by measure.MOK said:The way it seems to work, from how I read it, is that it all stems from the Sid's analyzing the Solars to try to find some overlying pattern or nature that encompasses the essence of "where they went wrong," and creating a social construct whose purpose is to work directly against that malign nature that theyve come up with. ÂÂ
So if you want a third camp, you'll probably have to stat with a hypothesis like "If you keep presenting them with never ending challenges to overcome, they will not fall into corruption,"
or "If you reenforce the Solar's spiritual superiority, they will accept the responsibilities implied and lead fairly"
Everything else just follows from that hypothesis.
Position of where it is' date=' or the Siddies philosophy of how to keep the Solars from wigging out has nothing to do with the camps in all honesty.[/quote']
I disagree in the strongest sense possible, and believe that such an assertion belies an astoundingly incomplete digestion of the Cult of the Illuminated.
If only more people did.MOK said: I'm gonna go out on a limb and assume the Sid's are creating each camp with a more specific purpose than "I dunno, just some useful shit".
THERE's a twist...Dereis said:I named it the Conclave of Illuminated Purity, and the focus is developing Solars into Philosopher-Kings. Â The teachings are Aristotelian, and focus is on building the personality of the Solars by teaching the methods of right thinking. Â Exalts are taught to be and hopefully remain in tune with their human origins, and are given lessons of humility and empathy as well as on the responsibility of power. Â One idea I had was to make each character serve as the slave of a mortal family for one month, as determined by lotto.
I like the Underground Sanctuary idea' date=' personally...[/quote']
Is that the one led by a guy named Joseph One-Shoe, a mix between soup-kitchen and crime organisation?
I haven't got my copy on me at the moment, so I can't confirm its name.
~FC.
Is that the one led by a guy named Joseph One-Shoe' date=' a mix between soup-kitchen and crime organisation?[/quote']
Yup. Â I like the idea of Solars being both a) forced to hide their greatness and b) give a shit about normal humans.
Yeah, likewise. Â I tried coming up with three Callings, but could only really come up with an enforcer type (the street-warriors) and a crime-lord type (the princes).Is that the one led by a guy named Joseph One-Shoe' date=' a mix between soup-kitchen and crime organisation?[/quote']
Yup.  I like the idea of Solars being both a) forced to hide their greatness and b) give a shit about normal humans.
That was about it really. Â Of course, Brawl and Larceny were the stalwart Abilities, but I couldn't get any further. Â I was considering either some type of helpers or thieving calling, but got caught up in other ideas.
~FC.