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Name: Colonel Benjamin Wilkins


Universe of Origin: OC


Starting Location: London


Abilities:
Supernatural Good Luck: As a result of his background as a 30s comedy-mystery movie star, Benjamin has seemingly supernatural good luck. This good luck seems to mainly manifest when Benjamin has no idea he is in danger. For example, he would be navigating a hall, looking for clues, and a crook would be hiding behind a painting, ready to club him. However, this ability would cause him to suddenly bend over and tie his shoe, causing another goon sneaking up on him to get clobbered instead. However, this ability is only truly effective when he has no idea he is in danger, or if it comedic fitting.

Expert Detective: Despite his age, and slight senility, Benjamin is a very skilled detective. He is great at observing a room and finding hidden details no one else would. He also has a keen eye for detail, remembering a small, seemingly insignificant detail that seemed useless before, but becomes very important later.
Fisticuffs: Benjamin is still a decent brawler for his age, though he is only really good at fighting thugs. Most superhuman foes will probably beat him easily.
Equipment: The Colonel is almost never seen without his trusty magnifying glass and pocket watch on his person.


Personality: Colonel Benjamin Wilkins is a very polite, genial man. He is very pleasant in conversation, always insisting in using proper etiquette when talking to anyone. He is quite proud of his "glory days" in the British Military, and will talk about stories from his military days for hour. He is quite bombastic and surprisingly energetic for his age, and has even been known to get over people hyped up just from a "inspired speech."

Unfortunately, The Colonel has become quite senile over the years. He can be quite oblivious and naive at times, often not seeing danger unless it's right in front of his face. He is also a horrible liar, and will almost always tell the truth, and when he does lie, it's almost always easy to see through. He is currently having a hard time adapting to this "new-fangled" world, and all it's challenges. This brings out his fiery temper, especially when handling technology. He is also quite stubborn and set in his ways, and will often refuse to change anything he does, even if it's for his own good.


Backstory: Colonel Benjamin Wilkins is a character from a series of mystery-comedy series from the 30s. Wilkins in the movies is a brilliant, but quite senile former British Military colonel living in 1907 Great Britain. The Colonel may have been retired from military work, but he continued his adventures as a amateur detective, using his brilliance, and his uncannily good look, to solve crimes. His cases took him to all corners of the world, and has brought him into contact with the worst criminals imaginable. But, the worse was Major Vasquez, a Spanish Mercenary and criminal mastermind, and Wilkins' arch-enemy. Recently, The Colonel found himself in Modern Times, and in a different universe. As he struggles to adapt to this new world, he also has to deal with Major Vasquez, who has followed him to this new world and is planning more devious schemes, with new, even deadlier agents to aid him.


Other: N/A
 
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"Salutations!"

Name:
Penny Polendina

Universe of Origin:
RWBY

Starting Location:
Pittsburgh, America

Abilities:
Immense Physical Strength - As a robot, Penny possesses enough strength to stop a moving truck with her bare hands.

Aura - The first synthetic being to bear an Aura, which is essentially a naturally generating forcefield around one's body that is present to everything with a soul. If depleted, however, it requires the use of someone else's Aura in order to repair her.

Mobility - Penny is able to go fast not only using her weapons but on foot as well. She is able to sneak up on someone without being noticed

Being a robot means that even if you get blown up to pieces, as long as you have her core intact, she can be rebuilt. But who would WANT to her?

Equipment:
Floating Array - The swords that appear on Penny's back are a part of her, connected to her by thin strings that could cut metal and even herself if not careful enough. The swords can be folded in half for storage. The swords can transform into small guns which fires off energy blasts if formed in rings. The more swords in a ring, the bigger and stronger the beam is.

Personality:
Penny is amiable, excitable, kind and curious. She often shows a distinct lack of social awareness, likely due to not having a lot of experience with Human nature. When Ruby makes an unconditional offer of friendship, Penny seems both immensely pleased and somewhat surprised. Another small quirk is that Penny hiccups whenever she tells a lie.

She also seems to place great value on friendship, for she is greatly angered at the sight of Ruby being knocked down by Roman's flare in "Black and White". She also places trust in Ruby based on the latter promising that she is her friend in "A Minor Hiccup".

Furthermore, Penny seems to be immensely curious. Upon hearing that Blake Belladonna has run away, she proceeded to ask Ruby numerous questions, all related to Blake and friendship in general. Despite being told not to wander off, Penny still wandered Vale on her own.

Penny occasionally shows insecurities about her artificial nature. Upon confiding in Ruby that she is a synthetic being, Penny is worried about how she would take the news. However, after seeing Ruby take it rather well, she is glad that Ruby does not seem to care that she is really a machine, for what truly matters is her heart and soul.

In "Dance Dance Infiltration", Penny is shown to enjoy dancing as she dances by herself between two Atlas Soldiers. Later that night, she does "the Robot" with one of the soldiers.

Penny's most notable trait is her kindness. Upon meeting Team RWBY, she greets them with a jovial "Salutations!", compliments Weiss' hair, and offers to help Ruby track down Blake. In addition, she once saves Ruby from a truck before asking the driver if he was okay, thanks Team CRDL during the Vytal Festival for the time she had, and tells Pyrrha in the finals that it is a pleasure to finally meet her.

Penny's more peculiar social quirks appear to tone down as the series progresses. While earlier appearances have her depicted as cheery, curious, and unfamiliar with many aspects of social interaction, these aspects appear to diminish with each subsequent appearance; by the time of the Vytal Festival, Penny is barely distinguishable from her former self's naivete and volatile emotional state, sharing a conversation with Ruby about both her plans to stay at Beacon, despite her teammate Ciel Soleil objecting due to running short on time.

Penny is apparently very perceptive, for she sees through Blake's disguise and recognizes she was a Faunus while most people did not. She could also tell that Joanna and May were hiding in "Sparks" when nobody else noticed them.

Backstory:
Penny was an android created by her father, Pietro Polendina, with the aid of the Atlesian Military and General Ironwood. Designed to be the first synthetic person capable of generating an Aura. Her abilities were to be presented on an international stage at the 40th Vytal Festival in Vale.


Other:
There's something about her that would pique Metsuboujinrai's interest...I wonder why?
 
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Name:
Bass (+ Treble the Dog)

Universe of Origin:
Megaman

Starting Location:
Tokyo, Japan

Abilities:
Flight - Thanks to Bassnium, Bass can suspend himself in midair and hover whilst being covered by a purple aura.
Combination - Bass can combine with his dog, Treble, which grants him a much more durable body as well as flight capacity and purple laser blasts.

Equipment:
Buster - An arm canon that fires off green plasma shots.
Treble - Bass' dog created Wily as a counter to Rush. Like Rush, Treble is able to combine with Bass in order to become Super Bass, which is essentially just a purple coated Bass with wings and powerful blasts

Personality:
Bass is presented as an extremely smug, bad-tempered, egotistical, rebellious, fiercely independent and arrogant individual who believes that he's the strongest above all else. Bass is very prideful and thinks quite highly of himself, labeling everyone else around him as inferior "junk robots". He has always been shown to hold a rivalry with Mega Man, but aside from him, Bass happens to have hatred for every robot that was created by Dr. Wily (with the possible exception of Treble, Reggae, and, needless to say, himself), since he feels that they're standing in the way of his goal to destroy Mega Man and become the strongest. Bass looks down on them, believing himself to be superior to them in every way, shape, and form.

However, a notable aspect of his personality he showed in Mega Man & Bass was that he seemed to have some degree of respect for humans, since they created robots. Duo says that there is goodness in Bass (even going so far as to say that he has "justice energy"), which the latter ignored, saying that he only wants to fight, claiming that his only concern is who the strongest happens to be. Despite his rivalry with Mega Man, he is willing to work alongside him if it is to his benefits, as evidenced by Mega Man 2: The Power Fighters and his aiding Mega Man in defeating Rockman Shadow's forces. The latter instance also implied that the aftermath of the battle left Bass with some respect for Mega Man. There's a possibility that Duo's claim of there being goodness in Bass is true, since he was able to use the Evil Energy Capsules in Mega Man 8 without dying. During the events of Mega Man & Bass, he even began to show some form of concern for King.

Bass appears to care for Treble and vice versa, Bass always welcomes the fierce Treble despite the confidence in his own abilities,[7] his robotic wolf-like companion seems to understand all his commands and is very loyal to him, even bringing Bass a cure for Roboenza when he was infected.

Despite being extremely powerful, Bass' faults that usually lead to his downfall are his arrogance and overconfidence. According to Proto Man, it's because he has "nothing to fight for". The reason that he's continuously defeated by Mega Man is because of his selfish motive, which is simply to prove himself as the strongest, as opposed to Mega Man's desire to "fight for everyone's future" and bring peace to the world.

Backstory:

Other:
This iteration of Bass is before Megaman 10. Which makes it so that he still serves Wily, somewhat.
 
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Name:
Minako Arisato

Universe of Origin:
Persona 3 Portable

Starting Location:
Manhattan, New York

Abilities:
Persona - The power of the soul and all that jazz. It can be summoned by pointing a handgun at oneself and shooting it at the head. Usually it only works at a certain dimension, however, for this case, Personas can be summoned in the real world. Personas are essentially summons that can cast spells, take on hits, and basically do superhuman feats. Any hit a Persona takes is reflected on the user except toned down. However, weaknesses will knock down the user, making her Persona unsummoned

Wild Card - As a Wild Card, Minako is granted more than 1 Persona, and is able to keep on adding more and more as she interacts with more people. Currently, her Personas are Orpheus and Thanatos.

Equipment:
Evoker - A silver handgun that doesn't really fire anything. It's used to summon a Persona

Personality:
Minako is very bubbly, funny, upbeat and cheerful. Her dialogue choices exhibit a broad spectrum of emotions, ranging from sarcasm, joking tones, utter seriousness and otherwise depending on the player's choice. She is a sharp contrast to the male protagonist who is very reserved and concise where she, on the other hand, is not afraid to interject into conversations where her male counterpart would remain silent.

She is also said to be dependable and tough, just like how a leader should be. Although she seems to be always in high spirits, she hides her suffering and burdens, which is why everyone, mostly Junpei Iori and Akihiko Sanada, worries so much about her.

Ryoji Mochizuki‘s Fortune Social link as well as her answers after his reveal show a lot of her true personality and reveal her growth in the later parts of the game.

She also values a lot about her friends, and the lack of her comrades to fight alongside her can prove to be traumatic for her and can put her into a breakdown as seen in Persona Q2 where she is the only Persona user who has to fight alone.

In some Social Links events (i.e. Magician, Moon and Star), as well as the Drama CD, she has a tendency to overgorge herself on food, similar to the male protagonist in the manga adaptation, with some girls in her Social Links and SEES members saying that sometimes they are jealous on how she eats a lot and yet can stay slim all the time. In addition to this, Akihiko states that she'll get angry if someone, particularly Junpei, takes her food without permission.

Backstory:

Other:
 
I do my best thinking plunging off cliffs.

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Name:
𝔏𝔞𝔯𝔞 ℭ𝔯𝔬𝔣𝔱

Universe of Origin:
Tomb Raider (Legend Timeline)

Starting Location:
Surrey, England

Abilities:
Lara is shown to possess abilities far beyond that of even a peak human being. She is extremely athletic, using her olympic gymnast like acrobatics to scale tall structures and can perform flips and somersaults after jumping several meters in the air. She has excellent balance and coordination, as she regularly lands on thin ledges, sometimes with her hands.

Lara is known for being extremely fast and agile.

Lara is incredibly strong and powerful. She can lift and push boulders that weigh a several dozen tons with no effort at all. She has enough leg strength to jump several meters in the air and several meters across and could likely jump even greater distances.

Lara is also extremely intelligent. She possesses a fantastical amount of knowledge relating to ancient civilizations, cultures, creatures and artifacts, many of which she discovered by herself in her comparatively short time as treasure hunter. Her resourcefulness and superior intellect has always been a key factor in searching for untold riches beyond human comprehension.

Like the original Timeline, Lara is a very talented marksman. Lara's main weapons are her dual Pistols. However she is very capable of using, Shotguns, Assault Rifles, Submachine Guns and Spear Guns.

Combined with her gymnastics and marksmanship, Lara makes an exceptionally skilled martial artist and combatant, usually managing to take down multiple enemies effortlessly.


Equipment:
Lara’s standard weapons that she has with her at all times are two twin pistols as well as some standard hand grenades and sticky grenades. Apart from that, she carries a magnetic grapple gun, field camera, enhanced binoculars, flashlight, and custom PDA, along with a headset that has both a built in camera and radio. Depending on the location and if she feels like bringing extra weapons along, she may even come equipped with an SMG, assault rifle, shotgun, grenade launcher, tranquilizer gun, and a spear gun for underwater use.

And if she really wants to be extra, she could bring along
Excalibur or Thor’s Hammer and his Gauntlets and Belt.


Personality:
Although Lara is very serious about her job, it doesn't stop her from being quite sarcastic and quick with witty remarks. Lara is also quite reckless, often and intentionally "forgetting" safety equipment for mountain climbing.

Initially, Lara does not wish to kill anyone, and is saddened by the loss of human life, especially after killing Larson, Her first Human kill. However as the timeline progressed, she becomes much more willing to kill in order to defend herself, and even takes on some vengeful tendencies.

Despite these traits, Lara has a vulnerable side of her where she's kind and compassionate but she's also stubborn, headstrong, determined, and fearless. Lara is also extremely intelligent and level headed, usually remained calm, even in the most dangerous situations.


Backstory:
https://tombraider.fandom.com/wiki/Lara_Croft_(Legend_Timeline

Other:
- Lara is the daughter of the late Earl of Abingdon, making her the 11th Countess of Abingdon. However, the game misspells this, calling it Abbingdon.

- Lara is taken from after the end of Underworld, having discovered and collected both Excalibur and Thor’s Hammer and his Gauntlets and Belt.
 
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We are all kin of kin. Blood of blood.

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Name:
𝐴𝑠ℎ𝑒

Universe of Origin:
League of Legends

Starting Location:
Honningsvåg, Norway

Abilities:
Ashe/Abilities

Equipment:
Ashe carries one weapon and one weapon only: the True Ice Bow of Avarosa. When she hits an enemy with the ice arrows that she fires with it, it slows them and maybe even has a chance of freezing where ever it hits.

Personality:
Although it’s stated that Ashe is stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, there is more to her. To those close to her and even her own tribe, she shows compassion and kindness to them. As destiny is something she frowns upon, even going as far as to hate it, she’ll start out not liking those that believe in such things and will even sympathy for those affected by it. For those that defy and deny it, even outright hating it, she’ll instantly respect them.

Bravery is something that Ashe shows a lot, one example being when she was willing to stay behind to fight The Draklorn so that her mother could reach the Throne of Avarosa. Freljordan’s are religious, believing in their gods, and Ashe is no exception as she believes in the gods of her people, Avarosa being the main one she and her people believe in. Whether or not it’s also because she is the ancestor of Ashe, one could only guess.

However, because she believes in them doesn’t mean that she doesn’t put her faith in gods, believing then to betray the trust of mortals at any point as shown if she goes up against Anivia.

As a Warmother, while she is expected to kill others to survive, she spares those that are desperate and helpless, accepting those into her tribe, showing that she isn’t someone who is willing to kill innocents. If there is something that she hates more than destiny and those that blindly follow it and trust in it, it’s those that betray her. The exception to this is Sejuani, who had named her battlesister and kin only to betray her during an attack Sejuani planned on a tribe that was weak and who had no Iceborn among them.

While all the other tribes in Freljord go about their own goals, being brutal towards the others, Ashe leads her people with the goal of unifying and bringing peace to the other tribes, showing that she is capable of being diplomatic in order to work with others.

And really, this was all that could be found as there isn’t a personality section in the wiki and most were found in the comics.


Backstory:
Ashe/Background

Other:

Ashe’s Theme (the closest I could find to her having a theme)
 


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Name:
John Connor

Universe of Origin:
Terminator Salvation/Final Battle

Starting Location:
Pittsburgh, Pennsylvania

Abilities:
Human Resistance Commander working his way up the ranks to General at hom

Equipment:
A hell of a lot of plasma weaponry, and guns.
Communicator
Laptop
EMP


Personality:
At the very most, John is a strong but a quiet man. His life is rifled with holding the weight of the world and the human race on his shoulders. From the outside, he looks like a tough man who has seen a lot of shit. Not only does he have to consider all timelines against Skynet and what timeline Skynet hops to, he often worries about his death often and plans ahead.

John is a very private person and only shares his personal life with a select few people: These select people are his wife: Kate Connor, and a few other select folks he can trust with his life. When he is on the battlefield, he is a very silent man and often does not say much unless he needs to observe Skynet or any other threat.

John has tried to run from his destiny as being the leader of all humankind many times, frustrated and angry but every time he ran, a terminator (usually T-800) would get in his way and tell him to suck it up. He finally knew it was time to stop running and do what he needed to do to save the world no matter what the cost of it all.

With his family, and his wife, John is a very different person otherwise with those he can trust. With his close friends and wife, John is a very loving man showing emotions not otherwise shown to the public.

Otherwise, John is a very serious man not allowing anything to escape his grasp. At any cost, he will put men and women out there to stop Skynet from getting any farther. His weakness is that he is strictly a human and can be killed like any other human out there, by those kinds of means that a human can die.

Sometimes if you look harder, you may not notice John acts and thinks like a machine. Sometimes you must act like the enemy to observe the enemy's positions. On occasions, however, you might see the normally calm leader be a machine where he is not.

He will put himself in danger’s way, with his men and women so he can show that he is willing to do more than be in the back being protected. However, he is often shoved to the back by the unloyal remainders of the military all over the world. He refuses to let things get to him.

Backstory:

Other:
Carries a "Y" shaped scar on his face from a terminator battle
 
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Name:
Jak and Daxter

Universe of Origin:
Jak 3

Starting Location:
Detroit, Michigan

Abilities:

Equipment:

Personality:

Backstory:

Other:
Any other info you want us to know about? Themes? Cool facts?
 
Name: Bizarrogirl (BG)
Origin: DC but barely so might as well be an OC. So I’m going to count her as an OC.
Starting Location: England

Powers: Superstrength, superspeed, super durability (if not nigh invulnerability), fire breath, Ice-vision, Stone-Ray, farsight, microvision, improbable digestion, flight.
Backstory: Bizarrogirls backstory is pretty scarce but from what I’ve gathered from the few times she’s ever appeared (which is only twice as far as I know in main DC continuity) she is either a female clone of Bizarro, or a failed clone of Supergirl. The female clone of Bizarro eventually saves her world from an alien world eater, and the clone of Supergirl who only appeared once in the CW show, fights Supergirl then dies at the end of the episode. Considering that I’m adding improbable digestion (meaning she can eat anything), I’m going for an OC version of Bizarrogirl that I, myself, am currently working on.
Personality: Bizarrogirl generally speaks like a cave woman, using simple language such as me like this, or me no like this but don’t let her barbaric talk fool you, she is much smarter than she sounds or looks. I am forgoing backwards speech because it’s too tiresome to write and besides she’s probably been here long enough to adopt our language. While I am making her officially an OC, I will not be using the OC from my private work. This will be a new OC.
Other: Bizarrogirl generally with her cracked grey skin, inverted eyes, and skinny frame has the appearance of a zombie (or rather a girl cosplaying as one) but is no means ugly as she is based on Supergirl. She is also immune to diseases, poisons, and any mind-altering substance (or concept).

 
latest

"Mother? Mother? Where are you?"


  • Name:
    Jack the Ripper

    Universe of Origin:
    FateApocrypha_logo.png


    Starting Location:
    Whitechapel, London
 
latest

"It's hero time!"

Name:
Benjamin Kirby "Ben" Tennyson

Universe of Origin:
ben10-logo-116F36AAAA-seeklogo.com.png


Starting Location:
Manhattan

Abilities:
Ben has hand-to-hand combat ability even without his alien transformations, namely in karate and self-defense.
Ben has the potential to learn and use magic.

Equipment:
Ben Tennyson wields the power of the Omnitrix, that can turn him into a wide array of superpowered aliens.
Ben Tennyson possesses a hoverboard that, by nature, takes a good long while to practice using. Ben is a natural at it.

Personality:
Wiki link below.

Backstory:
It started when an alien device did what it did
it stuck itself upon his wrist with secrets that it hid
now he's got superpowers he's no ordinary kid
he's BEN 10

so if you see him you might be in for a big surprise
he'll turn into an alien before your very eyes
he's slimy, creepy, fast and strong
he's every shape and size
he's BEN 10

Armed with powers he's on the case
fighting off evil from earth or space
he'll never stop till he makes them pay
coz he's the baddest kid to ever save day
BEN 10


Other:
Ben is taken from after Omniverse.​
 
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"My name is Saint-14. They call me the greatest Titan who ever lived. But I would be dead if not for you. Since the day I
met you, I swore
I would make it my duty to follow your example. I'm still trying."
— Saint-14 after escaping the Infinite Forest​

Name: Saint-14

Universe of Origin: Destiny

Starting Location: Manhattan, New York

Abilities: Saint-14 is primarily a Sentinel (refer to Chance's sheet for abilities), but also a Sunbreaker.
  • Sunbreaker Abilities
    • Hammer of Sol: Summon forth a flaming hammer that can be thrown at enemies. The Super of the Code of the Fireforged and Code of the Siegebreaker paths, Saint summons a hammer crafted from pure Solar Light, exploding when striking a surface. Vulcan Rage has hammers shatter into explosive molten embers upon impact. Battle Forge causes enemies killed by hammers to explode. Solar Siege has hammers create a Sunspot on impact, allowing hammers to be thrown faster when standing in them. Throwing Hammer has Saint throw a weaker version of the Hammer of Sol, which can be picked up.
    • Burning Maul: Summon a flaming maul and crush enemies with the force of a quake. The Super of the Code of the Devastator, Saint summons a massive maul which can be used to strike quick, consecutive blows, or to slam the ground, leaving trails of fire that seek out enemies and explode. Roaring Flames increases damage with each enemy killed, up to three times.
    • Hammer Strike: Saint swings a flaming hammer at enemies after sprinting, damaging any enemy in the way.
    • Mortar Blast: Melee ability that unleashes a Solar explosion, setting nearby enemies on fire.

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Saint-14 performing a Shield Bash.
Equipment:
  • Perfect Paradox: A tale that's different from the rest: the thread unfurls against the clocks. The one the Speaker loved the best must have a perfect paradox. Saint's signature weapon. It is a kinetic shotgun forged from spare parts, Light, and sheer will by a Guardian from the future who rescued a young Saint and gifted him this weapon. Its Intrinsic Perks Rapid-Fire Frame allows Saint to slam-fire his weapon, and Rampage causes a damage boost with each kill, up to three times.
  • Steelfeather Repeater: Kinetic Auto Rifle. Fire full auto. Rapid-Fire Frame allows for deeper ammo reserves and reloads faster empty. Surrounded allows the weapon to gain bonus damage when three or more enemies are in close proximity.
  • Gallant Charge: Fusion Rifle. Does Solar damage. High-Impact Frame means it is more accurate when stationary and aiming down sights. Lead from Gold grants ammo when picking up Heavy ammo.
  • Patron of Lost Causes: Scout Rifle. Does kinetic damage. Lightweight Frame allows for faster movement when this weapon is equipped. Opening Shot allows for improved accuracy and range on the opening shot of attack.
  • Line in the Sand: Linear Fusion Rifle. Does Arc damage. Heavy weapon. Fires a long-range precision energy bolt. Equipped with Rampage.
  • Martyr's Retribution: Grenade Launcher. Does Solar damage. Single-shot. Wave Frame has projectiles release a wave of energy when they contact the ground. Increased stats based on the currently equipped subclass.
  • Breachlight: Sidearm. Does kinetic damage. Aggressive Burst allows for hard-hitting two-burst fire.
  • Helm of Saint-14: Exotic head armour. Its Intrinsic Perk Starless Night has enemies that enter Ward of Dawn are blinded, while allies that pass through gain an overshield. Guarding with Sentinel Shield blinds nearby enemies.
  • Geppetto: Saint's Ghost.
  • The Ram: "Ride head first into the fray. They'll never know what hit them." Saint's personal Sparrow.
  • Gray Pigeon: "The name? Pigeons are the only birds left in the City sky. One of the many 'last things' we fight for. If you have a problem with that, we could step into the Crucible." Saint's personal jumpship.

2xQZGP.gif

Saint-14 Supercharges his Light to manifest a Sentinel Shield.

Personality: Was there ever another Guardian so beloved by the people?

Backstory: He walked out into the demon light. But at the end he was brighter.

Theme:

Full Theme:



Combat Theme:

 
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"Mein gott."

Name:
Gretel

Universe of Origin:
'Real World'

Starting Location:
Yokosuka, Japan

Abilities:
Real world people have no powers. Sucks to be them!

Equipment:
Depends on what he takes from his house.

Personality:
Gretel may be kind and caring, even motherly at times, but that does not mean that there is not an ounce of snark and sarcasm in his body, because there is a lot of that spewing from his mouth.

Backstory:
Gretel was born to a Japanese father and a German mother. While his childhood was spent in Germany, most of his life since elementary school has been spent in Japan. His parents were navy people, which is why he had such a fascination for the the great beasts of steel that rode the seas, and wished to one day set sail himself. He could only experience this through games such as World of Warships, Kantai Collection, and- this one's important- Azur Lane.

One day, however, during the day, he encountered two individuals whom he recognized as some of the starters of Azur Lane - Z23 and Ayanami. He offered help to them, and even gave them shelter for a while. The way he treated them, the naval-themed decor of his house and how there were so many medals of honour and model ships, and the final nail would be Gretel's phone having Azur Lane on, with Oathed Z23 and Ayanami as his revolving secretaries. This made them come to the conclusion that Gretel was their Commander.

And thus began Gretel's life with the KAN-SEN.

Other:
No one knows Gretel's gender. He wears a gakuran and seirafukku to his middle school on alternating weeks.
Gretel is not his real name, but rather a nickname. However, it is what his mother wanted to call him at birth. His real name is in complete Japanese.
Yokosuka, Japan is where the museum ship Mikasa is located.



  • z23_g.png

    "There's still quite a lot to be done today. No procrastinating!"

    Name:
    KMS Z23
    Type 1936A Zerstorer 23

    Universe of Origin:
    latest


    Starting Location:
    Yokosuka, Japan

    Abilities:
    10530.png

    Ironblood Vanguard
    When this ship fires its Main Guns: 5.0% chance to increase this ship's FP by 60.0% for 8s.

    11320.png

    Destruction Mode
    Every 20s: 70.0% chance for this ship to enter Destruction Mode, firing a powerful barrage, deploying 2 rotating shields that can each block up to 5 shells (shields last for 10s,) and increasing this ship's Main Gun Crit Rate to 100% for 10s.

    29200.png

    All-Out Assault I
    Activates All Out Assault I: Z23 once every 15 times the Main Guns are fired.

    Equipment:
    Slot 1: Light Cruiser Gun or Destroyer Gun
    Slot 2: Torpedo
    Slot 3: Anti-Air Gun
    Slot 4: Improved Depth Charge
    Slot 5: Type 93 Pure Oxygen Torpedo

    Personality:
    Z23 takes things professionally and will not accept laziness as an answer. Among her peers, she is considered a dilligent honour student. While open to professional relationships and friendships, she is very poor at romantic relationships.

    Backstory:
    Eh.

    Other:
    Including Z23, the various playable characters of Azur Lane are anthropomorphic versions of World War II era warships.
 
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Name:
Bardock

Universe of Origin:
Dragonball Z up to Episode of Bardock and beyond

Starting Location:
Los Vegas, Nevada

Abilities:
Future Sight
Flight
Ki blasts
Riot Javelin
Super Saiyan
Saiyan Spirit
Final Revenger
Oozuru (Giant Wareape)
Blutz Waves

Equipment:
Scouter
Saiyan armor

Personality:

Backstory:

Other:
Still has his tail​
 


ef397864090b0a36401d2b45addf31f5--sketch-art-comic-artist.jpg


“I’m rubber, you’re glue, whatever you say bounces off me and makes a six-inch-diameter exit wound in you!”

Name
Doctor Harleen Quinzel

A.K.A.

Harley Quinn

Universe of Origin
250px-DC_Comics_logo.svg.png


Starting Location
Las Vegas, Nevada

Abilities

  • Gifted Intellect: Despite being somewhat absent-minded, she is shown to be highly trained in psychiatry and gymnastics.
  • Trained Pyschiatrist: Harley completed with her psychiatry residency at Arkham Asylum, and is now a trained psychiatrist in both fields of psychoanalysis and criminology.
  • Expert Combatant: Harley Quinn is a highly skilled combatant due to her years as a criminal and uses her skills in gymnastics to help her in her fights.
  • Master Acrobat: Harley's skills in gymnastics rival with those of Catwoman and Nightwing.
  • Toxic Immunity: As a result of Poison Ivy’s treatment, she is immune to various assorted toxins and Ivy’s own poisonous touch.
  • Enhanced Strength & Stamina: Harley's strength and stamina has been augmented by injections given to her by Poison Ivy.

Equipment
Quinn employs a variety of Joker’s party-gag weapons including her baseball bat, giant gag mallet, knife, pop pistol and missile-firing pistol (HQR).

Personality
Details of Harley's character vary depending on the incarnation, but most versions have an obsessive infatuation with the Joker whom she nicknames "Mistah J" or "Puddin'". Blindly loyal to the Clown Prince of Crime, Harley is often depicted as a victim of physical, verbal and mental abuse, eroding her sanity and resulting in a sociopathic madwoman. Occasionally, she shows signs that she knows her obsession with the Joker is unhealthy, but only a few incarnations have been able to fully break away from him.

Bubbly, energetic, and charming, Harley often hides her demented mind behind a childish exterior, which she can combine with the flirtatious demeanor of a woman who is aware of her good looks and will use them to get what she wants. She is also much more intelligent than she lets on, often causing friend and foe alike to underestimate her — in the Mad Love storyline, she came closer to killing Batman than the Joker ever did — and some incarnations even have a genius level IQ, despite her insanity. Her training as a psychiatrist gives her a knack for getting into people's heads. In addition to being a skilled manipulator, she's prone to explosive fits of rage and has a violent streak that almost rivals that of the Joker himself. Indeed, the very first incarnation of Harley could even intimidate him when she was angry, although later incarnations are often submissive and put up with his abuse out of a misplaced sense of loyalty.

Unlike most versions of the Joker however, most of Harley's incarnations do possess a softer side and are capable of genuinely caring about others. She treats her pet hyenas, Bud and Lou, like her own children, calling them her "babies", and genuinely loves Poison Ivy, whom she often nicknames "Red" or "Pammy". The nature of their love depends on the incarnation, with some being portrayed as lovers, others as close friends, and a few even behave like family members, with Ivy often acting like a big sister or a mother to the more immature Harley. Harley can also be very loyal to people she cares about, but at the same time she struggles with an innate selfishness and a sense of dependence on others. Her loyalty to people like Ivy rarely surpasses her loyalty to the Joker. However, a few incarnations have realized that her loyalty was misplaced, and managed to redirected it towards people who deserve it. On several occasions, she has sided with Batman and even became one of his most trusted allies in the Injustice series.

While most versions of Harley have attempted to leave her life of crime behind at least once, only a few have succeeded. Those that have can rarely escape from her destructive past completely. Harley's grandchildren followed in her footsteps in Return of the Joker and after Joker's death in the Injustice series, he was revealed to still be her greatest fear when she was exposed to Scarecrow's fear gas.

Backstory
Dr. Harleen Quinzel was a psychiatric intern at Arkham Asylum. A model student, in addition to receiving high grades in college, she was also a dedicated gymnast, winning a scholarship to Gotham City University. While researching the lunatics at Arkham, she became fascinated with one particular inmate. Ambitiously volunteering to analyze him, she pleaded with the doctors at Arkham for three months before she could treat him. After he gained her sympathy during their sessions, he seduced her, causing her to fall madly in love with him. After helping him escape from the asylum more than once, Harleen was suspected by the authorities, who revoked her license and placed her in her own cell. During an earthquake in Gotham City, she fled and became Harley Quinn, the sidekick of the Clown Prince of Crime himself.

Quinn's relationship with the Joker is one of the most complex and twisted love affairs in comics: as with all people, the Joker is abusive and manipulative towards Harley, but, just as often, there's evidence of camaraderie, playfulness, and genuine affection towards her. The Joker would only use Harley for intense sexual intercourse and her body. She's the only person who's managed to become intimate on such a long term basis with the Joker, who, in turn, displays occasional moments of confusion and discomfort which results in attempts to kill her.

One time, when the Joker realized he had very deeply hidden feelings of love, he sent Harley off in a rocket.

She crash landed in Robinson Park in the center of Gotham and was found by Poison Ivy. When Harley regained consciousness, Ivy initially planned to kill her. The prospect of her own death totally fails to move Harley, and Ivy is curious as to why. She convinces Harley to tell her story, and soon feels a kinship to her. Considering her another castoff, Ivy offers to help Harley take her revenge on both Batman and the Joker. Ivy took her back to her lair in a toxic waste dump and nursed her back to health. This included injecting Harley with a serum that Ivy had developed which has given Harley immunity to various assorted toxins and Ivy's own poisonous touch and also dramatically enhances Harley's strength and speed. Ivy intends to give her new friend an edge on Batman and the Joker. Quinn and Ivy teamed up and conducted a number of successful capers. Hot-blooded Harley, however, is angrier at the Joker than at Batman, and even initially works with the Dark Knight to help bring down the Clown Prince of Crime.

While Batman eliminates the villain's muscle, Quinn chases the Joker up a damaged building, intending to send him falling to his death. Before she can do so, however, the Joker apologizes. Falling in love with him again, she forgives him on the spot, and serves as his lieutenant throughout the rest of No Man's Land, as well as the Emperor Joker storyline. After this, Ivy dissolved the partnership in disgust. Ivy remains, however, her usual first point of call when she and The Joker are going through a rough patch. Ivy adopted the role of older sister and teller of harsh truths to Quinn about her helpless infatuation with The Joker. She frequently refers to the Joker as "Puddin" and "Mr. J." and she refers to Poison Ivy as "Red" (a reference to her red hair)

Eventually, however, Harley did come to her senses and left The Joker, after years and years of both physical and mental torment from him. Although she does, deep down, still have lingering feelings towards him due to the sheer amount of manipulation and abuse he had put her through, as well as fear of him, she has learned to (at least somewhat) come to terms with those feelings and work on being a better person. Not for society, of course, but for herself.

Other
This incarnation of Harley will not be from any one specific source, but rather, a mixture of Harley from several different canons and incarnations.​
 
Name:
Ryuko Matoi

Universe of Origin:

PngItem_2904516.png

Base Form
ff8.jpg
Blow it out your ass, bitch! It's gonna take a hell of a lot more than you to stop me!
Ryuko Matoi

Appearance:
Ryūko is a seventeen-year-old girl of medium height and mid-length black hair with a single left-swept red highlight on her bangs. Her blue eyes have peculiar gear-shaped pupils with eight grooves around the edges. Her outfit coming into the series is a simple white shirt with a red ribbon tie, a black miniskirt, white sneakers, and a black & white jacket with rolled-up sleeves.

As opposed to her normal look in Life Fibers Synchronize, this new LFS will only change her red highlight, making it glow red when in use. When using Senketsu Kisaragi, the only change is her hair color, it changes from Black to Blonde and she gains a few more red Highlights

Starting Location:
Manhattan, New York

Abilities:
Ryuko Abilities*
*Note that Life Fiber Synchronize and True Life Fiber Synchronize are now part of Life Fiber Infusion.

Equipment:
Scissor Blade – Ryūko's signature weapon is one half of a giant pair of scissors, which she wields as a one-handed, single-edged longsword. The blade is capable of cutting Life Fibers, which are otherwise indestructible. She obtains the second half of the Scissor Blade Episode 22. These 2 sides can combine to form into a greater power (Scissor Mode), able to cut through most things with ease.​
  • Decapitation Mode- While using Life Fibers Synchronize, Ryūko can mechanically extend her Scissor Blade into a two-handed sword. Not only is the blade's length doubled in this form, but its strength increases exponentially and is able to slice far beyond its normal range. This ability is frequently used in preparation for a Fiber Lost. Both sides of the Scissor can extend to this mode and can be used in Scissor mode.​
Personality
Ryūko has a relatively simple personality: fierce and stubborn. She fears little, willing to fighting to her death if necessary, but is somewhat self-conscious. Sometimes she can be shown calm, polite, content and warmly flattered. She lets people slide by not fighting people who can't fight back. This is also seen with most opponents she faces when she often states the obvious. She shows fierce determination in finding her father's killer.

Backstory:
Ryuko Backstory
When arriving in this alternate universe, Senketsu accidentally merged with the Life Fibers inside of her, hence giving her the abilities of Life Fiber Synchronize without striping down.

Other:
Due to rules on the site, All abilities with Senketsu are merged with her natural abilities (Called Life Fiber Infusion.) This version of Ryuko come from the second to last episode of the Anime, where she still has powers.

Theme


Name:
Shinji Hirako

Universe of Origin:

bleach-logo-png-13.png

Base Form (Mask Off)
d2bnpch-19b9eae5-3605-4090-a58b-7e6e0698df49.png
Base Form (Mask On)
342-3420312_shinji-shinji-hirako.jpg
Captain Uniform
Shinji_.png
Pretty good, huh? Doing things in reverse is my specialty.
Shinji Hirako

Appearance:
Shinji has brown eyes and jaw-length blonde hair with a straight cut and many of his facial expressions reveal his upper teeth. He usually wears trousers, shirt and tie, often supplemented by a newsboy cap and long-coat. Shinji appears to have a round ring pierced in the middle of his tongue.

Shinji's Hollow mask strongly resembles a pharaoh's mask, with a short, flowing hood hanging down the back of his neck. When donning his Hollow mask, Shinji's sclera turn completely black, and his irises become grey.

Starting Location:
Manhattan, New York

Abilities:
Hirako Abilities
Sakasama Yokoshima Happō Fusagari is a wide-area Bankai that targets opponents and allies alike without discrimination and without exception. It inverts the sense of friend-and-foe across anyone within the vicinity of his Bankai. It is not stated in the Wiki, but is confirmed to be his Bankai.

Equipment:
His Sword, named Sakanade, is his personal weapon of choice and stores his 2nd level and 3rd level of power, Shikai and Bankai, which can only be activated by Hirako himself.

Personality
Shinji is somewhat comical, adding a bit of levity to situations that are otherwise serious. He has a flippant attitude under normal circumstances and seems to like annoying his associate, Hiyori Sarugaki, which usually earns him a slap from one of her sandals. She, in turn, shows him absolutely no respect and frequently insults and attacks him; his behavior towards her is no better, frequently making faces or quick insults at her expense. He also has a history of referring to cute girls he meets as his 'first love', complete with a deadpan look on his face, despite the obvious lie (though he never did this with Hiyori, further annoying her). He also enjoys listening to jazz music, as he had a phonograph that played his vinyl records in his days as a captain.

Underneath this, though, he is quite perceptive in terms of regarding other people, and during his time as a captain, was one of the few people who appeared suspicious of his then-lieutenant Sōsuke Aizen, and could sense or see through some of his illusions. He also quickly notes parts of Urahara's personality. Aizen even admitted to being somewhat intimidated by him. Whenever angered or in combat, Shinji is fairly calm, serious, and level-headed.

Backstory:
Hirako Backstory

Other:
This Hirako Shinji is taken from the same time Grimmjow is. Due to a previous scuffle, if the 2 should ever meet each other, Grimmjow has a personal grudge against Hirako, so they will fight. He is one of originally 9 Vizard in the Bleach Universe, the other include Ichigo, Kensei, Love, Rose, Lisa, Mashiro, Hiyori and Hachigen. While the Wiki doesn't state his Bankai (full power) it has been revealed in the novel "Bleach: Can't Fear Your Own World". It has been confirmed by Tite Kubo Himself to be his Bankai.

Theme
 
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“Greetings there individual, the name is
Unit-SG-CT..... or as you guys call it, Sergeant Claptrap. Military is my middle name, not really, but I actually work as a detective for some agency down in London, tho, they usually call me when they need some gun, or it’s a big situation there.”

Name:
Sergeant Claptrap

Universe of Origin:
Borderlands:
The pre-sequel OC


Starting Location:
London, England

Abilities:
-vaulthunterexe:

“Ah...... my most favorite and chaotic skill.... it basically allows me to choose a random skill from a vault hunter at random, which is basically rolling the dice and waiting for what would happen. I might be randomly throwing grenades one second, or become a badass duel-wielding hero with rage, but I don’t like the fact I can’t choose at all......”
- Skill tree:
“Oh yeah.... almost forgotten the most important part, which are my skills. I currently got six of them, and here they are in order and what they do:

-Livin' Near the Edge: Increases Fire Rate and Reload Speed. The lower your health and shields, the greater the bonus.

-Repulsive: When struck by a melee attack, you emit a powerful Blastwave that pushes that enemy away and deals Explosive Damage.

-All the Things are Awesome!: Increases Fire Rate, Weapon Swap Speed, and Max Health.This bonus increases for every teammate.

-HIGH FIVE GUYS: request a High Five from your friends! A successful High Five increases your and your awesome friend's Gun Damage, Fire Rate, and grants Health Regeneration. Woo! If you don't have any friends, or they leave you hangin', gain increased Gun Damage and Health Regeneration for a few seconds, because screw you guys!

-Float Like a Bee: Increases Melee Damage. Also, killing an enemy with a melee attack grants Frag Stacks, a small amount of Health, and increased Movement Speed for a few seconds.


-Grenade Vent: Increases Grenade Damage. Also, throwing a grenade adds Frag Stacks.”

Equipment:
“Now we are getting to the good stuff..... I got four weapons I have in my inventory, which I can take out at any time, and fit most of the roles I have for taking down suspects..... lethally...... yeah let’s not focus on that for now and let’s talk about the guns:

Personality:

“Here is one I can easily explain with a couple of sentences... or more if I get a bit carried away with my talking, hey, I can’t control it since it’s a part of my coding. And there is the first part of my personality.... which is to talk more and more and generally be annoying to others, but I don’t know why I do it, even if I focused, I would occasionally drag things on for no reason. But hey, at least I am less annoying than my less serious brethren. Another part of my personality is my seriousness in certain topics or in middle of a detective job, barely saying anything unless it’s informing someone of something or examining information and details.”

“But I do always make sure that my allies are safe from harm, and maybe I would become a human shield if they are in danger, if they accept my help in the first place. Anyway, that is enough for now, gotta go take a look at this next case right now.”


Backstory:
“Ah..... my backstory..... yeah I don’t remember much before my arrival to London. All I know is that I come from a world called Pandora and I was marked for termination and scrapping after some sort of revolution. But luckily, maybe due to some sort of plot relevance or just really good luck, some random portal saved me from my impending demise, and kicked me into a new and weird world, well, country to be exact. England, the home of the British and tea, well its not their tea in the first place, but it is a peaceful country, and it even has a large clock tower that goes ding dong. I believe I arrived three years ago to be exact, and spent most of my time working as a detective for some sort of agency that has multiple people similar to me, like from other worlds and such.

I know that I may never return home, even if I tried, but I am kinda loving my current life, especially since I am not at risk of dying everyday, unlike Pandora....... working as a part of the British Federal Agency Of Security Investigation. And I am loving it. Now, gotta log off and continue with my job, there is a really important case I need to solve now.”


Other:
-N/A
 
1595883119613.png

Name:
Monika ∷̶̬͉̩̖̈́̈́̓̈ͅᒷ̴̫̱̳̠͂͆͑͒̓̉̕ͅ↸̸̨͖͚̲̈́͐ᔑ̶̞̩̜̯̋͆̿ᓵ̷̤̘̖͌ℸ̷̳͈̬̖͊̾̾͋̾͐ ̴̠̆̀̌͆̾͘ ̸͕̃͛͋̒̄͒ᒷ̶̭̝̺̂̐↸̷̫͖͚̓͐̅̾͑͜ͅ

Universe of Origin:
1595883315464.png

Starting Location:
Tokyo, Japan

Abilities:

Over the course of the game, it is revealed that Monika is self-aware, a result of her position as the leader/president of the Literature Club.
This position grants her numerous abilities, listed below:​
  • Monika is aware that she is a character in a game.​
  • Monika is aware that the protagonist is a separate entity from the player.​
  • Monika is aware when the game has been turned off.​
  • Monika can edit the other character's files and thus influence their actions or personality.​
  • Monika can continue to exist even when her files have been deleted, however, she will only be able to speak through text boxes.​
  • Monika can see if you're using Steam or another similar application to play the game.​
  • If the player is recording the game while playing, Monika will be aware of this and attempt to jump-scare anyone watching after falsely leading up to one.​
  • Monika can learn the name of the administrator on the computer in an attempt to find your real name.​
  • Monika can delete and add files such as "hxppy thxughts.png", "have a nice weekend!" and "iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii.txt".​
  • Monika can detect if the player adds her character file back when she resets the game.​
  • Monika can precede the game's UI (such as the dialog box).​
(Yes I copy-pasted the whole abilities section from the wiki)

Equipment:
She literally carries her pen everywhere. That's it. That's all you need to know.
Oh and also paper because poems

Personality:

Backstory:

Other:
-I'm pretty sure Monika is Pan
-5'3 (160 cm)
-File is named Monika.chr
-18 yrs old
-I'm out of stuff to put here lol
 
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The Noob-Slaying Duo




  • O6TdpyP.jpg


    "Have at them, boys!"
    — Pan Mannington's signature battlecry​

    Name: Pan Mannington

    Universe of Origin: Mordhau

    Starting Location: Columbus, Ohio

    Abilities:
    • Dodge: Jumping back or sideways executes evade and allows Pan to dodge projectiles and attacks.
    • Cat: Decreases fall damage by 50%
    • Tenacious: Health restores 66% faster
    • Friendly: Reduces dealt and incoming team damage. Increases charisma in this new world.

    Equipment:
    • Pans of Provocation: A trio of cast iron frying pans used by Pan. They can hit hard and can be thrown, and are indestructible. They can also be used to shield himself from oncoming damage and parry projectiles such as arrows and bullets. With Pan's skills at dodging and the speed at which the pans can be swung, he can essentially dodge enemy attacks while dealing damage. In this new world they can be used together as a catalyst to fire a beam of energy from the salty tears of slain enemies.

    Personality: A rebel at heart, Pan is on the Chaotic Good side of the character alignment, not really caring about rules or laws, and will fight dirty. He loves the sound of his pan hitting people, and loves killing noobs. However, he is far more intelligent and controlled than Tom, and hence he functions as the one who does the talking. He is also fairly friendly, allowing him to sway people's opinions. He is the one who can control Tom, and hence they are (usually) loyal to each other, travelling together and slaying noobs everywhere.

    Backstory: The two of them were trying to take the point on Camp and were winning when a Level 200 plumed Mjolnir maul user showed up and rekt their asses. However, instead of respawn back on a captured point, they instead found themselves on real world Earth. That's literally their entire backstory because I'm too lazy to write a detailed one for these joke characters.

    Other:
    • Pan communicates entirely in Foppish voice lines and emotes.
    • His voice has a lower pitch than Tom.
    • He is well-built and fairly attractive, allowing him higher charisma.

 
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Name:
Bush Berry Bandit

Universe of Origin:
77B95B1F-60CA-47FE-8FDE-757A4C717512.jpeg

Starting Location:
Columbus, Ohio


Abilities:
-Scavenger:
Killed enemies drop all items
-Huntsman:
Hitting the head or the torso of the opponent with quiver when using bow crossbow or ranged weapon inflicts more damage
-Tenacious:
Health restores 66% faster
-Mobile Custom Horde Chest:
By focusing his power, and waiting for 5 seconds, he is able to spawn in a random weapon or household item, such as a mug, or chair, to use in battle, by either throwing it or using it.

Equipment:
-Two one handed axes:
Wielding two invincible axes, that’s it...... it’s just two invincible axes that cannot be destroyed and tank any sort of damage. What else did you expect....? He already has some interesting abilities of his own..... oh and he also has the:
-1411:
It’s the 1411 version of the 1911, which seems like a normal pistol, but actually deals more damage due to his Huntsman skill. But it does have limited ammo that need to be replenished by picking up ammo from dead enemies or from crates.

Personality:
Being the definition of Pure neutral, he roams the lands of the cursed and blessed lands of Rp server, mostly acting as a bandit that steals berries (aka treasure) from any poor fool who goes near his berry bush hideout. He usually only cares about himself, but he does gift items upon the poor and the noobs in his world, since they are left out there in the cold cold world, and gifting them items would stop some people from going after him, because having many enemies is not good for business. He also does have a heart for anyone who allies up with him, and generally teaches them the way of the bandit and try to protect them at all costs. But he does have a cruel side, which is making fun of opponents and generally messing around with them, only getting serious when absolutely necessary.

Backstory:
In the cursed and Blessed lands of Rp server, there lies a bandit who attacks his victims from the inside of a berry bush, stealing their berries before running off into the sunset..... or city if he is inside one. The city was the most chaotic and kinda peaceful place, where people go and have some fun or enjoy some peace, without any cost of consequences since they just respawn after they die, so death is not always permanent. But one fateful day, inside the city, he challenged some weirdo in a yellow jumpsuit and a white cape, who was somehow called Saitama..... weird name.... but that doesn’t matter. BBB tried robbing this man, which was his gloves, but the man didn’t follow his order, to which he tried to take them forcefully...... before getting one-shotted by a single punch...... damn.... oh well, there is always next time.... wait, what do you mean BBB respawns in the real world....? Welp, looks like he has to find a way to survive this very advance place now....
Other:
6891AA51-15C9-4E45-A502-88B54A76778F.jpeg
-Uses the raider voicelines
-Communicates by voicelines, Gestures, and rarely, Chat-box
 
My name is Master Aqua. Now return my friend's heart or pay the price!
DFC590AA-A8E7-41C3-BDBA-BFFC089953D2.png


Name:
𝐴𝑞𝑢𝑎

Universe of Origin:
Kingdom Hearts

Starting Location:
Manhattan, New York

Abilities:
Aqua is described by Tetsuya Nomura as being "tricky". In terms of physical ability, she is the most balanced out of the three main protagonists of Kingdom Hearts Birth by Sleep, with decent strength, speed, agility, and range. She is neither the slowest nor the fastest of the trio, but her thin frame makes her a difficult target. Unlike Terra and Ventus, she blocks using Barrier, effectively giving Aqua a 360° defensive zone.

Aqua has very few exclusive attack commands, consisting of Barrier Surge, Wishing Edge, and her most powerful attack command, Magic Hour. Her personal finish commands include the Magic Pulse series, Heat Slash 2, Ice Burst, and her ultimate finisher, Teleport Spike.


Magic
While she's more than capable physically, her prowess lies with a more magic-oriented fighting style, being versed in all forms of it. Aqua displays superior skill to both Terra and Ventus, as well as later Keyblade users, such as Sora and Riku. Aqua has a wide variety of Magic Commands. She has her own special variations of the Fire, Ice, and Thunder spells. Fire spells include Triple Firaga, Firaga Burst, and Raging Storm. Ice spells include Triple Blizzaga, Glacier, and Ice Barrage. A Thunder spell she can use is Thundaga Shot. She can also use Seeker Mine, and has a few unique magnet spells like Energy Magnet, Munny Magnet, and D-Link Magnet. She is also able to use Teleport in both offensive and defensive ways, being able to effortlessly dodge attacks or to land devastating surprise attacks on her enemy. She is also able to craft several copies of herself and use them either as a distraction or as a powerful offensive tool. Finally, she can conjure spheres of light using the Reflect element or Magical orbs with elemental characteristics with Magic Pulse. Before her fight with Vanitas in the Land of Departure, she also showed herself capable of conjuring up an invisible barrier to keep Sora, Donald, and Goofy away, though it was not impenetrable and could be destroyed by a newly-awakened Ventus.

Other
Beside a variety of these abilities usable by all three or two of the protagonists in Kingdom Hearts Birth by Sleep, Aqua has access to two unique Command Styles and three exclusive Shotlocks. Her first exclusive Command Style is Spellweaver, which hovers her Keyblade in midair, swiftly attacking enemies while enhancing her magic capabilities as well. Her second style is Ghost Drive, a second level style which allows her to warp around enemies, attacking them at high speeds while using after-image illusions and tricky movements to her advantage.

Her exclusive Shotlocks are Bubble Blaster, Prism Rain, and Lightbloom.

Aqua has access to the evasion technique, Cartwheel, as well an offensive variant, Firewheel. She can also use Doubleflight, allowing her to jump once and jump again in midair. Lastly, she can use Teleport, allowing her to warp behind an enemy, dodging its attack.

King Mickey describes Aqua as strong, comparing her positively with Sora.


Equipment:
Being a Keyblade wielder, she really has only one weapon: her Keyblade, Rainfell.
F4201B70-9C18-442C-AA7E-1607720716EE.png


Personality:
Aqua bears some similarities to Kairi and Sora, primarily in her sisterly affection for her closest friends, especially towards the younger Ventus. This is displayed by when she makes lucky charms for them, does everything in her power to protect Ventus, her confidence that Terra will overcome the darkness, and when she strands herself in the Realm of Darkness in order to save him, an act which could potentially doom herself forever, showing she is incredibly selfless. Aqua is shown to be very sociable with children, quickly befriending Kairi, Sora, and Riku.

Aqua is remarkably calm and dead-set on her goals, and only threats on her loved ones seem to make her lose her composure. Although, like Sora, Aqua is comically insecure in a romantic sense, so when Zack asks her out on a date, she becomes completely flustered and desperately tries to compose herself. She also quickly changes the subject when Hercules asks why her face is red.

Aqua is typically modest, only calling herself "Master Aqua" before she fights Terra-Xehanort, and acting very respectful toward elders and authorities, such as Master Eraqus, Queen Minnie and the Grand Councilwoman.

Like Eraqus, Aqua is also strict, stubborn and overprotective, which sometimes makes her seem condescending. She always worries about Ventus because of his age and lack of experience, ordering him to go home whenever she finds him without giving him a chance to prove himself.

Despite her flaws, when the situation demands it, Aqua's overall skill, determination, intelligence and kindness make her the most reliable and competent out of Eraqus's apprentices.

When briefly overtaken by darkness, however, Aqua loses any sense of her usual altruism, becoming angry, bitter, and cruel. She is particularly resentful of Mickey, whom she accuses of abandoning her in the Realm of Darkness for over a decade, saying that the fear and loneliness she suffered has left her feeling nothing but misery and despair. Nevertheless, once Sora restores her heart to the light, Aqua returns to her noble, loving, and forgiving self.

Aqua's time in the Dark World has left some psychological scarring, and she immediately gave up upon seeing the enormous storm of Heartless and even hallucinated seeing them as Phantom Aquas, not even resisting when the Demon Tide sucked her up.


Backstory:
Aqua

Other:

Aqua's Theme
- Aqua is taken after KH3 Remind​
 
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"I'm not gonna be around long. Once I find Chris, we're outta here."
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Name:
𝙲𝚕𝚊𝚒𝚛𝚎 𝚁𝚎𝚍𝚏𝚒𝚎𝚕𝚍


Universe of Origin:
Resident Evil 2 Remake

Starting Location:
Las Vegas, Nevada

Abilities:
Despite her being a college student, Claire is skilled in hand-to-hand and handling firearms thanks to her older brother, Chris. Other than that, she also specialized in lockpicking, being proficient in it and has knowledge of motorcycle customization. Fully healed or even partially healed, she displays strength not found in normal people, able to take hits from a Tyrant, a mutated William Birkin, as well as hits from zombies, Cerberus', Lickers, and G-Adults.

Equipment:
Claire carries a few guns, her loadout consisting of a SLS 60, JMB Hp3, GM 79, Spark Shot, Minigun, and MQ 11. Aside from that, she carries around a knife.

SLS 60

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JMB Hp3
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GM 79
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Spark Shot
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Minigun
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MQ 11
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Personality:
Claire is strong-willed, having grown up confident with training from her older brother, Chris. Her bond with her brother is quite strong, as we first see her coming to look for him after he had gone missing from his home in Raccoon City. Immediately after the events of the outbreak, she passionately continues her search, which results in her infiltrating Umbrella's Paris Lab Facility just to find Chris, despite her being only nineteen years old and still in college. In the Resident Evil 2 remake Claire is more stoic and prone to bursts of swearing and anger as in her interactions with Annette and when she was attacked by Chief Irons. However conversely in the remake Claire does softens up and become affectionate when she was with Sherry or reuniting with Leon at fire escape, also despite Claire's initial anger towards Annette she was forgiving when the latter was dying in front of her and Sherry.

At the end of Revelations 2 during her contact with a BSAA member, she also shows her deep concern towards her brother Chris after being informed that he is in China. She then tells him to let Piers take care of him, her concern for her older brother still coming through. Though Claire cares for her older brother and there are times when the siblings don't get along, as revealed when Moira Burton complains about the times Barry bossed her around, Claire responds "My brother was like that growing up too". In the remake Claire shows how proud she is of Chris as when Irons holds her hostage, Claire threatens the corrupt police chief that her brother is a officer of S.T.A.R.S. Claire later becomes friends with Barry Burton, due to his strong friendship with her brother, and became best friends with his daughter, Moira.

She is initially deeply emotional and having a great compassion, being one of the few heroes to display rash and strong emotions ranging from fear, anger, and sadness. Claire shows her caring nature in her protection of Sherry and Rani and putting their safety above her own. By the time of the attack on Harvardville airport, Claire demonstrates more professionalism and level headedness when faced with drastic situations. Claire still occasionally allows bursts of emotion shine through her more adult exterior usually a result of anger at people that mindlessly or selfishly cause harm to others, as seen when Claire slaps Senator Ron Davis for endangering Rani's life. Later in life, Claire became more hardened and serious, shown by her almost never losing her cool in the incident at Sushestovanie Island.

When she was younger, Claire showed an interest in biking, she is seen driving her Harley Davidson into Raccoon City though she left the bike after the zombie encounter and meeting Leon. Claire also wore her bike vest with a picture of an angel (goddess) with bombs and the words "Made in Heaven" on the back. Claire gives this vest to Sherry to keep, Claire in the remake claims her jacket is a good charm. This style of wardrobe is likely inherited from her older brother as Chris keeps a jacket with the same insignia by his desk. Years later, Claire seems to have given up on her biking life after joining TerraSave, evident by the epilogue of Revelations 2. She didn't ride a bike to Barry's house but went in a SUV.

Claire is quick to draw opinions on people, whether it be when she feels someone is hiding secrets, or even when someone is wholly untrustworthy (as mentioned when she tries to warn Sherry about her feelings on Derek C. Simmons). Claire in the Resident Evil 2 remake quickly became angry with Annette for her poor treatment of her daughter Sherry and swore at the scientist. Subsequently, she easily establishes connections with people, despite sometimes seeming aloof and sarcastic as she initially treated both Leon S. Kennedy and Steve Burnside. However in the remake Claire does lightly flirt with Leon and even joked that Raccoon City incident would've been "one helluva first date" and outright returns the romantic affections Steve Burnside gave her. Claire tends to more responds positively to the young girls she meets, Sherry Birkin, Rani Chawla, and Moira Burton, and becomes protective of them. While Claire and Leon have mostly drifted apart after the events of Raccoon City, Claire remained in contact with Sherry (with the approval of Sherry's government handler) and it would seem that even Sherry, Rani, and Claire have all spent time together - or at the very least would like to.

Claire seems to act as an inspirational figure to some of the younger girls she meets. Although Sherry follows Leon's footsteps as a government agent, Sherry acknowledges that both Claire and Leon helped her form her personality as someone who does not give up and sees the good in people. At some point, Claire also establishes a connection to Moira Burton, the older daughter of Barry Burton and is the eventual inspiration for Moira to join TerraSave. Though Sherry demonstrates Claire's knack for occasional sass, having been one of very few people she was allowed to interact with in her life.

Like Chris and Barry, she dislikes Albert Wesker and later Alex Wesker, known to them as the Overseer, because of Alex's experiments on fear taking the life of her colleagues. In the climax fight against Monster Alex, Claire manages to shoot her with an RPG-7 as instructed by Barry mirroring how her older brother Chris and his partner Sheva Alomar kill Albert with the same weapon as Jill instructs them to use it.


Backstory:

Other:
- The motorcycle Claire drove to reach Raccoon City was a Harley-Davidson.
-Claire is taken a few days after Resident Evil 2 Remake
 
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“Oh gods, guide me!”


Character Name: Sophitia Alexandra

Canon: Soul Calibur (VI Reboot)

Age: ~21 (born March 12th, 1566)


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    Swordfighting Proficiency: Despite her humble background as a baker's daughter, Sophitia is extremely gifted when it comes to wielding a sword. This is presumably enhanced by her holy weapons, though doesn't take from her prowess at all. With her holy weapons in hand, she can go toe to toe with veteran fighters and give them a run for their money.

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    Agility and Dexterity: Sophitia is a fleet-footed warrior, able to close the gap on her foes rapidly with her Angel Step ability. In addition, her cat-like reflexes also complement her aforementioned skills, allowing her to dodge and parry attacks as need be.

    latest

    “My resolve... will never falter!”

    Soul Charge: Sophitia calls upon her gods for power. In this state, she gains a blue aura around herself and her weapons, enhancing all her abilities. This powered-up state only lasts a short period of time, but can be enough to turn the tides in a fight.



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"Ain't got nothin' on me!"
  • Barret Wallace: A loud-mouthed Midgar "ecoterrorist" who can and will blast his way through anyone who gets in his way.​
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"..."
  • Quiet: A mute vanguard sharpshooter who lets her extreme precision do the talking.​
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Ruff.
  • D-Dog: An intelligent canine who makes for a loyal and reliable buddy.​
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"All in a day's work."
  • Kassandra: An Ancient Spartan demigoddess whose Spear of Leonidas and mercenary background give her significant experience in fights.​
 
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"I think sometimes... Even now. People hate the steel sky, the slums...but I don't. How could I? All that passion, all those dreams... Flowing and blending together into something greater..."

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Name:
αєяιтн gαιиѕвσяσυgн

Universe of Origin:
Final Fantasy VII (Remake continuity)

Starting Location:
Manhattan, New York

Abilities:
Aerith is a ranged support character who excels in spellcasting. Instead of striking with her staves, she sends magical projectiles from a distance that home in on her targets. Her unique ability, Tempest, is a ranged attack that can be charged up to deal more damage. Aerith also provides a variety of unique supportive abilities that give her unmatched utility to the party. Her unique limit breaks provide healing and support rather than dealing damage.

Thanks to the Materia the writer has given her from when she was in the party in the original, Aerith can cast the following:


Barrier
Barrier is a Magic Materia in Final Fantasy VII equipped to provide the user spells that provide temporary defensive status effects. These include the spells Barrier, MBarrier, Reflect and Wall. The Barrier status halves physical damage, MBarrier halves magical damage, Reflect will reflect magical spells, and Wall guards both against Barrier and MBarrier.

Currently, only Barrier is unlocked.


Heal
Heal is a Magic Materia equipped to provide the user curative spells that heal negative status effects. It provides the spells Poisona, which heals from Poison; Esuna, which heals from most negative statuses; and Resist, which provides the Resist status effect, which that makes the target immune to all statuses.

Currently, only Poisona and Esuna are unlocked.

Poisona: Cures Poison.
Esuna: Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, and Darkness.


Revive
Revive is a Magic Materia equipped to provide the user spells revive a character from KO. These spells are Life and Life2, which revives a character for partial or full HP respectively.

Currently, both Life and Life2 are unlocked, but the Materia is not MASTERED.


Poison
Poison is a Magic Materia equipped to provide the user Poison-elemental spells, which has a chance of inflicting the Poison status effect that periodically deals Poison-elemental damage

Currently, only Bio and Bio2 are unlocked.


Choco/Mog
Choco/Mog is a Summon Materia. It summons a Moogle riding a Chocobo. Summoning Choco/Mog has a 15/16 chance to perform the attack DeathBlow!!, and a 1/16 chance to perform Fat-Chocobo.

DeathBlow!!: 15/16: Non-elemental damage to all enemies and 40% chance of inflicting Stop.
Fat-Chocobo: 1/16: Non-elemental damage to all enemies.


All
All is a Support Materia. When linked with a variety of Magic Materia, it allows their spells to be multi-targeted to all members of the allied or enemy party. This can have both defensive and offensive uses. All allows the linked Materia to be multi-targeted a limited number of times, based on its level, up to five times.

Currently, it allows Aerith to cast magic three times and is paired with Barrier and Restore.


Restore
Restore is a Magic Materia equipped to provide the user curative spells that restore HP. This includes three curative spells, and one spell that applies the Regen status effect.

Currently, only Cure1 and Cure2 are unlocked.

Cure1: Small HP restoration.
Cure2: Moderate HP restoration.


Equipment:
Aerith comes equipped with her metal staff, or stave as it’s called, which is the only weapon she has. Aside from that, she carries Materia, which is what she uses to cast magic. The Materia she has equipped is as follows:

Barrier

Heal
Revive
MP Plus
Poison
Choco/Mog
All
Restore
HP Plus
All

HP Plus

However, there is one Materia she has that she carries around but as of right now, she only believes it to do absolutely nothing.


Personality:
Aerith is upbeat and joyful, and several times in Final Fantasy VII attempts to cheer up her fellow party members. Raised in the Midgar Slums, Aerith maintains that she can take care of herself and can fight off Shinra troops, as well as demonstrating more subtle forms of savvy. Aerith is flirtatious with Cloud and possesses a carefree and naive nature, expressing a desire to fly on an airship when the party sails out of Junon.

When Aerith has made up her mind about something, she will not listen to anyone who tells her otherwise. She intuitively understands others and can lift her companion's spirits despite occasionally appearing insensitive to their point of view, such as when Barret is troubled while at the Gold Saucer. Aerith and Tifa often spend time together when the party splits up and are good friends, though both also appear slightly jealous of the other's closeness to Cloud.

As a child, Aerith was reluctant to accept her Cetra heritage, and in Final Fantasy VII, she admits to Cloud she considers herself lonely, as she is the only remaining Cetra. She exhibits personality quirks at times, such as being afraid of the sky in Crisis Core -Final Fantasy VII-, claiming she can "hear the wind calling her" in Before Crisis -Final Fantasy VII-, and talking to her flowers in Final Fantasy VII Remake. Her Cetra heritage may influence these traits, allowing her to communicate with the planet.

Final Fantasy VII Remake emphasizes Aerith's will to live in the moment, cherish the present, and not take anything for granted. She shows a temper unseen in the original continuity, as she is quick to anger when insulted for her appearance. She shows more emotional scars from her childhood, crying upon remembering how she was left behind by her mother, and then left by her friends in a game of hide-and-seek. She expresses cold defiance towards Professor Hojo and is distressed upon the revelation of the treatment of her mother's remains. If the affection between her and Cloud is high enough, she will warn him against falling in love with her, cryptically explaining that it wouldn't be real, though is touched regardless over his determination to rescue her. She seems to hold intuitive knowledge of the future the Whispers want to enforce and hesitates fighting against it, expressing a personal vehemence towards Sephiroth for his selfish desire to defy destiny without care for the consequences of his actions.

Aerith is forgiving, as seen with Cloud after the events at the Temple of the Ancients. She even shows compassion to people who might not deserve the gesture, like Tseng. Aerith is portrayed as an independent, outgoing, motherly, and kind young woman who is deeply in-tune with nature.


Backstory:
Aerith Gainsborough

Other:

Aerith’s theme

- whenever Aerith gives out a flower to someone, she sometimes includes a yellow flower or just gives them a yellow flower. The yellow flower resemble the real life flowers known as Lilium’s.

- Aerith is taken from the end of FFVII Remake and from the Pirates RP
 

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Name:

Argus

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Universe of Origin:
OC

Starting Location:
Tanzania, Serengeti National Park

Species:
Mutated Apatosaurus louisae

Traits and abilities:
- Enormous strength and size
- Highly intelligence, comparable to human but lacks ability to speak
- Whip-liked tail that can lash out at the ultrasonic speed, creating devastating damage upon impact
- Capable of eating modern plants without negative effect
- Can survive with little water, providing he has enough food plant to feed on


Personality:
Argus mostly behaves like an animal, aiming to survive and thrive. However, his mutation has increased his intelligence and cognition and he's starting to see the world from other angle as well. Mostly peaceful and would leave other creature along, he can become very defensive and aggressive if something agitate him enough.

Backstory:
Argus came through anomaly from Jurassic Period, 151 million years ago. Back in his time, he was a mature male who traveled alone, always on the move after rain to find a suitable feeding ground and possible mates. One day, a cyclone of mysterious energy appeared and siphoned him, along with some other inhabitants in their world. They traveled through crashing energy. Many creatures perished within the time stream, but Argus was among ones that emerged unharmed in the new world. The energy had somehow changed particles in his brain and nerve system, increasing his intelligence greatly. Confused and feared, Argus wandered off, trying to understand what happened to him and how he would cope with the new self and the new life ahead of him.

Other:
Argus is about 21 metres long and weights up to 18 tons.

Theme song:

 
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