TA/ OOC

Changes done

Hmmmmm 5% for a Heroic Item

I need to make a better way to determine what are the odds of making anything at a certain tier
X = work of a master rank

Rare: X * 20
Unique: X * 5
Heroic: X
Legendary: X / 5
Mystic: X / 20

I'd have a 4% chance in this system, but I'd also have minuscule chances at Mystic and Legendary (insanely small, mind you; My chance at making a legendary in this system is 0.8%, and mystic is 0.2%)
 
True that would work

But I do believe that there should just be some kind of flat percentage with WoaM just increasing your odds
Calculated odds are simpler, plus Mystics and legendaries need to be special, rare commodities. In fact, I'd suggest that 20 should be the maximum rank for Work of a Master.
 
Calculated odds are simpler, plus Mystics and legendaries need to be special, rare commodities. In fact, I'd suggest that 20 should be the maximum rank for Work of a Master.
True but the way you have it for someone to make better quality items they would have to have WoaM. If they didn't have it they could only make common items.
 
Yeh, but creatures are unwieldy beasts to dodge on/make dodge something, and being on a mount would be an inherent advantage anyway, since you can go full Mount and Blade and run circles around your target to lance them to death.

Not to mention flying mounts
 
True but the way you have it for someone to make better quality items they would have to have WoaM. If they didn't have it they could only make common items.
I guess have a flat rate for Rare and Uniques for non-WoaMs. Everything else should be impossible.
 
That is only easy to say because you have it

I mean unless Max is going to be making virtually anything and everything.
Hmm, I have and idea for a random item shop that will have different rarity grade items in it. So that players can buy items like unique and heroic(and very, very rarely legend) without having to make or get them as drops for thoses that aren't able to do both but have the money. What'ca think?
 
Heya Siz. Sounds like youguys are making some interesting stuff
We are doing da maths

I'm really good at making dice game systems balanced, so I'm helping him balance the stuff to prevent the absolute slaughter that has happened I personally to this point
 
Hmm, I have and idea for a random item shop that will have different rarity grade items in it. So that players can buy items like unique and heroic(and very, very rarely legend) without having to make or get them as drops for thoses that aren't able to do both but have the money. What'ca think?
Yeah, but they'll obviously have to be expensive. I have a suggestion for item pricing as well Quinlan63 Quinlan63 :

Mystic: 100x more than legendary
Legendary: 100x more than heroic
Heroic: 100x more than Unique
Unique: 100x more than Rare
Rare: 10x more than common
 
You really think some rando should be able to make a Mystic first try?
No I never said that and odds are that would not happen

They wouldn't be able to anyways unless they can get the raid boss mats needed for it
Maybe.........

Yeah, but they'll obviously have to be expensive. I have a suggestion for item pricing as well Quinlan63 Quinlan63 :

Mystic: 100x more than legendary
Legendary: 100x more than heroic
Heroic: 100x more than Unique
Unique: 100x more than Rare
Rare: 10x more than common
This could work maybe
 
Yeah, but they'll obviously have to be expensive. I have a suggestion for item pricing as well Quinlan63 Quinlan63 :

Mystic: 100x more than legendary
Legendary: 100x more than heroic
Heroic: 100x more than Unique
Unique: 100x more than Rare
Rare: 10x more than common
Wait I'm just thinking about that and they cost so much that getting one Mystic would cost more than an army of high level mercenaries
 

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