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Realistic or Modern Sweet Dreams Corps - Characters

OOC
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I don't know if it fits with your idea for Joe, but what if his Daydream is his favorite brand of coffee, maybe one that was discontinued, and drinking it gives him a lot of energy.

Also, uh, a last name would be nice :b
I'm still troubled but I think I've thought of something that works better, something linked to memories of his family, namely a little dog statue. I'm still thinking on how it works but I think it suits him quite well.
 
Name: Rin Besho
Age: 20
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Specialty: Rin's role among the Sweet Dreamers is a mid-range support role. She tries to stay in an area where she can reach the rest of the team, and given she can, will pitch in with offensive and/or defensive support depending on what the situation calls for. In other words, she is the 'tank' of the team that protects everyone else and stays near them all to continue doing exactly that.

Personality: Rin sports an extroverted amount of energy, but directly opposes it with not speaking much at all. With this contradictory personality, one would expect Rin to be up where the bulk of the happenings are - and she often is, but she lets her actions speak for her more than her lack of words do. She can and willingly speak, her tone is minimal and her sayings infrequent - and through what she even does, Rin voices and displays herself as generous, overly modest - yet with her faults, both in voice and actions, she is often overconfident and greedy. When her mind is made up, good luck swaying her away from what she has chosen - as she is probably going to do it anyways, but that is often her biggest weakness out of the two negative attributes she shows - her overconfidence. It leads her to deny changes, and in that, Rin sticks to an inscribed or delivered plan no matter what; she will do whatever it takes to accomplish that plan, and will never give up until it is completed in some form - though this often spells disaster.

Background: Rin's story technically begins when she was but 17 years old, and about to 'upgrade' from a school to a college. Within a total of 5 months since Rin began at this college (shall be called 'Wincrest College Institution, or WCL for short), the most important series of events would begin to take place, and would climax in a similar department. In this time, she wound herself up in the 'game' of love for the first time - only to lose them a year later due to them going off the radar, and would be next 'found' - except not found alive, for they had been murdered in the streets on the way home (reportedly). Not too long before she lost her loved one, Rin was gifted the black bow she now practically always has in her hair - the only thing she has left of they who she lost, and it has been with her ever since - a week before the loss that the bow remains to represent.

In response to this revelation and on a whim, Rin would spend a bulk of her free time trying to attend to theatrical performances - but more than any, the circus in particular - she even tried to learn a few tricks in her own free time, using visual references on what the performers did and then she tried to copy what they did. The only trick she actually managed to 'master' was juggling, but with the entertainment she kept seeing would eventually be put on hold when The Curse broke out. Rin would find out (at one point) she is immune to what it does, though she had no idea what it 'was' or what it did. Before she 'could' figure it out however, she would find herself under the ranks of the 'Sweet Dreamers' within Behdlam R&D - for better or worse, Rin would learn about what 'is' going on, and what these 'Sweet Dreamers' do, considering she would shortly become one.

And upon discovering what was going on, no less what she could do, Rin decided to stay with them and play her part against The Curse - though it may have been a small role back then, she was adamant to fight for better lives - her own and others, and put her immunity to use.

Inventory:
  • SDC Bracelet (you know what this is for)
  • That black bow of hers (has sentimental value and embodies the main events that have happened in her life)
  • Elbow and knee pads (in case she needs added protection during her reckless moments)
  • A small, pocket-sized bag (normally filled with valuables for herself alone)
  • A big notebook and a pen (for when she doesn't feel like speaking, simply write it out instead)
Daydream: Rin's Daydream isn't much on the surface - or at least it looks to be very little, but the source of her Daydream is that black bow she has in her hair, and the Daydream in question began to develop upon Rin's exposure to circus acts (refer to background as to what significance they both have). The Daydream generates a pair of hands, tethered to the 'core' of the bow and, in extension, Rin herself (all of which coloured in a neon green). Each pair of hands she can have (at first she will only start with one pair at a time) will copy the motions Rin makes with her hands and arms (the arms act as the 'tethers') as they can reach up to 6 ft of distance away (again, starting out) and will also copy how fast Rin is going if any pairs of hands 'are' active and tethered to her bow (they take an initial 12 seconds to generate one pair, meaning one hand is created every 6 seconds) - though the hands themselves are also not the most durable. What makes this Daydream so useful for what Rin does is how applicable mere 'hand gestures' can be for all sorts of purposes - while not being anything extraordinary, they make up for that in versatility and simplicity.

Fun Fact(s):
  • Due to The Curse, the WCL is closed so nobody can enter it - it's a bit dangerous to have your learners risk their own 'lives', isn't it?
  • When it comes down to free time and where to go, Rin is always looking for something active, and where's better to go than parks of all kinds?
  • Rin has a tendency to be terrified of physical contact, and would prefer to be untouched. In particular, don't touch that bow of hers (anger point) - she would prefer to keep that thing intact and to herself.
  • Yes, she 'can' still juggle - she is perfectly capable of doing it, though maybe a little rusty (due to not doing so in a while)...
 
Name: Victoria Lynne
Age: 17
Appearance: download.png
Specialty:
She is happiest working as support, and battles up close with melee weapons.
Personality: Victoria is a catty, sassy young lady who enjoys a little mischief. She's always trying to get others to join in on her pranks, and loves bouncing ideas back and forth between them. She doesn't have a good sense of restraint, and might inadvertently hurt someone's feelings. This is never her intention, and she will rush to apologize.

Her sense of adventure often leads to a bigger mess, which she is likely to hide out of shame. She's like a rambunctious puppy, takes it hard when she is scolded.

When she is feeling lonely, she ends up coming off too strong in a bid for friends.

Background: Victoria used to pal around with a big group of kids who called themselves the Orthleon Middle School Pirates. They got into mischief all throughout the school year, and the summer. Victoria was the one coming up with a lot of the pranks, and she felt valued in the team as the brains of the operation.

Unfortunately, once the students graduated, high school life caused the students to drift apart. They would no longer hang out together, despite how hard Victoria tried to maintain the bond. This slowly crushed Victoria's heart, but she still tried to keep the pirate spirit alive, moving all throughout the county to find new friends to rampage with. As she searched, she became more and more desperate, eventually becoming known as "The Loopy Girl from Orthleon". In her longing for companionship, she jumped onto the chance to join the Sweet Dreamers.
Inventory: A few pens, a small notebook, a camera, and a bottle of hand sanitizer.
Daydream: A dirty green eyepatch with the image of a buccaneer's sword on it. It is based off the eyepatch the leader of her old gang wore. When she wears it, she can call in the old mascot of the Orthleon Middle School Pirates: Rascal, an enormous yellow and orange parrot. Rascal has all the abilities of a standard parrot, with the bonus ability to create powerful winds with his wings. He is strong enough to carry only her, however, and can easily be defeated due to his light weight.
Fun Fact:
-Victoria ended up being homeschooled in 8th grade due to her loneliness getting in the way of her studies.
-She has a very keen sense of direction.
-She also enjoys fishing, jogging, and scavenger hunts.
 

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