Chapter 6: She Who Moves the World
K0mori
Servant Supreme
Dawn
You stirr, you limbs stiff from the cold air. As you blink away the dreamless night, you come to find yourself only half-dressed, cradled in Embryx's arms in the middle of temple floor. Quietly so that you can avoid waking her, you gather yourself up and make sure that the Pandemonium Door is still in the pocket of your coat. With everything proven safe and sound, you breathe a sigh of relief and check around for everyone else.
On the far side of the room, the new pact sisters - Fiola and Stalna, both humans, and Wag the goblin - are all asleep on their bedrolls at the far edge of the room, gathered around the only remaining enchanted flame with any kindling, while Corrinth and Veralt are... Oh. You turn away to give them some privacy, silently cursing yourself. Seeing Corrinth's naked body wasn't exactly high on your agenda, and you feel stupid for having looked for her. It really shouldn't be a shock that she parties just as wildly as any other fae creature, but Veralt being so open to her advances is pretty shocking. You hope she didn't find a way to take advantage of his vulnerability, or worse.
The only one who isn't around is Jannava. You struggle to remember how last night even ended as you put on your boots. The drinking and music went on until the moon was high, and more than a few of your sisters are going to wake up with their minds a bit altered from the experience. You remember the way Jannava tried to pull you aside, before your speech and after Embryx took part in the wine, trying to get you worried and thinking about the coming battle... But your mind was elsewhere, and you didn't listen. Now, as you step out into the gray morning light, you fear that she might have abandoned the camp.
That notion, however, is quickly put to rest, thanks to the fact that a number of other things were disturbed from their own. The skeleton you raised yesterday has been joined by more than a dozen others, and as you turn the corner to look over the cemetery, you find it pockmarked with dozens of defiled graves - far more than the few which were labeled with stone headstones. Jannava, spots you from the other side of the field and shuffles over, her eyes sunken from a sleepless night.
"Agranne...!" she greets you less-than-pleasantly. "Or should I say something like, o mighty prophet? Or how about... my Queen of self-made Royals? She who moves the world?"
You sigh and take the sarcasm lightly. "I see you've been hard at work..."
"Someone had to be," Jannava replied, almost annoyed that she isn't getting under your skin. "...Look. a few dozen of us decided not to drink last night, and have been focused on keeping the rest of you safe. We already killed one intruder and chased another one off, but it won't be long until they're on us; they saw enough of the disarray in the camp that they know we're not in fighting shape, so I took the liberty to teach a few sisters how to raise a few recruits. We could really use the Door right now."
You look back over the scattered camp around you, at the lack of order and obvious signs of debauchery. Some of your new fae allies are sleeping out in the open with the equally disheveled and half-dressed witches in literal piles... Jannava's right; this isn't a good sign. You take out the Door and offer it to her, and she palms it quickly before whistling for the others' attention. They come trotting over, eagerly accepting a chance to touch the mythic object and feel its effect. "You know what I'd like to know?" you say to Jannava as they file past. "I want to know where this thing has been for all these years, and why they took it out of hiding two years ago."
Jannava shrugs as she leans against the wall of the temple, tiredly. "The King probably knows, if he didn't order it himself," she replies disinterestedly. "...If we're going to make it to Thandan to ask him, we can't lose today. I tried to ask you last night, but now we really need to know. What's the plan, Agranne?"
1. Await in Ambush - You think about it a moment, and realize that the apparent weakness of the encampment could work to your advantage if you act quickly enough to prepare. "You said one of their scouts got away, right? If they go back and report that we're in poor shape, they'll charge right in. We just need to turn this place into a death trap..."
2. Infiltration - You want to think about the task at hand, but your anxiety is mounting. You did a great job whipping everyone into a frenzy last night, but things obviously got out of control, even within your inner circle. And at that thought, you realize you need to get Corrinth away from Veralt and figure out what happened between them, before it turns into an ugly surprise that unravels what you've built. "I think we should send Corrinth over to their camp. She can disguise herself as a royalist and sabotage them before the battle happens."
3. Lead the Attack - "If they think we're in disarray, they're wrong," you declare, getting increasingly frustrated at the situation. "Every one of us has had to flee from our homes at one point or another; we know how to pack up and get moving." You pick a rock off the ground and toss it into the air, high above your head, before striking it with magic hard enough that it explodes into fragments, letting out a loud crack that echoes through the camp. "Wake up!" you scream at them. "Wake up and prepare yourselves!"