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Fandom "Tears" (a multi-fandom RP)

[QUOTE="Elemento Neutralis]And doesn't Ultron have a metal body? Or was that someone else

[/QUOTE]
Adamantium, the same metal that Wolverine's claws are made of.
 
[QUOTE="Elemento Neutralis]Open to ideas, one of the 9 has to be a Time God though, and it's not Chronodues

[/QUOTE]
We don't have to name all of them, not unless we do a proper arc there and I'll leave the idea of an arc set in that collective universe up to you.
 
[QUOTE="Some_Bloke]Adamantium, the same metal that Wolverine's claws are made of.

[/QUOTE]
Adamantium.... There is no way my sword is piercing that , Infused with energy it would only scratch it
 
[QUOTE="Some_Bloke]We don't have to name all of them, not unless we do a proper arc there and I'll leave the idea of an arc set in that collective universe up to you.

[/QUOTE]
an arc there is fine, I will leave it up to you when and if., also is my character accepted yet
 
[QUOTE="Elemento Neutralis]an arc there is fine, I will leave it up to you when and if., also is my character accepted yet

[/QUOTE]
Yes.
 
[QUOTE="Some_Bloke]We need to have a Toppler bossfight in this RP where he literally tosses mountains at people.

[/QUOTE]
Perfect in the God Killer Arc also the teke teke
 
Universe from: Doctor Who/TearsRP


Alignment: Neutral Good


Name: The 12th Doctor


Alias/nickname: Doctor Disco, The Eyebrows


Age: Over a 1000


Gender and sexuality: Male/Heterosexual


Species/race: Timelord


Appearance:
news-12thdoctorcostume.jpg



Personality: A cynical man armed with a dry, acerbic wit, a brutal honesty and enough internalised anger to overpower Empath, the Twelfth Doctor was a radical change from his predecessor, adopting a less caring attitude and more hostile nature, though he believed he gave people the benefit of the doubt. He was perfectly comfortable with placing his companions in danger if it meant appeasing his curiosity, often leaving them out of the details in his plans, or using them to distract attention away from himself. However, if he believed the situation was too dangerous for them, the Doctor would either recruit necessary assistance or send his companions to the safety of the TARDIS while staring down the threat alone.


Backstory (if OC give some details about the universe): The 11th Doctor regenerates into 12th after eating bad Fish Custard from Compa during the final hour of the eleventh, at the Battle of Trenzalore.


Known enemies/rivals: The Daleks, Missy, Cybermen


Known allies/friends/family: Aigis, UNIT, Diamond Dogs


Companion: Aigis, Clara, Compa


Weapons: None


Gear/gadgets: Sonic Screwdriver, Sonic Glasses


Powers/abilities: Regeneration


Skills:


Highly observant, the Doctor was able to point out certain individuals in a crowd, notice when someone near him was acting suspicious, and pick up on details that helped him unearth others' deceptions. However, when his attention was focused, certain things around him would go amiss.


He was also able to make accurate deductions from observing his surroundings, identifying the Aristotle as a medical ship within seconds of being on board, noticing that Orestes Milton was a time traveller due to his choice of words and understanding of origami, and solving the riddle of the Foretold within sixty-six seconds. He could also correctly deduce other's histories and how they felt in their environments from sheer observation, as with Anderson and Captain Quell.


Weaknesses: Obviously can be harmed by trauma that can kill a human, vulnerable when regenerating


(Optional) Character quote:
b7bf0061c163ea867cdd1e0c6e28ffa8.jpg



(Optional) Character’s theme song: [media]



[/media]
 
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Universe from: OC Pokémon universe

Alignment: Chaotically Neutral

Name: Drake Wakashi

Alias/nickname: Lazy, Champ

Age: 19

Gender and sexuality: Male and Bisexual

Species/race: Human

Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/5efm91.jpg.2c0bb81399b9ccfd8648d333d8666488.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85110" src="<fileStore.core_Attachment>/monthly_2015_11/5efm91.jpg.2c0bb81399b9ccfd8648d333d8666488.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Clothes: Black loose Jacket, white dress shirt, black dress pants and some black and white tennis shoes.

Personality:

Drake is pretty laid back most of the time rarely going one hundred percent unless he finds it absolutely necessary. He's a chill guy that has a hard time getting mad or even holing a simple grudge. He is very relaxed and calm finding that freaking out and worrying is a pain. Now he isn't a hippie, he's simply lazy.

If he isn't allowed to be lazy and has to get serious he acts slightly different as one can tell on his face. He losses his gentle smile and it turns into a straight face and his eyes show he isn't joking around. When he is like this he is confident and rather cocky as he has a lot of faith in his abilities, and he is like that for a reason.

Backstory: Drake being from the Sinnoh region in the pokemon universe grew up under professors Rowan's wing. He wasn't his biological child and he had no clue who his real parents were. With that he grew up to love pokemon in every way and on became a trainer. By the age of sixteen he became his regions champion. After this feat he has traveled to the other regions to become the champion in these places.

As he did this he became famous, but what many don't know is that he is Cyrus (the leader of team Galactic) son. He learned this in his adventure and he has secretly been helping team Galactic rebuild in hopes of reviving his fathers dream. Though he not only wants to control the three legendary pokemon, but all of them. His ultimate dream is to have all of the legendries at his finger tips.

Known enemies/rivals: Every pokemon trainer ever.

Known allies/friends/family: Professor Rowan, Cyrus, team galactic, the Sinnoh elite four

Companion

Luxray




It has eyes that can see through anything. It spots and captures prey hiding behind objects.

Abliity: Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokemon does not suffer the usual drop in Attack.

Moves: Electric Terrain, thunder, thunder bolt, charge

Lucario




It has the ability to sense the auras of all things. It understands human speech. By catching the aura emanating from others, it can read their thoughts and movements. A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away. It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.

Ability: Steadfast Raises Speed each time the Pokémon flinches.

Moves: Extreme speed, close combat, sword dance, aura sphere

Gardvior




GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.

Ablity: If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.

Moves: Moonblast, Dazzling Gem, Psychic, healing wish

Flygon


flygon.gif


Moves: Draco Meteor, Dragon claw, Hyper beam, earthquake

Infernape




It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

Ability: Blaze increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum

Moves: Sunny Day, heat wave, blaze kick, fire blast

Metagross




METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.

Ability: Clear body, prevents others from lowering its stats.

Moves: Hammer arm, protect, meteor mash, Iron defense

Azelf




This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.

Moves: Swift, Extrasensory, protect, reflect

Mismagius




It chants incantations. While they usually torment targets, some chants bring happiness

Moves: Phantom Force, Ominous Wind, Shadow Ball, Confuse Ray

Horsea




Ability: Damp, prevents self destruction from others near it

Moves: Brine, bubble beam, smoke screen, Twister

Hydreigon




Moves: Tri attack, outrage, dragon rush, Giga impact



Weapons: A switch blade

Gear/gadgets:




  • Black belt, this item increases power in fighting type moves (Lucario is currently holding this)




  • G

    ardevoirite, can transform gardevior to her mega form (currently being held by gardevior)​


  • Zap plate, powers up electric moves (currently being held by Luxray)



  • Flame Plate, powers up fire moves (currently being held by Infernape)



  • Metal Coat, increases the power of steel type moves (Currently being held by metagross)



  • Soothe bell, An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. (currently being held by Flygon)



  • Berries of all sorts



  • Potions, Max revive, conditions healing Items



  • Money, items worth a lot of money



  • A bunch of different pokeballs



  • Bike, roller skates



  • Holo caster



  • Revealing Glass



  • Items that are related to legendary pokemon



  • Headphones and I pod








Powers/abilities:

A trainer bag. No one can truly explain it, but a trainer's bag as an infinite amount of space able to store a ton of useful items (as long as it fits in the bag, don't expect a car to come out... Though...um... A bike can...)

Skills:

Drake doesn't always rely on his pokemon to fight. He too is skilled at close combat and knows how to attack and defend himself.

He is almost always calm in a fight only panicking when he is down to his last pokemon.

He is a great strategist and knows how to use his pokemon and himself to the best of his ablity

He can lie straight to your face and you can't tell he is, as it's near impvulnerableossible to read him.

Weaknesses: Basic pokemon weakness Fire is weak to water electricity is weak to ground etc. If he doesn't have his pokemon he will be left pretty vulnerable. He may be able to handle himself, but if something beats his ace team then he will have a problem.



 

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Peaceswore said:

Universe from: OC Pokémon universe

Alignment: Chaotically Neutral

Name: Drake Wakashi

Alias/nickname: Lazy, Champ

Age: 19

Gender and sexuality: Male and Bisexual

Species/race: Human

Appearance:View attachment 191383

Clothes: Black loose Jacket, white dress shirt, black dress pants and some black and white tennis shoes.

Personality:

Drake is pretty laid back most of the time rarely going one hundred percent unless he finds it absolutely necessary. He's a chill guy that has a hard time getting mad or even holing a simple grudge. He is very relaxed and calm finding that freaking out and worrying is a pain. Now he isn't a hippie, he's simply lazy.

If he isn't allowed to be lazy and has to get serious he acts slightly different as one can tell on his face. He losses his gentle smile and it turns into a straight face and his eyes show he isn't joking around. When he is like this he is confident and rather cocky as he has a lot of faith in his abilities, and he is like that for a reason.

Backstory: Drake being from the Sinnoh region in the pokemon universe grew up under professors Rowan's wing. He wasn't his biological child and he had no clue who his real parents were. With that he grew up to love pokemon in every way and on became a trainer. By the age of sixteen he became his regions champion. After this feat he has traveled to the other regions to become the champion in these places.

As he did this he became famous, but what many don't know is that he is Cyrus (the leader of team Galactic) son. He learned this in his adventure and he has secretly been helping team Galactic rebuild in hopes of reviving his fathers dream. Though he not only wants to control the three legendary pokemon, but all of them. His ultimate dream is to have all of the legendries at his finger tips.

Known enemies/rivals: Every pokemon trainer ever.

Known allies/friends/family: Professor Rowan, Cyrus, team galactic, the Sinnoh elite four

Companion

Luxray




It has eyes that can see through anything. It spots and captures prey hiding behind objects.

Abliity: Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokemon does not suffer the usual drop in Attack.

Moves: Electric Terrain, thunder, thunder bolt, charge

Lucario




It has the ability to sense the auras of all things. It understands human speech. By catching the aura emanating from others, it can read their thoughts and movements. A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away. It’s said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.

Ability: Steadfast Raises Speed each time the Pokémon flinches.

Moves: Extreme speed, close combat, sword dance, aura sphere

Gardvior




GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.

Ablity: If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.

Moves: Moonblast, Dazzling Gem, Psychic, healing wish

Flygon


flygon.gif


Moves: Dragon Breath, Dragon claw, Hyper beam, earthquake

Infernape




It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

Ability: Blaze increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum

Moves: Sunny Day, heat wave, blaze kick, fire blast

Metagross




METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.

Ability: Clear body, prevents others from lowering its stats.

Moves: Hammer arm, protect, meteor mash, Iron defense



Weapons: A switch blade

Gear/gadgets:




  • Black belt, this item increases power in fighting type moves (Lucario is currently holding this)




  • G

    ardevoirite, can transform gardevior to her mega form (currently being held by gardevior)​


  • Zap plate, powers up electric moves (currently being held by Luxray)



  • Flame Plate, powers up fire moves (currently being held by Infernape)



  • Metal Coat, increases the power of steel type moves (Currently being held by metagross)



  • Soothe bell, An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. (currently being held by Flygon)



  • Berries of all sorts



  • Potions, Max revive, conditions healing Items



  • Money, items worth a lot of money



  • A bunch of different pokeballs



  • Bike, roller skates



  • Holo caster



  • Revealing Glass



  • Items that are related to legendary pokemon



  • Headphones and I pod








Powers/abilities:

A trainer bag. No one can truly explain it, but a trainer's bag as an infinite amount of space able to store a ton of useful items (as long as it fits in the bag, don't expect a car to come out... Though...um... A bike can...)

Skills:

Drake doesn't always rely on his pokemon to fight. He too is skilled at close combat and knows how to attack and defend himself.

He is almost always calm in a fight only panicking when he is down to his last pokemon.

He is a great strategist and knows how to use his pokemon and himself to the best of his ablity

He can lie straight to your face and you can't tell he is, as it's near impvulnerableossible to read him.

Weaknesses: Basic pokemon weakness Fire is weak to water electricity is weak to ground etc. If he doesn't have his pokemon he will be left pretty vulnerable. He may be able to handle himself, but if something beat all six of his ace team then he will have a problem.

@Some_Bloke done
 

Universe from: One piece

Alignment: Chaotically good

Name: Roronoa Zoro

Alias/nickname: Moss head

Age: 21

Gender and sexuality: Straight

Species/race: Human

Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/445192-one-piece-roronoa-zoro.jpg.7974813c9e3880dc60c2ad1c5df913ed.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85220" src="<fileStore.core_Attachment>/monthly_2015_11/445192-one-piece-roronoa-zoro.jpg.7974813c9e3880dc60c2ad1c5df913ed.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Clothes:

Personality

Zoro usually maintains a stern, serious, and distanced personality, but often loses his temper in a goofy and exaggerated comical style. It would seem however, that this anger is the only emotion that Zoro often feels comfortable showing. Outside of situations where he feels confident in battle, he rarely smiles or laughs. In fact, his defeat at the hands of Mihawk and subsequent vow to Luffy is the only time since his friend Kuina passed that Zoro has been seen crying in the series. Even in moments that are particularly tough on the crew and would warrant sadness, Zoro chooses to maintain a quiet solemnity rather than outwardly express his emotions. He has been shown to believe to a degree that these emotions can hinder his judgement as a swordsman: when Ohm asked him if he was out for revenge upon discovering Tony Tony Chopper wounded and unconscious, he replied that he doesn't like to fight for reasons like that. Despite this assertion, though, he cares deeply for his crewmates and wishes to protect them, telling Ohm that in spite of his preference for fighting without a motivation he can feel one coming on. He can also be extremely intimidating, easily frightening weaker opponents with just his glare. It has been stated that he has a monstrous killing intent evident from the fact where he almost drew his sword on one of the World Nobles. Furthermore, it has also been stated that Zoro is a born killer capable of showing no mercy during combat; it has been mentioned that Zoro has killed before. Despite this, Zoro has a kind heart, shown as he was willing to risk his life for the sake of a little girl he did not know shortly after his introduction. When fighting weaker or innocent people, he does try to hold back when fighting and use the dull side of his swords in order not to seriously injure them.




He has a strong sense of leadership and reasoning. While technically not a

samurai, Zoro maintains Bushido to a certain degree (e.g. he consistently refuses to attack an adversary whose back is turned, the only exception being when his friends are in imminent danger of losing their lives in which Zoro would strike the attacker from behind, and Zoro himself considers a scar on the back to be a swordsman's greatest shame). Whether he agrees with them or not, he will stand by Luffy's decisions, stepping in only to point out the seriousness of a situation where it has been overlooked by his crewmates (most notably when they wanted to bring Usopp back into the crew after Usopp challenged Luffy to a duel over the Going Merry and lost, even willing to quit the crew himself if Luffy just brushed the incident off because it betrayed his strong values in loyalty).




Zoro has been absurdly reckless in the face of major battles, often at the cost of his own well-being. Many times, he has suffered injuries which would kill a normal person and muscled through them through sheer willpower, such as when he was given his gaping scar, which he allowed to be inflicted on himself deliberately, and when he absorbed all of Luffy's pain from his fight with

Gekko Moriah after Bartholomew Kuma pushed it out of him and made Zoro take it upon himself in return for sparing his captain's life, which was so traumatic that his eyes temporarily became bloodshot. As a result, he has often been left very heavily bloodied and bandaged, as well as gained scars more times than anyone else in the Straw Hat Pirates crew, all of which were notably inflicted after joining Luffy on his travels. Despite this, he has a habit of ignoring these dire injuries and continuing to fight, sometimes before he is fully healed. This has threatened his life by causing unhealed wounds to reopen or be strained, leaving him in crippling agony. His recklessness extends to the point of self-mutilation, willingly risking a limb by throwing the Sandai Kitetsu in the air while holding out his arm and allowing it to land and see if he could overcome its curse (a successful risk), and slicing up his ankles to escape a deathtrap, which not only failed, but made him lose a lot of blood and gain more scars. Furthermore, Zoro tends to face death in a defiant manner and show no fear of dying even when he is in a gravely injured state.




He also seems to be partially irreverent, but not seriously so, simply choosing to focus more on his training and what is clearly in front of him than worry about spiritual matters as well as questions about its mysteries that he cannot truly answer. When

Enel posed as God, Zoro was asked by Sanji if he believed in God, but Zoro did not show any devotion toward the idea of one, and didn't care one way or the other. Yet, Zoro showed belief in a paradise after death, though Usopp joked Zoro's behavior in this life wasn't likely to get him into Heaven, with Zoro becoming offended because Usopp implied he would go to Hell.




A running gag throughout the series is that while he is very perceptive during battle (as well as out), his sense of direction is extremely poor, to the point of getting lost on a straight path. This often results in Zoro not understanding directions. In the

Alabasta Arc, he mistakes going north for going up. In the Drum Island Arc, he believes that he can keep the ship on course by heading toward a large cloud (which can move and change shape). He is unaware of his lack of direction. (For instance, in the Enies Lobby arc, when Nami said to go up the staircase, Zoro went to the opposite side, and then said that Nami has misguided him) Often when he gets lost, he mutters "the others are lost again". However, after the timeskip, Zoro is the first Straw Hat to arrive back at Sabaody Archipelago days before the others, shocking Sanji, though it was Perona who helped Zoro reach Sabaody early. He seems to make up for this, though, by confusing a gigantic pirate galleon for a fisherman's small boat when it is pointed out to him.




Another running gag of the series is Zoro's ability to effortlessly deliver perfectly timed lines in passing or even during battle that are deemed "cool" by other characters, leading him to be borderline worshiped and idolized especially by crewmates Usopp, Chopper, and

Brook. Another running gag is how Zoro keeps untying bandages when he is not fully healed, claiming that they make it hard to move, only to be scolded by Chopper, who tells him that they are there so that he does not move.




Zoro is very proud of the reputation he has built for himself both as a

swordsman and as "The Pirate Hunter", starting with his 60,000,000 bounty which has doubled since then. He also enjoys the fact that he has a higher bounty than Sanji. During the assault on Enies Lobby, one of the Marines referred to Zoro as "Luffy's underling" much to the delight of Sanji, who quickly became infuriated when Zoro pointed out that Sanji's lack of notoriety puts him below Zoro in status. However, in spite of his personal pride and self-respect, Zoro has shown to be willing to lower himself to the ground in complete humility for the sake of his friends, as was seen when he begged Bartholomew Kuma to spare Luffy's life in exchange for his own (Zoro's). And then again when he shamelessly bowed before Dracule Mihawk, begging the Shichibukai who is his enemy, to train him in the ways of the sword.




While the crew sails from one island to another, he normally spends time lifting weights or napping, only to be regularly awakened in a rather violent way by

Nami, Sanji, or (accidentally) Luffy. He cares greatly for his swords and often holds them close while napping and was considerably upset when his Yubashiri was destroyed. He also likes to drink alcohol (sake), almost to the degree that Luffy loves meat, and Nami loves money. Also like Nami, he has an inhumanly-high tolerance for alcohol. On top of this, Zoro loathes being deprived of alcohol, evident when Mihawk imposed temperance on him until he mastered coating his swords in Haki as an incentive. He also regularly reverts to drastic measures to solve simple problems, suggesting solutions that others would normally consider to be their last possible, worst-case-scenario choices. When he and Usopp were accidentally handcuffed together, Zoro's first suggested solution was to cut off one of their hands. In addition, when he, Vivi and Nami were stuck on Mr. 3's candle set, he actually tried to cut his own feet off in an attempt to escape, and when that failed, decided he would strike a cool pose for his dying moments upon being encased in wax. He also is one of the first Straw Hat members to suggest killing someone or threatening to kill someone.




Zoro can also be very vigorous when he is determined to achieve a goal or defeat an enemy. The risks that he will often take to pursue his dream of becoming the world's greatest swordsman often leave others wondering if he is crazy. As far as Zoro is concerned though, only he has the right to call himself "crazy". However, he is able to accept defeat when he perceives it to be inevitable. Also, as pointed out during the

Skypiea Arc, Zoro does not care if any gods exist or not.




When Zoro has the intention to fight seriously, he ties his bandana (normally kept tied around his left arm) around his head. Zoro lives for the thrill of combat;

Scratchmen Apoo commented on his "insane killing intent", acknowledging that Zoro was a "real beast". Indeed, when an average human has the intention of fighting Zoro, his glare alone is usually enough to make them back off. He also has a habit of smiling in satisfaction whenever he faces a particularly skilled opponent, which often unnerves both friend and foe alike. However, Zoro will still maintain his stern demeanor during the thrill of combat if the stakes are high enough. In his battle with Ohm, the priest stood in the way of him rescuing Nami and Gan Fall from Nola's stomach. Against Kaku, the ability to save his crewmate hinged on him defeating the CP9 agent in a timely fashion. He instantly lost his cocky attitude against Shu after the latter destroyed Yubashiri, as his katana were in serious danger. This seems to suit Zoro perfectly; as any given moment where Zoro is not in battle, he's typically sleep, lost, yelling at/being yelled at by someone, or training.

Zoro is also very perceptive, something he demonstrates by providing important and logical decisions at critical times and by evaluating the situation from an objective point of view, as he did in Water 7 by evaluating the best way to handle what, at the time, seemed like Robin's betrayal, and again when the crew wanted to bring Usopp back after he challenged Luffy to a duel over the Going Merry and lost. Zoro is the one who noted that Usopp was at fault for leaving the crew of his own accord.




However, while on some occasions he can be the voice of reason, most of the time Zoro rushes into things and leaves it to fate to decide the details, much to the horror of crew members as he fails to see his own fault. He seems to have a very strong belief in fate and destiny in general, making him very similar to

members of Blackbeard's crew in several aspects. He is even known to resort to methods like drawing sticks or casting lots whenever the Straw Hats need to choose someone to do a particular task. One of the most obvious instances of this is when he took an interest in the cursed blade, Sandai Kitetsu, and left it up to fate to decide if he would wield it by testing his luck against the sword's curse; he tossed the sword spinning into the air and extended his left arm into its falling path, to see if it would cut him, fully aware that the sword was sharp enough to easily sever his arm.



This is later shown again after the two year timeskip when he tells the pirates of the ship he had just destroyed to blame fate for him ending up on their ship.





Unlike some of the members of the crew, Zoro does not shrink from the idea of using deadly force against dangerous enemies and has been noted by several of his fellow

Supernovas to be capable of exuding a tremendous amount of murderous intent. While he is quite indifferent to the gender or/and age of his opponents, many of his adversaries (like Tashigi and Monet) seem to believe he does not take women seriously when in fact it is only because Tashigi reminded him too much of Kuina and that Monet was merely distraction. When the latter tried to take advantage of this belief he cut her down without hesitation, only refraining from killing her because she was too weak to even be considered a proper opponent, using a non-Haki strike in lieu of a blunt attack.



He also has taken a liking to fishing.





Backstory:


Long story short. He had a difficult childhood filled with determination. He joined Luffys crew at the age of 19 and is the first mate. Ever since he joined he has grown in strength, and has been very loyal.





Known enemies/rivals:


Marines, bounty hunters





Known allies/friends/family:


Straw hat pirates





Companion:


None atm


Weapons:


HIs three swords




  • Meito; Wado Ichimonji



  • Sandai Kitetsu



  • Meito; Shusui






Gear/gadgets:


n/a





Powers/abilities:

Very powerful physically

Can cut almost anything

Heightened reflexes and sense

Very intimidating

Professional swords man (three sword style)

Haki is a mysterious power that is found in every living being in the world is not that different from the normal senses. However, most people do not notice it or fail to awaken it. Broadly, there are two types of Haki common to everyone, given the proper training​


Kenbunshoku Haki which grants a sixth sense of the world around them and limited precognitive abilities

Busoshoku Haki which allows the user to use their spirit as armor to defend against attacks or to make their own attacks more potent;

Skills:

Getting lost.... It really is a skill

Weaknesses:

  • He doesn't like to hurt weak people and can be caught off guard if the enemy hides their blood lust or has a decent amount of hostages



  • Since he is slow to trust this could lead to problems







Character quote:

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/29bd2d860f245c8574ff402988403739.jpg.d504d47aca9201ee2656b961d03670cf.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85223" src="<fileStore.core_Attachment>/monthly_2015_11/29bd2d860f245c8574ff402988403739.jpg.d504d47aca9201ee2656b961d03670cf.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

[media]


[/media]​




 

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Universe from: OC Soul Eater

Alignment: Lawfully Good

Name: Shing Kura

Alias/nickname: Shi

Age: 17

Gender and sexuality: Pansexual

Species/race: Human/weapon

Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/1208687_1366709722216_full.jpg.b0f7773e181be4082732bc2bd824c4b4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85342" src="<fileStore.core_Attachment>/monthly_2015_11/1208687_1366709722216_full.jpg.b0f7773e181be4082732bc2bd824c4b4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Clothes:

Personality: Shing is a loud rumbustious man that loves to prank and joke around. He can use his indoor voice, but when he is pumped he will completely forget about it. To most people he may be a bit on the rude side since he is easily excitable, but he really is a nice guy. He may prank someone he just met, but what can you expect from him really? He is also exteremly loyal to one person in particular, his miester. This is one person he is willing to lay down his life for. With his mester he acts the same way, loud, playful, and loyal. He will defend him and take his side believing his word over everyone else's.

Backstory: Shing is a child of two death weapons and in turn he himself was born as a weapon. He lived with his parents till he was the age of seven, and when he turned that old he learned how humans could be just as evil as witches. When he was playing in the park a human came up and out right walked off with him as if he owned the kid. Being only a child Shing didn't know any better so he followed. After this day Shing became an experiment for extensive black blood research. For the next six years he had to go through these experiments, however he didn't suffer too much as this man used others for the experiments using shing as the final product.

This of course was still in human and when Shing was given the final dosage he was forced to suffer quiet a bit. Luckily he had been recused as a miester and his weapon had found the boy. After the man was killed Shing was brought to the DWMA where he met his parents once more. They knew he had black blood and because of this he was watched carefully as the man hadn't perfected the blood in anyway except give one a bit more control over it. Maddness can still happen and if he is not careful the madness will not just effect him but his miester as well.

Known enemies/rivals: n/a

Known allies/friends/family: Everyone at the DWMA

Companion: His meister

Weapons: He has a few explosives with him

Gear/gadgets:​
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/a060cab9b62dfdaa8e75a48993270a67.jpg.5d42d7e3b942e9405168fa4519837d04.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85349" src="<fileStore.core_Attachment>/monthly_2015_11/a060cab9b62dfdaa8e75a48993270a67.jpg.5d42d7e3b942e9405168fa4519837d04.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


Lighter

Snacks

Money

Watch

A few handheld games with games

some high-tech explosives

Powers/abilities: He can turn into a bunch of different weapons, he has black blood, and he has a powerful soul wavelength






<p><a href="<fileStore.core_Attachment>/monthly_2015_11/1_pistols_colt_45_100113.jpg.b97014d4a4e3e708947720195a00ea22.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85343" src="<fileStore.core_Attachment>/monthly_2015_11/1_pistols_colt_45_100113.jpg.b97014d4a4e3e708947720195a00ea22.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_11/IMG_1370.JPG.c6438b65e62c8d0e4e94258461e46b31.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85344" src="<fileStore.core_Attachment>/monthly_2015_11/IMG_1370.JPG.c6438b65e62c8d0e4e94258461e46b31.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_11/thMBWU9AW6.jpg.4c1ec43656660bc83110ecfd350e1a6b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85345" src="<fileStore.core_Attachment>/monthly_2015_11/thMBWU9AW6.jpg.4c1ec43656660bc83110ecfd350e1a6b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_11/XM2010-Enhanced-Sniper-Rifle.jpg.f5fc839de93b251e684199e8e7a99c15.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85346" src="<fileStore.core_Attachment>/monthly_2015_11/XM2010-Enhanced-Sniper-Rifle.jpg.f5fc839de93b251e684199e8e7a99c15.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_11/hk_mp5n.jpg.de0b69e3e37776fb6399799bf1461412.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85347" src="<fileStore.core_Attachment>/monthly_2015_11/hk_mp5n.jpg.de0b69e3e37776fb6399799bf1461412.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_11/0b2cccba611973873cad41973af2cbad.jpg.078eec0254fb0788a30622a6e688b8c1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="85348" src="<fileStore.core_Attachment>/monthly_2015_11/0b2cccba611973873cad41973af2cbad.jpg.078eec0254fb0788a30622a6e688b8c1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Skills: Inventor and knows his way around explosives.

Weaknesses: Even though he can turn into weapons he can only be used by someone that has a matching soul wavelength. He can't use himself. If he uses the black blood too much he will go crazy as will his miester. He also has short term memory loss so he can forget things very easily and randomly.
















 

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Peaceswore said:

Universe from: OC Soul Eater

Alignment: Lawfully Good

Name: Shing Kura

Alias/nickname: Shi

Age: 17

Gender and sexuality: Pansexual

Species/race: Human/weapon

Appearance:View attachment 191948

Clothes:

Personality: Shing is a loud rumbustious man that loves to prank and joke around. He can use his indoor voice, but when he is pumped he will completely forget about it. To most people he may be a bit on the rude side since he is easily excitable, but he really is a nice guy. He may prank someone he just met, but what can you expect from him really? He is also exteremly loyal to one person in particular, his miester. This is one person he is willing to lay down his life for. With his mester he acts the same way, loud, playful, and loyal. He will defend him and take his side believing his word over everyone else's.

Backstory: Shing is a child of two death weapons and in turn he himself was born as a weapon. He lived with his parents till he was the age of seven, and when he turned that old he learned how humans could be just as evil as witches. When he was playing in the park a human came up and out right walked off with him as if he owned the kid. Being only a child Shing didn't know any better so he followed. After this day Shing became an experiment for extensive black blood research. For the next six years he had to go through these experiments, however he didn't suffer too much as this man used others for the experiments using shing as the final product.

This of course was still in human and when Shing was given the final dosage he was forced to suffer quiet a bit. Luckily he had been recused as a miester and his weapon had found the boy. After the man was killed Shing was brought to the DWMA where he met his parents once more. They knew he had black blood and because of this he was watched carefully as the man hadn't perfected the blood in anyway except give one a bit more control over it. Maddness can still happen and if he is not careful the madness will not just effect him but his miester as well.

Known enemies/rivals: n/a

Known allies/friends/family: Everyone at the DWMA

Companion: His meister

Weapons: He has a few explosives with him

Gear/gadgets:​


Lighter

Snacks

Money

Watch

A few handheld games with games

some high-tech explosives
Powers/abilities: He can turn into a bunch of different weapons, he has black blood, and he has a powerful soul wavelength





View attachment 191949 View attachment 191950 View attachment 191952View attachment 191953 View attachment 191954 View attachment 191955

Skills: Inventor and knows his way around explosives.

Weaknesses: Even though he can turn into weapons he can only be used by someone that has a matching soul wavelength. He can't use himself. If he uses the black blood too much he will go crazy as will his miester. He also has short term memory loss so he can forget things very easily and randomly.


where do you plan to have him go?
 
Character app


Universe from: Dead Space


Alignment: Neutral Good


Name: Isaac Clarke


Alias/nickname: N/A


Age: 49


Gender and sexuality: Hertosexual Male


Species/race: Human


Appearance: (Face)
latest



(Armor)


isaac_clarke_by_alpolo007.jpg



Personality:

Even before the events of Dead Space, Isaac Clarke had strong resentment for Unitologists, an emotion that originated from the actions of his mother, who had spent the family funds on exploring Unitology. After the events of Dead Space, this feeling would mutate from distrust into hatred. Isaac enrolled in the electrical and mechanical engineering course, joined the Merchant Marines and focused on major shipping lines. Isaac then tried to find out where his father was, but he had been missing for quite some time and his personal files were kept classified by EarthGov. Isaac loved Nicole deeply, as shown by his determination to find her among the infested USG Ishimura. Isaac was also heavily distraught after finding out that Nicole had committed suicide during the initial Necromorph infestation and that his visions up to that point were merely hallucinations caused by the Markers.


Even three years later, during the events on the Sprawl, Isaac found himself unable to let go of Nicole, and was saddened and weakened by her continuous psychological presence. Fortunately, as Isaac traveled deeper into the Sprawl, he displayed strength against Nicole and was increasingly more willing to let go of her. Even so, Isaac was consumed with guilt over the death of Nicole, as he had encouraged her to take up a post on the USG Ishimura.


He is a selfless and determined individual as shown throughout the series. Some examples are him activating a gunship so Ellie can be rescued despite her protests, not wanting her to end up like Nicole, and him trying to save a fellow engineer (Santos) from a cable car under attack by a large Necromorph when doing so was dangerous to his own life -- when Carver cut out the cable from the car and send both the engineer and the monster to their deaths, Isaac was angry and distraught.


As a CEC Engineer, Isaac is extremely resourceful. He displays his best abilities in hacking, repairing and dismantling technological machines. An example of this came about during the Sprawl outbreak, where he dismantled a Kinesis Therapy machine box in the hospital and removed its Kinesis Module for his own uses, along with a Stasis Module some time later. Also, he was able to improvise the creation of a Plasma Cutter using a flashlight and a surgical module when he tried to help a survivor. Due to his experience on the USG Ishimura and the betrayal of Kendra, Isaac was understandably slow to trust the people around him. However, he would still go out of his way to help others if the situation allowed for it.


Backstory :





Born on June 5, 2465. Isaac lived with his parents. Poul Clarke, a ship designer, and Octavia Clarke, a Unitologist, in the Northeastern American seaboard sector. As a child, Isaac lived most of his life with his mother as his father left on a mission before he could even get to know him. Isaac takes after his father and obtained an education in electrical and mechanical engineering. He was later selected to attend a prominent engineering academy. Unfortunately, he was unable to afford the tuition fees as his mother, a devout Unitologist, spent the family funds to purchase a vested-level title in the Church of Unitology. This led to his distrust and hatred for Unitologists and Unitology in general.


Despite financial difficulties, Isaac manages to graduate with high honors from a lesser college to become a systems engineer. Several years later, he signs up for the Merchant Marines division, allowing him to prove his abilities in original engineering situations to his superiors. Impressed by his progress, Isaac’s superiors promoted Isaac to a position closer to major shipping lines. At an unspecified time, Isaac worked on the Ishimura. Isaac lived with Nicole Brennan, but his career had begun to stagnate around the same time as her assignment to the Ishimura two years prior to its communication blackout.


In 2508, Isaac volunteered to be a part of an emergency response unit attached to the USG Kellion. The crew was dispatched to the USG Ishimura, the CEC mining ship was last reported orbiting Aegis VII on its mission to crack the planet, their mission was to investigate the distress signals[3] sent by the ship and to discover the reason behind the total communication black out. Upon their arrival, the Kellion tried to hail the Ishimura to establish communication with the ship’s crew, but was greeted with static messages. Unfortunately, as the Kellion tried to land on the Ishimura, the ship was severely damaged by a docking procedure malfunction and was forced to crash land into the landing bay. Due to the emergency crash land, the Kellion lost its port booster.


Shortly after disembarking from the damaged Kellion and noticing that the ship seems to be deserted, the party was attacked by several unidentified entities in the flight lounge, later these entities were revealed to betheIshimura's deceased crew members being reanimated by a recombinant extraterrestrial infection known as Necromorphs. In the aftermath of the attack, only Isaac Clarke, the engineer, Computer Specialist Kendra Daniels, and the team’s commander, Zach Hammond survived.


Isaac was separated from the emergency response unit and avoided his pursuers by escaping in a nearby elevator. Still in touch with Kendra and Hammond via RIGlink, Isaac aided in the Ishimura’s repair by fulfilling numerous tasks across the ship. Despite the Necromorph’s opposition, a CQD beacon was eventually placed on an asteroid chunk undergoing ore extraction and purged from the mining hold. The signal attracted the attention of a military vessel, the USM Valor. However, the crews of the Valor were slaughtered shortly, after they recovered an Ishimura escape pod containing a Slasher, trapped and unintentionally jettisoned from the ship's bridge by Hammond.


With most of its crews dead or being transformed into Necromorphs, the Valor was left to drift out of control and subsequently sideswiped the Ishimura, violently crashing into it. A successful attempt to retrieve the Valor’s singularity core nonetheless resulted in Hammond’s death at the hands of an Enhanced Brute. Returning to the Ishimura, Isaac was contacted by Dr. Terrence Kyne, a scientist who planned to return Marker 3A to the colony below via the remaining shuttle.


After Isaac repairs the shuttle with the Valor’s singularity core and restored its navigation discs, Kyne was shot and killed by Kendra. She revealed herself to be a covert Earth Government agent, and that the entire conflict on Aegis VII was due to CEC interference with the Marker. Shortly thereafter she departed with the Marker.


Left for dead on the Ishimura, Isaac was saved by Nicole. After appearing, she compelled him to take the Marker back to Aegis VII, recalling the shuttle in the process. She forced Kendra to abandon ship in an escape pod. Once on the devastated planet, Isaac finally succeeded in returning it to its pedestal. This resulted in a massive EMP that disabled the gravity tethers holding the chunk of Aegis VII above orbit causing it to fall back onto the planet pulled by its gravity. Kendra appeared and removed the Marker from the pedestal with the intention to load it into the shuttle and return to Earth.


Before leaving Isaac to his fate, Kendra insists that he had gone insane. She forced him to watch the conclusion of Nicole’s video where he learned that she had committed suicide during the outbreak on the ship. The Marker used Nicole’s voice and appearance in his hallucinations. Despondent, Isaac returned to the shuttle pad in time to see the Hive Mind brutally kill Kendra. It attacked Isaac, but he defeated it.


After the engagement, Isaac piloted the Executive Shuttle just in time to escape the colony as the tectonic load crashed down onto the planet. After his narrow escape, he reviewed Nicole’s video one more time before being attacked by a hallucination of Nicole.


Three years after the Aegis VII incident, Isaac’s shuttle was picked up by Recovery Patrol X22376 commanded by Captain Maxmillian Reinhardt and Xander Sklar.


After his rescue, Isaac was placed in a stasis chamber and taken to Titan Station. There, he, alongside scientist Nolan Stross and several others, would spend the next three years subjected to experimentation by Earth Government in Project Telomere. Isaac was confined to the psych ward in Titan Memorial Medical Center and was diagnosed with dementia and post-traumatic stress disorder. Using the information imprinted on his mind by Marker 3A, memory suppressants were used to keep him and the others in check as they manufactured the blueprint that would allow the Earth Government to build the Site 12 Marker.


When a Necromorph infestation suddenly ravaged the Sprawl, Isaac awoke in a hospital and was freed by Franco Delille, who was then transformed into a Necromorph, after escaping the overrun hospital he was forced to make his way to a woman named Daina, Franco’s superior. As a result of stasis and the memory suppressants, Isaac was unable to remember the past three years or how he had ended up on the Sprawl. Daina claimed that she could cure Clarke’s dementia, which was allegedly killing him. Left with no choice, Isaac made his way to Daina, surviving encounters with Necromorphs, insane survivors and Earth Government troops ordered to kill him, led by the Titan Station Director Hans Tiedemann.


Along the way, Isaac experienced more disturbing hallucinations from his dementia, most notably apparitions of Nicole. Eventually, Isaac made his way through the Sprawl’s Church of Unitology to Daina’s location, only to find out that she was a devout Unitologist fanatic sent to capture him. It became clear that, as well as being forced to survive the Necromorph onslaught, Isaac was also caught in the middle of a growing conflict between the Earth Government and the Church of Unitology. Both sought to possess Isaac because the Red Marker from the previous Aegis VII Incident had left the knowledge of how to build Markers in Isaac’s mind. The Government was after that technology to study its effects and possibly develop it into a weapon, while Unitologist fanatics wished to build their own Markers in the interests of their faith.


Isaac was saved from capture by a Government gunship, which killed all Unitologists present, and forced Isaac into a maintenance hallway. There, Isaac was attacked by a massive Necromorph and, as he escaped, managed to destroy both his pursuers. Helpless, with no contacts or a feasible escape plan, Isaac was contacted by fellow test subject Nolan Stross. Isaac encountered Stross several times before, during which Stross revealed that he also encountered the Red Marker and was used to build new ones alongside Isaac.


Stross informed Isaac that there is a way to destroy the new Marker and guided him to its location. Along the way, Isaac encountered another survivor, Ellie Langford, who rejected his offer of help and absconded. Some time later Isaac was contacted by Ellie, who found Stross on her way towards Government Sector. Agreeing to work together and to keep Stross alive, Isaac made his way to them. Despite several attempts by Director Tiedemann to thwart Isaac’s efforts, including forcibly separating a portion of the Sprawl, Isaac, Ellie and Stross were still able to progress.


During these events, Isaac discovered the recovered USG Ishimura, almost fully repaired, and was forced on board to use the gravity tethers to prevent the government section from drifting away from the Sprawl. As Isaac traveled the ship’s halls, his hallucinations became more aggressive and frequent. Eventually, however, Stross’ already weak mental state collapsed and he attacked Ellie, removing one of her eyes. The insane Stross later attacked Isaac, who was forced to kill him. Making his way to Ellie through a mining area, the Nicole apparition attacked Isaac and demanded why he held on to her memory.


Isaac revealed that he was obsessed and riddled with guilt because he convinced her to board the Ishimurain the first place, thus resulting in her death. He could not let her go because she was the only thing in the world that still mattered to him. The Nicole apparition was seemingly satisfied with this answer, and revealed that "acceptance" was the final step in Isaac’s recovery. Using a mining drill, Isaac and Ellie made their way to the Government Sector, where Ellie found a working gunship.


After a moment of contemplation, Isaac activated the gunship from outside, instructing Ellie to leave him and escape. Assuring the heartbroken Ellie that she would be safe, Isaac kept going to the Marker’s location. As Nicole’s illusion guided Isaac to the Marker, he remained uncertain of his subsequent actions. He was also forced to evade Tiedemann’s personal troops, thwarting them by cutting the power to the sector and letting a horde of Necromorphs loose on the security force. Continuing his way to the Marker, Isaac came to a machine which was the subject of Stross’ mental state. The machine activated the parts of Isaac’s brain where the Marker code, along with his lost memories, were stored. At this period, the Necromorphs had already reached the Marker in numbers sufficient to initiate a convergence event.


Hunted by the deadly Ubermorph, Isaac was able to make his way to the Marker, where an angry and partially burned Tiedemann awaited him. After Isaac disarmed and killed Tiedemann, Nicole’s apparition embraced him in front of the Marker and told him that he had to die, as the Marker had to inherit all of its creators to be complete or become annihilated in the Convergence taking the whole station with it. Isaac entered a state of limbo, in which he mentally managed to break free of the Marker’s influence.


As soon as Isaac regained sanity, he resigned himself to his death. This, however, was not to pass. Ellie was able to collect him with the gunship Isaac sent her away in by bursting through the roof of the room where The Marker was kept in. As she navigates through the collapsing Titan Station Isaac engages the thrusters on his suit and boosts to the ship moments before the whole sector collapses. Isaac, haunted by his past, expected all this to be another cruel hallucination. Thankfully, all that sat beside him was a grateful Ellie.


Known enemies/rivals: Necromorphs, Nicole, His dementia, Unitologists


Known allies/friends/family:


Companion: N/A


Weapons: Technically his weapons are also his tools and that goes under gear/gadgets.


Gear/gadgets: Plsama Cutter


ds-2-full.jpg



RIG (Engineering Suit variation)


The engineering suit is an exosuit that completely covers the wearer's body. There are several variations to the engineering suit, each one of which is suited for various working environments. The working environment, the wearer's certification, and the degree of the working environment's hazardousness will determine which variation is the most appropriate.


Engineering suit features include:


Stasis Module


Stasis is used to severely decrease the speed of machinery. It is usually used to slow down machinery that is malfunctioning, allowing a safe approach (for example, mechanical doors rapidly opening and shutting, so Stasis would be used to slow the door down to a safe pace).


Kinesis Module


Kinesis allows the user to lift heavy objects with ease. It will allow the user to lift all but the heaviest of objects as if they weighed nothing. If some machinery is located on a track, Kinesis can be used to roll it along that track if the object is too heavy to move via conventional means.


Oxygen Storage


The engineering suits will become airtight when entering a vacuum (or an area with a toxic atmosphere), allowing the user to breathe using oxygen stored in the suit. This oxygen will refill once the user either enters an area with normal air again, or makes use of an oxygen refilling station or air can. Areas in a vacuum that require long periods of work will often be equipped with Oxygen Recharge Stations, which will automatically refill the suit's oxygen storage to the maximum, and can be used an unlimited number of times.


Zero-Gravity Boots


Allows the wearer cling to metal surfaces when in zero-gravity environments.


Maneuvering Thrusters


Maneuvering thrusters allows user to navigate easily in a zero-gravity environment.[3]


Radiation Protection and Geiger Counter


Engineering suits seem to offer protection from radiation and have a Geiger counter built in. This can be seen when Isaac must Clear Radioactive Material to access the USM Valor


Powers/abilities: N/A


Skills:

  • Genius-level Intellect
  • Expert Engineer
  • Excellent Improvisor
  • Mentally and Physically Resilient
  • Sufficiently Skilled Marksman
  • Loyal
  • Tenacious


Weaknesses: He's just a normal person.


Character quote: "Good men mean well. We just don't end up doing well."


Character’s theme song:[media]
[/media]
 
Last edited by a moderator:


TakenArmy.jpg





Fallen
-

Troll - Vandals that form domes of energy that allies can fire through, and heal while inside.

Baron - Captains that spawn orbs of darkness that cause a blinding explosion of light when near a foe.

Crawler - Walkers that shoot out trip mines in mid air, that turn into swarm rockets. The main turret is triple barreled


Dagger - Shanks that release bouncing mines.

Hive -

Skiver - Thrall that move at superhuman speeds in any direction constantly, but in bursts.

Lurk - Acolytes that can spawn from their chest a lightning turret, which is the same element of their Boomer


Warlock - Witches that spawn Hive Thrall with a shadowy form. The shots of darkness are now flame.


Vanguard - Knights that can unleash from their face a thin wave of flame, or send out a swarm of grenades


Titan - Ogres that unleash streams of lightning, and unleash electric bursts from their ground pounds.




Vex -

Constructor - Goblins that fire beams into their allies that turn them invincible, and increase their rate of fire.


Overseer - Hobgoblins that unleash arrows of lightning that turn into a land mind on contact, that explodes into a burst of lightning.


Swarm - Harpies that wrap around targets with glowing flaming tendrils, with targeting beams


Overlord - Minotaurs that have two icy torch hammers, and turns invisible


Dragoon - Hydras that fire from each of their three eyes, and produce one Swarm every minute.




Cabal -

Gremlin - Psions that can multiple every 20 seconds, that unleash lightning micro-rockets from their weapon.

Leviathan - Phalanx that unleash a short range burst from their shield that sends foes back.

Commander - Centurions that fire tracking slugs, but can be shot down.

Tyrant - Colossus that is surrounded by a flame of fire, and fires out four lasers from it's chain gun.

Other / Unknown -


Ripper
- Age of Ultron Sentinels that have Arc shields and have the ability to assimilate technology

Berzerker - Aliens Xenomorph that has the ability to unleash chemicals that ravage organic scenes

Spine-Back - Doctor Who Sontarans that can charge foes in a straight line with immense speed

Wooden - Wendigos that have Arc shields, and can convert beings into the Taken army very quickly

Wander - Werewolves that give rabies to foes that will cause a zombie-like virus to overtake them

Honor-Guard - Lapsis Honora that generate a poison haze around themselves

Rex Regum - T-Rex that breath out flame and have armored feathers

Hunger - Owlbears (2) that have razor feathers, and 6 times the size

Emeraaath - Chuul (2) that are constantly covered in arc energy, and has flesh-hook tendrils

Shadows - Covenant Grunts that can teleport to any shadow, forming small wormholes

Whispers - Ahamakara with solar shields, fire breath, and small arms invincibility

Zealots - Covenant Elites that can use the power of Ripa 'Moramee

Zrlekgolo - Covenant Hunters that can extend their lekgolo out and drink foes, strengthening the lekgolo inside

Rag-Kiff - Covenant Kig-Yar that see through each other's eyes, and can paralyze a foe with their sight

Undermans - Humans that replicate every 15 seconds and pilot any vehicle
20131215154919!Hive.png


Thrall - Thin skeleton like humanoid monsters that are monumental in number. The eyeless atrocities charge their foes, leaping and slashing at their foes tell they die, or they die. Thrall can be cursed to have a glowing bloated head, that explode when they get near foes.

Acolyte - Bleak humanoids with bone-like armor plating and bleak robes. They have three emerald eyes, and actually have a sense of self-preservation unlike their Thrall brethren. They fire rapid fire energy against a foe from their pistol or on rare occasions artillery boomers formed from the core of a dying star.

Knight - Giants of the Hive that stand at around 7 feet tall with thick armor, the Knights are the enforcers of the Hive. They wield giant sword-like cleavers that are made of bone and steel that can cut down a man in a single strike, or a superhuman in a few. The Knights can have the artillery Boomers of the Acolyte, and hold shields of lightning.

Wizard - Female hive with long flowing robes that can fly around a battlefield and cast magic, Wizards are the strangest of the Hive. With a direct link with the Deep/Darkness, they can unleash blobs of electric plasma on foes, and form a squid-like gas ink that slows foes to a crawl while poisoning foes. But the Wizard's main role, is experimentation and rituals, which turn the tiny Thrall into the monstrous Ogres.

Ogre - Thralls on steroids basically! Towering 15 feet tall, the Ogres are giant hulking brutes with pulsating purple zit-like growths over their face. The cancerous looking lump unleashes streams of cold energy of Void. Ogres can slam the ground to form a massive ground slam. The most dangerous however, are the Forsaken, those Ogres bred to die in ritual. If they die from the ritual, it is said they will gather the attention of the Hive gods.

Adept - Acolytes that much more durable then their normal brothers and sisters. When they are killed, they unleash a wave of energy that gives near by acolytes a constant projection of energy like a Ogre's.













Elites / Sangheili


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Large bipedal honorable warriors of the Covenant. With the Prophets dead, these samurai like warriors tend to be the commanders of the Covenant forces. Honorable, intelligent and fearless, they are the perfect soldiers for noble combat.


Unggoy / Grunts


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The complete opposite of a Elite! Unggoy are short methane breathers who are extremely cowardly, tending to throw up their hands to the air like they just do not care and run screaming then being in a disciplined firing group. When they outnumber and outgun their foes, they nearly never surrender, but once their numbers start dropping they begin feeling fear.


Kig-Yar / Jackals


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There are many different Kig-Yar sub species, but Kig yar in general are quick, agile sharpshooters with keen eyes. Rather frail and lacking energy shields except for wrist mounted ones, a good clean headshot can end 'em.


Mgalekgolo / Hunters


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The biggest baddest brutes around. Hunters are made of Lekgolo, orange eel like worms that are non sentient alone, but when they fuse they can become highly intelligent. They are unable to speak, but their raw strength makes up for it. Hunters come in pairs as battle brothers, since a single colony is equal to two Mgalekgolos. They can telepathically speak to each other, and if one dies the other goes into a blood frenzy, stomping down Kig-Yar and Unggoy like they are mere ants to kill their foes.


Jiralhanae / Brutes


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Brutes are as their name states, powerful creatures in the Covenant. The 9 foot tall monsters of war prefer close combat, rushing in with powerful explosive grenade weaponry, their fists, and gravity hammers to ravage the fields. They can flip over light vehicles by punching them if they wanted. They are most known for hijacking vehicles and getting into brutal rages with mixed with their natural battle wit


Yanme'e / Drones / Buggers


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Not that intelligent bug creatures that fly around and harass their foes. Drones come in monstrous numbers in the hundreds, going off in slammer swarms to give backup to their allies. Their knowledge in machinery is insane, rivaled only by living computers aka Huragok, though individually they are poor. They work best in a hive mentality on the greater picture, and do not even have names.


Huragok / Engineers


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Huragok are intellegent living super computers born from the Forerunners. Most of the Covenant do not know of them, or their part of the rituals extracting Forerunner technology, but they are vital. In combat they provide a oversheild to all near by allies, but when Brutes are the leading force instead of Elites they tend to have bombs strapped to them for when they perish in combat. The floating creatures can rip apart a engine, examine it, fix it, and put it all back together in a few seconds. They tend to not care what side their on like a machine, just floating on and fixing any machinery they can, even hostiles in mid combat!






Type 25 Rapid Assault Vehicle / Brute Chopper


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Fast moving single wheeled vehicles that were designed by Huragoks as a peace offering, Brute Choppers are equipped with explosive shell weaponry to ravage foes at a distance.


Type 54 Rapid Assault Vehicle (RAV) / Ghost


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A hover vehicle equipped with dual light plasma weaponry, the Ghost can boost and glide around the battlefield was unpredictable grace. A person can climb on and hijack the pilot if they are skilled enough, or be crushed under the wings.


Type-46 Infantry Support Vehicle / Spectre


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A two piloted gravity vehicle, the craft has a weapon similar to a human turret with plasma. The second person in the vehicle can fire out of it to try and stop hijackers, but like the Ghost it can be hijacked with ease.


Type-48 Light Assault Gun Carriage


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Near undifferentiated to the Type 46 / Spectre, the only difference is that it has a mortar turret.


Type-58 Light Assault Gun Carriage / Wrath


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A thickly armored artillery craft, Wraths are powerful vehicles that take extended fire or highly explosive weaponry to be taken down. The vehicle is only hijack able if the second pilot who uses the turret is killed, and then the door is pried open!


Type-52 Infantry Support Vehicle / Brute Prowler


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A Brute Chopper with a gunner in front instead of explosive shell weaponry and much more heavy armor. Otherwise, undifferentiated.


Type-47 Ultra Heavy Assault Platform / Scarab


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The number one most feared Covenant assault vehicle, the Scarab is a huge walker with a heavy plasma laser on the front and high powered AA weaponry. The Scarab is near indestructible, the only way to destroy them practicality is destroying a leg so that in it's power down state, is garrisoned and the person fights to the core and destroys it, or ultra heavy orbital weaponry. Piloted by Lekgolo inside the core, the Scarab is so large that all of it's other "pilots" are all over the vehicle protecting the core and themselves.


Type-30 Light Excavation / Anti-fortification platform / Locust


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Virtually smaller versions of Scarabs, Locusts fire excavation plasma beams that dig through buildings and heavy vehicles with ease. The shields of a locust protect it from being hijacked, but relatively light as its one of the few shielded vehicles.


Type 58 Ultra Heavy Site Excavator/Embedded / Harvestor


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The more closely related brother to the Scarab, Harvesters are more of a beachhead then a assault platform. The vehicle can mine through vast amounts of Earth and Metal in mere moments of contact with the beam, though it is not designed to actually fight foes. The Harvester's only combat use if any would be to completely bisect grounded Flag ships, but otherwise it is just a ultra heavy excavator with a immense crew to keep it protected in times of war.


???? / Kraken


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A recently discovered vehicle, the Kraken is a immense vehicle of war with tons of weaponry on the back, and appears to be a portable hive for Covenant. Nothing appears to be able to even pierce it's armor.


Type-57 Dropship Troop Carrier / Phantom


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The Phantom is a durable air vehicle that either sends it's troops jumping out of the sides or via a gravity lift in the back. The Vehicle can be destroyed, but requires a few tank rounds at best with near no benefit since they tend only show up in swarms, drop off their troops and vanish.


Type Unknown Troop Carrier


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The Latest version of the Spirit Troop Carrier, Spirits fly in with a single plasma cannon to provide light support to troops. The Spirit opens individual doors on each side that holds troops before they leap to the ground and the Spirit can fly away. Slightly more durable then a Phantom


Type-56 Ground Support/Ultra Heavy Assault Platform / Lich


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The biggest brother of the Phantom, the Lich is a rarely documented warship that drops Covenant in massive number. The Lich is the airborne version of a Scarab with a weapon comparable to the Scarab that disables heavy weaponry. The Lich can only be destroyed like a Scarab by destroying the Lekgolo core, or Heavy Orbital Weaponry.


Type-28 Boarding Craft


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A Covenant ship that impales ships via the sides or escape pod slots, the ship drops off a combat squad of Covies. The ship is quick, but can be destroyed by AA fire.


Type 54 Mass Deployment Carapace


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A heavy deployment pod, the Type-54 drops in from space to deploy a large amount of troops. The Type-54 is the only deployment pod that is reusable and is very quick. The Type-54s are more durable then Phantoms, and are rarely destroyed unless under immense direct fire.


Heavy Orbital Insertion Pod


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The HOIP is a heavy pod that smashes into the ground and deploys a combat squad. The shields are a one way barrier that makes it impossible to retreat in, but also makes it so that troops can see out and prepare even under direct fire.


Type-54 Ground Support Vehicle / Banshee


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A durable aircraft that has four plasma machine guns and a heavy Fuel Rod cannon, the Banshee is a nightmare for ground combat. The Banshee can unleash it's fuel rod shots against vehicles or troops while prefering to use it's plasma machine guns against other aircraft. The Banshee can be destroyed in a single tank shot, a few rockets, or focused small arms fire.


Type-29 Close Support Fighter / Vampire


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A aircraft with twin heavy needlers, the Vampire is a unique vehicle that is the nightmare of the air! The Vampire can unleash a stasis field from between it's cannons to hold a ship in mid air while constantly damaging it by converting the ship slowly into energy. The energy is transported back and reconverted to matter that repairs the damage done to the Vampire. The Vampire can not move while holding a foe in stasis, and does not work against spaceships.






Type 31 Exoatmospheric Multi-Role Fighter / Seraph Fighter


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The Seraph Fighter is a heavily shielded fighter that are highly maneuverable. Their shields are near immune to ballistic weaponry, but weak to explosive weaponry, and the opposite for the armor. Seraph Fighters tend to come in squads of 10, and are equipped with two Heavy Plasma Cannons and four Fuel Rod Cannons.


Type-27 Exoatmospheric Multi-role fighter / Space Banshee


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Essentially a longer ranged sealed version of a normal Banshee. The Banshee can not be hijacked and requires a longer opening process.


Agricultural Support Vessel


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A smaller ship that doesn't have any weapons on it, it holds a massive amount of animals and plants for consumption for the fleet. The ship tends to only appear in the largest of fleets.


Covenant Battleship


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A very powerful long ranged Covenant Space ship, the Battleship can unleash lasers that go thousands of miles and do critical damage to a spaceship. The only known one encountered destroyed 13 UNSC space ships before being taken down by combined fire, displaying its immense durability and power.


DAV-Class Light Corvette


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A invisible spaceship with electronic countermeasures that damage and jams lock-on systems aiming at the ship. It is unknown if they posse any weapons, but it is not anything heavy or powerful.


SDV-Class Heavy Corvette


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The SDV-Class is a immense ship nearly a mile long that holds a large amount of fighters. It holds 12 Pulse Lasers, 10 Heavy Plasma Cannons, and 6 plasma turrets with a unknown amount of bombardment weaponry. It can hold 16 Space Banshees, 6 Seraph Fighters, and a few Phantoms.


Covenant Frigate


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A ship slightly bigger then a SDV-Class Heavy Corvette, the Frigate are equipped with a vast amount of pulse lasers. The Frigate is most fearsome for being one of the smaller ships with 1-3 Plasma Torpedo arrays, which can melt through vast amount of armor.


The CPV-Class Heavy Destroyer


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The Heavy Destroyer is 100 feet smaller then a single mile long. The Heavy Destroyer has heavy shielding and posses a Glassing cannon, the staple of Covenant space combat. The Heavy Destroyer's other weaponry are unknown but are suspected to be pulse lasers and plasma torpedoes.


CSS-Class Battlecruiser


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The most common Covenant spaceship, the CCS-Class is a immense slightly mile long ship with two Glassing weapons. The CCS-Class has heavy plasma turrets, pulse lasers, and plasma torpedo arrays with heavy shielding against foes.


ORS-Class Heavy Crusier


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A 3000 meter long (9,000ish feet) Crusier with immense yet unnknown weaponry, it possess at least 2 glassing cannons, vast amounts of plasma torpedoes, pulse lasers, and plasma turrets with heavy shielding.


Covenant Supercruiser


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The most feared spaceship during the Fall of Reach, the Supercruiser is slightly smaller then 2 miles long. The shielding of a Supercruiser is stupidly powerful, able to survive 4 MAC shots, and around 488 Archer missiles to take down and was brought back up only a minute later, and two SHIVA-class nukes to destroy the physical part of it. The Supercrusier has 5 Sniper Glassing Cannons that are capable of firing at the speed of light across half a Solar System and rip through many UNSC ships at the same time. The Supercruiser also has Pulse Lasers and plasma torpedoes.


CAS Class Assault Carrier


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A 3 mile long spaceship with immense amount of weaponry, the CAS Class Assault Carrier is the model of the CSO Class Supercarrier. They are armed with two glassing cannons and vast amounts of pulse lasers and plasma torpedoe launchers.


CSO-Class Supercarrier


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A ship two miles high, 18 miles long, and 7 miles wide, the Supercarrier is the largest vessel in the entire Covenant fleet. It holds at least 7 glassing cannons, thousands of Plasma Turrets, thousands of Plasma Torpedoes and thousands of Pulse Laser turrets. Its crew are in the tens of thousands. It holds hundreds of squads of Seraph Fighters, tens of thousands of ground troops, along with innumerable vehicles, wepaons and structures including The Spire,


High Charity


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A planet like space station, the High Charity is very close to 290 miles long, and 216 miles wide. The ship is so important to the Covenant that a entire fleet protects it at all times, though it is assumed it has a vast amount of shielding and weaponry. It is mostly powered by a Forerunner Dreadnought near the top of High Charity that is 7 miles long. It is important to note that a destroyed ship known as the Unyielding Hierophant that is like High Charity that is 18 miles wide and 2 miles long can hold over 500 capital ships.




@Some_Bloke The New updated Taken/Hive lists, AND the finished Covenant list
 
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Universe from: Hyperdimension Neptunia


Alignment: Chaotic Good


Name: RED


Alias/nickname: Royal Emperor Dragon, Royal Dragon Girl


Age: Teens


Gender and sexuality: Female Homosexual


Species/race: Human


Appearance:
hi3ZjlH.png



Personality: Red is an extremely energetic and cute girl who wishes to have just one thing in her life: a wife!


But not just any wife, or even just one wife. She wants a whole harem of brides. Due to her being genre savvy and having dating sim knowledge, Red knows how to achieve getting them! IF is the first to be chosen by her, after she comes across her one day randomly while out in the forest.


Red tries very hard to please IF for everything upon meeting her. She often makes note that she needs to get more points with IF to get the hotel scene she really desires. Unfortunately.... it does not go the way she intended when she ends up developing a cold instead.


After noticing IF seems to like Vert, Red decides to get her a secret gift, the "Kichiku Megane Harlem Set for Virgins" because Vert had one. After a moment of disappointment, IF assumes Red just mixed up names and had no clue why she purchased that for her, having no idea that Vert owned one also.


In the end, IF humors the girl and lets her think what she wants. She seems to genuinely care for Red, but not enough to date or fall in love with her. Red however, pays this no mind and refuses to leave IF alone, often asking her for romantic gestures, like resting her head on her lap or sharing foods. Red seems to slightly like other girls also, but not nearly as much! She tends to be crafty and likes to trick people in order to get what she's looking for.

Red's first scene begins as IF goes on a mission solo, while beginning to realize that maybe having a party actually does come with benefits compared to going alone. Deciding to go and check on Neptune, she suddenly hears someone screaming in the distance. As she goes to help someone, she is suddenly tackled by a mysterious girl who refuses to get off. IF does manage to get her off, then proceeds to scold the mysterious girl before asking if she is alright. The girl assures IF she is fine before introducing herself as Red.


After IF introduces herself, Red decides she is her wife now. At first IF is surprised, then seems to take it in good humor, thinking that she was only kidding. But after a moment Red begins to cry when she realizes IF doesn't want to be her wife, who tries to clarify what she meant but accidentally leads Red to believe that it's fine to call IF her wife again.


Later IF is out once again when Red runs into her and asks about her monster hunting. IF explains that they may be surrounded and should head back to town. This makes Red upset since she was alone with IF, like she wanted. To IF's apparent shock, Red went up and gathered many monsters for her to fight. IF realizes they can't take them all on their own so she forces Red to flee the scene with her. Upon arrival to town, IF scolds Red for doing that, who then apologizes. IF admits to being flattered by this, so Red considers this a job well done.


Now in Lowee, IF has finally gotten a free moment to try Neptune's favorite crepe shop. Upon arrival, IF buys two crepes when suddenly she hears Red. However, after mentioning Red seems pretty far away the other female tries to get away but has trouble doing so when the voice fades just for Red to pop up and surprise IF. IF decides to ask Red why she likes her, then offers her a bite of the custard only crepe. Red offers to buy her one but IF claims they are even now and that she has gained ten more points. Red, in a hurry to earn her Hotel Event raises it to forty, causing IF to lower it to twenty, Red goes to thirty, then IF agrees before asking if one hundred is the limit. Red decides to explains it, "The first wifey to give me a hundred points total gets a bonus item and hotel event!".


Later Red suddenly pops up while IF is on her cellphone and decides that it's time for a pop quiz. She explains how it works, that if IF gets it wrong she must do whatever Red tells her. First she ask her what she's trying to collect right now but out of the choices IF doesn't see the right one. After a few seconds Red adds another answer but while IF asks for the point of this, Red announces the time is up. IF tells her it's unfair when the right answer isn't even in the choices. Red reveals that to be correct by explaining how sometimes an answer may be right, but may not be right, then goes on to call it the "Harem" question before asking how many charisma points she got this time.


The next day, IF, who was still in Lowee is very happy to have finally gotten a special dessert only made so many times each day. She is very happy until seeing Red, then ask her why she was there. Red doesn't exactly tell her and ask what the wiggly gelatin is. IF explains it, then offers Red a bite seeing how curious she is. However, Red accidentally eats the entire thing and leaves IF sad; she is only sad because she missed out on an indirect kiss with IF.


In order to make up for what she did, Red goes out to buy IF something that arrives the very next day. IF receives a letter that explains Red feels she deserves minus points and because of this she bought her something to make up for her. At first IF is flattered... until realizing Red accidentally got Manju, but instead of being upset she laughs it off.


Now in Lastation, IF is on a quest to deliver a package. Upon arrival to the factory she glances around curiously to see Red in a very dangerous spot. She yells for the girl to get down when she suddenly slips and falls into the shipping crates! Red manages to escape and when IF ask her if she plans to get on a monster next, trying to be funny, though rather annoyed. Red considers it, stating she must be loyal to her wifey but IF tells her it's too dangerous, then ask if she has a weapon. Red mentions many toys she uses as weapons when IF tells her those probably aren't really weapons, however... she decides its better to trust Red with them instead of real weapons. Red goes on to explain only the chosen one can wield special weapons like those and IF decides to just humor her instead.


Later on the landmass of Lastation, IF ask Red if her parents worry about her being gone all the time by herself and offers the female one of her cellphones in order to call them. It's then Red seems to get sad and IF worries she may have brought up something bad and Red reveals besides collecting wifeys she has another reason for her lonely travels. About a year ago she had been with her mom at a festival when a giant flower monster appeared and the entire village had been overrun by evil plants and they took all of the residents, including her mom! So after she gets enough wifeys she plans to use them to take back the village. IF however doesn't buy it, causing Red to say she thought it was pretty convincing. Although surprised she figured it out so quick, Red is very happy with IF, then explains she made it up as a test.


Later Red is trying to relax and insist that she gets to use IF's lap as a pillow. She refuses to let IF go and rejoin the party however. She finally cooperates when IF mentions she will remove points if Red keeps this up so the female hurriedly gets up and ends up harming IF in the process...


At Planeptune, Red tells IF she wants to meet with IF's party. After being asked, Red explains she wants to make sure they're not competition with her and it would be rude to not say hi. Although not sure, IF tells her she would like for her to meet Neptune, then reveals her entire time consist of females which makes Red very excited in hopes of gaining more wives. IF tells her joining the party would be risky since they fight monsters and doesn't believe Red is cut out for this. But to prove otherwise Red is hell-bent on showing how much of a tough cookie she really is!


Back at Lowee, IF seems to notice that Red isn't feeling well and thinks she should just stay in bed for the day. Red tries to figure out what made her sick as IF tells her to just go back home. Fearing abandonment, Red refuses and doesn't believe IF when she promises to stay there and wait, and because the charisma level hasn't gone up she needs to keep working. IF tries to insist once more that if Red just listens to her, maybe she'll get some points. After adding them up she realizes that's exactly hundred points! She then ask to join the party again after she's all better. IF agrees while Red keeps asking many questions, ending with asking for marriage. But IF tells her that's another issue for a different time.


Later it's revealed IF only planned to keep Red's affection level around eighty in order to avoid going much further. But since she was sick and refused to quit, she had no choice. IF worries Red will mess things up with the party however...


The next day when Red is healed up she goes to meet with IF. But IF tries to tell her again its too dangerous for her to come with them. She wont listen and explains since she has one hundred points and IF is her wifey that she refuses to leave her. In the end IF agrees and lets Red come. She also admits to knowing this would happen but she still thinks Red shouldn't come. While Red knows IF only wants whats best for her, she's still going to come and after calling IF a "Kuudere" . She joins!


Known enemies/rivals: Boys


Known allies/friends/family: IF, NepGear, Any Wifey Canidates


Companion: That Gold Dragon thing...


Weapons: Twin Chinese Swords, Toy-Set


Gear/gadgets: Yo-Yo, Chinese Fan


Hyperdimension-Neptunia-Re-Birth-2-Sisters-Generation_2014_11-11-14_004.jpg






Goenken'Fire Blast Dragon'


Soryuuken'Water Splash Dragon'


Senraken'Whirlwind Dragon Dance'


Jinbuken'Flying Dragon Sword'


Ryouseiken'Rain Dragon Volley'


Tenseiken'Celestial Dragon Shot'


Tekkuken'Brave Dragon'


Gaiseiken'Reflect Dragon'


Dankuuken'Shadow Dragon Slash'


Skills: Skilled fighter


Weaknesses: A Pretty Girl


(Optional) Character quote:
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Neptunia-ReBirth2-Red.jpg



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