Ride for Purrosh
K0mori
Servant Supreme
1. Ride for Purrosh - "It probably is a trap," you say, regaining a bit of your composure. "But even without the Door, we'd be cowards not to go and meet it. If it turns out she's working for Kulka, then we let it go; she'll have the artifact and our loyalty, and we'll know if she's willing to take the latter. If she's not, we report the whole thing and get the rest of the Turadal circle after her. She'll be trying to take it over the border!"
"Alright, fine," Embryx replies. "We'll head straight for Purrosh and see what we see. Do you think we can rely on her, though?" she says quietly, nodding towards Jannava. "After what happened on the road up here yesterday, I think it might be better to part ways. If this winds up being a trap from Kulka's allies, then we probably don't want her to be in the middle; she almost killed you yesterday."
You shrug Embryx off as you climb onto your horse. "I'll risk it," you reply. "If Nytha took the Door into Sonnamille, that's where Jannava was headed anyway. If she betrays us later, then we're fucked either way, but I'm not going to fuck us by not having her here when we need her." You give your horse a kick so you can ride over to Jannava, who's already mounting her own. "We're going to ride to Purrosh, now, and if she's not there, we'll accompany you into the elvan lands, understood?" you call out.
The tiefling plants herself on her saddle again. "...Aight!" she says, giving the reins a flick. Embryx meets up with the two of you, and quickly, you burst out of the trees and find the road.
After a few hours on the road in which you desperately want to move faster, but can't out of concern for your horses, you finally spot Purrosh ahead as you crest a hill. It's a moderate-sized city of a few thousand, mired in a marshy glen, which you've visited once before. Months ago in the spring, on one of your first outings as Diala's enforcer, you came here with Embryx and dragged the circle elder out of her home in broad daylight, threatening to expose her if she didn't pledge her loyalty. You obviously made quite an impression on the circle here - which fell into line entirely after the encounter - and you can only expect them to be more afraid of you now.
The sky is overcast and dark as you descend from the hills, threatening rain. Your horses weary and weak from the extended ride, you jump off and jog alongside your steed until you reach a hitching post and throw the reins over the bar. Unlike the animal, you're fresh and ready to kill Nytha or anyone else who might have orchestrated this humiliating situation at your expense. Embryx, and then Jannava, arrive behind you and hitch their horses as well, jogging to catch up with you as you walk in through the city gate, past a palisade wall and into the gloomy-looking town. Along with sagging homes which have seen too much rainfall in their time, weeping willows dot your swampy surroundings.
"I suppose we'll find her at the inn," you grumble as you walk the empty pathways. You look back and find Embryx and Jannava looking rather alarmed as they walk along, and slowly you come to realize that the town is more quiet than it really should be. You pause for a moment; the wind blows, and all you hear aside from the rustling of leaves is the sound of a few doorways slamming as they swing open and closed.
Embryx grips her morning star hard and steps up to take point. "This is definitely a trap. ...What the hell did she do?" she says under her breath.
Jannava, meanwhile, simply seems frightened and unready. "I... I haven't seen anything like this in years. Either she scared them off, or she killed them all..." she says.
You round a corner and find a long cobblestone pathway leading up to the inn, a rickety two-story building with a tavern built-in, just as Nytha described. Along the way, you see a few corpses lying in the street in a pool of dark blood, faces and chests ripped open as if by a feral animal. As for the tavern, its windows are all dark and empty, devoid of any sign of life. And on the eave of the building's roof, with her legs dangling over the edge in a carefree manner, sits the elf you've been seeking. She spots the three of you and seems to snicker, all too proud of herself for drawing you out.
"What the hell is this, Nytha!?" you scream at her. "Are you working for Kulka? Someone else!?"
The elf's snickering rises into an audible laugh, and then a genuinely unhinged sort of cackle that brings you to a halt. "Agranne...! I hope you know, I came as soon as I heard the news about Diala," she shouts back. "I knew you wouldn't want to see me. No one really wants to, anymore. But the fact I still have you fooled? That's...!"
She trails off speaking and gives a chef's kiss.
Then, with a twisted grin, she reaches into her pocket and pulls out an apple, tossing it into the air before biting into it.
Corrinth.
1. Telekinesis - Without a word, you move to seize her in your magic and rip her limb from limb.
2. Compulsion - You can't even think straight. You simply press your pneuma against hers and demand she stop breathing.
3. Telekinesis (Embryx) - You give the drow a pat on her shoulder. "Go!" you shout, and as she takes off running toward the inn, you grip her with your telekinesis and hurl her off the ground, so that she can fly directly into Corrinth and beat her into a bloody pulp.
4. Lightning (Jannava) - You look to the necromancer and nod as she takes out her wand. She'll know what to do.