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Fantasy Terrorchild: Awakening

No New
Option 1: 1 Vote (14% - Range: 1-14)
Option 2: 3 Votes (43% - Range: 15-57)
Option 3: 3 Votes (43% - Range: 58-100)
Fae Roll: 48

2. No - You stare back at her, waiting for her to elaborate.

The lich sighs. "You'll go far, Agranne - so don't misunderstand - but there's a limit to what raw power can accomplish alone. If you were to lose that relic you carry, what else would you have, if not for your wits?"

"I've lost it twice before," you answer. "I know the consequences; that's why I didn't allow you to take it."

Kulka nods. "I can understand your reluctance to trust others, and I did underestimate you, after all, but I did as you asked, and allowed you to have your way. It's time for you to listen to me. But before we dive into it... Embryx, please find help for your sister," she says, using her cane to turn Wag over and get a good look at her necrotic wounds. "At this rate, she'll die from infection if we don't get a cleric."

Embryx quickly stops down and picks Wag off the snow-covered stone tiles, trying to be gentle as the goblin lets out a yelp from being disturbed. "Yeah, yeah, I've got her. Agranne - don't lose your head again, okay? We're almost out... We can figure the rest of it out as we go."

You give a nod, but feel numb as she departs. Eventually you turn back to Kulka so you can confront the truth with her. "...You already know how I feel about the Eldest and her Design."

She smiles in a way which might have appeared 'warm' before her body began to decay. "It's just a means to an end, I know. Embryx told me much of the story along the way and, well, your mind is rather easy to read; obviously Diala wouldn't have taught you how to guard it... Nonetheless, you know that the Eldest covets a chosen-of-sorts to carry out her will, and that troubles you. If she loses control of her little Terrorchild after only a single kingdom has fallen, what then? She might just turn on you. You've even seen the face of your would-be replacement, if I understand correctly."

"Trying to get under my skin again?" you ask her.

"...No matter how strong you are, there's no winning against a goddess," she warns you.

"Of course," you reply irritably. "I'm not worried about anything in my path between here and Zuklanar, but my blood sister's soul is in Syrith's hands. Even if I make it all the way there in time for the comet's passing, and even if I overcome the elders, it's Syrith who'll actually decide whether Rigatte can return."

Kulka gives a dark chuckle. "And it'll be tough to convince her if you've just killed her strongest and wisest servants, you know. But then again, she did place Diala in front of you just so you could destroy her, so maybe her plan involves a purging of the upper levels?" She taps her cane against the ground a few times in idle contemplation. "She can be utterly inscrutable sometimes, but you'd best be weary of misreading her."

"The only way to know how this turns out is to try," you reply, bleakly.

Kulka shrugs. "I suppose," she replies, uncomfortably. After a moment, she seems to make up her mind. "...I'll come along and vouch for you. The others will be preoccupied with whom they can resurrect and what sort of knowledge they could bring to the coven. Perhaps I can convince them that the coven would be better off if it doesn't lose its highest echelon. Moreover, it would be a spiritual blow to all of your sisters if you achieve what you have achieved and aren't rewarded for it."

The goblin's simple assessment helps to reinforce her earlier assertions about leadership, and you're relieved that she's on your side, after all. "Thank you sister," you reply, tiredly. "I guess I'll be seeing your talents in action soon, then?"

Kulka gives a ghastly sort of grin as she picks up her cane and holds it toward the sky. "How about this - a quick demonstration?" she offers, before giving her cane a slow, churning turn that leaves it billowing in shadow. The clouds above the castle keep begin to darken dramatically and unnaturally, soon appearing more like coal smoke than rain clouds. Soon, the city below falls into an oppressive blanket of shadow, and a steadily rising chorus of wails from its terrified residents fills the air. A wind with a wolf-like howl rakes through the castle bailey and ruffles your cloak, kicking up snowdrifts that mute every color in sight aside from the starkest blacks and whites, and the red of the blood that stains the ground here and there, the reddish glow of the Door in your hands, and the red of your eyes that used to be orange.

Kulka finally stops, dropping her cane's tip to the ground with a heavy thud as it pierces its way through the snow. "...This is a momentous occasion," she hums, proudly. "Thandan, and indeed all of Turadal, will fall beneath the eldest's shadow today. We might as well let the people know of our victory."

You look around at the apocalyptic scene - the dead, the undead, the chaos and the destruction, and feel a strange sense of satisfaction and pride. All of the anger and sadness laced into your childhood was invisible to the world until your awakening. Your pain had to be seen and felt eventually, and at last, the time has come.

"...I didn't realize your cane was an implement," you say after leisurely taking in your surroundings, a grin splitting through your face for the first time since you encountered Kulka.

She nods, sagely. "Anything can become an implement, provided you have the right material. This, however," she chuckles, "this is special. Most wands and rings and whatnot are fashioned from magika, or phantastika, if you can afford it. The former would last you a good ten years, and the latter a lifetime - but I have plenty more time than that, so my cane... is dragonbone," she explains with a dramatic pause and easily understood excitement. "It's the only thing I own that I'm certain will outlast me."

"Huh," you acknowledge. "I wonder if we could find a few souvenirs when we're done here. Embryx always seems to have her hands full with that mace and a wand. Maybe we could find a weapon that's also an implement."

Kulka nods. "I know a few places... but go finish the job, first."

You look back to the towering keep and wonder where in the structure the King and his family might be hiding.

1. Last Refuge - Roughly halfway up the keep is a set of three tinted-glass windows facing the interior of the castle, and by coincidence, the east, which you imagine produces a truly gorgeous light display in the early morning, when the occupants would fill in for morning prayers. Since temples are often the last resort of the hopeless, you figure the King will be sheltering there, and make a direct course for the windows.

2. Like a Meteor - The very top of the building is a vantage point for archers, and is the living quarters of many of the king's bodyguards, as the position is vulnerable to catapults and such. You imagine that, without the threat of a trebuchet or something along those lines, the King would be at the very top with as many bodies between himself and the bottom of the stairs as he can muster. You decide to try crashing down from above.

3. A Drain in a Dark Basin - You decide not to bother with any more flashy entrances or flowery speeches. You're going to re-enter the great hall, walk to the bottom of those deadly spiral stairs, and then draw in as much anima as you can siphon off of your surroundings until walking to the very top is as simple a matter as stepping over a few stone-cold corpses.
 
Last edited:
Like a Meteor New
Option 1: 2 Votes (29% - Range: 1-29)
Option 2: 3 Votes (43% - Range: 30-71)
Option 3: 2 Votes (29% - Range: 72-100)
Fae Roll: 39

2. Like a Meteor - The very top of the building is a vantage point for archers, and is the living quarters of many of the king's bodyguards, as the position is vulnerable to catapults and such. You imagine that, without the threat of a trebuchet or something along those lines, the King would be at the very top with as many bodies between himself and the bottom of the stairs as he can muster. You decide to try crashing down from above.

You race up the side of the structure, remaining as close to the stonework as possible to ensure that no observer at the top will see you coming. But even then, as you near the top of the towering keep, you teleport yourself higher, careening into the darkened sky at speeds that cause your ears to ache before turning over and realizing that you've teleported further than expected... You slow to a stop and feel the ice collecting in the fabric of your clothes and in the fur on your cheeks. Each teleport took you further than you've become accustomed to. Are you getting stronger, or is it the Door?

You make a mental note to test your limits in other ways.

To begin, you'll focus on a magical strike that's stronger than the lockbreakers you've employed before. You smashed your way through a stone floor within the last hour - how much more power can you put into your next attack? As you dive down on the keep, you search for your pneuma's extent, drawing more and more magic into your descent until a dark red shroud of smoke begins to trail behind you. What is this newfound strength? What's awakened within you?

It feels good.


You turn your magic on the rapidly expanding canvas of the keep's highest rooftop and watch as the roof caves in before you, as if you've punched through delicate tissue. Below this, the stone floor and everything - everyone - standing on it is crushed through a newly-formed hole that's wide enough for a carriage to pass through. Another floor gives way below as the potency of the strike begins to dwindle, and finally, the landslide of brick and body come to a halt on the floor below that one. You rapidly slow yourself as you reach this new frontier, wondering just how much of the carnage you've created was by your sorcerous impact, and how much was inflicted by gravity as the weight of the floor above fell suddenly on the unsupported floor below.

Nonetheless, your boots hit the pile of rubble you've created with a cloud of dust before you lift your head and flick the hair out of your eyes. You're standing thirty feet below the apex of the tower, wearing a grin that could strike fear into a banshee as you break into a hideous cackle at what you've done. "AAAH HA HA HA HA HA!!!" you scream your satisfaction, turning and reveling at the aftermath, kicking stones and broken bones out of your way as you descend the pile of rubble towards level ground. You realize they're all around you - the royals, their house servants, their guards...

"Now!" a man screams, and you turn to see a royal mage whose wand is leveled on you. Your hand swipes at the air, but your magic is warded, and before you can react any further, another young man springs out from the shadows and stabs you in the back with a knife. The pain is a pure shock - you hadn't expected anyone to lay a hand on you, your power having become so undeniable. But even as your brain swims in disbelief and agony, before you've even had a chance to cry out, he plunges the blade into your back two more times before finally striking a rib and losing his grip on the bloodied handle, his own hand slipping forward and slicing on the blade as well.

You crumble down to your hands and knees, suddenly contained, suddenly helpless. But how? To ward against magic requires a good estimate of your opponent's next action! Only now do you see it as you look up from the floor: three more mages appear from the other chambers' doorways, all of them with outstretched implements. This was rehearsed and planned for; they - the King's most powerful mages - must have used divination to predict your entrance.

"What are you doing!? Finish her!" the first mage screams at the young man who's wounded himself. He lunges for the knife, but you snatch it up first. You thrust and swipe defiantly with the blade, crying out in pain with each twist of your trunk against the torn muscles in your back. The shortness of breath that nearly took your life in Tashlaan returns to you. You can't lose now. Not here!

Another mage closes on you with a cudgel. "Foul beast!" he screams, aiming to put you out of your misery.

"Rodenach! Stick to the plan!" the first mage yells, and in that instant you realize that your would-be executioner has dropped the ward he placed you under moments ago. Although the other three hold strong, this action has created an opening - but for what type of magic, you could never guess...

MANIPULATION, SISTER.

You turn and impose empathy upon his mind, and he recoils in guilt and anguish. "...No," he says as he looks to the others, but even knowing that this is a temporary distraction, you already know that their lives are forfeit. They must have used divination to know you would enter from above, but then again, Syrith has guided you through, as if she knew your destiny all along. "Stop it!" he urges the others.

One of the other mages shakes his head in frustration. "Leothan, bash her head in if you have to!" he screams at the teenager who wounded you already. Your head is spinning - You suspect he might be the prince... You reach out to the other mages and one by one, you charm them, until the final mage realizes that you've escaped from all wards aside from the one he's keeping and, in a desperate ploy, he gives up the final barrier in order to break the spell you've placed the others under. Now fully unshackled, you grab at the anima in the nearest two mages and tear the fabric of their souls. They each fall to the same agonizing, necrotic death you gave to Veralt before you compel the next to stab himself in the heart with his own wand, leaving only the final mage - the one who began this assault in the first place.

Rising shakily to your feet, the final mage begs the prince once more to do something, but the young man can only curl into a ball at the horrors he's just witnessed and rock himself back and forth. And so the mage moves to cast on you directly, firing off a ball of holy fire that engulfs your half of the room. With a telekinetic wall, you trap the blaze and force it back upon him, snickering as he screams in fiery death.

"Prince... Leothan," you say as you turn back to the overwhelmed heir. "...There's a cleric here, isn't there? Tell no lies."

The lad nods. "...Below us in the temple with my father and above us with the rest of my family unless you killed them when you arrived."

You smile. "Let's go get one."

1. Upstairs - You decide to clear out the rest of the royal family before dealing with the King, as you look forward to his face when he understands what you've done.

2. Downstairs - You decide to punish the King for his cowardice and sending his son to fight you.
 
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Downstairs New
Choice 1: 4 Votes (44% - Range: 1-44)
Choice 2: 5 Votes (55% - Range: 45-100)
Fae Roll: 65

2. Downstairs - You decide to punish the King for his cowardice and sending his son to fight you.

With the Door's help, you rise from the ground once again, relaxing your wounded body into your magic's gentle embrace. You blood is dripping eerily to the floor beneath you, and you feel a bit lightheaded, but nonetheless empowered - four royal mages ambushed you with wards, and you picked them apart and destroyed them all. You've practically already won; all you need to do is survive your wounds. The Prince continues to cower from you, but his shaking voice breaks your train of thought: "...They said... They said you plan to kill us all. W-Why? Why do this?"

You give a smirk with your reply: "Let's wait until we're downstairs. Your father will want to know the answer as well, and I'd rather not repeat myself."

"Can I not offer you anything? ...If not for his life, then my own?" he pleads.

You shake your head. "A deal's already been struck. Now come on, or else you'll die like they did," you threaten, gesturing to the two men who were rotted alive, leaving nothing but skeletons and soiled clothes behind. Leothan winces and turns away, pushing back his fears through strength of will. After a moment, to your surprise, he stands up to lead you forward. Perhaps he's praying... or else deluding himself into thinking his father will save him?

You walk down the spiral stairs, and they lead into the temple atop the tower, one reserved only for the royal family and any other important nobles and guests they may be keeping if and when the city falls under attack. However, the arrival of Lythrefang came as a devastating surprise, and there are no guests here - just the King who, aside from his name: Faldin, you know scarcely anything about - and a cleric of Zephimus, guiding his lord as he prays. All of his soldiers are far below, guarding the main entrance of the keep as he waits for a mage to inform him of the averted attack from above, one he doubtlessly would have been forewarned of.

"...Father," Leothan says. You would have expected him to call out, but there's no point in doing such a thing, now. No one will be coming to rescue; the Prince is merely arriving to deliver terrible news, and so he speaks with all the gentle care of someone about to speak of a loved one's passing. Faldin turns sharply, turning pale as his son descends with a shadow of death in tow. His lip quivers a moment; words dance on his lips but he can't bring himself to speak a one, and instead he simply stares and waits for you to speak.

You give a fae-touched snicker at his pathetic display. "Well, well... Where's that royal majesty I've heard so much about? You sent a teenage boy to face me instead of standing up yourself? Are you hiding any bravery under that velvet cape of yours, or is it shame, all the way down!?"

"...The only thing I'm ashamed of is allowing that relic to fall into your hands," King Faldin answers, doing his best to appear brave.

His reply delights you, as you had long wondered how and why you had acquired it, but recent events had so distracted you that you almost forgot to ask. "Oh, yes," you answer, gliding over the stone-carved railing around the edge of the stairs and touching down gently in the middle of the temple. "How did that happen? Two years go, I was walking the road to Mardenaal when I came upon a carriage in the midst of repair, and my sisters and I let our curiosity get the best of us. Of course, Syrith guided me to that place on that day, but how did the Pandemonium Door get there?"

The King hangs his head. "It was here, in the reliquary of my Castle, for six generations. Before that, the Knights of the Silver Sun kept it a secret for a thousand years. It was entrusted to us - the spiritual guardians of Turadal - by Zephimus himself since time unwritten. And then I received a missive from the Archbishop of Varsana five years ago, with both his seal and the seal of the Emperor, requesting I send it to Great Cathedral. I protested; I even rode to Zuklanar myself and met with them both, and they revealed that the God of all Creation had appeared before them to ask this of me. ...And they told me exactly how I was to do it, and to trust that all would be well..."

Your smile vanishes. Either the Emperor and the Archbishop were lying to Faldin, or more than one god has been toying with your destiny.

"...I've had just about enough of holy men, mages, and gods," he continues, his voice growing strained with anger and betrayal. "I sit here and I pray, and I beg, for not just myself but for my family and my people, and does Zephimus answer me!? No... All this prophesy, these men and women of the cloth - all frauds!"

The cleric, steps back, badly shaken. "My lord...!"

"You'd have fared a lot better by making good in the world, rather than praying for it," you tell him. "Begging doesn't help the poor, so why would it help you?"

"The poor!?" Faldin exclaims. "Are you really going to pretend that the atrocities you commit are in their name?"

You laugh coldly. "The poor are my blood and my kin! Had you cared for us, what need would we have for atrocity? Who did you think would care for us? The gods don't answer our prayers either, and so we do what we do in the name of the only one who leads us to food, shelter, and belonging - for better or worse."

At that moment, you're interrupted by an abrupt, violent sound as the cleric doubles over, his throat slit... Self inflicted. You realize that he must have seen the amount you were bleeding and predicted that you would use him and then dispose of him, and in a final act of defiance and devotion to his god, committed suicide right in front of you. You quickly act to impose an anima construct upon his neck to hold the wound closed and compulsion to halt his hand as it seeks to stab at his heart, but then the King himself lunges at you, knocking you backwards and breaking your concentration.

The knife plunges in, piercing the cleric's heart as his neck wound continues to spurt, and he expires on the temple floor. You stare at his body in disbelief for a moment before the King draws your attention again. "...Leothan," he says as he looks past you to the Prince on the stairs, "I'm proud of you, son."

You can't waste any more time here. You have to find the cleric, two floors above, before you finish bleeding out. For now, you weave a construct for yourself to push the wounds closed, wishing you had done so before you lost so much blood. You hadn't done it because you couldn't have expected the cleric's determination. As the magic painfully settles into your back and inside your body where the organs were damaged, you grab the Prince from the stairs and hurl him down to the floor where you and the King stand alone. "Before I do this, I think you should know:" you strain to say calmly despite your inner fury, "I intended to leave you all alive until Silanae asked me to kill you instead. Now, you die, and a sister of Lythrefang will sit on the throne while your Kingdom remains none the wiser."

You retrieve the cleric's knife from his heart and toss it at the King's feet. "Kill yourselves - both of you," you compel them.

With the King and his heir taken care of, you depart, floating back up the stairs and ignoring the cries of pain and calls for mercy as their bodies refuse to obey their minds. Two stories above, you exit the spiral barely able to keep yourself standing, and you instead stumble a few feet before falling to your knees on the half-destroyed floor of the living quarters. You look up and see that the Queen and her daughter are surrounded by their personal staff - the chamberlain and servants, all silent and mortified at your appearance. You don't see a cleric at all.

You flood their minds with empathy, just as you did to the royal mages, and then collapse, darkness closing in as if you're falling into a dark tunnel. "...Help me," you plead. "...I need..."

"Someone help her!" the Queen explodes. "Give her the elixir!"

"Yes my lady!" a man answers.

The Queen insists: "Hurry!"

You feel a bottle being pressed into your mouth past your teeth, and a strange-tasting fluid being poured on your tongue. You swallow it, having no other option, and wonder whether the hand on the buried body that you kicked earlier while laughing about the carnage of your entrance belonged to the very same cleric who was supposed to be on this level of the tower. It's no matter, now, as the potion begins to do the work of a cleric regardless, and your back begins to stitch itself closed, and new blood begins to fill your veins. It's not as perfect as a spell would have been, but you can at least relax, knowing that you'll survive.

"Wh-who are you?" the Queen asks as she kneels beside you and gently thumbs the side of your head as if you were merely a sick child. As nice as it feels to be attended to like this, the sick joy you feel, knowing what you've done and what you're still going to do makes you want to ruin the moment by laughing at her.

1. Be Direct - There's no reason to prolong this any further. "I'm a witch, and I'm here to kill you," you respond with a predatory grin. "...and there's nothing you can do about it."

2. Have Fun With It - You remove your spell from everyone aside from the Queen.
 

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