Nero Kunivas
Xehanort's Nobody
Here are the sign ups for Tainted Blood! You will find the template for character sheets here as well as the rules you must agree to in order to play once the main thread is ready.
Character Sheet:
Name:
Age:
Gender:
Race/Species:
Appearance:
Affiliation(Xurian Empire, Freelance etc.):
Tanzynite Stims(If applicable):
Tanzynite Tonics(If applicable):
Magic(If applicable, but if so, list whether it’s Magic, Sorcery, Theurgy, Divine Invocation or Druid. If none, list it in Other Abilities):
Other Abilities:
Personality:
Bio/History:
Other Notes(Likes/dislikes, theme music, etc.):
Rules (Read these first before making a sheet.)
1: Play nice and play fair. If you have any concerns regarding the behaviour of another player, be it in or out of RP, please relay them to me via PM.
2: No one-line posts. At minimum I expect at least a paragraph for a post, anything you choose to write beyond that is your call.
3: As the GM, I reserve the right to request that you make changes to a post you’ve made if it is necessary for any reason.
4: Please try to post at least once a week (subject to change). If you cannot post for any reason, please let me know! If the plot has to move on without you, I will offer to temporarily take control of your character to keep them moving with the story and aid in easing your return.
5: If you need to take a leave of absence at all, let us all know. You don’t need to say why, just tell us that it’s happening to begin with. If you repeatedly disappear unexpectedly and without reason, I am willing to welcome you back but if the habit continues I may have to ask you to sit this RP out until such a time as you can be more reliable.
6: No godmodding/metagaming. Out of character knowledge cannot be applied to your in-character interactions. When performing actions whether they’re in or out of combat, do not have them auto-succeed, though exceptions can apply to the latter.
7: No auto-hitting. Though similar to the prior rule, it bears repeating for combat specifically. Any attack must be stated as an attempt, not a hit.
8: Barring very certain exceptions, no mass slaughter, i.e; no killing of hundreds or thousands of enemies in one fell swoop. You may have large scale attacks of course, but if you want to take down an army, you’ve got to work for it.
9: No derailment of the plot or the forward momentum created by myself and other players, i.e do not take focus off of a main story event with an unrelated side plot of your own making. That is not to say you cannot add to the plot, if anything, I encourage it, but when story beats are occurring, I ask that you please respect them.
10: When engaging in PvP (Player versus Player), please refer to the specific PvP Engagement Rules and follow them accordingly to ensure fairness and fun.
11: When making a character sheet, please fill out all fields as they apply before submission. Provide a decent bit of backstory but don’t go overboard, leave some gaps to be filled out later, then type “Ave Imperium!” at the end of your sheet to prove you have read the rules in full. (Exclamation point and all.)
PvP Rules of Engagement:
1: First and foremost, please speak with the player(s) you’re engaging with in question to work out how the fight will proceed and what the outcome may be, then proceed with the fight itself in-game as arranged.
2: You may perform multiple actions in a turn, but be reasonable. As an example; you may perform a few attacking actions and a defensive/evasive action or two, or vice versa, but you cannot maintain a constant offensive alongside a persistent defense, you must balance it out as a real combatant would. And you will take some hits. No one is invincible or perfectly evasive/defensive.
3: For particularly important and/or large battles, I will be the arbiter of how events will proceed, especially so if plot-centric characters are involved. Feel free to bounce ideas off me and discuss the outcome when I’m present to ensure fairness and fun. But once the discussion is over, I will decide the final outcome based on my own views and your suggestions. This will be a very rare occurrence.
4: Though it is always a possibility, try to lean away from character death as the result of a fight, especially early on in the RP. Unless it is the outcome both players are decided on, or me in the case of larger fights, or if it’s important to the plot or if you simply wish to move on from the character(s) in question, do your best to avoid killing each other. This rule will become less and less applicable as the RP progresses, but one thing will always apply: Seek consent from the other player before killing their character.
5: If it may work better for those involved, players for a fight may opt into a Dice-based system to work out how fights will go.
6: If a result simply cannot be worked out, all players involved should approach me to arbitrate the fight in your stead. This is a last resort and for the sake of progress, you must accept my verdict in this scenario, no exceptions.
Character Sheet:
Name:
Age:
Gender:
Race/Species:
Appearance:
Affiliation(Xurian Empire, Freelance etc.):
Tanzynite Stims(If applicable):
Tanzynite Tonics(If applicable):
Magic(If applicable, but if so, list whether it’s Magic, Sorcery, Theurgy, Divine Invocation or Druid. If none, list it in Other Abilities):
Other Abilities:
Personality:
Bio/History:
Other Notes(Likes/dislikes, theme music, etc.):
Rules (Read these first before making a sheet.)
1: Play nice and play fair. If you have any concerns regarding the behaviour of another player, be it in or out of RP, please relay them to me via PM.
2: No one-line posts. At minimum I expect at least a paragraph for a post, anything you choose to write beyond that is your call.
3: As the GM, I reserve the right to request that you make changes to a post you’ve made if it is necessary for any reason.
4: Please try to post at least once a week (subject to change). If you cannot post for any reason, please let me know! If the plot has to move on without you, I will offer to temporarily take control of your character to keep them moving with the story and aid in easing your return.
5: If you need to take a leave of absence at all, let us all know. You don’t need to say why, just tell us that it’s happening to begin with. If you repeatedly disappear unexpectedly and without reason, I am willing to welcome you back but if the habit continues I may have to ask you to sit this RP out until such a time as you can be more reliable.
6: No godmodding/metagaming. Out of character knowledge cannot be applied to your in-character interactions. When performing actions whether they’re in or out of combat, do not have them auto-succeed, though exceptions can apply to the latter.
7: No auto-hitting. Though similar to the prior rule, it bears repeating for combat specifically. Any attack must be stated as an attempt, not a hit.
8: Barring very certain exceptions, no mass slaughter, i.e; no killing of hundreds or thousands of enemies in one fell swoop. You may have large scale attacks of course, but if you want to take down an army, you’ve got to work for it.
9: No derailment of the plot or the forward momentum created by myself and other players, i.e do not take focus off of a main story event with an unrelated side plot of your own making. That is not to say you cannot add to the plot, if anything, I encourage it, but when story beats are occurring, I ask that you please respect them.
10: When engaging in PvP (Player versus Player), please refer to the specific PvP Engagement Rules and follow them accordingly to ensure fairness and fun.
11: When making a character sheet, please fill out all fields as they apply before submission. Provide a decent bit of backstory but don’t go overboard, leave some gaps to be filled out later, then type “Ave Imperium!” at the end of your sheet to prove you have read the rules in full. (Exclamation point and all.)
PvP Rules of Engagement:
1: First and foremost, please speak with the player(s) you’re engaging with in question to work out how the fight will proceed and what the outcome may be, then proceed with the fight itself in-game as arranged.
2: You may perform multiple actions in a turn, but be reasonable. As an example; you may perform a few attacking actions and a defensive/evasive action or two, or vice versa, but you cannot maintain a constant offensive alongside a persistent defense, you must balance it out as a real combatant would. And you will take some hits. No one is invincible or perfectly evasive/defensive.
3: For particularly important and/or large battles, I will be the arbiter of how events will proceed, especially so if plot-centric characters are involved. Feel free to bounce ideas off me and discuss the outcome when I’m present to ensure fairness and fun. But once the discussion is over, I will decide the final outcome based on my own views and your suggestions. This will be a very rare occurrence.
4: Though it is always a possibility, try to lean away from character death as the result of a fight, especially early on in the RP. Unless it is the outcome both players are decided on, or me in the case of larger fights, or if it’s important to the plot or if you simply wish to move on from the character(s) in question, do your best to avoid killing each other. This rule will become less and less applicable as the RP progresses, but one thing will always apply: Seek consent from the other player before killing their character.
5: If it may work better for those involved, players for a fight may opt into a Dice-based system to work out how fights will go.
6: If a result simply cannot be worked out, all players involved should approach me to arbitrate the fight in your stead. This is a last resort and for the sake of progress, you must accept my verdict in this scenario, no exceptions.