TruthHurts_22
Funtimes Salesman
Guidelines
• One character per person.
• Nothing is inherently off limits, but try to keep your character within the tone: not too silly or too dark without a good reasoning for it.
• You're able to claim anything in your character's Backstory. Make up character, companies, places within Wincrest - it's your oyster to form along with me!
• The setting is modern day, but Behdlam R&D is very high-tech, so a lot of their stuff (and what they give to characters) is of a light sci-fi. Not rayguns, though, they haven't cracked that technology yet.
• For your character's Daydream, try to make it something physical that they produce. Do you want your character to have passive buffs, like super strength or flight? Maybe their Daydream is a favorite childhood drink that imbues them with that power. Be creative!
• Though on that note, keep the base Daydream straight forward. You can make it better, stronger, or more varied with XP later down the line.
• Every character has a special SDC Bracelet, so put that into their Inventory. Sweet Dreamers also receive a handgun and light protection.
• You don't HAVE to stick to the CS exactly, so long as all the information is there. I'm just terrible at formatting.
CS
Name: (The name. Feel free to have it be a nickname, if they go by that.)
Age: (How old they are. Behdlam isn't against taking in children as Sweet Dreamers, but only with good reasoning for why.)
Appearance: (If you're using a faceclaim, please avoid real people. It skeeves me out for some reason.)
Specialty: (What their 'role' is as a Sweet Dreamer. Are they a frontline fighter or better at a range? Can they take a beating or are they more of a flanker? Support, combat medic, demolitions expert?)
Personality: (What your character is like, how they think, how they act contrary to how they think, etc.)
Background: (Your character's past, up to when they were recruited. Keep it as brief as you can.)
Inventory: (The things they have! Both useful or otherwise, and if they own anything that doesn't fit on their person, you can put that here too.)
Daydream: (What can your Sweet Dreamer do? Just remember the restrictions; it's a physical thing, and relates specifically to the character - an important memory, recurring dream, etc. If you have questions about it, ask!)
Fun Fact: (A tidbit or two about your character, to help flesh them out a bit more, and maybe even the setting or story. Nothing that can fit in the other sections, at least.)
• One character per person.
• Nothing is inherently off limits, but try to keep your character within the tone: not too silly or too dark without a good reasoning for it.
• You're able to claim anything in your character's Backstory. Make up character, companies, places within Wincrest - it's your oyster to form along with me!
• The setting is modern day, but Behdlam R&D is very high-tech, so a lot of their stuff (and what they give to characters) is of a light sci-fi. Not rayguns, though, they haven't cracked that technology yet.
• For your character's Daydream, try to make it something physical that they produce. Do you want your character to have passive buffs, like super strength or flight? Maybe their Daydream is a favorite childhood drink that imbues them with that power. Be creative!
• Though on that note, keep the base Daydream straight forward. You can make it better, stronger, or more varied with XP later down the line.
• Every character has a special SDC Bracelet, so put that into their Inventory. Sweet Dreamers also receive a handgun and light protection.
• You don't HAVE to stick to the CS exactly, so long as all the information is there. I'm just terrible at formatting.
CS
Name: (The name. Feel free to have it be a nickname, if they go by that.)
Age: (How old they are. Behdlam isn't against taking in children as Sweet Dreamers, but only with good reasoning for why.)
Appearance: (If you're using a faceclaim, please avoid real people. It skeeves me out for some reason.)
Specialty: (What their 'role' is as a Sweet Dreamer. Are they a frontline fighter or better at a range? Can they take a beating or are they more of a flanker? Support, combat medic, demolitions expert?)
Personality: (What your character is like, how they think, how they act contrary to how they think, etc.)
Background: (Your character's past, up to when they were recruited. Keep it as brief as you can.)
Inventory: (The things they have! Both useful or otherwise, and if they own anything that doesn't fit on their person, you can put that here too.)
Daydream: (What can your Sweet Dreamer do? Just remember the restrictions; it's a physical thing, and relates specifically to the character - an important memory, recurring dream, etc. If you have questions about it, ask!)
Fun Fact: (A tidbit or two about your character, to help flesh them out a bit more, and maybe even the setting or story. Nothing that can fit in the other sections, at least.)