TA/ OOC

Sure, give it a go

Fixing the mage cannot be done by simply making it stronger; then, the extra class would have no reason to exist because it would be identical to Warlocks with minor, meaningless differences. Instead, the dynamic of mages has to change entirely, so that they fill their on role on the battlefield and have a reason for people to choose them over Warlocks.

Because of this, I think Mages should get have a passive at the beginning that allows them to have mana regeneration of (spirit/2)/sec during combat, which improves to spirit/sec at level ten. In addition, mage mana point costs should be based on intelligence. It may sound crazy, but hear me out.

Since mages need to use a staff to cast, their melee is useless. Because of this, they have to rely on magic to fight, unlike Warlocks, who can equip a weapon and still cast magic. However, mana doesn't regenerate in combat, so mages are basically screwed when they run out of mana. So, mages need this just to survive.

In addition, this means mages fill a different battlefield role. Since they can regenerate mana, they can fight with their magic for longer. This means that mages are no longer a poor man's Warlock, which fills a Burst DPS role (Extremely high damage for a short period of time, since their mana runs out), but instead fills a Sustained DPS role (moderate damage for extended periods of time). So, people would now have an actual reason to pick mages.

In addition, this would mean Spirit would no longer be a dump stat. Quite the contrary; it would be essential to playing the mage. Since magic costs would be based on intelligence, raising your intelligence higher than your Spirit would mean that you would spend mana much faster than you regen, meaning you would burn out. So, to stay effective in combat, mage spirit and intelligence scores would have to be the same. This also means Warlocks would still have a monopoly on the highest damage; they won't regen Mp in combat, so they don't have as much of a reason to invest in Spirit. Instead, they could power level Intelligence since their MP costs aren't based on intelligence, and they would in turn deal more damage than mages.

This would also mean Warlocks would actually have a reason to be described as a more difficult class to play, since there are more dynamics to balance, you have to strategize to use your limited mana in the most effective way, and you can't rely on magic constantly. In contrast, all mages would have to do is time their spells right to not run out of mana.

The best part about this is that the Warlock's role on the battlefield doesn't change, because nothing has to change about them, and mages can't fill the same role as them because of the MP cost clause.

Quinlan63 Quinlan63 Thoughts?
 
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Ok Siz even though it is totally useless why do you think mages can't use weapons. If you read more you would find out that they can at least use daggers. Also I made Warlocks be able to there magic without staffs because they start with nothing at all. Also I don't no why it was thought that if you had a staff you couldn't equip anything else, you should only need one hand for that. So really just on that point you have no real argument. On the other point I was planning to give it mana regen later so you had some thing else to work for. Even the Warlocks advanced classes wouldn't have that. I just needed the time to decide where I was going to put it.

Overall I do agree I just wished you gave me more time to make changes. Also keep in mind I made mage before I even thought of Warlock so of course it needed to have changes. No one was using it before so I thought I would have time to make the changes at some point.

Sizniche Sizniche
 
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Hmmm... Guys, I realised that you guys were talking about why siz/clan can't have a ship because clan is asexual. You need to remember that I am asexual aswell and I've been in relationships, because asexual doesn't mean aromantic ;) so clan can totally be shipped and it will be all legit ^~^

And also, yuna was/is straight, remember that too :p

Just wanted to throw that.out there, since I really want a clanXsomeone ship xD
 
Hmmm... Guys, I realised that you guys were talking about why siz/clan can't have a ship because clan is asexual. You need to remember that I am asexual aswell and I've been in relationships, because asexual doesn't mean aromantic ;) so clan can totally be shipped and it will be all legit ^~^

And also, yuna was/is straight, remember that too :p

Just wanted to throw that.out there, since I really want a clanXsomeone ship xD
Oh, well I won't be able rememberthat since I never knew XD But now I do, yay for learning lol.
 
Ok Siz even though it is totally useless why do you think mages can't use weapons. If you read more you would find out that they can at least use daggers. Also I made Warlocks be able to there magic without staffs because they start with nothing at all. Also I don't no why it was thought that if you had a staff you couldn't equip anything else, you should only need one hand for that. So really just on that point you have no real argument. On the other point I was planning to give it mana regen later so you had some thing else to work for. Even the Warlocks advanced classes wouldn't have that. I just needed the time to decide where I was going to put it.

Overall I do agree I just wished you gave me more time to make changes. Also keep in mind I made mage before I even thought of Warlock so of course it needed to have changes. No one was using it before so I thought I would have time to make the changes at some point.

Sizniche Sizniche
Staffs are traditionally two-handed because using a staff one-handed is unbelievably cumbersome. Believe me, I've tried LARP before, and I tried to use a staff and a sword before. It is INSANELY difficult, to the point where carrying either is pointless. I meant that they couldn't have other equips in an unofficial sense; they would have to unequip their staff to put anything else to effective use.
 
Ok Siz even though it is totally useless why do you think mages can't use weapons. If you read more you would find out that they can at least use daggers. Also I made Warlocks be able to there magic without staffs because they start with nothing at all. Also I don't no why it was thought that if you had a staff you couldn't equip anything else, you should only need one hand for that. So really just on that point you have no real argument. On the other point I was planning to give it mana regen later so you had some thing else to work for. Even the Warlocks advanced classes wouldn't have that. I just needed the time to decide where I was going to put it.

Overall I do agree I just wished you gave me more time to make changes. Also keep in mind I made mage before I even thought of Warlock so of course it needed to have changes. No one was using it before so I thought I would have time to make the changes at some point.

Sizniche Sizniche
Also I just said it as a suggestion, I didn't mean to pressure you or anything.
 
Well then..... Check out the changes I made.
The changes will hardly change how the character plays out; the mage will still inevitably play out like a weaker Warlock. The reason i suggested combat mana regen and intelligence based mana costs is because it would actually change the way mages are fundamentally played, which gives it a purpose for being a class separate from Warlocks.

Like I said; making mages stronger isn't what is needed.
 
The changes will hardly change how the character plays out; the mage will still inevitably play out like a weaker Warlock. The reason i suggested combat mana regen and intelligence based mana costs is because it would actually change the way mages are fundamentally played, which gives it a purpose for being a class separate from Warlocks.

Like I said; making mages stronger isn't what is needed.
Uhh are you blind I never did that
 
And..........
That doesn't actually do anything for the class except make it more powerful, which, I say again, is not what it needs.

You missed the lvl5 passive there Siz
Then it's going to be too overpowered, because the mana costs are still fixed. I'll regen mana faster than I actually use it, and can just spam abilities. The reason I say to have intelligence based MP costs for mages is because it balances out the regen, and requires you to have upkeep on both Intelligence and Spirit.

I guess I'll just live with it, but the changes go against the point I was trying to make entirely.
 

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