Quinlan63
The Overlord
Ok then well good thing I changed the level up bonuses for later thenYupper.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Ok then well good thing I changed the level up bonuses for later thenYupper.
Hey, important question; what color is Mithril in Titan's Age? I've seen blue, purple, aqua, and silver mithril.Ok then well good thing I changed the level up bonuses for later then
PurpleHey, important question; what color is Mithril in Titan's Age? I've seen blue, purple, aqua, and silver mithril.
Is it purple tint or a deep purple?I'll think about it since it is getting late over here too. If I don't post just post when you get the time.
Purple
Does this really matter? If so then tint purple, if not whatever purple you want.Is it purple tint or a deep purple?
Ok I understandAlright, just making sure. I need to know for descriptions and alloy-making.
The old guy is... someone I believe that helps out newbie players. And he so happens wants to help out Syria, who is a newbie and want to judge her through some questions.Angelostar4 Interesting post. I keep wanting to ask what is up with this old guy but I keep holding back waiting to see what is going to happen.
Alright cool I see nothing wrong with this for nowThe old guy is... someone I believe that helps out newbie players. And he so happens wants to help out Syria, who is a newbie and want to judge her through some questions.
Parrying should largely be weapons-based. Like, a huge battleaxe should have a very low Parry rate, because it's heavy and already has high damage, but a rapier, a weapon literally designed for parrying and light swordplay, should have a much higher parry rate, and should have low damage to compensate for the tactical advantage of the parry rate, especially since it's a very light weapon. Also, parrying rates should drop to half with a shield equipped.Ok I made the change and everything should be right with the world
You know it would be a lot easier if you said these things first so I don't have to rewrite my post more than once.Parrying should largely be weapons-based. Like, a huge battleaxe should have a very low Parry rate, because it's heavy and already has high damage, but a rapier, a weapon literally designed for parrying and light swordplay, should have a much higher parry rate, and should have low damage to compensate for the tactical advantage of the parry weight, especially since it's a very light weapon. Also, parrying rates should drop to half with a shield equipped.
Also, parrying is only really op against other sword users. Magic, ranged attacks, blunt weapons, and giant enemies are basically impossible to parry againstYou know it would be a lot easier if you said these things first so I don't have to rewrite my post more than once.
Give me a minutes so I can have it changed
I'll add it in anyway if it makes you happy.Yup, I know
No, it's fine.I'll add it in anyway if it makes you happy.
Too late already doneNo, it's fine.