• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Terrorchild: Awakening

Have Fun With It New
The vote is tied - DEALER'S CHOICE:

2. Have Fun With It - You remove your spell from everyone aside from the Queen.

You sit up and look at the gallery of concerned faces all around, as if the horrors going on outside the castle walls, even outside this very room, are remote compared to your wellbeing. "My name is Agranne. I'm a serf from Ryggander, in Zuklanar," you begin slowly as you wind back your spell, as if gradually drawing a curtain away to reveal the monster hiding behind it. "...I'm also a witch of Lythrefang - a hexblood, in fact - and I'm the elder sister of the Mardenaal circle."

The expressions worn by the servants, so gentle and kind only a moment ago, now flood with dread and regret as their minds are unclouded. You rise to your feet to meet them eye-to-eye, relishing how helpless they all are. They begin to back away, leaving only the Queen to stand with you as you continue to introduce yourself with some of your achievements: "I am the one who stole the Pandemonium Door. I struck an accord between the coven and the fae. I killed Count Caspan and set Duke Vallen's army upon itself!"

"The Terrorchild...!" one of the servants gasps.

"Yes!" you hiss.

"Mother, get away from her!" A girl screams, no older than twelve or thirteen - the third and final child of King Faldin. You had been expecting someone older than Silanae, someone who would more readily justify their slaying by being in the direct line of succession. You now realize that Silanae isn't just trying to secure the crown, but to eliminate all other potential claimants to the throne.

The Queen looks back at her and the others in shock. "What's gotten into all of you? And you, Alina... She came to us for help; we should do what we can to-"

"No!" The girl shouts back at her. "She has you under a spell, mother!"

Impressed, you give the princess a grin, appreciating her rather daring tone. You've already decided that your infernal "deal" with Silanae - if you can even call it that - is off. You're going to keep Alina on this side of the ground, somehow. But your apparent self-satisfaction only infuriates her further, and she goes red in the face with anger.

"That's enough, young lady!" the Queen booms. "How dare you level such a baseless accusation! I've decided that we will provide what Agranne asks for. She's come all this way, and so we must remember our hospitality."

A well-dressed man - the Chamberlain, probably - speaks up. "N-no, your highness... Alina is right, you're bewitched! We all were, but-"

"But what?" the Queen replies, hotly as the Chamberlain looks to you with doom in his eyes.

You stare at him mockingly.

"...she's toying with us," he says. "A- Agranne, was it? What exactly are you planning to do?"

"To you? Nothing," you reply, "...unless you intend on becoming an obstacle to Syrith's dominion. In that case, I might have to kill you, like I killed King Faldin and Prince Leothan."

The shock that befalls the servants is practically hysterical. The King and the Prince are dead already!? You simply watch them in a state of wicked bliss, although it fades a bit as you find yourself staring at Alina, who doesn't recoil like the others, but instead remains planted where she was, tears streaming down her cheeks, as she tries to find a response in her mother's eyes.

"My son... and my husband?" the Queen states, mortified as she looks in your direction, and for the briefest moment you fear that your magic might falter. But instead, you're startled as she grabs you and wraps you into a huge hug. "Oh, you must have tried so hard to reason with them...!" she says crying on your shoulder.

You can't help but crack, openly snickering as you give her a pat on the back. "I did... I sure did," you lie. At that moment, you hear footsteps and and realize Alina is stepping up to you.

"You monster!" she screams, but as she tries to swipe at you, you push her backwards with telekinesis until she slips over the edge of the hole you created when you came crashing into the tower. Holding her there as she kicks and screams, you turn to the Queen and beckon her to follow you.

"Unfortunately, now that the King is gone, you would be the last obstacle between Silanae and the throne, my Queen, and that's a problem because your daughter is a member of the coven," you explain as you pull the Queen out over the same crater to where her daughter is dangling. As her legs skate around on the nothingness below her, she can barely react to what you've just said.

Instead, Alina fills in the silence: "You're saying Silanae is a witch!?"

"And this time, I'm not lying," you answer, venomously. "Obviously, a witch on the throne of Turadal would be in the best interests of the coven and our Eldest, but she went the extra mile and asked me to kill you, too. I'm going to do you one kindness, however... since I did her one already by showing mercy after she insulted me. I'm going to spare you, Alina."

She's overwhelmed. Her every instinct is telling her not to trust a single word you say, but if it's true, if it's all true, then accepting this supposed "kindness" is her only chance of survival, and she knows it.

"What do you say, dear?" the Queen asks, numbly.

She shakes her head. "Wh-what?"

"Agranne is doing you a kindness," she says, a terrible sadness gripping her, although she's unable to assign blame to the one responsible. "Say thank you."

Alina flushes again in impotent rage. "NO!" she screams and rages again, but you merely glide away from her, upwards, and carrying both royals with you to the rooftop where you set them both down. The Princess kicks and thrashes the entire way, cursing you in every way her adolescent mind can fathom while her mother looks on, practically dead inside. "AAARRRGH! LET GO OF MY MOTHER! LET ME TALK TO HER!" she demands, her face puffy and pink with snot and tears.

You sigh, a bit exhausted with tormenting her for the moment. "...Fine," you say. "It makes no difference to me, in the end." A moment later and the manipulation is broken, and the Queen finally realizes what you are and everything you've done. She doesn't scream at you, however, nor does she attempt to strike you, or resist in any way. She runs to her daughter and squeezes her tight, giving apologies and words of faith, frantic pieces of wisdom, anything to soothe the pain of their imminent separation.

Once they've finally said their peace, the Queen rises and faces you. "You..." she says, "There's no hell hot enough for you."

You nod and stare back at her without a response. At least she'll die with the final word. With a flick of your wrist, you push her backwards across the keep's rooftop. Her crown falls from her head and rolls away while her polished, regal shoes fight for purchase on the slippery, icy surface, until she meets the edge and tumbles over it. Alina's anguished cry prevents you from enjoying it, but at last - you've done it: Syrith's Design, manifest. The world outside doesn't know it yet, but the Lythrefang Coven has just conquered the Kingdom of Turadal.

You glide toward Alina, who can't even look at you, and issue a compulsion: "Sleep."

---
"Agranne, no," Jannava insists again, getting angrier that you didn't drop it after her first refusal. "You want someone to take her? Pay a merchant."

You sigh heavily. "A merchant would turn the ship around as soon as she wakes up. What are you so afraid of?"

"I'm not afraid of anything from her, it's just that I'm done with being tangled up in your whole... situation!" she replies. "You don't know how badly I've been looking forward to climbing onto a boat, slipping away from the shore, and just relaxing for once because I'm on my way back home."

"Jannava, you never spoke well of Estfang," Embryx teases. "You don't even need to take her all the way, anyway. Just keep her brainwashed and dumb for a couple of days and then drop her off in Athea, or something. By the time she figures out who she is, you'll be long gone."

"Or," the tiefling replies, "Agranne can clean up her own mess, for once."

You roll your eyes. "Fine... I'll just kill her, then."

"Agranne..." Embryx complains, but then Jannava speaks up:

"...Okay. This is the last favor you'll ever get to ask of me," Jannava relents. "At least I hope it will be."

You snicker. "I was about to say... You never know."

Jannava stares at you a moment, tired and frustrated as always, but then finally cracks a smile. "...That was a hell of a week," she admits as Embryx places the sleeping princess into Jannava's awaiting arms. "I had fun teaching you my tricks. Put them to good use."

"Keep on teaching, sister," you reply as the tiefling departs, headed for the harbor. Her quick departure was too convenient to pass up; while almost the entire coven would be staying the night in Thandan, Jannava's hurry to get aboard a boat (before the complicated job of pacifying the population set in) was a perfect opportunity to send Alina away. You figure that if she ever works her way back here and kills her older sister for the throne, then it might just be entertaining enough that you wouldn't mind watching your work get unraveled. On the other hand, Syrith probably has plans within plans to prevent that from happening, always seeming a step ahead of the other gods and two steps ahead of mortal minds.

Embryx puts her hand on your shoulder and gives you a little shake. It's about the hundredth little reminder she's given about your triumph, the coven's triumph, and the hundredth time you've given her a weak smile in response. Inside, however, you're still restless for your own wants and desires. You can't wait to get on the road again, despite the long journey you've just endured. Somewhere out in Zuklanar, you might find Rigatte, and that's enough to fuel you. Or maybe you just can't stand to dwell on every horrible thing you've done in this place today.

You hear the thock-tock sound of Kulka's cane as she approaches, and you turn to find her leading your remaining pact sisters back to you. "Hail, sister!" she calls out. "We've dispelled most of the undead; the city is nearly safe to explore again."

Fiola bows her head. "I'm sorry about what happened," she says. "Corrinth really got us bad."

You shrug, indifferently. "Did Stalna tell you our next move?" you ask.

"Yes, but," she says, uncomfortably, "I think I'm going to stay here. Thandan is going to need a lot of help after this, and I think I'd like to see it done."

Wag salutes you as well. "Zizter... Thankz for zaving my life. I'm going zouth, home to Athea once I find a traveling party."

"So, with the exception of the red grump," Embryx says, pointing her thumb over her shoulder at Jannava in the distance, "how are we celebrating tonight? We're all still together for the moment..."

1. Let's Loot Something - You still remember what Kulka said about "knowing some places" to find a good magical weapon for Embryx. Maybe you and your pact sisters deserve a prize for your efforts.

2. Let's Get Drinks - The taverns are doubtlessly still closed to visitors - especially the witchy kind - but with a few manipulation spells, you're certain you can have a good watering hole up and running for you and your closest allies...
 

Users who are viewing this thread

Back
Top